my hyper was going to be an easy-ish hyper :<
Thanks for the mod + starSkyDevil wrote:
Okay your the first one to mod because i know and love this song :3 Why thank you ;3
Easy
00:37:229 No new combo needed :3 Alright.
01:21:629 ^ okies
01:42:029 I think it sounds great to put finish hitsound here :3 Hm I dont really hear the change but okay
02:21:165 Maybe break here? :3 nup
02:23:465 ^ nope
02:34:955 Finish hitsound? Hm, I thought I put that in before :O changed
The Stairway
Suggestion: Hmm, I like as diff name Ascension better :c not changing the diff name, sorry
01:28:829 >w< Unpredictable part >w< ..how?
01:40:829 WHAAAT WAY TOO HUGE SPACING O_O I KNOW ISNT IT WONDERFUL <3
01:42:029 Dear gawd. They used to be bigger, jussayin
02:09:029 Spacing too big :3 1/4 jumps. bwahaha
Anyway star because of the deathstream in Stairway :3
DoKoLP wrote:
[Normal]
- 00:15:629 (1) - Same as in easy. Make it louder. fixed.
Thanks for the mod DoKoLP and SkyDevil.SkyDevil wrote:
Normal
00:19:229 Spinner is way too short for a normal map, although it looks long at editing, it isnt because of the high BPM fixed.
01:00:145 Break :3 ok, fixed.
01:19:229 New combo maybe fixed.
01:40:829 Again short spinner fixed.
02:21:110 & 02:23:255 Same as at easy fixed.
02:31:130 Break fixed.
There's ranked maps that are like that. this is 1 of them. If you notice the hard diff has a higher star rating than Insane. also this map here. Look at the gap between easy and normal. Easy has 1.89 and normal has 4.13.Blazevoir wrote:
Isn't Another supposed to be harder than Hyper? Also, that's some gap between Easy and Normal...
I wasn't even talking about star priority. I was just saying I found it odd that Another is easier than Hyper (and Another is usually the hardest difficulty between the two in BMS).iMercurial wrote:
The star priority in diff doesn't matter...
Okay, so those two maps you mentioned have about a 2 star rating difference, but this one has a difference of about 3. Isn't that too much of a difference in skill?Byakugan249 wrote:
There's ranked maps that are like that. this is 1 of them. If you notice the hard diff has a higher star rating than Insane. also this map here. Look at the gap between easy and normal. Easy has 1.89 and normal has 4.13.
I don't see how my Another is easier than Hyper, or at least supposed to be easier.Blazevoir wrote:
I wasn't even talking about star priority. I was just saying I found it odd that Another is easier than Hyper (and Another is usually the hardest difficulty between the two in BMS).iMercurial wrote:
The star priority in diff doesn't matter...
Thanks for the mod 12BARRY21~12BARRY21 wrote:
[Normal]
- 00:04:829 - Remove finish.. it's strange :O Change to whistle is better to me oh okay, fixed~
- 00:09:629 - ^ fixed~
- 00:10:829 (1) - finish fixed~
- 00:15:629 (1) - ^ fixed~
- 00:37:229 (1,2,3) - Make it better~ I think you can make this bracket better~ made changes~
- 01:02:429 (1,2) - This two sliders shape are different... please make it same~ It looks better than now! Steps I did: Deleted (2), Selected (1), Ctrl+C, moved cursor to "01:03:029", Ctrl+V, Edit>Rotate By...>35 degrees, fix spacing, remove NC.
- 01:37:229 ~ 01:42:029 - Same as Easy Made changes~
- 02:16:229 (3) - Move to [X:384 Y:192] fixed~
The AR was placed 8 on purpose.-Chata- wrote:
[Another]
AR+1? : l
Thank you guys for modding12BARRY21 wrote:
[Another]
00:10:829 (1) - finish Done
00:15:629 (2) - ^ ^
00:22:754 (6,1,2,3,4,5) - Try this beat http://osu.ppy.sh/ss/273535 If it was like this then the pattern won't flow.
01:37:229 ~ 01:42:029 - Same as EasyIncreased to 90%
Thanks for the mod Revengexsoyah~Revengexsoyah wrote:
[Normal]
00:56:429: finish Fixed.
01:01:229: whistle no, sorry.
01:02:429: whistle ^
01:03:029: ^ Fixed.
01:04:529: ^ I think not, no change :<
01:04:679: ^ ^
01:09:329: ^ I think it goes with the music here, fixed.
01:09:479:^ no, sorry.
01:14:129: ^ ^
01:14:279: ^ ^
01:20:429: ^ ^
nice use of claps in kiai (Y) why thank you~
Mod incoming.Revengexsoyah wrote:
~Only Suggestions~
[Another]
00:43:979: whsitle ? It doesn't fit. I'd say no.
00:44:279: ^ ^
01:11:429: ^ ^
01:12:629: ^ ^
01:40:829: finish ? Finish doesn't sound right imo. It doesn't matter really.
This sound is original BMS sound so This Hitsound is covered with a song.Copter-kun wrote:
Hyper
I guess firstly, there are not many hitsounds. I suggest you add them in the first half of the song.
02:12:629 (3) - This slider is too spacious, maybe compress them like this? http://osu.ppy.sh/ss/275153
- This is great idea, but I don't want to fix it because next notes are break down.
Great map.
Thanks for modding Copter-kunCopter-kun wrote:
Normal
00:33:629 (1) - Unnecessary NC fixed~
00:42:029 (1,2,3,4,5,6) - I don't like this pattern much. It's too confusing for Normal difficulty players. made changes~
00:50:879 (3) - This slider doesn't fit. it does! delete the note and listen to the piano music. No change :<
00:53:279 (3) - ^ ^
02:08:429 (1) - Reshape it like this http://osu.ppy.sh/ss/275141 fixed~
02:09:629 (2) - ^ http://osu.ppy.sh/ss/275143 fixed~
02:18:029 (1,2,3,4) - Make it look like this http://osu.ppy.sh/ss/275144 fixed~
Fixed all.Copter-kun wrote:
Easy
00:10:829 (1) - One grid down on the 3rd slider point
00:14:429 (2) - ^
01:37:229 - more suited when the sound here was louder
:3
The Stairway
00:38:729 (1,2,3,4,5,6,7,8,9,10,11,12) - Add some whistles in this stream
This diff is too sexy to have any errors
The BG seems to be too contrast, it's rather hard to see the White approach Circle for first few play, maybe darken the BG a Leeeeeeeeeeeeeeeeeeeetle?[Easy]
Another & Hyper Diff are about the same in difficulty, and in star rating, Hyper's higher. Another is usually insane, and Hyper is usually hard. Maybe make the Hyper easier?
Some of the part is too quiet (Those 30%'s), you should increase the volume to the point where its audible enough in gameplay.
Loads of Unsymmetrical Delicious Slider. >.>[Normal]
Other than that, no problem as I can see.
01:39:479 (8) - Delete this Note, seems the beat doesn't land dominantly.[Hyper]
01:42:029 (1) - Add Finish.
02:01:229 (6) - ^
02:15:629 (1) - ^
02:16:829 (3) - ^
02:18:029 (1) - ^
02:18:629 (3) - ^
There's actually a tad way more note to be hitsounded. But they're too many to list. Could you let me edit this diff's hitsound? I can make it sound better.
No Problem as far as I can see.[Another]
00:29:429 (7-8) - Delete the whistle[The Stairway]
01:28:829 (4) - Slider's Uneven.
01:46:229 (9) - Stack this with (2)?
02:07:229 (6) - The Top's touching the Life Bar A bit, As I recall this is unrankable. And the Slider is uneven.
Move 2-6 to right One Grid.
02:25:229 (1) - Not symmetrical.
02:32:429 (1) - Why it ends 1/4 Early? And This slider could use better curve.
Did you really think I could mod this insanity!?[/quote]
Thanks for the mod Ain053!~Ain053 wrote:
[Normal]
01:39:479 (8) - Delete this Note, seems the beat doesn't land dominantly. fixed!~
01:42:029 (1) - Add Finish. fixed!~
02:01:229 (6) - ^ fixed!~
02:15:629 (1) - ^ fixed!~
02:16:829 (3) - ^ fixed!~
02:18:029 (1) - ^ fixed!~
02:18:629 (3) - ^ I think not for this one :<
There's actually a tad way more note to be hitsounded. But they're too many to list. Could you let me edit this diff's hitsound? I can make it sound better. Hmm, I don't know, but go ahead and we'll see :3
Thanks for the mod NewRulerNA~ :3NewRulerNA wrote:
hi~
[Normal]
SliderMultiplier is "0.60000000596046" fixed!~
change to 0.6.
I think that changing the speed of a slider in "Easy" and "Normal" is not good idea. I get your point, but I think it's quite readable in this case. Meh, idk.
Thanks for the mod, and sorry for being so stubborn :cthose wrote:
From .:Let those mod those maps:.
[General]
I stole your spinner-approachcircle.png for my own skin. I really like it.
lol, glad you like it ;3
[Easy]
00:45:629 (1) - HP Bar covers it Hm, only a few pixels, should be too big of a problem.
01:18:029 (5) - x:352 y:272 for better spacing Alright
01:21:629 (6) - Kickback one time less, end at 01:22:229 Okies
01:22:829 (1) - based on ^, x:232 y:48, then flip horizontal for (2), and 01:27:029 (3) - x:424 y:280 Hm, I understand where you're coming at but it looks odd to overlap the two startpoints with each other, also I've placed (3) where it is to keep symmetry with (4).
01:28:829 (2,3) - Consolidate into a single slider Made it like that to keep symmetry, I'm such a symmetry whore ;w;
Wasn't sure what to say about the other three diffs, sorry.
Good luck :3