there was a no SB, but never a no skin and hitsound placed in a map can not be overwritten afaik
There is also "force skin" in standard, for certain maps (e.g Cirno TAG4 http://osu.ppy.sh/s/25739).Loctav wrote:
Well, HakuNoKaemi said a valid point, that "allowing custom hitsounds as long as you can override them with your own skin" is something I can accept as "midground" or compromise.
I was opposing that hard because iirc Sakura said, that the skin should not override the hitsounds (anymore).
In osu!standard some similar midground was achieved (NoSkin/NoSB mod? dunno anymore) - and you can also enforce your own skin's cursor.
Oh really? How to activate it? Well, this is way too offtopic, but you may introduce this to me via ingame PM, lol.those wrote:
There is also "force skin" in standard, for certain maps (e.g Cirno TAG4 http://osu.ppy.sh/s/25739).
if we assume that we use the said compromise about allowing overwriting by the own custom skin, why not? Me by myself is okay with the compromise. We may should recall the others if they agree with this or something similiar.ztrot wrote:
this is my last post for this topic, say I was to make a taiko with custom samples I would want my map to be heard the way I intended it to be made if I didn't I wouldn't of taken the time to add custom sets I took the time to set the beats and place the notes don't I deserve to have my creation played they way I wanted it to be? ztrot out I'm gonna go be productive.
osu!standard allows the beatmap to force skins that the mapper chooses. In terms of customization for either game mode, skin in osu!standard is synonymous to hitsounds in Taiko.No, it's not that simple. For one, you can skin Taiko visually as well, which is more like the equivalent to standard skins. And secondly, Hitsounds are a much more integral part of the Taiko game mode than they are of standard osu! mode. Remember how you can force your own cursor and slider style over the map's skin? Yes, that even overrides forced skins like on Cirno. That is way more similar to what hitsounds represent in Taiko.
The purpose of rules is to prevent the game from breaking, glitching or make it unreadable, not to restrict the mappers. Although from the looks of it you didn't read at all my previous post.Loctav wrote:
We don't say we own that game mode, we are trying to explain you our reasons for our doings.
This isn't a reason to not remove a rule, because it will make it Better not worse.Loctav wrote:
Stop trying to change stuff that worked pretty well so far.
I already told you in #lounge that it could be restricted to drum sounds to not sound awkward.Loctav wrote:
We are simulating and INSTRUMENT.
No, the thing is that you must show us examples of why it's bad to play with custom hitsounds, so that we can see how it breaks the game.Loctav wrote:
Fill it with content, show us examples where it might work.
Modding, it may be true most modders dont pay that much attention to how playable the patterns are, however that doesn't mean we are diff towards the hitsounds being used.Loctav wrote:
The suggestion of "possible improvement" is a suggestion of "possible mess" in our eyes.
What determines what to press is the map, the hitsounds just determine what you hear from hitting.Loctav wrote:
but for Taiko, the hitsounds are essential, since they determine WHAT to press. So having a too high variety between the hitsoundings is ending in a huge mess.
I don't get this, it just takes a don and a kat press to know their sounds, you're allowed to hit them before the song even begins in case you didn't know.Loctav wrote:
Theoretically, the color tells you what to press, but practically you rely on the hitsounds to know when you change the pattern to play. You read the patterns but rely on the hitsounds to get it proper. Especially in Hidden mod, you rely even more on the hitsounds.
Isn't this what the majority of osu!standard players complain about as well with skins and backgrounds?Loctav wrote:
It bothers me, because it causes no improvement and pure distraction.
Ah well, but because something isn't enforced doesn't mean you have to use it, we arent making a rule that says that you must use custom hitsounds yet you guys are treating us like we do. All we are proposing is to have the option of using them or not depending on what the mapper wants.Loctav wrote:
And since even the mapper agree with blocking custom hitsounds (despite those), the 'enforcement' argument is invalid, since it always appears in each situation somewhere.
Again, we are not forcing the use of custom hitsounds, we just want the option of using them or not...Loctav wrote:
I am really pissed since Sakura and those try to get a change to a folk to heavily is against it.
Again, examples please, heck, you'd need to show me that's a 0% chance that it will work to be able to ban it, so you'd need quite... a lot of examples.Loctav wrote:
And don't come along with your osz2 stuff. Seriously, hindering people to delete gameplay elements to make everyone play on an equal base is WAY different from allowing stuff, that brings out only shitmaps.
I've never seen such discussion, enlighten me towards where it is so i can see what your reasonings behind banning it are because so far i see no reason to ban all of the custom hitsounded maps.Loctav wrote:
Trust us, we discussed this for so long, and we know why we decided this.
Again, you guys need to provide examples that it doesnt work in 100% of the cases, if it works in even ONE case, is good enough to turn the rule into a guideline.Loctav wrote:
Lacks of examples. Empty assumption here.
Yeah i agree it contains more art than Taiko, but in the sense that you can make pretty patterns on the screen with your notes, the art with hitsounds from Standard can easily be transfered to Taiko, unless you midnlessly put notes all the time, then yeah there is no art.Loctav wrote:
Well, you know that mapping osu!standard contains more art than Taiko. Taiko is way more a simulation to the music.
Is not about focusing on something different than the drumbeat, however dont all taiko maps do that already? most drumbeats i hear on songs are at 1/1 or 1/2 constant, also im never saying to not use drum hitsounds, just dont force taiko sounds.Loctav wrote:
As already said, Taiko is a drumming game. If you are focusing your maps on something different than the drumbeat while mapping, you do something wrong.
This gives me more reason to allow custom hitsounds.Loctav wrote:
Well, osu!standard is a visual way to express music, Taiko is an auditive one.
You go convince peppy to allow a hitsound toggle so it's all fair for everyone, since standard players have to play with the mapper's intended hitsounds. Of course i agree with this, and Taiko mappers should be able to choose their hitsounds.Loctav wrote:
If I want to play DragonForce with Kongas, let me do that. But don't force me to do so.
This would make sense if this was the case for standard too, but players have to bear with what the mapper intended, so why not Taiko? oh in fact they dont have to bear anyways since there's a toggle that forces all of the Taiko Skin!, freedom for the mappers to map however they want, you arent forced to play a taiko map you don't like.Loctav wrote:
Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
Yeah... MIDDLE GROUND, so far i only see one sided ground.Loctav wrote:
-Link to peppy's post- I just bolded every important word now. What is important here is way too subjective to be discussed here.
Then why dont you go create a thread to ban the use of custom skins and custom hitsounds, and even Storyboards for standard, since that annoys players and they always complain about them? I dont see you doing that, oh right, it wouldnt happen no matter how many reasonings you give right? Just stop dropping the Player's Freedom > Mapper's freedom, it doesn't work here.Loctav wrote:
Because I oppose giving mappers the freedom the players will lack of.
No, it is not. osu! focuses more on visual, and Taiko focuses more on audio. What affects visual? Skins. What affects audio? Sounds. Isn't that supposed to be a simple concept?Luna wrote:
No, it's not that simple. For one, you can skin Taiko visually as well, which is more like the equivalent to standard skins.
No, it does not. Even if you delete all the skin elements, you are left with the Default skin, and the inability to choose my own skin. Try it out for yourself, thank you very much for your time.Luna wrote:
And secondly, Hitsounds are a much more integral part of the Taiko game mode than they are of standard osu! mode. Remember how you can force your own cursor and slider style over the map's skin? Yes, that even overrides forced skins like on Cirno.
I think the compromise would be that Taiko people get to make the final decision IFF they are able to bring up enough reasons why the custom hitsounds are not appropriate. While we respect the people that actually plays/maps, the area for "acceptable" is fairly broad.lepidopodus wrote:
Well at least please respect somone actually plays / maps, guys? If you guys ensure that Taiko people will make final decision I won't be aggressive anymore, but in current situations I doubt we can make decisions by our own, to be honest, seriously.
No, it uses the slider style and cursor of YOUR skin. Try it, you'll have mmsliders and a custom cursor despite the map forcing standard skin.those wrote:
No, it does not. Even if you delete all the skin elements, you are left with the Default skin, and the inability to choose my own skin. Try it out for yourself, thank you very much for your time.Luna wrote:
And secondly, Hitsounds are a much more integral part of the Taiko game mode than they are of standard osu! mode. Remember how you can force your own cursor and slider style over the map's skin? Yes, that even overrides forced skins like on Cirno.
those wrote:
Custom hitsounds must be appropriate in that dons are clearly represented by a deeper/lower tone than kats, which are to be represented by a higher/lighter tone.
Take a picture for me, will you? Right now.Luna wrote:
No, it uses the slider style and cursor of YOUR skin. Try it, you'll have mmsliders and a custom cursor despite the map forcing standard skin.
And that's just my point, the most integral instruments of playing the game can be forced over a mapper-chosen skin.
Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.Fix my grammar please.
To be concludethose wrote:
This is what we are trying to avoid. This is similar to "custom skins will affect nothing if you delete skin elements in the folder".matthewhln wrote:
1. Custom hitsound will affect NOTHING if you use taiko skin for taiko mode
Neither mapper or player should be forced to use the custom skins/custom hitsound
so if they want to get rid of it, let them do it themselves
Also, Avoiding is not possible until peppy changed the programWe don't mention anything about hitsound volume, but the timbre of the hitsound itself.matthewhln wrote:
2. Hitsound Volume can be specify in a SINGLE difficult
The origin rule state nothing about the timbre of the hitsound but the constant of volume of the hitsoundYes, this is true, and we know that. If you want to use the Taiko hitsound on a map that doesn't have custom hitsounds, use the game default ones.matthewhln wrote:
3. For people who do not use taiko skin, they give up their right on using taiko hitsound (I think they don't care anyway) so why do we care?
My point is, if the player selected "use taiko skin for taiko mode", custom hitsound will do nothing
if the player don't select it, they suit themselvesI'm not quite sure I understand you here. Can you explain this a bit more?matthewhln wrote:
4. Original hitsound in taiko mode is NOT taiko hitsound, if you care on original hitsound, you are annoying yourself
The game default hitsound in taiko mode is different from using taiko skin
so it is already not something like "DON" and "KAT" (basic hitsound of taiko)
using custom hitsound will not affect so much
or I should say, discuss the impact of using custom hitsound is meaningless
To me, Taiko hitsounds feel very much like a osu! cursor (and yes, I consider the cursor to be the most important part of a skin)those wrote:
Edit: sorry, misread your post. But slider style and cursor are not the most integral parts of the skin.
Hey matthew. We aren't debating over the volume of the hitsounds at all.matthewhln wrote:
To be conclude
1. "if the player don't use taiko skiln, they suit themselves"
2. "if they want to get rid of custom hitsound, let them do it themselves"
3. "The origin rule state nothing about the timbre of the hitsound but the constant of volume of the hitsound"
The main point of argument, which is "timbre of custom hitsound" is not in the rule
So what is the meaning of arguing?
Everybody has their own priorities on skins. I, for one, get distracted if the hitsounds aren't loud enough and I can hear the sound of my own mouse clicking. As for cursor, I am usually able to play with any (I've been switching back and forth from default to smaller cursor due to modding and playing). Sliderstyle doesn't really matter, so definitely not integral (I can play with 1, 2, or 3).Luna wrote:
To me, Taiko hitsounds feel very much like a osu! cursor (and yes, I consider the cursor to be the most important part of a skin)
But from what I gather, your opinion on that seems to differ
This sounds good. What will the ruling on other miscellaneous sounds be, though? For example, lazers, whistles, etc.Loctav wrote:
Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.
This is cannot be decide by anyone including BAT,MAT,the taiko community, you and methose wrote:
Thirdly, I'm arguing that the player should not be able to change custom hitsounds if the map has one specifically defined.
Fair enough. Can we have this seconded, please?Loctav wrote:
Nah, come on. We came to the conclusion that this is at least a drumming simulation. So let it stay at drum-customs D:
This was directed at default hitsounds, as in "you should not force [default hitsounds] on mappers that actually want to use [custom hitsounds]".matthewhln wrote:
Sakura once state that "you dont need to enforce it on mappers that actually want to use them"
so why we need to enforce player to use custom hitsound?
that's not going to happen, and it would be really stupid if it did happen.those wrote:
Thirdly, I'm arguing that the player should not be able to change custom hitsounds if the map has one specifically defined.
1.those wrote:
Thirdly, I'm arguing that the player should not be able to change custom hitsounds if the map has one specifically defined.
This was directed at default hitsounds, as in "you should not force [default hitsounds] on mappers that actually want to use [custom hitsounds]".