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osu hardware support [duplicate]

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Topic Starter
Renard_old
does any1 know if osu supports multithreading by default or its singlethreaded on my 6core i cant see it very well id have to know it for the right northbridge settings and ram :) such as unganged ect ( yeah im enthusiast tweaker taking all the advantages i can get in input delay and performance :3 )


( FOR ADVANCED WINDOWS, OVERALL PC SPEED TWEAKING + DELAY PM ME(prefer in game) WHAT U EXACTLY WANT :3 )

FULLSCREEN PLAYERS DO NOT HAVE THAT KIND OF DELAY WITH AERO BECAUSE IT GETS DISABLED AUTOMATICLY
FOR FULLSCREEN PLAYERS DELAY TWEAKS WILL HELP BUT LESS THEN WINDOWED MODE PLAYERS

(example, aero tweak wont work on fulscreen coz it alraedy gets disabled, pre rendered frames 0 trick will work, microphone disabled will work,soundcard frequency will work, a better windows theme will increase slightly 1-3ms at most, thread optimizing off will work
and osu settings disable shaders will work, and gpu force optimal performance will work )
^^^^^^^^^^^^^^^^^^^^^^^^^^^^ these settings work for windowed mode players ofcourse aswell, as for all tweaks do.

NOTE: ACTUAL INPUT DELAY HAS NOTHING TO DO WITH FRAMES , BUT FRAMES CAN AFFECT IT IF THEIR TO LOW


SOME PPL ARE MORE SENSITIVE TO IT THEN OTHERS BUT OFCOURSE BETTER DELAY WILL ALWAYS IMPROVE :3
one person might feel it in a instant another might need 10minutes on a smooth one and then they will feel lag on the lag one... the other one might not feel it at all but notice a better gameplay after all :) it varies from person to person
Topic Starter
Renard_old
incase it doesnt have multithread support id like to have it setup so the lagspikes will dissapear ive been tweaking my northbridge for quite a while no matter what setup i tried it wouldnt fix the spikes my setup =
cpu : 1090t @ 334bus 9,5x multiplier 3.173mhz atm ( running 4ghz somtimes )
ram : ocz gold 6gb triplet kit 2sticks dual channel 1 single 9-9-9-24-20-1t FSB:DRAM 1:2 ( cant be better )
gpu : sli nvidia 470gtx ( running single card for osu to decrease cpu load for better input delay )
hdd : 7200rpm 750gb spinpoint
ssd : ocz vertex 2 60gb ( ye tried running on that aswell with osu didnt fix the spikes )
soundcard : xifi champion @ 192khz 24bit ( best input delay for my card ) 64mb xram
northbridge : 2672mhz ( can run 3.4ghz easy if needed ) tried 2ghz aswell didnt fix it even with overvolting or undervolting spikes still remained. reinstalled windows and everything but no succes , well thats the reason id like to know multithread suppotr cuz those spikes r killing and making misses when ure about to own ( yet i dont have em on other games so it might be coz im running unganged and the program is singlethreaded )
Topic Starter
Renard_old
oh yes for all ppl regarding input lag , disable windows aero its causing 12ms delay ( using classic theme will have 4ms , high contrast nr2 will have 1ms . using high contrast 2 myself but that will be disabling many sight on browsers ect :) so ud have to switch a few times ) also for amd users input lag can be caused by wrong northbridge settings, for nvidia users .... disable thread optimize, pre rendered frames 0, force gpu maximum performance in osu game ^^ tablet users go like this >>> http://puu.sh/eDAm well thats about it :) around that case u should have 1-4ms delay regarding on what windows theme ur using :3 high contrast 2 will cause 1ms and classic 4ms ^^


NOTE : FOR SOME PC,S >>> HIGH CONTRAST <<< is better then high contrast nr1/2 ul have to experiment with ur own setup between these 3
Topic Starter
Renard_old
and to peppy.... i think many ppl will appreciate dx11 support because ur having shader support in the game wich means using shaders feature in the game will increase input delay ppl will have to disable it with dx11 cards and yes dx11 support will be less cpu load wich increases the input aswell ( id say input is best thing that can happen on this game :3 ) also dx11 without the shaders on will be very helpful just for the gpu usage increase and cpu less load
Mara
Edit-button, bro.
Valentiino
mm201
Moving to Direct3D 11 would break XP support.
Some superficial stuff is already threaded, but threading core game processes would cause major hangups on single core machines.

osu!'s system requirements are already way beyond what they should be for this kind of game.
MarKKaM

Renard wrote:

oh yes for all ppl regarding input lag , disable windows aero its causing 12ms delay ( using classic theme will have 4ms , high contrast nr2 will have 1ms . using high contrast 2 myself but that will be disabling many sight on browsers ect :) so ud have to switch a few times ) also for amd users input lag can be caused by wrong northbridge settings, for nvidia users .... disable thread optimize, pre rendered frames 0, force gpu maximum performance in osu game
Wow, thanks, it really helped a lot ^^
Guy-kun
12ms input lag? aahahahaha. You're one of the people that think this actually makes a difference.
Xact

Guy-kun wrote:

12ms input lag? aahahahaha. You're one of the people that think this actually makes a difference.
It makes a huge difference. Don't patronize others over something you clearly don't understand (nor have the ability to notice obviously).
Guy-kun
No, no it doesn't.
Xact
Just because you can't notice it nor understand it, doesn't mean there's not an advantage. You wouldn't notice it on normal maps or easy insanes, which is likely what you play (and probably poorly at that). However, you probably don't even play standard enough to even know what you're talking about. Maybe there's no benefit in Taiko as you're not having to actually move your mouse around...at all, but there's definitely benefits in Standard. Get over yourself.
Guy-kun
Nice deflecting of the issue on hand with no facts.

You know nothing about me, so don't presume to do so. Go and learn how to make an argument if you want to argue.
peppy
12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
Xact

Guy-kun wrote:

Nice deflecting of the issue on hand with no facts.

You know nothing about me, so don't presume to do so. Go and learn how to make an argument if you want to argue.
Learn to argue? Deflecting issues? What? It blatantly helps with the smoothness of the game, there's really nothing to argue about...it's not even debatable. Try learning not to be ignorant and commenting on what you don't understand. I get it, you know everything, as everyone likes to think on the internet. Also, I know enough about you by looking at the statistics on your profile to know you don't play enough (nor well enough) to know how it effects game play.
peppy
We've left the region of useful discussion here guys! Please take your religious viewpoints away to a PM :).
Topic Starter
Renard_old

Guy-kun wrote:

12ms input lag? aahahahaha. You're one of the people that think this actually makes a difference.

im one of the ppl that actually can feel the difference between a 200-210 bpm stream and wich having 12ms input delay will cause a 200bpm stream to in reality having to push 210.... input delay is much more then u are realising and yes ur actually one of the ppl that dont take time into testing and improvements and just bragging around on stuff they actually do not know about or cannot feel themselfs coz their reflex,precision isnt good enough to pick it up.... yet 12ms input lag is the difference between a aero on and off, or a vsync on,off..... wich causes 200bpm maps to be having to press 210-220 in reality coz of the input lag ( as in full 300 ) and u can actually feel the difference between a 2ms and a 4ms... ..... and yes why else do u think 120hz screens look so smooth and lower ms screens look smoother then higher ms screens... a higher ms screen is 5ms and a lower is 2 or even 1 << wich u will see actual difference by alot unless u dont know what to look at and how to
Topic Starter
Renard_old

MarKKaM wrote:

Renard wrote:

oh yes for all ppl regarding input lag , disable windows aero its causing 12ms delay ( using classic theme will have 4ms , high contrast nr2 will have 1ms . using high contrast 2 myself but that will be disabling many sight on browsers ect :) so ud have to switch a few times ) also for amd users input lag can be caused by wrong northbridge settings, for nvidia users .... disable thread optimize, pre rendered frames 0, force gpu maximum performance in osu game
Wow, thanks, it really helped a lot ^^

no problem.... tough i recommend high contrast theme standard one ( with adjusted custom colors for best feel,performance )
Topic Starter
Renard_old

peppy wrote:

12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.

frames and actual input delay to the chipset,controller are seperate a difference of 1frame u will not feel but a actual input delay of ( lets say average person. ) will feel a maximum difference up to 2-4ms delay everything above they WILL feel... those who do not feel it are used to the extreme delay and lag yet they will need a little time to play on a smooth one and return to the delay to properly feel it... and yes then they will feel it... the harder a game becomes the more reflex it will need the quicker the buttons ... the more u will notice a difference on ms changes.... in fps changes u cannot notice much as 1fps is equal to 0.01 input delay or even less

and trust me if even u will play on a 12ms pc... uwill notice difference... try enabling vsync while playing its equal to 12ms ( its 14. )


and yet EVERY SINGLE PERSON i have teached this noticed it... some took 10minutes to notice and ofcourse never wanted the delay again
some noticed it straight away. yet i personally notice difference even ebtween a 1ms and a 2ms screen or 1ms to 2ms input delay, but thats coz i tweak my life long on these things and the more experience u got at the input lag as in feeling the easyer u will notice.... but in actual gameplay in the end less input delay = easyer playing as u have to press them less quick to obtain optimal results for example a 200bpm stream would be with 0ms an actual 200bpm on the keyboard and with 12ms ul have to press 210-215bpm on it :) trust me... everyone will notice that , they dont make 1ms/2ms screens for no reason or 120hz screens, or even gaming hardware wich has 1ms delay,1000hz polling rate... if it wouldnt improve they would not create it and thats a fact (yes in this case it is in many other case it isnt always a fact coz many items are out there as just for the sales/marketing)


now ppy would u mind telling me the cpu thread usage so i could set my priority to its rights and channel interleaving,ram settings
Drafura

peppy wrote:

12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
I feel the difference.

I can feel it for 5ms on osu!standard OD8 and 2ms for timed jumps in CtB.

I mean 12ms seems nothing but when you try to SS it's a really big thing.
Topic Starter
Renard_old

Drafura wrote:

peppy wrote:

12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
I feel the difference.

I can feel it for 5ms on osu!standard OD8 and 2ms for timed jumps in CtB.

I mean 12ms seems nothing but when you try to SS it's a really big thing.

that is correct a smaller amount of delay is only to be noticed in more precise,quickness of gameplay yet while the higher ms are much more noticeable directly.... personally 12ms is like lag hell for me ( if id have to play with 12ms my games id sell my pc and go fishing instead ) haha ^^
thelewa
I could only feel the difference when I really tried by switching between the Classic theme and Aero theme. There is a difference but it's not going to break the game, as evidenced by cookiezi playing with Aero on.
mm201

Renard wrote:

they dont make 1ms/2ms screens for no reason or 120hz screens, or even gaming hardware wich has 1ms delay,1000hz polling rate... if it wouldnt improve they would not create it and thats a fact (yes in this case it is in many other case it isnt always a fact coz many items are out there as just for the sales/marketing)
Fun fact: most 120hz TVs don't actually support 120hz inputs. The 120hz is only used for stable 24fps display and postprocessing.
Topic Starter
Renard_old

mm201 wrote:

Renard wrote:

they dont make 1ms/2ms screens for no reason or 120hz screens, or even gaming hardware wich has 1ms delay,1000hz polling rate... if it wouldnt improve they would not create it and thats a fact (yes in this case it is in many other case it isnt always a fact coz many items are out there as just for the sales/marketing)
Fun fact: most 120hz TVs don't actually support 120hz inputs. The 120hz is only used for stable 24fps display and postprocessing.

tvs are not made for gaming, neither will they ever be optimal into gaming, as for gaming the 120hz is beeing used for every single aspect and every frame will be used in most case
Neruell
gonna check if i can notice anything
Neptune
I also feel the difference between playing osu! with Areo or classic. I prefer classic.
It might be really minor, but still. Many minor changes make big ones, right?
joseph

Drafura wrote:

peppy wrote:

12ms is less than a frame. i'd love to see people who say this is noticeable do a double-blind test. and also understand how much input lag is added in other areas of the input stack that are basically out of your control.
I feel the difference.

I can feel it for 5ms on osu!standard OD8 and 2ms for timed jumps in CtB.

I mean 12ms seems nothing but when you try to SS it's a really big thing.
Wait... Are we talking about the same "ms" as when we press "+"/"-" IN game to change the ms?
Guy-kun
You people...
Topic Starter
Renard_old
you mean you :)
Guy-kun
I think you guys should be playing some real-time neural-connection game rather than osu which on the other hand is on such poorly inaccurate hardware such as a personal computer and on such a heavy operating system.

Feeling 2ms differences is a spectacular achievent, I applaud your human transcendence.
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