General
-- This isn't crucial and is mostly a waste of time, but the Muzukashii and Oni difficulties' ComboColor2 is inconsistent from the rest of the mapset. Change it to 128,128,128 and I will be happy. ;_;
Kinomi's Hard
00:10:477 (3,4) - see below for explanation: remove the slider; replace the start-point with a hit circle; add a 1/2-beat slider at 00:10:673.
00:10:869 (4) - We've been through this before on a map of yours just recently, but for the sake of this mod, I will explain it once again. Slider ends should not be on a heavier beat than the start-point; a general rule of thumb is to never have a slider end at a start of a new stanza. It works sometimes, but not often. With that being said, here is what I would do to fix it: remove the slider and replace the start-point with a hit circle; add a 1-beat slider at 00:11:065 and remove the overlapping object. Also, I would add a new combo here because it does lie on a downbeat which often means that there is a transition in the music. Remove the combo at 00:12:045.
00:12:437 (4) - Repeat the process: delete the slider; add a hit circle where the start-point was; add a 1-beat slider at 00:12:634; add a new combo to the new slider; remove the overlapping object.
00:12:045 (3,4) - This is happening again and again, I know. It's prevalent in this map. It is an error. Remove the slider; replace the start point with a hit-circle; add a 1/2-beat slider at
00:13:614 (3,4) - ^
00:14:202 (1,2,3,4) - The best way I can describe what is incorrect with this section is through the use of pictures. I apologize if this is confusing in any way shape or form, but this is the only way I can show you what is wrong without having to type out paragraphs. Incorrect (original) --> Correct (fixed). I hate doing this, but it had to be done. If you are observant, you should have noticed that I basically did the same thing that we've done for almost every line of this mod so far: I fixed the beat-placement so that first and foremost the sliders follow the music better and secondly it follows the general rule of thumb we were talking about earlier (slider endpoints should not be on heavier beats than startpoints). Do you understand? If you don't, please tell me and I will clear it up as best I can. It is very important that you know this so that your maps will be better in the future.
00:15:771 (5,1) - Same deal... Replace this hit circle with a 1-beat slider; add a new combo because the music is transitioning; remove the overlapping object. Again, this follows the music better and generally makes the map better.
00:16:359 (2) - I would add a 1-beat slider right here to follow the vocals, but if you want to do what you did at the start (have two hit circles spaced 1-beat a part) to be consistent, add a hit circle here and at 00:16:751.
00:17:339 (6,7) - Yay for redundancy! Here we go again, the same thing. Replace the hit circle with a 1-beat slider; add a new combo on the newly created slider; remove the overlapping slider; add a beat at 00:17:928.
00:18:516 (4) - Since we changed the beat placement a little bit, make this hit circle into a 1/2-beat slider.
00:18:908 (1) - Same old beat placement issues... easier to explain using a picture (and I hate having to repeat myself over and over again), so enjoy: Timeline Reference
00:21:849 (6) - Remove this slider and replace it's start point with a hit circle; on the downbeat, add a 1-beat slider and add a new combo; remove the overlapping object.
00:23:418 (5,1,2,3,4,5,6) - Do the same exact thing we talked about earlier. The picture starts at 00:23:614: Timeline Reference
00:26:751 (6) - Add a new combo here because of the downbeat/transition in the music. Also, this is a light suggestion but since you've done it before I would make (1),(2) and (3),(4) into sliders, respectively.
00:28:908 (4,5,6) - To better the flow in this section, remove (5) and make (4) and (6) into a 1-beat slider. You do this again at 00:29:888 so it's consistent and it fits the vocals.
00:29:888 (7) - New combo here. Downbeat, transition, you know it.
00:34:594 (1,2) - I'm not going to bother explaining it anymore because quite frankly, I'm sure you get the point: replace (1) with a 1-beat slider; remove overlapping objects; remove the slider at 00:35:183 and replace the start-point with a hit-circle; add a 1-beat slider at 00:35:379; remove overlapping objects.
00:35:967 (1,2) - Replace the hit circle with a 1-beat slider; remove overlapping slider at the end; add a hit-circle at 00:36:555.
00:37:732 (6) - Add a new combo here to be consistent with your other combos.
00:39:104 (1) - Extend this slider 2 ticks to make it a 1-beat slider. This follows the vocals better and flows better.
00:40:869 (6) - Original --> Fixed. Yeah, you should do this. Basically it's the same thing.
00:43:614 (1) - Original --> Fixed. Same story.
Okay.. now do the same thing with the rest of the incorrectly placed combos and beats. I know it's a lot of remapping, but at the same time, it's not remapping. It's your map, do whatever you wish. I strongly recommend you listen to my advice.
Insane
HeatK-Ai's Normal
-- Solid difficulty (it's way too hard to be a normal though), but if you're going to have scrunched up patterns like 00:34:594 (1,2,3,4,5,6,7) then you should raise the AR by 1.
Easy
NICE
... Lazy mod, sorry. Good mapset
-- This isn't crucial and is mostly a waste of time, but the Muzukashii and Oni difficulties' ComboColor2 is inconsistent from the rest of the mapset. Change it to 128,128,128 and I will be happy. ;_;
Kinomi's Hard
00:10:477 (3,4) - see below for explanation: remove the slider; replace the start-point with a hit circle; add a 1/2-beat slider at 00:10:673.
00:10:869 (4) - We've been through this before on a map of yours just recently, but for the sake of this mod, I will explain it once again. Slider ends should not be on a heavier beat than the start-point; a general rule of thumb is to never have a slider end at a start of a new stanza. It works sometimes, but not often. With that being said, here is what I would do to fix it: remove the slider and replace the start-point with a hit circle; add a 1-beat slider at 00:11:065 and remove the overlapping object. Also, I would add a new combo here because it does lie on a downbeat which often means that there is a transition in the music. Remove the combo at 00:12:045.
00:12:437 (4) - Repeat the process: delete the slider; add a hit circle where the start-point was; add a 1-beat slider at 00:12:634; add a new combo to the new slider; remove the overlapping object.
00:12:045 (3,4) - This is happening again and again, I know. It's prevalent in this map. It is an error. Remove the slider; replace the start point with a hit-circle; add a 1/2-beat slider at
00:13:614 (3,4) - ^
00:14:202 (1,2,3,4) - The best way I can describe what is incorrect with this section is through the use of pictures. I apologize if this is confusing in any way shape or form, but this is the only way I can show you what is wrong without having to type out paragraphs. Incorrect (original) --> Correct (fixed). I hate doing this, but it had to be done. If you are observant, you should have noticed that I basically did the same thing that we've done for almost every line of this mod so far: I fixed the beat-placement so that first and foremost the sliders follow the music better and secondly it follows the general rule of thumb we were talking about earlier (slider endpoints should not be on heavier beats than startpoints). Do you understand? If you don't, please tell me and I will clear it up as best I can. It is very important that you know this so that your maps will be better in the future.
00:15:771 (5,1) - Same deal... Replace this hit circle with a 1-beat slider; add a new combo because the music is transitioning; remove the overlapping object. Again, this follows the music better and generally makes the map better.
00:16:359 (2) - I would add a 1-beat slider right here to follow the vocals, but if you want to do what you did at the start (have two hit circles spaced 1-beat a part) to be consistent, add a hit circle here and at 00:16:751.
00:17:339 (6,7) - Yay for redundancy! Here we go again, the same thing. Replace the hit circle with a 1-beat slider; add a new combo on the newly created slider; remove the overlapping slider; add a beat at 00:17:928.
00:18:516 (4) - Since we changed the beat placement a little bit, make this hit circle into a 1/2-beat slider.
00:18:908 (1) - Same old beat placement issues... easier to explain using a picture (and I hate having to repeat myself over and over again), so enjoy: Timeline Reference
00:21:849 (6) - Remove this slider and replace it's start point with a hit circle; on the downbeat, add a 1-beat slider and add a new combo; remove the overlapping object.
00:23:418 (5,1,2,3,4,5,6) - Do the same exact thing we talked about earlier. The picture starts at 00:23:614: Timeline Reference
00:26:751 (6) - Add a new combo here because of the downbeat/transition in the music. Also, this is a light suggestion but since you've done it before I would make (1),(2) and (3),(4) into sliders, respectively.
00:28:908 (4,5,6) - To better the flow in this section, remove (5) and make (4) and (6) into a 1-beat slider. You do this again at 00:29:888 so it's consistent and it fits the vocals.
00:29:888 (7) - New combo here. Downbeat, transition, you know it.
00:34:594 (1,2) - I'm not going to bother explaining it anymore because quite frankly, I'm sure you get the point: replace (1) with a 1-beat slider; remove overlapping objects; remove the slider at 00:35:183 and replace the start-point with a hit-circle; add a 1-beat slider at 00:35:379; remove overlapping objects.
00:35:967 (1,2) - Replace the hit circle with a 1-beat slider; remove overlapping slider at the end; add a hit-circle at 00:36:555.
00:37:732 (6) - Add a new combo here to be consistent with your other combos.
00:39:104 (1) - Extend this slider 2 ticks to make it a 1-beat slider. This follows the vocals better and flows better.
00:40:869 (6) - Original --> Fixed. Yeah, you should do this. Basically it's the same thing.
00:43:614 (1) - Original --> Fixed. Same story.
Okay.. now do the same thing with the rest of the incorrectly placed combos and beats. I know it's a lot of remapping, but at the same time, it's not remapping. It's your map, do whatever you wish. I strongly recommend you listen to my advice.
Insane
A bunch of unimportant combo bullshit that nobody really cares about when they play
00:34:594 (10) - Add a new combo here; this beat is on a downbeat which indicates a transition in the music meaning that a new combo should be placed here. Patterns are based off the music, not patterns (in most cases). Remove the combo at 00:34:790.
00:40:869 (12,1) - ^
00:42:045 (1) - Remove combo here and add it at 00:42:437 for reasons explained previously.
00:43:614 (1) - ^ and add a new combo at 00:44:006.
00:44:986 (1) - ^ and add the new combo at 00:45:575.
00:47:143 (8,1) - asdf same as before. Stupid combo bullshit. You still need to do it though
00:53:026 (1,2) - Switch the combos around
01:02:830 (4,1) - ^
01:19:888 (9) - New combo, remove combo at 01:20:673
00:40:869 (12,1) - ^
00:42:045 (1) - Remove combo here and add it at 00:42:437 for reasons explained previously.
00:43:614 (1) - ^ and add a new combo at 00:44:006.
00:44:986 (1) - ^ and add the new combo at 00:45:575.
00:47:143 (8,1) - asdf same as before. Stupid combo bullshit. You still need to do it though
00:53:026 (1,2) - Switch the combos around
01:02:830 (4,1) - ^
01:19:888 (9) - New combo, remove combo at 01:20:673
HeatK-Ai's Normal
-- Solid difficulty (it's way too hard to be a normal though), but if you're going to have scrunched up patterns like 00:34:594 (1,2,3,4,5,6,7) then you should raise the AR by 1.
Easy
NICE
... Lazy mod, sorry. Good mapset