forum

azusa - Check my soul (TV Size) [Osu|Taiko]

posted
Total Posts
106
show more
Sync
General
-- This isn't crucial and is mostly a waste of time, but the Muzukashii and Oni difficulties' ComboColor2 is inconsistent from the rest of the mapset. Change it to 128,128,128 and I will be happy. ;_;

Kinomi's Hard
00:10:477 (3,4) - see below for explanation: remove the slider; replace the start-point with a hit circle; add a 1/2-beat slider at 00:10:673.

00:10:869 (4) - We've been through this before on a map of yours just recently, but for the sake of this mod, I will explain it once again. Slider ends should not be on a heavier beat than the start-point; a general rule of thumb is to never have a slider end at a start of a new stanza. It works sometimes, but not often. With that being said, here is what I would do to fix it: remove the slider and replace the start-point with a hit circle; add a 1-beat slider at 00:11:065 and remove the overlapping object. Also, I would add a new combo here because it does lie on a downbeat which often means that there is a transition in the music. Remove the combo at 00:12:045.

00:12:437 (4) - Repeat the process: delete the slider; add a hit circle where the start-point was; add a 1-beat slider at 00:12:634; add a new combo to the new slider; remove the overlapping object.

00:12:045 (3,4) - This is happening again and again, I know. It's prevalent in this map. It is an error. Remove the slider; replace the start point with a hit-circle; add a 1/2-beat slider at

00:13:614 (3,4) - ^

00:14:202 (1,2,3,4) - The best way I can describe what is incorrect with this section is through the use of pictures. I apologize if this is confusing in any way shape or form, but this is the only way I can show you what is wrong without having to type out paragraphs. Incorrect (original) --> Correct (fixed). I hate doing this, but it had to be done. If you are observant, you should have noticed that I basically did the same thing that we've done for almost every line of this mod so far: I fixed the beat-placement so that first and foremost the sliders follow the music better and secondly it follows the general rule of thumb we were talking about earlier (slider endpoints should not be on heavier beats than startpoints). Do you understand? If you don't, please tell me and I will clear it up as best I can. It is very important that you know this so that your maps will be better in the future.

00:15:771 (5,1) - Same deal... Replace this hit circle with a 1-beat slider; add a new combo because the music is transitioning; remove the overlapping object. Again, this follows the music better and generally makes the map better.

00:16:359 (2) - I would add a 1-beat slider right here to follow the vocals, but if you want to do what you did at the start (have two hit circles spaced 1-beat a part) to be consistent, add a hit circle here and at 00:16:751.

00:17:339 (6,7) - Yay for redundancy! Here we go again, the same thing. Replace the hit circle with a 1-beat slider; add a new combo on the newly created slider; remove the overlapping slider; add a beat at 00:17:928.

00:18:516 (4) - Since we changed the beat placement a little bit, make this hit circle into a 1/2-beat slider.

00:18:908 (1) - Same old beat placement issues... easier to explain using a picture (and I hate having to repeat myself over and over again), so enjoy: Timeline Reference

00:21:849 (6) - Remove this slider and replace it's start point with a hit circle; on the downbeat, add a 1-beat slider and add a new combo; remove the overlapping object.

00:23:418 (5,1,2,3,4,5,6) - Do the same exact thing we talked about earlier. The picture starts at 00:23:614: Timeline Reference

00:26:751 (6) - Add a new combo here because of the downbeat/transition in the music. Also, this is a light suggestion but since you've done it before I would make (1),(2) and (3),(4) into sliders, respectively.

00:28:908 (4,5,6) - To better the flow in this section, remove (5) and make (4) and (6) into a 1-beat slider. You do this again at 00:29:888 so it's consistent and it fits the vocals.

00:29:888 (7) - New combo here. Downbeat, transition, you know it.

00:34:594 (1,2) - I'm not going to bother explaining it anymore because quite frankly, I'm sure you get the point: replace (1) with a 1-beat slider; remove overlapping objects; remove the slider at 00:35:183 and replace the start-point with a hit-circle; add a 1-beat slider at 00:35:379; remove overlapping objects.

00:35:967 (1,2) - Replace the hit circle with a 1-beat slider; remove overlapping slider at the end; add a hit-circle at 00:36:555.

00:37:732 (6) - Add a new combo here to be consistent with your other combos.

00:39:104 (1) - Extend this slider 2 ticks to make it a 1-beat slider. This follows the vocals better and flows better.

00:40:869 (6) - Original --> Fixed. Yeah, you should do this. Basically it's the same thing.

00:43:614 (1) - Original --> Fixed. Same story.

Okay.. now do the same thing with the rest of the incorrectly placed combos and beats. I know it's a lot of remapping, but at the same time, it's not remapping. It's your map, do whatever you wish. I strongly recommend you listen to my advice.

Insane
A bunch of unimportant combo bullshit that nobody really cares about when they play
00:34:594 (10) - Add a new combo here; this beat is on a downbeat which indicates a transition in the music meaning that a new combo should be placed here. Patterns are based off the music, not patterns (in most cases). Remove the combo at 00:34:790.

00:40:869 (12,1) - ^

00:42:045 (1) - Remove combo here and add it at 00:42:437 for reasons explained previously.

00:43:614 (1) - ^ and add a new combo at 00:44:006.

00:44:986 (1) - ^ and add the new combo at 00:45:575.

00:47:143 (8,1) - asdf same as before. Stupid combo bullshit. You still need to do it though

00:53:026 (1,2) - Switch the combos around

01:02:830 (4,1) - ^

01:19:888 (9) - New combo, remove combo at 01:20:673

HeatK-Ai's Normal
-- Solid difficulty (it's way too hard to be a normal though), but if you're going to have scrunched up patterns like 00:34:594 (1,2,3,4,5,6,7) then you should raise the AR by 1.

Easy
NICE

... Lazy mod, sorry. Good mapset
KinomiCandy

Sync wrote:

Kinomi's Hard
00:10:477 (3,4) - see below for explanation: remove the slider; replace the start-point with a hit circle; add a 1/2-beat slider at 00:10:673.

00:10:869 (4) - We've been through this before on a map of yours just recently, but for the sake of this mod, I will explain it once again. Slider ends should not be on a heavier beat than the start-point; a general rule of thumb is to never have a slider end at a start of a new stanza. It works sometimes, but not often. With that being said, here is what I would do to fix it: remove the slider and replace the start-point with a hit circle; add a 1-beat slider at 00:11:065 and remove the overlapping object. Also, I would add a new combo here because it does lie on a downbeat which often means that there is a transition in the music. Remove the combo at 00:12:045.

00:12:437 (4) - Repeat the process: delete the slider; add a hit circle where the start-point was; add a 1-beat slider at 00:12:634; add a new combo to the new slider; remove the overlapping object.

00:12:045 (3,4) - This is happening again and again, I know. It's prevalent in this map. It is an error. Remove the slider; replace the start point with a hit-circle; add a 1/2-beat slider at

00:13:614 (3,4) - ^

00:14:202 (1,2,3,4) - The best way I can describe what is incorrect with this section is through the use of pictures. I apologize if this is confusing in any way shape or form, but this is the only way I can show you what is wrong without having to type out paragraphs. Incorrect (original) --> Correct (fixed). I hate doing this, but it had to be done. If you are observant, you should have noticed that I basically did the same thing that we've done for almost every line of this mod so far: I fixed the beat-placement so that first and foremost the sliders follow the music better and secondly it follows the general rule of thumb we were talking about earlier (slider endpoints should not be on heavier beats than startpoints). Do you understand? If you don't, please tell me and I will clear it up as best I can. It is very important that you know this so that your maps will be better in the future.

00:15:771 (5,1) - Same deal... Replace this hit circle with a 1-beat slider; add a new combo because the music is transitioning; remove the overlapping object. Again, this follows the music better and generally makes the map better.

00:16:359 (2) - I would add a 1-beat slider right here to follow the vocals, but if you want to do what you did at the start (have two hit circles spaced 1-beat a part) to be consistent, add a hit circle here and at 00:16:751.

00:17:339 (6,7) - Yay for redundancy! Here we go again, the same thing. Replace the hit circle with a 1-beat slider; add a new combo on the newly created slider; remove the overlapping slider; add a beat at 00:17:928.

00:18:516 (4) - Since we changed the beat placement a little bit, make this hit circle into a 1/2-beat slider.

00:18:908 (1) - Same old beat placement issues... easier to explain using a picture (and I hate having to repeat myself over and over again), so enjoy: Timeline Reference

00:21:849 (6) - Remove this slider and replace it's start point with a hit circle; on the downbeat, add a 1-beat slider and add a new combo; remove the overlapping object.

00:23:418 (5,1,2,3,4,5,6) - Do the same exact thing we talked about earlier. The picture starts at 00:23:614: Timeline Reference

00:26:751 (6) - Add a new combo here because of the downbeat/transition in the music. Also, this is a light suggestion but since you've done it before I would make (1),(2) and (3),(4) into sliders, respectively.

00:28:908 (4,5,6) - To better the flow in this section, remove (5) and make (4) and (6) into a 1-beat slider. You do this again at 00:29:888 so it's consistent and it fits the vocals.

00:29:888 (7) - New combo here. Downbeat, transition, you know it.

00:34:594 (1,2) - I'm not going to bother explaining it anymore because quite frankly, I'm sure you get the point: replace (1) with a 1-beat slider; remove overlapping objects; remove the slider at 00:35:183 and replace the start-point with a hit-circle; add a 1-beat slider at 00:35:379; remove overlapping objects.

00:35:967 (1,2) - Replace the hit circle with a 1-beat slider; remove overlapping slider at the end; add a hit-circle at 00:36:555.

00:37:732 (6) - Add a new combo here to be consistent with your other combos.

00:39:104 (1) - Extend this slider 2 ticks to make it a 1-beat slider. This follows the vocals better and flows better.

00:40:869 (6) - Original --> Fixed. Yeah, you should do this. Basically it's the same thing.

00:43:614 (1) - Original --> Fixed. Same story.

Okay.. now do the same thing with the rest of the incorrectly placed combos and beats. I know it's a lot of remapping, but at the same time, it's not remapping. It's your map, do whatever you wish. I strongly recommend you listen to my advice.

... Lazy mod, sorry. Good mapset
AHH NOW THIS AFTER BLACK ROCK SHOOTER
Topic Starter
Love
Just waiting on Kinomi.
KinomiCandy
Rage.
Okay, I'll be mean for a little here. I did only do like 4 mods from Sync, and those was pretty much changing/new combo mods.
Sorry, but after applying some few mods or pretty much all of your mods at Black Rock Shooter, it kinda felt weird to play the map now.

I pretty much want to keep my diff. at my own style. But I know you're trying to make me follow the rules, which I really appreciate
for your help, but it's kinda too much for me. An another reason is that if I keep changing too much, I start to mess up the map somehow.

I kinda hate myself for rejecting almost all of your mods, but I love how you modded my map
when I told you that you didn't really have to do it at Skype. So, you are the good one. <3

Download: azusa - Check my soul (TV Size) (Love) [Kinomi's Hard].osu
Roddie
Here is the chatlog on Easy, Insane, Taiko Muzukashii and Taiko Oni.

Chatlog
12:41 <Roddie> : hello
12:41 <Love> : hi
12:41 <Roddie> : well, atm i'm modding this map that you have
12:41 *Roddie is editing (azusa - Check my soul (TV Size))[http://osu.ppy.sh/s/43190]
12:41 <Love> : ooo
12:41 <Love> : :3
12:42 <Roddie> : i would prefer if we discuss this through irc
12:42 <Love> : alrighty
12:43 <Roddie> : the timing is alright
12:43 <Roddie> : on easy
12:44 <Roddie> : 00:10:673 (2)-
12:44 <Roddie> : you left it there on purpose, right?
12:44 <Roddie> : the spacing on that i mean
12:44 <Love> : yes
12:44 <Love> : since it's not 1+1/2
12:44 <Love> : well since it isn't 1/1 lol
12:44 <Roddie> : okay
12:45 <Love> : well
12:45 <Love> : I can move it
12:45 <Roddie> : alright~
12:45 <Roddie> : 00:23:222 (3)-
12:46 <Roddie> : this right here that is stacked behind the slider
12:46 <Roddie> : would probably throw a newbie off :/
12:46 <Love> : would it be better stacked above this? 00:23:222 (3) -
12:46 <Love> : gah
12:46 <Love> : 00:23:614 (4) -
12:47 <Roddie> : you prefer to have 3 stacked on the beginning on slider 4 right?
12:47 <Love> : yes
12:47 <Roddie> : okay
12:48 <Roddie> : 00:42:437 (3)-
12:48 <Roddie> : same reason as before
12:48 <Love> : was right on that one lol
12:49 <Roddie> : wait it'
12:49 <Roddie> : it is*
12:49 <Roddie> : not a good idea if you were to stack note 3 on beginning of slider 4
12:49 <Love> : it woudn't
12:49 <Roddie> : you know why?
12:50 <Love> : it would be a little jump
12:50 <Roddie> : hm...
12:51 <Love> : let me see if I can redo this part a little bit
12:51 <Roddie> : might if i suggest something?
12:51 <Roddie> : you could just replace the 3rd note with a slider
12:52 <Roddie> : starting from 00:42:437, add a repeat on 00:43:026 and end it on 00:43:614.
12:52 <Roddie> : something like this
12:53 <Roddie> : http://puu.sh/jedH
12:53 <Roddie> : it follows the rhythm well imo
12:53 <Roddie> : you can shape the slider however you want if you like
12:54 <Love> : what about this?
12:54 <Love> : http://osu.ppy.sh/ss/256559
12:55 <Roddie> : well, right then~
12:55 <Love> : that just leaves 00:44:006 (1) -
12:55 <Love> : which is fixed lol
12:55 <Roddie> : okay~
12:56 <Roddie> : 01:18:516 (1)-
12:57 <Roddie> : perhaps add a finish on the end?
12:57 <Love> : done
12:57 <Roddie> : 01:21:261 (3)-
12:57 <Roddie> : Something as well?
12:58 <Love> : and this one 01:22:830 (1) -
12:58 <Love> : lol
12:58 <Roddie> : mhm, that too :D
12:58 <Love> : thinking about a whistle for the beginning of this 01:24:790 (1) -
12:59 <Roddie> : perhaps
12:59 <Roddie> : or add a finish on the beginning
12:59 <Love> : done
12:59 <Roddie> : that pretty much covers easy
12:59 <Roddie> : next diff
13:00 <Roddie> : oh and i'll be posting my mod on the guest diff
13:00 <Roddie> : obviously
13:00 <Roddie> : lol
13:00 <Love> : alright lol
13:03 <Roddie> : taiko muzukashii checks out okay
13:03 <Love> : :3
13:03 <Roddie> : now to insane
13:05 <Roddie> : 01:01:065 (6)-
13:05 <Roddie> : Perhaps add a whistle on the end? o:
13:06 <Love> : nope XP
13:06 <Roddie> : well a whistle here does sound fitting imo
13:06 <Roddie> : but okay
13:06 <Love> : well I kinda went away with it since it's more of a low pitch
13:07 <Roddie> : hm...
13:08 <Love> : I'm kinda worried about this jump 01:01:457 (7) -
13:08 <Roddie> : it's not so bad
13:08 <Roddie> : so, it's fine (:
13:08 <Love> : alrighty XP
13:10 <Roddie> : and that's it for insane
13:10 <Roddie> : time for taiko oni
13:10 <Love> : I'm so surprised XD
13:14 <Roddie> : taiko oni is pretty cool :)
13:14 <Love> : thanks ;3
13:14 <Roddie> : and that's it on all your diffs
13:14 <Roddie> : can you do me a favor?
13:14 <Love> : alrighty and yes?
13:14 <Roddie> : can you save log?
13:14 <Love> : done
13:14 <Roddie> : and sent me the chatlog
13:15 <Roddie> : wait...
13:15 <Roddie> : hold on before you do that
13:15 <Love> : hmm?
13:15 <Roddie> : there is one last thing i got to check
13:15 <Love> : alright lol
13:16 <Roddie> : nvm, you're all set
13:16 <Roddie> : on your diffs anyway
13:16 <Love> : ;D

HeatK-Ai's Normal
  1. You know, your difficulty name would make more sense if you just call it HeatKai's Normal. HeatK-Ai doesn't look and sound right to me. :/
  2. 00:21:653 (4)-I wouldn't recommend using a 1/4 repeat slider on a Normal difficulty. Well, of course it depends on the BPM but since the BPM for this map is 153, using a 1/4 repeat slider would come out as a total surprise and it isn't a good idea to do that, man. Remap something else.
  3. 00:22:045 (1)-A finish on the beginning would sound great. Consider adding one in.
  4. 00:27:143 (4, 5)-A bit difficult to have a 1/2 repeat slider and then a 1/2 note immediately after. Instead, I suggest replacing those by Having a note on 00:27:143 and have a slider starting from 00:27:241 to 00:27:732.Something like this. This follows the vocals better and it should play fine that way.
  5. 00:28:320 (1)-Consider adding a finish on the beginning.
Kinomi's Hard
  1. 00:45:575-Perhaps it would be best to add a new combo here. Consider adding one in.
One last thing I got to mention. I prefer how Kinomi's difficulty ended on 01:28:712. Consider applying this too all the difficulties.

Everything checks out okay except for HeatKai's Normal... That needs to be looked at a bit more.

Anyway, good luck, man!
HeatKai

Roddie wrote:

HeatK-Ai's Normal
  1. You know, your difficulty name would make more sense if you just call it HeatKai's Normal. HeatK-Ai doesn't look and sound right to me. :/
Nanasaki AI = HeatkAI = HeatK-Ai's
one of the characters name.

Roddie wrote:

00:27:143 (4, 5)-A bit difficult to have a 1/2 repeat slider and then a 1/2 note immediately after. Instead, I suggest replacing those by Having a note on 00:27:143 and have a slider starting from 00:27:241 to 00:27:732.Something like this. This follows the vocals better and it should play fine that way. no change
others fixed

Download: azusa - Check my soul (TV Size) (Love) [HeatK-Ai's Normal].osu
KinomiCandy
Love is lazy to do one thing for me. Anyway, it's done. Thanks for accepting my request, Roddie :3c
'

Download: azusa - Check my soul (TV Size) (Love) [Kinomi's Hard].osu
HeatKai

KinomiCandy wrote:

privacy stuff
KinomiCandy
Just facts.

You mad because no one wants to make avatar collab, HeatKai.

EDIT: At least you could have said Happy Birthday at the thread,
so she could at least see it from there, you little derp. :3
HeatKai

KinomiCandy wrote:

Just facts.

You mad because no one wants to make avatar collab, HeatKai.
bahahahaha nope :3
Edit: Happy Birthday Hikari~!
Verdisphena
General
Nothing found

Taikos
Are fine

Insane

00:16:947 (3) - 2 grids right
00:17:339 (4) - 2 grids down and Ctrl + R to this slider 00:17:928 (5) -
00:21:261 (4) - That note is a litte bit hidden imo
00:23:418 (5) - Ctrl + R
00:41:457 (4) - yay
00:43:026 (4) - YAY!!!!1111

01:19:104 (7) - I don't like the position of this slider, change it?

Kinomi

00:21:849 (9) - Hard to see imo
01:12:045 (2) - 2 grids up

Normal
NICE o:

Easy

00:22:437 (2) - Stack it with the end of this slider 00:18:908 (5) - or make something with that, because looks ugly
00:47:143 (1) - Put this note in x: 336 y: 272 http://osu.ppy.sh/ss/268444

Ok, good luck Love <3, I want to see this ranked, I love this song ;w;W;w,w;ww;w;W;
Topic Starter
Love

Verdisphena wrote:

General
Nothing found

Taikos
Are fine

Insane

00:16:947 (3) - 2 grids right done
00:17:339 (4) - 2 grids down and Ctrl + R to this slider 00:17:928 (5) - only moved it down
00:21:261 (4) - That note is a litte bit hidden imo moved up
00:23:418 (5) - Ctrl + R done
00:41:457 (4) - yay
00:43:026 (4) - YAY!!!!1111

01:19:104 (7) - I don't like the position of this slider, change it? changed the slider completely

Easy

00:22:437 (2) - Stack it with the end of this slider 00:18:908 (5) - or make something with that, because looks ugly fixed
00:47:143 (1) - Put this note in x: 336 y: 272 http://osu.ppy.sh/ss/268444 yummy :3

Ok, good luck Love <3, I want to see this ranked, I love this song ;w;W;w,w;ww;w;W;
Thanks Verdi! \o/
KinomiCandy
No changes for me. Anyway, the skin. Thanks to Mickey:

Your choice.
KinomiCandy
DOUBLE POST

Just a update, HeatKai's Normal has been removed from the mapset, tho' people who wish to play it,
it's at the Creator's Word page (first page of this thread) or here: http://puu.sh/lwN5 (Unsubmitted)

Instead, HeatKai's Normal has been replaced with Mickey's.
CXu
Hi there.
Let's just pretend I'm modding this because I saw it in #modreqs

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. You need a reverse arrow
  2. approachcircle.png should be exactly 128x128
  3. Maybe add Kinomi as tag?
[Easy]
  1. 00:12:634 (1) - <3
  2. 00:17:732 (3,5) - This overlap ;_; Can you make the shape of (5) a little different so you can move it up a few notches? Also, it's not symmetrical, so you might want to fix that too.
  3. 00:39:300 (3) - Add another repeat?
  4. 01:01:261 (3,4,5,6,1) - This pattern is probably pretty hard for a complete newbie, as the hitbursts are covering for the notes.
  5. 01:15:379 (1,2) - Move 3 gridlvl4 to the right so (2) is exactly in the center
  6. 01:21:261 (3) - Move 4 gridlvl4 upwards so it's aligned with 01:18:516 (1)?
  7. 01:22:241 (4) - Reposition this if you follow the above^
  8. 01:24:790 (1) - Make this more like this?

    nvm grid 1.
That heart <3

[0OoMickeyoO0's Normal]
  1. 00:18:908 (1) - The pointy parts of this slider ;_; Make the slider without using red points?
    SPOILER
    112,256,18908,6,0,B|80:279|72:319|80:366|160:414|247:406|200:319|227:275|283:275|311:319|263:406|350:414|430:366|438:319|430:279|398:255,1,512
  2. 00:22:437 (2) - Stack underneath 00:20:673 (2)
  3. 00:27:535 (4) - Try this rhythm instead?
  4. 01:04:790 (5) - Kinda ugly overlap with hitburst from 01:02:830 (1)
Pretty sliders yeah!

[Kinomi's Hard]
  1. 00:11:457 (5,6) - Of all places, why underneath the other slider? ;w; Also, the hitbursts from these makes an ugly overlap with 00:12:437 (2) later, so move it.
  2. 00:21:849 (9) - Move this 4 gridlvl4 to the left, and 00:21:457 (8) 2 gridlvl4 to the left.
  3. 00:23:614 - Whistle
  4. 00:35:967 (1) - Stack this on 00:36:947 (4) sliderend?
  5. 00:41:261 - Add note?
  6. 00:42:830 - ^
  7. 01:01:261 - whistle
  8. 01:04:790 (7,9) - Why so ugly =w=p
  9. 01:21:261 (3,4) - Copy 01:20:477 (1,2), then ctrl+j
  10. 01:25:575 (3,4) - Add claps on start and end of these sliders?
=W=

[Insane]
  1. 00:17:339 (4) - Move it down a bit so it doesn't overlap with 00:16:359 (2) Maybe somewhere like this:
  2. 00:20:477 (1) - Move 1 gridlvl4 to the left and 1 up. This is because of stacking.
  3. 00:22:437 (2) - Stack with 00:21:261 (4)?
  4. 00:36:947 (4) - this one is kinda weird imo. It's fine tho, so you can keep it as it is. I just find it kinda weird :P
  5. 00:40:673 (11,1) - Center this
  6. 00:42:045 (5) - 1 gridlvl4 down.
  7. 00:51:065 (3) - Try to make it follow the path of 00:50:281 (1)?

    256,32,51065,2,0,B|324:32|380:80,1,131.249998044223
  8. 00:59:104 (4) - Stack with 00:58:124 (1) sliderstart
  9. 00:59:496 (5,6,1) - If you followed the above, move this a bit so it's aligned.
  10. 01:16:947 (1,2,3) - Move this pattern down so it's not overlapping with 01:16:751 (10)? This will also make the movement from (3) to (4) smoother imo.
  11. 01:19:104 (7) - Weird looking slider ;w;
  12. 01:26:261 (10) - 1 gridlvl4 to the right
  13. 01:26:359 (11) - 1 gridlvl4 to the right and 1 down.
Why is the star rating for this lower than [Kinomi's Hard] ;w;

~~~~~~~~~~~~~~

Yeah, good job. Can't mod taiko =w=p
Nice mapset, and good luck =w=b
Long modpost is long
Topic Starter
Love

CXu wrote:

Hi there.
Let's just pretend I'm modding this because I saw it in #modreqs

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. You need a reverse arrow I got the skin from a different map. here: http://osu.ppy.sh/s/19431
  2. approachcircle.png should be exactly 128x128 fixed
  3. Maybe add Kinomi as tag? KinomiCandy is fine since his name doesn't have a space

[Easy]
  1. 00:12:634 (1) - <3 :3
  2. 00:17:732 (3,5) - This overlap ;_; Can you make the shape of (5) a little different so you can move it up a few notches? Also, it's not symmetrical, so you might want to fix that too. didn't feel like changing the slider, so I move (3)
  3. 00:39:300 (3) - Add another repeat? done
  4. 01:01:261 (3,4,5,6,1) - This pattern is probably pretty hard for a complete newbie, as the hitbursts are covering for the notes. I hope what I changed it to is better :3
  5. 01:15:379 (1,2) - Move 3 gridlvl4 to the right so (2) is exactly in the center done
  6. 01:21:261 (3) - Move 4 gridlvl4 upwards so it's aligned with 01:18:516 (1)? moved (1) down instead
  7. 01:22:241 (4) - Reposition this if you follow the above^
  8. 01:24:790 (1) - Make this more like this? done

    nvm grid 1.
That heart <3


[Insane]
  1. 00:17:339 (4) - Move it down a bit so it doesn't overlap with 00:16:359 (2) Maybe somewhere like this: done
  2. 00:20:477 (1) - Move 1 gridlvl4 to the left and 1 up. This is because of stacking. done
  3. 00:22:437 (2) - Stack with 00:21:261 (4)? done
  4. 00:36:947 (4) - this one is kinda weird imo. It's fine tho, so you can keep it as it is. I just find it kinda weird :P yeah, it was, fixed
  5. 00:40:673 (11,1) - Center this done
  6. 00:42:045 (5) - 1 gridlvl4 down. was 2 down to stack with (3), so I did that :3
  7. 00:51:065 (3) - Try to make it follow the path of 00:50:281 (1)? did it without the code ;D

    256,32,51065,2,0,B|324:32|380:80,1,131.249998044223
  8. 00:59:104 (4) - Stack with 00:58:124 (1) sliderstart done
  9. 00:59:496 (5,6,1) - If you followed the above, move this a bit so it's aligned.
  10. 01:16:947 (1,2,3) - Move this pattern down so it's not overlapping with 01:16:751 (10)? This will also make the movement from (3) to (4) smoother imo. done
  11. 01:19:104 (7) - Weird looking slider ;w; straightened it out a bit :D
  12. 01:26:261 (10) - 1 gridlvl4 to the right done
  13. 01:26:359 (11) - 1 gridlvl4 to the right and 1 down. done
Why is the star rating for this lower than [Kinomi's Hard] ;w; because my hp drain was changed to 7

~~~~~~~~~~~~~~

Yeah, good job. Can't mod taiko =w=p
Nice mapset, and good luck =w=b
Long modpost is long
Thanks! Now I have to wait for the other 2.
Mikkuri

CXu wrote:

[0OoMickeyoO0's Normal]
  1. 00:18:908 (1) - The pointy parts of this slider ;_; Make the slider without using red points? Oh yeah, thanks.
    SPOILER
    112,256,18908,6,0,B|80:279|72:319|80:366|160:414|247:406|200:319|227:275|283:275|311:319|263:406|350:414|430:366|438:319|430:279|398:255,1,512
  2. 00:22:437 (2) - Stack underneath 00:20:673 (2) that's my mistake :3 thx
  3. 00:27:535 (4) - Try this rhythm instead? change that stack to 1/2 slider with return :3
  4. 01:04:790 (5) - Kinda ugly overlap with hitburst from 01:02:830 (1) Fixed~

Pretty sliders yeah! Yeah!
Thank you :D

Download: azusa - Check my soul (TV Size) (Love) [0OoMickeyoO0's Normal].osu
KinomiCandy

CXu wrote:

Hi there.
Let's just pretend I'm modding this because I saw it in #modreqs Oh you. =w=

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[Kinomi's Hard]
  1. 00:11:457 (5,6) - Of all places, why underneath the other slider? ;w; Also, the hitbursts from these makes an ugly overlap with 00:12:437 (2) later, so move it. Nope.
  2. 00:21:849 (9) - Move this 4 gridlvl4 to the left, and 00:21:457 (8) 2 gridlvl4 to the left. I used to do that, until I changed it like this. (Couldn't find an arrow to the knee joke of that). No changes, sorry ;w;
  3. 00:23:614 - Whistle Yup.
  4. 00:35:967 (1) - Stack this on 00:36:947 (4) sliderend? Yup.
  5. 00:41:261 - Add note? Nope.
  6. 00:42:830 - ^ Nope.
  7. 01:01:261 - whistle Yup.
  8. 01:04:790 (7,9) - Why so ugly =w=p WHYYYYY
  9. 01:21:261 (3,4) - Copy 01:20:477 (1,2), then ctrl+j Yup.
  10. 01:25:575 (3,4) - Add claps on start and end of these sliders? ^
=W= Kult at du kunne modde dette /o/

~~~~~~~~~~~~~~

Yeah, good job. Can't mod taiko =w=p
Nice mapset, and good luck =w=b
Long modpost is long

Download: azusa - Check my soul (TV Size) (Love) [Kinomi's Hard].osu
Agnes
Requested from the fire and ice queue. You received Ice.

[General]
Missing the skin element reversearrow.png.

[Easy]

Nothing to poke at.

[0OoMickeyoO0's Normal]

01:11:065 - The flow seems awkward here. You could do something like this. (Suggestion)

[Kinomi's Hard]

Spoke to the user via IRC. Just made the suggestion of adding claps on the parts where they're emphasized during the kiai.

[Insane]

00:20:477 (1,2,3,4) - This part actually plays sort of awkwardly, especially the (1) and (2)...
01:12:241 (1) - Should remove this so there can be at least a small break.


As for the Taikos, I can't really mess around with them. Just ring me up for a recheck after the fixes.
KinomiCandy

Agnes wrote:

Requested from the fire and ice queue. You received Ice.

[Kinomi's Hard]

Spoke to the user via IRC. Just made the suggestion of adding claps on the parts where they're emphasized during the kiai.
Gimme dat IRC
17:40 <Agnes> : PING
17:40 <Agnes> : I have a quick question regarding your diff for:
17:40 *Agnes is playing (azusa - Check my soul (TV Size))[http://osu.ppy.sh/s/43190] [Kinomi's Hard]
17:41 <KinomiCandy> : Oh god, wut ;w;
17:41 <Agnes> : Oh, there's nothing technically wrong with it at all.
17:41 <Agnes> : I just had a suggestion to add claps to the parts where the claps are emphasized in the song
17:41 <Agnes> : But I assumed you wouldn't want to do something like that.
17:41 <Agnes> : o3o
17:42 <KinomiCandy> : I could do THAT.
17:42 <KinomiCandy> : /o/
17:42 <Agnes> : Only if you want to. =w= Just wanted to throw it out there as a suggestion.
17:42 <Agnes> : Very nice difficulty!

Download: azusa - Check my soul (TV Size) (Love) [Kinomi's Hard].osu
Mikkuri

Agnes wrote:

[0OoMickeyoO0's Normal]

01:11:065 - The flow seems awkward here. You could do something like this. (Suggestion) Fixed
้thx you~

Download: azusa - Check my soul (TV Size) (Love) [0OoMickeyoO0's Normal].osu
Topic Starter
Love
Yum yum :3

Just posting this again, the skin came without a reversearrow.png
Agnes
Bubbled.

Hope someone spots it soon.
Topic Starter
Love
\o/
KinomiCandy

Agnes wrote:

Bubbled.
Mok
i found something you might want to change:
[General]
You miss the reversearrow.png, you might want to take it from the template skin, since it musn't miss in the folder.

[Hard]
00:12:437 (2) - This overlapping is pretty creepy, you might want to move it.

Awesome <3
Topic Starter
Love
no changes
Makar
@Love: Mok is right, if you include a skin for the circle elements you must include a reversearrow.png even if its from the template skin.

You also need to include a sliderborder color, even if its just white. Add this to the [Colours] section of the .osu files:

SliderBorder : 255,255,255
Topic Starter
Love

Makar8000 wrote:

@Love: Mok is right, if you include a skin for the circle elements you must include a reversearrow.png even if its from the template skin.

You also need to include a sliderborder color, even if its just white. Add this to the [Colours] section of the .osu files:

SliderBorder : 255,255,255
I'll add it when SapphireGhost mods it.

For SapphireGhost or the next BAT:

I have it ready for a full submit. http://puu.sh/oYM8
SapphireGhost
Hello! I really did remember to mod this, don't worry.

[General]
- As previously noted, reversearrow.png and a custom slider border are necessary. 250,250,250 matches the overlay just a bit more!

[Insane]
00:33:810 (4,5,6,7,8,9,1) - Maybe try something like this? It's a small difference, but at this BPM I find it awkward to start streaming on a blue tick. The other ones seemed fine.
01:28:516 - The inheriting section at this point causes spinnerspin.wav to fade out early, so it will sound better to just put it at the end of the spinner or do a decrescendo with more inheriting sections.

[Kinomi's Hard] / [0OoMickeyoO0's Normal]
- Looks good here.

[Easy]
- AR +1, maybe? It's a bit slow at the moment.
00:12:634 (1) - <3
00:22:045 (1,2,3,4,5) - Is there a different way of doing this to possibly avoid (2) overlapping with the previous (5)? It might be a bit more aesthetically pleasing if you can. Also, due to the approach rate (3,4) looks faster than it is, maybe unstack those.
01:09:104 (1,1) - Try something like this? It avoids having to recover after a spinner and a short kickslider, which are both generally disliked for Easy difficulties.
01:24:006 (3) - Could you make this curve smoother? It makes me a bit sad right now.

Alright, that's all I have to say for this map. I hope I can rank it at the same time as this version, but maybe one of you can use a different BG to differentiate the maps?
Mikkuri

SapphireGhost wrote:

[0OoMickeyoO0's Normal]
- Looks good here.
Yes, That's it!
Topic Starter
Love

SapphireGhost wrote:

Hello! I really did remember to mod this, don't worry.

[General]
- As previously noted, reversearrow.png and a custom slider border are necessary. 250,250,250 matches the overlay just a bit more! ye XD

[Insane]
00:33:810 (4,5,6,7,8,9,1) - Maybe try something like this? It's a small difference, but at this BPM I find it awkward to start streaming on a blue tick. The other ones seemed fine. yummeh
01:28:516 - The inheriting section at this point causes spinnerspin.wav to fade out early, so it will sound better to just put it at the end of the spinner or do a decrescendo with more inheriting sections. herpaderp forgot to move it

[Easy]
- AR +1, maybe? It's a bit slow at the moment. done
00:12:634 (1) - <3 :3
00:22:045 (1,2,3,4,5) - Is there a different way of doing this to possibly avoid (2) overlapping with the previous (5)? It might be a bit more aesthetically pleasing if you can. Also, due to the approach rate (3,4) looks faster than it is, maybe unstack those. I did this instead
01:09:104 (1,1) - Try something like this? It avoids having to recover after a spinner and a short kickslider, which are both generally disliked for Easy difficulties. tried my best XD
01:24:006 (3) - Could you make this curve smoother? It makes me a bit sad right now. there, fixed

Alright, that's all I have to say for this map. I hope I can rank it at the same time as this version, but maybe one of you can use a different BG to differentiate the maps? kinda had this picture for a while before that set was made
\o/
SapphireGhost
And the dual rank is a success! Everything looks good here, so here we go:
Makar
congrats
Akemi_Homura
gratz~! :3
Topic Starter
Love
first rank :D
OzzyOzrock
put me in speshal thnks asshoel
KinomiCandy
YEAAAAAAAHHH
Topic Starter
Love
SPECIAL THANKS TO OZZYBUTTROCK <3
Sonico Makaron
Gratz :D
show more
Please sign in to reply.

New reply