Yes, I removed all 1/8.
There's something not working with the exchange of beatmaps system. Hang on for a while, I'm looking into it. ;_;dialgadu77 wrote:
OK.
348,172,22495,6,0,B|448:48,1,156.249997671694,2|0just in case.
328,48,23198,1,0
232,56,23432,2,0,B|160:80|152:136,2,117.18749825377,2|0|2
240,160,24370,2,2,B|184:236,1,78.1249988358468,2|0
288,256,24838,1,0
388,260,25073,1,0
336,336,25307,2,2,B|216:336,2,117.18749825377
208,264,26245,6,0,B|48:264,1,156.249997671694,2|8
80,160,26948,1,0
104,64,27182,2,0,B|176:88|180:152,2,117.18749825377,2|0|2
200,32,28120,2,0,B|256:72|272:160|256:248,1,234.37499650754,2|0
188,324,29057,2,0,B|244:364|308:340,2,117.18749825377,2|0|2
96,296,29995,6,0,B|60:228,1,78.1249988358468
160,208,30463,2,2,B|184:120,1,78.1249988358468
80,144,30932,2,2,B|96:80|152:52,2,117.18749825377
72,240,31870,2,0,B|128:356|280:352,1,234.37499650754,2|0
236,256,32807,2,2,B|264:192|336:208,2,117.18749825377
320,288,33745,5,0
416,288,33979,1,0
464,200,34213,1,2
416,112,34448,1,0
372,20,34682,2,0,B|312:48|300:112,2,117.18749825377,2|0|2
416,112,35620,1,4
128,64,67495,6,0,B|344:64,1,206.249993853271,0|8
400,144,68198,1,2
464,264,68432,2,2,B|360:288|272:212,2,206.249993853271
352,336,69604,1,0
288,352,69721,1,0
224,336,69838,1,10
288,224,70073,1,0
160,232,70307,2,0,B|168:104|288:96,1,206.249993853271,0|2
64,296,71245,6,0,B|128:332,4,51.5624984633178,0|0|0|0|8
192,320,71948,1,2
320,328,72182,2,2,B|432:304|452:172,2,206.249993853271
256,216,73354,1,8
256,88,73588,1,0
256,216,73823,1,8
156,320,74057,2,2,B|256:360|368:324,1,206.249993853271
160,136,74995,5,0
256,48,75229,1,0
352,136,75463,1,8
256,232,75698,1,2
168,336,75932,2,2,B|112:248,1,103.124996926636,2|0
344,336,76401,2,0,B|400:244,1,103.124996926636,2|0
256,296,76870,2,0,B|256:72,1,206.249993853271,0|8
256,89,77573,1,2
152,176,77807,2,2,B|252:196|360:176,1,206.249993853271
208,336,78745,6,0,B|104:336,2,68.7499979510904,0|8|0
304,336,79213,2,0,B|400:336,2,68.7499979510904,0|8|0
332,252,79682,2,2,B|312:192|256:168|200:192|180:252,1,206.249993853271
180,168,127495,6,0,B|156:256|156:256|116:304,2,140.624995809049
332,216,128432,2,0,B|356:128|356:128|396:80,2,140.624995809049
180,216,129370,6,0,B|156:128|156:128|116:80,2,140.624995809049
332,168,130307,2,0,B|356:256|356:256|396:304,2,140.624995809049
256,264,131245,6,0,B|184:336|184:336|128:336,2,140.624995809049
256,120,132182,2,0,B|328:48|328:48|384:48,2,140.624995809049
256,244,133120,2,0,B|196:280|112:268,2,140.624995809049
256,140,134057,2,0,B|316:104|400:116,2,140.624995809049
308,191,134995,2,0,B|344:252|332:336,2,140.624995809049
204,192,135932,2,0,B|168:132|180:48,2,140.624995809049
200,316,136870,5,0
320,316,137104,1,0
200,316,137338,1,0
256,208,137573,1,0
200,96,137807,5,0
128,192,138041,1,0
200,96,138276,1,0
320,96,138510,1,0
400,192,138745,5,0
320,96,138979,1,0
200,96,139213,1,0
320,96,139448,1,0
256,200,139682,2,0,B|256:328,2,93.7499972060324
256,80,140385,1,0
256,280,157495,6,0,B|256:368,2,52.0833325572312
256,216,157963,1,0
256,112,158198,1,0
160,192,158432,2,0,B|368:192,1,187.499994412065
256,376,159370,5,0
256,328,159487,1,0
256,280,159604,1,0
256,176,159838,1,0
256,176,160073,1,0
184,104,160307,2,0,B|256:56|336:104,1,156.249997671694
256,288,161245,2,0,B|256:344,4,39.0624994179234
256,168,162182,5,0
256,192,162299,12,0,163120
256,312,163588,5,0
208,112,164057,5,0
256,200,164291,1,0
304,112,164526,1,0
256,24,164760,1,0
168,192,164995,6,0,B|72:232,1,93.7499972060324,0|0
344,192,165932,6,0,B|384:208,7,23.4374993015081
400,240,166870,2,0,B|400:320|296:360,1,156.249997671694
256,264,167573,1,0
203,354,167807,2,0,B|112:320|112:240,1,156.249997671694
160,192,168432,1,0
224,192,168588,1,0
288,192,168745,6,0,B|376:168|400:80,1,156.249997671694
328,88,169370,1,0
264,88,169526,1,0
200,88,169682,5,0
104,112,169916,1,0
192,160,170151,1,0
96,192,170385,1,0
184,240,170620,1,0
88,272,170854,1,0
176,320,171088,1,0
272,280,171323,1,0
360,328,171557,2,0,B|360:152,1,156.249997671694
360,120,172143,5,0
360,120,172260,1,0
360,120,172377,1,0
360,120,172495,1,0
208,272,213745,6,0,B|112:344,2,93.7499972060324
256,160,214448,1,0
168,292,187495,5,0
256,340,187729,1,0
344,292,187963,1,0
300,196,188198,1,0
212,196,188432,2,0,B|156:128,1,84.3750027660281
300,196,188901,2,0,B|356:128,1,84.3750027660281
308,40,189370,5,0
256,128,189604,1,0
204,40,189838,1,0
256,128,190073,2,0,B|256:208,2,42.1875013830141
172,188,190541,5,0
200,284,190776,1,0
312,284,191010,1,0
340,188,191245,2,0,B|420:36,1,168.750005532056
172,188,192182,2,0,B|92:36,1,168.750005532056
256,164,193120,6,0,B|256:256,2,84.3750027660281
256,64,193823,1,0
188,140,194057,2,0,B|124:236,1,84.3750027660281
324,140,194526,2,0,B|388:236,1,84.3750027660281
256,312,194995,5,0
yesSuperMICrophone wrote:
There's something not working with the exchange of beatmaps system. Hang on for a while, I'm looking into it. ;_;dialgadu77 wrote:
OK.
EDIT: Alright, dialgadu did you SAVE before you gave me the .osu?
No. This is 1/6.SuperMICrophone wrote:
00:51:401 (110,111,112) - See this? This is 1/8.
(lol 1333 combo)Loli Cjj wrote:
*from nowhere
=General=
Clear
=Ex' Taiko Oni=
1. Circle Size MUST be 5. Other than it are disallowed. (This rule applied on AR, too) this will not change anything but ok.
2. There are some sudden approach hitcircle. This is considered annoying, imo, and should be removed. ...ok.
3. Some of those kkkd pattern are too repetitive and boring imo. You can change some to K - K. i think this is a good idea. fixed it
4. Maybe SV 1.5? original SV for taiko is 1.4 so, no.
That's all for now. Good luck >u<
Thanks for the mod!Loli Cjj wrote:
*from nowhere
=General=
Clear yay lol
=Easy=
1. So many unsnapped notes. Make it snapped. fixed
2. 01:19:213 (1) - Repeater ends at 01:19:682? sure
=Normal=
1. 01:01:870 (3) - Spacing? fixed
2. 01:18:745 (1) - ^ fixed
3. 02:11:948 (2) - Move to (292,296)? why not
=Hard Collabawub=
1. 30 unsnapped notes. Check AImod. fixed
2. 00:34:682 (5) - ctrl + r? done
=TicCl!ck's Hard=
Neat and clean, another from TicClick.
=Insane=
1. 00:35:033 (1,1) - Remove NC Yeah, everyone's been saying that for a while so I undid the NCs.
2. 00:44:995 (2) - Put this at the of the slider 00:44:760 (1)? Nah, I think it'd be uneadable with the SVs, also the flow is better without a stack.
3.01:29:995 (1) - Sudden jump on a stream. fixed.
4. 02:31:870 (1) - ^ fixed.
5. 02:37:963 (6) - ^ fixed.
That's all for now. Good luck >u<
And Mathias... I looked over your mod, I promise, but I had to reboot my computer halfway through and i realized i was in the posting mode and i deleted it... so... sorry. ;-;-Bakari- wrote:
eh.. ><
mhm. i guess it's ok to mod it
Easy
1/4 here? lol, how new players will play it? fixed with mathias' mod
00:14:995 (1,2,3,4) - i think it's ok to make them symmetrical since it's looks better :< woah, thanks for catching that! :O
00:20:151 (4,2) - this not looks good ^
00:23:432 (2) - just copy shape from (2) also make them symmetrical? done, changed (1)'s form as well.
00:25:307 (3) - this looks better than your shape. don't yoiu think so? ... it does
00:26:245 (1) - oh.. sthis sort of sliders can confuse new players! >< how? long sliders are good for easy diffs.
00:30:932 (2) - this? Nah, I really like the blanket with (2) and (3)
00:32:807 (4) - i think that this short sliders can confuse beginners too nope, should be fine.
00:33:745 (1,2) - nazi: somehow put trhem in the center? blah, i like them as is
00:32:807 (4) - can confuse beginners! my reaction on this "how it possible? too short to be slider!" but but you just put that above... ;_;
00:35:620 (1) - end here? 00:37:026 good idea!
00:40:776 (4,5) - it's easy? i don't think so. new players can't pass it ;_; yup, 1/2 sliders are a-okay in easy, lol.
00:44:526 (5,6) - confusing for new players ^
00:47:807 (1,3) - short sliders can confuse players ^
00:54:604 (1,2) - ^ and 1/2 notes here. new players can't click so fast ;_; 1/2 is perfectly fine, especially since the bpm is lower than others.
01:02:338 (1) - stack it with 01:00:463 (2) it will looks better agreed
01:04:682 (2) - flip vertically and put in the center of playfield? nah its okay
01:06:557 (4,5,1) - nice pattern but it's impossible for beginners how? this is all 1/1
01:08:432 (3,4) and 01:10:307 (5,6) - too fast! 1/2 should be fine
01:14:057 (3,3) - looks a bit messy should be okay, hitbursts disappear you know!
01:17:338 (1) - put it on 01:15:463 (2) it will looks better? done
01:19:213 (1) - confusing for new players i THINK it'll be okay, but I need more feedback on this
01:28:120 (1,2,3,1,2,3) - IMPOSSIBLE D: should be fine.
meh. too many hard patterns ><AiBat checkNormal
Hard
Insane
[img]http://puu.sh/qedB
[/img]
Taiko
~~~~~~~~~~~~~~~~~~~
just quick check. gl~
~~~~~~~~~~~~~~
to TicClick
00:21:323 (4,5) - фигура чутка не по аппроач-серклу от (4)?
Thank you so much. >w<Loli Cjj wrote:
Getting better than expected day by day, STAR
All applied, thanks for checking.selymsivad wrote:
Tic's Hard~
00:44:995 (1) - Make that spinner last until the next white line (next 1/4 beat) It flows better.
02:23:432 (2) - Maybe some smaller sliders that go back and forth would fit the music better? Like this: http://puu.sh/sOW1
02:27:182 (2) - Same concept here. As^ matches the music quite finely.
02:27:651 (3) - ^
Thank you, and thanks for the m4m!Jacob wrote:
General
- You have different combo colors and kiai times. Just letting you know, even though that this is totally rankable. Changed colours on the Insane diff, thanks for noticing! :O
- Because you have a custom hit circle file, you also need to add an approach circle, a reverse arrow, and a custom slider border. If you don't know how to force a slider border, just ask. I'll figure something out with TicClick. :3
Easy
Copypasta easy difficulty. hurhur
00:30:932 (2,3) - There's a very slight overlap between these two notes. Move (3) just a bit away from (2). fixed.
00:32:807 (4) - Part of this slider was covered by the fading slider track of 00:30:932 (2). Please arrange it so that it isn't. done.
00:33:745 (1) - You should remove the break after this note. It's really short and odd. done.
00:37:495 (1) - Remove this silly one note combo. I swear I do not know how that got there.
00:40:776 (4) - Same as 00:32:807 (4). ctrl+j'd (2)
00:47:807 (1) - Remove the one note combo. done
01:20:151 (2) - Remove the break after this note. Eh? There is a break there.
01:22:495 (1) - Add a finish. Added to both Kiai times.
02:45:932 (2) - Sexy slider. Love what you did here. =v=
Normal
00:35:620 (1) - Remove the break. done
01:22:495 (1) - Sudden spacing change starting at this note for the rest of the song? Why? This section and on has the exact space at the beginning. The part with all of the whistles has a larger pacing and a slightly faster SV iirc, to somewhat model the Insane diff. It's only a slight increase anyway. EDIT: upon further inspection my distance spacings have been screwed up. Should be all better now.
03:04:682 (3) - Ctrl + R. This is way more readable. fixed
TicCl!ck's Hard
00:33:745 (1) - Clap on the end of this slider.
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd.
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties.
Insane
01:26:245 (1,2) - Ugly overlaps. redone.
01:27:182 (3,4) - ^ ^
02:45:932 (2,3,4,5,6,7,8,9) - The spacing on this stream gets weird near the end. (only by a little.) fixed.
I really enjoyed this map and your unique mapping style. I'm looking forward to seeing more maps from you! Good luck!
Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osuReal wrote:
SMIC forced me to do this, I swear. PS: You can speak in french, you know, lol.
Take in note that this isn't a real mod (NO PUN INTENDED), because in my opinion, you should seriously consider remapping this, this is WAY too overmapped. You think?
[Ex's Taiko Oni]
Never use really short kiai flashes in taiko like you did. This is a rule.
Finishes mustn't be used in 1/4 streams. OK. (fixed)
Also, you shouldn't mix 1/6, 1/4 and 1/3 in the same stream. nope.
00:52:026 (2,3) - nope. fixed
00:53:432 - (and others) - THESE AREN'T 1/6 FFS this is 1/6!!
01:20:151 (87,88,89) - They should be 1/6 fixed
02:21:557 (4,5,6,7) - nope. fixed
02:28:120 (38) - Extend it to 02:28:940 - ok
02:37:963 - The whole 1/1 is filled with 1/6. fixed
Recheck carefully your map in 25% speed if you're not going to remap it.
Thanks.Jacob wrote:
TicCl!ck's Hard
00:33:745 (1) - Clap on the end of this slider. — Added
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd. — But they don't!
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties. — I added NC to make it more noticeable, so now we see not only slider's beginning
Thanks for the mod! \:D/Static Noise Bird wrote:
Hai, req from mod queue \o
[Normal, Easy and Insane]
00:52:495 (1) - Add finish? done
[Easy]
00:59:057 (4) - New combo? Nah, (4) and (5) are still a part of the phrase IMO.
01:14:057 (4) - ^ ^
02:27:182 (2) - Add clap? Sure.
[Normal]
02:23:432 (2) - Add clap? okay
02:27:182 (1) - ^ Don't want it here because there was a clap on the previous note.
02:34:682 (1) - ^ done
02:39:135 (4) - Remove clap? Nah, it stresses the wubby part. (lol wubby)
03:07:495 (1) - Add finish? yup
[Hard and Insane]
Fine, just recommending the finish at 00:52:495 (1) for Insane (Hard already has it)~ all done
Also sorry for tiny and noobish mod D:
/me runs
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.03:37:026 (3) - Idk if this belongs to "hitcircles" I just warn you here
You're right, thanks for catching this. Even if it's not a hitcircle, it's a slider covered by another slider with the same colour. I don't know why I haven't changed it before, to be honest.LKs wrote:
03:37:026 (3) - Idk if this belongs to "hitcircles" I just warn you here
Thanks, and thanks a bunch for the mod!LKs wrote:
From 【All requests posted here will be modded】 queue
[General]
This is the third dubstep I modd recently[Easy]
- resize reverse arrow to 128x128?(125x125 now) I don't think 3 pixels makes too much of a difference. >w< If someone else complains, I'll change.
- Do not change taiko's colour, sliderborder k
- Unify kiai-times if possible, just saying It's up to the taiko mapper.
- Insane: Spinner New Combo 03:22:495 (2) - Put a new combo on this note so the previous spinner ends properly. alright
00:26:245 (1) - Notice this? Cause you're using only clap sound for slidertick, it sounds not the same with common "hitnormal+clap" so it feels weird. To solve this difference, you can make a slidertick file blended with hitnormal and hiclap :3 I noticed it, but I think it's fine imo
01:31:870 (1,2) - Make it linear Lowered (2) instead.
03:16:870 (1,2) - ^ ^
03:01:635 (3) - x369 y1888 I think done
[Normal]
00:40:073 (2) - x221 y125 moved to x224 instead
00:53:432 (2) - bad shape in my opinion, seems like this is draged to the top left by a mysterious power :3 don't understand how it's bad, but I moved the third node over a bit anyway.
02:07:495 (1,1) - These two sound odd, try trun the volume down or change the file utterly I'm fine with this, but if someone else complains I'll change.
[Insane]
00:16:635 (7) - Don't clap here, you need an acoustic contrast between this and the next circle The claps follow a 3/4 pattern, it loses something without this clap.:<
00:18:510 (7) - ^ ^
00:38:432 (1,2) - http://puu.sh/v2Jf try? v nice
00:56:245 (1) - confusing anti-jump fixed
02:40:776 (9) - I guess I will have a trouble on tell the way I should go apart, but not very serious I'm pretty sure this is fine. Will get more opinions, however.
GL
All applied,tyvm Gabe. =v=Gabe wrote:
Status ; Finished. Good luck with your map !
I just want to post here before some mats post and bubble, lolol.
[Easy]
- 00:24:838 (2) - Two tick up ;
- 02:44:057 (3) - One tick up, so it would be in the same y axis.
[Normal]
- 00:53:198 : Maybe you could add a circle here? it sounds pretty good. ._.
[TikClick]
- 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick ;
- Can you stack 01:26:713 (2) - with 01:25:307 (4) -
- 01:36:791 (1) - ; 01:37:495 (1) - Stack them for y:184.
- 01:51:323 (1) - y:60 ; 01:52:026 (3) - y:59 Stack them for y:60
[Insane]
- 01:08:432 (4) - One tick up (x:284 y:284) So 3 & 4 would be in the same y axis. And ofcourse, one tick up for 01:08:901 (5) -
- 01:25:541 (1,2,3) - Take these three and do ; Ctrl+J/Ctrl+H/Ctrl+J
- Somewhere at the end - What's this? You see the Bookmark at the end? Delete it, it's useless, I guess.
[Taiko]You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.
Edit; Add of TikClick's mod.
Edit; Add of Easy's mod.
Edit; Add of Normal + "Taiko" 's mod.
Star~
Ok, this is hard to read, so I will change thisGabe wrote:
Status ; Finished. Good luck with your map !
[Taiko]You know what... I hate the Taiko. D: ok...
Make thing playable this is playable, don't copy/paste the same sht all the way.this is not sht
Gabe wrote:
- 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick — they are 2/3, not 3/4, so your suggestion will make their ends sound off
- Can you stack 01:26:713 (2) - with 01:25:307 (4) — ok
- 01:36:791 (1) 01:37:495 (1) - Stack them for y:184 — 1px doesn't make sense, but ok
- 01:51:323 (1) 01:52:026 (3) - Stack them for y:60 — same as above
Thanks for the mod! \:D/HellDawn wrote:
Easy
02:18:276- spinner finish here ? Nah sounds weird IMO. I also want the end of this spinner to be clean b/c of music, transition to next part and such.
Normal
01:02:573- sound is weird please remove clap i quite like this though. :<
03:14:995- finish done
03:29:995- ^ ^
TicClick's Hard
i like your streams *-*
Insane
01:44:995- finish yup
03:07:495- ^ ^
03:14:995- ^ ^
Oh, you're french?.dialgadu77 wrote:
Ok, this is hard to read, so I will change thisGabe wrote:
Status ; Finished. Good luck with your map !
[Taiko]You know what... I hate the Taiko. D: ok...
Make thing playable this is playable, don't copy/paste the same sht all the way.this is not sht
Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.Gabe wrote:
[Taiko]You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.