But what Mo is proposing is an actual compromise, i dont think it's a step back to add this to avoid single diff easies on 3:30 upbeat anime songs being acceptable
I was referring to my guideline proposal, not yours. In any case, it would be good if you let Oko know that "I don't want to" is not a proper reasoning:
-Mo- wrote:@ZiRoX The proposed guideline shouldn't be broken with just a simple "I don't wanna" since now the mapper should exhaustively explain why an extra difficulty wouldn't improve a mapset.
Yeah, my proposal allows for a EN spread on Hitorigoto, but so did the old rule about having a minimum of 2 diffs. Basically, my idea is to rollback to the minimum 2 diffs, but giving the possibility of doing a single diff on songs that do not give much space for significant differences in density between diffs (hi, R3!).
-Mo- wrote:Your proposal could be interpreted as "my new Hitorigoto map has an Easy and a Normal. That's reasonable enough spread."
Having a guideline that says the top diff should correspond to the feel of the song would be equally affected by a reasoning like "I don't think it needs a higher diff", but somehow you're way more open to that idea.
Okoratu wrote:Having a guideline to say "you should map two diffs" but it not being required would make reasoning among the lines of "I dont need two difficulties" exhaustive.
Making it a requirement again is probably forcing difficulties that are either just dupes of existing things (aka this is the easy but harder) or altogether chore-difficulties for the sake of their existence and not for the sake of fitting music
i'd clarify that this cuts off at hard diffs instead of insane+. hards usually cover rhythm closely enough without butchering it through simplification like e/n
Guideline wrote:The highest difficulty of a mapset should correspond to the general feel of the song. An upbeat anime opening should have an Insane or Expert for the highest difficulty, while a calm piano piece can have a Normal as the highest. This is to ensure that the most popular difficulty of a mapset will properly represent what the song offers.
The highest difficulty of a beatmapset should correspond to the general feel of the song. Easy/Normal difficulties can be used as the highest difficulties of a beatmapset if their rhythms are not oversimplified. A Hard difficulty or beyond should be the highest difficulty otherwise.that should solve the concern of unnecessary 1 diff baby sets getting ranked because 2 diff rule is gone
I still feel like limiting it to a difficulty name such as 'hard' 'insane' etc.. is too contreversial/limiting.
RC wrote:The highest difficulty of a beatmapset should correspond to the general feel of the song. Easy/Normal difficulties can be used as the highest difficulties of a beatmapset if their rhythms are not oversimplified. A Hard difficulty or beyond should be the highest difficulty otherwise.
Ofcourse it's pretty dumb right now since I don't know how to really word it, but you get the point; someone with experience in RC stuff can rewrite it to get the point across easily.
RC wrote:The highest difficulty of a beatmapset should correspond to the general feel of the song. It should not have oversimplified rhythms and object placement should correspond to the sounds in the music.
it's just I am hesitant about this because I believe this is just too contreversial and subjective to an extent; I think we can mostly agree on what is 'oversimplified rhythm' and to a lesser extent 'simplified object placement' rather than, say, 'this song needs a hard', or 'this is fine as a normal'. But really, it's just what I think about the matter.
Okoratu wrote:i think it isnt too limiting, the scenarios where you'd run into this is when you're making easy / normal only on medium sized songs - provided people were hammered in the face for nominating these in the past i don't think this limits you at all - conversely with Mohab's wording someone could claim the songs supports an Ultra and demand an Ultra
and i dont think that's gonna end well
I agree with this, the removal of the 2 diff rule allows 30 second mapsets with only an Easy or Normal to be rankable (same with 3:30 single hard diff or 4:15 single insane diff) and 1 diff will only appeal to a certain group of players. The main issue about it is that longer songs won't have low diffs anymore so new players can't play them, this is especially problematic on maps starting at insane or having only 1 insane diff at 4:15 length.
tatatat wrote:As I've already stated, I firmly believe only marathons should be able to have 1 diff. All others lengths should require at least two diffs. If that requires 2 diffs that are very very similar, who cares? If they are very very similar it should be easy to make and satisfy the 2 diff requirement.
Shouldn't there be something about marathon mapsets? What if the mapper just wants to make a 5+ minute Easy or Normal mapset?
pishifat wrote:the recently discussed guideline in this thread has been applied in https://github.com/ppy/osu-wiki/pull/1651 and will be amended to the ranking criteria in about 5 days
if anyone has concerns about the change, now is the time to show them!