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Young and Divine - Show Me You're Alive

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Total Posts
15
Topic Starter
dkun
This beatmap was submitted using in-game submission on Friday, March 23, 2012 at 7:39:27 PM

Artist: Young and Divine
Title: Show Me You're Alive
Tags: Mint_Bunny MMzz
BPM: 120
Filesize: 4045kb
Play Time: 02:40
Difficulties Available:
  1. Her! (2.23 stars, 164 notes)
  2. Him! (4.79 stars, 377 notes)
  3. Taiko (4.62 stars, 397 notes)
Download: Young and Divine - Show Me You're Alive
Information: Scores/Beatmap Listing
---------------
show me you're alive, just show me something.
i'm begging you to dive right in with me.

normal by mint and taiko by mmzz~
Sync
General
-- Her! should have a lead-in time of 3000 for the sake of consistency amongst all difficulties
-- The offset is very late. Try 636.

Him!
00:10:400 (6,7) - These notes should definitely be switched around - (7) should go before (6). The way it is now doesn't follow the music very well at all.
00:11:386 (8) - Add a new combo here to follow the vocals
00:11:650 (1) - Remove new combo
00:12:650 (4) - Add a new combo here. Transition, downbeat, etc.
00:14:650 (2) - This note isn't following anything except the acoustic guitar in the background, which certainly isn't the focal of the song. I'd remove it and make (1) and (3) a slider.
00:15:136 (2) - Add a hit circle here to follow the percussion.
00:15:400 (1) - Remove new combo.
00:15:900 (5,1) - I'd make these two hit-circles into a slider to follow the vocals better. A timeline reference of the last two lines of this mod
00:16:650 (6) - Add a new combo here (downbeat, new section in music, you know). Timeline reference pertaining to the last 4 lines or so.
00:19:644 (3) - Add a new combo here for the sake of consistency. In the two previous stanzas, you added a new combo for every one stanza. It should be the same here.
00:35:144 (8) - Add a new combo to follow the vocals.
01:04:644 (5) - Add a new combo

will finish this later I promise :(
MMzz
k here you go stop trippin bro np

Download: Young and Divine - Show Me You're Alive (dkun) [Taiko].osu
MoodyRPG
Show me you can rank this man <3

General
  1. Kill that countdown please
  2. 3000 Lead-In is excessive so I think is much better if you put 2500 or 2000,you decide
  3. You should probably to add in tags "MMzz" "MittenMasterzz" in my opinion
Him
  • - 00:20:875 (4) - You should probably to delete this note because not follow any kinda of the song
    - 00:24:875 (1) - Same ^
    - 00:52:625 (1,2,3,4,1,2,3,4) - Be careful about this pattern i feel like a confusion playing this so i suggest like this and this
    - 01:08:875 (1) - Delete this note about the previous suggestion
    - 01:36:625 (1,2,3,4) - If you can center those notes would be good
    - 01:52:875 (1) - Delete this note,you know
Taiko
  • -- Center the difficulty settings
Her
  • - 00:06:125 (6) - I think is better if you add a new combo here for the jump in my opinion
    - 00:26:625 (4) - If you follow the music,new combo here
    - 00:35:625 (9) - A new combo here feels really to avoid the large combos
    - 01:04:625 (5) - New combo to follow the music
    - 01:19:125 (7) - ^
    - 01:27:875 (8) - ^
So that's it sir so good luck
Topic Starter
dkun

MoodyRPG wrote:

Show me you can rank this man <3

General
  1. Kill that countdown please done!
  2. 3000 Lead-In is excessive so I think is much better if you put 2500 or 2000,you decide 3k seems fine to me.
  3. You should probably to add in tags "MMzz" "MittenMasterzz" in my opinion I'm sure he's fine with how I have him in tags. :)
Him
  • - 00:20:875 (4) - You should probably to delete this note because not follow any kinda of the song hitsound fix.
    - 00:24:875 (1) - Same ^ ^
    - 00:52:625 (1,2,3,4,1,2,3,4) - Be careful about this pattern i feel like a confusion playing this so i suggest like this and this I prefer what I have now.
    - 01:08:875 (1) - Delete this note about the previous suggestion
    - 01:36:625 (1,2,3,4) - If you can center those notes would be good done
    - 01:52:875 (1) - Delete this note,you know hitsound fix, my combo placement screws itself if I do so.
Taiko
  • -- Center the difficulty settings
in the words of mitten... (he doesn't mean you, he means who started the trend)
Charles445
2 diffs
map more
Topic Starter
dkun
imho the set is fine as it is. intended NH + oni to begin with
yeahyeahyeahhh

Charles445 wrote:

2 diffs
map more
Uh, 2 diffs are fine?
SuperMIC
LOLOL GTFO SUPERMIC USED BEATMAP! IT'S NOT VERY EFFECTIVE BUT IT STILL WORKS...

Download: Young and Divine - Show Me You're Alive (dkun) [Her!].osu
SuperMIC
Okie...

Stuff
osu file format v9

[General]
AudioFilename: Young and Divine -Show Me You're Alive.mp3
AudioLeadIn: 3000
PreviewTime: 650
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36650,44150,164650
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Show Me You're Alive
Artist:Young and Divine
Creator:dkun
Version:Her!
Source:
Tags:Mint_Bunny MMzz

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pcf.jpg"
//Break Periods
2,36850,43575
2,60850,63575
2,144850,147325
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
625,500,4,2,0,100,1,0
20625,-100,4,2,0,100,0,1
36625,-100,4,2,0,100,0,0
64625,-100,4,2,0,100,0,1
96625,-100,4,2,0,100,0,0
112625,-100,4,2,0,100,0,1
144625,-100,4,2,0,100,0,0
144725,-100,4,2,0,100,0,0
164625,-100,4,2,0,30,0,0

[Colours]
Combo1 : 255,128,255
Combo2 : 0,128,192
Combo3 : 255,128,64

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Topic Starter
dkun
above post is a slider/hitsound mod for a diff
Charles445

yeahyeahyeahhh wrote:

Uh, 2 diffs are fine?
Yeah, but the team's really anal about spread right now.
Topic Starter
dkun
then at least a mod with just looking over that fact would be appreciated, if anything.
SuperMIC
inb4 I call doing Insane.

inb4 denied~
Love
First actual osu! mod, awe ye:

  • Her!
  1. HP 4, AR5, and OD5?
  2. 00:32:625 (1) - clap at the end of the slider instead of the beginning
  3. 00:34:625 (3) - ^
  4. 00:36:125 (4,5) - try something like this for more flow http://puu.sh/m6tL
  5. 00:44:625 (1,2) - curve the sliders?
  6. 01:06:625 (4) - this slider could use a clean-up/redo try this? http://puu.sh/m6wp
  7. 01:20:625 (1,2) - ^ http://puu.sh/m6xA
  8. 02:21:125 (1,2) - make better flow and cause less confusion for newer players, try this and stack on top of 02:21:625 (3) - http://puu.sh/m6yh
  • Him!
  1. AR7? Flows better
  2. 00:36:625 (12,13) - instead of having an anti-jump, maybe include a jump while keeping your symmetry? or move to the center while keeping your distance snap on
  • Taiko!
  1. OD5 for an easier DT?
BanchoBot
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