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Kawada Mami - Serment (TV Size)

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SpartanHornetz

Mythol wrote:

Hard

00:19:727 (3) - http://puu.sh/hGyy Sounds better. Don't forget to add the finish.

01:02:746 (1) - Finish?
Got all your mods down cept these two. I have something else to fit that and that finish doesn't seem right for that note. Thanks for the mod o/
SpartanHornetz
Haruka_old

arien666 wrote:

[Haruka's Normal]
00:05:576 (2) - Shape seems little sharp'd so why don't you make it more smooth :3? it's intended to have that shape. D: sorry!
00:27:934 (1,3) - Swap new combo? it was originally like that before first mod. >< thank you!

Makar8000 wrote:

[Haruka's Normal]


  • Recheck I guess~ Mostly hitsounds. Good first map :3 thank you! ;w;
  1. 00:23:972 (3) - Clap? my bad! I missed that! OTL
  2. 00:24:255 (4) - Clap at the end? there is a clap at the end. OTL
  3. 00:33:312 (4) - Remove clap at the repeat, add one at the end? sounds much better! -w-
  4. 00:34:444 (5) - Only put a clap at the end? ^
  5. 00:37:840 (1,2,3,4,5,6,7,8) - this part is really cool =w= but its a sudden change in difficulty that ends in the next combo. If you want to fix, my suggestion would be to shorten 00:38:406 (3) to end on the white tick, then remove 00:38:265 (2). done and done! -w- Oh and imo the whistles should be removed but we already discussed that in PM orz. okay okay I removed the whistles. OTL
  6. 00:38:406 (3) - If you do shorten this, add a clap at the end? okie~
  7. 00:39:821 (6) - Remove clap? gonna keep it. -w-
  8. 00:40:104 (7) - Clap at the end? there is a clap at the end. OTL
  9. 00:42:368 (3) - Finish at start, maybe remove whistle? done and done.
  10. 00:43:925 (5) - Remove whistle? fine. :c
  11. 01:02:746 (1) - Clap maybe? whoops, forgot to add that! D: done.
  12. 01:08:406 (3) - Clap at the end? ^
  13. 01:29:349 (7) - Clap at the end? ^

Mythol wrote:

Randomly modding this o.o saw that coming lol

Normal
00:08:406 (3) - NC it's fine.
00:11:236 (1) - Clap? nope; it doesn't follow the pattern and there's no accent there.
00:38:406 (3) - http://puu.sh/hGtq Old one doesn't fit, and is too hard. already changed.
01:01:472 (5) - Stack on top of 4 and make it blanket 3. http://puu.sh/hGv0 yeah no.
01:02:746 (1) - Finish. I was told to also add a clap, so I've done both cause it sounds better.
01:13:359 (3) - http://puu.sh/hGw7 Sounds better. that sounds terrible.
01:23:265 (4) - Remove whistle. Add clap on 01:23:123 instead. there is a clap there, and I'm keeping the whistle on the red tick.
01:24:821 (7) - Fix blanket. done.

Cool map \o/ \o/
Pereira006


hello~~

IMO -> my opinion

General

Kiai Times are Inconsistency http://puu.sh/hID2

Some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Makar's Easy

Stop making playboy slider :/ I always touch you sliders
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Haruka's Normal

AR -1 is better imo

00:01:614 (3) - grid 1 up to make symentric with 00:01:048 (2) ?
00:03:878 (6,7,1) - not better triangle try perfect triangle like this http://puu.sh/hIO4 ?
00:05:576 (2) - I can see my owm is ugly slider "cicle" because this http://puu.sh/hIOz just ugly try better slider "cicle" like this http://puu.sh/hIPT IMO if you fix this you need really change at 00:03:878 (6,7,1) and fix spacing at 00:08:406 (3,4,5,6) this just my IMO
01:01:331 (4,5) - will most better if stack it
01:04:727 (1,2,3,4,5) - grid 1 right to make center

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JBsparta's Hard

00:48:029 (1) - bug new combo you have put manually new combo
00:57:085 (1) - remove new combo look better

look good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

00:24:255 (1,2) - not perfect stack with 00:25:670 (1) - end slider
01:02:463 (7) - the start slider is not perfect stack with 01:03:736 (4)

/me cry pro mapper stuff aswome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Extra

Stop makking fun diff playboy :( stuff aswome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better

good luck and bye bye
Haruka_old

Pereira006 wrote:

hello~~ hello~ :oops:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Haruka's Normal

AR -1 is better imo looks good. :3

00:01:614 (3) - grid 1 up to make symentric with 00:01:048 (2) ? whoops, forgot to align when I resnapped. OTL
00:03:878 (6,7,1) - not better triangle try perfect triangle like this http://puu.sh/hIO4 ? looks better, thank you~
00:05:576 (2) - I can see my owm is ugly slider "cicle" because this http://puu.sh/hIOz just ugly try better slider "cicle" like this http://puu.sh/hIPT IMO if you fix this you need really change at 00:03:878 (6,7,1) and fix spacing at 00:08:406 (3,4,5,6) this just my IMO I still like the shape of this slider; I might change it if another person finds it weird.
01:01:331 (4,5) - will most better if stack it done.
01:04:727 (1,2,3,4,5) - grid 1 right to make center yay, center!

stuff cool you is cool 8-)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better

good luck and bye bye thanks for the mod! :D
spboxer3
from #modreqs!!

[general]


  • Settings
  1. you need close the video's audio!
  2. kiai use same time [suggest]

[Makar's Easy]



  • mapping
  1. 01:18:595 (1,1) - too far spacing for center. Because it's Easy diff is for new player... It's really Hard to play for new player!

[Haruka's Normal]



  • mapping
  1. 00:11:236 (1) - too far spacing for center. Because it's Normal diff also for new player... It's really Hard to play for new player!
  2. 00:26:519 (9) - 9 combo it's too many combo in Normal! I suggest you can add NC at 00:25:670 (6) -
  3. 00:55:953 (1,1) - same as 00:11:236 (1) -
  4. 01:18:595 (1,1) - ^

[JBsparta's Hard]


  • Settings
  1. unused green line:
    00:46:897 -
mapping
  1. 00:48:029 (1) - bug! you need add new combo at this way

[Insane]


  • Settings
  1. unused green line:
    00:05:305 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:05:717 (4,6) -
  2. 01:26:094 (4,6) -
mapping
  1. 00:24:255 (1,2,1) - not full cover now~ can you let them stack?
  2. 01:02:463 (7,2) - stack?^ ((if you change this. maybe you need change 01:02:463 (7,4) - too

[Extra]


  • Settings
  1. unused green line:
    00:05:293 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:43:500 (4,6) -
mapping
  1. none~
    awesome map set:P

[Cherry's Taiko]


  • Settings
  1. remove vidoe code in Taiko dif plz!!

mapping
  1. none
red is unrankable issue. bule is need to discuss. Black is just suggest.
Topic Starter
Nyquill
The video stuff and audio stuff I fixed in a full submit right before you modded, thanks for looking anyways xD
>>Edit: Did all your suggestions.
Makar

spboxer3 wrote:

[Makar's Easy]



  • mapping
  1. 01:18:595 (1,1) - too far spacing for center. Because it's Easy diff is for new player... It's really Hard to play for new player! Ill fix =w=
Thanks~
Kawayi Rika
Hi ~ Nyquill ~ :)

Mod time for Makar8000 PM - In game ~


Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.
  2. Remove video audio pls.
  3. PreviewTime should setting to 49635.
  4. Read in time : 1500(2000 it's too long).

[Extra]


  1. 00:21:333 (2,3) - Ctrl+R will be fun with me.
  2. 00:58:125 - Add finish.

[Insane]


  1. Why setting low HP in this diff? This is Insane diff.
    So HP+2 or 3 pls.
  2. 00:25:012 (1) - Remove too short new combo.
  3. 01:29:682 - Should add a note to here,vocal end to here.

[JBsparta's Hard]


  1. 00:02:654 (4) - Add new combo.
  2. 00:07:182 (6) - ^
  3. 00:48:078 (1) - This is unrankable bug,Add new combo to here.
  4. 00:56:993 (1) - Remove too short new combo.
  5. 01:00:106 (7) - Add new combo.
  6. 01:12:842 (2,3) - Try like this rhythm will be better.

[Haruka's Normal]


  1. 00:25:012 (5) - Add new combo,long combo hard for beginner.
  2. 00:30:106 (5) - ^
  3. 00:26:427 (1) - Remove too short new combo.
  4. 01:13:408 (3) - Try like this rhythm will be better.
  5. 01:28:691 (5) - Add new combo.

[Makar's Easy]


  1. 00:07:748 - Change Default clap pls.

That's all ~ Nice song and mapset ~

Please accept my star ( My heart ) >///<

Good luck ~
;)
SpartanHornetz

spboxer3 wrote:

[JBsparta's Hard]


  • Settings
  1. unused green line:
    00:46:897 -
mapping
  1. 00:48:029 (1) - bug! you need add new combo at this way

Thanks for the mod o/

Kawayi Rika wrote:

[JBsparta's Hard]


  1. 00:02:654 (4) - Add new combo.
  2. 00:07:182 (6) - ^
  3. 00:48:078 (1) - This is unrankable bug,Add new combo to here.
  4. 00:56:993 (1) - Remove too short new combo.
  5. 01:00:106 (7) - Add new combo.
  6. 01:12:842 (2,3) - Try like this rhythm will be better.
Thank you for the mod aswell o/

Download: Kawada Mami - Serment (TV Size) (Nyquill) [JBsparta's Hard].osu
Makar
Did everything in spboxer and Rika's mod~

Download: Kawada Mami - Serment (TV Size) (Nyquill) [Makar's Easy].osu
Haruka_old

spboxer3 wrote:

[Haruka's Normal]



  • mapping
  1. 00:11:236 (1) - too far spacing for center. Because it's Normal diff also for new player... It's really Hard to play for new player! made it easier to play for new player! :)
  2. 00:26:519 (9) - 9 combo it's too many combo in Normal! I suggest you can add NC at 00:25:670 (6) - done. -w-
  3. 00:55:953 (1,1) - same as 00:11:236 (1) - done.
  4. 01:18:595 (1,1) - ^ done.

Kawayi Rika wrote:

[Haruka's Normal]


  1. 00:25:012 (5) - Add new combo,long combo hard for beginner. done from sp3's mod.
  2. 00:30:106 (5) - ^ done.
  3. 00:26:427 (1) - Remove too short new combo. ugh, that was an error when changing new combos from last mod. OTLLLLLLLLLLLLLLLLLLLLLLLL that wasn't suppose to be like that.
  4. 01:13:408 (3) - Try like this rhythm will be better. *sigh* it was like this before but someone complained about following the vocals too much; I'm going to revert back to this, so thanks for the suggestion.
  5. 01:28:691 (5) - Add new combo. done.
MMzz
Taiko Mod:

00:07:465 (5) - clap
00:15:814 (1,1) - reverse these so it's goes blue red
00:16:522 (2) - clap
00:16:946 - add normal note
00:22:606 - ^ fill in that weird pause
00:26:144 (2) - remove clap
00:26:427 (3) - short burst sliders are bad! D: You should add notes instead.
00:32:229 - add normal note
00:36:333 (2,3,4) - make these three claps?
00:44:540 (1) - maybe make this a slider? Would fit better, but a spinner is ok.
00:54:446 (2) - clap
00:56:852 - add a normal finisher here, then delete 00:56:993 (1) so it flows.
00:59:682 (2) - remove clap
01:01:380 (2) - add finisher
01:02:654 (1) - ^
01:02:937 (2) - clap
01:03:361 - add normal note
01:05:484 (3) - why does this have whistle and clap on it? xD remove the whistle, although this would fit better as a normal finisher.
01:29:682 - add a clap, there is a beat there :3

You should stick to mapping the drums more than the lyrics, although lyric mapping works in rare cases.
Xakyrie
sorry this took so long!

arien666 wrote:

[Cherry's Taiko]
00:13:359 (2) - don? done~
00:19:373 (1) - Just kat ;_;? sure :3
00:26:519 (3) - Change into circles :3? done done!
01:29:632 (1) - Delete finish? o_ob



Err... Taiko seems little hard ;_; orz I'm sorry ;w;
orz orz orz

Nyquill wrote:

arien666 wrote:

Err... Taiko seems little hard ;_; CHERRY YOU KAT GUY *is a kat guy*

MMzz wrote:

Taiko Mod:

00:07:465 (5) - clap done.
00:15:814 (1,1) - reverse these so it's goes blue red done.
00:16:522 (2) - clap yup.
00:16:946 - add normal note okay o:
00:22:606 - ^ fill in that weird pause filled.
00:26:144 (2) - remove clap done!
00:26:427 (3) - short burst sliders are bad! D: You should add notes instead. oops, fixed >v<
00:32:229 - add normal note alrighty c:
00:36:333 (2,3,4) - make these three claps? (2) and (4) are now claps, I had made (3) a don.
00:44:540 (1) - maybe make this a slider? Would fit better, but a spinner is ok. sure, fixed~
00:54:446 (2) - clap sure thing.
00:56:852 - add a normal finisher here, then delete 00:56:993 (1) so it flows. wow great idea, thanks!
00:59:682 (2) - remove clap I believe there's none there... o.o
01:01:380 (2) - add finisher done o:
01:02:654 (1) - ^ sounds strange, no thanks.
01:02:937 (2) - clap sounds better this way.
01:03:361 - add normal note fixed this around a bit.
01:05:484 (3) - why does this have whistle and clap on it? xD remove the whistle, although this would fit better as a normal finisher. did this.
01:29:682 - add a clap, there is a beat there :3 orz how did I miss this @_@

You should stick to mapping the drums more than the lyrics, although lyric mapping works in rare cases. OTL
Sync
General
-- Make the kiai times consistent in all difficulties by ending the Normal's kiai time at 01:20:767 like the rest of the difficulties. It doesn't make much sense why it ends on that off-beat in the first place.

Extra
Well-constructed map, it plays great.
00:37:688 (x) -- Unsnapped inherited timing section (you might as well fix this)

Insane
00:28:125 (4) - I'm not sure if a repeat slider is what you want to do here; my main qualms against this slider is that of three reasons: first off, having the same slider that starts in one section and ends in the next section of a piece of music just doesn't play very well. Secondly, having a slider's end-point lie on a heavier beat than it's start-point is generally bad practice and should be avoided in most cases (however, it can and does work some of the time.. just not in this case). Finally, it messes up this map's combo placement. I would remove the repeat and add a hit circle at 00:28:691. You should also add a new combo.

00:33:219 (5) - Add a new combo here because the vocals have gotten louder and more dramatic... and it is a downbeat.

00:40:012 (1,2) - This section doesn't flow very well. Yes, it follows the vocals nicely, but I think adding a hit circle here would more effectively follow the music as a whole.

01:19:493 (6,1) - This pause, for the lack of a better term, is awkward. This is more of a light suggestion, but if you want a great way to transition out of this kiai time then I would make the hit circle at 01:19:493 into a 1-beat slider (which would accompany the vocals fantastically) and add a hit circle at 01:19:918. If you do follow this suggestion (you should!), add a new combo at the newly created hit circle that is right after the 1-beat slider you just added. Timeline Reference (it starts at 01:18:502).

01:23:031 (8,1) - Switch the combos around here. The reason you should have a new combo starting at 01:23:031 (8) instead of the hit circle after it is because of that heavy beat in the background. Also, it's on a downbeat and you did the same thing at 01:25:295 and 01:27:559.

JBSparta's Hard
00:28:691 (1,2) - Gah, so awkward. It doesn't follow the music well and it disturbed me while playing. You should definitely switch this around -- place the slider on the downbeat where (1) is and move (1) to 00:29:682. I think this follows the music a lot better so you should definitely try this out.

00:30:956 (1) - If you followed the suggestion above, shorten this slider by two ticks and add a hit circle at 00:31:946.

00:49:069 (4) - Start the new combo here and remove the one at 00:49:635. Combos are based off the music, not the patterns. It'd make a lot more sense to see a new combo at the start of a kiai anyways. While we're on this note, I'd like to point out that the pause between this hit circle and the next slider is unnecessary. You should make the hit circle into a 1-beat slider for more movement.

Haruka's Normal
Would you like an IRC mod? There is a lot I'd need to explain and honestly I don't want to take up a whole page blabbering about something that could be explained in 5 minutes. (PM me if you do) If you don't want to, then here are some unrankable things:
01:18:595 (1) - Unsnapped spinner

Makar's Easy


Fucking awesome mapset
Topic Starter
Nyquill

Sync wrote:

Insane
00:28:125 (4) - I'm not sure if a repeat slider is what you want to do here; my main qualms against this slider is that of three reasons: first off, having the same slider that starts in one section and ends in the next section of a piece of music just doesn't play very well. Secondly, having a slider's end-point lie on a heavier beat than it's start-point is generally bad practice and should be avoided in most cases (however, it can and does work some of the time.. just not in this case). Finally, it messes up this map's combo placement. I would remove the repeat and add a hit circle at 00:28:691. You should also add a new combo. yeah I agree with turning this into a kick slider. I'll figure out how to do it by tommorow.


Fucking awesome mapset Mark's easy be carrying o_ob
SpartanHornetz

Sync wrote:

JBSparta's Hard
00:28:691 (1,2) - Gah, so awkward. It doesn't follow the music well and it disturbed me while playing. You should definitely switch this around -- place the slider on the downbeat where (1) is and move (1) to 00:29:682. I think this follows the music a lot better so you should definitely try this out.

00:30:956 (1) - If you followed the suggestion above, shorten this slider by two ticks and add a hit circle at 00:31:946.

00:49:069 (4) - Start the new combo here and remove the one at 00:49:635. Combos are based off the music, not the patterns. It'd make a lot more sense to see a new combo at the start of a kiai anyways. While we're on this note, I'd like to point out that the pause between this hit circle and the next slider is unnecessary. You should make the hit circle into a 1-beat slider for more movement

Got all these down. For your third suggestion, I just added another circle in the space. Other than that, thanks for the mod. o/

Download: Kawada Mami - Serment (TV Size) (Nyquill) [JBsparta's Hard].osu
Xakyrie

Nyquill wrote:

Sync wrote:

Fucking awesome mapset Mark's easy be carrying o_ob
oh my God LOL

NOT AGAIN

DON'T LET IT HAPPEN MAN
MMzz
Haruka's Normal:

OD -1?

00:24:163 (4) - maybe remove the repeat? To keep consistant with the one before?
00:34:352 (5) - looks ugly to me, maybe something like: http://puu.sh/jSGc
01:18:595 (1) - end the spinner on the white tick before it? I see what you did with it, just sounds weird to me o_o.

JBsparta's Hard:

I don't think 7 AR is a wise choice, seeing as the BPM is so high, 6 would be better.

Insane:

00:02:653 (8) - NC
00:02:795 (1) - remove NC

Why is the HP drain 3?

Already modded the taiko lol.
Good mapset. =w=b
Haruka_old

MMzz wrote:

Haruka's Normal:

OD -1? done~

00:24:163 (4) - maybe remove the repeat? To keep consistant with the one before? *resists to correct spelling* removed.
00:34:352 (5) - looks ugly to me, maybe something like: http://puu.sh/jSGc mm, I like how it flows right now.
01:18:595 (1) - end the spinner on the white tick before it? I see what you did with it, just sounds weird to me o_o. ah, what happened here? xD fixed this along with messed up timing points.

Good mapset. =w=b yay David~ :) and thanks for the mod!
SpartanHornetz

MMzz wrote:

JBsparta's Hard:

I don't think 7 AR is a wise choice, seeing as the BPM is so high, 6 would be better.

Got this mod down. Thanks for this. o/

Download: Kawada Mami - Serment (TV Size) (Nyquill) [JBsparta's Hard].osu
Topic Starter
Nyquill

JBsparta117 wrote:

MMzz wrote:

JBsparta's Hard:

I don't think 7 AR is a wise choice, seeing as the BPM is so high, 6 would be better.

Got this mod down. Thanks for this. o/
Could have just asked me to change the AR...
SpartanHornetz
I'm pretty smrt huh? =w=
Aurele
Modding Queue : Makar's Easy


00:08:880 : We don't really hear the Clap. It would be better if we could hear it.
Makar

Gabex3 wrote:

00:08:880 : We don't really hear the Clap. It would be better if we could hear it.
Who is "we" o.o? I can hear it just fine~
Xakyrie

Gabex3 wrote:

Modding Queue : Makar's Easy


00:08:880 : We don't really hear the Clap. It would be better if we could hear it.
nice mod o/
Topic Starter
Nyquill
Please keep trolling in my thread to a minimum *eyes xcherry*
Shohei Ohtani
MY FACE WHEN I SAW THE DIFFS

I had to get my brother to help me move my head back into place.

So anyways, I'm not going to go "ANKSLDGNJD TOO MANY DIFFS THOU SHALL NOT PASS"

Overall:
BG is kinda meh. It's ok, but it's not really impactful :<

Extra:
00:19:210 (10) - Someone is going to murder you for this, I can just tell.
00:23:880 (5) - ^
00:23:880 (5) - ^

Insane:
Fine o-o. I'm questioning if people can do 1/4 at 212 BPM, though.

Hard:
Low-Key kind of a large difficulty jump. We're going from "OH GOD MY COMPUTER IS LAGGING BECAUSE THERE ARE SO MANY NOTES" to SapphireGhost.
00:28:691 (7) - NC

Normal:
Once again, the difficulty jump.

Easy:
:D

Cool stuff.
Topic Starter
Nyquill
kudosu'd for the NC on hard, and as for the ones on extra I actually find those flow well lol. Maybe I'm just being derp...

Got a suggestion for another BG?

>>EDIT: On second thought, rearranged the first pattern mentioned on extra.
kurohana
Mod Request from My Queue ✿

-Haruka's Normal-

01:23:031 (4) - new combo

-Insane-

00:28:691 (6) - new combo
00:29:540 (1) - remove new combo

that's all ^^
i love this song :3 good luck :D
Topic Starter
Nyquill
DONDONDONE
Xakyrie
people are finding less and less, maybe this'll get bubbled soon ._.
Haruka_old
thanks for the mods everyone~ :D
Yasora
hi there

General
  1. Tags: Inconsistency tags in makar's easy. In other difficulty is makar8000, but in this difficulty is Makar8000. I think should be same in all difficulty.
  2. Combo colours: I think dark-brown in here is make too hard for look by players since that will blinded with background. change it into other colour like orange or yellow maybe?
Makar's Easy
  1. 00:11:144 - 01:17:937 I think more better if add some clap in some place since I felt silence in there. because this is supporting with the many drum sound, add some clap isn't bad imo (others that, all difficulty already do that) :3
  2. 00:44:540 (1) - why finish in here? the song isn't supporting that imo. because after the spinner is "silent" section (I mean the song is increased into low sound)
  3. 00:51:333 (1) - I'm little disturbed by this combo lol. umm, just my opinion, why not remove the new combo in 00:51:333 (1), then add new combo in the next note. seems more fine for me.
  4. 01:05:484 (2) - um.. okay just nazi stuff, why not flip vertically this (ctrl + j) for more better look? Since the part shape of this slider is not fit with (1)'s shape imo (I mean the middle of this slider is too sharp)
  5. Nice slider in here >v<~
Haruka's Normal
  1. 00:00:956 (2,3) - I don't think these notes is fit with the song's sound. Since in there is empty rhytm. consider to remove these note or make it into one slider.
  2. 00:02:654 (1) - add clap in here? for supporting drum sound begin
  3. 00:11:710 (2) - add clap in slider's reverse? seems ok I think
  4. 00:15:106 (2) - why not add finish in slider's beginning? sound like "desh" is heard in there
  5. 00:35:484 (1) - change the finish sound with clap more better to heard since the drum sound is more supporting instead the cymbal sound for finish imo
  6. 00:37:748 (1) - same as 00:35:484 (1)
  7. 00:59:823 (7) - I think you forgot to add clap in slider's end
JBsparta's Hard
  1. 00:00:673 (2) - same as 00:00:956 in Normal diff. this circle doesn't following anything imo. consider to delete this
  2. 00:00:956 (3) - add clap in slider's end? seems felt weird since you already add in the beginning too
  3. 00:16:239 (2) - I think this clap should put in (3), because in (3), drum sound is more heard than (2).
  4. 00:35:484 (1) - same think as 00:35:484 in Normal difficulty
  5. 00:37:748 (1) - same think as 00:37:748 in Normal diff
  6. 01:22:465 (3) - add clap in slider's beginning?
  7. 01:24:729 (4) - same as above
  8. 01:26:993 (4) - ^
Insane
  1. Unsnapped green timing points at: 00:00:472 and 00:19:647
  2. 00:00:672 (3,4,5,6) - same reason with before difficulty, in here is empty rhtym imo, and whistle in there is so noisy for me. maybe delete them? or if you won't you can remove all whistle
  3. 00:14:540 (6) - add soft-whistle in slider's beginning? I think more fit with piano sound :3
  4. 00:19:635 (1) - add finish in here is more better instead the clap since the "desh" sound omg I don't know the real name for this sound is audible
  5. 00:28:691 (1) - add finish in slider's beginning?
  6. 00:44:540 (1) - add clap?
  7. 00:58:125 (1) - add finish in slider's beginning for "desh" sound >_<
  8. 01:02:653 (1) - same as above
  9. 01:22:889 (x) - add note (circle) in here? seems more better imo
Extra
  1. 00:47:229 (1) - ..add clap?
  2. I think not too much say in here =w=;
Nice map (:
Good luck~
Makar

Yasora-chan wrote:

Makar's Easy
  1. 00:11:144 - 01:17:937 I think more better if add some clap in some place since I felt silence in there. because this is supporting with the many drum sound, add some clap isn't bad imo (others that, all difficulty already do that) :3 The song calls for claps on the 2nd/4th beat in this section, and I dont have notes there. It sounds weird to have claps in this section because it feels unfitting.
  2. 00:44:540 (1) - why finish in here? the song isn't supporting that imo. because after the spinner is "silent" section (I mean the song is increased into low sound) Eh I guess you are right, thanks.
  3. 00:51:333 (1) - I'm little disturbed by this combo lol. umm, just my opinion, why not remove the new combo in 00:51:333 (1), then add new combo in the next note. seems more fine for me. I tried to keep consistency with the insane/extra as far as new combos go for the most part. It fits imo.
  4. 01:05:484 (2) - um.. okay just nazi stuff, why not flip vertically this (ctrl + j) for more better look? Since the part shape of this slider is not fit with (1)'s shape imo (I mean the middle of this slider is too sharp) Nah I think it's fine
  5. Nice slider in here >v<~ Thanks~
@Nyquill 00:44:540 (1) - change this to a whistle
Regou
WoW 7 diffs!
Ok I'll mod 4 diff.
[Extra]
OD+1,OD6 is too low for a Extra
00:04:069 (2) - Delete clap hitsound
00:04:635 (4) - ^
00:16:239 (5,6) - rrr I don't think overlap them is a good idea.
00:16:805 (8,9) - ^
01:02:654 (1,2,3,4) - all 1 grid down will looks better.
Not really difficult but it's a nice diff :D
[Insane]
00:06:474 (6) - 1 grid left
00:24:163 (1,2) - (nazi) 1 grid up. Don't forget 00:25:578 (1) also need to move 1 grid up after you do this.
00:40:012 (4) - NC
[JBsparta's Hard]
00:00:956 (3) - Add clap at 00:02:088
00:04:069 (3) - Delete clap
00:08:314 (5) - Delete clap at 00:08:597
01:13:974 (3,1) - Put them farther.
[Haruka's Normal]
HP drain-1
00:05:484 (2) - Ugly.
00:26:427 (4,1) - Put them farther.

That's all. Nice mapset! Good luck!
Haruka_old

Yasora-chan wrote:

hi there hi~

Haruka's Normal
  1. 00:00:956 (2,3) - I don't think these notes is fit with the song's sound. Since in there is empty rhytm. consider to remove these note or make it into one slider. sounds fine to me.
  2. 00:02:654 (1) - add clap in here? for supporting drum sound begin sure.
  3. 00:11:710 (2) - add clap in slider's reverse? seems ok I think a clap here sets off the pattern.
  4. 00:15:106 (2) - why not add finish in slider's beginning? sound like "desh" is heard in there it was like that before, so thank you for mentioning~ :P
  5. 00:35:484 (1) - change the finish sound with clap more better to heard since the drum sound is more supporting instead the cymbal sound for finish imo added a clap instead~
  6. 00:37:748 (1) - same as 00:35:484 (1) it's alright how it is.
  7. 00:59:823 (7) - I think you forgot to add clap in slider's end oooh, thanks for picking that out~ :oops:
Nice map (:
Good luck~
thanks for modding!

Regou wrote:

WoW 7 diffs!
Ok I'll mod 4 diff.
[Haruka's Normal]
HP drain-1
00:05:484 (2) - Ugly. no it's not D:<
00:26:427 (4,1) - Put them farther. it's snapped and it looks fine o.o

That's all. Nice mapset! Good luck!
Hinsvar
Uh... that Makar guy (the one who made the Easy diff) asked me to mod this.

Well, I'll just mod this. Serment is an awesome song, anyway.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The BG... looks odd. It looks like it has been resized from 16:9 to 4:3 aspect ratio. Maybe use this?
>JBsparta's Hard
  1. As a beatmap, it's fine. As a Hard difficulty though, it isn't. It just feels like playing a Normal diff with the HR mod. And the maximum score difference between this diff and Haruka's Normal is only ~150k. I guess you should make it more intense and get at least ~1.5 million points (~2x of Haruka's Normal's maximum score) for this.
>Extra
  1. AR+1? I think AR10 will fit for a song (and beatmap) like this, even if it seems to be a bit too crazy.
Fine, fine... I don't even think if I helped with anything, but whatever. Great mapset.

Good luck on the way 8-)

Oh, and stars.

And this ends my three days of modding too \o/
Haruka_old
asdf David! Make sure to add "Sweet_Serenitee" to your tags on your next update because of my derpy username :o thank you~
popner
Hi ~ Mod request from My Queue.

Fine mapset, not much to say.

Just suggestions:

[Makar's Easy]

00:16:239 (3) - delete?

[Haruka's Normal]

00:43:408 (4,5,6) - change to a repeating slider? It is a little difficult to read.
01:00:956 (3,4) - change to a slider?

[JBsparta's Hard]

Fine~

[Insane]

00:19:068 (5,6) - not so parallel to each other, and 00:19:352 (6) is a little overlap with 00:18:927 (4)]
00:36:757 (4) - overlap with 00:35:908 (2) and not looks good, so ctrl+j and put at same position? http://puu.sh/qaym
00:57:701 (6,8) - exchange them?

[Extra]

00:10:437 (1) - too close to previous spinner end (in time axis).
00:26:427 (5) - make it smoother and match 00:26:144 (3,4) like this? http://puu.sh/qaFC

That's all I can find. GL~
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