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JesusP - Remote Control [Taiko|Osu]

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Blaziken
Bro... Control +1 AR? (Plays better imo... IMO!)
Topic Starter
SkyDevil

Blaziken wrote:

Bro... Control +1 AR? (Plays better imo... IMO!)
AR 8 plays better ./stare
-Napoleon-
Las mad pictures are here! :)


*click* *click* Link Ƹ̵̡Ӝ̵̨̄Ʒ <('o'<)

Muahahahahahahaha surprise to leona :3
Blaziken

Xavier18488 wrote:

Las mad pictures are here! :)


*click* *click* Link Ƹ̵̡Ӝ̵̨̄Ʒ <('o'<)

Muahahahahahahaha surprise to leona :3
I thought the size limit was 24MB ;_; It is for me at least.
Topic Starter
SkyDevil

Blaziken wrote:

Xavier18488 wrote:

Las mad pictures are here! :)


*click* *click* Link Ƹ̵̡Ӝ̵̨̄Ʒ <('o'<)

Muahahahahahahaha surprise to leona :3
I thought the size limit was 24MB ;_; It is for me at least.
im going to need someone that is able to remove the sound of the video ><

EDIT: LOOL AT THE EXTRA PART XDD
cirno-_old
Easy+Normal seem good to me

Hard
01:25:309 (2) - Finish slider head PLEASE it's killing me
01:42:764 (2) - ^ OR you could do that pattern you had before here 01:47:127 (6,7,8) - (6,7) slider heads. Maybe not (8) tho
02:32:945 (2,3) - I don't think these play very well. Maybe it's because (3) is on a blue line so it feels awkward
04:29:127 (3,4) - ^
04:30:582 (3,4) - ^
03:50:764 (6) - Hard to read. Make it just one reverse and add circle after?



Control
I like this a lot. the large circle size plays real well on it and your work on the SV and hitsounds is great
01:28:400 (1,2) - For some reason I think this is better http://i.imgur.com/kkIWx.png (just ctrl g em separately)



Collab
01:01:673 (3) - delete the middle slider point. It doesn't make a difference to the slider. At first I thought it was an unrankable slider when I checked it out. http://i.imgur.com/0EACd.png
01:07:218 - I like what was done to the hitsounds here!
01:42:764 (1) - whistle slider head
01:43:309 (3) - whistle slider end
03:15:855 - I don't like all these claps
04:13:764 (4,5) - I think DS 1.0x for these is better

Take a star <3 My sister will love this.
SuperMoutarde
You should be careful when to use the black color because your skin has no border for circles so black circles appearing on black background are hard to see.

[Hard]
01:26:582 (5) - circle is hard to see because of the skin+background
01:27:855 (7) - idem
01:47:855 (8) - idem
02:00:218 (1) - idem
02:59:127 (5) - idem

... etc. There are some others but with less completely dark background, I wrote only the "worse" ones. Maybe it's just me, though, but I feel like you should either go for another combo colour, or try to use the black color only when there won't be black background behind the circle.

Hope it will help, plz also my mod my map :)
Topic Starter
SkyDevil

cirno- wrote:

Easy+Normal seem good to me

Hard
01:25:309 (2) - Finish slider head PLEASE it's killing me ~kaay OAO;;
01:42:764 (2) - ^ OR you could do that pattern you had before here 01:47:127 (6,7,8) - (6,7) slider heads. Maybe not (8) tho ~finish might be better xD
02:32:945 (2,3) - I don't think these play very well. Maybe it's because (3) is on a blue line so it feels awkward ~bb--b-b-b-uttt it sounds great ;A; ./keeps it for now
04:29:127 (3,4) - ^
04:30:582 (3,4) - ^ ~same to these two ;A;
03:50:764 (6) - Hard to read. Make it just one reverse and add circle after? ~I think a hard player can read this :3



Control
I like this a lot. the large circle size plays real well on it and your work on the SV and hitsounds is great ~yaay
01:28:400 (1,2) - For some reason I think this is better http://i.imgur.com/kkIWx.png (just ctrl g em separately) ~kaay, because it reads probably better OAO;;



Collab
01:01:673 (3) - delete the middle slider point. It doesn't make a difference to the slider. At first I thought it was an unrankable slider when I checked it out. http://i.imgur.com/0EACd.png ~Ill fix this one a little bit~
01:07:218 - I like what was done to the hitsounds here! ~me too xDD
01:42:764 (1) - whistle slider head
01:43:309 (3) - whistle slider end ~okay to both OAO;;
03:15:855 - I don't like all these claps ~its following the music in the background quite well >3<
04:13:764 (4,5) - I think DS 1.0x for these is better ~hmm,,, Ill make something else out of it :3

Take a star <3 My sister will love this. ~thaankss :3
Thaankss for moddddd desuuu

SuperMoutarde wrote:

You should be careful when to use the black color because your skin has no border for circles so black circles appearing on black background are hard to see.

[Hard]
01:26:582 (5) - circle is hard to see because of the skin+background
01:27:855 (7) - idem
01:47:855 (8) - idem
02:00:218 (1) - idem
02:59:127 (5) - idem

... etc. There are some others but with less completely dark background, I wrote only the "worse" ones. Maybe it's just me, though, but I feel like you should either go for another combo colour, or try to use the black color only when there won't be black background behind the circle.

Hope it will help, plz also my mod my map :)
I dont think ill do anything with this mod >3< I dont think telling people to use different colors is a normal mod >_<
Cancel
hi. o/ from modding queue.

General

Those hitcircles. They're not that good :/

Easy

00:31:491 (2,3,4) - Looks oldskool. Do it like this maybe? > http://puu.sh/1QDSh
01:20:945 (2,3,4) - http://puu.sh/1QDV0
01:32:582 (2,3,4) - http://puu.sh/1QDVX
01:38:400 (2,3,4) - http://puu.sh/1QDWO
01:48:582 - http://puu.sh/1QDXy > Snap to timing. Do that for the others too.

Normal seems fine.

Can't mod hard/insanes.

Good luck!
UnitedWeSin
Hello SkyDevil~
Modding from my queue.
Sorry for huge delay. -.-

I find this song pretty obnoxious, so I'm sorry if this doesn't help much.

[General]

  1. Maybe make it so that the only diff that uses the storyboard is the collab, because having the mapper's names appear and change in all the difficulties is a bit strange considering they aren't the one mapping unless the player is playing the collab.
[Easy]

  1. Maybe change the name to Betsuto's Easy to avoid confusion.
Map Design/Rhythm

  1. 01:45:673 (3,4) - A bit strange to just have the same slider at the same orientation again. How about flipping the 4 a bit to make it interesting?
  2. 01:48:610 - Unsnapped green line here.

  3. 01:52:945 (3,4) - It's pretty confusing to introduce a 1/2 rhythm here when all the other rhythms have been 1/1. Maybe try a different rhythm here,

  4. 03:39:218 (1,1) - Having two spinners back to back would be too confusing for a beginner imo because when they think they're done spinning, another spinner starts right away. These should just be one long spinner.
Hitsounds

  1. In my opinion, the on-beat clapping that you used sounds very bad. It would have been much better to have off-beat clapping just like other diffs through use of a slidertick clap. You'll notice that the clapping happens in the music on the offbeats, so it makes your on-beat claps pretty noisy.

  2. 01:22:400 (1,2) - If you're going to have this rhythm here, then I suggest making the slider end of 1 a quiet soft hit because right now it hits after the vocals and sounds very strange. The vocals actually hit at 01:23:673. If you want to stick with this all white tick rhythm here, it would be better to make the hit at 01:23:855 a soft hit. Same at 02:38:036 (2,3).
[Winber1's Normal]

Map Design/Rhythm

  1. 01:45:855 (3) - Maybe have a NC here to be conistent with 01:35:491 (1).

  2. 03:01:491 (3) - Same, maybe NC because it's a new sentence in the vocals.

  3. 04:31:673 (3) - Same -.-
Not much to say here, it's probably fine as it is.

[Hard]

Map Design/Rhythm

  1. 00:52:764 (1) - It's pretty confusing to have this combo color be the same as the previous combo. Can you just make it the next color in the cycle? The black.

  2. 00:55:673 (10,11) - The anti jump is a bit strange. It's making spacing feel very closed, can you make it 1.0 spacing between the 10 and the 11. Just move the 11 up a bit.

  3. 01:07:855 (6) - To me, it's pretty strange not having a NC here because it's a new verse, just like at 01:02:036 (1). I'm not sure what you're following with the combos here.

  4. 01:13:673 (4) - Again it's strange to me that we wouldn't have a NC here with the finish as the verse changes just like we have at 01:19:855 (1).
Hitsounds

  1. 00:37:309 (1) - Maybe add a finish to the end of this spinner to kick off the verse a bit better. It's a bit flat without it.

  2. 01:02:036 (1) - Hmm, maybe add a finish to the head just like you have in the other diffs. Also maybe add a clap to the tail to follow your pattern of claps in this section.

  3. 01:31:127 (2) - Maybe add a finish to the head here like you have in the insane diff.

  4. 02:17:673 (1) - Maybe add a finish to the head with the whistle just like you have at 02:23:491 (1).

  5. 02:40:946 (2) - Missing finish on the head.

  6. 03:46:400 (3) - A finish on the head here would sound very nice imo.

  7. 04:11:127 (2) - Why wouldn't you start this kiai time with a finish just like you did with the first kiai time? 0.0

  8. 04:22:764 (1) - To me, it's strange to not have a finish on this downbeat that resets the kiai after we had all the finishes before it. This would be the most important finish. Maybe add one the head here.

  9. 04:28:582 (1) - Hm, maybe add a finish to the head here just like you did at 04:16:945 (2). That's the same bit of music.

  10. 04:34:218 (10) - The finish here is really noisy to me because the music cuts out and all we hear is this finish. It would better to remove it and have the finish just at the end of the spinner there as you do.
[Control]

Map Design/Rhythm

  1. 00:15:491 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,1,1,2,3,4,1,2,1,2,1,2,3,4,5,1,2,1,2,3) - Honestly, I don't like this section, I think it's very awkward to play. I think the way that you mapped it in the collab is much nicer, you should consider something similar here.

  2. 00:44:582 (8) - Eh, maybe NC here just like you do in the hard diff.

  3. 01:13:673 (5) - Again so strange that we don't NC here. -.- Maybe NC here, NC at 01:10:764 (7) and remove the one at 01:12:218 (1). That just makes more sense musically.

  4. 02:00:218 (13) - Maybe you forgot to NC here like you did in the hard diff.

  5. 03:27:491 - How about adding a circle here stacked on the 03:27:673 (1) so that we could have the NC on this downbeat and continue the flow of the rhythm by having a hit on the downbeat just as you've done throughout the whole section so far. The gap here that you have currently is breaking flow imo.

  6. 03:30:400 - Same, maybe add a circle.

  7. 03:36:218 - And again, maybe add a circle with a finish, just like 03:33:309 (1).

  8. 04:34:309 - Maybe start the spinner here instead like in the collab. I'm not sure if the pause before the spinner fits very well.
Hitsounds

  1. 00:37:309 (1) - Maybe add a finish to the end of the spinner to start the verse strong just like in hard.

  2. 01:25:309 (2) - Missing finish on the head here to start the kiai like you've done in the hard diff.

  3. 01:42:764 (1) - Finish here to keep consistent with pattern.

  4. 02:40:946 (2) - Finish on head to start the kiai.

  5. 02:52:582 (2) - Missing finish on the head.

  6. 02:58:401 (1) - Finish just like in the previous kiai time.

  7. 04:11:127 (2) - Finish on the head to start the kiai.

  8. 04:16:945 (2) - Finish missing imo.

  9. 04:22:764 (2) - Finish

  10. 04:28:582 (2) - Finish
[Collab]

Map Design/Rhythm

  1. 01:06:764 (2,3,4,5,6,7,8,9) - I really don't like this stream. I think it's really overmapped and the volume decrease is just trying to hide that fact, even though it makes it even more awkward. I really suggest not doing this stream and just having nice moving sliders like you've been doing.

  2. 02:13:855 (7) - Having so many repeats here is really breaking flow for me because nothing in the music is calling for such a slider. It would be so much better as two 1/2 sliders and a single circle imo.
Hitsounds

  1. 00:37:309 (1) - A finish on the end of the spinner would fit nicely to start the verse off imo.

  2. 01:14:036 to 01:25:309 - This section doesn't have any offbeat clapping, which is strange because there is offbeat clapping at the similar section 02:29:309. Consider adding some here for consistency.

  3. 01:22:400 (1,2) - The finishes on the ends here are are far too noisy imo because the music cuts out and we hear them. Use less finishes here. And maybe add a finish on the head of the 01:24:218 (5) because that is the strongest part of this section yet it doesn't have a finish currently. Use the same hitsound pattern here that is used at 02:38:036 (1,2,1,2,1,2,3). It's much better.

  4. 02:00:218 (1) - Consider a finish here. Sounds nice to me.

  5. 02:40:945 (3) - Maybe add a finish to start the kiai a bit stronger.

  6. 02:46:764 (1) - Erm, maybe add a finish just like was done in the first kiai.

  7. 02:52:582 (1) - Finish on head

  8. 02:58:400 (1) - Finish would be nice.

  9. 04:07:491 (1) - Maybe a finish to be consistent with earlier sections.

  10. 04:08:036 (1,3) - Same, finish on the head of the 1 and on the 3.

  11. 04:11:127 (1) - Finish on the head to start the kiai would be really nice.

  12. 04:16:945 (1) - Finish

  13. 04:28:582 (1) - Finish

Ok. Sorry it's mostly a hitsound mod, I can't get into these maps much. In my honest opinion, the collab is a bit of mess. There are just so many different styles trying different things, and a lot of the placements are pretty sloppy. I can't enjoy the map, but it's just my opinion.

I hope it helps.
Topic Starter
SkyDevil

UnitedWeSin wrote:

I find this song pretty obnoxious, so I'm sorry if this doesn't help much. ~everyone has their own tastes OAO;;

[General]

  1. Maybe make it so that the only diff that uses the storyboard is the collab, because having the mapper's names appear and change in all the difficulties is a bit strange considering they aren't the one mapping unless the player is playing the collab. ~b-b-b-uttt the .osb is already removed since last week...
[Hard]

Map Design/Rhythm

  1. 00:52:764 (1) - It's pretty confusing to have this combo color be the same as the previous combo. Can you just make it the next color in the cycle? The black. ~kaay OAO;;

  2. 00:55:673 (10,11) - The anti jump is a bit strange. It's making spacing feel very closed, can you make it 1.0 spacing between the 10 and the 11. Just move the 11 up a bit. ~uhmmm okay i guess? ./moves up

  3. 01:07:855 (6) - To me, it's pretty strange not having a NC here because it's a new verse, just like at 01:02:036 (1). I'm not sure what you're following with the combos here. ~yeaahh im not that good with NC'ing D:

  4. 01:13:673 (4) - Again it's strange to me that we wouldn't have a NC here with the finish as the verse changes just like we have at 01:19:855 (1). ~okai OAO;;
Hitsounds

  1. 00:37:309 (1) - Maybe add a finish to the end of this spinner to kick off the verse a bit better. It's a bit flat without it. ~kay

  2. 01:02:036 (1) - Hmm, maybe add a finish to the head just like you have in the other diffs. Also maybe add a clap to the tail to follow your pattern of claps in this section. ~Finish added, and the clap is already there btw..

  3. 01:31:127 (2) - Maybe add a finish to the head here like you have in the insane diff. ~uhuu

  4. 02:17:673 (1) - Maybe add a finish to the head with the whistle just like you have at 02:23:491 (1). ~yes

  5. 02:40:946 (2) - Missing finish on the head. ~uuhuuu

  6. 03:46:400 (3) - A finish on the head here would sound very nice imo. ~yess

  7. 04:11:127 (2) - Why wouldn't you start this kiai time with a finish just like you did with the first kiai time? 0.0 ~sorru ;A;

  8. 04:22:764 (1) - To me, it's strange to not have a finish on this downbeat that resets the kiai after we had all the finishes before it. This would be the most important finish. Maybe add one the head here. ~yesss it sounds better this wayy

  9. 04:28:582 (1) - Hm, maybe add a finish to the head here just like you did at 04:16:945 (2). That's the same bit of music. ~yess

  10. 04:34:218 (10) - The finish here is really noisy to me because the music cuts out and all we hear is this finish. It would better to remove it and have the finish just at the end of the spinner there as you do. ~Ill keep it because I kinda did that on purpose because it gives some sort of effect OAO;;
[Control]

Map Design/Rhythm

  1. 00:15:491 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,1,1,2,3,4,1,2,1,2,1,2,3,4,5,1,2,1,2,3) - Honestly, I don't like this section, I think it's very awkward to play. I think the way that you mapped it in the collab is much nicer, you should consider something similar here. ~hmm,,, Ill keep it for now...

  2. 00:44:582 (8) - Eh, maybe NC here just like you do in the hard diff. ~kaay

  3. 01:13:673 (5) - Again so strange that we don't NC here. -.- Maybe NC here, NC at 01:10:764 (7) and remove the one at 01:12:218 (1). That just makes more sense musically. ~hmm... ./at least it looks better

  4. 02:00:218 (13) - Maybe you forgot to NC here like you did in the hard diff. ~Yeah DX

  5. 03:27:491 - How about adding a circle here stacked on the 03:27:673 (1) so that we could have the NC on this downbeat and continue the flow of the rhythm by having a hit on the downbeat just as you've done throughout the whole section so far. The gap here that you have currently is breaking flow imo. ~sounds better indeed OwO;;

  6. 03:30:400 - Same, maybe add a circle. ~kaay

  7. 03:36:218 - And again, maybe add a circle with a finish, just like 03:33:309 (1). ~yesuu

  8. 04:34:309 - Maybe start the spinner here instead like in the collab. I'm not sure if the pause before the spinner fits very well. ~well.. I was following that weird sound at the end, and the last collab part wasnt made by me :o
Hitsounds

  1. 00:37:309 (1) - Maybe add a finish to the end of the spinner to start the verse strong just like in hard.

  2. 01:25:309 (2) - Missing finish on the head here to start the kiai like you've done in the hard diff.

  3. 01:42:764 (1) - Finish here to keep consistent with pattern.

  4. 02:40:946 (2) - Finish on head to start the kiai.

  5. 02:52:582 (2) - Missing finish on the head.

  6. 02:58:401 (1) - Finish just like in the previous kiai time.

  7. 04:11:127 (2) - Finish on the head to start the kiai.

  8. 04:16:945 (2) - Finish missing imo.

  9. 04:22:764 (2) - Finish

  10. 04:28:582 (2) - Finish
~All hitsounding accepted lol

[Collab]

Map Design/Rhythm

  1. 01:06:764 (2,3,4,5,6,7,8,9) - I really don't like this stream. I think it's really overmapped and the volume decrease is just trying to hide that fact, even though it makes it even more awkward. I really suggest not doing this stream and just having nice moving sliders like you've been doing. ~well,,, I kinda like it DX If too many modders complain, I'll change it OAO;;

  2. 02:13:855 (7) - Having so many repeats here is really breaking flow for me because nothing in the music is calling for such a slider. It would be so much better as two 1/2 sliders and a single circle imo. ~Bleh, I prefer it honestly more like it is currently now :c
Hitsounds

  1. 00:37:309 (1) - A finish on the end of the spinner would fit nicely to start the verse off imo. ~yesu

  2. 01:14:036 to 01:25:309 - This section doesn't have any offbeat clapping, which is strange because there is offbeat clapping at the similar section 02:29:309. Consider adding some here for consistency. ~okai OAO;;

  3. 01:22:400 (1,2) - The finishes on the ends here are are far too noisy imo because the music cuts out and we hear them. Use less finishes here. And maybe add a finish on the head of the 01:24:218 (5) because that is the strongest part of this section yet it doesn't have a finish currently. Use the same hitsound pattern here that is used at 02:38:036 (1,2,1,2,1,2,3). It's much better. ~Hmm,,, change it I believe

  4. 02:00:218 (1) - Consider a finish here. Sounds nice to me. ~okaayy

  5. 02:40:945 (3) - Maybe add a finish to start the kiai a bit stronger. ~uhu

  6. 02:46:764 (1) - Erm, maybe add a finish just like was done in the first kiai. ~yess

  7. 02:52:582 (1) - Finish on head ~wwww

  8. 02:58:400 (1) - Finish would be nice. ~cat

  9. 04:07:491 (1) - Maybe a finish to be consistent with earlier sections. ~meow

  10. 04:08:036 (1,3) - Same, finish on the head of the 1 and on the 3. ~OAO;;

  11. 04:11:127 (1) - Finish on the head to start the kiai would be really nice.

  12. 04:16:945 (1) - Finish

  13. 04:28:582 (1) - Finish

    all hitsounding accepted xD

Ok. Sorry it's mostly a hitsound mod, I can't get into these maps much. In my honest opinion, the collab is a bit of mess. There are just so many different styles trying different things, and a lot of the placements are pretty sloppy. I can't enjoy the map, but it's just my opinion.

I hope it helps.
About the collab,, I received alot of messages of people saying that the collab was very fun to play, because of the different mapping styles...
Teru21
NOOOOOO DONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN'T remove the collab o3o its okay.. everyone should just re-make some of ugly sliders and adjust the spacing together... the map will looks good surely ;A;
eh? have you update or i'm the one who are not updating? ; A;)a
also, I like last time 's SB, it fits more, and some of the SB are missing, you rename it >_> baka
- remove uneccessary transparency from the name(sb) to reduce the beatmap size
- Missing Stefan name, he is Stefan now, so delete TheNutritiousGuy and make Stefan

I-I'm just playing around >w<
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M,0,125491,125582,300,435,300,444
M,0,125582,125673,300,444,300,435
M,0,125673,137491,300,435
M,0,137491,137673,300,435,593,435
M,0,137673,137945,593,435
M,0,137945,138036,593,435,620,435
M,0,138036,138309,620,435,619,435
M,0,138309,138400,619,435,658,435
M,0,138400,138673,658,435,657,435
M,0,138673,138764,657,435,713,435
M,0,138764,139036,713,435,712,435
M,0,139036,139127,712,435,782,435
M,0,139127,139400,782,435
M,0,139400,139491,782,435,832,435
M,0,139491,139764,832,435
M,0,139764,139855,832,435,896,435
M,0,139855,140127,896,435
M,0,140127,140218,896,435,924,435
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,137491,137673,-225,444,207,434
S,0,137491,158036,1.234199
M,0,137673,137855,207,434,197,434
M,0,137855,137945,197,434,186,434
M,0,137945,138036,186,434,239,434
M,0,138036,138218,239,434
M,0,138218,138309,239,434,209,434
M,0,138309,138400,225,434,275,434
M,0,138400,138582,275,434
M,0,138582,138673,275,434,242,434
M,0,138673,138764,261,434,327,434
M,0,138764,138945,327,434
M,0,138945,139036,327,434,301,434
M,0,139036,139127,310,434,394,434
M,0,139127,139309,394,434
M,0,139309,139400,394,434,373,434
M,0,139400,139491,381,434,452,434
M,0,139491,139673,452,434
M,0,139673,139764,452,434,417,434
M,0,139764,139855,427,434,513,434
M,0,139855,140036,513,434
M,0,140036,140127,513,434,446,434
M,0,140127,140218,446,434,539,434
M,0,140218,140400,539,434
M,0,140400,140491,539,434,539,420
M,0,140491,140582,539,420,539,434
M,0,140582,158036,539,434
M,0,158036,158082,539,434,527,434
S,0,158036,158082,1.234199,1.316779
M,0,158082,158764,527,434
S,0,158082,158764,1.316779
M,0,158764,158809,527,434,516,434
S,0,158764,158809,1.316779,1.424134
M,0,158809,159355,516,434
S,0,158809,159355,1.424134
M,0,159355,159400,516,434,503,434
S,0,159355,159400,1.424134,1.581038
S,0,159400,160491,1.581038
F,0,160036,160491,1,0
F,0,160491,160582,0,1
S,0,160491,160582,1.581038,2.035231
Sprite,Foreground,Centre,"Kuma-san.png",320,240
F,0,160764,160945,0,1
S,0,160764,160945,2,1.3
M,0,160945,,219,427
S,0,160945,,1.457497
F,0,160945,161673,1
F,0,161673,184218,1
F,0,184218,184945,1,0
Sprite,Foreground,Centre,"MystykAMV.png",320,240
M,0,195673,195855,215,-78,215,429
F,0,195673,224945,1
S,0,195673,225673,1.3
M,0,195855,195945,215,429,215,412
M,0,195945,196036,215,412,215,429
M,0,196036,,215,429
F,0,224945,225127,1,0
F,0,225127,225627,0
F,0,225627,225673,0,1
F,0,225673,226036,1
S,0,225673,226036,1.3
F,0,226036,226173,1,0
S,0,226036,226173,1.3,2
Sprite,Foreground,Centre,"bestz2541.png",320,240
M,0,226218,,196,426
F,0,226218,226400,1
S,0,226218,226400,2,1.3
S,0,226400,246764,1.3
F,0,226400,250400,1
S,0,246764,246809,1.3,1.2
S,0,246809,247536,1.2
S,0,247536,247582,1.2,1.1
S,0,247582,248082,1.1
S,0,248082,248127,1.1,0.9
S,0,248127,248809,0.9
S,0,248809,248855,0.9,0.85
S,0,248855,251127,0.85
F,0,250400,250491,1,0
F,0,250491,250582,0,1
F,0,250582,250673,1,0
F,0,250673,250764,0,1
F,0,250764,250855,1,0
F,0,250855,250945,0,1
F,0,250945,251036,1,0
F,0,251036,251127,0,1
F,0,251127,251309,1,0
S,0,251127,251309,0.85,2
Sprite,Foreground,Centre,"Ayu.png",320,240
M,0,250945,251127,95,81
S,0,250945,251127,1.3
F,0,250945,251173,1
M,0,251127,251309,95,81
S,0,251127,275855,1.3
F,0,251173,251309,1
F,0,251309,251332,1,0
M,0,251309,251491,95,81,180,251
F,0,251332,251468,0
F,0,251468,251491,0,1
F,0,251491,,1
F,0,251491,,1
M,0,251491,251673,180,251
F,0,251491,251673,1
F,0,251673,251695,1,0
M,0,251673,251855,180,251,83,426
F,0,251695,251832,0
F,0,251832,251855,0,1
F,0,251855,274400,1
F,0,274400,275491,1,0
F,0,275491,275809,0
F,0,275809,275855,0,1
F,0,275855,275945,1,0
S,0,275855,275945,1.3,2

no kd ehe~ X3
Xierra
Sky? Can't you make this ranked? xD

But okay, here's something to note for now.

General
Add the japanese name of it.
じーざすP <- JesusP
リモコン <- Remote Control

Take this BG, it's has much lesser file size now. (140kb .jpg)

Take this video file, It has 9 MB (Yours is 15 MB), and hopefully a better quality.
http://puu.sh/2lp5a

Delete the old images of collab names that are outside the font folder! O_o
Delete the Taiko BG as it now has its own system :3

I don't really like the custom hitcircle. Just make it user preferred. ><

Go get some mods, Sky! I want to see this ranked nao. :D

Edit: Added a new video compressed by me! Check the General box again.
Topic Starter
SkyDevil
im soo lazy ;wwwww;;; okayokayokay ill do it =w= ./but im on school now so please wait before i apply it

EDIT: applied~ Im not sure about the hitcircle thingy though so I still putted it there =w=
Stefan
1,234 posts wwww
Topic Starter
SkyDevil

Stefan wrote:

1,234 posts wwww
y u notice that
Hatori-kun
My mod as you requested.

General

  1. According with AIBat there are some missing skin files:
    SPOILER
    hitcircleoverlay.png
    approachcircle.png
    reversearrow.png
and Inconsistency in Kiai Times:

SPOILER
- [31's Taiko] :
Kiai #1: Starts on 01:25:309, ends on 01:47:127
Kiai #2: Starts on 02:40:945, ends on 03:04:218
Kiai #3: Starts on 03:46:400, ends on 03:56:582
Kiai #4: Starts on 04:11:127, ends on 04:32:945
Kiai #5: Starts on 04:35:855, ends on 04:46:036
Kiai #6: Starts on 04:47:491, ends on 04:59:127

- [Betsu's Easy] :
Kiai #1: Starts on 01:25:309, ends on 01:36:764
Kiai #2: Starts on 01:36:945, ends on 01:48:610
Kiai #3: Starts on 02:40:945, ends on 02:52:400
Kiai #4: Starts on 02:52:582, ends on 03:04:400
Kiai #5: Starts on 03:46:400, ends on 03:46:582
Kiai #6: Starts on 04:11:127, ends on 04:22:582
Kiai #7: Starts on 04:22:764, ends on 04:34:218

- [Collab] :
Kiai #1: Starts on 01:25:309, ends on 01:48:582
Kiai #2: Starts on 02:40:945, ends on 03:04:400
Kiai #3: Starts on 03:46:400, ends on 03:58:036
Kiai #4: Starts on 04:11:127, ends on 04:35:855

- [Control] :
Kiai #1: Starts on 01:25:309, ends on 01:36:764
Kiai #2: Starts on 01:36:945, ends on 01:48:582
Kiai #3: Starts on 02:40:945, ends on 02:52:400
Kiai #4: Starts on 02:52:582, ends on 03:04:218
Kiai #5: Starts on 03:46:400, ends on 03:58:036
Kiai #6: Starts on 04:10:945, ends on 04:22:582
Kiai #7: Starts on 04:22:764, ends on 04:35:855

- [Hard] :
Kiai #1: Starts on 01:25:309, ends on 01:36:764
Kiai #2: Starts on 01:36:945, ends on 01:48:582
Kiai #3: Starts on 02:40:945, ends on 02:52:400
Kiai #4: Starts on 02:52:582, ends on 03:04:218
Kiai #5: Starts on 03:46:400, ends on 03:58:036
Kiai #6: Starts on 04:11:127, ends on 04:22:582
Kiai #7: Starts on 04:22:764, ends on 04:35:855

- [Teru's Muzukashii] :
Kiai #1: Starts on 01:25:309, ends on 01:48:582
Kiai #2: Starts on 02:40:945, ends on 03:04:218
Kiai #3: Starts on 04:11:184, ends on 04:35:855

- [Winber1's Normal] :
Kiai #1: Starts on 01:25:309, ends on 01:36:764
Kiai #2: Starts on 01:36:945, ends on 01:48:582
Kiai #3: Starts on 02:40:945, ends on 02:52:400
Kiai #4: Starts on 02:52:582, ends on 03:04:218
Kiai #5: Starts on 03:46:400, ends on 03:58:036
Kiai #6: Starts on 04:11:127, ends on 04:34:218


Betsu's Easy

  1. 01:03:491 (1,2,3,5,6): Imo this spacing looks bad, maybe try instead this spacing?

    SPOILER


    280,256,63491,1,8,0:0:0:0:
    339,275,63855,1,0,0:0:0:0:
    402,255,64218,1,8,0:0:0:0:
    432,128,64945,2,0,B|512:128,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
    336,216,66400,2,8,B|344:120|296:64,2,160,8|8|12,0:0|0:0|0:0,0:0:0:0:
  2. 01:12:582 (6): Curve a bit this slider fits more.

  3. 01:16:582 (3): I was expecting a rhythm more like this:

  4. 02:39:855 (3): Move to x:320 y:63.
  5. 03:39:218 (1,2): I think this is more acceptable for a easy:

Hard

  1. 02:11:491: Sounds empty without a note here, maybe consider adding a one here.
  2. 03:18:582: ^
  3. 03:30:218: ^
  4. 03:46:036 (2,3): What about add a whistle in (2) and add a finish in (3)?
Control

  1. 00:55:855: Sounds empty without a note here, maybe consider adding a one here.
  2. 00:56:036 (11): NC (don't forget to remove nc at 00:56:218 if you fix this suggestion)
  3. 01:06:582 (6): Unstack this note looks better imo.
  4. 01:24:945: Same as 00:55:855. Also if you are fixing this, add a whistle in the note, sounds good.
  5. 01:58:764 (9): NC
  6. 01:59:855 (4,5): Move (4) to x:256 y:216. If you fix this, move (5) to x:256 y:40.
  7. 02:40:582: Same as 00:55:855.
  8. 03:45:675 (1): Two 1/1 notes is enough.
Well, the rest of mapset looks fine for me. Sorry for poor mod i'm still new at mapping/modding.

Good Luck there :D
Topic Starter
SkyDevil
wow. I just noticed it lol

EDIT: finally fixed some things here
JapanYoshiTheGamer
Since I love the Soraru&Lon cover, I decided to make a "mod" that overwrites the audio into the synced cover version and changes the background image. It has a "reset" folder that turns it back to normal.
http://www.mediafire.com/?zt9871rt6h2avo8
Stefan
Sky, any plans to lead this for a Rank? :P
Xierra

Stefan wrote:

Sky, any plans to lead this for a Rank? :P
Sorry for this but, I think I remember Sky saying that this map is too hard to make xD
Topic Starter
SkyDevil

Xierra wrote:

Stefan wrote:

Sky, any plans to lead this for a Rank? :P
Sorry for this but, I think I remember Sky saying that this map is too hard to make xD
Well the map wasnt hard to make but its too hard to find mods for it .w.
I keep getting the message: sorry the song is too long >< I got to skip ><

Ranking TV size maps are already hard so ranking this is ughhh =3=
Xierra

SkyDevil wrote:

Well the map wasnt hard to make but its too hard to find mods for it .w.
I keep getting the message: sorry the song is too long >< I got to skip ><

Ranking TV size maps are already hard so ranking this is ughhh =3=
Oh well, I am on the same boat right now; no mods.
But I'll keep making one for fun ^^
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