Who is "we" o.o? I can hear it just fine~Gabex3 wrote:
00:08:880 : We don't really hear the Clap. It would be better if we could hear it.
Who is "we" o.o? I can hear it just fine~Gabex3 wrote:
00:08:880 : We don't really hear the Clap. It would be better if we could hear it.
nice mod o/Gabex3 wrote:
Modding Queue : Makar's Easy
00:08:880 : We don't really hear the Clap. It would be better if we could hear it.
@Nyquill 00:44:540 (1) - change this to a whistleYasora-chan wrote:
Makar's Easy
- 00:11:144 - 01:17:937 I think more better if add some clap in some place since I felt silence in there. because this is supporting with the many drum sound, add some clap isn't bad imo (others that, all difficulty already do that) :3 The song calls for claps on the 2nd/4th beat in this section, and I dont have notes there. It sounds weird to have claps in this section because it feels unfitting.
- 00:44:540 (1) - why finish in here? the song isn't supporting that imo. because after the spinner is "silent" section (I mean the song is increased into low sound) Eh I guess you are right, thanks.
- 00:51:333 (1) - I'm little disturbed by this combo lol. umm, just my opinion, why not remove the new combo in 00:51:333 (1), then add new combo in the next note. seems more fine for me. I tried to keep consistency with the insane/extra as far as new combos go for the most part. It fits imo.
- 01:05:484 (2) - um.. okay just nazi stuff, why not flip vertically this (ctrl + j) for more better look? Since the part shape of this slider is not fit with (1)'s shape imo (I mean the middle of this slider is too sharp) Nah I think it's fine
- Nice slider in here >v<~ Thanks~
Yasora-chan wrote:
hi there hi~
Haruka's NormalNice map (:
- 00:00:956 (2,3) - I don't think these notes is fit with the song's sound. Since in there is empty rhytm. consider to remove these note or make it into one slider. sounds fine to me.
- 00:02:654 (1) - add clap in here? for supporting drum sound begin sure.
- 00:11:710 (2) - add clap in slider's reverse? seems ok I think a clap here sets off the pattern.
- 00:15:106 (2) - why not add finish in slider's beginning? sound like "desh" is heard in there it was like that before, so thank you for mentioning~
- 00:35:484 (1) - change the finish sound with clap more better to heard since the drum sound is more supporting instead the cymbal sound for finish imo added a clap instead~
- 00:37:748 (1) - same as 00:35:484 (1) it's alright how it is.
- 00:59:823 (7) - I think you forgot to add clap in slider's end oooh, thanks for picking that out~
Good luck~ thanks for modding!
Regou wrote:
WoW 7 diffs!
Ok I'll mod 4 diff.
[Haruka's Normal]
HP drain-1
00:05:484 (2) - Ugly. no it's not D:<
00:26:427 (4,1) - Put them farther. it's snapped and it looks fine o.o
That's all. Nice mapset! Good luck!
popner wrote:
[Makar's Easy]
00:16:239 (3) - delete? I have this here in order to introduce the player back into the 1/1 rhythm. If it was not here, (4) would be hard to hit.
popner wrote:
[Haruka's Normal]
00:43:408 (4,5,6) - change to a repeating slider? It is a little difficult to read. changed (5, 6) to a slider instead.
01:00:956 (3,4) - change to a slider? plays and looks cleaner, so thanks for the suggestion.
I applied the rest of the mod except this one. That part feels ok with the song. Thanks for the mod yo. o/ertyukjh010 wrote:
[JBsparta's Hard]
00:26:247 (4) - End at 00:27:276, and add note at 00:27:559 and 00:27:701
h k s wrote:
from my queue hiHaruka's Normal00:14:540 (1) - remove NC this accentuates the change in rhythm.
00:15:106 (2) - add NC ^
00:23:314 (1) - remove NC that's fine.
00:24:163 (4) - add NC ^
00:25:578 (1) - remove NC ^
00:27:842 (1) - ^ ^
00:28:691 (3) - add NC ^
00:30:106 (1) - remove NC ^
00:32:371 (1) - ^ ^
00:33:220 (4) - add NC ^
00:51:899 (2) - move to 00:51:616 done, but also rearranged the next few sequences.
01:29:257 (3) - slider end 01:29:682 nah.
nice map! gogo David, go rank!
Thanks for the mod man o/Suzully wrote:
[JBsparta's Hard]
HP+2, OD+1 or +2.
Nice hard diff, kinda easy though
- 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo.
- 01:05:201 (2) - Finish sound doesn't fit here.
- 01:15:106 (3,4) - Narrow spacing. Please make it be consistent.
oh and just to remind you:Suzully wrote:
From my modding queue. Sorry for taking long time. no need to be sorry; I'm sure it's no problem~
[Haruka's Normal]Great map.
- 00:00:390 (1) - Add clap to the end too, and remove whistle from it. I think whistle sound doesn't fit here. Nyquill mod~ ♥
- 00:21:899 (6,1,2,3,4,5) - Looks not beautiful. Move (4) a bit right? hopefully the new arrangement looks better! D:
- 00:37:748 (T) - The volume is too low. 45% makes good effect enough imo. another Nyquill mod~
- 00:54:163 (2,3,4,5,6) - This is too difficult pattern to normal-player, especally the timing between (3,4). Try to change if you can. this should be easier to read now, in regards to spacing and timing.
There is a bit big gap between Hard and Insane, but it's fine enough. Not a big deal.
I'll be back to bubble :3 thanks for taking a look!
Haruka wrote:
asdf David! Make sure to add "Sweet_Serenitee" to your tags on your next update because of my derpy username thank you~
Pushed Makar's update. Waiting on Haruka's.Garven wrote:
Ahoy. Yarr
[General]
Your two combo colors are way too similar to each other. Give them more variance please. done
[Extra]
01:04:918 (1) - This repeat arrow is fairly covered by 01:04:069 (5) - 's hitburst er, I do believe the AR makes it fine. No one has been unable to read this yet. During gameplay it isn't ugly either.
01:18:220 (6) - I coul dbarely tell there was a slider here after all the hitbursts re-arranged. Should be fine now?
read through it, looks very helpful. I'll get to it first thing tomorrow, thanks for the check. never really mapped a muzu before and it was previously an oni, so the mod is awesome >~<Agkaemon wrote:
Garven made a small petition on checking the muzukashii.
[Cherry's Taiko Muzukashii]
First off; This is DEFINITELY not muzukashii- this is a lesser Oni. So, rename appropietly or easy this up.
Tips: avoid random triplets, keep 1/2s to a series of 5 1/2s beats if possible and make regular pauses.
if you're doing combo colors do them right. They seem absolutely random.
you should get my point with a few examples
00:02:229 (2,3,1) - avoid this; this is definitely overmapping, not suited for a hard by no means.
00:06:757 (2,3,1) - easen up
00:05:767 (1,2,1,2,1,2,1,2,3,1,1,1,2,3) - add pauses between beats
00:12:135 (1,2,3) - remove triplet
00:13:267 (1,2,3) - remove triplet etc
00:18:644 (1,2,1,1,1,2,3,1,1,1,1) - too hard for muzukashii ddk d k kkd k is an oni pattern. (observation by a kurisu)
00:28:691 (1,2,1,2,1,2,3,1,1,1) - lessen the note density, do something like three beats pause three beats pause
00:49:069 (1,1,1,2,3,1,1,2,1,1,2,1,1,1,1,2,1,1,2,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,2,1,1,1,2,1,1,2,1,1,2,1) - this is a LOT better for a muzukashii; point to have a map a lot like this
00:58:196 (2,3) - remove these.
00:59:328 (2,3) - and these
01:02:088 (1,2) - or for example remove these so you can keep the triplet
lol ._.Nyquill wrote:
Almost couldn't find the quick reply box
er, lin-san (no way I'm calling you by your new name), do you want a diff title change/more mods for muzu? I'll ask garven to hold off a bit longer if you do.
okay finished and made my own tweaks as suggested, should be good now. it's now 33 notes easier :3 thanks ~Agkaemon wrote:
Garven made a small petition on checking the muzukashii.
[Cherry's Taiko Muzukashii]
First off; This is DEFINITELY not muzukashii- this is a lesser Oni. So, rename appropietly or easy this up. going for an easier diff, so lets do this.
Tips: avoid random triplets, keep 1/2s to a series of 5 1/2s beats if possible and make regular pauses.
if you're doing combo colors do them right. They seem absolutely random. red is o and O, blue is o and O. not sure how this is random.
you should get my point with a few examples
00:02:229 (2,3,1) - avoid this; this is definitely overmapping, not suited for a hard by no means. done.
00:06:757 (2,3,1) - easen up ^
00:05:767 (1,2,1,2,1,2,1,2,3,1,1,1,2,3) - add pauses between beats^
00:12:135 (1,2,3) - remove triplet ^
00:13:267 (1,2,3) - remove triplet etc ^
00:18:644 (1,2,1,1,1,2,3,1,1,1,1) - too hard for muzukashii ddk d k kkd k is an oni pattern. (observation by a kurisu) ^
00:28:691 (1,2,1,2,1,2,3,1,1,1) - lessen the note density, do something like three beats pause three beats pause ^
00:49:069 (1,1,1,2,3,1,1,2,1,1,2,1,1,1,1,2,1,1,2,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,2,1,1,1,2,1,1,2,1,1,2,1) - this is a LOT better for a muzukashii; point to have a map a lot like this
00:58:196 (2,3) - remove these. done.
00:59:328 (2,3) - and these ^
01:02:088 (1,2) - or for example remove these so you can keep the triplet nah but I fixed it so the triplet is gone.
Note: sorry if this mod seemed really vague, I don't have much time (you might be able to tell the time), so sorry in advance.Fiya wrote:
http://puu.sh/yMBw
[Cherry's Taiko Muzukashii]
- For the most part you didn't really follow the drum beat which bothers me when playing. yeah this was originally an oni and also my first so it's not stellar quality... bear with me.
- Return Stack Leniency to default 7. I thought... what the... I never even touched this, thanks for noticing. Wonder how that got there...
- Remove All of the 1/4th in this diff. 1/4th at 212bpm a muzukashii does not make. Most taiko players that would be at the muzukashii level of play would probably have to alternate everything in this diff, and throwing 1/4th in the middle of alternating is not easy. alright consider it done.
- There are a lot of finishes that are difficult to hit. (i.e. 01:28:833 (1,1,2,1,2,1,2) - The two in this combo, and others like it where you have "smallnote-Largenote-smallnote" and vise versa. At this bpm it's just too hard. It even confused me the first couple times I tried to play it.)
- Consider OD 4 instead of 5 because of the bpm. lowered HP alongside this.
- Use 1.4 slider velocity. Below and above that are only meant for very high or very low bpms, and this is neither even though it is fast. (Plus your finishes won't overlap which looks bad.) yeah I thought so too, until someone suggested otherwise *eyes fellow mappers in diff set*
- On a side note, I deleted the BG cuz I was playing outside my room. because people will automatically think you're watching porn
I'm going to point out the things that bothered me the most here, but you should go through it yourself and rework a lot of it into easier patterns.
00:00:531 - Add large don done.
00:00:673 (1,1) - remove both of these ^
00:05:342 (4) - remove note ^
00:14:540 (1) - Don't use finishes for these piano notes ^
00:15:106 (1) - ^ ^
00:15:531 (1) - ^ ^
00:15:956 (1) - ^ ^
00:17:371 (1) - ^ ^
00:18:361 (1) - ^ ^
00:19:069 (1) - ^ ^
00:19:635 - I'm not sure why you are using longer strings of 1/2 notes here when this is the least dense part of the song musically, you may want to change it up a bit. I would say add a .8x slow down, but you may not want to do that in a muzu. Otherwise though this section from here to 00:37:748 needs to be much less note dense. fixed. honestly this was mapped to the vocals... looking back on this makes me facepalm so much, it's been over 6 months nevertheless.
00:38:739 (2) - remove note no thanks.
00:39:871 (2) - remove note again as it's copy pasted^
00:56:852 (1) - remove finish ^
00:49:069 - You used d k k d a lot in this kiai. There's nothing wrong with that, but it does get a little boring playing the same pattern over and over. sorry ._.
01:05:484 (2,1,2,1) - This finish pattern is too hard fixed.
01:07:606 (1) - remove note ^
01:18:503 (2,3,4,5,1,1) - This finish pattern is too hard as well ^
01:27:842 (1) - remove finish did something different.
01:29:540 (1) - remove finish ^
I hope that helps P:
EDIT: And please don't respond to this mod with that green color text that you used to respond to the one before me. I can't read it at all even with my glasses. lucky I read this first, you should've put this at the top. just a warning.