Edit-button, bro.
Wow, thanks, it really helped a lot ^^Renard wrote:
oh yes for all ppl regarding input lag , disable windows aero its causing 12ms delay ( using classic theme will have 4ms , high contrast nr2 will have 1ms . using high contrast 2 myself but that will be disabling many sight on browsers ect so ud have to switch a few times ) also for amd users input lag can be caused by wrong northbridge settings, for nvidia users .... disable thread optimize, pre rendered frames 0, force gpu maximum performance in osu game
It makes a huge difference. Don't patronize others over something you clearly don't understand (nor have the ability to notice obviously).Guy-kun wrote:
12ms input lag? aahahahaha. You're one of the people that think this actually makes a difference.
Learn to argue? Deflecting issues? What? It blatantly helps with the smoothness of the game, there's really nothing to argue about...it's not even debatable. Try learning not to be ignorant and commenting on what you don't understand. I get it, you know everything, as everyone likes to think on the internet. Also, I know enough about you by looking at the statistics on your profile to know you don't play enough (nor well enough) to know how it effects game play.Guy-kun wrote:
Nice deflecting of the issue on hand with no facts.
You know nothing about me, so don't presume to do so. Go and learn how to make an argument if you want to argue.
Guy-kun wrote:
12ms input lag? aahahahaha. You're one of the people that think this actually makes a difference.
MarKKaM wrote:
Wow, thanks, it really helped a lot ^^Renard wrote:
oh yes for all ppl regarding input lag , disable windows aero its causing 12ms delay ( using classic theme will have 4ms , high contrast nr2 will have 1ms . using high contrast 2 myself but that will be disabling many sight on browsers ect so ud have to switch a few times ) also for amd users input lag can be caused by wrong northbridge settings, for nvidia users .... disable thread optimize, pre rendered frames 0, force gpu maximum performance in osu game
peppy wrote:
12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
I feel the difference.peppy wrote:
12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
Drafura wrote:
I feel the difference.peppy wrote:
12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
I can feel it for 5ms on osu!standard OD8 and 2ms for timed jumps in CtB.
I mean 12ms seems nothing but when you try to SS it's a really big thing.
Fun fact: most 120hz TVs don't actually support 120hz inputs. The 120hz is only used for stable 24fps display and postprocessing.Renard wrote:
they dont make 1ms/2ms screens for no reason or 120hz screens, or even gaming hardware wich has 1ms delay,1000hz polling rate... if it wouldnt improve they would not create it and thats a fact (yes in this case it is in many other case it isnt always a fact coz many items are out there as just for the sales/marketing)
mm201 wrote:
Fun fact: most 120hz TVs don't actually support 120hz inputs. The 120hz is only used for stable 24fps display and postprocessing.Renard wrote:
they dont make 1ms/2ms screens for no reason or 120hz screens, or even gaming hardware wich has 1ms delay,1000hz polling rate... if it wouldnt improve they would not create it and thats a fact (yes in this case it is in many other case it isnt always a fact coz many items are out there as just for the sales/marketing)
Wait... Are we talking about the same "ms" as when we press "+"/"-" IN game to change the ms?Drafura wrote:
I feel the difference.peppy wrote:
12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
I can feel it for 5ms on osu!standard OD8 and 2ms for timed jumps in CtB.
I mean 12ms seems nothing but when you try to SS it's a really big thing.
Felt a difference between Theme's straight away, so 12ms seems noticeable o:peppy wrote:
12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
your computer is dirty. something is stealing your gigahertzKitoshi wrote:
Classic makes a huge difference for me in windowed mode. It is almost as noticeable as using 60fps versus unlimited. On another side note using custom offset (+/-) to set the map to +5ms makes a noticeable difference. 300s turn to 100s on some maps, it's that big of a difference. Same for adjusting the universal audio offset. I will also add that I have a pretty good gaming desktop and get lag spikes all the time for no reason. I don't even play with backgrounds or storyboards, so go figure. I play Crysis 2 and not a single lag spike - game runs smooth all the way through. osu! lags more than Crysis?!