Xelia - Illumiscape

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Topic Starter
kaniel outis
i did it for fun and map isn't really good imo (i suck at mapping xD)
yes of course you can make Hard diff, will be glade to receive a diff from you @.@ 我是LKs-fan
Realazy
Can I make a taiko, Kanna-sama? :v
Topic Starter
kaniel outis
Sorry someone is already working on it now ;.;
Realazy

Kanna wrote:

Sorry someone is already working on it now ;.;
Topic Starter
kaniel outis
Back on this work
LKs
http://puu.sh/r4q3

ha, I can't say it's unique :3

anyway, for fun :3
Topic Starter
kaniel outis

LKs wrote:

http://puu.sh/r4q3

ha, I can't say it's unique :3

anyway, for fun :3
This is Great! Thank you very much LKs!! :)
ZHSteven
Mod for CTB diff:

After I run through this diff, I Think your mapping skill is really better and better.

really a smooth diff, and jumping idea is great~

00:08:983 (5) - I think hyper here will be better.
00:10:748 (6) - [nazi] place this note here better:
00:12:834 (8) - this note I think whether you put nearer or create a hyper. This spacing for this note is eggpain...

OK next part is adding note: not sure you will like it but, try sth different~
00:14:999 -, 00:16:283 -, 00:18:529 - , 00:18:850 -, 00:22:379 -
I like those triples~

00:24:385 (1,2,3,4) - introduce to you a more interesting pattern~~ see the picture:
It is how a moving slider is made. Hope you like it.
00:26:149 (6) - Ctrl+R better, and if you change, don't forget to rearrange this~
00:29:197 (9) - If I were you, I will put this slider 45°. To make it easier.
00:29:999 (3) - again I still suggest you to use a moving slider pattern here.
00:33:850 (7,8) - both ctrl+R

the following phrase is the same as above.
(Btw if you apply the change, 00:44:438 (8,9,10) - this will no longer a hyper, nor a bug jump.)

00:51:016 (4) - make this stack to 2's end
00:55:026 (1,2,3) - this 3 better stack together.
01:00:240 (8,9) - really needs hyperdash? I prefer make it smooth, and make the following 1,2 a jump.
01:02:727 (8,9) - don't think hyper here is a good idea.. think twice.
01:03:208 (1,2) - ^
01:07:379 (4,5) - Ctrl+R, and adjust the spacing to prevent bug jump.
01:10:427 (4,5,6) - stack together
01:15:240 (25) - I dont suggest hyper here.. but seems a lot of people like this kind of pattern, it is your choice.
01:28:556 (1) - to 01:31:283 (2) - too much repeat pattern.
------------------------------------------------------------------------------------
In fact, in your map, this kind of this pattern is too much:

...............X
..........X
X
....X

so I suggest change some of these to other patterns in order not to make people feel boring.
-------------------------------------------------------------------------------------------
From 01:36:577 (1) - to the rest:
Nothing to say, just a suggestion:

do not place horizontal slider jump too much. try to use more vertical jump, and reverse note.
Your pattern is good, but abuse them in a map will make them become awful, isn't it?

Overall, I can only say, this is the best map I have ever moded recently.
Great song!!
And btw... why I cannot meet this kind of good song ><!

below is a ctb diff I made for fun. I will be very happy if you could place it in creator words.

Thanks


Download: Xelia (Archlade) - Illumiscape (Kanna) [Drafura's CtB(Steven change)].osu
Topic Starter
kaniel outis
Alright, added in Creator's Words. Thank you for mod and alternative CtB version!
Drafura

ZHSteven wrote:

Mod for CTB diff:

After I run through this diff, I Think your mapping skill is really better and better.

really a smooth diff, and jumping idea is great~

00:08:983 (5) - I think hyper here will be better. It is here *.*
00:10:748 (6) - [nazi] place this note here better: Fix'd, I love it. I've rearranged (7), (8) to reduce a bit the jump making it smoother to play.
00:12:834 (8) - this note I think whether you put nearer or create a hyper. This spacing for this note is eggpain... I pick the hyper but reduced a bit the spacing between (6) and (7) to don't hurry much the player and stupidly miss (6).

OK next part is adding note: not sure you will like it but, try sth different~
00:14:999 -, 00:16:283 -, Ok, + redesign pattern to avoid pixel jumps
00:18:529 - , 00:18:850 -, Ok, i've picked dashed triplets
00:22:379 - Ok, redesign last pattern to a jump increase (better looking)
I like those triples~ Me too :)

00:24:385 (1,2,3,4) - introduce to you a more interesting pattern~~ see the picture:
It is how a moving slider is made. Hope you like it. I like the idea, applied to (4) too http://puu.sh/rsnZ, following the main idea and aplying for the same kind of patterns in the whole song.
00:26:149 (6) - Ctrl+R better, and if you change, don't forget to rearrange this~ Don't really like it.
00:29:197 (9) - If I were you, I will put this slider 45°. To make it easier. Don't wanna remove the hyper so I've reduced a bit the jump between the two sliders ((8) and (9)).
00:29:999 (3) - again I still suggest you to use a moving slider pattern here. Done
00:33:850 (7,8) - both ctrl+R No, I want the player use one direction for non dashed movements and the other direction for the dashed movement here. I know it could be funnier like you suggest but I have a good feeling here for this kind of gameplay.

the following phrase is the same as above.
(Btw if you apply the change, 00:44:438 (8,9,10) - this will no longer a hyper, nor a bug jump.) I know someone is going to make me change that but I don't want to modify the previous pattern so I'll wait for a better suggestion here I guess (If I don't find by myself a good way to delete these hypers).

00:51:016 (4) - make this stack to 2's end Ahah I really really love this hyper, if more modders complain about it i'll change it. But I still think this hyper makes this part epic.
00:55:026 (1,2,3) - this 3 better stack together. I see your point but I want to indicate here the direction of the next pattern (don't wanna trap players) so I've modified it to a curve, I think it follows your idea pretty well.
01:00:240 (8,9) - really needs hyperdash? I prefer make it smooth, and make the following 1,2 a jump. Nice, fix'd.
01:02:727 (8,9) - don't think hyper here is a good idea.. think twice. In my eyes it fits pretty well, i'll wait for more mods to change it.
01:03:208 (1,2) - ^ ^
01:07:379 (4,5) - Ctrl+R, and adjust the spacing to prevent bug jump. I don't get what you wanted here ? ctrl-R when I select both or Ctrl-R each one bye one ? Can't see the bug jump for both methods *.*
01:10:427 (4,5,6) - stack together Making a curve too.
01:15:240 (25) - I dont suggest hyper here.. but seems a lot of people like this kind of pattern, it is your choice. Keeping, waiting more mods to modify.
01:28:556 (1) - to 01:31:283 (2) - too much repeat pattern. Kinda remap the second part of the section, I hope it's better.
------------------------------------------------------------------------------------
In fact, in your map, this kind of this pattern is too much:

...............X
..........X
X
....X

so I suggest change some of these to other patterns in order not to make people feel boring.
-------------------------------------------------------------------------------------------
From 01:36:577 (1) - to the rest:
Nothing to say, just a suggestion:

do not place horizontal slider jump too much. try to use more vertical jump, and reverse note.
Your pattern is good, but abuse them in a map will make them become awful, isn't it? Yes I maybe abused a bit for the end but the music is so epic at this point... I think I need more ideas to rework it xD tldr; waiting for new mods.

Overall, I can only say, this is the best map I have ever moded recently. Thank you !
Great song!! Thanks Kanna and Xelia!
And btw... why I cannot meet this kind of good song ><! I meet it by luck, then propose myself to Kanna xD

below is a ctb diff I made for fun. I will be very happy if you could place it in creator words. Nice, thank you !

Thanks Thank you, huge mod I appreciate
Download: Xelia (Archlade) - Illumiscape (Kanna) [Drafura's CtB Insane].osu
Topic Starter
kaniel outis
updated with bg picture less stretched than it was
galvenize
Topic Starter
kaniel outis
Thanks Alex!
Quilt
Topic Starter
kaniel outis
Thanks!
galvenize
Topic Starter
kaniel outis
:D
caren_sk
がんばれー!
Topic Starter
kaniel outis
Thanks caren! fight!
Luvdic
[General:]

Preview points in all your diffs are not exactly the same, but I guess no one will notice that 1 ms difference!

[Extra:]

Hahaha couldn't play the map, was too hard for me

00:10:588 (4,1) - I would just map them to the 1/2th, the way the are now just doesn't flow well..

[Another:]


00:14:919 - A beat is necessary here that beat is way too strong to be ignored and it's unintuitive the way it is now, you could either just add a circle/another repeat, extend the slider or move the slider so it starts at 00:14:839 -
00:16:203 - Same here as before
00:17:486 - Same
00:18:850 - Add circle here
The same for the rest
00:49:973 - Add circle here
00:54:144 - Add circle
00:54:304 - Add circle
00:55:106 - Add circle

A great diff if it weren't because of the lack of some notes, it kinda rages me the fact that you add extra note when it is really not required, but you don't add the extra notes when it is actually required... oh well whatever.

[Normal:]

Consider using slider tick 1

Also to be honest, the flow of this map quite terrible, I couldn't really... see how this map fits well to the song, sure you can say that using 1/2 is unintuitive, but you can make them intuitive, just mapping to 1/1 won't be enough, besides, you already have a "easier" diff so you can risk a bit more with this diff.

Bottomline: remap it.

[Easy:]

00:24:385 (1,2,3,4) - I recommend something more like this: http://osu.ppy.sh/ss/319106 Check the objects position in timeline, not in space. The same would apply for the rest of your map...

Hmm whatever, the flow is pretty bad in this diff too, although not as bad as your normal, in this diff have some sections that are still pretty good :>

Anyways, good luck, and sorry for slacking off my mod qith the easy and normal diff
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