forum

Misawa Aki - Ohayou no Uta

posted
Total Posts
58
show more
Melophobia
hi! ヽ(*´∀`)ノ
As requested

Dawn
sorry for nazi mod >_>
00:26:783 (1,2) - spacing
00:38:935 (1,2) - ^
01:14:252 - why 5% here? not suitable imo

Morning
01:14:252 - same as Dawn diff
03:00:581 (4) - i really like this kickslider :3 so i'd suggest do that 03:22:606 - as well. it would be better i think.
03:15:011 (3) - kinda hard to see reverse arrow >< try change formation althouth i think its ok
Topic Starter
Cirno

Melophobia wrote:

hi! ヽ(*´∀`)ノ
As requested

Dawn
sorry for nazi mod >_>
00:26:783 (1,2) - spacing fixed
00:38:935 (1,2) - ^ ^
01:14:252 - why 5% here? not suitable imo I wanted to follow the piano, but no percussion effect suits here, so I left it 5%

Morning
01:14:252 - same as Dawn diff as explained above
03:00:581 (4) - i really like this kickslider :3 so i'd suggest do that 03:22:606 - as well. it would be better i think. good
03:15:011 (3) - kinda hard to see reverse arrow >< try change formation althouth i think its ok I think it's ok because the slider is very slow and the arrow is clearly visible when it's about to be hit
thanks~
Leorda
NI HAO

[Skin]
* You need reversearrow.png for complete set of hitbursts skin


[Dawn]
01:37:036 (4) - New combo?
02:51:087 (4) - Move 2nd sliderpoint to 2 grid right for better combo blanket (Nazi)
03:04:188 (3) - Remove this notes for better rhythm? I guess?


[Morning]
03:00:581 (4) - Make a warning SB for hold slider? lol
03:22:986 (1) - ^


My poor mod..... sorry orz
Topic Starter
Cirno

Leorda wrote:

NI HAO

[Skin]
* You need reversearrow.png for complete set of hitbursts skin 0.0 B-but I don't have a hitbursts skin, and AIBat didn't say anything was missing..


[Dawn]
01:37:036 (4) - New combo? ok
02:51:087 (4) - Move 2nd sliderpoint to 2 grid right for better combo blanket (Nazi) fixed
03:04:188 (3) - Remove this notes for better rhythm? I guess? ok


[Morning]
03:00:581 (4) - Make a warning SB for hold slider? lol
03:22:986 (1) - ^
I think those are not problems, since people can guess out 1/4 sliders, and 1/8 sliders are even easier to figure out. After all this is highest difficulty >_>

My poor mod..... sorry orz
Thanks
EnakoRin
什么有KDS混 先占个位
Melt
Mod as request

[Dawn]
  1. 00:40:834(4)这个slider还可以修一下的样子o.o
  2. 01:02:336(3)x:99 y:117
  3. 01:48:429(3)感觉这个note可以不要 因为在之前的00:32:480你也没有note
  4. 03:23:366(1,2,3,4,5,6,7,8)感觉可以调整一下弄个好看点的弧出来
  5. 03:43:113(1)这个nc可以移动到后面一个circle上去
[Morning]
  1. 其实我觉得HP和OD相对于AR是不是太低了一点(dawn里也是
  2. 00:57:543(3,1)这个地方放成这样我觉得这里稍微远了点 .-.
  3. 02:50:898(4)感觉这个note有点多余了
  4. 02:53:936(4)不nc一下么
没什么好挑的了 好歌好图 :3
Topic Starter
Cirno

Melt wrote:

Mod as request

[Dawn]
  1. 00:40:834(4)这个slider还可以修一下的样子o.o ok,下次挑slider的时候可以附上代码的这样方便点啦(
  2. 01:02:336(3)x:99 y:117 ok
  3. 01:48:429(3)感觉这个note可以不要 因为在之前的00:32:480你也没有note ok
  4. 03:23:366(1,2,3,4,5,6,7,8)感觉可以调整一下弄个好看点的弧出来ok
  5. 03:43:113(1)这个nc可以移动到后面一个circle上去感觉这里出一个结束的判定效果不好……
[Morning]
  1. 其实我觉得HP和OD相对于AR是不是太低了一点(dawn里也是 要超星了好怕怕 易pass好SS喜闻乐见
  2. 00:57:543(3,1)这个地方放成这样我觉得这里稍微远了点 .-. 歌很慢所以我觉得应该没有问题
  3. 02:50:898(4)感觉这个note有点多余了 因为曲子里那一声实在很明显
  4. 02:53:936(4)不nc一下么既然easy里有nc那这里也这样好了
没什么好挑的了 好歌好图 :3
thanks~妹儿贴姥爷受一拜
DingGGu
Hello!!! I'm DingGGu from My Modding Queue~

[General]
  1. Very Nice MAP! give my STAR~
  2. My mod skill is not good. so I can't find any Problem or Suggestion.
  3. I found unrankable element.
[Dawn]
  1. Unsnapped green section
    01:46:052 - snap to 01:46:056
[Morning]
  1. Unsnapped green section
    01:46:052 - snap to 01:46:056
Topic Starter
Cirno

DingGGu wrote:

Hello!!! I'm DingGGu from My Modding Queue~

[General]
  1. Very Nice MAP! give my STAR~
  2. My mod skill is not good. so I can't find any Problem or Suggestion.
  3. I found unrankable element.
[Dawn]
  1. Unsnapped green section
    01:46:052 - snap to 01:46:056
[Morning]
  1. Unsnapped green section
    01:46:052 - snap to 01:46:056
All fixed, thank you~
Melophobia
I remember modding this. :3


[Morning]

00:28:302 (1,2,3) - Rather than straightened ones, I'd like to shape the stream like this;
00:32:859 (1,2,3) - This usage of spacing is really confusing considering the level of this difficulty.
00:37:796 (3,4,5) - ^ same here, and it's currrently inconsistent with 00:49:948 (3,4,5) - . Also I think larger spacing will be more fitting with the song. Same for 01:53:745 (3,4,5) - .
00:41:403 (4,5,1) - This is just a matter of preference but how about rearrange this pattern like this?
01:14:631 (6,7) - I still think the volume is way too low.
01:58:302 (1) - Make a perfect rhombus by moving this slider to x:48 y:64

Honestly some patterns such as 01:20:328 (1,2,3,4,5,6,7,8) - are beyond the ostensible difficulty (meaning it's too hard for this difficulty to be "Hard".) And I don't think some speed changes are readable for Hard players.
Indeed they are awesomely mapped and win my heart and mind, but when it comes to bubbling, I think I cannot admit them.

[Dawn]
00:27:163 (2) - x:88 y:100?
00:33:239 (2,3) - This rhythm is a bit uneventful to me, even though this difficulty is Normal. How about using some 1/1 rhythm in order to follow vocal better?
00:45:391 (2,3) - ^

~
Topic Starter
Cirno

Melophobia wrote:

[Morning]

00:28:302 (1,2,3) - Rather than straightened ones, I'd like to shape the stream like this;
00:41:403 (4,5,1) - This is just a matter of preference but how about rearrange this pattern like this?
01:58:302 (1) - Make a perfect rhombus by moving this slider to x:48 y:64
ok for all
01:14:631 (6,7) - I still think the volume is way too low.
I still don't think so :(

00:32:859 (1,2,3) - This usage of spacing is really confusing considering the level of this difficulty.
00:37:796 (3,4,5) - ^ same here, and it's currrently inconsistent with 00:49:948 (3,4,5) - . Also I think larger spacing will be more fitting with the song. Same for 01:53:745 (3,4,5) - .
Honestly some patterns such as 01:20:328 (1,2,3,4,5,6,7,8) - are beyond the ostensible difficulty (meaning it's too hard for this difficulty to be "Hard".) And I don't think some speed changes are readable for Hard players.
Indeed they are awesomely mapped and win my heart and mind, but when it comes to bubbling, I think I cannot admit them.
Oh. Stars. Well, it's stars all the way down! I feel sorry and thanks anyway

[Dawn]
00:27:163 (2) - x:88 y:100?
00:33:239 (2,3) - This rhythm is a bit uneventful to me, even though this difficulty is Normal. How about using some 1/1 rhythm in order to follow vocal better?
00:45:391 (2,3) - ^
ok for all

~
Just back from a trip without PC, sorry for responding late. Hope you don't mind
Crystal
from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. difficulty spread现在是unrankable,如果两个难度必须NH或者EN
  2. 难度名unrankable,必须只有最高难度能自定义名称

[Morning]
  1. 00:32:100 (2,3,1,2) - 这里间距会不会有点难读, 建议把00:32:859 (1,2,3) - 整体移动到325|113,这样和后面那个4的间距也正常点
  2. 00:34:758 (5,6) - 如果改的话 这里的间距也改一下
  3. *01:49:188 (3,4,5,6) - ^
  4. 00:53:935 (4,5,6) - 这里节奏并不是很激烈,搞个大跳不太合曲吧
  5. 00:58:112 (1) - 9.23x... 至少stack在后面的2上比较好点
  6. 01:30:960 (1) - 96|248可能好点,和01:33:809 (4,1) - 这个的间距保持差不多
  7. 01:45:201 (4,5,1) - 这里为什么要大跳呢?曲子并没有这么激烈,删掉5可能更好 因为好像这里也没有什么明显的声音
  8. 01:57:733 (4) - 这里的间距很容易被认为是和前面间隔1/1的 建议01:57:733 (4,6) - 对调
  9. 02:49:758 (1,2,3) - 建议节奏这么放 http://puu.sh/eFGMD/6376b7492e.jpg
  10. 03:00:581 (4) - 为什么每个都放finish..好像比较吵的,开头放就可以了
  11. 03:15:011 (3) - 折返和03:14:062 (4) - 叠在一起了 虽然间隔挺长但是被认真的话可以算unrankable的,建议改下位置
  12. 03:15:960 (1) - 252|168 更自然点

[Dawn]
  1. Check AiMod for unsnapping objects & distance issues
  2. 03:23:365 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3) - 全是circle比较难吧..考虑隔几个弄个滑条
  3. 整体蛮清爽的 :D

good luck!
lol 2012 mapping
Topic Starter
Cirno

Crystal wrote:

from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[General]
  1. difficulty spread现在是unrankable,如果两个难度必须NH或者EN 必须喜欢Star Rating。一会做个新diff……先WiP
  2. 难度名unrankable,必须只有最高难度能自定义名称 Fixed.

[Morning]
  1. 00:32:100 (2,3,1,2) - 这里间距会不会有点难读, 建议把00:32:859 (1,2,3) - 整体移动到325|113,这样和后面那个4的间距也正常点 重排了
  2. 00:34:758 (5,6) - 如果改的话 这里的间距也改一下 ^
  3. *01:49:188 (3,4,5,6) - ^ ^
  4. 00:53:935 (4,5,6) - 这里节奏并不是很激烈,搞个大跳不太合曲吧 这边跟钢琴的我感觉好像还可以接受……?
  5. 00:58:112 (1) - 9.23x... 至少stack在后面的2上比较好点 模仿后面的类似桥段把12反转,现在只有5.3x了。
  6. 01:30:960 (1) - 96|248可能好点,和01:33:809 (4,1) - 这个的间距保持差不多 重排了01:30:391 (2,3,4) - 使得spacing相对正常
  7. 01:45:201 (4,5,1) - 这里为什么要大跳呢?曲子并没有这么激烈,删掉5可能更好 因为好像这里也没有什么明显的声音 删了5。
  8. 01:57:733 (4) - 这里的间距很容易被认为是和前面间隔1/1的 建议01:57:733 (4,6) - 对调 对调后flow似乎不顺,前面这里也有跳所以暂时先这样。
  9. 02:49:758 (1,2,3) - 建议节奏这么放 http://puu.sh/eFGMD/6376b7492e.jpg
  10. 03:00:581 (4) - 为什么每个都放finish..好像比较吵的,开头放就可以了 重新调整了音量
  11. 03:15:011 (3) - 折返和03:14:062 (4) - 叠在一起了 虽然间隔挺长但是被认真的话可以算unrankable的,建议改下位置 仔细看了下折返标志是(4)完全淡出后才出现的,感觉应该没有问题。看BAT如何说了。
  12. 03:15:960 (1) - 252|168 更自然点 -> 267|178

[Dawn]
  1. Check AiMod for unsnapping objects & distance issues
  2. 03:23:365 (1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3) - 全是circle比较难吧..考虑隔几个弄个滑条
  3. 整体蛮清爽的 :D
All fixed.

good luck!
lol 2012 mapping
Thanks!
bigfrog
hello, from queue
那我直接中文了 XD

Normal
01:27:543 (5) - 往右移一格避免覆蓋到01:26:024 (3) - 的尾,然後在調一下距離
02:31:340 (5) - ^
02:58:303 - 加一個circle??
03:13:872 (5) - ˊ如第二點提的

Hard
02:11:594 (2,3) - blanket
03:05:898 (2,3,4,5) - 應該可以微調成更圓滑

Sane
02:49:948 (2,3) - 感覺(2)圍住(3)應該不錯

mod前玩過一遍發現這種跳梗真是打不膩阿 XDDD

真是好歌,star~~☆
Good Luck!!
Topic Starter
Cirno

bigfrog wrote:

hello, from queue
那我直接中文了 XD

Normal
01:27:543 (5) - 往右移一格避免覆蓋到01:26:024 (3) - 的尾,然後在調一下距離
02:31:340 (5) - ^
02:58:303 - 加一個circle??
03:13:872 (5) - ˊ如第二點提的

Hard
02:11:594 (2,3) - blanket
03:05:898 (2,3,4,5) - 應該可以微調成更圓滑

Sane
02:49:948 (2,3) - 感覺(2)圍住(3)應該不錯

mod前玩過一遍發現這種跳梗真是打不膩阿 XDDD

真是好歌,star~~☆
Good Luck!!
All fixed. Thanks!
Akiyama Mizuki
Hi, for m4m in your queue.

Normal
01:04:758 - How about adding a note here? There is clearly audible vocal
02:08:556 - ^
02:51:087 (4) - The slider can be better. Like this;
252,180,171087,2,0,B|340:148|304:48,1,160

Hard
01:20:328 (1,2,3,4) - The jump is brutal considering its overall difficulty. Nerf a bit please.
03:06:657 (1,2,3,4) - ^
03:13:493 (1,2,3,4) - ^
03:56:852 (4) - Change to 1/8 slider. It perfectly follows piano's rhythm.

Sane
01:00:201 (3) - Looks a bit weird. Smoothen like this; 02:21:277 (1) - Why making spacing inconsistent here? It doesn't really fit
02:22:796 (1) - ^
02:27:353 (1) - ^
03:16:151 (1) - Delete NC
03:39:695 (3) - Move a bit please, stacking doesn't look really good. like near 292 272
03:56:852 (4) - Same as Hard.

The set is near-perfect. gl
Topic Starter
Cirno

bbj0920 wrote:

Hi, for m4m in your queue.

Normal
01:04:758 - How about adding a note here? There is clearly audible vocal ok
02:08:556 - ^ ^
02:51:087 (4) - The slider can be better. Converted it to a shiny arc slider instead.

Hard
01:20:328 (1,2,3,4) - The jump is brutal considering its overall difficulty. Nerf a bit please. Yeah
03:06:657 (1,2,3,4) - ^ ^
03:13:493 (1,2,3,4) - ^ I think <3.0x is ok since all the above jumps are >3.0x
03:56:852 (4) - Change to 1/8 slider. It perfectly follows piano's rhythm. It will, but will look quite ugly and trick some players into missing, so not changed.

Sane
01:00:201 (3) - Looks a bit weird. Smoothen like this; I think it's ok as it matches the shape of 01:01:341 (1)
02:21:277 (1) - Why making spacing inconsistent here? It doesn't really fit I'm mapping these slider jumps since the music feels jumpy here. The speed changes conveys this well imo.
02:22:796 (1) - ^ ^
02:27:353 (1) - ^ ^
03:16:151 (1) - Delete NC Sure
03:39:695 (3) - Move a bit please, stacking doesn't look really good. like near 292 272 If I remember it correctly, 03:39:505 (2,3,4) is a slice out of the triangular spiral jumps you see at the beginning and end of this map. It's not stacked and I think it looks good as it is.
03:56:852 (4) - Same as Hard. Same reasons.

The set is near-perfect. gl
Thanks! M4M accepted. Yeah finally some mods... :(
Nathan
Hi from modding queue~ ( ・ω ・)

[Hard]
  1. 00:58:113 - Could add a note here
  2. 00:58:872 - ^
  3. 02:01:910 - ^
  4. 02:02:670 - ^
  5. 01:09:315 (4,5) - These notes sound very forced, they're not really mapped to anything besides the beat. Since you mainly map to the vocals in this part I feel that it would be much better if you remove them
  6. 02:13:113 (4,5) - Same as above
  7. 01:14:632 (6) - Should NC here since you did it at 02:18:429 (1)
[Sane]

  • Use CS 4.3~? the OD and HP are already pretty low for a 4 star map, plus hard has CS 4 already
  1. 01:09:315 (4,5) - Same thing mentioned as in hard
  2. 02:13:113 (4,5) - ^
  3. 01:57:923 (5) - Blanket
  4. 01:42:733 (3) - NC here? Most of the NC's seemed to be applied according to the vocals and 01:42:733 (3) is right when the singer starts again
  5. 01:14:632 (6) - Also sort of the same reason, vocal line ends on 01:13:872 (5) and 01:14:632 (6) is mapped to a piano note so 01:14:632 (6) should have NC
  6. 02:18:429 (6) - Same as above
  7. 03:38:556 (1,2,3,4) - Rearrange to square?
Overall pretty good map =3=/
Topic Starter
Cirno

sukiNathan wrote:

Hi from modding queue~ ( ・ω ・)

[Hard]
  1. 00:58:113 - Could add a note here yeah
  2. 00:58:872 - ^ ^
  3. 02:01:910 - ^ ^
  4. 02:02:670 - ^ ^
  5. 01:09:315 (4,5) - These notes sound very forced, they're not really mapped to anything besides the beat. Since you mainly map to the vocals in this part I feel that it would be much better if you remove them This is mapped according to Sane. Read below to see why I kept them.
  6. 02:13:113 (4,5) - Same as above ^
  7. 01:14:632 (6) - Should NC here since you did it at 02:18:429 (1) yeah
[Sane]

  • Use CS 4.3~? the OD and HP are already pretty low for a 4 star map, plus hard has CS 4 already Isn't editing osu file manually unrankable? idk, maybe I'm just out of date. Anyway there are a lot of maps that have multiple diffs with same CS, and personally CS4 is just perfect for me, so I don't see a problem here. I do increase HP by 2 though.
  1. 01:09:315 (4,5) - Same thing mentioned as in hard (5) is mapped to the piano. (4) is indeed introduced as a filler, but it has a reason. The chord at (5) calls for uncertainty and suspension, and I'm urged to map a speed change. This is the only reasonable way to do this imo. Keeping it atm.
  2. 02:13:113 (4,5) - ^ ^
  3. 01:57:923 (5) - Blanket you mean 01:58:303 (1). fixed
  4. 01:42:733 (3) - NC here? Most of the NC's seemed to be applied according to the vocals and 01:42:733 (3) is right when the singer starts again I feel the triangle pattern would look less appealing if I do this and separate it in two combos. Removed NC in Hard instead.
  5. 01:14:632 (6) - Also sort of the same reason, vocal line ends on 01:13:872 (5) and 01:14:632 (6) is mapped to a piano note so 01:14:632 (6) should have NC Ok as in Hard
  6. 02:18:429 (6) - Same as above ^
  7. 03:38:556 (1,2,3,4) - Rearrange to square? This one looks fine as it is to me, but I do find an ugly one: 03:34:758 (3,4,5,6). Rearranged that instead.
Overall pretty good map =3=/
Thanks! :)
lkx_Shore
No kd.

General

  1. 如果用皮肤的话,皮肤是要一套的...你的皮肤中缺少了这个文件↓
    reversearrow.png

Sane

  1. 03:00:581 (4) - 我觉得略吵,不如这样?↓(Hard也一样)
    03:01:341 - 前面的绿线2%音量逐渐增加,03:01:341 - 后面的绿线3%音量逐渐增加.

Hard

  1. 03:13:493 (1,2,3,4) - 对于hard来说可能有点难,这个梗比较有风险。

Normal

  1. Fine.

Others


  • Call me back.
Topic Starter
Cirno

lkx_Shore wrote:

No kd. Well if you are fine with it...

General

  1. 如果用皮肤的话,皮肤是要一套的...你的皮肤中缺少了这个文件↓
    reversearrow.png Added

Sane

  1. 03:00:581 (4) - 我觉得略吵,不如这样?↓(Hard也一样)
    03:01:341 - 前面的绿线2%音量逐渐增加,03:01:341 - 后面的绿线3%音量逐渐增加. Ok

Hard

  1. 03:13:493 (1,2,3,4) - 对于hard来说可能有点难,这个梗比较有风险。 弄小了一截不知道这样是否安全一点

Normal

  1. Fine.

Others


  • Call me back.
Woah BAT out from nowhere!? Hey, thanks. A lot. :)
lkx_Shore

Bubbled.
Kibbleru
Sorry, i'm going to have to pop this,

[General]
  1. BPM is wrong, it should be 79
  2. Hard - Insane gap is too big compared to Normal - Hard
    For your insane diff, once you get to the kiai you have enormous jumps, while compared to hard diff, you still have these kinds of small spacing 01:15:391 (1,2) -
  3. soft-hitfinish has a delay over 5 ms
    i'm not too sure about the soft-hitwhistle, don't know if that counts as delay but it might be safer to cut the beginning a bit either way.
  4. 03:44:631 - some of the piano notes sound somewhat late like 03:46:236 - 03:47:841 -
    might also need another timing point after 03:54:709 - since for 03:56:852 - i believe the white tick should hit the loudest note which atm is somewhere around 03:56:935 -
  5. your preview time is unsnapped by 1ms, (idk it needs to be snapped now or something)
[Sane]
  1. I'm not doubting this, but i just want to know what relevance is this diff name to the song?
  2. 00:37:796 (3,4,5) - maybe give these a bit more spacing, at least make it somewhat different compared to 00:38:936 (1,2,3) -
  3. 01:09:695 (5,1) - swap NC
    02:13:493 (5,1) - ^
  4. 03:30:581 (2,3) - most people would expect that the vocals would be mapped like before. 03:30:581 (2,3) -
[Hard]
  1. 01:13:872 (5,1) - spacing is quite misleading.
    02:17:670 (5,1) - ^
  2. 03:00:581 (4) - i don't think 1/8 is necessary for a hard diff, reduce to 1/4 please, or at least shorten the end by 1 repeat so that the gap will be 1/4, easier to play
    03:22:986 (1) - ^
  3. 03:13:113 (3,2) - this overlap is a pain to read.
  4. 03:51:214 (1) - maybe just remove this note for reasons similar as before.
[Normal]
  1. 01:16:530 (2) - these sliders are way too short to catch the double repeat, change them to something else please.
    01:18:049 (3) - ^
    01:22:606 (2) - ^
    i won't mention anymore.
  2. 01:23:935 (2) - pointless note imo
    01:17:859 (2) - ^
    03:10:264 (2) - ^
  3. Don't forget to recopy/paste
  4. 03:44:631 (3) - i would space this one out, it will make reading the double stack easier, also nc maybe
I know this map is old but i hope you can compromise these newer requirements in order to push this forward.
Topic Starter
Cirno

Kibbleru wrote:

Sorry, i'm going to have to pop this,

[General]
  1. BPM is wrong, it should be 79 No. This song has got 1/2s all over the place, halving the BPM makes no sense.
  2. Hard - Insane gap is too big compared to Normal - Hard
    For your insane diff, once you get to the kiai you have enormous jumps, while compared to hard diff, you still have these kinds of small spacing 01:15:391 (1,2) - 1.x, 2.x, 3.x is no extraordinary spread. Just to name a few recent ones that have similar spread: https://osu.ppy.sh/b/575749, https://osu.ppy.sh/s/219941 (first three), https://osu.ppy.sh/s/255701 (first three).
  3. soft-hitfinish has a delay over 5 ms
    i'm not too sure about the soft-hitwhistle, don't know if that counts as delay but it might be safer to cut the beginning a bit either way. ok
  4. 03:44:631 - some of the piano notes sound somewhat late like 03:46:236 - 03:47:841 -
    might also need another timing point after 03:54:709 - since for 03:56:852 - They sound ok to me under 25%. i believe the white tick should hit the loudest note which atm is somewhere around 03:56:935 - 03:56:852 - 03:56:897 - 03:56:941 - is just a bunch of 1/16 notes I didn't map, no need for another section. We shall not judge whether the musician placed his notes at the right place.
  5. your preview time is unsnapped by 1ms, (idk it needs to be snapped now or something) fixed
[Sane]
  1. I'm not doubting this, but i just want to know what relevance is this diff name to the song? Because I don't think it qualifies as an Insane, but oh well. Renamed.
  2. 00:37:796 (3,4,5) - maybe give these a bit more spacing, at least make it somewhat different compared to 00:38:936 (1,2,3) - It's not like maps aren't full of speed changes today, people should expect lots of them in a 4-star diff. Maybe the approach circles count as "somewhat different"?
  3. 01:09:695 (5,1) - swap NC 01:08:176 (3,4,5) - form a complete pattern, and 01:10:075 (1) - is where the speed change occurs. Also objects after 01:10:075 (1) - are mapped to vocal while 01:09:695 (5) - is mapped to the piano. The swap will make many things seem awkward.
    02:13:493 (5,1) - ^ ^
  4. 03:30:581 (2,3) - most people would expect that the vocals would be mapped like before. 03:30:581 (2,3) - You are referring to the same group of objects. I don't see what you mean. I'm mapping to the synth for this part, it makes no sense reverting to vocal suddenly for a "lalala" and then back to synth again.
[Hard]
  1. 01:13:872 (5,1) - spacing is quite misleading. This anti-jump has reasons. The music halts and calls for this. Also when I see it in test mode, the approach circle was like REAL large at 02:18:050, so large that anyone not totally absent-minded won't hit it. I don't think a change is necessary.
    02:17:670 (5,1) - ^ ^
  2. 03:00:581 (4) - i don't think 1/8 is necessary for a hard diff, reduce to 1/4 please, or at least shorten the end by 1 repeat so that the gap will be 1/4, easier to play The 1/8 is necessary for the hitsound, and without the last repeat it would sound much less well. As for the easier to hit thing, if one use both buttons (which is typical of Hard level players) there's basically no difference between a 1/4 or a 1/8 gap, so I don't think it's a problem. I'm a rather bad player but I can manage it stably with a single button as well.
    03:22:986 (1) - ^ ^
  3. 03:13:113 (3,2) - this overlap is a pain to read. Replaced it with an easier to read (and hit) pattern.
  4. 03:51:214 (1) - maybe just remove this note for reasons similar as before. ok
[Normal]
  1. 01:16:530 (2) - these sliders are way too short to catch the double repeat, change them to something else please. Removed one repeat.
    01:18:049 (3) - ^ ^
    01:22:606 (2) - ^ ^
    i won't mention anymore. ^
  2. 01:23:935 (2) - pointless note imo That's for a synth note in the background, just a little quieter. Doesn't count as pointless to me.
    01:17:859 (2) - ^ ^
    03:10:264 (2) - ^ removed
  3. Don't forget to recopy/paste
  4. 03:44:631 (3) - i would space this one out, it will make reading the double stack easier, also nc maybe The stack catches the character of the vocal better, as the first "la" is a long one, implying a hold, and the consequent two are of the same pitch. Placed an NC.
I know this map is old but i hope you can compromise these newer requirements in order to push this forward.

Why not, hehe. Thank you. Updated.
Kibbleru
the ones u linked actually have a linear spread though, while yours doesn't

also as for the bpm, go to the 2nd kiai and listen to it. if the bpm is 79, then you can hear the 2 4 clap pattern. while currently you can't
Topic Starter
Cirno

Kibbleru wrote:

the ones u linked actually have a linear spread though, while yours doesn't

also as for the bpm, go to the 2nd kiai and listen to it. if the bpm is 79, then you can hear the 2 4 clap pattern. while currently you can't
Let's see. https://osu.ppy.sh/s/219941 has 1.96, 2.98, 4.43, with gaps of 1.02, 1.45. https://osu.ppy.sh/s/255701 has 1.61, 2.14, 3.27, with gaps of 0.53, 1.13. Mine has gaps of 0.61, 1.71. None of the above is completely linear. Sure, 1.13/0.53 is more linear than 1.71/0.61 in a quantitative sense, but neither is linear qualitatively. The Ranking Criteria specifies difficulty spread by star ratings, and my map fits that perfectly. None of the rules say that maps should have a completely linear spread, and apparently it's not clarified just how linear is linear. Your judgement of linearity seem to be totally arbitrary, and have no rules or criteria or clarifications to back it whatsoever. I don't know where your assertiveness comes from.

The BPM. You should keep in mind that the 2 4 clap pattern is only a simple rule of thumb, meant to help incompetent or lazy mappers do hitsounds (and I don't need that). A lot of songs exhibit alternate drum patterns. It's nothing holy or set in stone. Changing the BPM of a whole 4 mins song, just for fitting this pattern over merely 20 seconds, making the map seem full of 1/4s in the way, is ridiculous. It's common for musicians to half-time drums relative to other musical elements over a portion, or in this case, the entirety of the song. It's natural that the 2 4 clap pattern won't fit half-timed songs, nothing to be surprised about.

Thanks.
Kibbleru
i already asked around other bats enough about the bpm and spread. should i get them to post something in here?
it doesn't have to be completely linear but yours isnt even close

normal --> hard 0.61

hard --> insane 1.71
Topic Starter
Cirno

Kibbleru wrote:

i already asked around other bats enough about the bpm and spread. should i get them to post something in here?
it doesn't have to be completely linear but yours isnt even close

normal --> hard 0.61

hard --> insane 1.71
1.13/0.53 = 2.13, 1.71/0.61 = 2.80. So 2.13 is "linear" and 2.80 is "not even close" huh? What a big difference. We need a clarification of the rules. Unless you show some real reasoning instead of mindlessly repeating your arbitrary judgement, I don't think we will make any progress here.

You'd better get some other BAT in here, Kibbleru, because talking with you is bound to be fruitless. Whenever I say something, I say it with reason, but you just skip whatever I wrote and repeat your same thing over and over again. This is not effective conversation and will not take this mapset anywhere but graveyard (which is not necessarily bad anyway). Mind you that I CAN see that Beatmap Management subforum. Seeing nobody reply your thread (EDIT: Sonnyc replied it, but long after your post), I can't help but wonder how much truth is there in your claim of "asking enough", and how much worth is there in your statements in general.

I'm worried about the quality of newBATs though, since even guys with, like, 2 ranked maps get promoted. I'm not asking you guys to all be Andrea or NatsumeRin or wcx or something but at least someone decent please.
nika mika
Hi~ from my modding queue.

[General]
这图不用double bpm
另外,artist name写上 三澤秋
[Normal]
00:27:163 –从这里到00:30:201 –的节奏我推荐用00:21:087 (1,2,3,4,5) –这样的
01:14:631 (1,2,3) –这里的2推荐向下挪一点和1,3 做成正三角形,3的方向我觉得应该从右下向左上走比较好
01:17:859 (2) –delete
01:23:935 (2) –delete
01:24:125 (3,4) –合并成类似01:22:606 (2) –的
01:37:036 (1) –用spinner拉2全拍
01:49:188 (1,2) –和00:32:860 (1,2,3,4) –应该做成一样的节奏
01:58:302 (1) –从这里开始照抄A段虽说没什么问题……如果能想到不错的梗重新排列一下是最好啦
02:49:758 (1,2) –1和2的时点合并成一个滑条,02:50:328 –这里单独加一个circle
02:53:935 (1) –推荐换成两个circle
02:54:885 (2,3,4) -2的开头没音,而且旋律上行的话推荐你ctrl + g
03:06:657 (1,2,3,4) –换成4个1/2拍的滑条
整个diff的间距不是很统一……虽然是normal但也会有一些读图上的影响
我倒是没觉得不顺手就是啦……
[Hard]
00:28:682 (3) –没和4叠好
00:30:961 (2) –试试ctrl+g然后向左挪一点?
00:31:720 (3,4,5) –如果你用了上一条就在这里ctrl+g
00:49:948 (3,4,5) –旋律下行的话这里ctrl+g之后会比较好
01:32:290 –没音
01:42:733 (3) –抄A段详见normal
02:49:758 (1,2) –1和2的时点合并成一个滑条,02:50:328 –这里单独加一个circle
03:00:581 (4) –awesome! 但是最后的一拍太响了,降低15%试试
03:04:948 –add
03:22:986 (1) –这个滑条应该从这里起03:22:796 –
03:28:872 (2) –delete
03:33:999 (1,2,3,4) –换成4个1/2拍滑条
[Insane]
00:57:163 (1,2,3,1) –这里的flow接的不是很顺,如果把123改成向右弯曲的话会好一些
01:03:619 (1) –这边的滑条走向应该向上
01:04:758 (2) –如果只是为了放跳才下的这个circle我觉得没什么必要,开着ds摆在低一点的位置吧
01:09:315 (4) –delete
02:35:518 (4) –ctrl+g
02:54:885 (1) –没音
03:22:986 (1) –从03:22:796 –这里起
或许因为我太弱了……不过这个diff的间距让人读起来非常麻烦。我是想让你大改……也没必要。
秋姐的歌一如既往的好听啊——送颗星
Kibbleru

Cirno wrote:

1.13/0.53 = 2.13, 1.71/0.61 = 2.80. So 2.13 is "linear" and 2.80 is "not even close" huh? What a big difference. We need a clarification of the rules. Unless you show some real reasoning instead of mindlessly repeating your arbitrary judgement, I don't think we will make any progress here.
how r u getting these numbers lol. i just subtracted. why are you dividing these? im looking for it to be linear, not exponential

You'd better get some other BAT in here, Kibbleru, because talking with you is bound to be fruitless. Whenever I say something, I say it with reason, but you just skip whatever I wrote and repeat your same thing over and over again. This is not effective conversation and will not take this mapset anywhere but graveyard (which is not necessarily bad anyway). Mind you that I CAN see that Beatmap Management subforum. Seeing nobody reply your thread (EDIT: Sonnyc replied it, but long after your post), I can't help but wonder how much truth is there in your claim of "asking enough", and how much worth is there in your statements in general.

I'm worried about the quality of newBATs though, since even guys with, like, 2 ranked maps get promoted. I'm not asking you guys to all be Andrea or NatsumeRin or wcx or something but at least someone decent please. yeah. adress loctav for this lol.

if you have another bat that will be willing to rebubble, then let them go ahead.
if you want to ignore me then that is fine, at least we fixed the delayed hitsounds out of this.
but if this gets DQ'd due to bpm or spread, then don't say i didn't warn you.

but yes i am planning to get more opinions. ive asked around a bit and most ppl except sonnyc supported my opinion. however they did not post in this thread exactly
Topic Starter
Cirno

Kibbleru wrote:

if you have another bat that will be willing to rebubble, then let them go ahead.
if you want to ignore me then that is fine, at least we fixed the delayed hitsounds out of this.
but if this gets DQ'd due to bpm or spread, then don't say i didn't warn you.

Very well.

but yes i am planning to get more opinions. ive asked around a bit and most ppl except sonnyc supported my opinion. however they did not post in this thread exactly
Go ahead if you like then.
Thanks.
Topic Starter
Cirno

nikachyan wrote:

Hi~ from my modding queue.

[General]
这图不用double bpm 还是需要的不然全都1/4 :o 具体前面也有说
另外,artist name写上 三澤秋 oops, unicode metadata已修好
[Normal]
00:27:163 –从这里到00:30:201 –的节奏我推荐用00:21:087 (1,2,3,4,5) –这样的 最低难度就不好太在意细节了,留点简单的免被挑
01:14:631 (1,2,3) –这里的2推荐向下挪一点和1,3 做成正三角形,3的方向我觉得应该从右下向左上走比较好 1 2的话因为后面难度都是这么排的,而且看起来也还可以。3改了
01:17:859 (2) –delete 这里和前面不同有个音量小一点的synth音
01:23:935 (2) –delete ^
01:24:125 (3,4) –合并成类似01:22:606 (2) –的 01:24:695 (4) 这有鼓,重复多了又被挑太难,也是难办啊
01:37:036 (1) –用spinner拉2全拍 这难度其实不缺spin,break就和后面难度统一了
01:49:188 (1,2) –和00:32:860 (1,2,3,4) –应该做成一样的节奏 yeah
01:58:302 (1) –从这里开始照抄A段虽说没什么问题……如果能想到不错的梗重新排列一下是最好啦 没梗(摔
02:49:758 (1,2) –1和2的时点合并成一个滑条,02:50:328 –这里单独加一个circle 我觉得目前的好像就挺合适……?
02:53:935 (1) –推荐换成两个circle 其实我也想这么放,不过这节奏好像不太好打(最低难度而言),slider判定相对松
02:54:885 (2,3,4) -2的开头没音,而且旋律上行的话推荐你ctrl + g 虽然没钢琴不过这里有鼓和synth,我觉得还是说得过去的,没obj反而奇怪
03:06:657 (1,2,3,4) –换成4个1/2拍的滑条 感觉太难,毕竟最低难度,1/2尽量都是不放
整个diff的间距不是很统一……虽然是normal但也会有一些读图上的影响 我test没明显的感觉……
我倒是没觉得不顺手就是啦……
[Hard]
00:28:682 (3) –没和4叠好 fixed
00:30:961 (2) –试试ctrl+g然后向左挪一点?
00:31:720 (3,4,5) –如果你用了上一条就在这里ctrl+g 感觉这样不容易保持前后距离一致,而且虽然凑合能画出圈来夹角还是有些尖锐了,不算太顺
00:49:948 (3,4,5) –旋律下行的话这里ctrl+g之后会比较好 yeah
01:32:290 –没音 有synth和鼓
01:42:733 (3) –抄A段详见normal :(
02:49:758 (1,2) –1和2的时点合并成一个滑条,02:50:328 –这里单独加一个circle 同normal
03:00:581 (4) –awesome! 但是最后的一拍太响了,降低15%试试 唔我觉得好像还好?也许个人设置有关,减了1%
03:04:948 –add 感觉用处不大
03:22:986 (1) –这个滑条应该从这里起03:22:796 – yeah
03:28:872 (2) –delete 有synth
03:33:999 (1,2,3,4) –换成4个1/2拍滑条 前半和之前跟的synth节奏是一致的,感觉不成问题
[Insane]
00:57:163 (1,2,3,1) –这里的flow接的不是很顺,如果把123改成向右弯曲的话会好一些 这里走的是反转而非转圈,还是能flow出来的
01:03:619 (1) –这边的滑条走向应该向上 这想法主要是和后面类似的pattern统一,不过容我想一想
01:04:758 (2) –如果只是为了放跳才下的这个circle我觉得没什么必要,开着ds摆在低一点的位置吧 跳是因为vocal跳。map这东西的时候还没有pp呢
01:09:315 (4) –delete 这里的想法前面也说过几次,我是觉得保留01:09:695 (5,1)这个antijump的效果大于额外一个音带来的问题
02:35:518 (4) –ctrl+g hmm ok
02:54:885 (1) –没音 同前面难度
03:22:986 (1) –从03:22:796 –这里起 ok
或许因为我太弱了……不过这个diff的间距让人读起来非常麻烦。我是想让你大改……也没必要。well.
秋姐的歌一如既往的好听啊——送颗星
Thanks!
Eni
Diff spread is fine IMO. The star system is nowhere near accurate for original mapping.

Just look at Hard and Insane. Hard introduces the player to various 1/2 patterns and small jumps whilst Insane uses the same patterns with larger jumps.

IMO the copy/paste can certainly be reduced, especially in the Normal difficulty.

I personally think that the mapset can still be improved but the spread is definitely ok. I do, however, suggest that you add an Easy difficulty due to the patterns used in the Normal.
Sorarei
Misawa Aki <3 *star*
Bekko
FROM MA QQQQQqqueeue

GENERAL:
Seems like the spread isn't that good. (from Normal -> Hard & Hard -> Insane) I would almost recommend to either nerf the insane or get another difficulty in between.

Normal
(most parts are copy pasted from other parts :/)

00:27:163 (2,3,4,5,1,2) - This feels random. maybe get a better shape?
00:45:391 (2,4) - Slight overlap
00:54:505 (1,3) - Maybe get a better shape?
01:03:619 (1,2,3) - Uncomfortable to play
01:06:657 (4) - NC?
01:10:075 (1,2,3,4,5) - Feels random
01:13:112 (5,3) - overlap?
01:49:949 (5) - Move this a little bit up?
01:55:264 (1) - I think from this point, Its just copy pasted up til 02:37:037 (1) -
02:50:707 (3,4) - Blanket
02:51:087 (4,1) - Slight overlap
02:56:783 (5) - NC?
03:24:885 (5) - Maybe rotate it alit bit to fit with 03:23:365 (1,2,3,4) - 's flow

Hard
(most parts are copy pasted from other parts :/)

00:57:163 (1,2,3,4,5,6,7,8,9) - Feels like there should be a NC somewhere here?
01:06:657 (1,2,3) - Why isn't this like the same spacing like 01:03:619 (1,2,3) - ?
01:42:733 (3) - ---> Copy paste
02:19:948 (4,5) - Blanket?
02:37:037 (1,2) - Blanket
02:37:796 (2,3) - Not sure about those overlaps
02:58:303 (1,2) - Blanket
03:07:797 (4,2) - Nasty overlap
03:51:281 (1) - I think you could do a cool shape or something like that? here is an example, a pretty easy and simple one:

Insane
00:35:518 (6) - More a little bit up
01:01:341 (1,1) - Did you just try to recreate the same slider multiple times?
03:38:556 (1,3) - Not sure about this overlap
03:51:281 (2) - the curves on this slider is a little rough
Topic Starter
Cirno
A mod post! I miss them.

danielexus wrote:

FROM MA QQQQQqqueeue

GENERAL:
Seems like the spread isn't that good. (from Normal -> Hard & Hard -> Insane) I would almost recommend to either nerf the insane or get another difficulty in between.
What is called "Hard" now is, in fact, the "difficulty in between", because star difficulty and stuff. Looking back at this years later, I'm inclined to agree, that this "Hard" is indeed too easy to be "Hard". It was mapped as a Normal initially. No wonder.
Well, now that I got my nostalgia fix, I doubt I'm still willing to put as much effort as mapping yet another "difficulty in between" just to get this old stuff ranked. I don't think I care that much anymore. So I'll just leave it here.

Normal
(most parts are copy pasted from other parts :/)
I would have came up with excuses like "consistency" or stuff years ago, but really there is not much to do with an Easy. It was mapped an Easy until somehow classified by "star difficulty" as a Normal.

00:27:163 (2,3,4,5,1,2) - This feels random. maybe get a better shape?
Changed into triangular pattern like 00:42:353 (1,2,3) -
00:45:391 (2,4) - Slight overlap
From Ranking Guidelines - Normal: 1/2 overlaps due to distance snapping are an exception.
00:54:505 (1,3) - Maybe get a better shape?
Changed into arc sliders
01:03:619 (1,2,3) - Uncomfortable to play
Changed
01:06:657 (4) - NC?
It's in the middle of a phrase. I don't see the need.
01:10:075 (1,2,3,4,5) - Feels random
It's following the vocal.
01:13:112 (5,3) - overlap?
By the time (3) shows up (5) is already faded out.
01:49:949 (5) - Move this a little bit up?
No. The current position extends from the slider and is natural.
01:55:264 (1) - I think from this point, Its just copy pasted up til 02:37:037 (1) -
It is.
02:50:707 (3,4) - Blanket
Fixed
02:51:087 (4,1) - Slight overlap
Ok
02:56:783 (5) - NC?
Part of the same phrase.
03:24:885 (5) - Maybe rotate it alit bit to fit with 03:23:365 (1,2,3,4) - 's flow
Ok

Hard
(most parts are copy pasted from other parts :/)

00:57:163 (1,2,3,4,5,6,7,8,9) - Feels like there should be a NC somewhere here?
Placed NC on (7)
01:06:657 (1,2,3) - Why isn't this like the same spacing like 01:03:619 (1,2,3) - ?
Fixed. Likely something about reversing and(or) grid snapping
01:42:733 (3) - ---> Copy paste
It is.
02:19:948 (4,5) - Blanket?
Fixed
02:37:037 (1,2) - Blanket
^
02:37:796 (2,3) - Not sure about those overlaps
I don't see a problem with those.
02:58:303 (1,2) - Blanket
Fixed
03:07:797 (4,2) - Nasty overlap
I don't see a problem with those.
03:51:281 (1) - I think you could do a cool shape or something like that? here is an example, a pretty easy and simple one:
That's... a bit too cool for me. I'm fine with a simple arc.

Insane
00:35:518 (6) - More a little bit up
Ok
01:01:341 (1,1) - Did you just try to recreate the same slider multiple times?
Sorry, I can't discern which ones you're talking about here... If you mean 01:03:619 (1), I don't remember my original intentions but most likely not.
03:38:556 (1,3) - Not sure about this overlap
I'm fine with it.
03:51:281 (2) - the curves on this slider is a little rough
Replaced with arc slider.
Thank you! Here's your kds.
Shiratori
陈年老图
先占个位 明天摸
2kd位没了伤心
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply