So, mania pp used to be great, right? Well, I don't think it is anymore. Back then, I used to think that cause mania seemed the most fair and easy to rank up, but now, it's the opposite. My rank and pp are so artificially inflated by pp maps that it is impossible for me to actually rank up by any significant amount.
Now here's the real bad part: Most mania maps are designed for pp, with 4k maps being the worst offender. It's not often that you see a map 4 stars or above without jumptrill spam or 1/6 dump streams. Luckily, most 5k+ maps are not as bad in this regard, with most of them being competently designed and easy to read (relatively speaking).
Anyway, back to the pp system. So mania is based entirely off acc, right? Now this sounds like a good idea on paper, and it does seem to work, for a time; but as you get higher ranked, you'll notice that if your acc is anywhere close to bad, you won't get any additions to your total pp. This can cause a lot of rank stagnation that you don't see in other modes. In all other modes, I'm improving on a linear scale, but with mania, there's a wall that's been going on for like 4 months now.
I think an easy fix for mania would be to give more pp for high star rating passes and less pp for low star rating passes, and have it not be based almost entirely off acc. This would make difficult high SR passes worth more, and easy low SR passes worth less. Another possible solution would be to add a flat/percentage pp bonus for A ranks and S ranks, but this would have to be done carefully, as to not cause inflation.
Something like this maybe:
tl;dr: Buff high SR map passes, lower low SR map passes. Make acc a bit less of a factor.
Edit: I know the pp values are way off, but you get my point
Now here's the real bad part: Most mania maps are designed for pp, with 4k maps being the worst offender. It's not often that you see a map 4 stars or above without jumptrill spam or 1/6 dump streams. Luckily, most 5k+ maps are not as bad in this regard, with most of them being competently designed and easy to read (relatively speaking).
Anyway, back to the pp system. So mania is based entirely off acc, right? Now this sounds like a good idea on paper, and it does seem to work, for a time; but as you get higher ranked, you'll notice that if your acc is anywhere close to bad, you won't get any additions to your total pp. This can cause a lot of rank stagnation that you don't see in other modes. In all other modes, I'm improving on a linear scale, but with mania, there's a wall that's been going on for like 4 months now.
I think an easy fix for mania would be to give more pp for high star rating passes and less pp for low star rating passes, and have it not be based almost entirely off acc. This would make difficult high SR passes worth more, and easy low SR passes worth less. Another possible solution would be to add a flat/percentage pp bonus for A ranks and S ranks, but this would have to be done carefully, as to not cause inflation.
Something like this maybe:
tl;dr: Buff high SR map passes, lower low SR map passes. Make acc a bit less of a factor.
Edit: I know the pp values are way off, but you get my point