不错的MAP 希望能早日RANK
fixedRuuuuko wrote:
Hi
[General]
- Source: Guility Crown > Guilty Crown
- Add to the difficulty of all the Preview Point. (Timing > Set Current Position as Preview Point) I think it is good to add to the 01:03:308.
That's all.
I'm sorry this is only...
Good luck
Thanks~athiota33 wrote:
Recheck for M4M~
[General]Easiest diff should have 3 star or less if you want to rank your mapMy bad
At 00:00:060 maybe decrease the volume? More fit IMO fixed
At 00:29:225,like I said before. I think it looks more good if you map this part pending
At 01:26:892 like 00:00:060,it's too noisy ><" fixed
[Normal]
00:05:726 (3) - Delete whistle from slider slide >< It's really annoy me delete fixed
00:14:051 (4) - Maybe add whistle here? add finish,to keeps pace with other diffs
00:18:392 (1) - Too far from spinner,it's hard to catch for beginner fixed
00:52:725 (5) - New combo fixed
01:01:058 (1) - Same as 00:18:392 is it too far from spinner
01:03:558 (3,4) - Overlap by 01:02:058,put this note to another place to make more clean fixed
01:17:058 (5) - Maybe add new combo? fixed
01:22:392 (5) - New combo start here? fixed
[Hard]
00:34:058 (8) - New combo fixed
00:55:725 (2) - Maybe remove new combo? fixed
Nice!
[Insane]
00:03:726 (9) - New combo? because there's jump suddenly oAo; fixed
Like I said before~ Nice diff x33
That's all
NO KDS
thanks for your mod!l1106188 wrote:
以下只是建議~不喜歡可以略過 OAO
[Normal]
normal不應該有spcing?!不過我看的時候也覺得怪怪的 距離明明一樣...先不管它吧~
00:15:051 (3) - 這裡感覺怪怪的!?改成這樣的節奏?! http://puu.sh/iavt fixed
[Hard]
00:14:385 (5) - NC?! fixed
[Insane]
01:08:392 (3,4,5) - 這有點危險 快碰到血條了~. fixed
01:21:725 (1,2,3,4) - 這讓我產生了些幻影.要不要改一下呢?! 这个先放放吧
只找到這些><"非常抱歉!!!
加油!
Good song and SB!
Star for SB
Delete lines which starts with "S"-> Add at least 0.5 seconds of audio lead-in[u]. (your first note starts out quite early)
S,0,29054,,0.6880001
S,0,86227,,0.6639999
..etc
thanks for yor mod,it's very help for to meNiva wrote:
Hello, AstroniX ~
I'm here for mod4mod as you write on your queue.
[General]
-> Red timing sections should NOT be used to modify slider speeds. If you're going to create a half-speed slider instead, this is what you should do:
-> Also about timing section, you do not need a new timing section on 00:18:059 because the metronome doesn't need to be resetted there
-> To reduce file size, resize your static SB background images to 640*480? With this, you also don't need any S (Scale) codes in the .osb:Delete lines which starts with "S"-> Add at least 0.5 seconds of audio lead-in[u]. (your first note starts out quite early)
S,0,29054,,0.6880001
S,0,86227,,0.6639999
..etc
-> Oh, and [u]tick rate 2 really fits this song (:
[Normal]
-> Hp Drain +1? (well... your difficulty setting looks like an Easy atm though. I suggest to increase all stats by 2 except circle size, it will still show this as a 2.5-stars diff though)
-> Also, it feels weird having 00:18:392 (1) - until 00:27:725 (3) - being unhitsounded. Because this is a Normal diff, you should rely on hitsounds more (and not on slidertick sounds more) to spice up the map, even simple hitsounding like clap every 1/1 sounds good also :3[Hard]
- 00:03:726 (2) - Well... It would be nice if the first red waypoint here is right on (1)'s endpoint (move your first redpoint to the left a bit without grid snap on)
- 00:05:726 (3) - I wonder, why you suddenly go bezier here? I think it's better to keep consistent with linear sliders for the opening
- 00:13:718 (3,1) - (optional) It would be nice if you could space (1) apart from (2), for example:
- 00:15:051 (3,4) - Do you really need this slowdown on Normal diff? I suggest to create something like this, to follow the music more:
- 00:16:721 (1) - Having this spinner's end not hitsounded feels weird. Whistle here?
- 00:18:392 (1) - (optional) Well, I personally don't like how this curve will play after the spinner. Slider wave instead? (also if you follow my hitsound suggestion above, finish on slider's start?)
- 00:22:392 (3) - Sudden straight slider here breaks the flow. Why not curve it to the left? It's not that hard to do yet gives more flow (:
- 00:42:059 (1,2) - Spacing error here - (1) should be moved down, most likely in x:392 y:344
- 00:45:059 (2) - (optional) Again, this just my suggestion to increase flow - unstack it from (1), and make it encircle (1) like this?
- 00:49:059 (4,5,1) - Your usage of 3/4s might be confusing to beginners. I suggest to create a 1/1 slider on 00:49:392 instead of that 3/4 note on (5)
- 00:55:225 (1,2) - Spacing error here, it should be snapped as they're 1/2 apart
- 00:57:892 (5) - New combo here
- 00:58:392 (7,8) - Is there any point to use a soft-sampleset for these two? (well, if it's to use soft-hitfinish on (7)'s start, it's fine though, but no finish there ><)
- 00:59:725 (1,1) - Give more time for beginner players to recover after spinner! - well this is your easiest diff on the set after all, you could just simply delete (1) here, (2) is already good standing alone
- 01:19:725 (1,2,3,4) - (optional) Arrange them symmetrically? Would be neater here imo:
- 01:27:225 (1,2) - This 1/2... Actually it's fine, but it could easily trick newbies. 3/2 slider here instead? (this is one reason why I recommend Tick Rate 2)
-> Again, a problem with unbalanced difficulty setting - Overall Difficulty shouldn't be this low when using AR7. Increase it?Much more solid compared to Normal, overall.
- 00:01:393 (2,4) - I think it's better to put whistle everytime the piano reaches high note, it will give a dramatic effect imo. Add it on (2)'s end and (4)'s repeat?
- 00:13:218 (1) - Suggestion, make it encircle (2) as your (4) encircles (3)?
- 00:16:222 (10) - Again, you don't need this slowdown here. 1.0x speed slider plays fine as is
- 00:22:892 (6,7) - (optional) Unstack? Your stack here kills the flow imo. Furthermore, you can arrange like this:
- 00:30:225 (4) - Well, the single slidertick here sounds weird. If you decide not to use slidertick 2, make it as a 1/1 slider and a circle 1/2 after instead?
- 00:32:892 (6) - Same as above
- 00:34:892 (4) - Why you stop your slider curves here >_< - seriously, curve it to the right, it will play much better :3
- 00:37:392 (1,2,3,4,5,6) - Arrange them in a symmetry to make this part less random? Don't worry though - it won't go offscreen!
- 00:43:392 (4,5) - This stack... It doesn't play well also after a 1/2 short slider. I highly suggest to make (4) as a repeating slider instead
- 00:49:725 (1) - Hmm, this 1/4 repeating slider looks like they're randomly placed imo. To make it more meaningful, use a Normal sampleset with 15% volume here? (use the green inherit line)
- 00:52:558 (1) - Move 1/2 earlier? Sounds much better if it's there imo, to follow the drums more
- 01:04:892 (1,2,3,4) - Be more creative with hitsounds! You can play with whistles here, on (1)'s start and end + (3) for example. If you follow this, keep your next whistles consistent
- 01:07:725 (3,4,5) - I'd rather use a repeating slider here, because the nature of stack will make (3) almost touching (2)
- 01:13:725 (1) - I think you can make this part flow/play better by using more sliders here, I suggest to make like this (orbiting (3)) instead:
- 01:23:058 (5,6) - (optional) You can add clap on (5)'s end also to build more power from the hitsound here, if you wish. If you do this, make sure you do the same thing on 01:24:392 (3,4) also
[Insane]I like how the map goes progressively~ and great SB also.
- 00:02:059 (4,7) - Pretty much same as my suggestion on [Hard] here. Add whistle on the high piano note here?
- 00:12:885 (6) - It's pretty noticeable that this circle is closer to (5) compared with its distance to (7)
- 00:15:718 (2,3,4) - Add whistle on (2)? It will make this triplet sounds more meaningful instead of randomly placed for difficulty imo
- 00:23:392 (1) - Why 1/1 slider here? Judging from your previous rhythm, I think it's better to keep using 1/2 slider and a single note 1/2 after. Maybe arrange like this:
- 00:27:725 (6,7) - The amount of repeats here could be deceiving. Remove all the repeats here, and add circles stacked on slider's end?
- 00:40:725 (1,2) - Why not in the center? Is this intentional?
- 00:46:392 (3) - (optional) To make the map more solid, create slider like this instead?
- 00:55:725 (3) - Missing finish on slider's start here (or it's intentional?)
- 01:04:225 (5,7) - Same as [Hard] also, you can be more creative with hitsounds here (especially involving whistles) - I experimented a bit here, and you might add one on (5) and (7)'s end though
- 01:06:392 (2) - Minor stuff, but it's kinda obvious this slider is closer to (1) rather than to (3)
- 01:12:392 (6,7) - (optional) Make them parallel to each other to make it tidier?
- 01:20:058 (2) - I highly suggest to make this slider's end stacked below (9) to avoid ugly overlap:
- 01:24:142 (4) - This stream's sequence sounds like it's being added just for extra difficulty imo. Perhaps remove (4)?
- 01:26:058 (3) - Put new combo here instead, so the jump from this note to (1) will be guided by followpoint
Good luck, AstroniX (:
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
感谢MOD~~等有假期了好好重做一下Colin Hou wrote:
[General]:[Insane]:
- 音源略差劲 建议去VeryCD等地方找一下这张单曲碟 有一个TV Edit的版本, 测下新offset 和原offset比对后 把notes和SB按时间位移下即可
- tags: ending koeda 记得吧opening删了..
- 01:27:724 (T) - KIAI这里结束
[Hard]:
- 00:23:724 (2) - 漏whistle了
- 以楼主PC数来看 已经算是不错的Insane了 当然等你打够多回来看会觉得很多游戏性上的欠缺 比如note/slider的接续略枯燥 间距一成不变等 虽然vocal不是你跟的主线 但是 同样也是歌曲的重要因素 以后多照顾下会好很多
[Normal]:
- AR+2 OD+2
- 00:13:224 (1) - finish
- 00:50:224 (2) - 建议移除 因此之后的间距也稍调整
- 01:13:057 (3) - 末尾clap
- 01:15:890 (T) - 加note 然后new combo放在这个上面 而不是现在的(1)
- 01:18:557 (T) - ^
[StoryBoard]:
- 01:28:057 (1) - 结束时间和其他难度统一下
- AR+1 OD+1
- 中间的break没必要加的 一起map掉
- 00:41:057 (3) - 这里音效略单调 尝试在起始加whistle
- 00:43:724 (3) - ^
- 00:46:390 (3) - ^
- 00:49:057 (4) - ^
- 01:07:724 (2,1,2,3) - 两个大slider挨着有点难看 可稍微做调整
废话就这些了 / GC终于完结了
- 首先要说的是所有SB素材大小超标了.. 于是引用下目前适用Rules
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.- 改大小起始很简单 1024x768 -> 800x600 然后把对应Scale代码里参数乘以0.78125就能得到新的Scale参数
- 至于参数是什么. 打开osb后可以找到类似' S,0,76721,,0.6799999'的代码 最后那一串就是了 p.s 800x600 对应到屏幕的参数是0.8 因为默认分辨率是640x480 这样仔细计算后得出的值可以有效减少大分辨率屏幕显示时出现瑕疵
- 做SB的时候最好考虑到spinner的因素 比如每个难度都有的最后转盘, thank for playing的出现和持续时间都最好延后/延长
可以光明正大黑编剧了
改差不多时候可以发PM再让我看下 希望到时候能够变更好(不仅限于我说的这些
thanks~~[CSGA]Ar3sgice wrote:
哦, 要192kbps的mp3么, http://115.com/file/c250nuyx#supercell.rar
offset 大概是676左右, 一根红线就够了, 后面的可以去掉
Man, this is a brilliant SB!thans for your star,but I can't design Taiko map because I am a noob mapper... x.x
Also this map will become quite amusing to play in Taiko mode with all these Finish's.
I don't see any grave Errors here, not even optical Issues. This Map is fine for me.
So get that MAT back here asap. *Double Star*
THANKS FOR YOUR MOD >.<CDFA wrote:
Desu
Desu
Desususudesu
Overall:
The 2nd red section isn't needed~
Inori:
00:03:009 (8) - Make this symmetrical to (4) fixed
00:03:342 (1) - Make slight adjustments so the end of the slider ends at the previous (6) fixed
00:04:675 (2) - Move this so it doesn't overlap
00:40:674 (3) - Lower this last sliderpoint
00:51:341 (6) - Add NC because of jump? fixed
01:14:008 (1) - Add clap on end of slider fixed
01:16:674 (4) - ^ fixed
Hard:
Woah wtf this is actually pretty ok
Normal:
00:03:342 (2) - Move this so it doesn't overlap
00:06:342 (1) - Make this shorter so there's more recovery time for the easiest diff fixed
00:16:341 (1) - ^. Or maybe just remove this, since it's kinda short? because of SB...
00:29:007 - Dude like map this
00:58:341 (1) - Make this shorter so there's more recovery time fixed
01:03:341 (3) - I can assume you're trying to make a crown shape, but unless you have both sliders like, near each other, it won't work, and it'll just look wtf I'll try to make a new shape...
01:08:674 (3) - ^ fixed
01:23:008 (2) - Add clap fixed
desu.
thanks for your mod,it is very helpful to me!DarkDunskin wrote:
Hi~
Quick Mod from King's Lair.
[Normal]fixed
- 00:00:676 (1,2) - Overlap is okay, but move them two grids down and right so it looks better with that Symbol in the SB
- 00:41:674 (1) - Add Finish on Sliderstart. fixed
- 00:44:341 (1,2) - Add Finish on (1) instead of (2).fixed
- 00:47:007 (1,2) - Add Finish on (1) instead of (2).fixed
- 00:49:674 (1) - Add Finish.fixed
- 00:52:674 (3) - Remove Finish from Sliderstart.fixed
- 00:52:674 (3) - Add Finish.fixed
- 01:03:341 (3) - Funny Slider. Keep it ^^
- 01:27:341 (2) - Not stacked properly, deactivate Grid Snap to do so.
[Hard]fixed
- 00:03:342 (5) - If you changed the position of this Slider in Normal, please do it here and in Inori too~fixed
- 00:18:008 (1) - Add Finish on Sliderstart.fixed
- 00:41:674 (1) - ^fixed
- 00:41:674 (1) - ^fixed
- 00:47:008 (1) - ^fixed
- 00:49:341 (1) - Finish on Sliderend.fixed
- 00:50:008 (3) - This Slider crosses Lifebar a bit, move it down please.fixed
- 00:58:008 (1) - Finish on Sliderstart please.
[Inori]fixed
- 00:00:676 (1,2,3,4,5,6,7,8,1) - Ouwch, Spacing became weird, try to fix it somehow o.0fixed
- 00:28:674 (1) - Add Finish.fixed
- 00:41:674 (1) - ^fixed
- 00:44:341 (1) - ^fixed
- 00:44:341 (1) - ^fixed
- 00:49:674 (5) - Finish on Sliderstart please.fixed
- 01:22:341 (2) - Definitly crosses Lifebar, please move it down.
[SB]fixed
- I don't see why "move-b.png needs to be .png format? Maybe convert it to .jpg a the other to decrease filesize?
- Inori and ouma_shuu.png are quite large, maybe you can scale them down to 40% width and heigth via photoshop/GIMP to decrease filesize?
Man, this is a brilliant SB!
Also this map will become quite amusing to play in Taiko mode with all these Finish's.
I don't see any grave Errors here, not even optical Issues. This Map is fine for me.
So get that MAT back here asap. *Double Star*
THANKSwmfchris wrote:
[General]
- About SB: 01:02:674 - start to fade-in the white colour since here? It fits the new combo at the same time.
- The "thank you 4 playing" SB could last longer. A suggestion: the BG fade out since the end of slider, and the "thanks you 4 playing" lasts till the end of the song. fixed
- Rename [Inori] to insane enhances uniqueness of diff name, otherwise rename hard and normal to character name too.
fixed
[Inori]
00:03:342 (1,2) - mute the sldierslider sound since the music is so calm?fixed
00:16:341 (1) - it makes more sense if it ends 1/2 eariler, fitting the vocal.fixed
00:29:674 (5,7) - try to stack them properly?fixed
00:41:174 (4) - as the end of a sentence I don't think it needs a finish herefixed
00:43:841 (3) - ^fixed
00:46:507 (4) - ^fixed
[Hard]
Similarly, the sliderslider could be muted in the intro part.fixed
00:26:674 (4) - I don't see a reason using 1/2 spacing for a 1/1/ separation. It's reasonable under NC, but the music doesn't sound like that.fixed
00:41:174 - delete finish like insanefixed
00:43:841 - ^fixed
00:46:507 - ^fixed
00:57:174 (4) - needs an accent at the end? I propose that the coming notes can be in N too, with gradually louder volume.fixed
01:10:508 (3) - quite trivial spacing error.fixed
[Normal]
00:00:676 (1,2) - try not to overlap like this as part of (2) is completely invisible and this is hard for beginngers. (actually the (1) fits in the SB, wow.) i'll fix it by designing a new shape
00:18:008 (1) - Try to put the note nearer to the center to make it easier?fixed
These are the points made others than the above unchecked mod, I guess. good luck~