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SENTIVE - fuuno yukue~2nd~

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Topic Starter
-[A]-
This beatmap was submitted using in-game submission on 2013年2月15日 星期五 at 16:09:52

Artist: SENTIVE
Title: fuuno yukue~2nd~
Source: Morenatsu Trailer
Tags: free 03 52 free0352 trailer main theme summer break
BPM: 100
Filesize: 9906kb
Play Time: 01:59
Difficulties Available:
  1. Dr_Dy's Hard (4.66 stars, 338 notes)
  2. Jump (4.89 stars, 367 notes)
  3. Normal (2.87 stars, 176 notes)
Download: SENTIVE - fuuno yukue~2nd~
Information: Scores/Beatmap Listing
---------------
1st beatmap with SB
thanks Dr_dy for his guest diff
2012-02-19:add jump diff,add source and tags
2012-02-22:add BG, some changes
2012-02-23:some changes about pics
2012-03-26:add artist
Deye
wantuole
只有关于jump难度和General的mod

General
你换过offset
有81个unspapped的地方 到aimod调节
kiai没有在线上

很好的sb 赞一个

jump

00:15:825 (5):删掉
00:16:275 (7): 删掉
00:40:888 (11.png):这张图出现的太快了
00:42:384 (9):换个玩意,或者降低声音
01:01:875 (1):?
01:09:900 (3,4):后移 移动到从白线上开始
01:37:525 (1):01:37:575这个时间开始转
01:52:800 (1):?大丈夫
Topic Starter
-[A]-

Dr_dy wrote:

暂无音效
已经加进去了,希望有空可以加上音效 :)
Topic Starter
-[A]-

wantuole wrote:

只有关于jump难度和General的mod

General
你换过offset
有81个unspapped的地方 到aimod调节
kiai没有在线上

很好的sb 赞一个

jump

00:15:825 (5):删掉
00:16:275 (7): 删掉
00:40:888 (11.png):这张图出现的太快了
00:42:384 (9):换个玩意,或者降低声音
01:01:875 (1):?←这是什么?
01:09:900 (3,4):后移 移动到从白线上开始
01:37:525 (1):01:37:575这个时间开始转
01:52:800 (1):?大丈夫
都已经修改了,十分感谢 :)
Pink Agate
嗨,应了MP时候的要求,来MOD了
渣MOD请见谅,暂时只能看看H难度的,BPM100的话做的难度有点·········,总之不太适应速度,像慢不是慢的感觉
circle=圈圈,slider=滑条,我习惯直接打中文了
Hard
全图中物件的尺寸可否调大点?觉得H难度用过小的note尺寸不太合适,多为新手玩家考虑一下吧
00:03:812 (5) - 这个放在蓝线上太突然了,觉得放个小短滑条会好点
00:53:162 (1) - 这个圈圈放在坐标x416,y176会否好点?
01:14:012 (2) - 这个圈圈可以和3号圈圈拉开间距
01:30:962 (10) - 这个圈圈可以放出来?
02:18:476 - 不明白后面的KIKI为什么放了?这个难度没做完?
00:36:362 (1) - 往回看,这里的间距不太统一了,用了1.2的间距?请参考制作界面看着右上角黄色坐标标示下面调好间距位置,这个基本不需要太大改动。

JUMP难度看不出问题来,请见谅,渣MOD到这里,有空也来帮我看看图吧,谢谢
[deleted user]
Hey :3

[Jump:]

00:48:975 (6,7,8) I find this kinda weird to play, how about changing this by a kick slider like this http://puu.sh/jNL7 ? :O
01:10:200 move this circle 1 grid up ?
01:48:375 Change this by a circle ?
01:48:675 ^

That's all, the storyboard is very nice ;w;
Topic Starter
-[A]-

Megastore wrote:

Hey :3

[Jump:]

00:48:975 (6,7,8) I find this kinda weird to play, how about changing this by a kick slider like this http://puu.sh/jNL7 ? :O
01:10:200 move this circle 1 grid up ?
01:48:375 Change this by a circle ?
01:48:675 ^

That's all, the storyboard is very nice ;w;
Thanks :)
_KcN_
渣mod 以下都可以选择性无视

normal

normal难度大部分地方的spacing最好保持不变
要照顾一下新手读图的问题..

01:40:562 (3) - 这个note跟前面的spacing太大了...
01:12:062 (4,5) - 这2个note换成一个折返滑条跟前面保持一致吧?
01:34:562 (2) - 这个滑条和音乐不搭 换成折返的或者把这段节奏换一下

normal最后面有map其他难度没有 应该是其他难度还没做完吧?


hard

有许多遮挡的地方,hard难度不要有这么多的吧...ar也要高一点比较好?

00:05:162 (3) - 这个滑条往上挪一格 spacing不对 后面也有不少地方需要微调一下
00:36:362 (1,2,3,4,5,6,7,8,9,10,11)
00:39:362 (2,3,4,5,1,2,3,4,1,2) 这2段单点不太契合hard难度吧....
00:45:662 (1,2,3,4,5,1,2,3,4,1) - 这段的遮挡太多了点....
00:51:812 (6) - 这个note往后挪一格 挪到白线上
00:59:162 (1,2,3) - 这3个note的spacing跟前面保持一致比较好
01:20:462 (3,4,5,6) - 遮挡和spacing有点奇怪
01:50:312 (5) - 这个note往前挪一格 同挪到白线上


jump

spacing整体有点奇怪 许多地方的跳spacing都有差挺多 打起来不太舒服?
比如
00:51:675 (7,8,9,10)
01:19:575 (1,2,3,4,5,6,7,8)
01:48:975 (6,7,8,9,1)

还有
00:40:875 (1,2,3,4,5,6,7,8,9,10,11) 这段节奏挺简单 但是因为spacing很奇怪 打起来完全不知道怎么打
最好看aimod里的spacing改改

00:59:212 (9,10,11)
01:24:337 (1,2,3,4,5)
01:37:575 (1)
01:52:837 (1)
01:59:662 (2)
以上这堆note没在线上,挪到线上吧,改了offset后自动调整有时候也不靠谱,还是自己检查一遍的好

还有总体感觉有点空 有许多地方都没有note 滑条也有点少? 第一个kiaitime前面那里又突然变得好快...有些音乐激烈点的地方用滑条填起来吧?

00:53:175 (2,3,4,5,6,7,8,9,10) - 这里的短滑条spacing有点大把...而且感觉这里也不适合放短滑条...

01:11:175 (1,2,3,4,5,6,7,8,9,10,11,12) - 这段节奏和音乐貌似不太搭?
Yui_old_1
1. OAO, Artist不见了
2. Stack Leniency 在最左或最右是不允许的 (设置(F4)->Advanced->Stacking)
3. Normal难度的KIAI Time和其他两个的不同, Hard难度的BPM和其他两个的不同,Jump难度的offset和其他两个的不同(...
4. Hard难度 Silder Tick Rate不要设置成0.5(timing面板里(F3))
5. Normal难度的Preview Point与其他两个不同,
6. 似乎Normal难度比其他两个难度要长..?或者是其他两个没做完呢..?
7. 难度设置方面, 一般OD设置的比AR小

[Normal]
Normal难度理应全程使用同样的DS(Distance Spacing)的.全程打开DS嗯嗯.
如果觉得开了DS之后note之间的距离不理想的话,可以按下Alt, 在右上角调节

建议OD-2

00:15:962 (7) 这样的设置对新人玩家可能会以为7是一个拉条
01:24:962 (1,2,3) 这里的DS突然变小..

normal主要还是DS的问题..

[Hard]
我觉得hard难度做出的标准是可以开DT fc的,, 但是这个的排列, 我觉得即使能fc insane的图也不一定能fc掉这个hard,
作为hard- -...
建议AR8

00:04:862 (1,2,3) 这3个DS改成一致的
00:06:962 (4,5) 不建议用这种排列.
00:13:862 (1,2,3,4,1,2,3) hard难度还是尽量避免这样奇怪的跳吧.不是连贯节奏的变DS的跳很奇怪的0 0.
00:54:662 (1,2,3,4,1,2,3) 同上
00:51:812 (6) 这个不合节奏,往后拉1/4拍放在白线上,另外这个的位置很奇怪- -
00:59:162 (1,2,3) 两个不同的间隔, 然后往返的点, 会让人觉得跟奇怪. 而且在蓝线上的节奏, 还是按DS摆吧.
01:59:162 (1,2,3) 同上
01:19:562 (1) 拉条的返回箭头被盖住是不允许的
01:29:312 (2) 这个圈圈被完全盖住了(hard不允许,即使在insane里也尽量不要这样)


[Jump]
虽然是insane级别,但是跳起来的DS也不要太随意了..
如果想随意一点的摆,那么请把节奏填充满..一下二分拍, 一下整拍, DS变化的很随意的话,让人摸不到头脑的
0108style虽然是乱跳,但是都是二分拍的跳哦, 遇到整拍时基本都会在原位停一下.而不是继续

00:24:075 (4,1) 建议提高DS, 或者缩小点..
00:40:875 (1,2,3,4,5) 1,2,3和4,是同样的距离,4,5,6也是同样的距离,但是3和4之间突然变拍了,让人感觉很奇怪..
01:21:075 (7,8) .. 其实还是DS的问题, 6->7是一拍,7->8是半拍,结果是往返跳
01:25:225 (5) 这个圈圈不在正确的节奏上,移到白线上
01:27:075 (3) 拉条结尾提前了1/8拍, 拉长一点拉到红线上
Topic Starter
-[A]-
看样子DS还是大问题啊><
Scorpiour
纯属路过无意中看到,新人一些需要注意的通常mapping惯例:

全难度kiai一致
非insane难度保持DS基本稳定不变(除非非常特殊的地方),新人可以从开着1.0x DS做起
不要随意变slider速度
Easy/Normal难度不要轻易下蓝线的节奏,尽可能避免遮挡(尤其是note遮挡slider轨道)
三连通常从红线起。
稳定的节奏用稳定的DS,1/4的节奏(蓝线)要酌情缩减DS(整个combo)
HP/CS/AR/OD/Stack Leniency都不要拉到头(两侧都算),OD不要超过AR

总之加油就是了,first map各种remap都是太正常不过的事了。

另外因为不是mod所以no kds plz
popner
Hi ~ Mod request from My Queue.

只是建议:

[General]

Artist真不能空着。。
所有难度bpm都改成100
没有map的部分超过20%了,需要map全或者切歌
01:04:862这里sb移开的时候露出图片的边了

[Hard]

00:39:962 (1,2,3,4,1,2) - 这一串距离不相等?
00:45:662 (1,2,3,4,5,1,2,3,4) - 这一堆开grid level 4摆齐吧
00:57:962 (1,2,3,4,1,2,3,4) - 不对称
01:17:762 (3,4) - 这样叠住不好看
01:15:362 (2,3,4,5,6,1,2) - 摆齐
01:31:262 (1,2,3) - 这里容易让人产生错觉,最好不要这么放
01:41:162 (3,4,5,6,7) - 距离调成相等的
01:43:562 (2,3,4,5,6) - 正方形
01:50:462 (1) - 这个ds很容易导致失误

[Jump]

00:11:775 (6) - 如果要这么放的话,6最好放在中间
00:40:875 (1,2,3,4,5,6) - 这里1要摆齐

先这样吧. GL~
Topic Starter
-[A]-

popner wrote:

Hi ~ Mod request from My Queue.

只是建议:

[General]

Artist真不能空着。。看样子必须找到作者了
所有难度bpm都改成100bpm改了之后slider全变了,花了好长时间弄回来
没有map的部分超过20%了,需要map全或者切歌看样子只能切了
01:04:862这里sb移开的时候露出图片的边了

[Hard]

00:39:962 (1,2,3,4,1,2) - 这一串距离不相等?
00:45:662 (1,2,3,4,5,1,2,3,4) - 这一堆开grid level 4摆齐吧
00:57:962 (1,2,3,4,1,2,3,4) - 不对称
01:17:762 (3,4) - 这样叠住不好看
01:15:362 (2,3,4,5,6,1,2) - 摆齐
01:31:262 (1,2,3) - 这里容易让人产生错觉,最好不要这么放
01:41:162 (3,4,5,6,7) - 距离调成相等的
01:43:562 (2,3,4,5,6) - 正方形
01:50:462 (1) - 这个ds很容易导致失误

[Jump]

00:11:775 (6) - 如果要这么放的话,6最好放在中间
00:40:875 (1,2,3,4,5,6) - 这里1要摆齐

先这样吧. GL~


十分感谢
Topic Starter
-[A]-

Scorpiour wrote:

纯属路过无意中看到,新人一些需要注意的通常mapping惯例:

全难度kiai一致
非insane难度保持DS基本稳定不变(除非非常特殊的地方),新人可以从开着1.0x DS做起
不要随意变slider速度
Easy/Normal难度不要轻易下蓝线的节奏,尽可能避免遮挡(尤其是note遮挡slider轨道)
三连通常从红线起。
稳定的节奏用稳定的DS,1/4的节奏(蓝线)要酌情缩减DS(整个combo)
HP/CS/AR/OD/Stack Leniency都不要拉到头(两侧都算),OD不要超过AR

总之加油就是了,first map各种remap都是太正常不过的事了。

另外因为不是mod所以no kds plz
感谢提醒 :)
ax_pokl
[From ax_pokl's modding queue]
[General]
好图~。
resnapp一下全部难度。
SB实在是。。尤其是背景移动的时候,还有旋转的时候,会头晕。
00:28:712 (2) - 坑爹的sb来了。
01:06:062 (3) - 旋转的sb来了。
[Hard]
00:06:962 (4) - 这个节拍有点不太好判断。
00:14:762 (4,5) - 这个最好不要Stack。
00:56:162 (1,2,3,4) - 这颜色加上背景移动的那一瞬间很难判断。
00:59:912 (3,1) - 这里突然变速,间隔太短也比较难判断。
01:21:062 (5) - 这个slider藏得够深啊。
01:26:762 (3) - 同理。。长度不好判断。
01:47:762 (5,6,1,2,3,4) - 这里的节奏和音乐不符。
01:51:362 (4,5,6,1) - 同上。
01:54:662 (1,2,3,4,1,2,3) - 不换点slider么?
[Normal]
00:07:562 (3) - (对称的话这个要reverse一下?)
00:09:362 (4) - 这个意图不明。
00:12:362 (3) - NC?
00:18:362 (1) - 这里来个spinner?
00:41:162 (5) - NC?
00:42:362 (1) - 不NC?
00:43:562 (4) - NC?
00:50:162 (1,2) - 不NC/NC?
00:55:562 (9) - NC?(后面同理。。)
01:01:862 (1) - 这里放spinner不明啊,如果放的话后面01:07:262 (6) - 也应该再跟一个?
01:50:162 (1) - 这个NC什么作用?
[Jump]
00:18:675 (1,2,3) - 这样不行啊,距离相等速度变化。
00:24:075 (4) - 为什么不slider了呢?
00:41:475 (4,7) - 速度变化不NC一下么?
00:42:375 (9,10,11) - 最好不这样。
00:51:375 (6,7) - 这个距离又算什么?。。
01:00:375 (1,2) - 突然慢了?
01:40:875 (1,2,3,1,2,3) - 这个怎么不对称?
[From ax_pokl's modding queue]
DoraX
[General]
这个map确实令我很激动~

高难度的break应该适量加上一些,跳图里面也要,要不然的话对于鼠标玩家会有些累的
如果有Guest.diff的话,在难度里面写上制作该难度的用户名例如(xxx's Hard)这样会好些
如果可以,还是尽量把Bpm统一一下吧,一般来说100就比较稳些了

[Jump]
01:01:875 - 要把这个spinner放在这里吗?
01:14:775 (4,5) - 在2,3后面可能会造成考虑的错误,可以适当更改下位置,当然如果把4设置成New Combo的话也可以
01:37:575 - 还是Spinner的问题,考虑考虑放松一下吗?
01:42:375 (3) - 这个Slider突然比Circle(2)远了一些
01:52:800 (1) - 节拍偏离了音乐(记得以前这是个Slider被修改掉了),是音乐中的那个拨音吗?如果是的话就不管拨音了,把它放在01 :52:875的位置吧
01:24:900 (4,5) - 加一个,这里也是与上面同样的问题,节拍没对准

其实也想做一个Guest Diff.来着,于是就做了=w=,Hitsound设置终了0.0
Download: SENTIVE - fuuno yukue~2nd~ (tangyuefeng11) [DoraX].osu
ertyukjh010


中文可以對吧 :)

[General]

PreviewTime 和 Offset 都不一致.......
sb\inf.png好像沒用到0.0
lead-in 2就可以,弄到3會unrank.....

[Normal]

00:15:362 (6) - 沒有完全重疊
00:18:962 (3) - Circle代替...最簡單的難度不要有1/4
00:36:362 (5,6,7,8,9) - 這裡1/2的有點多....對於新手很困難
00:57:362 (1,2) - Remove finish
00:59:612 (2) - 很明顯在00:59:912結束
01:00:362 (1) - 不要有1/4;改為在01:00:962折返
01:05:162 (3) - ^
01:07:262 (6) - NC
01:09:962 (1) - 同01:00:362 (1)
01:39:662 (2) - 在我來看對於新手很困難,將它搬到01:39:962
01:45:662 - useless inherited Point.
01:53:162 (5) - NC

[DoraX's normal+]

我不清楚但是印象中normal+現在不能rank,詳細問一下mat或者bat
最理想的方法,將這個改成Normal,原來的Normal變成Easy
00:02:468 (1) - 這個距離實在太大
算了我跳過這難度....後面全部都是變距,還有很多堆疊得很亂....這已經可以叫Hard orz

[Dr_Dy's Hard]

01:20:762 (4) - 我能分辨它是Slider,只能靠黃圈的部份.......根本不可能看到orz,而且還會當成1/4繼續打下去然後直接miss= =
01:21:362 (6) - 這個突然減速很不合理

[Jump]

00:48:975 (6,7) - 堆疊得太亂讓我看不到00:49:125 (7)
00:59:325 (9,10) - 不合理的突然加速
01:24:735 (1,2,3,4,5) - 這部份都提前了放置
01:29:175 (1) - 放在中間重疊

就這樣吧 :)

Topic Starter
-[A]-

ax_pokl wrote:

[From ax_pokl's modding queue]
[General]
好图~。
resnapp一下全部难度。
SB实在是。。尤其是背景移动的时候,还有旋转的时候,会头晕。
00:28:712 (2) - 坑爹的sb来了。
01:06:062 (3) - 旋转的sb来了。
[Hard]
00:06:962 (4) - 这个节拍有点不太好判断。
00:14:762 (4,5) - 这个最好不要Stack。
00:56:162 (1,2,3,4) - 这颜色加上背景移动的那一瞬间很难判断。
00:59:912 (3,1) - 这里突然变速,间隔太短也比较难判断。
01:21:062 (5) - 这个slider藏得够深啊。
01:26:762 (3) - 同理。。长度不好判断。
01:47:762 (5,6,1,2,3,4) - 这里的节奏和音乐不符。
01:51:362 (4,5,6,1) - 同上。
01:54:662 (1,2,3,4,1,2,3) - 不换点slider么?
[Normal]
00:07:562 (3) - (对称的话这个要reverse一下?)
00:09:362 (4) - 这个意图不明。
00:12:362 (3) - NC?
00:18:362 (1) - 这里来个spinner?
00:41:162 (5) - NC?
00:42:362 (1) - 不NC?
00:43:562 (4) - NC?
00:50:162 (1,2) - 不NC/NC?
00:55:562 (9) - NC?(后面同理。。)
01:01:862 (1) - 这里放spinner不明啊,如果放的话后面01:07:262 (6) - 也应该再跟一个?
01:50:162 (1) - 这个NC什么作用?
[Jump]
00:18:675 (1,2,3) - 这样不行啊,距离相等速度变化。
00:24:075 (4) - 为什么不slider了呢?
00:41:475 (4,7) - 速度变化不NC一下么?
00:42:375 (9,10,11) - 最好不这样。
00:51:375 (6,7) - 这个距离又算什么?。。
01:00:375 (1,2) - 突然慢了?
01:40:875 (1,2,3,1,2,3) - 这个怎么不对称?
[From ax_pokl's modding queue]


抱歉,把你忘了>< :o
已经基本都修改过了,十分感谢 :)
Topic Starter
-[A]-

ertyukjh010 wrote:



中文可以對吧 :)

[General]

PreviewTime 和 Offset 都不一致.......
sb\inf.png好像沒用到0.0
lead-in 2就可以,弄到3會unrank.....

[Normal]

00:15:362 (6) - 沒有完全重疊
00:18:962 (3) - Circle代替...最簡單的難度不要有1/4
00:36:362 (5,6,7,8,9) - 這裡1/2的有點多....對於新手很困難
00:57:362 (1,2) - Remove finish
00:59:612 (2) - 很明顯在00:59:912結束
01:00:362 (1) - 不要有1/4;改為在01:00:962折返
01:05:162 (3) - ^
01:07:262 (6) - NC
01:09:962 (1) - 同01:00:362 (1)
01:39:662 (2) - 在我來看對於新手很困難,將它搬到01:39:962
01:45:662 - useless inherited Point.
01:53:162 (5) - NC

[DoraX's normal+]←这个是别人后加上来的,几乎没有怎么修改过

我不清楚但是印象中normal+現在不能rank,詳細問一下mat或者bat
最理想的方法,將這個改成Normal,原來的Normal變成Easy
00:02:468 (1) - 這個距離實在太大
算了我跳過這難度....後面全部都是變距,還有很多堆疊得很亂....這已經可以叫Hard orz

[Dr_Dy's Hard]

01:20:762 (4) - 我能分辨它是Slider,只能靠黃圈的部份.......根本不可能看到orz,而且還會當成1/4繼續打下去然後直接miss= =
01:21:362 (6) - 這個突然減速很不合理

[Jump]

00:48:975 (6,7) - 堆疊得太亂讓我看不到00:49:125 (7)
00:59:325 (9,10) - 不合理的突然加速
01:24:735 (1,2,3,4,5) - 這部份都提前了放置
01:29:175 (1) - 放在中間重疊

就這樣吧 :)











十分感谢,当然KD也不会忘了 :)
those
From .:Let those mod those maps:.

[General]
sb\inf.png is not used anywhere, you should delete this and full upload.
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
PreviewTime isn't consistent across all difficulties.
Kiai time isn't consistent across all difficulties.
Timing points aren't consistent across all difficulties.
Background image should either be 800x600 or 1024x768.
You can remove "trailer" from the tags since it's in the Source.
You don't use the map after 02:00:362. I would recommend you have a ten second fade-out from here til 02:10:362, then cut the rest of the mp3 off.

[Normal]
00:15:362 (6) - If you meant to stack, it's not stacked perfectly. Also, a new combo would be nice here.
00:16:343 - Inherited point isn't snapped.
00:18:362 (1) - From here on, the mapping is very linear; very direct to the next note, and the flow isn't very fun. You may definitely want to remap this so that the circles and sliders aren't going in straight lines all over the place.
00:21:962 (6) - New combo here; you don't want combos going for too long in a Normal diff.
00:26:762 (6) - New combo here.
00:31:562 (4) - New combo here.
00:36:362 (5) - New combo here.
00:50:162 (1) - Remove new combo.
00:50:762 (2) - New combo here.
00:55:562 (9) - New combo here.
00:57:362 (1) - Remove new combo.
00:59:612 (2) - This slider isn't snapped.
01:00:075 - Inherited point isn't snapped.

[DoraX's normal+]
If this is a Normal diff, call it Normal. If it's a Hard diff, call it Hard. None of this + business please. I'm modding this like a Normal.
SliderMultiplier is 1.92000000596046. Make it 1.92.
00:49:568 (3,4,5) - This is very, very hard to read for a Normal diff.
00:54:968 (7,8,9,1,2,3,1,2,3,1,2,3) - This stacking and spacing is too much to try to understand for a Normal diff. You cannot have this since newer players will find this very confusing.
01:40:868 (1) - After this, your circles and sliders become very linear. Read what I wrote about the other Normal diff.

[Dr_Dy's Hard]
00:04:862 (1,2,3) - The spacing of (2) makes it look very uneven.

[Jump]
01:24:300 (1,2,3) - These hit the HP bar.

Good luck :3
Topic Starter
-[A]-

those wrote:

From .:Let those mod those maps:.

[General]
sb\inf.png is not used anywhere, you should delete this and full upload.
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
PreviewTime isn't consistent across all difficulties.
Kiai time isn't consistent across all difficulties.
Timing points aren't consistent across all difficulties.
Background image should either be 800x600 or 1024x768.
You can remove "trailer" from the tags since it's in the Source.
You don't use the map after 02:00:362. I would recommend you have a ten second fade-out from here til 02:10:362, then cut the rest of the mp3 off.

[Normal]
00:15:362 (6) - If you meant to stack, it's not stacked perfectly. Also, a new combo would be nice here.
00:16:343 - Inherited point isn't snapped.
00:18:362 (1) - From here on, the mapping is very linear; very direct to the next note, and the flow isn't very fun. You may definitely want to remap this so that the circles and sliders aren't going in straight lines all over the place.
00:21:962 (6) - New combo here; you don't want combos going for too long in a Normal diff.
00:26:762 (6) - New combo here.
00:31:562 (4) - New combo here.
00:36:362 (5) - New combo here.
00:50:162 (1) - Remove new combo.
00:50:762 (2) - New combo here.
00:55:562 (9) - New combo here.
00:57:362 (1) - Remove new combo.
00:59:612 (2) - This slider isn't snapped.
01:00:075 - Inherited point isn't snapped.

[DoraX's normal+]
If this is a Normal diff, call it Normal. If it's a Hard diff, call it Hard. None of this + business please. I'm modding this like a Normal.
SliderMultiplier is 1.92000000596046. Make it 1.92.
00:49:568 (3,4,5) - This is very, very hard to read for a Normal diff.
00:54:968 (7,8,9,1,2,3,1,2,3,1,2,3) - This stacking and spacing is too much to try to understand for a Normal diff. You cannot have this since newer players will find this very confusing.
01:40:868 (1) - After this, your circles and sliders become very linear. Read what I wrote about the other Normal diff.

[Dr_Dy's Hard]
00:04:862 (1,2,3) - The spacing of (2) makes it look very uneven.

[Jump]
01:24:300 (1,2,3) - These hit the HP bar.

Good luck :3

thank for your mod :)
Pink Agate
怎么又更新了?
不是说不做了?
Topic Starter
-[A]-

Pink Agate wrote:

怎么又更新了?
不是说不做了?
有人所artist没了,所以就加上了,上次有bug的更新之后我上传过,所以本来没问题的就出问题了,于是现在就改一下╮(╯▽╰)╭
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