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EGOIST - The Everlasting Guilty Crown (TV Size)

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Topic Starter
Hazelz
This beatmap was submitted using in-game submission on 2012年3月26日 at 18:02:41

Artist: EGOIST
Title: The Everlasting Guilty Crown (TV Size)
Source: Guilty Crown
Tags: climbb65588 KanaRin aesopl19193 ryo supercell
BPM: 172
Filesize: 15850kb
Play Time: 01:24
Difficulties Available:
  1. Climbb & Kana's Taiko (4.78 stars, 530 notes)
  2. Easy (1.36 stars, 66 notes)
  3. Hard (4.94 stars, 203 notes)
  4. Insane (4.81 stars, 290 notes)
  5. Normal (3.11 stars, 105 notes)
Download: EGOIST - The Everlasting Guilty Crown (TV Size)
Download: EGOIST - The Everlasting Guilty Crown (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#1

The Everlasting Guilty Crown

Vocal : EGOIST

[Easy] by aesopl191193
[Taiko] by KanaRin & climbb65588
ibavnoci
Nice :)
ibavnoci
Nice :)

I just sent it twice
(/)_-)
bakabaka
這真的第一張圖嗎:OO
完全不像呀T_T


offset : 511 [496(+15)]
調完之後要去最上排工具列 Timing > Resnap All Notes ~
aesopl19193
KanaRin
Ok u win.

Offset : 501 (better)

[Hazel]

00:57:710 (1) - 不夠流暢
01:12:012 (7) - 疊上去有點難打, 放在01:11:663 (5) - 尾?
^ 可加個1/4

沒了. 好圖
KSHR

KanaRin wrote:

ok u win
yes, you can
Bakario
star
PeaChick
あいうえお
climbb65588
Video 在這裡~

http://www.mediafire.com/?t0hidgjaz6o69a2

一共 12.42 MB :)
Ulysses
Since you asked me to mod your map in IRC,I have to mod it.

Overall it's a great map.I can't believe it's your first map.
You're the second lkp

Before modding,I have to say something:
1.My English is poor so ask me in IRC or PM me if you don't understand anything in this modding.
2.Don't challeng me if my mod is wrong or poor.Just calm it down.Or you can remind me.
3.I just want to improve your map , not destroy it.
4.You can ignore everything if you don't like that suggestion even thought it's a unrankable issue.

Okay,let's begin.

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

[Tags]
Add KanaRin , climbb65588 , aesopl19193 in all diffs(I think [Easy] is owned by aesopl?)

[Hazelz]

00:02:594 (4) - Add whistle at the end?

00:04:687 (1) - I think 40% volume is more fit than 5% volume.

[Hard]

00:02:594 (5) - You didn't silence this in but you did it in this diff,why?Also,if it gets fixed,please add whistle at the end of it :3[/color]

00:03:466 (2) - Del the whistle at the begin.And it sounds better.

00:04:687 (1) - I think 40% volume is more fit than 5% volume.

That's all for this diff :33

[Normal]

00:38:175 (3) - Add finish at the beginning?

00:42:361 (2) - ^

00:43:756 (4) - ^

[Easy]

Since it's a 1star diffculty,00:47:942 (1) - it's too short for it.

01:17:594 (2) - Make it like this :33?The apperance will be better(IMO


That's all :dd~Hope my mod can help you~
arikanon
star~ :)

[hard]
00:51:256 (2) use distance snap?
Topic Starter
Hazelz

nold_1702 wrote:

[Tags]
Add KanaRin , climbb65588 , aesopl19193 in all diffs(I think [Easy] is owned by aesopl?) Fixed!

[Hazelz]

00:02:594 (4) - Add whistle at the end? X

00:04:687 (1) - I think 40% volume is more fit than 5% volume. X

[Hard]

00:02:594 (5) - You didn't silence this in but you did it in this diff,why?Also,if it gets fixed,please add whistle at the end of it :3[/color] Fixed!

00:03:466 (2) - Del the whistle at the begin.And it sounds better. Fixed!

00:04:687 (1) - I think 40% volume is more fit than 5% volume. X


[Normal]

00:38:175 (3) - Add finish at the beginning? 丫OAO 我覺得沒有finish支持我就不下了~ 抱歉>v<

00:42:361 (2) - ^ ^

00:43:756 (4) - ^ ^

[Easy]

Since it's a 1star diffculty,00:47:942 (1) - it's too short for it.

01:17:594 (2) - Make it like this :33?The apperance will be better(IMO


That's all :dd~Hope my mod can help you~
Thx for mod><!

>arikanon

好像還可以哦OAO..
aesopl19193
Miu Matsuoka
這張圖...
EDIT: 射粒星 :D
wmfchris
[Hazelz]
duplicated timeline 3291
00:14:454 (1,2,3,4) - make a square or something around the center?
00:23:524 (2,3) - this jump is a bit..suprising
00:35:907 (1,1) - try to stack probably?
00:50:035 - I prefer start to make it gradually louder here cause you can hear larger sound in coming beat.
01:03:466 (2,3,4) - place it lower to prevent blocking from previous notes and achieve better spacing

interesting jumps, but I think some of them doesn't fit the song so much as the song's accents aren't where the jumps occurs, and the players probably can't notice with it. Another issue for me is that you have quite a lot of 2-plets before the white tick (e.g. 3/4 slider + 1 beat slider), the usual bass hitsound works nice in general, but it sounds a bit too loud for the consecutive 2-plets in the diff.

[Hard]
nice, just the same sounding problem with [Hazelz]

[Normal]
- just a thought that the sliderwhistle may not fit the current N:C1 hitsound system.

[Easy]
00:00:501 (1,1) - no whistle on slider like [normal]?
00:13:059 (3) - up 1 grid lv4 to make it symmetrical
01:24 - merge the two timing sections~

In general, the hitsound's a bit loud for me but it's accpetable, we can see some potential and creativity there so good luck there~
Takos
Hi~ >w</
Mod request from my queue
PM me if you have any questions.
All Suggestions

Overall
  • Add climbb65588 KanaRin to tags
Easy
  • Add a spinner at the end so all diffs end the same way?
Normal
  • Looks fine
Hard
  • Overall Difficulty +1?
Hazelz
  • Aproach Rate -1? I think AR9 is too fast for BPM 172
    00:03:291 - Unnecessary green line
    00:01:024 (1) - Remove NC?
    00:03:814 (1) - ^
    00:47:942 (1,2,3,4) - Maybe make the volume go up gradually?
Sorry that I couldn't find many stuff to point out
Pretty nice mapset, I will give you a star~
Good luck!
Topic Starter
Hazelz
thx for mods. fixed some of them
aesopl19193
Miu Matsuoka
MOD來也~ 這麼多圖解 對不起! :(

Blue: Suggestions

Overall
神mapper!! 比我更神wwwww

Easy
  1. 00:03:291 (1) - 解除New combo
  2. 00:20:035 (1) - 這... 怪怪的-_____,- 嘗試改變一下形狀?
  3. 00:47:419 (1) - 變成00:47:419開始, 一樣00:49:338結束.
  4. 01:06:780 (3) - Slider頭消除clap, 尾部加clap
  5. 01:07:477 (1) - 變成01:10:268結束
  6. 1:13:059 (2,3) - 嘗試改變一下形狀?+1
  7. 01:18:640 (1) - ^
  8. 01:24:309 (1) - 加Finish
Normal
  1. 00:31:198 (1) - 尾部消除clap
  2. 00:32:245 (2) - 加clap
Hard
  1. 01:09:396 (2) - 準確放在上一個粉紅色combo的(2)上
  2. 01:21:431 (1) - 變成01:24:221結束
  3. 01:24:221 (1) - 變成01:24:309開始
Hazelz
  1. 00:06:082 (1,2) - 把(1)的頭放在下一個combo Slider(1)的頭上 (2)換為(1)旋轉180度 這樣放有美感 (e.g. http://osu.ppy.sh/ss/234789)
  2. 00:10:268 (1,2) - 最好不要重疊上一個combo的Slider
  3. 00:15:849 (1) - 頭尾部也給放在Y軸上 然後調整至不起角 (e.g. http://osu.ppy.sh/ss/234781)
  4. 00:17:768 (2,3) - 放在(1) slider曲線外玩起來會不順手 我建議順勢放 -> http://osu.ppy.sh/ss/234782
  5. 00:32:594 (1) - 這樣的Slider更加圓滑 -> http://osu.ppy.sh/ss/234796
  6. 00:33:117 (2) - 變成曲線會好好多 (e.g. http://osu.ppy.sh/ss/234801)
  7. 00:38:873 (1) - 放在上一個combo的(2)之上
  8. 00:45:152 (1,2,1,2,3,4) - 這裹突然節奏感低落了 嘗試添加多點物件
  9. 00:49:338 (1) - 我愛這個HOLD SLIDER❤ 全個加Whistle?
  10. 00:51:431 (4,5) - 稍微減少折曲幅度 (e.g. http://osu.ppy.sh/ss/234807)
  11. 00:53:524 (3) - 我有點不喜歡這個Slider的形狀 :(
  12. 00:57:710 (1) - Slider最好是沿着notes做形狀 可靠approach circle做曲線 (e.g. http://imageshack.us/f/815/234810.jpg/)
  13. 01:08:262 (4) - 我認為這個不必要... Delete?
  14. 01:10:268 (1) - 這樣更加圓滑 和請把尾巴準確放在上一個白色combo的(3)上 -> http://osu.ppy.sh/ss/234815
  15. 01:11:314 (4,5) - 稍微減少折曲幅度
  16. 01:18:640 (1,2,1,2,3,4) - 也就是加強節奏感好
  17. 01:21:431 (1,1,1,2,1,2,3,4) - 全部Slider用1.0x 或0.5x ?
  18. 01:23:524 (1,2,3,4) - 要全部平行 (現在是(1,2)自己平行, (3,4)又自己平行)
  19. 這difficulty用多過3個Slider Speed, unrankable的... 不得不放棄一個了 :(
祝你好運!!
Rare
thanks for request.
request by KSHR

All suggestions~
You can ignore if you don't like it

General
  1. pls delete .osb file.
Easy
  • looks nice~
Normal
  1. 00:03:291 (2) - add new combo

Hard
  • OD+1
  1. 01:08:349 (1) - remove new combo

Hazelz
  1. 00:13:059 (1,2,3,4) -
    waypoint1~4
    1) x:164 y:72
    2) x:343 y:59
    3) x:347 y:239
    4) x:168 y:252
  2. 00:27:012 - this like pattern.
  3. 00:33:466 (3,4,5) -
    waypoint3~5
    3) x:160 y:84
    4) x:376 y:152
    5) x:124 y:192 this circle stack on 00:33:117 (2) - this slider.
  4. 00:42:274 (2) - x:200 y:328 this like.
  5. 00:55:878 (x) - add note? I prefer to this. because fit to music.
  6. 00:57:361 (5) - x:400 y:348 this like.
  7. 01:01:721 (5) - remove clap
  8. 01:16:896 (5,1) - this pettern isn't fit to music.
  9. 01:17:942 (1,2,3,4) - this like little jump.
    waypoint2,4
    2) x:304 y:192
    4) x:264 y:52
  10. 01:22:128 (1) - remove new combo
  11. 01:23:524 (1,3) - add whistle to start of the slider.
nice map!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
Hazelz
Thank you for modding!
Fixed some
aesopl19193
Suzully
From my modding queue.

[General]

  • Wrong video path is set on Taiko diff.

    You should show that aesopl19193 made [Easy] in Creator's Words?
[Easy]
  1. 00:27:012 (3) - I know you put this note to follow the vocal, but I think to follow the music is better here. How about extending it to 00:27:710?
  2. 01:07:477 (1) - Shorten it to 01:10:268.
  3. 00:28:320 (T) - The volume is too low. Try to turn it up to 50%.
  4. 01:12:187 (T) - ^ 55% as well as the first half part of KIAI.
[Normal]
  1. 00:54:919 (3,4) - Since there aren't other notes which are stacked, I think it's better to avoid stacking.
[Hard]

  • Many notes are just copy&pasted and reversed...I was kinda bored...
    Speaking of a part that is not KIAI, it seems that you overused quick triples. I guess that's one of reason "hitsound is a bit loud" as wmf said before.
    The pattern of formation is very simple, and easy to play, but there are many quick triples. Looks kinda overmapping.
    In KIAI, the number of it fits the music imo. So if you can, try to re-consider about pattern in NOT KIAI, then your map will be much better.
  1. 00:03:291 (T) - Remove this green line.
  2. 01:21:431 (1) - This spinner should be finished at 01:24:134, and next one should start from here.
[Hazelz]

  • You set AR9, but the pattern of formation is very simple overall, and most of notes are just quick triples.
    It's well considered and neat as first map, but it cannot be called "creative" yet.
  1. 00:15:849 (1) - How about moving the end point to x:252, y:76? That looks better for me.
  2. 00:49:338 (1) - Sice you use 0.25x SV here, it's slow and doesn't make good effect. I think it's better to use 0.50x SV here. On the other hand, 4th SV is NOT acceptable, so you should change it anyway.
  3. 00:59:977 (1) - The spacing is quite wide and this is quick triple, so it's just a hard patten and hard to read. I recommend you to reduce the spacing between (3,1).
Not bad as your first beatmap. But it still needs more works to be ranked.
Good luck!
Topic Starter
Hazelz
Huh? I didn't copy&pasted in Hard diff.
I don't know why you say that.

And as you said , the Hard diff is very simple and HOW IT OVERMAPPED?
I don't think those 1/4s are hard for players, I can see so much Hard diff that used 1/4s too.
And it's all overmapped? ridiculous.
I am not a good player but I can still pass even FC this.

Also, I don't think the Insane diff is simple. The jumps are hard enough to use AR9 imo.
I don't really know why you nazi about this.

about 4th SV , I asked some mappers about this , it's rankable for now.
How can you ban all the ideas I have?
Whatever..

Thx for modding, I will fix it as soon as I can.
Suzully
What I want you to understand at first is that I didn't say your map was bad.
All I hope is your mapping skill will improve and be better, so I said my true feeling.
However...why are you so offensive?

Seems what I want to said wasn't understood in right way. Okay, I tell you again in other words.

"Copy&paste" meant, symmetry twins slider like below.
It's not bad way, but in your hard diff, there are kinda many these patterns. That made me kinda sad.
Having the variation of pattern is better way to mapping, right?

Next, about "Overmapping".
Overmapping doesn't mean "player cannot pass, or player cannot play well".
From the point of view that following the music, whether it's mapped too much or not.
Using quick triple is not bad thing.
Your pattern in hard diff, the formation is simple.
But they have many quick triples, unless overall pattern is simple.
Only quick triples are difficult, but other patterns are easy.
Could you understand what I wanna say?
Yes, it depends on each people's own feeling. So it's just my feeling. Perhaps, only to me.
So you can refer it, and also can abandon it.

About AR9.
I didn't disagree with AR9.
But your patterns are using quick triple or quick triple with a slider, right?
AR9 fits the music enough, but it's another story from whether the map fits too, or not.
If you use AR9, I want you to make the map creative too.
Otherwise, what people feel from your map will be that you map is just using AR9.
Isn't it sad happening?
AR9 is not bad thing.
Simple map is not bad thing too.
But, in case both are combined, they don't make good effect.

About 4th SV.
The main reason I pointed 00:49:338 (1) out was " Sice you use 0.25x SV here, it's slow and doesn't make good effect. I think it's better to use 0.50x SV here.".
What I mentioned about 4th SV is extra thing.
But if, with fixing SV to 0.50x, the problem of 4th SV will be solved, I think it's good way to resolve issues.
Sorry this happened by lack of my words.


That's it.
I repeat gain. All I hope is your mapping skill will improve.
All mappers have room for becoming great mapper.
To make it true, I do modding.
Please misunderstand it. It's not true that I want to complain about maps.
I hope your map will be better by my modding as I can.
Thanks.
KanaRin
don't be so angry, Hazel ;_;
Suzully modded this map form his heart , you know.
Don't think that his mod just destroy your map, try to think about that's good or bad for ur map.
but for the ar9, i think that's ok , haha. it's fun for me to play ovo~
Ulysses
First,Hong Konger please calm down~

I only help the fact but not people,
Seriously,I disagree Suzully's words in [Hard]
I don't think there's many copy and paste.I modded it and tested it,I think it's okay.It's fun to play at all and didn't feel bored.
I know you mod it with your heart,I trust you played/tested it before modding,
therefore,I respect you.But the mapper doesn't fix these"problems" is a reasonable choose.

However,I think Suzully 's suggestion in [Insane] isn't right.
Now AR9 is popular and only a few Insane players like playing with AR8(Unless it's very fit the map or song)
As KanaRin said,fun to play.

But after seeing Suzully's mod,it's useful.
Mapper please respect him/her.
And don't just due to this reason and ignore his modding or something grumble.

Finally,I repeat Suzully's words"I hope your mapping skill will be improved."

Sorry for my bad English~
Kotone
I don't know anything.I just want to say I agree with the map is not fit to use AR9.
Kana is a hentai player,you know...for general player and the map,AR8 is more fit
Topic Starter
Hazelz
fixed some form Suzully's mod.
i won't fix the AR , I will keep using AR9 on my map.
thanks everyone.
S h i o n
Easy
01:07:477 (1) - 结束点有点奇怪,提早1/2比较好。

Normal
- AR可以加1,3对于N有点过低。
01:15:152 (5) - 和现在反向弧度的弯曲可能flow会更好些~

Hard
- HP drain +1 ,和I差有点多
00:27:012 (1,1,2,3) - 这个转圈后的大跳...已经是insane级别的了.... 考虑往中心移动下或者转盘改成点别的什么的?
00:45:675 (2) - 往前移1/2,然后在00:46:373加个note 和00:46:547 (1) - 叠一起, 只是建议而已,我觉得还不错~

Insane
00:22:826 (1,2,1,2,3,4,1,2,3,4) - 个人觉得前面一半全用slider,后一半全notes,会不会更推动气氛一点... lol

好歌 好图 我喜欢.
Topic Starter
Hazelz
謝謝Shione>~<
JauiPlaY
Hi
一些建議:

[General]
你應該起碼說下aesopl19193是做甚麼的...在creator's words里面

[Easy]
00:20:035 (1) - 個人覺得不好看...
00:37:477 (3,4) - 交換下前后順序比較好

[Normal]
00:38:175 (3) - 頭加finish

[Hard]
00:08:698 (x) - 加個note
00:51:256 (2,3) - 交換前后順序
00:54:047 (2,3) - ^
01:01:721 (3) - clap去掉
前半段節奏有點單一...

[Hazelz]
00:08:698 (x) - 加個note
00:39:047 (2) - clap
00:55:442 (2) - 尾clap
01:10:268 (1) - 最好不要遮擋箭頭...
01:18:117 (2) - clap
前半段節奏有點單一...

恩還不錯
spboxer3
from PM request...
話說會中文怎麼不用中文發request...

[general]


  • Settings
  1. none~

[Easy]



  • mapping
  1. 01:18:640 (1) - 舉其中一例...這種slider實在不怎麼好看 可以試試看這種↓

[Normal]



  • mapping
  1. 00:25:617 (1,1) - 對於Normal來說這種節奏太近但是距離中心太遠了!! 這對newplayer來說太困難了!!
  2. 01:17:245 (4,5,1) - 不平均的間距

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:14:454 (1,2,3,4) - 建議離遠一點...
mapping
  1. 00:14:454 (1,2,3,4) - (1,2)與(3,4)並不平行

[Hazelz]



  • mapping
  1. 00:24:919 (3,4) - 建議用note和前一個part一樣
  2. 01:15:675 (4) - 碰到HP Bar...

red is unrankable issue. bule is need to discuss. Black is just suggest.


紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
Asgard

Easy

  1. 01:06:780 (3) - remove clap on star of slider and add clap end of slider

Normal

  1. 00:11:663 (1,2,3,4) - how about this? http://puu.sh/he8H
    00:11:663 (1) - move 92,232
    00:12:361 (2) - move 176,96
    00:13:059 (3) - move 336,96
    00:13:756 (4) - move 420,232
  2. 00:50:035 - add note?
  3. 01:04:338 (1,2,3) - i think this is more better http://puu.sh/hecs
  4. 01:21:431 (1,2,3,4) - how about this? http://puu.sh/hemE
    436,144,81431,6,0,B|456:192|424:240,1,99.9999999999999,0|8
    364,320,82128,2,0,B|304:236,1,99.9999999999999,0|8
    206,238,82826,2,0,B|148:320,1,99.9999999999999,0|8
    88,240,83524,2,0,B|56:192|76:144,1,99.9999999999999,0|8

Hazelz

  1. 00:14:454 (1,2,3,4) - i think spread pattern is more better
  2. 00:19:861 - add note
  3. 01:23:698 (2,3,4) - so far..
kanpakyin
Cool map!Add fav.

另外,please advice me個advice 要change to advise.動詞與名詞的關係
Topic Starter
Hazelz
>> kanpakyin
Thx!! ><

>> for the mods

Thanks! Fixed some
Beige
Hello~~ :)

Hard

01:11:663 (1,3) - : change x1.0 distance snap

01:21:431 (1) - : spin finish 01:24:047
Hazelz

00:33:117 (2,3) - : change different distance

00:58:059 (2,3,4) - : litte change plz

01:02:594 (3,4,5) - : ^
thx~
lm1475963
nice!
Topic Starter
Hazelz
Thanks everyone for mods.
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