Xelia - Illumiscape

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Realazy

Kanna wrote:

Sorry someone is already working on it now ;.;
Topic Starter
kaniel outis
Back on this work
LKs
http://puu.sh/r4q3

ha, I can't say it's unique :3

anyway, for fun :3
Topic Starter
kaniel outis

LKs wrote:

http://puu.sh/r4q3

ha, I can't say it's unique :3

anyway, for fun :3
This is Great! Thank you very much LKs!! :)
ZHSteven
Mod for CTB diff:

After I run through this diff, I Think your mapping skill is really better and better.

really a smooth diff, and jumping idea is great~

00:08:983 (5) - I think hyper here will be better.
00:10:748 (6) - [nazi] place this note here better:
00:12:834 (8) - this note I think whether you put nearer or create a hyper. This spacing for this note is eggpain...

OK next part is adding note: not sure you will like it but, try sth different~
00:14:999 -, 00:16:283 -, 00:18:529 - , 00:18:850 -, 00:22:379 -
I like those triples~

00:24:385 (1,2,3,4) - introduce to you a more interesting pattern~~ see the picture:
It is how a moving slider is made. Hope you like it.
00:26:149 (6) - Ctrl+R better, and if you change, don't forget to rearrange this~
00:29:197 (9) - If I were you, I will put this slider 45°. To make it easier.
00:29:999 (3) - again I still suggest you to use a moving slider pattern here.
00:33:850 (7,8) - both ctrl+R

the following phrase is the same as above.
(Btw if you apply the change, 00:44:438 (8,9,10) - this will no longer a hyper, nor a bug jump.)

00:51:016 (4) - make this stack to 2's end
00:55:026 (1,2,3) - this 3 better stack together.
01:00:240 (8,9) - really needs hyperdash? I prefer make it smooth, and make the following 1,2 a jump.
01:02:727 (8,9) - don't think hyper here is a good idea.. think twice.
01:03:208 (1,2) - ^
01:07:379 (4,5) - Ctrl+R, and adjust the spacing to prevent bug jump.
01:10:427 (4,5,6) - stack together
01:15:240 (25) - I dont suggest hyper here.. but seems a lot of people like this kind of pattern, it is your choice.
01:28:556 (1) - to 01:31:283 (2) - too much repeat pattern.
------------------------------------------------------------------------------------
In fact, in your map, this kind of this pattern is too much:

...............X
..........X
X
....X

so I suggest change some of these to other patterns in order not to make people feel boring.
-------------------------------------------------------------------------------------------
From 01:36:577 (1) - to the rest:
Nothing to say, just a suggestion:

do not place horizontal slider jump too much. try to use more vertical jump, and reverse note.
Your pattern is good, but abuse them in a map will make them become awful, isn't it?

Overall, I can only say, this is the best map I have ever moded recently.
Great song!!
And btw... why I cannot meet this kind of good song ><!

below is a ctb diff I made for fun. I will be very happy if you could place it in creator words.

Thanks


Download: Xelia (Archlade) - Illumiscape (Kanna) [Drafura's CtB(Steven change)].osu
Topic Starter
kaniel outis
Alright, added in Creator's Words. Thank you for mod and alternative CtB version!
Drafura

ZHSteven wrote:

Mod for CTB diff:

After I run through this diff, I Think your mapping skill is really better and better.

really a smooth diff, and jumping idea is great~

00:08:983 (5) - I think hyper here will be better. It is here *.*
00:10:748 (6) - [nazi] place this note here better: Fix'd, I love it. I've rearranged (7), (8) to reduce a bit the jump making it smoother to play.
00:12:834 (8) - this note I think whether you put nearer or create a hyper. This spacing for this note is eggpain... I pick the hyper but reduced a bit the spacing between (6) and (7) to don't hurry much the player and stupidly miss (6).

OK next part is adding note: not sure you will like it but, try sth different~
00:14:999 -, 00:16:283 -, Ok, + redesign pattern to avoid pixel jumps
00:18:529 - , 00:18:850 -, Ok, i've picked dashed triplets
00:22:379 - Ok, redesign last pattern to a jump increase (better looking)
I like those triples~ Me too :)

00:24:385 (1,2,3,4) - introduce to you a more interesting pattern~~ see the picture:
It is how a moving slider is made. Hope you like it. I like the idea, applied to (4) too http://puu.sh/rsnZ, following the main idea and aplying for the same kind of patterns in the whole song.
00:26:149 (6) - Ctrl+R better, and if you change, don't forget to rearrange this~ Don't really like it.
00:29:197 (9) - If I were you, I will put this slider 45°. To make it easier. Don't wanna remove the hyper so I've reduced a bit the jump between the two sliders ((8) and (9)).
00:29:999 (3) - again I still suggest you to use a moving slider pattern here. Done
00:33:850 (7,8) - both ctrl+R No, I want the player use one direction for non dashed movements and the other direction for the dashed movement here. I know it could be funnier like you suggest but I have a good feeling here for this kind of gameplay.

the following phrase is the same as above.
(Btw if you apply the change, 00:44:438 (8,9,10) - this will no longer a hyper, nor a bug jump.) I know someone is going to make me change that but I don't want to modify the previous pattern so I'll wait for a better suggestion here I guess (If I don't find by myself a good way to delete these hypers).

00:51:016 (4) - make this stack to 2's end Ahah I really really love this hyper, if more modders complain about it i'll change it. But I still think this hyper makes this part epic.
00:55:026 (1,2,3) - this 3 better stack together. I see your point but I want to indicate here the direction of the next pattern (don't wanna trap players) so I've modified it to a curve, I think it follows your idea pretty well.
01:00:240 (8,9) - really needs hyperdash? I prefer make it smooth, and make the following 1,2 a jump. Nice, fix'd.
01:02:727 (8,9) - don't think hyper here is a good idea.. think twice. In my eyes it fits pretty well, i'll wait for more mods to change it.
01:03:208 (1,2) - ^ ^
01:07:379 (4,5) - Ctrl+R, and adjust the spacing to prevent bug jump. I don't get what you wanted here ? ctrl-R when I select both or Ctrl-R each one bye one ? Can't see the bug jump for both methods *.*
01:10:427 (4,5,6) - stack together Making a curve too.
01:15:240 (25) - I dont suggest hyper here.. but seems a lot of people like this kind of pattern, it is your choice. Keeping, waiting more mods to modify.
01:28:556 (1) - to 01:31:283 (2) - too much repeat pattern. Kinda remap the second part of the section, I hope it's better.
------------------------------------------------------------------------------------
In fact, in your map, this kind of this pattern is too much:

...............X
..........X
X
....X

so I suggest change some of these to other patterns in order not to make people feel boring.
-------------------------------------------------------------------------------------------
From 01:36:577 (1) - to the rest:
Nothing to say, just a suggestion:

do not place horizontal slider jump too much. try to use more vertical jump, and reverse note.
Your pattern is good, but abuse them in a map will make them become awful, isn't it? Yes I maybe abused a bit for the end but the music is so epic at this point... I think I need more ideas to rework it xD tldr; waiting for new mods.

Overall, I can only say, this is the best map I have ever moded recently. Thank you !
Great song!! Thanks Kanna and Xelia!
And btw... why I cannot meet this kind of good song ><! I meet it by luck, then propose myself to Kanna xD

below is a ctb diff I made for fun. I will be very happy if you could place it in creator words. Nice, thank you !

Thanks Thank you, huge mod I appreciate
Download: Xelia (Archlade) - Illumiscape (Kanna) [Drafura's CtB Insane].osu
Topic Starter
kaniel outis
updated with bg picture less stretched than it was
galvenize
Topic Starter
kaniel outis
Thanks Alex!
Quilt
Topic Starter
kaniel outis
Thanks!
galvenize
Topic Starter
kaniel outis
:D
caren_sk
がんばれー!
Topic Starter
kaniel outis
Thanks caren! fight!
Luvdic
[General:]

Preview points in all your diffs are not exactly the same, but I guess no one will notice that 1 ms difference!

[Extra:]

Hahaha couldn't play the map, was too hard for me

00:10:588 (4,1) - I would just map them to the 1/2th, the way the are now just doesn't flow well..

[Another:]


00:14:919 - A beat is necessary here that beat is way too strong to be ignored and it's unintuitive the way it is now, you could either just add a circle/another repeat, extend the slider or move the slider so it starts at 00:14:839 -
00:16:203 - Same here as before
00:17:486 - Same
00:18:850 - Add circle here
The same for the rest
00:49:973 - Add circle here
00:54:144 - Add circle
00:54:304 - Add circle
00:55:106 - Add circle

A great diff if it weren't because of the lack of some notes, it kinda rages me the fact that you add extra note when it is really not required, but you don't add the extra notes when it is actually required... oh well whatever.

[Normal:]

Consider using slider tick 1

Also to be honest, the flow of this map quite terrible, I couldn't really... see how this map fits well to the song, sure you can say that using 1/2 is unintuitive, but you can make them intuitive, just mapping to 1/1 won't be enough, besides, you already have a "easier" diff so you can risk a bit more with this diff.

Bottomline: remap it.

[Easy:]

00:24:385 (1,2,3,4) - I recommend something more like this: http://osu.ppy.sh/ss/319106 Check the objects position in timeline, not in space. The same would apply for the rest of your map...

Hmm whatever, the flow is pretty bad in this diff too, although not as bad as your normal, in this diff have some sections that are still pretty good :>

Anyways, good luck, and sorry for slacking off my mod qith the easy and normal diff
Topic Starter
kaniel outis
Thanks for mod Elfen! :)
Regou
Mod~
[General]
Strongly recommend you to use mute sliderslide

[Extra]
鬼畜必須死
00:50:695 (4) - 往上移三格好像比較好看
00:51:016 (6) - Left 2 grid
01:23:262 (1) - 這加速嚇到我了 o.o 其實不一定要加速吧
01:27:272 (6) - 這個嘛...擺法好像有點...
01:28:555 (6) - ^
01:29:839 (6,7) - .....
哇全都被hitcombo蓋住了誰看到啊...
01:30:160 (1,2,3,4,5) - 前面不改沒有問題,可是這個真的完全看不到
01:34:251 (8,1) - !!!????
01:34:893 (8,1) - ^
01:35:535 (8,1) - ...

[Another]
00:14:117 (1,2) - beat like this is quite weird for me o.o
00:14:759 (4) - ^
00:15:400 (1,2) - ^
00:16:042 (4) - ^
...They just don't really fit the song.
00:29:518 (1,2,3) - Weird anti-jump
01:25:989 (1,2) - Make the scale even smaller, quite confusing imo
01:26:310 (3,4) - ^
01:31:122 (1,2) - ^
01:31:443 (3,4) - ^
01:55:508 (1) - Is this spinner unrankable? o.o Use slider instead of spinner

[Hyper]
00:29:197 (3,4) - Ctrl+R
So Nice >w<

[Normal]
Rename this to "Beginner" and remove the current Beginner diff. This have even less object than the current Beginner diff!
00:35:294 (4) - NC
01:08:342 (5) - ^
01:11:550 (3) - ^
01:29:197 (4) - ^
01:34:010 (4) - ^

Good luck~
Niva
Mod request via Mini Maya Queue ~

Hi Kanna xD

[General]

-> I personally found it will be more appealing if you set the preview time right in start of your chorus (PreviewTime: 24224) (:
-> I don't think this song really uses offset 0 orz... Try offset 7 (+7 ms) ?
-> One more, about tags, try to follow this map's tags? (in your case it'll be: bof2010 bof 2010 of fighters tempest Drafura galvenize LKs Quilt)

[Beginner]

  1. 00:23:101 (4) - (optional) Perhaps curve this to the left (endpoint in x:124 y:200) and add a slight curve upward to let it flow better together with your (1,2,3)?
  2. 00:30:160 (2,3) - Is the spacing increase here intentional? I know it's meant to be symmetrical, but you can just move (2) one grid left and up (and adjust (3)) to get both symmetry and spacing consistency :3
  3. 00:36:577 (4) - This note's comboburst overlaps your next (1)'s path, I know it's not unrankable but it's still visible in play mode due to low AR. Perhaps try this?
  4. 00:43:636 (3,4) - Eh... You don't have to place this nearly overlapping (2) I think, for example you can just put (3) in x:92 y:220 so (2) perfectly "cuts" (3) in the center~
  5. 00:57:754 (1,2,3,4,5,6) - Again, these two almost overlaps - (3)'s comboburst will somewhat cover (6) in play mode, I suggest to move (4,5,6) lower-left more
  6. 01:05:454 (1,2,3,4) - I don't really like this back-and-forth formation to be honest... Fan formation do better here imo (all you need to adjust is (1,2,3)'s position - leave (4) as is) :
  7. 01:14:758 (4) - Uh, this is very minor, but move the midpoint and endpoint more to the lower-right so it will encircled perfectly by (3)?
  8. 01:30:160 (2) - Whistle on slider's repeat here? It fits with the high-pitched synth :3
  9. 01:35:294 (2) - Same as above~
  10. 01:41:390 (1,2,3,4) - Again, minor stuff here - but assuming you're creating a diamond here, (2) should be one grid left and (3) should be one grid right (you can also try the fan pattern I mentioned earlier though, it's fancy as well~ )
  11. 01:46:524 (1,2,3) - ...I understand you're trying to intensify this part by adding more whistles, but you don't have to put the whistles on all three (I suggest to remove the whistle on (3), it will emphasize the previous two whistles) xD - This suggestion applies to next parts like this
  12. 01:51:657 (1,2) - This is another good example of the suggestion above. If you remove the whistles on the second repeat, the claps will blend better with the song ~


[Normal]

  1. 00:03:850 (1,2,...) - Why no hitsounds at all for the opening part >_< - imo, you can just add whistle everytime this music hits high note, for example (1)'s end and (2)'s end...
  2. 00:05:775 (3) - Move this upward a bit so (3) doesn't got covered by (2)'s comboburst?
  3. 00:08:021 (1,5) - (optional) Uhm, I think this straight slider could play more solid if you arrange it like this:
  4. 00:13:475 (3) - Well, placing clap here isn't bad, but you should support this clap with another consistent claps every 4/1 - that means, you should add clap consistently on 00:14:438 (1)'s repeat, 00:15:721 (3)'s repeat, and so on (:
  5. 00:16:684 (4,5,6) - Hmm, (4,6)'s curve is very untidy imo, I think you can just encircle (5) like this here:
  6. 00:18:609 (6,7) - 10 combo streak on Normal is definitely too long, add new combo on either (6) or (7)~
  7. 00:29:518 (5) - Hmm, don't really get the clap on slider's start here... Try finish on slider's start and whistle on slider's end instead?
  8. 00:32:085 (1) - Don't stop your whistling here! This is a really excellent place for a whistle >_<
  9. 00:37:219 (5) - Very minor stuff, but try to make this perfectly centered? (you'll have to disable grid snap to make this perfectly centered)
  10. 00:41:711 (3,5) - To make the hitsound more consistent, add clap on (3)'s end and (5) ~
  11. 00:44:278 (6) - Eh... I don't get why you dragged this so close to (3), you still have a lot of play area upward... I suggest to put this on x:208 y:32 to avoid clustering~ Also, (optional) if you followed the suggestion above, you can add whistle here as well (:
  12. 00:55:828 (1) - Move this somewhere (perhaps more to the upper-right) - This will get covered by spinner's comboburst, which looks bad in play mode >_<
  13. 00:59:679 (1) - (optional) Slider wave here? Looks good with your previous 00:57:754 (2) (:
  14. 01:04:491 (1) - I highly suggest to remove the slider's repeat and add a note on 01:05:454 (x) with finish because that cymbal from the song needs to be accompanied xD
  15. 01:06:096 (x) - If you followed my suggestion above, add note (with whistle) here to fill the blank~ (2/1 gap between notes sounds better in any way compared to 3/1 gap here)
  16. 01:10:267 (6) - New combo here - again, you don't need a combo streak this long in a Normal difficulty~
  17. 01:15:721 (x) - I can still hear a note here from the song. Perhaps add a circle here (with finish) and start the spinner 1/4 after?
  18. 01:25:989 (1,2,3) - For this pattern, actually what you need to do is copy-paste (1) two times, and rotate it by 120° and 240° in order like this:
  19. 01:31:122 (1,2) - Hmm, perhaps use two repeats on both slider (instead of only one)?
  20. 01:34:010 (4) - Add new combo here - you don't need a 9-combo streak in Normal diff (:
  21. 01:34:331 (5,6,7,8,9) - In these five, I suggest to put the whistles only on (7) and (9) - that's where the synth hits high notes (:
  22. 01:36:256 (1) - Don't use clap here for the chorus' beginning, a finish would blend better with the song~
  23. 01:45:882 (1,2,3) - Consecutively, add whistle on (1), whistle on (2), and finish on (3)'s start :3


[Hyperl]

-> I personally feel the gap between Normal and Hyper is quite evil orz >_< - this Hyper is fun though :3

  1. 00:05:294 (2) - (optional) Make this encircle (1)? (because your previous 00:04:171 (3) is encircling (2)) >_<
  2. 00:13:573 - Add whistle here - really fits the high note here :3
  3. 00:11:871 (3,4,5) - I'd rather CTRL+J (3) here (to let it flow together with (1,2), because this slider wave is curved downward) and swap (4) and (5)'s position for a slightly better flow, but this is not a must xD
  4. 00:15:401 (1,2) - (optional) Another minor thing here for aesthetics, perhaps curve (1) rightward a bit (instead of leftward) and add a slight curve to the left for (2)?
  5. 00:18:930 (5,6) - Would be nice imo if these two is moved to the left a bit to avoid (3)'s comboburst touching it, but again it's not a must~
  6. 00:24:385 (1) - Why no finish on chorus' start here? o.o
  7. 00:28:877 (1,2,3,4) - Hmm, I don't think the anti-jump on (2,3) gets the song's intenseness... A simple jump like this will get into the song's intenseness here:
  8. 00:32:566 (2,3,4,5) - Is it intentional to make this diamond formation doesn't close perfectly on (4,5)? Well, it's not that hard to catch though, but alternatively you can use a triangle here with (4,5) stacked~
  9. 00:42:032 (9) - Minor stuff, but move the endpoint a bit lower (and the midpoint to the left a bit, if you want) to create a good symmetry here :3
  10. 00:54:064 (1,2,3) - Hmm, why don't start the whistle from here? Whistle fits on (1)'s start and (2) here - also, (optional) tilting (1) to the left a bit would flow good~
  11. 01:04:331 (5,6,7,8,9) - I personally disliked how this stack looks in play mode... Perhaps use a 1/4 repeating slider for (5,6,7)? It will flow better imo because the slider's move xD - also, add whistle on (5)~
  12. 01:10:267 (8) - (optional) Curve this rightward a bit (inward of (7)) to sustain (7)'s curve?
  13. 01:14:598 (2,7,8) - Add whistle on these three to keep your whistling consistent with 01:04:331 (5,6,7,8,9)
  14. 01:20:534 (5) - (optional) Stack this to (1)'s start? I personally feel this part needs intensification :3
  15. 01:27:272 (1) - Whistle is missing on slider's start here (previously you added whistle on 01:25:989 (1), though >_<)
  16. 01:30:481 (1,2,3,4) - Something bugs me about this pattern... I personally feel something's just not right about how it flows, perhaps use an accelerated spacing here? (it also plays good with your next (1))~
  17. 01:42:513 (1) - (optional) I'd rather curve this rightward a bit to make this slider directs to 01:41:871 (3)'s end, thus improving flow (:
  18. 01:51:336 (3) - Minor stuff, but move this to x:327 y:321 to let (1,2,3) arranged in a perfect triangle?
  19. 01:55:828 (3,4) - They aren't perfectly stacked, but this is barely noticeable in play mode~


[Another]

-> Difficutly setting is harder than Extra o.o

  1. 00:05:133 (3,5,6,7,8,9) - Try to arrange like this? This will also stack (8) to your previous 00:04:491 (5) ~
  2. 00:07:379 (5,6) - Looking from (4)'s shape, it will flow better if you place (5) slightly higher from (6) instead of slightly lower (:
  3. 00:09:304 (3) - Minor stuff here, move this one grid (lv4) down and right so (1,3,5) is spaced equally
  4. 00:12:833 (5) - Hmm, I think this note's placement breaks your (1,2,3,4,1,2,3,4)'s pattern - perhaps put this stacked below (4) or create another jump here to preserve (1,2,3,4,1,2,3,4)'s beautiful shape?
  5. 00:14:759 (4,4,3) - (optional) Starting from here until the chorus, I suggest to put claps on (4)'s start and so on to emphasize the "sacredness" - you don't have to add if you feel it'll be too noisy, though~
  6. 00:18:609 (5) - Move to x:128 y:168 to keep symmetry here? (uhm, well, if you can't get the symmetry, CTRL+H this and compare with 00:19:892 (4)'s end) xD
  7. 00:24:705 (3,6,9) - Although your current claps are patterned, but still it's highly recommended to put the claps on the white ticks instead of red ticks (on the red ticks ((5,8,11) etc.) whistle fits more imo) - This suggestion applies to next parts like this
  8. 00:27:272 (2,5) - If you followed the suggestion above, it's also highly suggested not to stop your claps here ~
  9. 00:34:972 (4) - Hmm, an anti-jump after a jump here isn't a good idea imo, it will lost this part's intenseness. Perhaps create a triangle jump on (3,4,5) instead?
  10. 00:39:144 (5,6,7,8) - (optional) For variation, it's not a bad idea to put (6,7) like this imo:
  11. 00:45:240 (3) - This note is closer to (4) compared with its distance to (2)
  12. 00:48:769 (1) - This slider's repeat is partially covered by 00:48:128 (4)'s hitburst, I know it's not impossible to read but still... Perhaps arrange in a fan formation like this?
  13. 00:54:866 (9) - Uh, is this note really required? There's barely something to follow from the song here... I suggest to remove this note and stack (8) above 00:55:026 (10) - the pause after jump here fits this part's atmosphere xD
  14. 00:58:555 (3) - (optional) Remove this whistle to emphasize your whistles on (2) and (4)?
  15. 01:00:320 (7) - ...missing whistle here o.o
  16. 01:07:860 (6,7) - Why stacked >_< - Stack here kills this part's flow imo, creating a S-shaped stream would flow better here~
  17. 01:10:427 (5,6,7) - It will be ambiguous to tell how many notes here due to (4)'s comboburst obscuring this part - I suggest a repeating slider here (:
  18. 01:22:941 (4,5,6) - Emphasize the tilt here - compared to your previous 01:22:299 (1,2,3), this one looks like they're arranged in a straight line although they are not >_<
  19. 01:25:347 (3) - Add whistle here? (you already have one on 01:20:213 (3)'s start, so... xD)
  20. 01:25:668 (6) - (optional) I love your flow on (1,2) with its slight curve, and I think the flow can be continued if (5,6,7) is arranged in an arc by moving (6) lower a bit :3
  21. 01:45:882 (3,4,5,6) - Pretty much same as 00:39:144 (5,6,7,8) here, placing (4) lower and (5) higher a bit for variation isn't a bad idea~
  22. 01:55:508 (1) - Yes, this spinner is rankable (Autoplay got 1000 here and no objects visible after the spinner) - actually what I want to suggest here is a gradual volume increase here, would get to the song's climax better this way xD
  23. 02:04:491 (1,2,3,4,5,6,7,8,9) - Uh, I really dislike this ending, it doesn't reflect what the song's ending should be (dramatic)... Try accelerated spacing combined with a slider fan like this perhaps?


As I said in your Bird Awakening map, I like your mapping style actually, might be random for some modders but actually it plays fun~ (they're placed cleverly enough so the map's readability is still sustained) - however the whistles are random indeed orz, I didn't mention all whistle issues here but just place whistles when the song hits high notes. It should be more than enough to reduce the whistle's randomness (:

[Extra]

  1. 00:08:983 (1) - Finish on slider's start here? You have a finish on 00:03:850 (1), and the song doesn't change much here o.o
  2. 00:08:021 (3) - (optional) This is just my personal preference, but perhaps make this encircle (2) instead? I personally feel the jump from (3,4) will be better this way because it won't be obscured by (1)'s comboburst
  3. 00:14:117 (1) - Again, this is just my personal preference, maybe arrange this slider like:
  4. 00:22:139 (3,4) - CTRL+R to form a circular movement here? (You've done the same thing on (5,6,7,8) xD
  5. 00:23:101 (1) - Add whistle on slider's start here to accompany the instrument (feels quite empty without it o.o)
  6. 00:24:866 (4,5,6,7,8) - (optional) Although this stream is compressed (contains less spacing) compared to the other stream, but it doesn't mean you can't curve it >_<
  7. 00:30:721 (11) - This note plays tricky imo... I think it will be more intuitive if (10,11,1) is a moving stream instead of a jump on (11) to (1), but this is not a must~
  8. 00:34:331 (3) - Curve this symmetrically to the left to emphasize your windmill pattern more?
  9. 00:39:465 (5,6,7,8,1) - Again here, I prefer an arc-shaped stream, but it's just my personal preference :3
  10. 00:41:390 (2) - To let your next stream flow better, you can add a bezier curve this slider actually - just be careful not to let it go offscreen~
  11. 00:50:534 (3) - Stack this to (6)? To be honest I can't really get (2,3,4,5,6)'s pattern, stacking this to (6) will make this part tidier I think o.o
  12. 01:00:802 (3) - (optional) Put in x:0 y:36 to let (2,3,4,5) forms a fan formation?
  13. 01:05:775 (2) - Curve this (both to the left or right is fine, but I prefer to the right) slightly to sustain your next stream's flow?
  14. 01:14:759 (3,4,5) - (optional) I'd rather replace (3,4,5) with a single repeating slider here, it plays better with your next (6) imo~
  15. 01:23:262 (1) - Uhm, the speed-up is quite shocking for me (because it looks similar with your previous three sliders)... but nothing much to do here, really >_< - I suggest a whistle on this slider's end, though (:
  16. 01:29:358 (3,4,5,6,7,2,3,4) - I can't read this part orz Try this to increase readability? (basically it's just back-and-forth) :
  17. 01:42:353 (10,11,1) - Same as what I suggested on 00:30:721 (11)
  18. 01:56:791 (5) - Finish (either soft-hitfinish or S:C1 as other diffs did) here?


Drafura's CtB Insane looks good here~ (can't mod CtB orz) but one thing that caught my attention here is : 01:36:577 (1) - should be added clap (:

Hmm, yeah, looking in any way it's a good idea to make Normal harder to balance the diff spread (most modders will probably say Hyper should be easier, but I disagree because Hyper is already fun as is :3)

Good luck, Kanna (^_^)~
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