forum

Takeharu Ishimoto,Tsuyoshi Sekito - Battle at the Big Bridge

posted
Total Posts
25
show more
Topic Starter
Louis Cyphre
go ahead
DarkDunskin
It's already been a week -.-
I finished my diff almost 5 days ago, but couldn't upload it due to much business.
Sry for the delay~

Download: Takeharu Ishimoto,Tsuyoshi Sekito - Battle at the Big Bridge -arrange- (Louis Cyphre) [Dunskin's Taiko Oni].osu


Please add "darkdunskin" to the tags, makes it easier for me to check for mods~
Thanks.

Topic Starter
Louis Cyphre
Can i use my style of taiko bg? :<
DarkDunskin
Dunno, if yours looks better go ahead~
I'd have no problems with it I believe.
Zorlok_
[Normal]
00:27:178 (1) - Мне кажется он не очень ровной дугой сделан D;
01:01:807 (1,3) - Может все-таки в центр поместишь?
Начало слайдера 01:07:978 (3) - подровнять по одной линии с начал слайдера 01:06:607 (1) - [nazi]
01:27:521 (3,4,7) - Я не увидит петтерна(или как его) в общем, может расположишь как-нибудь в вертикаль или диагональ?
01:35:236 (1) - Состакую с 01:33:693 (4) -

[Hard]
00:06:778 (1) - Свисток в конце спинера убери или поставь там же в Insane
01:47:750 (4) - Шифт зажми, и подровняй.

[Dunskin's Taiko Oni]
Good :3

[Insane]
00:46:550 (2,1) - Состакуешь может? А то не очень красиво смотрится.
01:32:150 (2,3) - Может спрятать их под концы слайдоров 01:31:293 (1,2) - соответственно?

Да, я зануда, который смотрит практически только на геометрию D: Ну просто, я не сомневаюсь, что у тебя будут другие ошибки, типа комбо или спейсинга.
DarkDunskin
You should probably add "darkdunskin" to the Tags finally while you revived this~
Topic Starter
Louis Cyphre
Not should, i must ;P
TMAstraf
Easy:
00:58:378 Maybe The Circle should be at 00:58:036

Normal:
00:09:350 Maybe Put the position of the Circle exactly on the following Slider =)
00:11:407 ^
00:13:978 ^
00:22:036 The Distance could be bigger (look at distance snaping)
00:29:407 Look at the First One (this means all Circles with same position)
00:37:121 ^
00:58:378 The Same at Easy
01:50:493 Maybe Circle should be at 01:50:150 =)

Insane:
00:57:693 Maybe make the Distance bigger to circles its a little bit confused...

That's All! =)

BTW YEAH!! More FF in osu! =DD
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation

[Dunskin's Taiko Oni]
MOD information
[*]00:12:093 (21) - delete ?
[*]00:12:607 - is this not ?

[*]00:32:321 ~ 00:33:521
How about

[*]01:27:778 , 01:30:521 , 01:32:921
Properbly delete them
dont have a lot of things to say here ~

good luck :)
ump45fma
ff *________*
Persona_
Thnx for the beatmap
Persona_
Although, when I download it I just get a empty file, only a map. No difficulticies or songs. When I click the download it opens up osu! but just the first song in the alphabet of my list..
Maybe a mediafire mirror works, is there one for this unranked map?
ELWEA
same here
Persona_
I'd really like to play this map. Can someone please take a look at it, or just host the files somewhere?
Topic Starter
Louis Cyphre
/deadlylate

Fixed.
Haganenno
[General]
Feels like the offset is wrong for some places. For example, this slider on Easy 00:29:558 (2) - definitely feels placed a few miliseconds too early. 02:11:044 (1) - same here.

[Easy]
00:35:044 - shorten the slider and place a hitcircle here - explanation: trumpet plays a different note here. It's pleasing.
00:40:530 - same
00:50:644 - different note once again - place a hitcircle
01:01:101 - place a hitcircle
01:06:930 (1) - the correct rhythm for this combo is this http://puu.sh/rnAVg/1691e51acc.png
01:12:073 - push the spinner back and place a hitcircle
01:17:558 - make the slider shorter till 01:17:215 - and place a hitcircle there 01:17:558 -
01:27:158 - pretty much the same as last time, won't mention this anymore
01:42:244 - place a 3-tick repeat slider just like all the others in this section
01:53:215 - 2-tick slider here?
02:04:187 - the correct rhythm from this point is http://puu.sh/rnBxT/80777d5b07.png
02:06:930 (1) - Cut this slider in half, but make a reverse arrow with a clap.

[Normal]
00:11:044 - cut the slider by half and place a hitcircle here
00:15:158 (1) - the correct rhyhm for this combo is this http://puu.sh/rnBN1/0e8e9b6120.png
00:28:701 (3) - make this slider the same lenght, but cut in half and make a reverse arrow
00:50:130 - make the same 6-tick-reverse-arrow slider on here too
00:54:244 (4) - no reason for the slider to become shorter
01:01:101 - slider here
01:16:530 (2,3) - not a perfect blanket
01:55:958 (1) - the correct rhythm for this is combo is http://puu.sh/rnCh3/9e8335e670.png
02:05:387 (2) - no whistle needed on the sliderend

[Hard]
00:30:416 (3) - I'd place a triple here
00:36:073 (1) - this slider should be here and extended to be 4-tick. The way it is placed now makes little sense.
00:41:558 (2) - same
01:05:387 (1,2,3) - based on music theory, new players might confuse this spacing with a triple, considering there is a percussion triple on 01:04:701 -
01:06:587 - I suggest you map this according to the guitar http://puu.sh/rnCGW/04341c32b2.png
01:12:073 - the correct rhythm for this part is this http://puu.sh/rnCPc/99b4156a64.png - yes, there should be a slider on 01:12:073 - and 01:14:301 (7) - should be a reverse triple.
01:26:816 (4) - this slider has a different angle than the other three
01:57:501 (1,2,3) - the same as 01:05:387 (1,2,3) - spacing might be confusing
01:58:701 (1,2,3,4) - http://puu.sh/rnCGW/04341c32b2.png pretty much what I recommended above
02:04:187 - there should be a slider until 02:04:358 -
02:17:387 (3) - I would make this a triple for difficulty at the end

[Insane]
00:08:301 - I think you should place a hitcircle there so this would define the rhythm. Imagine the conductor of an orchestra doing a few gestures before the play actually begins. This hitcircle would let the player hit the triple afterwards easier pretty much.
00:26:816 - don't place a gimmicky four-burst here, as the beat you're mapping it to is barely audible. If you want to actually express the very silent beat, move the 4th to 00:26:987 - but don't keep it as a 4-note burst
00:36:930 (2,3) - ctrl+g rhythm wise, this passive slider isn't doing much good, as the trumpet-sliding sound is on 00:37:101 -
00:42:416 (2,3) - same ^
Overall, I'd like more streams on Insane instead of reverse slider spams and bursts, as the map feels a bit dull right now.

:D good luck, the mapset looks promising
ksg
m4m~
Easy

00:21:344 (3) - Blanket :F
Actually just check your blankets in general, I don't want to just list them here and waste space

00:43:629 (2) - Make this the same direction as 00:43:115 (1) - for better visuals

00:47:401 (1) - This could end at 00:49:801 and you could have another repeat slider like 00:51:515 (2) - starting at 00:50:144 () for consistency

01:06:944 (1,2) - Missing note between these, feels off and it's inconsistent with the following repeat slider


01:39:515 (1,1) - Same as the previous similar part, consistency could be better, I like the symmetrical pattern though

01:53:915 (1,2,3) - What rhythm do these emphasize? All the hits are at minor beats, feels off.

Normal

The slidertick hitsounds can be distracting for new player, especially in places like this 00:21:344 (5,6) - etc short sliders although they do sound good :S

00:47:572 (1,1) - Same thing as in [Easy], somewhat inconsistent with following rhythms because the major beats aren't on sliderstart/end

01:01:801 (1,2,3) - Again similar case

01:46:201 () Timingpoints wut

01:53:572 (1) - Again, no note on major beat

01:57:001 (2,3) - I suggest you change this so that 01:57:001 (2) - is just a circle and the next slider starts where 01:57:001 (2) - ends now, for better emphasis on the major beats.

02:17:572 (2) - Maybe change this to two circles for better emphasis on the final hit

Hard

00:11:915 (1,2,3) - Sliderends are on major hits, would emphasize better if they started on 1/1s or 1/2s (white lines)

00:14:144 (3) - Easier to blanket if you just have 1 white point in the slider, like this https://my.mixtape.moe/fsgzwm.png

00:16:715 (6) - Again, emphasizing with sliderends doesn't work well

00:24:430 (1) - And again, if you're just making 1 curve, use only 1 white point, makes it way prettier. I'll stop saying this now, but go through all your diffs and fix please.

00:41:401 () Add a circle here?

01:09:344 (1,1) - Inconsistent again, would be better if there was two repeat sliders

01:26:829 (4) - A circle at the 1/1 tick would emphasize better than repeat slider, make it similar to 01:32:315 (4,1) -

02:08:658 (1) - Not sure about emphasizing big hit with a repeat is good, once again :F

Insane

00:09:858 (7,1,2) - Same thing with emphasis on sliderends

00:34:372 (1,2,3,4) - This would flow better if you started the square rotation at 00:34:887 (4) -

00:36:944 (2,3,4) - 00:36:944 (2,3,4) - Again, emphasis, sliderend, and so on

01:01:458 (1,2,3,4,5) - This looks pretty wonky, remake it with ctrl+shift+R and 72 degree angles

01:04:715 (1) - This feels somewhat awkward to play, make the repeat slider start at a white tick please :F

01:05:058 (2,3,1,2,3) - Poor flow from low angles to anti-jumps

01:07:972 (1,2) - Make these the same direction (copypaste and ctrl+G) and align 01:08:658 (3) - in that direction too for better visuals

01:26:487 (1,2,3,4) - I think this would also flow better if it started from 01:26:829 (3) - or 01:27:001 (4) -

01:31:972 (1,2,3,4,1) - Make this neater with slider-to-stream tool (ctrl+shift+F) and remember to also use it to align 01:32:658 (1) - more neatly with the rest

01:53:915 (3,4) - Try ctrl+G on these?

01:56:829 (1,2) - Again, kick sliders on white ticks for less awkwardness pls

02:09:687 (1,1,1,1) - Align using copypaste and ctrl+g

I think that's about it. Good luck!
Mir
M4M from #modreqs

No color means just pointing something out or a light suggestion, blue is a normal suggestion, orange is strong suggestion, red is please fix.

Easy
00:11:058 (1,2) – Really nitpicky but you could align these slider ends.

00:22:372 (4,5) – Imperfect blanket.

00:22:372 (4,5) – Align these, maybe?

00:27:172 (4) – Breaks flow a little much, I would remove this slider and just continue with another slider like 00:26:487 (3). Also, it ends on a downbeat, which isn’t too good in my opinion.

01:07:287 – Could add a note here.

01:14:829 (3) – NC?

01:42:772 – Could add a note here.

Normal
00:08:658 – Downbeat but no note. Would suggest putting something there.

00:13:115 (1) - Remove NC, add it here 00:12:772 (4).

00:15:172 (1) – Remove NC, add it here 00:15:515 (2).

00:19:972 (4) – NC?

00:22:715 (1,2) – Maybe switch these two around so the player has to move in a circular motion?

00:28:372 (1) – NC?

00:30:944 (7) – NC?

00:38:144 (5,6) – Imperfect blanket. Move 00:38:144 (5) down a bit?

00:47:572 (1) – Wouldn’t end this on a downbeat.

00:58:544 (1) - ^

01:06:601 (1,2) – Imperfect blanket. Move 01:07:287 (2) to the right a bit.

01:07:972 (3,4) - ^ Move 01:09:001 (4) to the right a bit.

01:09:344 (1) – I’d end this one white tick earlier. Then have another slider from the downbeat to the next red tick.

01:13:801 (3) – Maybe a slider here for better flow?

01:14:144 (4) – I’d keep the reverse sliders like 01:13:287 (2) just to keep this section consistent.

01:53:229 – Could probably add a note here since it’s a downbeat.

01:57:001 (2,3) – Maybe move 01:57:001 (2)’s slider end to the middle of 01:57:515 (3)? If you do that, do it for these two as well 01:58:715 (1,3).

02:01:629 (1) – Ends on a downbeat.

Mostly aesthetic things to be honest.

Hard
00:09:858 (1,2) – Could blanket these so that 00:09:858 (1) also kinda blankets 00:09:001 (2).

01:08:658 (2) – Why not curve this so that it kinda mirrors 01:07:972 (1)?

01:09:344 (1) – Ends on a downbeat, could shorten the spinner by one white tick and add a note on the downbeat instead.

01:29:229 (3,4) – Imperfect blanket.

Honestly, this difficulty is pretty damn good, so I have very little to say here.

Insane
00:19:287 (1,2) – Personally I feel this jump is too big.

00:33:258 (5) – There is no sound here. You could space 00:33:344 (6) out and leave 00:33:001 (2,3,4) as a triplet.

00:34:029 (2,2) – Stack is slightly off.

00:57:687 (1,2,3) – These feel anticlimactic to me, I would space 00:57:687 (1,2) out a little bit more.

01:00:944 – Could add a note here.

01:00:429 (5,3) – Stack is off, but I think I understand why. You can ignore this if it was intentional.

01:04:715 (1,2,3) – There are still notes here you can continue mapping 1/4. It feels weird not having 1/4 notes in a 1/4 section.

Not much to say here either. A lack of 2012 mapping experience. ._.

Overall, it feels a little bit weird in places, but I’m going to take that as the style of mapping being used here. It’s 2016 now and I haven’t played many 2012 maps so I’m not going to say that my mod is good. In fact, most of what I said is probably bs. All I ask is you just take what I said with a grain of salt. :3
Topic Starter
Louis Cyphre
01:04:715 (1,2,3) – There are still notes here you can continue mapping 1/4. It feels weird not having 1/4 notes in a 1/4 section.
The biggest problem of new mappers (not going to mention) that they use every beat in the music. However it's free to do variations avoiding constant 1/4. That's why there are some missed notes.

Thanks for modding a lot ~ Especially to ksg who showed me timing errors.
-NeBu-
Hey, so I'm here from M4M:

Easy:

Couldn't find anything, simple diff, maybe this:

00:28:885 (1) - I would somehow blanket it to 00:27:172 (4) -
00:29:571 (2) - Isn't this too far away on mapping area? (not sure of this, don't know how it work now).

Normal:

00:30:942 (4) - Would NC, there's change in music.
01:03:857 (1) - Ctrl+h, move it back and make a small re-work on the slider to deny overlap, for me it kinda have bad look going into 01:04:885 (2,3) -
You can actually leave it how it is and move 01:05:228 (3) - down with DS, 01:05:571 (4) - make it curved up to the top-right corner and same DS (https://osu.ppy.sh/ss/6211027 - some kind of this, gives better flow in my opinion + 01:06:600 (1) - here's new other sound on music)
01:57:000 (2,3) - I think it's of the way it is now - make 01:57:000 (2) - to the red tick, move back 01:57:514 (3) - to the white tick and make it little bit longer to the point it is now before moving.

Overall looks fine for me, the song rhythm is kinda weird for me. :P

Hard:

00:12:601 (3) - I would add circle here and move the slider on the white tick (but not sure of this, there's few moments like that you ignore the rhythm between some part like this)
00:23:400 (5) - This one looks bad, make it at least symmetrial :c
00:41:400 (2) - Would add a circle here - the rhythm got kinda faster here in my opinion so it would fit.
01:06:600 (1,2) - Make them same look
01:07:971 (1,2) - ^
01:16:542 (4) - Would NC after this small break between those notes and remove NC 01:16:542 (4) - here.
01:23:742 (4) - Shouldn't this be only to red tick?
02:00:771 (2) - Ctrl+> then ctrl+g and readjust placement on the top-right corner

Couldn't find anything more, but cool diff after all.

Insane:

00:52:542 (5) - Maybe make it to the right tick and add two circles 00:52:885 (6,7) - rhythm give you this possibility.
00:55:285 (2) - Same here, especially you going into two sliders after them.
01:02:142 (6,1) - Ctrl+g the rhythm, it fits much better.
01:51:857 (1,2,3) - I would make it other way, the music is way to high to fit those two long sliders. (Maybe something like this if you want to at least keep 01:52:542 (4) - ?)


I couldn't find anything more, the song doesn't fit my mapping style so not sure of some things. I hope at least it can help you in anyway - good luck in ranking it! <3

waiting for yours now c:
DarkDunskin
Hi LC!
Glad to see you revived this~
If I'd map a Muzukashii and add a new BG are we back in this business together?

EDIT:

Here are my Taiko diffs.

Since I noticed my former Oni seemed a bit too hard with 450 Beats per minute I decided to rename it to Inner Oni.
For that reason I also had to map a new Oni together with another Muzukashii which makes 3 difficultys in total.
I had to do this otherwise the Diffspread would have become really messy.
Topic Starter
Louis Cyphre

DarkDunskin wrote:

Hi LC!
Glad to see you revived this~
If I'd map a Muzukashii and add a new BG are we back in this business together?

EDIT:

Here are my Taiko diffs.

Since I noticed my former Oni seemed a bit too hard with 450 Beats per minute I decided to rename it to Inner Oni.
For that reason I also had to map a new Oni together with another Muzukashii which makes 3 difficultys in total.
I had to do this otherwise the Diffspread would have become really messy.
holy shit :0
Pereira006
Ho woow is Louis Cyphre !!
You got my support star
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply