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Skrillex - Rock N' Roll (Will Take You to the Mountain)

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Realazy
SMIC forced me to do this, I swear.

Take in note that this isn't a real mod (NO PUN INTENDED), because in my opinion, you should seriously consider remapping this, this is WAY too overmapped.

[Ex's Taiko Oni]

Never use really short kiai flashes in taiko like you did. This is a rule.
Finishes mustn't be used in 1/4 streams.


Also, you shouldn't mix 1/6, 1/4 and 1/3 in the same stream.

00:52:026 (2,3) - nope.
00:53:432 - (and others) - THESE AREN'T 1/6 FFS
01:20:151 (87,88,89) - They should be 1/6
02:21:557 (4,5,6,7) - nope.
02:28:120 (38) - Extend it to 02:28:940 -
02:37:963 - The whole 1/1 is filled with 1/6.

Recheck carefully your map in 25% speed if you're not going to remap it.
selymsivad
Tic's Hard~

00:44:995 (1) - Make that spinner last until the next white line (next 1/4 beat) It flows better.
02:23:432 (2) - Maybe some smaller sliders that go back and forth would fit the music better? Like this: http://puu.sh/sOW1
02:27:182 (2) - Same concept here. As^ matches the music quite finely.
02:27:651 (3) - ^


Great map overall :) Can't wait till it gets ranked. Good luck
TicClick

selymsivad wrote:

Tic's Hard~

00:44:995 (1) - Make that spinner last until the next white line (next 1/4 beat) It flows better.
02:23:432 (2) - Maybe some smaller sliders that go back and forth would fit the music better? Like this: http://puu.sh/sOW1
02:27:182 (2) - Same concept here. As^ matches the music quite finely.
02:27:651 (3) - ^
All applied, thanks for checking.
Low
General

- You have different combo colors and kiai times. Just letting you know, even though that this is totally rankable.
- Because you have a custom hit circle file, you also need to add an approach circle, a reverse arrow, and a custom slider border. If you don't know how to force a slider border, just ask.

Easy

Copypasta easy difficulty.
00:30:932 (2,3) - There's a very slight overlap between these two notes. Move (3) just a bit away from (2).
00:32:807 (4) - Part of this slider was covered by the fading slider track of 00:30:932 (2). Please arrange it so that it isn't.
00:33:745 (1) - You should remove the break after this note. It's really short and odd.
00:37:495 (1) - Remove this silly one note combo.
00:40:776 (4) - Same as 00:32:807 (4).
00:47:807 (1) - Remove the one note combo.
01:20:151 (2) - Remove the break after this note.
01:22:495 (1) - Add a finish.
02:45:932 (2) - Sexy slider. Love what you did here.

Normal

00:35:620 (1) - Remove the break.
01:22:495 (1) - Sudden spacing change starting at this note for the rest of the song? Why?
03:04:682 (3) - Ctrl + R. This is way more readable.

TicCl!ck's Hard

00:33:745 (1) - Clap on the end of this slider.
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd.
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties.

Insane

01:26:245 (1,2) - Ugly overlaps.
01:27:182 (3,4) - ^
02:45:932 (2,3,4,5,6,7,8,9) - The spacing on this stream gets weird near the end. (only by a little.)

I really enjoyed this map and your unique mapping style. I'm looking forward to seeing more maps from you! Good luck!
Topic Starter
SuperMIC

Jacob wrote:

General

- You have different combo colors and kiai times. Just letting you know, even though that this is totally rankable. Changed colours on the Insane diff, thanks for noticing! :O
- Because you have a custom hit circle file, you also need to add an approach circle, a reverse arrow, and a custom slider border. If you don't know how to force a slider border, just ask. I'll figure something out with TicClick. :3

Easy

Copypasta easy difficulty. hurhur
00:30:932 (2,3) - There's a very slight overlap between these two notes. Move (3) just a bit away from (2). fixed.
00:32:807 (4) - Part of this slider was covered by the fading slider track of 00:30:932 (2). Please arrange it so that it isn't. done.
00:33:745 (1) - You should remove the break after this note. It's really short and odd. done.
00:37:495 (1) - Remove this silly one note combo. I swear I do not know how that got there.
00:40:776 (4) - Same as 00:32:807 (4). ctrl+j'd (2)
00:47:807 (1) - Remove the one note combo. done
01:20:151 (2) - Remove the break after this note. Eh? There is a break there.
01:22:495 (1) - Add a finish. Added to both Kiai times.
02:45:932 (2) - Sexy slider. Love what you did here. =v=

Normal

00:35:620 (1) - Remove the break. done
01:22:495 (1) - Sudden spacing change starting at this note for the rest of the song? Why? This section and on has the exact space at the beginning. The part with all of the whistles has a larger pacing and a slightly faster SV iirc, to somewhat model the Insane diff. It's only a slight increase anyway. EDIT: upon further inspection my distance spacings have been screwed up. Should be all better now.
03:04:682 (3) - Ctrl + R. This is way more readable. fixed

TicCl!ck's Hard

00:33:745 (1) - Clap on the end of this slider.
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd.
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties.

Insane

01:26:245 (1,2) - Ugly overlaps. redone.
01:27:182 (3,4) - ^ ^
02:45:932 (2,3,4,5,6,7,8,9) - The spacing on this stream gets weird near the end. (only by a little.) fixed.

I really enjoyed this map and your unique mapping style. I'm looking forward to seeing more maps from you! Good luck!
Thank you, and thanks for the m4m! :D
Kurokotei

Real wrote:

SMIC forced me to do this, I swear. PS: You can speak in french, you know, lol.

Take in note that this isn't a real mod (NO PUN INTENDED), because in my opinion, you should seriously consider remapping this, this is WAY too overmapped. You think?

[Ex's Taiko Oni]

Never use really short kiai flashes in taiko like you did. This is a rule.
Finishes mustn't be used in 1/4 streams.
OK. (fixed)

Also, you shouldn't mix 1/6, 1/4 and 1/3 in the same stream. nope.

00:52:026 (2,3) - nope. fixed
00:53:432 - (and others) - THESE AREN'T 1/6 FFS this is 1/6!!
01:20:151 (87,88,89) - They should be 1/6 fixed
02:21:557 (4,5,6,7) - nope. fixed
02:28:120 (38) - Extend it to 02:28:940 - ok
02:37:963 - The whole 1/1 is filled with 1/6. fixed

Recheck carefully your map in 25% speed if you're not going to remap it.
Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osu
TicClick

Jacob wrote:

TicCl!ck's Hard

00:33:745 (1) - Clap on the end of this slider. — Added
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd. — But they don't!
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties. — I added NC to make it more noticeable, so now we see not only slider's beginning
Thanks.
Taiko_old
nvm
Topic Starter
SuperMIC

Taiko wrote:

nvm
...What...?
Aurele
Screaammeerrrssss .
;Hide.

Well, This is pretty well mapped. Gonna take a look on it tomorrow. (Oh yeah... I can't tomorrow.) well, anyways, I will take a look soon (y)
Birdy
Hai, req from mod queue \o

[Normal, Easy and Insane]
00:52:495 (1) - Add finish?

[Easy]
00:59:057 (4) - New combo?
01:14:057 (4) - ^
02:27:182 (2) - Add clap?

[Normal]
02:23:432 (2) - Add clap?
02:27:182 (1) - ^
02:34:682 (1) - ^
02:39:135 (4) - Remove clap?
03:07:495 (1) - Add finish?

[Hard and Insane]
Fine, just recommending the finish at 00:52:495 (1) for Insane (Hard already has it)~

Also sorry for tiny and noobish mod D:

/me runs
Topic Starter
SuperMIC

Static Noise Bird wrote:

Hai, req from mod queue \o

[Normal, Easy and Insane]
00:52:495 (1) - Add finish? done

[Easy]
00:59:057 (4) - New combo? Nah, (4) and (5) are still a part of the phrase IMO.
01:14:057 (4) - ^ ^
02:27:182 (2) - Add clap? Sure.

[Normal]
02:23:432 (2) - Add clap? okay
02:27:182 (1) - ^ Don't want it here because there was a clap on the previous note.
02:34:682 (1) - ^ done
02:39:135 (4) - Remove clap? Nah, it stresses the wubby part. (lol wubby)
03:07:495 (1) - Add finish? yup

[Hard and Insane]
Fine, just recommending the finish at 00:52:495 (1) for Insane (Hard already has it)~ all done

Also sorry for tiny and noobish mod D:

/me runs
Thanks for the mod! \:D/
LKs
From 【All requests posted here will be modded】 queue

[General]

This is the third dubstep I modd recently

  1. resize reverse arrow to 128x128?(125x125 now)
  2. Do not change taiko's colour, sliderborder
  3. Unify kiai-times if possible, just saying
  4. Insane: Spinner New Combo 03:22:495 (2) - Put a new combo on this note so the previous spinner ends properly.
[Easy]

00:26:245 (1) - Notice this? Cause you're using only clap sound for slidertick, it sounds not the same with common "hitnormal+clap" so it feels weird. To solve this difference, you can make a slidertick file blended with hitnormal and hiclap :3
01:31:870 (1,2) - Make it linear
03:16:870 (1,2) - ^
03:01:635 (3) - x369 y1888 I think

[Normal]

00:40:073 (2) - x221 y125
00:53:432 (2) - bad shape in my opinion, seems like this is draged to the top left by a mysterious power :3
02:07:495 (1,1) - These two sound odd, try trun the volume down or change the file utterly

[TicCl!ck's Hard]

Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
03:37:026 (3) - Idk if this belongs to "hitcircles" I just warn you here

[Insane]

00:16:635 (7) - Don't clap here, you need an acoustic contrast between this and the next circle
00:18:510 (7) - ^
00:38:432 (1,2) - http://puu.sh/v2Jf try?
00:56:245 (1) - confusing anti-jump
02:40:776 (9) - I guess I will have a trouble on tell the way I should go apart, but not very serious

GL
TicClick

LKs wrote:

03:37:026 (3) - Idk if this belongs to "hitcircles" I just warn you here
You're right, thanks for catching this. Even if it's not a hitcircle, it's a slider covered by another slider with the same colour. I don't know why I haven't changed it before, to be honest.
Topic Starter
SuperMIC

LKs wrote:

From 【All requests posted here will be modded】 queue

[General]

This is the third dubstep I modd recently

  1. resize reverse arrow to 128x128?(125x125 now) I don't think 3 pixels makes too much of a difference. >w< If someone else complains, I'll change.
  2. Do not change taiko's colour, sliderborder k
  3. Unify kiai-times if possible, just saying It's up to the taiko mapper.
  4. Insane: Spinner New Combo 03:22:495 (2) - Put a new combo on this note so the previous spinner ends properly. alright
[Easy]

00:26:245 (1) - Notice this? Cause you're using only clap sound for slidertick, it sounds not the same with common "hitnormal+clap" so it feels weird. To solve this difference, you can make a slidertick file blended with hitnormal and hiclap :3 I noticed it, but I think it's fine imo
01:31:870 (1,2) - Make it linear Lowered (2) instead.
03:16:870 (1,2) - ^ ^
03:01:635 (3) - x369 y1888 I think done

[Normal]

00:40:073 (2) - x221 y125 moved to x224 instead
00:53:432 (2) - bad shape in my opinion, seems like this is draged to the top left by a mysterious power :3 don't understand how it's bad, but I moved the third node over a bit anyway.
02:07:495 (1,1) - These two sound odd, try trun the volume down or change the file utterly I'm fine with this, but if someone else complains I'll change.

[Insane]

00:16:635 (7) - Don't clap here, you need an acoustic contrast between this and the next circle The claps follow a 3/4 pattern, it loses something without this clap.:<
00:18:510 (7) - ^ ^
00:38:432 (1,2) - http://puu.sh/v2Jf try? v nice
00:56:245 (1) - confusing anti-jump fixed
02:40:776 (9) - I guess I will have a trouble on tell the way I should go apart, but not very serious I'm pretty sure this is fine. Will get more opinions, however.

GL
Thanks, and thanks a bunch for the mod!
Aurele
Status ; Finished. Good luck with your map !

I just want to post here before some mats post and bubble, lolol.
[Easy]
  1. 00:24:838 (2) - Two tick up ;
  2. 02:44:057 (3) - One tick up, so it would be in the same y axis.

[Normal]
  1. 00:53:198 : Maybe you could add a circle here? it sounds pretty good. ._.

[TikClick]
  1. 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick ;
  2. Can you stack 01:26:713 (2) - with 01:25:307 (4) -
  3. 01:36:791 (1) - ; 01:37:495 (1) - Stack them for y:184.
  4. 01:51:323 (1) - y:60 ; 01:52:026 (3) - y:59 Stack them for y:60

[Insane]
  1. 01:08:432 (4) - One tick up (x:284 y:284) So 3 & 4 would be in the same y axis. And ofcourse, one tick up for 01:08:901 (5) -
  2. 01:25:541 (1,2,3) - Take these three and do ; Ctrl+J/Ctrl+H/Ctrl+J
  3. Somewhere at the end - What's this? You see the Bookmark at the end? Delete it, it's useless, I guess.

[Taiko]
You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.

Edit; Add of TikClick's mod.
Edit; Add of Easy's mod.
Edit; Add of Normal + "Taiko" 's mod.

Star~
Topic Starter
SuperMIC

Gabe wrote:

Status ; Finished. Good luck with your map !

I just want to post here before some mats post and bubble, lolol.
[Easy]
  1. 00:24:838 (2) - Two tick up ;
  2. 02:44:057 (3) - One tick up, so it would be in the same y axis.

[Normal]
  1. 00:53:198 : Maybe you could add a circle here? it sounds pretty good. ._.

[TikClick]
  1. 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick ;
  2. Can you stack 01:26:713 (2) - with 01:25:307 (4) -
  3. 01:36:791 (1) - ; 01:37:495 (1) - Stack them for y:184.
  4. 01:51:323 (1) - y:60 ; 01:52:026 (3) - y:59 Stack them for y:60

[Insane]
  1. 01:08:432 (4) - One tick up (x:284 y:284) So 3 & 4 would be in the same y axis. And ofcourse, one tick up for 01:08:901 (5) -
  2. 01:25:541 (1,2,3) - Take these three and do ; Ctrl+J/Ctrl+H/Ctrl+J
  3. Somewhere at the end - What's this? You see the Bookmark at the end? Delete it, it's useless, I guess.

[Taiko]
You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.

Edit; Add of TikClick's mod.
Edit; Add of Easy's mod.
Edit; Add of Normal + "Taiko" 's mod.

Star~
All applied,tyvm Gabe. =v=
Kurokotei

Gabe wrote:

Status ; Finished. Good luck with your map !

[Taiko]
You know what... I hate the Taiko. D: ok...
Make thing playable this is playable, don't copy/paste the same sht all the way.this is not sht
Ok, this is hard to read, so I will change this

Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osu
TicClick

Gabe wrote:

  1. 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick — they are 2/3, not 3/4, so your suggestion will make their ends sound off
  2. Can you stack 01:26:713 (2) - with 01:25:307 (4) — ok
  3. 01:36:791 (1) 01:37:495 (1) - Stack them for y:184 — 1px doesn't make sense, but ok
  4. 01:51:323 (1) 01:52:026 (3) - Stack them for y:60 — same as above
HellDawn
Easy

02:18:276- spinner finish here ?

Normal

01:02:573- sound is weird please remove clap
03:14:995- finish
03:29:995- ^

TicClick's Hard

i like your streams *-*

Insane

01:44:995- finish
03:07:495- ^
03:14:995- ^
Topic Starter
SuperMIC

HellDawn wrote:

Easy

02:18:276- spinner finish here ? Nah sounds weird IMO. I also want the end of this spinner to be clean b/c of music, transition to next part and such.

Normal

01:02:573- sound is weird please remove clap i quite like this though. :<
03:14:995- finish done
03:29:995- ^ ^

TicClick's Hard

i like your streams *-*

Insane

01:44:995- finish yup
03:07:495- ^ ^
03:14:995- ^ ^
Thanks for the mod! \:D/
Aurele

dialgadu77 wrote:

Gabe wrote:

Status ; Finished. Good luck with your map !

[Taiko]
You know what... I hate the Taiko. D: ok...
Make thing playable this is playable, don't copy/paste the same sht all the way.this is not sht
Ok, this is hard to read, so I will change this
Oh, you're french?.
kgood.

Donc, ce que je veux dire : Y'a un moment ou il y a un truc qui se répéte comme... 5 fois.
Tu pourrais peut-être essayé de varier un peu?
PS : Pourquoi le nom de la diff c'est Ex's Taiko Oni et que ton nom c'est dialgadu77??
Haruka_old

Gabe wrote:

[Taiko]
You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.
Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.

Copy/pasting is completely fine in taiko, and is actually a key in keeping consistency if used correctly. Though I do agree this taiko plays badly and needs a lot of modding, there is still no need to be rude about it. If so blunt, why don't you suggest something, or don't bother leaving a comment at all. As someone had previously mentioned, I would really suggest remapping this, but instead, I will work with what dialgadu77 has to make this better; I'm not going to let it rank like this.

Expect my mod in the next few days.
Haruka_old
Double post; my bad.
Aurele

Haruka wrote:

Gabe wrote:

[Taiko]
You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.
Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.

Copy/pasting is completely fine in taiko, and is actually a key in keeping consistency if used correctly. Though I do agree this taiko plays badly and needs a lot of modding, there is still no need to be rude about it. If so blunt, why don't you suggest something, or don't bother leaving a comment at all. As someone had previously mentioned, I would really suggest remapping this, but instead, I will work with what dialgadu77 has to make this better; I'm not going to let it rank like this.

Expect my mod in the next few days.
Everyone their own judgement, sorry for being rude.
As I said in french, there's a part that repeats like 5 times or more. So I asked him to make it variously. (Hope it's a word, lol.)
Kurokotei

Gabe wrote:

Oh, you're french?.
kgood.

Donc, ce que je veux dire : Y'a un moment ou il y a un truc qui se répéte comme... 5 fois.
Tu pourrais peut-être essayé de varier un peu? ok, c'est vrai que c'est répétitif
PS : Pourquoi le nom de la diff c'est Ex's Taiko Oni et que ton nom c'est dialgadu77??
bah t'as qu'a demander a Mapper 31, avant son nom c'était samiljul, et ses taiko c'est 31's Taiko, même quand son nom, c'était samiljul
(reswitch english)
Yes, this is repetitive, but:

Haruka wrote:

Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.

Copy/pasting is completely fine in taiko, and is actually a key in keeping consistency if used correctly. Though I do agree this taiko plays badly and needs a lot of modding, there is still no need to be rude about it. If so blunt, why don't you suggest something, or don't bother leaving a comment at all. As someone had previously mentioned, I would really suggest remapping this, but instead, I will work with what dialgadu77 has to make this better; I'm not going to let it rank like this.

Expect my mod in the next few days.
Propose some things to replace this, ok? (I'm talking to Gabe)
(fcking bad english)

EDIT: Now, It's better like this?

Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osu
mancuso_JM_
Let's do that, and sorry for delay. Really :(

[General:]

- Skin: The ReverseArrow.png must have the correct size 128x128, so you need to resize it.
- Taiko BG: You have to rearrange it since appear the mapper name on the game play area. This looks bad at the hour to play the map:
- Tags: You have to add dialgadu77 on it because he made a Taiko difficulty for you
- Combo Colours: In all maps I like to see at least 3 Combo Colours. Try to add this one, fit fine with your BG in my opinion:
Combo 3: 0,217,217

[Easy:]

Settings:
--> The Overall Difficulty is a bit low in my opinion, try to increase it by 1 Tick (OD+1)

00:29:995 (1): In my opinion is not a good idea to add a Whistle at the beginning of this Slider, since you don't have any pattern of Whistle before the Spinner (on 00:33:745), sounds a bit lonely
00:57:182 (3): At the end of the Slider, the whistle sounds unnecesary, doesn't fit fine with music
00:59:057 (4,5): Following the Vocal (that sounds all of one) and because looks weird 2 notes after a Spinner 2/1 Back and without any kind of New Combo, it's better if you change that to a Slider (That starts on (4) and finish in (5))
01:03:041 (2,3): Try to unstack these notes because this kind of pattern cause is hard to read and confusion in New Players
01:13:120 (3): Same as 00:57:182
01:14:057 (4,5): In this case, I want to suggest you the same as 00:59:057
01:18:041 (2,3): Unstack (same reason as 01:03:041)
01:19:213 (1): This Kick Slider in 1/3 is really difficult to read to new players (Principally, because it has 2 repetitions). Just change this to a Slider in 1/1 (Starts in 01:19:213 and finish in 01:19:682), makes more sense in this kind of difficulties, the Tick Rate works fine here.
01:20:854 (Break): This one is too short and this is unnecesary. So, Remove it please
01:29:057 (2): Remove a Repetition, with one repeat is more than enough with the rhythm, if you add more than one cause confusion in New Players because they can't predict the end of this Slider. And just if you want, add a Note in 01:29:760
01:51:557 (2): I don't like this kind of Sliders with a lot of repetitions as I mention before (cause confusion in New Players), is better if you make something like that:
02:28:120 (1,1): I really don't like this big overlap between these Sliders. Try to fix that, anyways you don't have to make a lot of changes since you have a Spinner near looking the Timeline
02:40:307 (3): This Slider looks weird at the end when you play the map. Something like that fix the problem:
02:41:948 (1,1): This pattern of combo in New Players. In general they don't know what Slider have to Click in the first moment, in my opinion (1,2) (Removing the Combo on the second note) is fine, because looking this pattern, you're following the Instrumental and don't appear the Vocal.
02:45:932 (2): I strongly suggest to change this Slider, is Hard to read this kind of shapes on an Easy diff.If you make something straight is enough to me, but please try to fix it
03:05:854 (Break): This Break is too Short and Unnecesary, Remove it please (Try to take this kind of suggestions in all difficulties)

-The last kiai is the same as the first one since you use copy/paste, so try to follow the same suggestions as I mention in the first one.

[Normal:]

Settings:
--> The Life Bar decrease it a bit low when you fail a note, I know that it's a Normal but if you increase the HP Drain Rate by 1 or 2 ticks is ok (HP +1 or +2)

00:22:495 (1): Remove the Whistle at the beginning, in general is the same as Easy diff. when I suggest you to remove that
00:29:995 (1): (^)
00:44:760 (5): I think that this note doesn't fit very well with the music, If I were you I will remove that
01:18:745 (1): I don't like a lot this kind of Sliders (with a lot of reptitions) in this difficulties. If you don't want to change it because is a Normal (and you think that the players need a bit of challenge xD) try to add another repetitions
01:42:182 (2,3,1): Plays better if you unstack (3,1) to (2) but mantain the Stack between (3,1), to make something like that. In my opinion make more sense
01:48:745 (1,2,3,4,5,6,7,8): This kind of things are not to flawless at the hour to play the map, there are a lot of stacks in 1/2 and it can cause confusion in ''Normal Players''. Is better if you change that to 4, 1/2 Sliders
02:35:620 (Spin): This Spinner is too short to be added in this kind of difficulties and also the distance between the previous Slider (looking the Timeline) is too short (just 1/2), this is difficulty to read to ''Normal players''. I strongly suggest to change that, really
02:43:354 (2): This Note us overlapped by a hitburst as previous Slider (1), this do very difficult to see the note when you play the map as the first time. I listen without it and don't affect the rhythm in my opinion. So, the best thing to fix that is remove this note

- As I said in Easy diff: The last kiai is the same as the first one since you use copy/paste, so try to follow the same suggestions as I mention in the first one.

[TicCl!ck's Hard:]

01:29:526 (8): In my opinion, you have to add a Reverse Arrow or a Note in 01:29:877. Sounds really empty if you don't add anything
01:31:166 (x): You should add a note here, sounds fine and also the big stop (1/2 without anything) that you have already in this kiai, kill the Flow
01:31:401 (1): (ONLY IF YOU DO THE STUFF MENTIONED ABOVE) - Remove this New Combo because this combo with just 2 notes is not consistent lookin the map in General
01:36:440 (1,1): This Overlap between these Sliders doesn't look fine when you play the map. I think that you have to rearrange a bit this part
01:44:291 (6): In my opinion, the rhythm change a bit. So, try to add a New Combo
01:44:877 (8): Here, I suggest you the same as 01:29:526
03:27:557 (1): This Slider is too overlaped by Previous Slider (1) and by the hitburst from (5,6). This Casue a bad visual and it's really Hard to see, so, try to move it to another place
03:29:291 (6): In my opinion you have to add a New Combo.

- I Really like this difficulty :D

[Ex's Taiko Oni:]
- Well, I'm not going to mod the Taiko, In my opinion doesn't work fine (with that I want to say that I don't like how to put the Streams and other stuffs). And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map. Ok, I'll just say a little stuff.
- I don't like how to play 1.60 SV, 1.40 is enough in my opinion
-
Inherited Timing Points
01:07:494
01:07:495
03:22:494
03:22:495
(T): These Inherited Timing Points (Green Lines) are unnecesary since you can't add Flash Kiai in Taiko difficulties. So, Remove them.

[Insane:]

Settings:
--> The HP Drain Rate is really high already. Is better if you decrease by 1 or 2 Ticks (HP-1 or -2)

00:35:502 (x): Following the Instrumental and Vocal you should add a note, fit perfectly (maybe you can add a New Combo in this note and Remove it on the next one).
00:44:760 (1): This 1/4 Slider sounds unnecesary at the end. You don't have a music support in the Blue line. Is better if you replace this Slider to a note on here (Add a Whistle if you want too).
00:50:151 (1,2,3,4,1): Well, I prefer a Stright Stream here. Looks weird the last note (1) that is not align. In my opinion you have to move this notes to x:280 y:244 to make something like this:
00:59:174 (5): Fit better with music if you move this note 1/4 back (To make a triplet with 3,4). In my opinion sounds better than two 2-plets
02:37:963 - 02:38:432 (T): This Slider Speed change is too big, inclusive in this Kind of difficulties, is really hard to read the change to 0.5x to 2.00x, Try to fix that to increase the Flow in the map
02:40:776 (9): Try to change this Slider. Looks really bad to Play, really
02:43:120 (1): (OPINION): To be sincere I hoped a 2.00x in this Slider :P
02:52:495 (1): This note with a New Combo is inconsistent looking the other difficulties on the mapset, try to Remove it.
03:05:854 (Break): Unnecesary Break (I'm didn't going to mention this kind of stuff, but this is Really short and after that appear a Spinner xD)

Well, And That's All.
In my opinion, you should work a bit more in this map
Good Luck and Sorry for delay Again ;)
TicClick

mancusojuanmattos wrote:

[TicCl!ck's Hard:]

01:29:526 (8): In my opinion, you have to add a Reverse Arrow or a Note in 01:29:877. Sounds really empty if you don't add anything — it doesn't sound empty for me since it's 1/4 and has both white and red tick around it mapped. The only thing I could change is to add stream here instead of repeating slider, but I'm not gonna do it
01:31:166 (x): You should add a note here, sounds fine and also the big stop (1/2 without anything) that you have already in this kiai, kill the Flow — adding a note isn't really good idea because I follow music and I try to map along with it. The music "stops" here, so do I
01:36:440 (1,1): This Overlap between these Sliders doesn't look fine when you play the map. I think that you have to rearrange a bit this part — it looks fine and plays fine, in my opinion. Also, we can see where it's going to
01:44:291 (6): In my opinion, the rhythm change a bit. So, try to add a New Combo — not really, it's the same story as with 01:29:291 (6)
01:44:877 (8): Here, I suggest you the same as 01:29:526 — no again, I'm ok with these notes and slider
03:27:557 (1): This Slider is too overlaped by Previous Slider (1) and by the hitburst from (5,6). This Casue a bad visual and it's really Hard to see, so, try to move it to another place — excuse me, but I think you linked wrong slider; the one I have has number 4 and isn't overlapped by hitbursts. If you were talking about 03:21:557 (1) and previous notes + round slider, then it's fine again for me because hitbursts almost disappear by the moment you start to pass the slider. It doesn't look bad near that round thing, so I leave it as it is
03:29:291 (6): In my opinion you have to add a New Combo. — no, the same as before with all the parts like this one
I'm sorry that I didn't change anything, but at least I gave you reasons why I don't want to do this. I hope it helps you, because I know how does it feel when nothing from your post was applied.
Kurokotei

mancusojuanmattos wrote:

- Taiko BG: You have to rearrange it since appear the mapper name on the game play area. This looks bad at the hour to play the map:
ok

[Ex's Taiko Oni:]
- Well, I'm not going to mod the Taiko, In my opinion doesn't work fine (with that I want to say that I don't like how to put the Streams and other stuffs). And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map. Ok, I'll just say a little stuff. ok
- I don't like how to play 1.60 SV, 1.40 is enough in my opinion I thing this is too low if it's 1.4, and this is more readable in 1.8 (yes this is 1.8) EDIT: 1.6, finally
-
Inherited Timing Points
01:07:494
01:07:495
03:22:494
03:22:495
(T): These Inherited Timing Points (Green Lines) are unnecesary since you can't add Flash Kiai in Taiko difficulties. So, Remove them. ok
Modded by _Gezo_, applied. Thanks to him! (but i don't save the log orzfuuurage. Anyway, please give a kd to _Gezo_, SMIC, plz, thx)

New Taiko BG:


Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osu
Yuzeyun
Oh yeah, I modded his taiko, and went through the diffs to see tags.

Other diffs lack "dialgadu77".
Topic Starter
SuperMIC

mancusojuanmattos wrote:

Let's do that, and sorry for delay. Really :(

[General:]

- Skin: The ReverseArrow.png must have the correct size 128x128, so you need to resize it. 3 pixels is fine Q.Q
- Taiko BG: You have to rearrange it since appear the mapper name on the game play area. This looks bad at the hour to play the map:
- Tags: You have to add dialgadu77 on it because he made a Taiko difficulty for you Whoops, all done.
- Combo Colours: In all maps I like to see at least 3 Combo Colours. Try to add this one, fit fine with your BG in my opinion: 2 colours is fine and rankable. :P
Combo 3: 0,217,217


[Easy:]

Settings:
--> The Overall Difficulty is a bit low in my opinion, try to increase it by 1 Tick (OD+1) why not

00:29:995 (1): In my opinion is not a good idea to add a Whistle at the beginning of this Slider, since you don't have any pattern of Whistle before the Spinner (on 00:33:745), sounds a bit lonely There's a new beat that happens, the whistles stresses it. In fact, I forgot a whistle a bit back.
00:57:182 (3): At the end of the Slider, the whistle sounds unnecesary, doesn't fit fine with music Stresses the melody.
00:59:057 (4,5): Following the Vocal (that sounds all of one) and because looks weird 2 notes after a Spinner 2/1 Back and without any kind of New Combo, it's better if you change that to a Slider (That starts on (4) and finish in (5)) sure, why not.
01:03:041 (2,3): Try to unstack these notes because this kind of pattern cause is hard to read and confusion in New Players It's a 1/1 stack... should be fine
01:13:120 (3): Same as 00:57:182 same a what I wrote
01:14:057 (4,5): In this case, I want to suggest you the same as 00:59:057 ^
01:18:041 (2,3): Unstack (same reason as 01:03:041) ^
01:19:213 (1): This Kick Slider in 1/3 is really difficult to read to new players (Principally, because it has 2 repetitions). Just change this to a Slider in 1/1 (Starts in 01:19:213 and finish in 01:19:682), makes more sense in this kind of difficulties, the Tick Rate works fine here. nope, plays fine.
01:20:854 (Break): This one is too short and this is unnecesary. So, Remove it please i want the players to feel they actually have a BREAK isntead of a SPACE. AIMod doesn't say anything about this either.
01:29:057 (2): Remove a Repetition, with one repeat is more than enough with the rhythm, if you add more than one cause confusion in New Players because they can't predict the end of this Slider. And just if you want, add a Note in 01:29:760 should be fine
01:51:557 (2): I don't like this kind of Sliders with a lot of repetitions as I mention before (cause confusion in New Players), is better if you make something like that: should be fine
02:28:120 (1,1): I really don't like this big overlap between these Sliders. Try to fix that, anyways you don't have to make a lot of changes since you have a Spinner near looking the Timeline looks okay imo
02:40:307 (3): This Slider looks weird at the end when you play the map. Something like that fix the problem: it stresses a wub part in the music.
02:41:948 (1,1): This pattern of combo in New Players. In general they don't know what Slider have to Click in the first moment, in my opinion (1,2) (Removing the Combo on the second note) is fine, because looking this pattern, you're following the Instrumental and don't appear the Vocal. sure, RNC
02:45:932 (2): I strongly suggest to change this Slider, is Hard to read this kind of shapes on an Easy diff.If you make something straight is enough to me, but please try to fix it nah, it's fine, goes with music.
03:05:854 (Break): This Break is too Short and Unnecesary, Remove it please (Try to take this kind of suggestions in all difficulties) fine imo

-The last kiai is the same as the first one since you use copy/paste, so try to follow the same suggestions as I mention in the first one. no change... ;_;

[Normal:]

Settings:
--> The Life Bar decrease it a bit low when you fail a note, I know that it's a Normal but if you increase the HP Drain Rate by 1 or 2 ticks is ok (HP +1 or +2) sure

00:22:495 (1): Remove the Whistle at the beginning, in general is the same as Easy diff. when I suggest you to remove that same as i wrote in easy, its fine
00:29:995 (1): (^) ^
00:44:760 (5): I think that this note doesn't fit very well with the music, If I were you I will remove that It's fine, stresses a wub part.
01:18:745 (1): I don't like a lot this kind of Sliders (with a lot of reptitions) in this difficulties. If you don't want to change it because is a Normal (and you think that the players need a bit of challenge xD) try to add another repetitions plays fine
01:42:182 (2,3,1): Plays better if you unstack (3,1) to (2) but mantain the Stack between (3,1), to make something like that. In my opinion make more sense i think its fine as is
01:48:745 (1,2,3,4,5,6,7,8): This kind of things are not to flawless at the hour to play the map, there are a lot of stacks in 1/2 and it can cause confusion in ''Normal Players''. Is better if you change that to 4, 1/2 Sliders theyve heard this melody about 3 times already, theyll know how to read this. :P
02:35:620 (Spin): This Spinner is too short to be added in this kind of difficulties and also the distance between the previous Slider (looking the Timeline) is too short (just 1/2), this is difficulty to read to ''Normal players''. I strongly suggest to change that, really plays fine
02:43:354 (2): This Note us overlapped by a hitburst as previous Slider (1), this do very difficult to see the note when you play the map as the first time. I listen without it and don't affect the rhythm in my opinion. So, the best thing to fix that is remove this note as you play the slider yu can clearly see the approach circle of (2), so it's fine.

- As I said in Easy diff: The last kiai is the same as the first one since you use copy/paste, so try to follow the same suggestions as I mention in the first one. Nothing chagned. Q.Q

[TicCl!ck's Hard:]

01:29:526 (8): In my opinion, you have to add a Reverse Arrow or a Note in 01:29:877. Sounds really empty if you don't add anything
01:31:166 (x): You should add a note here, sounds fine and also the big stop (1/2 without anything) that you have already in this kiai, kill the Flow
01:31:401 (1): (ONLY IF YOU DO THE STUFF MENTIONED ABOVE) - Remove this New Combo because this combo with just 2 notes is not consistent lookin the map in General
01:36:440 (1,1): This Overlap between these Sliders doesn't look fine when you play the map. I think that you have to rearrange a bit this part
01:44:291 (6): In my opinion, the rhythm change a bit. So, try to add a New Combo
01:44:877 (8): Here, I suggest you the same as 01:29:526
03:27:557 (1): This Slider is too overlaped by Previous Slider (1) and by the hitburst from (5,6). This Casue a bad visual and it's really Hard to see, so, try to move it to another place
03:29:291 (6): In my opinion you have to add a New Combo.

- I Really like this difficulty :D

[Ex's Taiko Oni:]
- Well, I'm not going to mod the Taiko, In my opinion doesn't work fine (with that I want to say that I don't like how to put the Streams and other stuffs). And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map. Ok, I'll just say a little stuff.
- I don't like how to play 1.60 SV, 1.40 is enough in my opinion
-
Inherited Timing Points
01:07:494
01:07:495
03:22:494
03:22:495
(T): These Inherited Timing Points (Green Lines) are unnecesary since you can't add Flash Kiai in Taiko difficulties. So, Remove them.

[Insane:]

Settings:
--> The HP Drain Rate is really high already. Is better if you decrease by 1 or 2 Ticks (HP-1 or -2) HP 8 is fine for Insane diffs. Plus I have a ton of triples, doubles, and streams

00:35:502 (x): Following the Instrumental and Vocal you should add a note, fit perfectly (maybe you can add a New Combo in this note and Remove it on the next one). sounds weird to me, the (1) marks the end of that phrase...
00:44:760 (1): This 1/4 Slider sounds unnecesary at the end. You don't have a music support in the Blue line. Is better if you replace this Slider to a note on here (Add a Whistle if you want too). Pays on the music, it's fine
00:50:151 (1,2,3,4,1): Well, I prefer a Stright Stream here. Looks weird the last note (1) that is not align. In my opinion you have to move this notes to x:280 y:244 to make something like this: Fine imo, lus I wouldn't have anywhere to put it.
00:59:174 (5): Fit better with music if you move this note 1/4 back (To make a triplet with 3,4). In my opinion sounds better than two 2-plets imo
02:37:963 - 02:38:432 (T): This Slider Speed change is too big, inclusive in this Kind of difficulties, is really hard to read the change to 0.5x to 2.00x, Try to fix that to increase the Flow in the map fine imo, also marked with nc
02:40:776 (9): Try to change this Slider. Looks really bad to Play, really plays and looks fine imo
02:43:120 (1): (OPINION): To be sincere I hoped a 2.00x in this Slider :P nah it doesnt fit the music
02:52:495 (1): This note with a New Combo is inconsistent looking the other difficulties on the mapset, try to Remove it. okay, RNC
03:05:854 (Break): Unnecesary Break (I'm didn't going to mention this kind of stuff, but this is Really short and after that appear a Spinner xD) removed

Well, And That's All.
In my opinion, you should work a bit more in this map
;_;
Good Luck and Sorry for delay Again ;)
Thanks for the mod!
Cygnus
  • General
  1. Inconsistent Kiai Time. Please remove the 3rd Kiai at Tic's Diff.

  2. reversearrow.png's Dimension must be 128x128, not 125x125.

  • Normal
  1. 02:42:182 (1) - The blanket feels weird on this slider. Fix them please? :O

  2. 03:34:682 (5) - New combo.

  3. HP +1

  • Hard
  1. 01:34:682 (3) - The slider end has already crossed the corner. Please move it away from it.

  • Insane
  1. 00:21:791 (3,4,5) - Move 5 grids up.

  2. 00:43:120 (Whole Combo) - Scale this up so the middle note on the star won't overlap?

  3. 02:40:776 (9) - This slider is unrankable i believe. :O

  4. HP Drain -1? :O
Haruka_old

mancusojuanmattos wrote:

[Ex's Taiko Oni:]
And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map.
I was going to look at this whole mapset, but I don't have much time so I'll be one of hopefully more modders to completely focus on this diff.

[Ex's Taiko Oni]

First off, you should probably change the name of this diff so people can identify you, like: 77's Taiko Oni or dialgadu's Taiko Oni. Also, this diff is totally overmapped for the most part. I suggest for a song like this with lots of electronic sounds, use kats sparingly please; nobody likes kat spam. Though this song calls for a fair amount of kats, hopefully I can help show you where they should and can be used without damaging your own developing style. Let's get started.

  1. 00:15:815 (6) - I see what you're doing, so this should be a d.
  2. 00:16:166 (8,9) - Though blue ticks usually play bad, it's called for here and plays fine so remove (8) because there is no sound here and (9) should be a d; add a k at 00:16:401 to continue how you've been using kats.
  3. 00:16:518 (10) - Remove because there's no sound here.
  4. 00:16:752 (12) - ^
  5. 00:18:041 (21) - ^
  6. 00:18:159 (22) - d
  7. 00:18:276 - A k should be here.
  8. 00:18:393 (23) - Remove because there's no sound here.
  9. 00:19:565 (30) - d for the same reason as the first suggestion.
  10. 00:19:916 (32) - Again, remove because there is no sound.
  11. 00:20:034 (33) - d
  12. 00:20:151 - k
  13. 00:20:854 (39) - I'll let this be because of variety and vocals.
  14. 00:21:323 (42) - d
  15. 00:21:791 (45) - Remove.
  16. 00:22:026 - k
  17. 00:22:143 (47) - Remove.
  18. 00:22:143 (47,48,49,50) - If you wanna do this, make (49) a d.
  19. 00:22:495 (50) to 00:29:995 (101) - This is a good place to copy/paste everything you have from the beginning up to here to make this map consistent. You're making this harder for yourself then it has to be. If you don't wanna copy/paste, I suggest you take into consideration what you have up to here (including the mods you've applied from me) and do as you please. Assuming you're going to copy and paste, I will skip to the next part. I trust you'll know how to deal with the part I skipped based on what I've already said.
  20. 00:30:229 (102) - d
  21. 00:31:166 (108) - A new sound is introduced here that should be a d (which you did), but the next suggestion will make this pattern the same as the two before it (ddk). So it's up to you whether to leave what you have or remove it.
  22. 00:31:284 (109) - In any case, this should be d.
  23. 00:31:401 - k here.
  24. 00:31:518 (110) - Mapped correctly but this ties the last pattern to this pattern even though they should be separate so again, it's up to you if you wanna leave this or remove it.
  25. 00:31:752 (112) - Remove.
  26. 00:32:104 (115) - d
  27. 00:33:276 - k
  28. 00:33:393 (123) - d
  29. 00:34:330 (130) - Remove.
  30. 00:34:448 (131,132,133,134) - No. Bad, bad, bad. Do not add random 1/6 where it is uncalled for. Not only does it play badly, but you're mapping to a song, not making your own beats. Especially because 1/6 is more difficult to play, these kinds of patterns should not be just thrown in just because you can. This can be frustrating for players to play consistently, especially when it's unnecessary like what you did here. This is not only my personal opinion, but it's also in the taiko guidelines (>1/3 and 1/6 should be added only when there's a similiar beat in the music). Remove (132) and (133).
  31. 00:35:034 (136) - d
  32. 00:35:151 - k
  33. 00:35:268 (137) - Remove.
  34. 00:35:502 (139) - ^
  35. 00:35:620 (140) - d
  36. 00:35:737 (141,142,143,144,145,146,147,148,149) - Remove all of this because there is no beat here at all. It also sounds way cooler to have a moment of silence here. ;)
Damn, this is quite the lengthy mod. :| I will get this done throughout the week; a bit busy with school, but I'll get this done asap, sorry!
Kurokotei

Haruka wrote:

mancusojuanmattos wrote:

[Ex's Taiko Oni:]
And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map.
I was going to look at this whole mapset, but I don't have much time so I'll be one of hopefully more modders to completely focus on this diff.

[Ex's Taiko Oni]

First off, you should probably change the name of this diff so people can identify you, like: 77's Taiko Oni or dialgadu's Taiko Oni. see previous page (in french) Also, this diff is totally overmapped for the most part. I suggest for a song like this with lots of electronic sounds, use kats sparingly please; nobody likes kat spam. Though this song calls for a fair amount of kats, hopefully I can help show you where they should and can be used without damaging your own developing style. Let's get started.

  1. 00:15:815 (6) - I see what you're doing, so this should be a d.
  2. 00:16:166 (8,9) - Though blue ticks usually play bad, it's called for here and plays fine so remove (8) because there is no sound here there is sound and (9) should be a d; add a k at 00:16:401 to continue how you've been using kats. ok
  3. 00:16:518 (10) - Remove because there's no sound here. ok
  4. 00:16:752 (12) - ^ ok
  5. 00:18:041 (21) - ^ nope
  6. 00:18:159 (22) - d ok
  7. 00:18:276 - A k should be here. ok
  8. 00:18:393 (23) - Remove because there's no sound here.ok
  9. 00:19:565 (30) - d for the same reason as the first suggestion. ok
  10. 00:19:916 (32) - Again, remove because there is no sound. nope, there is sound
  11. 00:20:034 (33) - d ok
  12. 00:20:151 - k
  13. 00:20:854 (39) - I'll let this be because of variety and vocals.
  14. 00:21:323 (42) - d
  15. 00:21:791 (45) - Remove.
  16. 00:22:026 - k
  17. 00:22:143 (47) - Remove. nope
  18. 00:22:143 (47,48,49,50) - If you wanna do this, make (49) a d. ok
  19. 00:22:495 (50) to 00:29:995 (101) - This is a good place to copy/paste everything you have from the beginning up to here to make this map consistent. You're making this harder for yourself then it has to be. If you don't wanna copy/paste, I suggest you take into consideration what you have up to here (including the mods you've applied from me) and do as you please. Assuming you're going to copy and paste, I will skip to the next part. I trust you'll know how to deal with the part I skipped based on what I've already said. copy/pasted
  20. 00:30:229 (102) - d
  21. 00:31:166 (108) - A new sound is introduced here that should be a d (which you did), but the next suggestion will make this pattern the same as the two before it (ddk). So it's up to you whether to leave what you have or remove it. ok
  22. 00:31:284 (109) - In any case, this should be d.
  23. 00:31:401 - k here.
  24. 00:31:518 (110) - Mapped correctly but this ties the last pattern to this pattern even though they should be separate so again, it's up to you if you wanna leave this or remove it. removed
  25. 00:31:752 (112) - Remove. ok
  26. 00:32:104 (115) - d ok
  27. 00:33:276 - k ok
  28. 00:33:393 (123) - d ok
  29. 00:34:330 (130) - Remove.
  30. 00:34:448 (131,132,133,134) - No. Bad, bad, bad. Do not add random 1/6 where it is uncalled for. Not only does it play badly, but you're mapping to a song, not making your own beats. Especially because 1/6 is more difficult to play, these kinds of patterns should not be just thrown in just because you can. This can be frustrating for players to play consistently, especially when it's unnecessary like what you did here. This is not only my personal opinion, but it's also in the taiko guidelines (>1/3 and 1/6 should be added only when there's a similiar beat in the music). Remove (132) and (133). ok
  31. 00:35:034 (136) - d
  32. 00:35:151 - k
  33. 00:35:268 (137) - Remove. ok
  34. 00:35:502 (139) - ^ nope
  35. 00:35:620 (140) - d
  36. 00:35:737 (141,142,143,144,145,146,147,148,149) - Remove all of this because there is no beat here at all. It also sounds way cooler to have a moment of silence here. ;)
yes, it's true. removed

Damn, this is quite the lengthy mod. :| I will get this done throughout the week; a bit busy with school, but I'll get this done asap, sorry!
with all mods, I removed 190 notes! :o

Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osu
Topic Starter
SuperMIC

Philippines wrote:

  • General
  1. Inconsistent Kiai Time. Please remove the 3rd Kiai at Tic's Diff. Actually incorporated that kiai into all other diffs. thanks for noticing! :O

  2. reversearrow.png's Dimension must be 128x128, not 125x125.
blarg, fine. will get fixed asap...

  • Normal
  1. 02:42:182 (1) - The blanket feels weird on this slider. Fix them please? :O i dont see how it's weird! ;_;

  2. 03:34:682 (5) - New combo. naaahhhh
  3. HP +1
okayyy

  • Hard
  1. 01:34:682 (3) - The slider end has already crossed the corner. Please move it away from it.

  • Insane
  1. 00:21:791 (3,4,5) - Move 5 grids up. yes, tyvm.

  2. 00:43:120 (Whole Combo) - Scale this up so the middle note on the star won't overlap? sure, why not.

  3. 02:40:776 (9) - This slider is unrankable i believe. :O nou, seen it all the time! :<

  4. HP Drain -1? :O
HP 7 sometimes poots star rating up... also i think 8 is more suitable.
Thanks for the mod Philippines! :D
Agka
irc mod because
21:54 <Agkaemon> : to begin with
21:54 <Agkaemon> : thoughts
21:54 <Agkaemon> : [Easy] 00:26:245 (1) - makes no sense to me
21:54 <SuperMICrophone> : but but im doing homework
21:55 <Agkaemon> : do it quickly then
21:55 <Agkaemon> : ;D
21:55 <SuperMICrophone> : okay, it should take me 20-30 mins
21:55 <SuperMICrophone> : deal?
21:56 <Agkaemon> : yeas
22:21 <SuperMICrophone> : done homework
22:21 <Agkaemon> : [Easy] 00:26:245 (1) - makes no sense to me
22:21 <Agkaemon> : <:
22:21 <SuperMICrophone> : why does it not make sense?
22:21 <Agkaemon> : is it following a held note?
22:22 <Agkaemon> : or anything in particular?
22:22 <Agkaemon> : slider ticks don't count
22:22 <SuperMICrophone> : kinda
22:22 <SuperMICrophone> : lyrics
22:22 <Agkaemon> : if I pressured you to remove it; would you have a good reason not to?
22:23 <SuperMICrophone> : well it flows well, doesnt follow odd spacing, took a long time to make (:3) and... yeah
22:23 <SuperMICrophone> : oh and fits song
22:24 <Agkaemon> : oookay, my opinion was left~
22:24 <Agkaemon> : what else; 00:42:182 (2) - remove the repeat, add a note where it ended and rearrange pattern adding
22:24 <Agkaemon> : new combo at this added note
22:24 <SuperMICrophone> : ill change if someone else complains
22:24 <Agkaemon> : fits better
22:24 <SuperMICrophone> : following the pattern before it though! D: also easy mappu
22:25 <SuperMICrophone> : [/stubbornmule]
22:25 <Agkaemon> : it's okay; I just leave you my thoughts
22:25 <Agkaemon> : and you decide whether to pick them up or not
22:25 <SuperMICrophone> : im sorry if i seem really rejective (word?...) .w.
22:25 <Agkaemon> : its k as long as you can justify
22:25 <SuperMICrophone> : k
22:27 <Agkaemon> : at 02:17:573 - 02:18:745 (1) - is seen
22:27 <SuperMICrophone> : shorten spinner?
22:27 <Agkaemon> : probably
22:27 <Agkaemon> : unless it's consistent every other diff
22:27 <Agkaemon> : OR
22:27 <Agkaemon> : increase AR
22:27 <Agkaemon> : also finish on red or white tick
22:28 <SuperMICrophone> : ar +1 cant hurt
22:28 <SuperMICrophone> : also shortened
22:29 <Agkaemon> : this slider is cool and everything
22:29 <Agkaemon> : 02:45:932 (2) -
22:29 <Agkaemon> : but a newbie hasn't seen a wub slider before
22:29 <SuperMICrophone> : buuut? :P
22:30 <SuperMICrophone> : well they have to learn at some point =3=
22:30 <Agkaemon> : not now
22:30 <SuperMICrophone> : i took this directly out of gens' map
22:30 <Agkaemon> : perhaps hard+
22:30 <SuperMICrophone> : ;_;
22:30 <SuperMICrophone> : ido believe its fine, will get more opinions on it
22:30 <Agkaemon> : if you need them; I just leave what I believe and if someone else disagrees, then okay
22:31 <SuperMICrophone> : okay
22:31 <Agkaemon> : 03:01:166 - more hitsounds plox?
22:31 <Agkaemon> : 02:59:995 (1,2,1) - end o f slider end of slider end of slider clap clap clap
22:31 <Agkaemon> : 03:03:276 (3) - claaaaap
22:31 <SuperMICrophone> : wait
22:31 <SuperMICrophone> : trying to igure out what you said
22:31 <Agkaemon> : whiiistle start of slider at 03:03:745 (1) -
22:32 <Agkaemon> : 03:11:245 (1) - finish hs at start of slider
22:32 <SuperMICrophone> : whistle sounds weird
22:32 <Agkaemon> : soft whistle
22:32 <Agkaemon> : adds a bit of variety
22:32 <Agkaemon> : plays better than it sounds imo
22:32 <SuperMICrophone> : finish sounds better, no?
22:33 <Agkaemon> : leave it to you
22:33 <SuperMICrophone> : no finish at start
22:33 <SuperMICrophone> : because theres a finish at the end of that slider
22:33 <Agkaemon> : hmm
22:33 <Agkaemon> : perhaps I have the older version then
22:33 <Agkaemon> : welp onto [Normal]
22:33 <SuperMICrophone> : XD
22:33 <SuperMICrophone> : and \:D/
22:34 <Agkaemon> : 00:27:182 (3,4) - somewhat weird that they're not symmetrical in position but are in shape lol XD
22:35 <SuperMICrophone> : pretty much same horizontal axis
22:35 <SuperMICrophone> : so it works
22:35 <Agkaemon> : yeah
22:35 <SuperMICrophone> : they have they're own y-axis... of a sort... =v=
22:35 <Agkaemon> : 01:07:495 (1) - weird slider, try remaking with 2 points instead?
22:36 <Agkaemon> : 01:10:776 (4) - as well
22:36 <SuperMICrophone> : nah, 1) that slider is symmetrical 2) if i two point it the inner curve will be ugly as poot
22:36 <SuperMICrophone> : same with (4)
22:36 <Agkaemon> : kay
22:36 <SuperMICrophone> : although... there was a slight symmetricality problem in (4). moved a point around a bit
22:37 <Agkaemon> : you use SB sounds or is it me?
22:37 <SuperMICrophone> : nup lol
22:37 <SuperMICrophone> : where
22:37 <Agkaemon> : eh its k
22:38 <Agkaemon> : mind nazi?
22:38 <SuperMICrophone> : sure
22:38 <Agkaemon> : 02:42:182 (1,1) - nazi check blanket
22:38 <Agkaemon> : near the anchor point
22:38 <SuperMICrophone> : mm, blanket is fine imo
22:38 <SuperMICrophone> : but yeah
22:38 <Agkaemon> : I notice it
22:39 <SuperMICrophone> : itd only really work if I set the anchor point back with grid snap off... dun really want to
22:39 <SuperMICrophone> : should play fine either way
22:39 <Agkaemon> : turning of grid snap isn't that bad
22:39 <Agkaemon> : and you use grid 4 anyway
22:39 <Agkaemon> : lol
22:39 <SuperMICrophone> : but no perfectly straight line... :<
22:39 <Agkaemon> : yes you can
22:39 <Agkaemon> : oh well..
22:40 <Agkaemon> : 03:06:791 (1) - end where (2) is because it MIIIIGHT be too hard for a normal
22:40 <Agkaemon> : or might lead to a random combobreak
22:40 <Agkaemon> : which might lead to a ragequit lol
22:40 <SuperMICrophone> : http://osu.ppy.sh/ss/323497 you win
22:40 <Agkaemon> : 03:15:932 (2) - remake with 2 points for purrfect
22:40 <Agkaemon> : woooot
22:41 <Agkaemon> : ooooooooonto hard
22:41 <SuperMICrophone> : it is two points though
22:41 <Agkaemon> : no idea, i saw one
22:41 <SuperMICrophone> : but its ticclicks
22:42 <SuperMICrophone> : do you mean make a slider with 4 points
22:42 <SuperMICrophone> : becuz i have a 3 point one atm
22:42 <Agkaemon> : probably
22:42 <Agkaemon> : I don't count the start/end points
22:42 <SuperMICrophone> : 'k
22:43 <SuperMICrophone> : eh, imo fine.
22:43 <SuperMICrophone> : but dont mod hard
22:43 <SuperMICrophone> : if you want to mod hard mod intopic
22:43 <Agkaemon> : aaa true
22:43 <Agkaemon> : kay I skip
22:43 <SuperMICrophone> : also you can put mod in topic so i can kay dee you
22:43 <Agkaemon> : lazy to topic
22:43 <Agkaemon> : ohh kay
22:43 <SuperMICrophone> : or you can just savelog
22:43 <Agkaemon> : onto taikoooooooooooo
22:43 <SuperMICrophone> : ...;_____________________;
22:44 <Agkaemon> : ... skip as well?
22:44 <SuperMICrophone> : its apparently overmapped as godly poot
22:44 <SuperMICrophone> : theres this "haruka" person writing a long-ass mod for him
22:44 <SuperMICrophone> : so yeh you can skip XD
22:44 <Agkaemon> : welp you can totally compare with the taiko i sent you for promises
22:44 <Agkaemon> : ;d
22:44 <SuperMICrophone> : if you want to topic it if it bugs you too much
22:44 <SuperMICrophone> : you can
22:44 <SuperMICrophone> : and lol
22:44 <SuperMICrophone> : insane! \:D/
22:44 <Agkaemon> : nah i'm doing it on the go
22:44 <Agkaemon> : insane timeeeee
22:44 <SuperMICrophone> : k
22:45 <Agkaemon> : for some reason i expected -1 ar
22:45 <Agkaemon> : insane
22:45 <SuperMICrophone> : ar 8 is a-okay imo
22:45 <Agkaemon> : more od btw how about 8
22:45 <SuperMICrophone> : kinda wanna keep it at 7 mainly because this is quite a streamy map
22:45 <SuperMICrophone> : dont want too many ragefaces. =w=
22:45 <Agkaemon> : what else..
22:46 <Agkaemon> : 00:26:479 (2,3) - this kind of overlaps
22:46 <Agkaemon> : avoid them because people can see false returns
22:46 <SuperMICrophone> : ...thats the... point...
22:46 <Agkaemon> : idk want to challenge or want to rating?
22:46 <SuperMICrophone> : nah, before they reach the end of (3) they see (4)
22:46 <Agkaemon> : not everyone has snaking sliders
22:46 <SuperMICrophone> : hmm.... i treasured those two sliders. waaah.
22:46 <Agkaemon> : separate them a little bit
22:47 <Agkaemon> : just a little bit
22:47 <Agkaemon> : no need to scrap them
22:47 <Agkaemon> : hmm perhaps increase slider tick to 4
22:47 <Agkaemon> : so people can see the 2x sliders coming
22:48 <Agkaemon> : the only way to tell 2x sliders is sliderticks and memory
22:49 <SuperMICrophone> : but but
22:49 <SuperMICrophone> : ill try it
22:49 <Agkaemon> : 01:16:401 (7) - close up the anchor points to have a charles style wub slider instead of an M
22:49 <SuperMICrophone> : no lider tick 4
22:50 <SuperMICrophone> : max score 19m
22:50 <SuperMICrophone> : nty
22:50 <Agkaemon> : mk
22:50 <Agkaemon> : 01:18:745 (1) - end on 1/3
22:50 <Agkaemon> : 01:19:370 (3) - same
22:50 <Agkaemon> : 01:19:057 (2) - start on 1/3
22:51 <Agkaemon> : also what's wrong with 19m
22:51 <Agkaemon> : decreasing slider tick rate for decreasing score is a bad technique lol
22:51 <SuperMICrophone> : recommend max 18m ;_;
22:51 <Agkaemon> : explain that it's for making easier to read 2x
22:52 <Agkaemon> : change back if reeeeally pushed to
22:52 <Agkaemon> : idk
22:52 <SuperMICrophone> : imo i think the 2x is fine... ;_;
22:52 <Agkaemon> : whatevs, your call
22:52 <SuperMICrophone> : k
22:53 <SuperMICrophone> : also they all start on 1/3 agka silly willy
22:53 *SuperMICrophone runs
22:53 <Agkaemon> : whaa impossibru
22:53 <Agkaemon> : im asking them to end on 1/3
22:53 <Agkaemon> : lol
22:53 <Agkaemon> : unless
22:53 <Agkaemon> : DAMN YOU RECALCULATE SLIDER LENGTH
22:54 <SuperMICrophone> : XD
22:54 <SuperMICrophone> : onto the jumps?
22:54 <Agkaemon> : nooot much to say
22:54 <SuperMICrophone> : \:D/
22:54 <Agkaemon> : 02:40:776 (9) - looks ugly
22:54 <Agkaemon> : can you either do a better spiral or not make a spiral? :D
22:55 <SuperMICrophone> : everyone hates that slider
22:55 <Agkaemon> : 03:02:221 - these jumps are annoying in dt
22:55 <Agkaemon> : :D
22:55 <SuperMICrophone> : but there are so many of those
22:55 <SuperMICrophone> : in val maps
22:55 <Agkaemon> : you're not val
22:55 <Agkaemon> : :D
22:55 <SuperMICrophone> : poot you and your dt! =w=
22:55 <SuperMICrophone> : dieee
22:55 <Agkaemon> : lol
22:55 <Agkaemon> : due to bpm people will want to dt
22:56 <SuperMICrophone> : but i say poot them! \:D/
22:56 <Agkaemon> : tell them when they rate your map with a 5 \:D/
22:56 <Agkaemon> : jk jk
22:56 <SuperMICrophone> : hnnnnnng
22:57 <Agkaemon> : 03:18:862 - rofl overmapping
22:57 <Agkaemon> : k
22:57 <SuperMICrophone> : umad~
22:57 <Agkaemon> : 03:20:620 (1) - end on white tick
22:57 <Agkaemon> : 03:35:620 (1) - tis an m for superMic?
22:57 <Agkaemon> : rofl
22:58 <SuperMICrophone> : nah i like red tick
22:58 <SuperMICrophone> : and yes
22:58 <SuperMICrophone> : yes it is. :3
22:58 <Agkaemon> : roflllllllllllll
22:58 <SuperMICrophone> : i just realzied that... XD
Yuukari-Banteki
[Easy]
:| this is a rhythmically boring clapspam
ok it gets a little better later but this map is seriously painful to watch
kiai burst is a bit WTF, either keep it going or don't start it
After the first break it pulls together
01:32:573 (2) - whistle the end
02:12:182 (3,1,2) - this is nice
I'm still not sure about your combos but there really aren't any good or bad places to put them so meh xD
02:22:495 - kiai spurt again
02:45:932 (2) - nice
03:29:526 (3,1) - looks a bit wonky
But yeah the first minute of the map is monotonous enough to be seriously painful, ANYTHING that can break that would be nice

[Normal]
00:25:073 (2,3,4,5) - you'd do better mapping this directly to the vocals imo it feels weird like that
00:44:760 (5) - i expected this on the white tick not the red one
01:18:745 (1) - hitsounds on this would be EPIC
02:07:495 (1) - adding the claps on ticks has one major effect and its not the one you were going for. It throws the player way the fuck off and adds nothing musically.
02:22:495 - kiai spurt
02:37:026 (1) - too soon after spinner end. Honestly that spinner was death enough to start with for a Normal, without a note immediately following

[Ticclick]
00:17:807 (6) - the whistle on the end is weird, put it on the beginning instead maybe?
01:16:401 (4,1) - messy overlap
01:35:620 (1,1) - ^
02:19:565 (2) - i cant figure out what this is mapped to
02:51:557 (3,1,2,3,4,5) - unintuitive
03:05:620 (1) - if you could make this a bit louder, that'd be great
03:20:151 (5,6,1,1,2,1,2) - this pattern is beautiful, its a shame that the hitbursts make it completely cluttered and unreadable
Overall this difficulty is pretty high quality and near-rankable

[Ex]
:| I don't do taiko, sorry. I'd help if I had any idea what I was doing

[Insane]
00:17:338 (2,3,4,5,6,7) - spacing issues
00:19:213 (2,3,4,5,6,7) - ^
01:18:745 (1,2,3,4) - hitsound these or make them louder
01:33:041 (1,2,3,4,5,1,2,3,4) - nice
02:10:307 (5,6) - given 1,2,3 these should be spaced closer together. Honestly the spacing on this entire thing is weird but you're swinging it pretty well so I don't wanna mess it up too much
02:23:432 (2,3,4,5,6,7,8,9,1) - hitsounds are nice and also maybe put 1 a bit closer. This goes for all renditions of this sort of thing.
02:37:495 (5,6,1,2) - the changing slider speeds are really trippy. I don't like it but its not strictly bad either
02:52:026 (1,2,3,4,5) - make an inherit section to make these notes louder
03:06:791 (1) - this spinner is too short
03:15:463 (3,4,5,6,7,8) - verrry nicely done
03:29:995 (1) - this note is very thoroughly hidden by the hitbursts of the previous notes
TicClick

Saturos-fangirl wrote:

00:17:807 (6) - the whistle on the end is weird, put it on the beginning instead maybe? — No, whistles mixed w/ claps sound bad for me most of the time. Also, it fits voice somehow
01:16:401 (4,1) - messy overlap — Fixed
01:35:620 (1,1) - ^ — ewww.. alright, I can change it without losing flow!
02:19:565 (2) - i cant figure out what this is mapped to — It's the same as 00:48:745 (1,2) and I'd like to know how to make it better. Also, it follows voice
02:51:557 (3,1,2,3,4,5) - unintuitive — Distance between this little stream and previos note is 1/1, so it should be intuitive enough. However, if more people will say that, I'll change it to something
03:05:620 (1) - if you could make this a bit louder, that'd be great — 90%
03:20:151 (5,6,1,1,2,1,2) - this pattern is beautiful, its a shame that the hitbursts make it completely cluttered and unreadable — ok, fixed. Thanks for forcing me!
69653863
some random mod :)

Easy

00:54:838 (1) Replace the slider with a hitcircle here.
00:58:588 Add hitcircle
01:09:838 (1) same as 00:54:838
01:13:588 same as 00:58:588
01:19:682 maybe like this?
01:29:057 Reduce reverse from 4 to 3.
01:32:573 Remove slider and add hitcircle at 01:32:807
01:37:026 (2) Replace slider with a hitcircle.
01:38:198 (2) Remove hitcircle
01:44:526 (3) same as 01:37:026

02:08:432 (2) maybe like this?
02:11:010 (3) Shorten slider to 02:10:776

02:23:901 Replace slider with a hitcircle.
02:31:401 ^
02:40:073 Shorten slider to 02:39:838
02:41:245 maybe like this? slider shape is up to you
02:43:823 (2) Remove hitcircle

03:01:635 Remove hitcircle
03:04:448 ^

03:07:495 - 03:35:385 If you were copied this part from the first part, then you've edited that first part, you should also edit this part too. If there are some mods for that first part, you should apply them here too.

Normal

00:26:948 (2) Remove circle
00:31:870 (3) Reduce reverse from 4 to 3 and add hitcircle at 00:33:276 (replacing the removed reverse)
00:41:010 (4) Remove slider and
00:40:776 (3) add whistle to the slider's end.
00:41:245 After you remove the slider, add hitcircle here, clap
00:44:760 (5) Remove hitcircle and
00:44:526 (4) add whistle to the slider's end.
00:55:307 (4~) maybe like this? slider shape is up to you
00:56:713 (2~) maybe like this? again, slider shape is up to you
00:58:588 (1) Remove hitcircle
00:59:291 Add hitcircle
01:00:698 Add hitcircle
01:02:573 (5) Replace clap with whistle
01:03:276 (6) Remove clap
01:04:448 Add hitcircle
01:15:229 (2) maybe like this?
01:18:745 (1) maybe like this? slider shapes are up to you

02:14:995 The spinner was too long, shorten it till 02:18:745

02:26:010 Add hitcircle
02:35:620 maybe like this? since the spinner was too short~ and slider shape is up to you
02:39:135 Remove hitcircle
02:40:073 Add hitcircle
02:43:588 Remove hitcircle
02:50:620 maybe like this? since reverses were too much~ and arrangement is up to you
03:06:791 (1 & 2) Remove this slider & the hitcircle.
03:07:495 - 03:35:385 If you were copied this part from the first part, then you've edited that first part, you should also edit this part too.

TicClick's Hard & Insane
I don't think I can mod Hard and Insane diffs :(

but for Insane, be careful when you're putting sliders with SV 4.0 (2x 2.0) since they are relatively hard to "slide" so don't put them too much. And watch out for the the distance spacings.

I give you one important advice, consistency is an important thing. Be consistent in mapping parts especially same parts (looping parts) and you shouldn't map them different even just a little. Consistency is one of the key on map flowing, if the map doesn't flow, it'll likely be boring or might be off-sync in some cases.

Try play the map by yourself and identify if you tripped or off-synced in some parts, then fix it, it's one of the best way to fix mistakes in the map~

Oh yeah almost forgot, it's Rock n' Roll, not Rock 'n' Roll, ;)

this is one of my favorite skrillex song, i love this song! ^^ You're lucky to map such cool song :)

Catch my star! :)
Topic Starter
SuperMIC

Saturos-fangirl wrote:

[Easy]
:| this is a rhythmically boring clapspam can you tell me how to make it better? D:
ok it gets a little better later but this map is seriously painful to watch
kiai burst is a bit WTF, either keep it going or don't start it its rankable, and ithink it works :O
After the first break it pulls together
01:32:573 (2) - whistle the end hm, i dont think it works here because of vocals.
02:12:182 (3,1,2) - this is nice \:D/
I'm still not sure about your combos but there really aren't any good or bad places to put them so meh xD
02:22:495 - kiai spurt again still rankable. will get more opinions on the matter.
02:45:932 (2) - nice \:D/
03:29:526 (3,1) - looks a bit wonky fixed
But yeah the first minute of the map is monotonous enough to be seriously painful, ANYTHING that can break that would be nice suggestions please? D:

[Normal]
00:25:073 (2,3,4,5) - you'd do better mapping this directly to the vocals imo it feels weird like that tried to do something
00:44:760 (5) - i expected this on the white tick not the red one changed to slider
01:18:745 (1) - hitsounds on this would be EPIC added whistle and clap, also will incorporate into other diffs.
02:07:495 (1) - adding the claps on ticks has one major effect and its not the one you were going for. It throws the player way the fuck off and adds nothing musically. Okay, changed
02:22:495 - kiai spurt as with easy.
02:37:026 (1) - too soon after spinner end. Honestly that spinner was death enough to start with for a Normal, without a note immediately following removed note

[Ticclick]
00:17:807 (6) - the whistle on the end is weird, put it on the beginning instead maybe?
01:16:401 (4,1) - messy overlap
01:35:620 (1,1) - ^
02:19:565 (2) - i cant figure out what this is mapped to
02:51:557 (3,1,2,3,4,5) - unintuitive
03:05:620 (1) - if you could make this a bit louder, that'd be great
03:20:151 (5,6,1,1,2,1,2) - this pattern is beautiful, its a shame that the hitbursts make it completely cluttered and unreadable
Overall this difficulty is pretty high quality and near-rankable

[Ex]
:| I don't do taiko, sorry. I'd help if I had any idea what I was doing

[Insane]
00:17:338 (2,3,4,5,6,7) - spacing issues meant to be jumps.
00:19:213 (2,3,4,5,6,7) - ^ ^
01:18:745 (1,2,3,4) - hitsound these or make them louder hitsounded
01:33:041 (1,2,3,4,5,1,2,3,4) - nice \;D/
02:10:307 (5,6) - given 1,2,3 these should be spaced closer together. Honestly the spacing on this entire thing is weird but you're swinging it pretty well so I don't wanna mess it up too much fixed spacing. 1,2,3 is just spaced together because if i stack, the blanket gets messed up.
02:23:432 (2,3,4,5,6,7,8,9,1) - hitsounds are nice and also maybe put 1 a bit closer. This goes for all renditions of this sort of thing. done
02:37:495 (5,6,1,2) - the changing slider speeds are really trippy. I don't like it but its not strictly bad either i think... its fine... hopefully... lol. will probably ask around about this.
02:52:026 (1,2,3,4,5) - make an inherit section to make these notes louder 90%
03:06:791 (1) - this spinner is too short lengthened
03:15:463 (3,4,5,6,7,8) - verrry nicely done hurrah \:D/
03:29:995 (1) - this note is very thoroughly hidden by the hitbursts of the previous notes noticed that. I'll try and think of something....done
Thanks a whole ton for the mod. I'll try PMing you for further stuff.

inverness wrote:

some random mod :)

Easy

00:54:838 (1) Replace the slider with a hitcircle here. fine imo
00:58:588 Add hitcircle hm, was mapping to vocals, but okay.
01:09:838 (1) same as 00:54:838 same as above
01:13:588 same as 00:58:588 done
01:19:682 maybe like this? fine imo
01:29:057 Reduce reverse from 4 to 3. fine
01:32:573 Remove slider and add hitcircle at 01:32:807 ^
01:37:026 (2) Replace slider with a hitcircle. ^
01:38:198 (2) Remove hitcircle nah, need that note. hitsounded it to make it feel more important.
01:44:526 (3) same as 01:37:026 fine imo

02:08:432 (2) maybe like this? if i do that itll lose the beloved whistle
02:11:010 (3) Shorten slider to 02:10:776 ^

02:23:901 Replace slider with a hitcircle. ^
02:31:401 ^ ^
02:40:073 Shorten slider to 02:39:838 fine imo
02:41:245 maybe like this? slider shape is up to you nah, im accenting this part.
02:43:823 (2) Remove hitcircle yes, done

03:01:635 Remove hitcircle accenting this part.
03:04:448 ^ ^

03:07:495 - 03:35:385 If you were copied this part from the first part, then you've edited that first part, you should also edit this part too. If there are some mods for that first part, you should apply them here too. no change atm ;_;

Normal

00:26:948 (2) Remove circle following patterns, its fine
00:31:870 (3) Reduce reverse from 4 to 3 and add hitcircle at 00:33:276 (replacing the removed reverse) fine imo
00:41:010 (4) Remove slider and
00:40:776 (3) add whistle to the slider's end. no, i need the whistle and clap where there are. plays fine anyway
00:41:245 After you remove the slider, add hitcircle here, clap
00:44:760 (5) Remove hitcircle and
00:44:526 (4) add whistle to the slider's end.redone with sfg's mod
00:55:307 (4~) maybe like this? slider shape is up to you no, current version goes with lyrics well.
00:56:713 (2~) maybe like this? again, slider shape is up to you yes, redone.
00:58:588 (1) Remove hitcircle fine imo
00:59:291 Add hitcircle ^
01:00:698 Add hitcircle added
01:02:573 (5) Replace clap with whistle done
01:03:276 (6) Remove clap nope, must keep steady beat 2,4 pattern.
01:04:448 Add hitcircle i actually think its fine here
01:15:229 (2) maybe like this? nope, keepin this 1/4
01:18:745 (1) maybe like this? slider shapes are up to you nope, 1/3 here is fine imo

02:14:995 The spinner was too long, shorten it till 02:18:745 redid this part.

02:26:010 Add hitcircle nope, mapping vocals here. also gives players a break.
02:35:620 maybe like this? since the spinner was too short~ and slider shape is up to you good idea
02:39:135 Remove hitcircle nah
02:40:073 Add hitcircle ^
02:43:588 Remove hitcircle ^
02:50:620 maybe like this? since reverses were too much~ and arrangement is up to you reverses are fine, imo
03:06:791 (1 & 2) Remove this slider & the hitcircle. ...nah i like this.
03:07:495 - 03:35:385 If you were copied this part from the first part, then you've edited that first part, you should also edit this part too. nothing changed...

TicClick's Hard & Insane
I don't think I can mod Hard and Insane diffs :(

but for Insane, be careful when you're putting sliders with SV 4.0 (2x 2.0) since they are relatively hard to "slide" so don't put them too much. And watch out for the the distance spacings.
im a bit loose with distance spacing because its an insane. Also, I've playtested this map myself and seen many others play it, it's perfectly fine.

I give you one important advice, consistency is an important thing. Be consistent in mapping parts especially same parts (looping parts) and you shouldn't map them different even just a little. Consistency is one of the key on map flowing, if the map doesn't flow, it'll likely be boring or might be off-sync in some cases.

Try play the map by yourself and identify if you tripped or off-synced in some parts, then fix it, it's one of the best way to fix mistakes in the map~

Oh yeah almost forgot, it's Rock n' Roll, not Rock 'n' Roll, ;) Official iTunes name is 'n'. It's because it's a contraction of and. In a contraction, the apostraphes replease letters you've taken out. Since we're taking out the "a" and the "d," is this case, it's 'n'.

this is one of my favorite skrillex song, i love this song! ^^ You're lucky to map such cool song :)
tyvm!
Catch my star! :) \:D/
Thanks for the mod~
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