1. osu! forums
  2. osu!
  3. Development
  4. Ranking Criteria
  5. Finalized/Denied Amendments
show more
posted

timemon wrote:

I have a question, do every non marathon maps always have to have 2 diffs or more? Like if 4:45 map is a hard diff, does it need another difficulty? The proposal isn't clear on this one

Also what about the break on lower difficulties? The top diff might hit 3:30 drain but lower diffs might not.
first thing gets removed, 2nd would have this now https://i.imgur.com/alU9tH5.png
posted

timemon wrote:

I have a question, do every non marathon maps always have to have 2 diffs or more? Like if 4:45 map is a hard diff, does it need another difficulty? The proposal isn't clear on this one

Also what about the break on lower difficulties? The top diff might hit 3:30 drain but lower diffs might not.
Single-mode mapsets must include a reasonable spread of at least two difficulties.
posted
looks great, I don't have anything to complain about anymore
moving extensions and compilations into guidelines is nice


this looks like a fine solution for the break issues
Difficulties lower than Insane can use their play time as a metric instead of drain time, but their play time must be equal to at least 80% of their drain time.
don't really care if it's 4:15 or 4:30, both seem alright to me
posted
dude sdafsf that's the first removed thing

it's in the removed section

@timemon: you are right it does not need another difficulty
posted
So this essentially lower the bar for marathon by 30 seconds, if you map insane.

Maybe I'm lacking sleep cause its 2am but if you guys get rid of the forced "2 diff" rule in favor of this proposal. Can't I just make a TV size map with only normal diff and rank it, or I am missing something again.
posted

timemon wrote:

So this essentially lower the bar for marathon by 30 seconds, if you map insane.

Maybe I'm lacking sleep cause its 2am but if you guys get rid of the forced "2 diff" rule in favor of this proposal. Can't I just make a TV size map with only normal diff and rank it, or I am missing something again.
I mean you could right now just rank a TV size with E/N, doesn't make that much of a difference.
I'm not sure if I like that you don't have to make two difficulties anymore though, the marathon bar for Hards would be lowered to 3:30 and that's pretty low imo.
posted
Isn't it possible to turn "Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars." into a note or, alternatively, moving it to the mania specific RC? It makes the rule harder to read, as it adds something between the main rule and an exception.
posted

Mao wrote:

timemon wrote:

So this essentially lower the bar for marathon by 30 seconds, if you map insane.

Maybe I'm lacking sleep cause its 2am but if you guys get rid of the forced "2 diff" rule in favor of this proposal. Can't I just make a TV size map with only normal diff and rank it, or I am missing something again.
I mean you could right now just rank a TV size with E/N, doesn't make that much of a difference.
I'm not sure if I like that you don't have to make two difficulties anymore though, the marathon bar for Hards would be lowered to 3:30 and that's pretty low imo.
The marathon bar will be lowered to 30 seconds if you want to map Easy/Normal diff which is absurd.
posted
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
So you removed the rule that requires to have at least 2 diffs per set to have a rankable spread. Does this mean you can now basically have a 4:30-long "marathon" with a single Insane diff? These things need to be clarified better. Consequently these RC neither explain what a reasonable spread is, so it's quite vague.

The audio file of a song should not be artificially extended in order to meet a time limitation in the mapset section of this criteria. This can include (but is not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, or adding small amounts of music to the song without incorporating it throughout the entire song. This does not apply to song compilations or audio files less than the minimum rankable mapset length.
What's the point of this again? If I read this correctly, it's ok to extend a song to reach the minimum rankable song length. In my opinion, this only invites poor quality mapsets to be made. People will extend/loop/modify short songs to make popular pp farm maps with minimum effort required.
posted


basically advocating the 3:30 - 4:15 - 5:00 drain time steps
posted
As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
posted
just fyi i said in the beginning that im not actually the most supportive of it i'm just dragging the idea along and making sure it doesnt just go and die

spread kind of implies that you have 2 elements that spread out
yeah

I think the bar for entry into the ranked section should be at some point higher than making one diff in a solo set but at the moment, as a host, it's at making one diff at minimum - just that the allowed tv size normal diff being rankable would be super weird for a player - like you could even spam those sets out if you wanted to lol
posted

ZiRoX wrote:

As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
I have the same complaints/worries. Having a base minimum difficulty requirement is good conceptually, but comes with too many implications in my opinion. The idea that I could make a “marathon” for a TV Size if I only mapped a Normal difficulty completely undermines the original intent of this proposal to begin with (balancing spread requirements for longer songs).

Personally I feel that there needs to be a requirement for a minimum number of difficulties in addition to a minimum difficulty level; otherwise the spread requirement will feel redundant.
posted

ZiRoX wrote:

As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
I agree. There should always be at least 2 diffs unless its a marathon. Thats what differentiates a marathon from a normal set.
posted

tatatat wrote:

ZiRoX wrote:

As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
I agree. There should always be at least 2 diffs unless its a marathon. Thats what differentiates a marathon from a normal set.
i agree
posted
Yeah, make songs under 5 minutes still require minimum two difficulties and I'd support this.
Longer songs that call for a Hard (or even Normal) as highest diff instead of something higher are probably the most suitable candidates for longer Normals (or Easys) anyway. Having just one diff here wouldn't even feel like a mapset anymore in these cases.
posted
I would like to push for 4:15 as a cutoff rather than 4:30 for previously mentioned reasons:

Nao Tomori wrote:

if you people want linear just go with 3:30 - 4:15 - 5. that both avoids the "issue" of non linearity while also keeping fairly normal standards for drain time per set; for a 3 minute nhix set, that's 12 minutes and about the max amount ever needed for a set, which is perfectly fine imo... at 3:30 hix that becomes 10:30 which isn't a huge reduction and then 4:15 ix is 8:30 which is also not a big difference.
edit: ok about the 2 diff rule

I spoke with UC about it and my mind has been somewhat changed:

ZiRoX wrote:

As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
This is the equivalent of ranking a 2 diff EE set, and it's been done before. Ranking a 1 min single Normal/Easy diff could even be better off because the diff underneath it could be completely unnecessary (1.6* normal, 1.4* easy for example, the easy is basically unneeded in most cases like this). This actually also solves UC's other proposal as well: https://osu.ppy.sh/community/forums/topics/726926 but that's another topic altogether.

Forcing 2 diffs may not do much for content/variety for this reason: if we forced 2 diffs minimum we could get 4:15/30 sets like II which seem pointless because there's already an insane there. The second diff may be effortlessly mapped anyways. Instead, why not focus all of the effort into one great diff instead of splitting it 20/80 for another difficulty that may not benefit the set aside from "here's another diff"?

tatatat wrote:

Thats what differentiates a marathon from a normal set.

Doormat wrote:

The idea that I could make a “marathon” for a TV Size if I only mapped a Normal difficulty completely undermines the original intent of this proposal to begin with (balancing spread requirements for longer songs).
Marathons should be defined by song length and length alone, difficulty count should be irrelevant - and kinda is - because some marathon maps have full spreads/more than one diff. Forcing 2 diffs for the sake of differentiating sets from marathons is unnecessary imho (not saying that's what your point is but I want to dismiss that idea entirely)

I think what maybe needs to happen is a rethink of what "marathon" constitutes, because it shouldn't be "1 difficulty mapset" by any means.

The "effort" argument can be seen as being "for the sake of effort" as well and may not have a benefit to the mapset at all despite being more work for the mapper in the long run. AFAIK the proposal's main aim is to gear sets towards the people that get the most out of playing them, and those people likely won't care much for filler diffs that are there just to fulfill the 2 diff minimum.

i kinda used words from UC and Hobbes2 in here too since we had a discussion about it on Discord so disclaimer some of the phrasing isn't mine
posted
you can ask gd ifyour song length is too long
posted
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
My main issue is the wording here. Most people are worried that this removes the 2 diff requirement but you can't really have a spread if you only have 1 diff so it's kinda ??? In addition, this change wouldn't allowed NN or II stuff to be ranked if the two diffs are very similar in difficulty since once again having 2 incredibly similar diffs difficulty doesn't make a reasonable spread?????????

Reasonable spread isn't well enough defined for this rule to properly work since a lot of it is up to interpretation and you can twist this rule to be applied for both allowing single diff maps under 5:00 and forcing 2 diffs under 5:00. Since I'm not sure what the intent of this rule change was I'm not sure what a better wording would be, but my point is that as is the rule really doesn't work currently.

But then again, I think the 2 diff should stay (or at least make the wording better where you require 2 diffs)
posted

Mir wrote:

Marathons should be defined by song length and length alone, difficulty count should be irrelevant - and kinda is - because some marathon maps have full spreads/more than one diff. Forcing 2 diffs for the sake of differentiating sets from marathons is unnecessary imho (not saying that's what your point is but I want to dismiss that idea entirely)

I think what maybe needs to happen is a rethink of what "marathon" constitutes, because it shouldn't be "1 difficulty mapset" by any means.

The "effort" argument can be seen as being "for the sake of effort" as well and may not have a benefit to the mapset at all despite being more work for the mapper in the long run. AFAIK the proposal's main aim is to gear sets towards the people that get the most out of playing them, and those people likely won't care much for filler diffs that are there just to fulfill the 2 diff minimum.

i kinda used words from UC and Hobbes2 in here too since we had a discussion about it on Discord so disclaimer some of the phrasing isn't mine
I used “marathon” in quotes because that’s probably the most recognizable thing that this new proposal will get compared to. I know it technically isn’t a marathon; I just used the word for the sake of simplifying my argument.

I understand that this suggestion to the proposal was made in order to help reduce the redundancy of something like a EE or HH spread; this isn’t what I’m concerned with. I’m more concerned with the opposite effect: people becoming complacent and only mapping a single difficulty.

The implication that I could theoretically rank a one difficulty mapset as long as it meets a minimum difficulty is what worries me. I honestly can’t see the purpose of requiring a spread anymore if you’re going to use the argument that people won’t care for filler difficulties in order to fulfill the minimum difficulty requirement. With the current amount of lower level difficulty maps, you can make the argument that making filler difficulties is unnecessary anymore because most new players can just play those until they get better at the game; we might as well just get rid of spreads to begin with.

Only we don’t do that, because that’s dumb and would only lead to a huge influx of ranked maps. When this is coupled with the rule that only one mapset of a song (assuming that they’re of the same game mode) can be in Qualified at a time, this will only lead to a huge influx in maps that will be perpetually stuck waiting to get ranked. Which will only complicate things for Beatmap Nominators as we have to decide which one should be ranked first, which only leads to a growing frustration in the community...

Like I said, I think that the minimum difficulty level is a good idea conceptually; it can help get rid of redundancy while opening up more opportunities for mappers to get their maps ranked. However, I also think that there needs to be a minimum requirement of difficulties in order to prevent potential abusing of the system.

Edit: I also dislike the idea that this proposal is “geared towards people that get the most out of playing longer length songs.” Maps should be inclusive and geared towards everyone, not some exclusive club that is going to benefit the most out of the changes. Having a minimum difficulty count helps to give players more options in choosing what they want to play.
show more
Please sign in to reply.