Hello, AstroniX ~
I'm here for
mod4mod as you write on your queue.
[General]-> Red timing sections should
NOT be used to modify slider speeds. If you're going to create a half-speed slider instead, this is what you should do:
-> Also about timing section, you
do not need a new timing section on 00:18:059 because the metronome doesn't need to be resetted there
-> To reduce file size,
resize your static SB background images to 640*480? With this, you also don't need any S (Scale) codes in the .osb:
Delete lines which starts with "S"
S,0,29054,,0.6880001
S,0,86227,,0.6639999
..etc
->
Add at least 0.5 seconds of audio lead-in[u]. (your first note starts out quite early)
-> Oh, and [u]tick rate 2 really fits this song (:
[Normal]-> Hp Drain +1? (well... your difficulty setting looks like an Easy atm though. I suggest to increase
all stats by 2 except circle size, it will still show this as a 2.5-stars diff though)
-> Also, it feels weird having 00:18:392 (1) - until 00:27:725 (3) - being unhitsounded. Because this is a Normal diff, you should rely on hitsounds more (and not on slidertick sounds more) to spice up the map, even simple hitsounding like clap every 1/1 sounds good also :3
- 00:03:726 (2) - Well... It would be nice if the first red waypoint here is right on (1)'s endpoint (move your first redpoint to the left a bit without grid snap on)
- 00:05:726 (3) - I wonder, why you suddenly go bezier here? I think it's better to keep consistent with linear sliders for the opening
- 00:13:718 (3,1) - (optional) It would be nice if you could space (1) apart from (2), for example:
- 00:15:051 (3,4) - Do you really need this slowdown on Normal diff? I suggest to create something like this, to follow the music more:
- 00:16:721 (1) - Having this spinner's end not hitsounded feels weird. Whistle here?
- 00:18:392 (1) - (optional) Well, I personally don't like how this curve will play after the spinner. Slider wave instead? (also if you follow my hitsound suggestion above, finish on slider's start?)
- 00:22:392 (3) - Sudden straight slider here breaks the flow. Why not curve it to the left? It's not that hard to do yet gives more flow (:
- 00:42:059 (1,2) - Spacing error here - (1) should be moved down, most likely in x:392 y:344
- 00:45:059 (2) - (optional) Again, this just my suggestion to increase flow - unstack it from (1), and make it encircle (1) like this?
- 00:49:059 (4,5,1) - Your usage of 3/4s might be confusing to beginners. I suggest to create a 1/1 slider on 00:49:392 instead of that 3/4 note on (5)
- 00:55:225 (1,2) - Spacing error here, it should be snapped as they're 1/2 apart
- 00:57:892 (5) - New combo here
- 00:58:392 (7,8) - Is there any point to use a soft-sampleset for these two? (well, if it's to use soft-hitfinish on (7)'s start, it's fine though, but no finish there ><)
- 00:59:725 (1,1) - Give more time for beginner players to recover after spinner! - well this is your easiest diff on the set after all, you could just simply delete (1) here, (2) is already good standing alone
- 01:19:725 (1,2,3,4) - (optional) Arrange them symmetrically? Would be neater here imo:
- 01:27:225 (1,2) - This 1/2... Actually it's fine, but it could easily trick newbies. 3/2 slider here instead? (this is one reason why I recommend Tick Rate 2)
[Hard]-> Again, a problem with unbalanced difficulty setting - Overall Difficulty
shouldn't be this low when using AR7. Increase it?
- 00:01:393 (2,4) - I think it's better to put whistle everytime the piano reaches high note, it will give a dramatic effect imo. Add it on (2)'s end and (4)'s repeat?
- 00:13:218 (1) - Suggestion, make it encircle (2) as your (4) encircles (3)?
- 00:16:222 (10) - Again, you don't need this slowdown here. 1.0x speed slider plays fine as is
- 00:22:892 (6,7) - (optional) Unstack? Your stack here kills the flow imo. Furthermore, you can arrange like this:
- 00:30:225 (4) - Well, the single slidertick here sounds weird. If you decide not to use slidertick 2, make it as a 1/1 slider and a circle 1/2 after instead?
- 00:32:892 (6) - Same as above
- 00:34:892 (4) - Why you stop your slider curves here >_< - seriously, curve it to the right, it will play much better :3
- 00:37:392 (1,2,3,4,5,6) - Arrange them in a symmetry to make this part less random? Don't worry though - it won't go offscreen!
- 00:43:392 (4,5) - This stack... It doesn't play well also after a 1/2 short slider. I highly suggest to make (4) as a repeating slider instead
- 00:49:725 (1) - Hmm, this 1/4 repeating slider looks like they're randomly placed imo. To make it more meaningful, use a Normal sampleset with 15% volume here? (use the green inherit line)
- 00:52:558 (1) - Move 1/2 earlier? Sounds much better if it's there imo, to follow the drums more
- 01:04:892 (1,2,3,4) - Be more creative with hitsounds! You can play with whistles here, on (1)'s start and end + (3) for example. If you follow this, keep your next whistles consistent
- 01:07:725 (3,4,5) - I'd rather use a repeating slider here, because the nature of stack will make (3) almost touching (2)
- 01:13:725 (1) - I think you can make this part flow/play better by using more sliders here, I suggest to make like this (orbiting (3)) instead:
- 01:23:058 (5,6) - (optional) You can add clap on (5)'s end also to build more power from the hitsound here, if you wish. If you do this, make sure you do the same thing on 01:24:392 (3,4) also
Much more solid compared to Normal, overall.
[Insane]- 00:02:059 (4,7) - Pretty much same as my suggestion on [Hard] here. Add whistle on the high piano note here?
- 00:12:885 (6) - It's pretty noticeable that this circle is closer to (5) compared with its distance to (7)
- 00:15:718 (2,3,4) - Add whistle on (2)? It will make this triplet sounds more meaningful instead of randomly placed for difficulty imo
- 00:23:392 (1) - Why 1/1 slider here? Judging from your previous rhythm, I think it's better to keep using 1/2 slider and a single note 1/2 after. Maybe arrange like this:
- 00:27:725 (6,7) - The amount of repeats here could be deceiving. Remove all the repeats here, and add circles stacked on slider's end?
- 00:40:725 (1,2) - Why not in the center? Is this intentional?
- 00:46:392 (3) - (optional) To make the map more solid, create slider like this instead?
- 00:55:725 (3) - Missing finish on slider's start here (or it's intentional?)
- 01:04:225 (5,7) - Same as [Hard] also, you can be more creative with hitsounds here (especially involving whistles) - I experimented a bit here, and you might add one on (5) and (7)'s end though
- 01:06:392 (2) - Minor stuff, but it's kinda obvious this slider is closer to (1) rather than to (3)
- 01:12:392 (6,7) - (optional) Make them parallel to each other to make it tidier?
- 01:20:058 (2) - I highly suggest to make this slider's end stacked below (9) to avoid ugly overlap:
- 01:24:142 (4) - This stream's sequence sounds like it's being added just for extra difficulty imo. Perhaps remove (4)?
- 01:26:058 (3) - Put new combo here instead, so the jump from this note to (1) will be guided by followpoint
I like how the map goes progressively~ and great SB also.
Good luck, AstroniX (: