**OCC is a tournament where the winning team of a match takes some players from the losing team to continually expand the size of their team.**

- This is a
**single-elimination tournament**consisting of**32 teams**. - This is an
**osu!standard**,**score v1**tournament. - This is an
**international**tournament. - The rank range is
**1,000**to**15,000**. Players are allowed to rank up to 950 or decay anywhere below 15,000 after registration closes. - To participate, players must sign up with one other player to form
**initial teams of 2**. - The
**first 32 teams**to register will be chosen (first come first serve). - Teams will be seeded by the
**average pp of the initial two players**. - All match times are in
**UTC**. **Prizes**will be given in the form of**profile banners**. Details are more to come!

- Matches will be
**2v2**, with**2 players**on each team. - Matches will be
**Best of 5**. - Mappools will consist of
**4 nomod**maps and**2 maps per mod**. - Each group will consist of
**4 teams**each, each team will play every other team in their group**exactly once**. - The
**2 teams**in each group with the**best head-to-head record**will advance to the Round of 32.

- Matches will be
**2v2**, with**2 players**on each team. - Matches will be
**Best of 7**. - Mappools will consist of
**4 nomod**maps and**2 maps per mod**. - The winning team will take
**1 player**from the losing team. - After this round, remaining teams will consist of
**3 players**.

- Matches will be
**3v3**, with**3 players**on each team. - Matches will be
**Best of 7**. - Mappools will consist of
**4 nomod**maps and**3 maps per mod**. - The winning team will take
**2 players**from the losing team. - After this round, remaining teams will consist of
**5 players**.

- Matches will be
**4v4**, with**5 players**on each team. - Matches will be
**Best of 9**. - Mappools will consist of
**5 nomod**maps and**3 maps per mod**. - The winning team will take
**3 players**from the losing team. - After this round, remaining teams will consist of
**8 players**.

- Matches will be
**5v5**, with**8 players**on each team. - Matches will be
**Best of 11**. - Mappools will consist of
**6 nomod**maps and**4 maps per mod**. - The winning team will take
**4 players**from the losing team. - After this round, remaining teams will consist of
**12 players**.

- Matches will be
**6v6**, with**12 players**on each team. - Matches will be
**Best of 13**. - Mappools will consist of
**6 nomod**maps and**4 maps per mod**. - The winning team does not take players from the losing team in Finals.

- The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
- Teams have
**strictly**15 minutes to gather enough players to play the match. - Once all players have joined the lobby, captains will be asked to !roll; the winner of the roll will get to choose
**one of the following**while the loser of the roll is left with the other:**First**warmup,**first**ban,**second**pick**Second**warmup,**second**ban,**first**pick

- Warmups may not be longer than
**4 minutes total length**. - The referee can give host to the players for warmups only. The referee will have host for the entire match after warmups. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.
- Each team has
**2 bans per match**. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is__with the exception of group stage, where there will be 1 ban per match__**allowed**to ban 2 maps from the same mod pool. - Teams have
**3 minutes**to select a map; if they fail to choose in the allotted time, the map choice**will pass to the other team**. This will have no effect on the order of picks afterward. - There is
**no restriction**on map selection order; teams may select any available map at**any time regardless of mod**. - Once the map choice is locked in, players will have
**3 minutes**to ready up. The referee will start the match when all players are ready. If the 3 minute timer ends, the referee will force an**!mp start 15**command, and the match will start with whoever is in the lobby. - The winner of a map is determined by which team ends with a
**higher score**. Failed scores**do not count**. A player's score will count**as long as they are passing at the end of the map**, even if they failed somewhere in the map. - In the case of a disconnection, a rematch will only be played if the disconnection occurred within the
**first 30 seconds**of the map. This can be judged by the mp link. If a player disconnects after 30 seconds of the map have passed, their score will**not be counted**.

Registrations will open on

The following schedule is

**April 7, 2018**at**0:00 UTC**and will close after**36 teams register**OR on**April 20, 2018**at**23:59 UTC**.The following schedule is

**tentative**and subject to change:**Group Stages**: April 21, 2018 ~ April 29, 2018**Round of 32**: May 5, 2018 ~ May 6, 2018**Round of 16**: May 12, 2018 ~ May 13, 2018**Quarterfinals**: May 19, 2018 ~ May 20, 2018**Semifinals**: May 26, 2018 ~ May 27, 2018**Finals**: June 2, 2018 ~ June 3, 2018

**Hosts**: DigitalHypno, Megatron is bad, this1neguy

**Graphics**: DigitalHypno

**Mappool**: DigitalHypno, Megatron is bad, _p0ke_, Exarch

**Referees**: Aoiyuuki-, jms8719, noctisv_v, Wuffles, saoie, Fish-, ChronoNig, Lefafel, Yazzehh, minorman4, gummimallow

**Streamers**: this1neguy, Eurus, cavoeboy

We are looking for more

**refs**&

**streamers**! PM one of the organizers if interested.