Mentai wrote:again goes with my theory that every map (that isn't the new 1 diff length) that should just require a hard of some sort since it seems that's where the majority of plays are, thus technically, the least amount of alienation."Let's reduce alienation by just not having a decent spread of difficulties."
for example, if you need 3 diffs, you can do Hard Insane Extra or Normal Hard Extra
if you need 2, you can do Hard Extra or whatever
i hope people don't keep ignoring this xd
The plan that you're proposing sort of makes it into "let's only have difficulties that fit who we think are playing the most", which is problematic because that in itself alienates a LOT of people, which seems counter-intuitive to what you're planning.
Which is why I sort of have my idea up (I've been busy as fuck so I haven't really been able to keep up with this thread) that there are STILL spread requirements, but that you're not required to make sort of these super long and not intuitive 4 minute Easies, but rather you have something that is more appropriate for the demographic that is playing these diffs (which is a shorter difficulty that plays a reasonable amount of the song).
this is in the universe of actually removing difficulty requirements. i'm, actually 100% against this proposition, i would rather map full spreads because it's a rewarding experience, personally.
the worst part of doing these things i literally because of spread, like you'll have to make a huge spread still if you want your 6* extra diff, and that's not really reducing workload in the way the people seemingly want it to be done. so having at least the base line where every mapset requires the most played diff out of all song lengths and not have to map 3 extras to fit a spread seems way more reasonable to me than anything else thus far