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Papa Roach - Lifeline

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Topic Starter
Poggo

giO- wrote:

Hello Katty Pie~
Here M4M as you requested.


General

I think you can delete Bookmarks from all diffs
Easy and Normal diffs are 2:11 minutes and 3:26 minutes, consider to continue mapping on them to reach 3:45 minutes as other harder diffs


Easy

00:32:973 (3) - make this shorter from 00:32:973 to 00:33:539 - and add note on 00:34:105 - http://puu.sh/lN5f
00:52:784 (2) - move this on x:244 y:192
00:53:350 (3) - make shorter to 00:53:916 - and add note on 00:54:482 - http://puu.sh/lN7D (like first suggestion)
00:56:746 (1) - make spinner longer to 01:00:709 -
01:15:992 (1) - move this slider to 01:16:558 - and add note on 01:15:992 - http://puu.sh/lN8X and make spinner longer to 01:20:520 -

Normal

HP Drain Rate -1
Approach Rate +1

00:51:369 (2,3) - unstack them
01:15:992 (2,3,1,2,3) - you missed some hitsounds here
01:16:558 (2) - add clap
01:17:124 (1) - add clap
01:17:690 (3) - add clap
01:52:218 (1,2,3,4) - delete some finish
01:53:916 (1,2,3) - fix some clap here, sound weird
03:05:803 (3) - move on x:424 y:72

Hard

00:33:822 (7) - stack this correctly moving on x:240 y:256
00:38:350 (6,1) - stack them correctly moving on x:168 y:236
00:43:161 (1) - delete new combo adding on 00:43:444 (2) - http://puu.sh/lNhJ
00:57:878 (5) - clap instead of finish?
01:06:369 (1) - add clap
01:30:709 (1) - delete new combo and add on 01:30:992 (2) - http://puu.sh/lNiU
01:41:463 (4) - add clap at start of slider and delete and end
01:53:492 (4,6) - delete those notes, don't fit with music
01:56:180 (1) - delete one repeat from this slider, it end on blue tick and sound weird
02:22:926 (9) - sound weird
02:52:218 (1) - delete new combo and add on 02:52:784 (2) - http://puu.sh/lNmM
02:54:482 (1) - delete new combo
03:24:482 (1) - delete new combo


San's Insane

01:03:539 (1) - delete new combo and add on 01:04:105 (2) - http://puu.sh/lNq2
01:29:859 - add note
02:01:275 (1,2,3,4,5) - add some claps here


Good Luck~ :D
thx giO- for the mod :3
Mercurial
Papa Roach :3

From #modreqs


Enable "Epilepsy Warning" on all diffs.

Inconsistency in Kiai Times


Later I'll mod it deeply.


Good Luck.
Topic Starter
Poggo

iMercurial wrote:

Papa Roach :3

From #modreqs


Enable "Epilepsy Warning" on all diffs.

Inconsistency in Kiai Times


Later I'll mod it deeply.


Good Luck.

All kiai times put right
DJPop
~Easy~
Map till the end of song, so newbies can enjoy too
Set slider tick rate to 1
01:16:558 (1) - end on left white tick
01:39:765 (1) - move right 1 grid (small)

~Normal~
00:27:312 (1,2) - kinda confused (I thought the spacing of next combo is same as this)
01:10:331 (1) - remove new combo
01:10:897 (2) - add new combo
01:14:859 (1) - remove new combo
01:15:992 (2) - add new combo
01:17:124 (1) - remove new combo
01:17:690 (3) - add new combo
01:19:388 (1) - remove new combo
02:18:256 (1) - ^
02:19:388 (2) - add new combo
03:37:218 (4) - add hitfinish at the end of slider

~Hard~
02:02:690 (1) - start on white tick
03:50:944 - move timing section to the start OR the end of spinner

~San's Insane~
01:00:709 (5) - remove repeat
01:01:275 - add note
01:01:416 - ^
I suggest using streams 9,3,3 or 5,3,3,3
03:09:341 (1) - remove new combo
03:13:161 (1) - ^
03:17:407 (1) - ^
03:43:303 (2) - start on red tick
03:44:576 (1) - remove new combo
03:45:567 (2) - start on red tick
03:46:416 - move timing section to the end of slider


I'm not much fine about spacings in San's Insane, you shoud ask other MATs to check.
lovhin456
Hello

General:
- Fine

Skin:
- To complete the slider ball set you need to add a slider follow circle and if possible slider score points too

Easy:
- 01:10:897 >> Maybe it's better to put a circle here and then add a 1/1 slider on 01:11:463
- 01:39:765 >> Remove clap
- 01:48:822 >> Add finish
- 01:52:218 >> New combo then remove new combo on 01:53:350
- 02:03:539 (1,2) >> Spacing ?

Normal:
- 00:29:010 >> Remove clap
- I guess fine

Hard:
- 01:08:067 >> Remove clap, add finish
- 01:08:633 (3,4) >> Exhange their positions in the timeline
- 01:29:293 >> Feels empty, add a note
- 02:56:746 >> Remove clap, add finish
- 03:12:595 >> Remove new combo then add new combo on 03:13:727
- 03:13:727 >> If you do ^ then remove new combo on 03:14:859
- 03:19:388 >> Remove new combo then add new combo on 03:20:237
- 03:12:652 >> If you do ^ then remove new combo on 03:21:652 and add a new combo on 03:22:784

San's Insane:
- 00:45:709 >> Add a note
- 00:48:539 (6,7) >> The jump seems a bit big, reduce a bit ?
- 00:51:935 >> New combo
- 00:54:199 >> Add a note
- 00:57:595 >> I think that it's better to make it like this

- 01:02:407 (7,1,4) >> The space between these is not the same and it should be
- 01:11:746 >> Add a note
- 01:22:218 (2,3) >> The jump seems kinda big, try to reduce it
- 01:25:331 (5,6) >> ^
- 01:39:765 >> Remove clap, add finish
- 01:44:293 >> ^
- 02:54:482 >> Remove new combo then add new combo on the next slider
- 03:13:161 (7,8) >> The jump is kinda big, try to reduce it ?

* ... Sorry but this still needs more work, especially Insane ...
Topic Starter
Poggo

lovhin456 wrote:

Hello

General:
- Fine

Skin:
- To complete the slider ball set you need to add a slider follow circle and if possible slider score points too

Easy:
- 01:10:897 >> Maybe it's better to put a circle here and then add a 1/1 slider on 01:11:463
- 01:39:765 >> Remove clap
- 01:48:822 >> Add finish
- 01:52:218 >> New combo then remove new combo on 01:53:350
- 02:03:539 (1,2) >> Spacing ?

Normal:
- 00:29:010 >> Remove clap
- I guess fine

Hard:
- 01:08:067 >> Remove clap, add finish
- 01:08:633 (3,4) >> Exhange their positions in the timeline
- 01:29:293 >> Feels empty, add a note
- 02:56:746 >> Remove clap, add finish
- 03:12:595 >> Remove new combo then add new combo on 03:13:727
- 03:13:727 >> If you do ^ then remove new combo on 03:14:859
- 03:19:388 >> Remove new combo then add new combo on 03:20:237
- 03:12:652 >> If you do ^ then remove new combo on 03:21:652 and add a new combo on 03:22:784

San's Insane:
- 00:45:709 >> Add a note
- 00:48:539 (6,7) >> The jump seems a bit big, reduce a bit ?
- 00:51:935 >> New combo
- 00:54:199 >> Add a note
- 00:57:595 >> I think that it's better to make it like this

- 01:02:407 (7,1,4) >> The space between these is not the same and it should be
- 01:11:746 >> Add a note
- 01:22:218 (2,3) >> The jump seems kinda big, try to reduce it
- 01:25:331 (5,6) >> ^
- 01:39:765 >> Remove clap, add finish
- 01:44:293 >> ^
- 02:54:482 >> Remove new combo then add new combo on the next slider
- 03:13:161 (7,8) >> The jump is kinda big, try to reduce it ?

* ... Sorry but this still needs more work, especially Insane ...

SPOILER
Very big thx ^^ i correct all and add slider follow circle and slider score points ^^
Topic Starter
Poggo

DJPop wrote:

~Easy~
Map till the end of song, so newbies can enjoy too
Set slider tick rate to 1
01:16:558 (1) - end on left white tick
01:39:765 (1) - move right 1 grid (small)

~Normal~
00:27:312 (1,2) - kinda confused (I thought the spacing of next combo is same as this)
01:10:331 (1) - remove new combo
01:10:897 (2) - add new combo
01:14:859 (1) - remove new combo
01:15:992 (2) - add new combo
01:17:124 (1) - remove new combo
01:17:690 (3) - add new combo
01:19:388 (1) - remove new combo
02:18:256 (1) - ^
02:19:388 (2) - add new combo
03:37:218 (4) - add hitfinish at the end of slider

~Hard~
02:02:690 (1) - start on white tick
03:50:944 - move timing section to the start OR the end of spinner

~San's Insane~
01:00:709 (5) - remove repeat
01:01:275 - add note
01:01:416 - ^
I suggest using streams 9,3,3 or 5,3,3,3
03:09:341 (1) - remove new combo
03:13:161 (1) - ^
03:17:407 (1) - ^
03:43:303 (2) - start on red tick
03:44:576 (1) - remove new combo
03:45:567 (2) - start on red tick
03:46:416 - move timing section to the end of slider


I'm not much fine about spacings in San's Insane, you shoud ask other MATs to check.
SPOILER
Thx for mod i correct many places ^^
blackabyss
hi from IRC
i hope this helpful o/

Easy:
00:32:973 (3) - you can add clap here at the and of slider 00:33:539 (just suggestion)
>> your easy's is so simple and nice btw.

Normal:
01:59:293 - add note here (just suggestion)
01:59:859 - ^ and add finish sound (just suggestion)
01:59:576 (4) - remove finish sound and add clap (just suggestion)
03:36:369 - i luv this side, really.

Hard:
03:51:086 - the volume is under 30%, i think you should turn up the volume.
03:32:124 (1) - add a whistle?

maybe just that, because i must admit that i very suck at insane mapping ;__;
i still a newbie or noob, and some kind of that. So, if this didn't useful or anything, i'm very sorry. :cry: *deep bow*
and.... here your stars :3
Topic Starter
Poggo
THx for mod ^^
Card N'FoRcE
I'll be nitpicky with the SB.

That zoom-in effect kills the image.
What i mean is that you have a nice setup to use the solar light alone instead of that annoying zooming in that destroys the simple yet good background you're using.

You can see what i mean by replacing the your .osb with this one:
Download: Papa Roach - Lifeline (Katty Pie).osb

In the case you want to use that and add some more similiar effects, here's a simple way to do it.
Open the .osb with the notepad and paste this code under the list of the similiar ones (please add a space before the "L,xxxxxx,1" because the forum won't let me):
Sprite,Foreground,Centre,"SB.png",320,240
L,xxxxxx,1
S,0,0,,0.8
F,2,0,283,0,1
F,0,283,1500,1,0
Replace "xxxxxx" with the time 1/2 before you want the light (because of the fade-in) in milliseconds (that means every minute is 60000 milliseconds)
Quick and easy.

I actually wanted to give a mod, but i got stuck with this matter (and Hard seemed mostly fine), so that's all for now.
Topic Starter
Poggo
ok thx ^^
Mystyk
San's Insane:
SPOILER
AR and HP Drain Rate +1

00:44:859 (4) - I would suggest this: http://puu.sh/ppqK (4,5), it fits much better to the music, and it might be a bit harder?
00:56:463 (1,2,3,4) - these are too close, put them further from each other (remember this is insane, and not hard)
01:01:416 - add hit circle
01:02:548 - ^
01:03:114 - ^
01:10:048 (6) - this looks better
http://puu.sh/ppsL
01:10:897 (1,2,3,4) - try it like this
http://puu.sh/pptK
http://puu.sh/ppuj
01:12:595 (6) - put this to the middle
01:13:727 (1,2,3) - make it look nicer? if you place them like this it's nicer and a bit harder maybe, try it (just more punctually since I didn't do it so punctually)
http://puu.sh/ppv8
http://puu.sh/ppvl
01:18:822 (9,10,1,2,3) - somethings like this?
http://puu.sh/ppx7
01:20:237 (4,5) - a stream would fit better
01:20:661 - add hit circle
01:21:227 - ^
01:21:510 - ^
01:27:595 (5,6,7,8) - these are too close to each other, put them further
01:33:539 (3) - place this a bit further? or in a nicer way
01:34:954 (8) - why is the end point so out of the slider? O_O do it like this
http://puu.sh/ppzs
01:35:661 (1,2) - put these further from 01:34:954 (8)
01:37:926 - add hit circle
01:38:492 - ^
01:38:633 - add new combo (if you add those hit circles)
01:39:058 - ^
01:39:624 - ^
01:42:029 (5) - put this further from 01:41:463 (4)
01:49:388 (1) - put this further from 01:48:539 (4)
01:54:482 (1) - put this further from 01:53:916 (5)
01:56:463 (2) - delete slider
01:56:463 - add hit circle
01:56:605 - ^
01:56:746 - ^

02:02:973 (6,7) - this sounds weird
02:03:539 (7) - remove hit circle
02:02:973 (6) - lengthen this so that it lasts until 02:03:539

02:13:869 (1,2,3,4) - spacing!
02:16:275 (1,2) - put these further from each other
02:17:690 (3,1,2,3,1,2,3) - ^
02:24:199 (3) - the timing should be like this
http://puu.sh/ppFn
03:27:454 - add hit circle
03:28:020 - ^
03:40:331 (2) - try something like this?
http://puu.sh/ppIv
03:41:463 (3) - ^
03:42:312 (1,2,3,4) - these sound weird
03:46:558 - you could finish it by adding a hit circle here and add finish, just an idea though
It was good, but I think it was too easy for insane.

Nice map!
Topic Starter
Poggo

MystykAMV wrote:

San's Insane:
SPOILER
AR and HP Drain Rate +1

00:44:859 (4) - I would suggest this: http://puu.sh/ppqK (4,5), it fits much better to the music, and it might be a bit harder?
00:56:463 (1,2,3,4) - these are too close, put them further from each other (remember this is insane, and not hard)
01:01:416 - add hit circle
01:02:548 - ^
01:03:114 - ^
01:10:048 (6) - this looks better
http://puu.sh/ppsL
01:10:897 (1,2,3,4) - try it like this
http://puu.sh/pptK
http://puu.sh/ppuj
01:12:595 (6) - put this to the middle
01:13:727 (1,2,3) - make it look nicer? if you place them like this it's nicer and a bit harder maybe, try it (just more punctually since I didn't do it so punctually)
http://puu.sh/ppv8
http://puu.sh/ppvl
01:18:822 (9,10,1,2,3) - somethings like this?
http://puu.sh/ppx7
01:20:237 (4,5) - a stream would fit better
01:20:661 - add hit circle
01:21:227 - ^
01:21:510 - ^
01:27:595 (5,6,7,8) - these are too close to each other, put them further
01:33:539 (3) - place this a bit further? or in a nicer way
01:34:954 (8) - why is the end point so out of the slider? O_O do it like this
http://puu.sh/ppzs
01:35:661 (1,2) - put these further from 01:34:954 (8)
01:37:926 - add hit circle
01:38:492 - ^
01:38:633 - add new combo (if you add those hit circles)
01:39:058 - ^
01:39:624 - ^
01:42:029 (5) - put this further from 01:41:463 (4)
01:49:388 (1) - put this further from 01:48:539 (4)
01:54:482 (1) - put this further from 01:53:916 (5)
01:56:463 (2) - delete slider
01:56:463 - add hit circle
01:56:605 - ^
01:56:746 - ^

02:02:973 (6,7) - this sounds weird
02:03:539 (7) - remove hit circle
02:02:973 (6) - lengthen this so that it lasts until 02:03:539

02:13:869 (1,2,3,4) - spacing!
02:16:275 (1,2) - put these further from each other
02:17:690 (3,1,2,3,1,2,3) - ^
02:24:199 (3) - the timing should be like this
http://puu.sh/ppFn
03:27:454 - add hit circle
03:28:020 - ^
03:40:331 (2) - try something like this?
http://puu.sh/ppIv
03:41:463 (3) - ^
03:42:312 (1,2,3,4) - these sound weird
03:46:558 - you could finish it by adding a hit circle here and add finish, just an idea though
It was good, but I think it was too easy for insane.

Nice map!
Very big thx ^^ correct all spacing and many places :3
mancuso_JM_
I like this song, also I saw that you are searching some MAT, and I'm aiming for MAT, so I'll try to do my best :P

[General:]

- Combo Colours: On a Map, I always prefer to see 3 Combo Colours, I think that make more sense. Try to add this Combo Colour (Copy this code in .osu notepad in Colours)
Combo3: 0,215,215
- Skin: Since you have a Skin, you have to force a SliderBorder, Copy this code below to Combo Colours in .osu notepad
SliderBorder: 255,255,255

[Easy:]

-Slider Tick Rate: Slider Tick Rate in 2 Sounds too much in this difficulty because the Slider Velocity is very low. In this difficulty is better if you use Slider Tick Rate 1
- Settings:
--> Reduce by 1 Tick the Approach Rate since the BPM and the Slider Velocity specially are very low. (AR-1)

00:41:463 (2): It's better and more readable to New Players if you delete this note and finish to map in 00:40:897, at the same position where the vocal end
00:52:501 (1,2): It's not recommended to have Stacked notes on an Easy difficulties because this kind of patterns cause confusion in New Players. So, Unstack them (Suggestion: If you move (2) to x:152 y:248 you don't have to make another change since it's according with the Distance Snap)
00:53:350 (3): Following the Instrumental, it's better if you replace the Finish at Slider end to a Clap and then add a Finish in 00:54:482 (1).
01:01:841 (1): Combo Bug. This note doesn't have a New Combo after the Spinner, you must to add a New Combo manually to fix this problem
01:11:746 (1,2): Unstack these notes because cause confusion in New Players
01:12:878 (3,4): (^)
01:15:992 (3): Move this note to x: 256 y:28 because the Overlap with Previous Slider (1) looks really weird and bad to play
01:16:558: Following the Vocal, it's better if you add a Slider here and finish in 01:17:124 and then move Spinner to 01:17:690 and it would finish in 01:19:954, Like this:
01:39:765 (1): Add a Finish on this note to emphatisize the Kiai Beginning
01:51:935 (2,1): Unstack these notes
01:53:350 (3): Sounds Really fine if you add a Finish at Slider Beginning because sounds like a cymbal sounds in the music and also to make a difference to this New Stanza.

- Why do not you map all the song? It's better if you do that. This kind of things reminds me old maps (2008/2009)
- Also in the mostly of Case I didn't like how do you play with hitsounds, I think that you could use more variable.

[Normal:]

- Settings:
--> Reduce the Approach Rate by 1 Tick because the Slider Velocity and BPM are low, and fit better with music AR4 (AR-1)
--> Also, try to Increase by 1 Tick in the HP Drain Rate, since the HP Life bar reduce a bit low looking that it's a Normal Diff. (HP+1)

00:27:312 (1): This Clap at Slider end sounds really weird, doesn't follow the music at all and it's not consitent with your other difficulties. For these reasons, try to remove it from here and then add a Clap on (2)
00:34:105 (1): Add a Finish to emphatisize the Cymbals
00:51:369 (2,3): In this kind of difficulties is better if you don't have staked notes below Sliders, is a bit hard to read in this kind of difficulties, so try to unstack them
01:27:878 (3): This Finish sounds Bad, try to remove it please
01:59:276 (4): (NAZI) It's better to play if you align this note with previous (3), so move this note to x:172 y:256
02:00:709 (3,4): I really don't like how to sound this rhythm. Try this one, sounds better:

02:22:784 (1): This kind of Kick Sliders is totally not recommended to a Normal Difficulty. Really, it's a very Hard pattern to read on a Normal Difficulty, I know that the BPM is low, but anyway is an 1/4 pattern with a lot of repetitions. You must to change this pattern, really and make an easier one
02:59:435 (3,1): Unstack this one please
03:02:690 (1,2): Fit better with music if you remove the Clap at the Slider Beginning (1) and then add it at Slider Beginning in (2)
03:03:359 (3): And in this case remark the Cymbals sounds at Slider Beginning and at the end remove the Finish and add a Clap
03:32:973 (1): Just a Note? This make no sense. So start to map it again from here after to Break and Remove the Break.

-Again, I don't like it how to use the Hitsounds

[Hard:]

00:33:963 (7,1): Move (7) 1 grid right to Stack it properly with (1)
00:38:350 (6,1,2): Move (6,1) 1 Grid Left to Stack it properly with (2)
00:39:916 (2): Reduce this Slider by 1/2 and then add a note in 00:39:482, fit better with the Instrumental
00:40:048 (x): Feels Empty. Add a Note
00:40:614 (x): (^)
00:44:010 (4,5): I guess that you want to follow the drums here, but you are not making that on a correct form. Try this, sounds much better (Also, don't forget to fix the Spacing between the Sliders after to do that):
01:13:727 (1,2,3,4,5): Your Actual pattern doesn't look very fine to play. Try to make something symetric, (1) at the same y axis as (3) and same position as (5), (2) same x Axis as (4), like this:
01:17:690 (3,5): The Whistle on these SliderBodies sounds really weird and Inconsistent because you never use this kind of things on your other difficulties. So, it's better if you remove them
01:21:369 (1): Combo Bug. This note doesn't have a New Combo after to Spinner. You have to add a New Combo manually to fix this problem.
01:33:822 (3): Finish at Slider end
01:38:067 (1,2,3,4,5): This pattern needs more Claps. Try to add Clap on all White Ticks during this Pattern
01:56:180 (1,2): (^)
02:51:510 (x): The drums Starts here, so it's better if you add a Note
03:22:643 (T): This Slider Speed Change kill the flow, specially because the music doesn't have any change on it . Try to Remove this Inherited Timing Point to mantain the Same Slider Velocity

[San's Insane:]

Settings:
--> AR9!!!?? Are you kidding me?? The BPM is low and the Slider Velocity is not very high, so AR8 is more than enough (AR-1)
--> The HP Drain Rate is a bit high, reduce it by 1 Tick (HP-1)
--> The same with Overall Difficulty (OD-1)

00:40:897 (T): This Slider Speed Change doesn't fit very fine with music and Really kill the Flow. Try to Remove this Inherited Timing Point to mantain the Same Slider Velocity
00:42:029 (T): (^)
01:49:812 (2): This note doesn't fit fine with music (Instrumental/Vocal), Remove it Please
03:06:793 (1): Move this note 1/2 Back, sounds much better
03:23:209 (6): (^)
03:46:558 (x): Remove a Repeat as a Previous Kick Slider and then add a Spinner with the same lehgth as Hard difficulty

Well, That's All.
In General Aspects, this map needs more mod before to have a MAT Check. Try to find more mods please, and then Contact a MAT. Also, I think that this Star Icon was a bit husty by Pop, I guess that this could be wait a little more
Good Luck with your map ;)
Topic Starter
Poggo
Thank you for mod <3 Update :3
DJPop
- spinner-approachcircle is almost invisible, please use other color
- Try to find someone to map a Taiko diff, if not, it's fine


~Easy~
- Should be mapped til the end of the song

~Normal~
03:07:784 (5) - start on white tick
03:39:765 (1) - add finish at start

~Hard~
01:44:010 (6) - add new combo
01:44:576 (1) - remove new combo
01:59:293 (5) - can you make it more smooth ? (see 02:06:935 (1) for example)
02:00:709 (4) - ^
02:15:142 (7) - remove finish
02:15:992 (1) - add finish
02:29:576 (1) - remove new combo
02:30:142 (2) - add new combo
02:52:784 (1) - use soft-hitsounds til Kiai starts
03:09:482 (3) - (optional) start on 03:09:765 and extend repeats of (2)
03:22:784 (1,2) - move left 1 grid (tiny)
03:32:973 (1) - add finish
03:41:463 (4) - remove finish
03:44:293 (1) - add finish

~San's Insane~
01:01:416 (6) - add new combo
01:01:558 (1) - remove new combo
01:02:548 (8) - add new combo
01:02:690 (1) - remove new combo
01:21:652 (1) - add finish at start
01:38:633 (8) - add new combo
02:02:973 (6) - ^
02:15:284 (6) - add finish at the end
02:16:841 (2) - remove finish
02:52:784 (1) - use soft-hitsounds til Kiai starts
03:10:897 (2) - remove sliderwhistle
03:44:576 (1) - add finish
Topic Starter
Poggo
fixed all and finished easy ^^
Thx for mod :3
DJPop
~Easy~
00:40:897 (1) - remove new combo
01:33:539 (2) - move to 140:220
02:09:765 (2) - remove finish
02:52:218 (1) - soft-hitsound section starts here
02:52:218 (1) - remove new combo
02:53:916 (2) - add new combo
02:55:048 (1) - remove new combo
03:39:765 (1) - remove all hitsounds, then add finish at start
03:40:897 (2) - remove all hitsounds
03:42:029 (1) - spinner should starts here, like Normal diff

~Normal~
Timing 02:52:779 - change to 02:52:784
03:39:765 (1) - add finish at start

~Hard~
03:22:784 (1,2) - move to 256:212

~San's Insane~
03:39:765 (1) - add finish


EDIT: Fixed wrong words
Topic Starter
Poggo
Ok fixed all)
DJPop
Looks good for me, bubble
Topic Starter
Poggo
Thx ;)
IceBeam

IceBeam wrote:

и ещё,если хитсеркл свой,то обязательно в .osu файл (через блокнот) нужно добавить прям под строчкой комбо цветов цвет краев слайдеров:
SliderBorder : 255, 255, 255 (для примера)
можешь взять любой цвет по RGB
-_-

[Easy]
01:17:690 (1,1) - оставляй больше времени для восстановления после спиннеров на изях
убери 01:20:520 (1),закончи спиннер на 01:19:388 + финиш и сиркл на 01:20:520 + финиш

02:16:558 (1) - тут просто можно убрать ноту

[Normal]
00:27:312 (1,2,1) - спейсинг
01:32:407 (4) - можно сделать его прямее?
01:34:105 - софт поставь,грубо звучит же

и ещё- я бы не советовал стаковать 1/2 слайдеры с чем-либо. они достаточно короткие,потому,любой стак делает слайдербоди трудно видимым. профиксь по диффке,если хочешь

[Hard]
01:33:256 - и две следующие ноты можно сделать в софте
03:22:218 (6,1) - спейсинг

[San's Insane]
эх,снова этот спейсинг

00:29:859 (2,3,4) - можешь хотя бы тут подправить,чтобы дать людям пощупать спейсинг,ритм и тп?
01:33:256 (2,3,4,5,6,7,8) - софт?
02:32:973 (5,6,7) - и тут - ужасно неудобно играть
02:54:199 (2,3,1) - спейсинг не должен быть одинаковым между ними

я уже сонный,может чего-то не увидел,но в целом - достойно,молодец
Aleks719
Поскольку был тут,добавлю сие :
Бим ничего не сказал про генерал,т.к реально сонный похоже (Сашка, проверил Инс, бат показывает,что чисто)

General
Позвольте, cursortrail.png слишком знаком. Лаки стар скин, который здесь выглядит отвратительно. Раз уж такой массивный скин, то переделать данный файлик (или найти более подходящий) на соответствующий цвет труда не составит.
Эти два файла не так критичны,но изменению цвета также поддаются : reversearrow.png sliderscorepoint.png

Кто делал СБ ? кому руки оторвать? мало того, что каждый раз используется вызов одной и той же пикчи, так там же ещё и луп. причем один, лол. Я бы может и забил бы. Но СБ анснэпнут.

Вообще,если уж про сб.. В основе СБ лежит файл SB.png, который один хрен скейлится (уменьшается в размерах подгоном). Поэтому, вполне логично пережать файл в 640х480 для экономии места (и было бы неплохо если и оптимизации кода СБ).
Topic Starter
Poggo
Удалила я сб ^^ все файлики переделала) по мапе тоже вроде всё исправила спасибо за мод ^^
IceBeam
так,ну всё хорошо,только на харде и инсейне измени слайдер тик рейт на 2 - будет лучше в любом случае и скор больше!

тут просто проблемка с переходом на слоудауны в инсейне - 00:40:897 (1,2,3)
если б был тикрейт 2 - переход лучше бы читался,появился бы тик на замедленном

и,там же,в инсейне - 01:33:822 (4,5,6,7,8) - финиш маднесс какой-то :|

ну всё вроде
мы с Алексом вроде почистили большинство проблем,если следующий бат не будет сильно придираться к спейсингу на инсейне - ранкнешь без проблем

как исправишь тик рейт - напиши

@ Aleks - не бат,а аймод :D
Sliders in this map score less often than once per second
IceBeam
rebubbled after fixes
Topic Starter
Poggo
Thx ^^^^^^^
Derekku
Hi mod request. Will check soon~

Also, removed duplicate/unnecessary kd from some posts.
Topic Starter
Poggo

Derekku wrote:

Hi mod request. Will check soon~
\o/ ook <3
SapphireGhost
Derekface! I was requested to mod this first, don't you dare steal this opportunity.
It seems I had a lot to say here, but most of it is just general advice and no need to stress.

[General]
- [San's Insane] is by Absolute94? Why San? (Maybe add San to tags as well.) His difficulty seemed alright, though.
- For [San's Insane] and [Hard], make sure things make rhythmical sense when you do streams with kicksliders. For example, here the player has to hold a note for one beat, then start streaming on a blue tick, which is a bit awkward to play as there's no particular emphasis on the blue tick at this point on the song. This might just be an opinion thing, though, so don't worry too much. Just as a note for the future.

[Hard]
01:21:369 (1) - Note here needs a new combo.
03:22:784 - The heart you have here could be improved, so I made this to possibly replace it. Note that you'll have to move some notes around it to fix spacing and prettiness. The code is here:
Heart
256,346,202784,6,0,B|222:272|103:319|60:200|103:102|196:73|256:136|256:136|315:73|412:104|448:200|408:312|288:284|300:316,1,749.999977648259,4|8
So if you want to add it but don't know how just let me know.

[Normal]
- The slow slider velocity compared with the relatively high spacing here felt a bit odd to play, but it's okay for now. Just something to keep in mind, generally around 0.8x ~ 1.2x spacing is as far as you should go from 1.0x (not counting jumps), with slider velocity deciding the pace.

[Easy]
- Same thing about Slider Velocity here as I wrote on [Normal], it's even stranger at 2.0x.
01:01:841 (1) - Note here needs a new combo.
02:17:124 (1) - Note here needs a new combo too!

Overall, a good first map! Not perfect, of course. You've got lots of good ideas, though, so I look forward to seeing more maps from you in the future. Just contact me after fixes and we'll get this one ranked.
Topic Starter
Poggo
Fixed all <3
Derekku
buhhhhh SapphireGhost

I'm in the middle of modding and I have a couple things to mention that you didn't point out. :/
SapphireGhost
We're waiting for you, Derek.
Go go go.
Topic Starter
Poggo
^^ yeah
Derekku
Here we go~

[General]
*The new comboing is a bit inconsistent, but it's not too bad and it'd be a waste of time on everyone's part to nazi it even more.
*The kiai is technically "fine" right now, but I have some suggestions to improve it:
  1. 01:57:878 - End the kiai 1/4 before this and add a new section here (so that the whole chorus has two fountains since it's twice as long as the first).
  2. 03:10:331 - Same as the above.
[Easy]
01:01:841 (1) - Isn't correctly new combo'd after the previous spinner SG got it
01:21:652 (2) - It's a new phrase in the song, so I'd new combo this.
02:17:124 (1) - Isn't correctly new combo'd after the previous spinner SG strikes again
EDIT: 02:18:822 (1) - remove new combo and make 02:19:954 (2) NC instead (it looks weird that 02:17:124 (1) is a new combo by itself)
03:10:331 (3) - Expected this to be new combo'd like 01:57:878 (1) for the second half of the chorus.

[Normal]
*Easy has AR 2 and Hard has AR 7, so I'd suggest upping the AR from 4 to 5 here.
01:02:973 (5) - It always irks me when a new combo doesn't accompany kiai. Perhaps new combo this and remove the new combo on 01:04:105 (1)? I think that'd look a little bit better...
01:35:520 (1) - You could actually start this 1/4 earlier (and extend by 1/4) since the spinner should've been started on the white tick and it almost seems delayed after the previous note due to it.
03:26:180 (1) - I'd make this consistent with the other diffs and map this with notes/sliders, and THEN put a spinner where the subsequent break is.
03:37:218 (4,1) - Remove the break between these notes; it's unnecessary and looks weird.

[Hard]
00:44:010 (4,5,6) - This pattern is a bit too ambiguous... The first repeating slider only has one repeat, while the second has multiple; not to mention the hitburst from (5) covers the repeats on (6) making it a bit unrankable. I suggest changing the pattern to something like this instead: http://osu.ppy.sh/ss/307255 (obviously with closer spacing to fit the rest of the diff; thus the screenshot is just an example)
00:59:293 (1) - Start 1/4 earlier and extend 1/4 (same reasoning as in Normal)
01:19:671 (1) - ^
01:21:369 (1) - Isn't correctly new combo'd after the previous spinner SapphireGhoooooost
01:33:822 (3) - Interesting shape, but it bugs me that it's not symmetrical. Here's one I made if you want to replace it in the .osu: 348,192,93822,2,0,B|368:144|300:96|300:96|256:152|256:152|212:96|212:96|144:144|164:192,1,374.999988824129,0|4 Just open the .osu, search for the time "93822" without quotes, and replace the old slider with this. Then, inside the Editor, you can rotate it (hotkey ctrl+shift+r) -30 or -45 degrees and place it where the old one was!
01:35:520 (1) - Start 1/4 earlier and extend 1/4
01:38:633 (5) - I'd avoid multiple-repeating sliders where the second (and subsequent) repeat arrows are hidden in difficulties that aren't Insane, but I guess this one isn't as bad as the one I pointed out earlier. Perhaps replace this with someone else (and have whatever ends on the new measure be new combo'd).
01:56:180 (1,2) - Same as the above, but even more confusing since these have different numbers of repeats.
02:14:293 (4) - A kickslider inside of a stream is a bit too difficult for a Hard...
02:22:501 (8,9) - Varied repeats again; try replacing with someone less confusing!
02:56:463 (5) - new combo at the start of the kiai (same reasoning as one of the last diffs)
03:08:916 (2,3) - same as 2:22
*Overall, some parts of this diff felt more like an Insane (like SG pointed out), but I guess it's fine for now. Just try to avoid so many streams and kick sliders in Hard difficulties in the future!

[San's Insane]
00:40:897 (1) - The slidertick on this is partially hidden by the hitburst from 00:39:765 (4); therefore I thought this slider was 1.0x instead of 0.5x; please move one of them so that the slidertick is visible!
01:03:539 (8) - kiai starts here, so please new combo this (and remove NC from the next slider)!
01:57:312 (6) - NC and remove the next new combo
02:01:275 (1,2,3,4,5) - This would make more sense if (1) and (5) had the same number of repeats; how about removing 2 repeats from (1) and adding two notes to the stream?
02:14:718 (5,6) - Fine for an Insane, but I'd prefer if they had the same number of repeats (or maybe make them [part of?] a single-note stream)
02:34:105 (10) - Would look nicer if it ended in the center, especially because...
02:34:388 (1) - this should be moved back 1/4 and extended since it would've started on the white tick if it weren't for (10)
03:27:029 (3,4,5,6,7,8,9) - muuuuuch better (:
03:28:727 (1) - move back 1/4 and extend please
03:44:576 (1) - ^

Aaaaand that's it. Overall this mapset is pretty solid, so you should be good for ranking from me and SG after this~
Topic Starter
Poggo
ok fixed)
Derekku
Re-fixed some spinners (in Normal/Hard/Insane) and a hidden slider (in Insane) on IRC. Rebubbled!
SapphireGhost
Derek and I consider this to be acceptable now. Done in less than a lifetime (barely).
Now we can all get some sleep. Goodnight!
Akemi_Homura
gratz~! :3
IchiGUN
Поздравляю. Ты долго к этому шла :3
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