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Kawada Mami - Serment (TV Size)

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Topic Starter
Nyquill
kudosu'd for the NC on hard, and as for the ones on extra I actually find those flow well lol. Maybe I'm just being derp...

Got a suggestion for another BG?

>>EDIT: On second thought, rearranged the first pattern mentioned on extra.
kurohana
Mod Request from My Queue ✿

-Haruka's Normal-

01:23:031 (4) - new combo

-Insane-

00:28:691 (6) - new combo
00:29:540 (1) - remove new combo

that's all ^^
i love this song :3 good luck :D
Topic Starter
Nyquill
DONDONDONE
Xakyrie
people are finding less and less, maybe this'll get bubbled soon ._.
Haruka_old
thanks for the mods everyone~ :D
Yasora
hi there

General
  1. Tags: Inconsistency tags in makar's easy. In other difficulty is makar8000, but in this difficulty is Makar8000. I think should be same in all difficulty.
  2. Combo colours: I think dark-brown in here is make too hard for look by players since that will blinded with background. change it into other colour like orange or yellow maybe?
Makar's Easy
  1. 00:11:144 - 01:17:937 I think more better if add some clap in some place since I felt silence in there. because this is supporting with the many drum sound, add some clap isn't bad imo (others that, all difficulty already do that) :3
  2. 00:44:540 (1) - why finish in here? the song isn't supporting that imo. because after the spinner is "silent" section (I mean the song is increased into low sound)
  3. 00:51:333 (1) - I'm little disturbed by this combo lol. umm, just my opinion, why not remove the new combo in 00:51:333 (1), then add new combo in the next note. seems more fine for me.
  4. 01:05:484 (2) - um.. okay just nazi stuff, why not flip vertically this (ctrl + j) for more better look? Since the part shape of this slider is not fit with (1)'s shape imo (I mean the middle of this slider is too sharp)
  5. Nice slider in here >v<~
Haruka's Normal
  1. 00:00:956 (2,3) - I don't think these notes is fit with the song's sound. Since in there is empty rhytm. consider to remove these note or make it into one slider.
  2. 00:02:654 (1) - add clap in here? for supporting drum sound begin
  3. 00:11:710 (2) - add clap in slider's reverse? seems ok I think
  4. 00:15:106 (2) - why not add finish in slider's beginning? sound like "desh" is heard in there
  5. 00:35:484 (1) - change the finish sound with clap more better to heard since the drum sound is more supporting instead the cymbal sound for finish imo
  6. 00:37:748 (1) - same as 00:35:484 (1)
  7. 00:59:823 (7) - I think you forgot to add clap in slider's end
JBsparta's Hard
  1. 00:00:673 (2) - same as 00:00:956 in Normal diff. this circle doesn't following anything imo. consider to delete this
  2. 00:00:956 (3) - add clap in slider's end? seems felt weird since you already add in the beginning too
  3. 00:16:239 (2) - I think this clap should put in (3), because in (3), drum sound is more heard than (2).
  4. 00:35:484 (1) - same think as 00:35:484 in Normal difficulty
  5. 00:37:748 (1) - same think as 00:37:748 in Normal diff
  6. 01:22:465 (3) - add clap in slider's beginning?
  7. 01:24:729 (4) - same as above
  8. 01:26:993 (4) - ^
Insane
  1. Unsnapped green timing points at: 00:00:472 and 00:19:647
  2. 00:00:672 (3,4,5,6) - same reason with before difficulty, in here is empty rhtym imo, and whistle in there is so noisy for me. maybe delete them? or if you won't you can remove all whistle
  3. 00:14:540 (6) - add soft-whistle in slider's beginning? I think more fit with piano sound :3
  4. 00:19:635 (1) - add finish in here is more better instead the clap since the "desh" sound omg I don't know the real name for this sound is audible
  5. 00:28:691 (1) - add finish in slider's beginning?
  6. 00:44:540 (1) - add clap?
  7. 00:58:125 (1) - add finish in slider's beginning for "desh" sound >_<
  8. 01:02:653 (1) - same as above
  9. 01:22:889 (x) - add note (circle) in here? seems more better imo
Extra
  1. 00:47:229 (1) - ..add clap?
  2. I think not too much say in here =w=;
Nice map (:
Good luck~
Makar

Yasora-chan wrote:

Makar's Easy
  1. 00:11:144 - 01:17:937 I think more better if add some clap in some place since I felt silence in there. because this is supporting with the many drum sound, add some clap isn't bad imo (others that, all difficulty already do that) :3 The song calls for claps on the 2nd/4th beat in this section, and I dont have notes there. It sounds weird to have claps in this section because it feels unfitting.
  2. 00:44:540 (1) - why finish in here? the song isn't supporting that imo. because after the spinner is "silent" section (I mean the song is increased into low sound) Eh I guess you are right, thanks.
  3. 00:51:333 (1) - I'm little disturbed by this combo lol. umm, just my opinion, why not remove the new combo in 00:51:333 (1), then add new combo in the next note. seems more fine for me. I tried to keep consistency with the insane/extra as far as new combos go for the most part. It fits imo.
  4. 01:05:484 (2) - um.. okay just nazi stuff, why not flip vertically this (ctrl + j) for more better look? Since the part shape of this slider is not fit with (1)'s shape imo (I mean the middle of this slider is too sharp) Nah I think it's fine
  5. Nice slider in here >v<~ Thanks~
@Nyquill 00:44:540 (1) - change this to a whistle
Regou
WoW 7 diffs!
Ok I'll mod 4 diff.
[Extra]
OD+1,OD6 is too low for a Extra
00:04:069 (2) - Delete clap hitsound
00:04:635 (4) - ^
00:16:239 (5,6) - rrr I don't think overlap them is a good idea.
00:16:805 (8,9) - ^
01:02:654 (1,2,3,4) - all 1 grid down will looks better.
Not really difficult but it's a nice diff :D
[Insane]
00:06:474 (6) - 1 grid left
00:24:163 (1,2) - (nazi) 1 grid up. Don't forget 00:25:578 (1) also need to move 1 grid up after you do this.
00:40:012 (4) - NC
[JBsparta's Hard]
00:00:956 (3) - Add clap at 00:02:088
00:04:069 (3) - Delete clap
00:08:314 (5) - Delete clap at 00:08:597
01:13:974 (3,1) - Put them farther.
[Haruka's Normal]
HP drain-1
00:05:484 (2) - Ugly.
00:26:427 (4,1) - Put them farther.

That's all. Nice mapset! Good luck!
Haruka_old

Yasora-chan wrote:

hi there hi~

Haruka's Normal
  1. 00:00:956 (2,3) - I don't think these notes is fit with the song's sound. Since in there is empty rhytm. consider to remove these note or make it into one slider. sounds fine to me.
  2. 00:02:654 (1) - add clap in here? for supporting drum sound begin sure.
  3. 00:11:710 (2) - add clap in slider's reverse? seems ok I think a clap here sets off the pattern.
  4. 00:15:106 (2) - why not add finish in slider's beginning? sound like "desh" is heard in there it was like that before, so thank you for mentioning~ :P
  5. 00:35:484 (1) - change the finish sound with clap more better to heard since the drum sound is more supporting instead the cymbal sound for finish imo added a clap instead~
  6. 00:37:748 (1) - same as 00:35:484 (1) it's alright how it is.
  7. 00:59:823 (7) - I think you forgot to add clap in slider's end oooh, thanks for picking that out~ :oops:
Nice map (:
Good luck~
thanks for modding!

Regou wrote:

WoW 7 diffs!
Ok I'll mod 4 diff.
[Haruka's Normal]
HP drain-1
00:05:484 (2) - Ugly. no it's not D:<
00:26:427 (4,1) - Put them farther. it's snapped and it looks fine o.o

That's all. Nice mapset! Good luck!
Hinsvar
Uh... that Makar guy (the one who made the Easy diff) asked me to mod this.

Well, I'll just mod this. Serment is an awesome song, anyway.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The BG... looks odd. It looks like it has been resized from 16:9 to 4:3 aspect ratio. Maybe use this?
>JBsparta's Hard
  1. As a beatmap, it's fine. As a Hard difficulty though, it isn't. It just feels like playing a Normal diff with the HR mod. And the maximum score difference between this diff and Haruka's Normal is only ~150k. I guess you should make it more intense and get at least ~1.5 million points (~2x of Haruka's Normal's maximum score) for this.
>Extra
  1. AR+1? I think AR10 will fit for a song (and beatmap) like this, even if it seems to be a bit too crazy.
Fine, fine... I don't even think if I helped with anything, but whatever. Great mapset.

Good luck on the way 8-)

Oh, and stars.

And this ends my three days of modding too \o/
Haruka_old
asdf David! Make sure to add "Sweet_Serenitee" to your tags on your next update because of my derpy username :o thank you~
popner
Hi ~ Mod request from My Queue.

Fine mapset, not much to say.

Just suggestions:

[Makar's Easy]

00:16:239 (3) - delete?

[Haruka's Normal]

00:43:408 (4,5,6) - change to a repeating slider? It is a little difficult to read.
01:00:956 (3,4) - change to a slider?

[JBsparta's Hard]

Fine~

[Insane]

00:19:068 (5,6) - not so parallel to each other, and 00:19:352 (6) is a little overlap with 00:18:927 (4)]
00:36:757 (4) - overlap with 00:35:908 (2) and not looks good, so ctrl+j and put at same position? http://puu.sh/qaym
00:57:701 (6,8) - exchange them?

[Extra]

00:10:437 (1) - too close to previous spinner end (in time axis).
00:26:427 (5) - make it smoother and match 00:26:144 (3,4) like this? http://puu.sh/qaFC

That's all I can find. GL~
Makar

popner wrote:

[Makar's Easy]

00:16:239 (3) - delete? I have this here in order to introduce the player back into the 1/1 rhythm. If it was not here, (4) would be hard to hit.
Haruka_old

popner wrote:

[Haruka's Normal]

00:43:408 (4,5,6) - change to a repeating slider? It is a little difficult to read. changed (5, 6) to a slider instead.
01:00:956 (3,4) - change to a slider? plays and looks cleaner, so thanks for the suggestion.
ertyukjh010


Hello :)

[Makar's Easy]

okay

[Haruka's Normal]

00:00:956 (2) - Move to 00:01:097
00:01:522 (3) - Move to 00:01:663

[JBsparta's Hard]

00:26:247 (4) - End at 00:27:276, and add note at 00:27:559 and 00:27:701
00:28:691 (1) - End at 00:29:257, and add note at 00:29:540. Separated two part will be better
00:30:956 (1) - ^
00:40:012 (3,4) - ^
00:55:861 (1) - http://osu.ppy.sh/ss/295772 Why!! Why is't neatly surround ?? wwww Copy the 00:56:993 (3) and Ctrl+> two times.

[Insane]

00:00:389 (1) - Put it at 00:00:390. It was put before red line :3
00:19:635 - Unless green line

that all~
Haruka_old

ertyukjh010 wrote:



Hello :) hi :oops:

[Haruka's Normal]

00:00:956 (2) - Move to 00:01:097 sounds off.
00:01:522 (3) - Move to 00:01:663 ^

that all~ thanks for looking~
yes, pointless reply is pointless lololol
SpartanHornetz

ertyukjh010 wrote:

[JBsparta's Hard]

00:26:247 (4) - End at 00:27:276, and add note at 00:27:559 and 00:27:701
I applied the rest of the mod except this one. That part feels ok with the song. Thanks for the mod yo. o/

Download: Kawada Mami - Serment (TV Size) (Nyquill) [JBsparta's Hard].osu
h k s
from my queue
General
Combo colour 2.please set up another color.because its hard to see...
Makar's Easy
01:29:257 (4) - slider end 01:29:682
JBsparta's Hard
01:29:540 (4) - remove circle and add slider,slider end 01:29:682
Haruka's Normal
00:14:540 (1) - remove NC
00:15:106 (2) - add NC
00:23:314 (1) - remove NC
00:24:163 (4) - add NC
00:25:578 (1) - remove NC
00:27:842 (1) - ^
00:28:691 (3) - add NC
00:30:106 (1) - remove NC
00:32:371 (1) - ^
00:33:220 (4) - add NC
00:51:899 (2) - move to 00:51:616
01:29:257 (3) - slider end 01:29:682
Insane & Extra
sorry...Nothing.

nice map!
Haruka_old

h k s wrote:

from my queue hi
Haruka's Normal
00:14:540 (1) - remove NC this accentuates the change in rhythm.
00:15:106 (2) - add NC ^
00:23:314 (1) - remove NC that's fine.
00:24:163 (4) - add NC ^
00:25:578 (1) - remove NC ^
00:27:842 (1) - ^ ^
00:28:691 (3) - add NC ^
00:30:106 (1) - remove NC ^
00:32:371 (1) - ^ ^
00:33:220 (4) - add NC ^
00:51:899 (2) - move to 00:51:616 done, but also rearranged the next few sequences.
01:29:257 (3) - slider end 01:29:682 nah.

nice map! gogo David, go rank! :P
Suzully
From my modding queue. Sorry for taking long time.

[General]

  • Combo color 2 blends in with the bachground because it's too dark, so that color is hard to read. Please change it to light one.
[Maker's Easy]
  1. 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo.
[Haruka's Normal]
  1. 00:00:390 (1) - Add clap to the end too, and remove whistle from it. I think whistle sound doesn't fit here.
  2. 00:21:899 (6,1,2,3,4,5) - Looks not beautiful. Move (4) a bit right?
  3. 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo.
  4. 00:54:163 (2,3,4,5,6) - This is too difficult pattern to normal-player, especally the timing between (3,4). Try to change if you can.
[JBsparta's Hard]

  • HP+2, OD+1 or +2.
    Nice hard diff, kinda easy though :P
  1. 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo.
  2. 01:05:201 (2) - Finish sound doesn't fit here.
  3. 01:15:106 (3,4) - Narrow spacing. Please make it be consistent.
[Insane]

  • HP+1.
    OD should be 6, at least. I recommend 7 though.
  1. 00:25:012 (3,4) - It's better to move these notes futher from 00:24:163 (1,2). This creates better game play.
  2. 01:00:106 (7,8,1) - The flow is not so good, and kinda hard to read (8) because of stacking. Try to put (8) at other place like below.
  3. 01:20:767 (1) - Add finish.
  4. 01:23:031 (1,2) - Add clap to emphasize the guitar sound.
  5. 01:25:295 (1,2) - ^
  6. 01:27:559 (1) - ^
[Extra]

  • Is OD 6? It's too low. This is extra diff so OD should be 7 or higher even if the BPM is high.
  1. 01:23:031 (1,2) - Add clap to emphasize the guitar sound.
  2. 01:25:295 (1,2) - ^
  3. 01:27:559 (1,2) -
[Taiko Oni]
  1. 00:09:517 (1) - This spinner should start from 00:09:446.
Great map.
There is a bit big gap between Hard and Insane, but it's fine enough. Not a big deal.

I'll be back to bubble :3
SpartanHornetz

Suzully wrote:

[JBsparta's Hard]

  • HP+2, OD+1 or +2.
    Nice hard diff, kinda easy though :P
  1. 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo.
  2. 01:05:201 (2) - Finish sound doesn't fit here.
  3. 01:15:106 (3,4) - Narrow spacing. Please make it be consistent.
Thanks for the mod man o/

Download: Kawada Mami - Serment (TV Size) (Nyquill) [JBsparta's Hard].osu
Topic Starter
Nyquill
I applied everything volume related on makar's and haru's diffs for them. There is still one or two points you guys need to look at. PM me when you are done. For now, updated with everything else fixed.
Haruka_old

Suzully wrote:

From my modding queue. Sorry for taking long time. no need to be sorry; I'm sure it's no problem~ :oops:

[Haruka's Normal]
  1. 00:00:390 (1) - Add clap to the end too, and remove whistle from it. I think whistle sound doesn't fit here. Nyquill mod~
  2. 00:21:899 (6,1,2,3,4,5) - Looks not beautiful. Move (4) a bit right? hopefully the new arrangement looks better! D:
  3. 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo. another Nyquill mod~
  4. 00:54:163 (2,3,4,5,6) - This is too difficult pattern to normal-player, especally the timing between (3,4). Try to change if you can. this should be easier to read now, in regards to spacing and timing.
Great map.
There is a bit big gap between Hard and Insane, but it's fine enough. Not a big deal.

I'll be back to bubble :3 thanks for taking a look! :oops:
oh and just to remind you:

Haruka wrote:

asdf David! Make sure to add "Sweet_Serenitee" to your tags on your next update because of my derpy username :o thank you~
Topic Starter
Nyquill
cha-bam. Updated.
Suzully
Bubbled!
Topic Starter
Nyquill
Thank you ^^

To the next BAT:

Mind sending me a PM before ranking or just do a mod? I want to discuss something before it gets ranked.
Garven
Ahoy.

[General]
Your two combo colors are way too similar to each other. Give them more variance please.

[Easy]
00:15:531 (2,3) - This rhythm... isn't very newbie friendly. I'd rethink it.
00:44:540 (1) - maybe extend this to 00:47:088 - ?
01:21:333 (1) - Too soon after a spinner for an easy
Really nice use of long sliders and blanketing. :3

[Normal]
00:05:484 (2) - This could be a lot smoother looking.

00:25:012 (2,4) - Kinda ugly overlap
01:00:956 (3,4) - This is a pretty tricky thing to throw in a Normal.
01:16:239 (1,2,3,4) - Finish spaaaammmm </3

Taikos seem fine, though I wish there was a muzu instead of two onis. :/

[Extra]
01:04:918 (1) - This repeat arrow is fairly covered by 01:04:069 (5) - 's hitburst
01:18:220 (6) - I coul dbarely tell there was a slider here after all the hitbursts
Topic Starter
Nyquill

Garven wrote:

Ahoy. Yarr

[General]
Your two combo colors are way too similar to each other. Give them more variance please. done

[Extra]
01:04:918 (1) - This repeat arrow is fairly covered by 01:04:069 (5) - 's hitburst er, I do believe the AR makes it fine. No one has been unable to read this yet. During gameplay it isn't ugly either.
01:18:220 (6) - I coul dbarely tell there was a slider here after all the hitbursts re-arranged. Should be fine now?
Pushed Makar's update. Waiting on Haruka's.

EDIT>> and now, all done.
Agka
Garven made a small petition on checking the muzukashii.

[Cherry's Taiko Muzukashii]
First off; This is DEFINITELY not muzukashii- this is a lesser Oni. So, rename appropietly or easy this up.
Tips: avoid random triplets, keep 1/2s to a series of 5 1/2s beats if possible and make regular pauses.
if you're doing combo colors do them right. They seem absolutely random.
you should get my point with a few examples
00:02:229 (2,3,1) - avoid this; this is definitely overmapping, not suited for a hard by no means.
00:06:757 (2,3,1) - easen up
00:05:767 (1,2,1,2,1,2,1,2,3,1,1,1,2,3) - add pauses between beats
00:12:135 (1,2,3) - remove triplet
00:13:267 (1,2,3) - remove triplet etc
00:18:644 (1,2,1,1,1,2,3,1,1,1,1) - too hard for muzukashii ddk d k kkd k is an oni pattern. (observation by a kurisu)
00:28:691 (1,2,1,2,1,2,3,1,1,1) - lessen the note density, do something like three beats pause three beats pause
00:49:069 (1,1,1,2,3,1,1,2,1,1,2,1,1,1,1,2,1,1,2,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,2,1,1,1,2,1,1,2,1,1,2,1) - this is a LOT better for a muzukashii; point to have a map a lot like this
00:58:196 (2,3) - remove these.
00:59:328 (2,3) - and these
01:02:088 (1,2) - or for example remove these so you can keep the triplet
Xakyrie

Agkaemon wrote:

Garven made a small petition on checking the muzukashii.

[Cherry's Taiko Muzukashii]
First off; This is DEFINITELY not muzukashii- this is a lesser Oni. So, rename appropietly or easy this up.
Tips: avoid random triplets, keep 1/2s to a series of 5 1/2s beats if possible and make regular pauses.
if you're doing combo colors do them right. They seem absolutely random.
you should get my point with a few examples
00:02:229 (2,3,1) - avoid this; this is definitely overmapping, not suited for a hard by no means.
00:06:757 (2,3,1) - easen up
00:05:767 (1,2,1,2,1,2,1,2,3,1,1,1,2,3) - add pauses between beats
00:12:135 (1,2,3) - remove triplet
00:13:267 (1,2,3) - remove triplet etc
00:18:644 (1,2,1,1,1,2,3,1,1,1,1) - too hard for muzukashii ddk d k kkd k is an oni pattern. (observation by a kurisu)
00:28:691 (1,2,1,2,1,2,3,1,1,1) - lessen the note density, do something like three beats pause three beats pause
00:49:069 (1,1,1,2,3,1,1,2,1,1,2,1,1,1,1,2,1,1,2,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,2,1,1,1,2,1,1,2,1,1,2,1) - this is a LOT better for a muzukashii; point to have a map a lot like this
00:58:196 (2,3) - remove these.
00:59:328 (2,3) - and these
01:02:088 (1,2) - or for example remove these so you can keep the triplet
read through it, looks very helpful. I'll get to it first thing tomorrow, thanks for the check. never really mapped a muzu before and it was previously an oni, so the mod is awesome >~<
Topic Starter
Nyquill
Almost couldn't find the quick reply box

er, lin-san (no way I'm calling you by your new name), do you want a diff title change/more mods for muzu? I'll ask garven to hold off a bit longer if you do.
Xakyrie

Nyquill wrote:

Almost couldn't find the quick reply box

er, lin-san (no way I'm calling you by your new name), do you want a diff title change/more mods for muzu? I'll ask garven to hold off a bit longer if you do.
lol ._.

If the bg has no name change, keep it, might as well. I did this map when I had my previous username, so I prefer it be kept like that.
Xakyrie
oops, posted again. taking up thread space... sorry bout that! ><

Agkaemon wrote:

Garven made a small petition on checking the muzukashii.

[Cherry's Taiko Muzukashii]
First off; This is DEFINITELY not muzukashii- this is a lesser Oni. So, rename appropietly or easy this up. going for an easier diff, so lets do this.
Tips: avoid random triplets, keep 1/2s to a series of 5 1/2s beats if possible and make regular pauses.
if you're doing combo colors do them right. They seem absolutely random. red is o and O, blue is o and O. not sure how this is random.
you should get my point with a few examples
00:02:229 (2,3,1) - avoid this; this is definitely overmapping, not suited for a hard by no means. done.
00:06:757 (2,3,1) - easen up ^
00:05:767 (1,2,1,2,1,2,1,2,3,1,1,1,2,3) - add pauses between beats^
00:12:135 (1,2,3) - remove triplet ^
00:13:267 (1,2,3) - remove triplet etc ^
00:18:644 (1,2,1,1,1,2,3,1,1,1,1) - too hard for muzukashii ddk d k kkd k is an oni pattern. (observation by a kurisu) ^
00:28:691 (1,2,1,2,1,2,3,1,1,1) - lessen the note density, do something like three beats pause three beats pause ^
00:49:069 (1,1,1,2,3,1,1,2,1,1,2,1,1,1,1,2,1,1,2,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,2,1,1,1,2,1,1,2,1,1,2,1) - this is a LOT better for a muzukashii; point to have a map a lot like this
00:58:196 (2,3) - remove these. done.
00:59:328 (2,3) - and these ^
01:02:088 (1,2) - or for example remove these so you can keep the triplet :| nah but I fixed it so the triplet is gone.
okay finished and made my own tweaks as suggested, should be good now. it's now 33 notes easier :3 thanks ~

I'll send my update when I come back ; have something to do.


EDIT: how to attach

EDIT 2: er, figured out you actually can't anymore ; given to Nyquill.
Topic Starter
Nyquill
Updated.
Fiya
http://puu.sh/yMBw

[Cherry's Taiko Muzukashii]

- For the most part you didn't really follow the drum beat which bothers me when playing.
- Return Stack Leniency to default 7.
- Remove All of the 1/4th in this diff. 1/4th at 212bpm a muzukashii does not make. Most taiko players that would be at the muzukashii level of play would probably have to alternate everything in this diff, and throwing 1/4th in the middle of alternating is not easy.
- There are a lot of finishes that are difficult to hit. (i.e. 01:28:833 (1,1,2,1,2,1,2) - The two in this combo, and others like it where you have "smallnote-Largenote-smallnote" and vise versa. At this bpm it's just too hard. It even confused me the first couple times I tried to play it.)
- Consider OD 4 instead of 5 because of the bpm.
- Use 1.4 slider velocity. Below and above that are only meant for very high or very low bpms, and this is neither even though it is fast. (Plus your finishes won't overlap which looks bad.)
- On a side note, I deleted the BG cuz I was playing outside my room.

I'm going to point out the things that bothered me the most here, but you should go through it yourself and rework a lot of it into easier patterns.

00:00:531 - Add large don
00:00:673 (1,1) - remove both of these
00:05:342 (4) - remove note
00:14:540 (1) - Don't use finishes for these piano notes
00:15:106 (1) - ^
00:15:531 (1) - ^
00:15:956 (1) - ^
00:17:371 (1) - ^
00:18:361 (1) - ^
00:19:069 (1) - ^
00:19:635 - I'm not sure why you are using longer strings of 1/2 notes here when this is the least dense part of the song musically, you may want to change it up a bit. I would say add a .8x slow down, but you may not want to do that in a muzu. Otherwise though this section from here to 00:37:748 needs to be much less note dense.
00:38:739 (2) - remove note
00:39:871 (2) - remove note again as it's copy pasted
00:56:852 (1) - remove finish
00:49:069 - You used d k k d a lot in this kiai. There's nothing wrong with that, but it does get a little boring playing the same pattern over and over.
01:05:484 (2,1,2,1) - This finish pattern is too hard
01:07:606 (1) - remove note
01:18:503 (2,3,4,5,1,1) - This finish pattern is too hard as well
01:27:842 (1) - remove finish
01:29:540 (1) - remove finish

I hope that helps P:

EDIT: And please don't respond to this mod with that green color text that you used to respond to the one before me. I can't read it at all even with my glasses.
Xakyrie

Fiya wrote:

http://puu.sh/yMBw

[Cherry's Taiko Muzukashii]

- For the most part you didn't really follow the drum beat which bothers me when playing. yeah this was originally an oni and also my first so it's not stellar quality... bear with me.
- Return Stack Leniency to default 7. I thought... what the... I never even touched this, thanks for noticing. Wonder how that got there...
- Remove All of the 1/4th in this diff. 1/4th at 212bpm a muzukashii does not make. Most taiko players that would be at the muzukashii level of play would probably have to alternate everything in this diff, and throwing 1/4th in the middle of alternating is not easy. alright consider it done.
- There are a lot of finishes that are difficult to hit. (i.e. 01:28:833 (1,1,2,1,2,1,2) - The two in this combo, and others like it where you have "smallnote-Largenote-smallnote" and vise versa. At this bpm it's just too hard. It even confused me the first couple times I tried to play it.)
- Consider OD 4 instead of 5 because of the bpm. lowered HP alongside this.
- Use 1.4 slider velocity. Below and above that are only meant for very high or very low bpms, and this is neither even though it is fast. (Plus your finishes won't overlap which looks bad.) yeah I thought so too, until someone suggested otherwise *eyes fellow mappers in diff set*
- On a side note, I deleted the BG cuz I was playing outside my room. because people will automatically think you're watching porn

I'm going to point out the things that bothered me the most here, but you should go through it yourself and rework a lot of it into easier patterns.

00:00:531 - Add large don done.
00:00:673 (1,1) - remove both of these ^
00:05:342 (4) - remove note ^
00:14:540 (1) - Don't use finishes for these piano notes ^
00:15:106 (1) - ^ ^
00:15:531 (1) - ^ ^
00:15:956 (1) - ^ ^
00:17:371 (1) - ^ ^
00:18:361 (1) - ^ ^
00:19:069 (1) - ^ ^
00:19:635 - I'm not sure why you are using longer strings of 1/2 notes here when this is the least dense part of the song musically, you may want to change it up a bit. I would say add a .8x slow down, but you may not want to do that in a muzu. Otherwise though this section from here to 00:37:748 needs to be much less note dense. fixed. honestly this was mapped to the vocals... looking back on this makes me facepalm so much, it's been over 6 months nevertheless.
00:38:739 (2) - remove note no thanks.
00:39:871 (2) - remove note again as it's copy pasted^
00:56:852 (1) - remove finish ^
00:49:069 - You used d k k d a lot in this kiai. There's nothing wrong with that, but it does get a little boring playing the same pattern over and over. sorry ._.
01:05:484 (2,1,2,1) - This finish pattern is too hard fixed.
01:07:606 (1) - remove note ^
01:18:503 (2,3,4,5,1,1) - This finish pattern is too hard as well ^
01:27:842 (1) - remove finish did something different.
01:29:540 (1) - remove finish ^

I hope that helps P:

EDIT: And please don't respond to this mod with that green color text that you used to respond to the one before me. I can't read it at all even with my glasses. lucky I read this first, you should've put this at the top. just a warning.
Note: sorry if this mod seemed really vague, I don't have much time (you might be able to tell the time), so sorry in advance.
Makar

[General]

  1. Use CS3, AR0 in Muzukashii to lower the star rating (needs to be lower than Oni at least)
  2. Use CS7, AR10 in Oni to raise for ^

[Cherry's Taiko Muzukashii]

  1. Note: this was modded on the diff that was updated after Fiya and not the latest version updated on the server.
  2. I know Fiya said to use 1.4, but really it's just too fast for a muzu... Since it isn't mapped heavily, its like using AR9 in a normal/hard for standard (keep in mind: 212 BPM). The problem isn't really in making a difficulty fit for a muzu, but in the readability when something isn't mapped much. You will know what I mean if you try playing a random easy diff on AR10 compared to the standard insane that has AR9+ (you should notice that playing the easy is harder to hit with accuracy than you may think because the insanes basically lead players into the next note quickly, making high AR easier to play). The finishes don't (or at the most, very very slightly) overlap on 1.2 SV and since you don't have anymore 1/4, that part isn't a problem anymore. What about using 1.23 (hold CTRL while adjusting SV) instead? If you still have other reasons for using 1.4 SV besides to be authentic (not even sure 1.4 is authentic for a muzu) then please explain.
  3. HP4 isn't needed because of how short this song is (but hey it lowers star rating).
  4. Overall I'm not really sure if I'll be able to properly mod this; I just wish you would try to follow the drums a bit more. I probably won't be able to help much on this tbh, but I'll skim through it...
  5. Side note: suggestions that have no spaces between them (ex. "dk") will be 1/2 instead of the usual 1/4
  6. 00:06:333 - d here, then remove 00:06:474 and 00:06:757
  7. 00:10:861 - k
  8. 00:11:144 - d
  9. 00:11:427 - k
  10. 00:13:691 - kd dk
  11. 00:14:540 - d (if you are trying to follow the piano, then follow the piano in this whole section instead of switching back to drums at 00:15:389)
  12. Erm... I'll stop with the drum related suggestions, but I'm sure you know what I mean now. It just seems like you are trying to map to your own beat when following the drums here would be much better and more fitting.
  13. 00:19:210 - k
  14. 00:34:918 - d
  15. 00:35:342 - d
  16. 00:41:993 (1,2) - Completely random finishers that are inconsistent with the other phases
  17. 01:05:625 (1,1) - What's with this very awkward timing pattern (plus they are finishes so timing by AR is harder to read). Use white ticks or something? I see what you are trying to follow but it just doesn't play well
  18. 01:20:625 - d
  19. The Kiai overall follows the drums very nicely. If only the rest of the map was like this :<
  20. 01:29:540 - kk

[Taiko Oni]

  1. Remove the bookmark spam
  2. 00:14:540 (1,1,1,1,1,1,1) - Don't use finishes here please... It's a pretty piano D: (plus not consistent)
  3. Already previously sent my comments on IRC so~
Xakyrie
/me slaps Mark

go to hell
Xakyrie

Makar wrote:

Cherry's Taiko Muzukashii]

  1. Note: this was modded on the diff that was updated after Fiya and not the latest version updated on the server.
  2. I know Fiya said to use 1.4, but really it's just too fast for a muzu... Since it isn't mapped heavily, its like using AR9 in a normal/hard for standard (keep in mind: 212 BPM). The problem isn't really in making a difficulty fit for a muzu, but in the readability when something isn't mapped much. You will know what I mean if you try playing a random easy diff on AR10 compared to the standard insane that has AR9+ (you should notice that playing the easy is harder to hit with accuracy than you may think because the insanes basically lead players into the next note quickly, making high AR easier to play). The finishes don't (or at the most, very very slightly) overlap on 1.2 SV and since you don't have anymore 1/4, that part isn't a problem anymore. What about using 1.23 (hold CTRL while adjusting SV) instead? If you still have other reasons for using 1.4 SV besides to be authentic (not even sure 1.4 is authentic for a muzu) then please explain. I'm getting tired of these suggestions, it reminds me all too well of the problem I had with my previous rank. chase the light much? can this be finalized somehow? I'm not going to get caught in the crossfire again; I'm trying to believe everyone knows what they're doing and listening to other authorities but I don't want to have to make a choice when if I pick one option, the other will think I'm wrong. if it comes down to this, Nyquill can make the ultimate decision, it's his mapset.
  3. HP4 isn't needed because of how short this song is (but hey it lowers star rating). then I'll just leave it o.o
  4. Overall I'm not really sure if I'll be able to properly mod this; I just wish you would try to follow the drums a bit more. I probably won't be able to help much on this tbh, but I'll skim through it... had I not mentioned already... so much facepalm >_>
  5. Side note: suggestions that have no spaces between them (ex. "dk") will be 1/2 instead of the usual 1/4
  6. 00:06:333 - d here, then remove 00:06:474 and 00:06:757 done.
  7. 00:10:861 - k done.
  8. 00:11:144 - d done.
  9. 00:11:427 - k done.
  10. 00:13:691 - kd dk done.
  11. 00:14:540 - d (if you are trying to follow the piano, then follow the piano in this whole section instead of switching back to drums at 00:15:389) done.
  12. Erm... I'll stop with the drum related suggestions, but I'm sure you know what I mean now. It just seems like you are trying to map to your own beat when following the drums here would be much better and more fitting. you know what...
  13. 00:19:210 - k done.
  14. 00:34:918 - d done.
  15. 00:35:342 - d done.
  16. 00:41:993 (1,2) - Completely random finishers that are inconsistent with the other phases background drums.
  17. 01:05:625 (1,1) - What's with this very awkward timing pattern (plus they are finishes so timing by AR is harder to read). Use white ticks or something? I see what you are trying to follow but it just doesn't play well yeah okay.
  18. 01:20:625 - d tried to make it much more simple but sure.
  19. The Kiai overall follows the drums very nicely. If only the rest of the map was like this :< can we just remove this diff now please.
  20. 01:29:540 - kk done.
(╯°□°)╯︵ ┻━┻
Topic Starter
Nyquill
By that she means she's done and that I updated.
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