Lykke Li - I Follow Rivers

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Topic Starter
Tony
updated~ thanks guys.
waiting for Reiji to fix :D
Reiji-RJ
I fixed only this:

Byakugan249 wrote:

Reiji:
01:26:544(1) - move it down. the repeat arrow is touching the hp bar. im guessing that since this is a normal diff, players may look at that and get nervous during gameplay causing them to mess up IMO
Thanks for modding :3

Download: Lykke Li - I Follow Rivers (Tony) [Reiji].osu
jossieP
hi /ovo

maybe, just maybe, can you silence the slider bodies? the song is very low and the sound of slider bodies at normal soundset is just so weird.

[Tony]

- uh the whistles are so far one from other >:

01:15:749 (1) - covered by hitburst of spinner, maybe move to other location >3<
01:35:376 (2,3) - just 1 follow point are visible from (2) to (3)
01:49:605 (6) - make it part of next combo? since vocal ends on previous circle
01:58:928 (3) - >3< end of slider almost covered by hp bar, is nothing I though D:
02:07:270 (3) - oh you remember the whistle o:
03:20:381 (1) - dont know what is the minimum volume available, but someone told me that set at least 15% volume as minimum

[Reiji]

00:19:811 (1,2) - manual stack latency ;D cool
00:44:836 (2) - oh you forgot your manual stacking? o: oh you are not using it again >:
01:06:426 (4,1) - oh back again
01:09:370 (4,5) - D: no again?
02:07:024 (3) - missing whistle on body of slider?
02:08:496 (5) - missing whistle on start of slider?

[BeamTony]

00:33:796 (1) - no whistle on slider body makes the effect of whistles on start/end and repeat moar clean with the song
00:49:497 (1) - ↑
00:57:348 (2) - ↑
and for simmilar sliders >3<
01:08:879 (1,1,2) - cant get why are silencing this objects, bass effect of finish would be awesome
01:46:171 (8) - shouldn't be moar to right, just following the previous placement of stream from up
Reiji-RJ

ikari_kyon wrote:

[Reiji]

00:19:811 (1,2) - manual stack latency ;D cool ;3
00:44:836 (2) - oh you forgot your manual stacking? o: oh you are not using it again >: It's on a purpose D:
01:06:426 (4,1) - oh back again
01:09:370 (4,5) - D: no again?
02:07:024 (3) - missing whistle on body of slider? aha! fixed :3
02:08:496 (5) - missing whistle on start of slider? ^
Thank you!

Download: Lykke Li - I Follow Rivers (Tony) [Reiji].osu
Topic Starter
Tony
updated all the diffs. thanks guys~
[CSGA]Ar3sgice
Hi, from my queue

nice map☆

Tony

  1. fine


Reiji

  1. 00:49:252 - 1/2 slider here..?
  2. 00:55:140 (1) - clap at the end
  3. 00:58:575 (4) - clap
  4. 01:26:053 (7) - I think shouldn't stack it like this...
  5. 01:55:248 (3) - I think same as the shape of 2, then flep vertically


BeamTony

  1. 00:33:060 (3) - shouldn't whistle here... shounds awkward imo...
  2. 01:20:655 (1) - I think this note place at 01:20:901 is better
  3. 02:47:505 (2,3,4,5,6) - this? ... http://up.ppy.sh/files/screenshot198-2.jpg
  4. 03:00:018 (4) - a little larger stack ;.; ?
  5. 03:02:962 (1,2,3) - this is not stacked properly orz


that's all

Good luck~
Reiji-RJ
Some fixed, thank you~

Download: Lykke Li - I Follow Rivers (Tony) [Reiji].osu
Topic Starter
Tony
updated :3 thanks ~ :D
wmfchris
01:14:399 -, 01:53:654 - this timeline is in excess, delete if you've time

The difficulty name can't really tells the difficulty : < I thought [Tony] is I and [BeamTony] is E D:

[BeamTony]
01:11:333 (1,2) - whistle on slider fits the long vocal?
03:15:474 (7,8,9) - [Nazi] uneven spacing

[Reiji]
I think the difficulty setting is a bit low... try HP/OD +1
00:38:948 (5) - clap like before
00:45:327 (3) - clap at ending ^
01:33:904 (5) - ^
01:44:208 (5) - ^
//Break Periods
2,145432,151956
02:25:425 - The break should start here

imo the bass sound of the song does not fit with normal-whistle especially on those non-downbeat position. They feel a bit odd in the kiai part.

[Tony]
01:48:133 (4) - [Nazi] up 1 grid lv4

[Tony] and [BeamTony] are done quite well =w=b
Reiji-RJ

wmfchris wrote:

[Reiji]
I think the difficulty setting is a bit low... try HP/OD +1 Okay
00:38:948 (5) - clap like before
00:45:327 (3) - clap at ending ^
01:33:904 (5) - ^
01:44:208 (5) - ^ It's on purpose D:
//Break Periods
2,145432,151956
02:25:425 - The break should start here but it starts!

imo the bass sound of the song does not fit with normal-whistle especially on those non-downbeat position. They feel a bit odd in the kiai part.
Thank you!

Download: Lykke Li - I Follow Rivers (Tony) [Reiji].osu
wmfchris
The reason that I request the break starts there is because it's on beat. If you intentionally starts the break at a specific time you should put it accurately. The desired breaking time is 02:25:425 -, so it shouldn't be 7ms later.
Topic Starter
Tony
I'll update after Reiji fix the break then :D
EDIT: oh wait, she fixed :D updated :3
rockleejkooo
Hi, Tony~ :3 привет, Рейджимси :О
i'll try to help you with this :о


[General]
• fine~

[Tony]
• 00:41:406 (3) (and in all places like this) - clap in the end? like here 00:33:555 (2) -
• 03:12:535 (1) - maybe whistle in the end? :O just feel it's ok :о
• 03:14:498 (3) - ^

[Reiji]
• 00:38:953 (5) - может, здесь клап уместен? :о
• 00:41:652 (3) - а в подобных местах висл? :3
• 00:45:332 (3) - клап на конце? кааак в первом случае (ну и в таких местах)
• 02:23:467 (3) - может, убрать этот бит? о.о аа слайдер с синего тика начать http://puu.sh/iIEK (а может и нет :с)
нравится, как вислы расставлены на припевах *-*

[BeamTony]
• 00:35:518 (6), 00:43:369 (6) - может, хорошо будет звучать, если в таких местах добавить клап к финишу?
(maybe add clap in places like this?)
• 01:15:999 (6), 01:23:850 (6) - а в таких на конец слайда висл, 2 висла подряд звучат вроде мило :3
(whistles in the end of slider. and check places like this in the whole map)
01:46:666 (1,2,3,4,5,6) - клево о.о

awesome mapset o.o rank it fastah :O gl~
Topic Starter
Tony

rockleejkooo wrote:

Hi, Tony~ :3 привет, Рейджимси :О
i'll try to help you with this :о


[General]
• fine~

[Tony]
• 00:41:406 (3) (and in all places like this) - clap in the end? like here 00:33:555 (2) - sure
• 03:12:535 (1) - maybe whistle in the end? :O just feel it's ok :о
• 03:14:498 (3) - ^

[BeamTony]
• 00:35:518 (6), 00:43:369 (6) - может, хорошо будет звучать, если в таких местах добавить клап к финишу?
(maybe add clap in places like this?)
• 01:15:999 (6), 01:23:850 (6) - а в таких на конец слайда висл, 2 висла подряд звучат вроде мило :3
(whistles in the end of slider. and check places like this in the whole map)
01:46:666 (1,2,3,4,5,6) - клево о.о I needed to translate this 'cus it was my part :D

awesome mapset o.o rank it fastah :O gl~
yay thanks :D
rockleejkooo

Tony wrote:

rockleejkooo wrote:

01:46:666 (1,2,3,4,5,6) - клево о.о I needed to translate this 'cus it was my part :D
i just said it's awesome \:O/
NotShinta
General:
-- I would rename each difficulty so that what, well, difficulty, they're meant to be is clearer; for example, "Reiji's Normal", etc. In my opinion, it looks better and makes it clear to players better. Like, the hardest difficulty certainly isn't an Insane, but you mightn't be able to tell that from the rating.
-- It may seem a bit silly, but that (unmapped, because it can't be mapped) outro on the mp3 is awfully long. It's recommended that you chop it down a bit. Fade it out earlier and it won't bleed.
-- Tick rate 2 could be argued as sounding better for the map, all difficulties, to help 'balance out' the sliders more.

BeamTony (Hard):
-- It would be helpful if you included a storyboard, or something, to indicate which mapper maps which parts.
- 00:27:667 (1) - Linear or symmetrical curved sliders? Pick one - these look careless and not as good as either.
- 01:08:884 (1) - As a player, I expect there to be a sound on the endpoint, as the whole slider is leading up to that. It's uncomfortable when one doesn't appear, so it'd be good if you only softened or quietened the endpoint hitsound to keep the affect without the awkwardness.
- 01:17:471 (3) - I like how you map to subtle bass-y stuff that still works rather than typical vocal stuff, but for this one, I think it's slightly better if you shorten it by 1/4 so it lasts only 1/2. Other patterns in the chorus like this are fine, however, it's just this one.
- 01:29:002 (2,3,4,5,6) - You can totally make this much sexier and perfected; try turning on a bigger grid size for precision purposes and trying something like this.
- 01:41:024 (1) - This jump just feels awful, not least because it's so generic and yet the only one in the map. Maybe rearrange this more conventionally.
- 01:48:138 (1) - Same deal with the silenced hitsound here.
- 02:04:944 (5,6) - Starting on a 1/4 offbeat here just feels awkward. Perhaps add a hitcircle at 02:04:821 and rearrange spacing? Up to you in this case.
- 02:36:470 (4) - Remove the whistle starting this for a more natural sound?

Reiji (Normal):
- 00:44:841 (2) - I think stacking on slider ends like this can play awkwardly and be confusing, especially on easier difficulties: try moving this closer to the center of the screen, still bridging the gap between 1 and 3.

Tony (Easy):
- 03:20:386 (1) - There is absolutely no reason for this hitcircle, and it can catch Easy players off guard. Please remove it.
-- Otherwise, good job on this one, balancing Easy easiness with careful hitsounds and stuff.

Perhaps it's my not having seen a map that doesn't belong to me for a while, or a hipsterrific liking for the song, or then again, perhaps not, but this map is really fun. Especially the hardest difficulty. Well done!
Reiji-RJ

rockleejkooo wrote:

Hi, Tony~ :3 привет, Рейджимси :О nyanhai :3
i'll try to help you with this :о


[Reiji]
• 00:38:953 (5) - может, здесь клап уместен? :о Агаа, добавила :3
• 00:41:652 (3) - а в подобных местах висл? :3 Неет, не хочу
• 00:45:332 (3) - клап на конце? кааак в первом случае (ну и в таких местах) сделано
• 02:23:467 (3) - может, убрать этот бит? о.о аа слайдер с синего тика начать http://puu.sh/iIEK (а может и нет :с) Может и нет >:3
нравится, как вислы расставлены на припевах *-* Спасибо *^*

NotShinta wrote:

Reiji (Normal):
- 00:44:841 (2) - I think stacking on slider ends like this can play awkwardly and be confusing, especially on easier difficulties: try moving this closer to the center of the screen, still bridging the gap between 1 and 3. Yeah, fixed
Thank you!

Download: Lykke Li - I Follow Rivers (Tony) [Reiji].osu
BounceBabe
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Copy and add these codes to the COLLAB difficultie ONLY.

Also here is another .osb and a picture for a small effect if you want ;)

Dont forget to full submit!

[attachment=1:2ee4b]BG_Light.jpg[/attachment:2ee4b]
[attachment=0:2ee4b]Lykke Li - I Follow Rivers (Tony).osb[/attachment:2ee4b]
Topic Starter
Tony

NotShinta wrote:

General:
-- I would rename each difficulty so that what, well, difficulty, they're meant to be is clearer; for example, "Reiji's Normal", etc. In my opinion, it looks better and makes it clear to players better. Like, the hardest difficulty certainly isn't an Insane, but you mightn't be able to tell that from the rating. Done!
-- It may seem a bit silly, but that (unmapped, because it can't be mapped) outro on the mp3 is awfully long. It's recommended that you chop it down a bit. Fade it out earlier and it won't bleed. Done!
-- Tick rate 2 could be argued as sounding better for the map, all difficulties, to help 'balance out' the sliders more. Looks/sounds ugly on some sliders...

BeamTony (Hard):
-- It would be helpful if you included a storyboard, or something, to indicate which mapper maps which parts. Done!
- 00:27:667 (1) - Linear or symmetrical curved sliders? Pick one - these look careless and not as good as either. Yeah, but me lykke!
- 01:08:884 (1) - As a player, I expect there to be a sound on the endpoint, as the whole slider is leading up to that. It's uncomfortable when one doesn't appear, so it'd be good if you only softened or quietened the endpoint hitsound to keep the affect without the awkwardness. Done!
- 01:17:471 (3) - I like how you map to subtle bass-y stuff that still works rather than typical vocal stuff, but for this one, I think it's slightly better if you shorten it by 1/4 so it lasts only 1/2. Other patterns in the chorus like this are fine, however, it's just this one. me and IceBeam lykke!
- 01:29:002 (2,3,4,5,6) - You can totally make this much sexier and perfected; try turning on a bigger grid size for precision purposes and trying something like this. this is IceBeam style :3
- 01:41:024 (1) - This jump just feels awful, not least because it's so generic and yet the only one in the map. Maybe rearrange this more conventionally. Done!
- 01:48:138 (1) - Same deal with the silenced hitsound here. Done!
- 02:04:944 (5,6) - Starting on a 1/4 offbeat here just feels awkward. Perhaps add a hitcircle at 02:04:821 and rearrange spacing? Up to you in this case. me and IceBeam lykke!
- 02:36:470 (4) - Remove the whistle starting this for a more natural sound? me and IceBeam lykke!

Tony (Easy):
- 03:20:386 (1) - There is absolutely no reason for this hitcircle, and it can catch Easy players off guard. Please remove it. Done!
-- Otherwise, good job on this one, balancing Easy easiness with careful hitsounds and stuff.

Perhaps it's my not having seen a map that doesn't belong to me for a while, or a hipsterrific liking for the song, or then again, perhaps not, but this map is really fun. Especially the hardest difficulty. Well done!
Other things that I fixed:
Timing (because of new mp3). The new timing is ALOT more accurate then the old one.
Hitsound Volume (this new mp3 has a bigger volume)
Added the SB for Hard-Collab diff coded by BounceBabe, names are provided by me.
Added a nice all-diff SB coded by BounceBabe, BG_Light.jpg provided by BounceBabe

Thanks alot guys!!
soooo I guess it's now ready for ranking (I guess)
Hitomi May
It's awesome! :3
I often sang this song yesterday :D
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