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Koji Kondo - Starship Mario 2

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Total Posts
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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on viernes, 27 de abril de 2012 at 19:36:22

Artist: Koji Kondo
Title: Starship Mario 2
Source: Super Mario Galaxy 2
Tags: smg nintendo wii verdisphena
BPM: 110
Filesize: 4067kb
Play Time: 01:56
Difficulties Available:
  1. Easy (1.32 stars, 95 notes)
  2. Hard (4.76 stars, 286 notes)
  3. Verdi's Normal (2.9 stars, 122 notes)
Download: Koji Kondo - Starship Mario 2
Information: Scores/Beatmap Listing
---------------
Back to the games~

Easy: 100%
Verdi's Normal: 100%
Hard: 100%

Thanks to:
Verdisphena: For the guest diff "Verdi's Normal"
Verdisphena
Topic Starter
MoodyRPG

Verdisphena wrote:

[attachment=0:5898f]Mahito Yokota - Starship Mario 2 (MoodyRPG) [Verdi's Normal].osu[/attachment:5898f]
Updated,thanks a lot ^^
Aleks719
bpm 109,98
offset 7400 imo
Topic Starter
MoodyRPG

Aleks719 wrote:

bpm 109,98
offset 7400 imo
Checked for IRC,Thanks Aleks :)
al2e10
==General==

==Hard==
-- Combo Problem --
00:08:218 (5) - Maybe NC for the jump
00:22:675 (1) - Just remove it (Maybe useless)
00:44:497 (1) - ^
00:47:770 (1) - ^
-- Sound --
00:16:674 (2,3,4,5,6) - W>N>W>N>W (W=wistle and N=None)
00:29:767 (2,3,4,5,6) - ^ (Those wistle were put random... )
01:09:183 (2,3,4,5) - ^ More beautiful
01:11:366 (2,3,4,5) - ^
01:16:139 (4,5,6,7,8) - ^
00:23:221 (2-3rd) - Remove wistle
-- Spacing --
-- Other(S) --
-- Remember the remove the new combo when you copied a santance of notes.
-- Nice map ~

==Verdi's Normal & Easy==
-- Other(S) --
When you put finish for your map, then give a timing section for the finish in 30%. And change back to 40%.
Because the finish are too loud for this map

==OVERALL==
LIKE : ~~Easy to SS
UNLIKE : ///
Katsuri
General
It's pretty consistent, no issues.


Easy
  1. IRC MOD:
    1. 10:45 <Katsuri> : 00:16:128 (4,1) - I think you should exchange the new combo here, because you are using new combos on each two big white ticks and that's the 
      10:45 <Katsuri> : tick, considering the first one is the end of the slider 00:14:492 (3) -
      10:46 <Katsuri> : 00:20:493 (4,1) - The same thing here sir.
      10:47 <Katsuri> : 00:37:951 (3) - Here you may add the new combo to follow the new phrase and it's the third white tick of the combo :D
      10:48 <MoodyRPG> : ok :D
      10:49 <Katsuri> : 01:10:957 (1) - I think it's still part of the previous combo, then I suggest you to remove the New Combo...
      10:49 <Katsuri> : 01:39:053 (1) - Why isn't it symmetrical? D:
      10:50 <MoodyRPG> : oh i forget about it
      10:50 <Katsuri> : (Mine is symmetrical here, want the code?)[http://puu.sh/dThd]
      10:51 <MoodyRPG> : hmm i don't use the code
      10:51 <Katsuri> : Just delete it and paste the code on the .osu file
      10:52 <Katsuri> : http://pastebin.com/VvmM4Qc0
      10:52 <Katsuri> : Bang!
      10:52 <MoodyRPG> : ok i think is fixed
      10:52 <Katsuri> : :)
      10:52 <Katsuri> : Done about Easy
Normal
  1. 00:28:676 (4,1) - Sir, I would try to avoid this kind of overlaps, because it's not really visual appealing and looks not intentionally. Try something like this, would look and play a lot better. :D
  2. 00:33:586 (1,2,3,4,1,2,3,4) - Finish!
  3. 00:41:224 (4) - I think you should add a finish on the start of this slider for better consistency with 00:36:859 (4) - .
  4. 00:45:588 (4,1) - Weird shape, just sayin'
  5. 01:04:137 (4,1) - For better consistency with all the map, where you use New combo on each to big white ticks, I think you should exchange the new combo between these two notes. :D
  6. 01:33:597 (4) - What about a finish on the start? It would fit the part and be consistent with 01:29:233 (4) - .
Hard
  1. IRC MOD:
    1. 10:54 <Katsuri> : 00:09:309 (1) - Here, the new combo starts on a strange place, I suggest you to start it at 00:09:582 (2) - 
      10:54 <Katsuri> : 00:09:582 (2) - *
      10:54 <MoodyRPG> : fixed
      10:54 <Katsuri> : 00:26:767 (1) - Same thing here.
      10:55 <Katsuri> : 00:35:496 (1) - Here, I know the new combo starts on the end of the slider, but I suggest you to remove the new combo because it's still part of
      10:55 <Katsuri> : the previous pattern.
      10:56 <Katsuri> : 00:39:860 (1) - Same thing here.
      10:56 <MoodyRPG> : hmm i'm not sure
      10:56 <MoodyRPG> : about this
      10:56 <Katsuri> : Hmm, ok
      10:56 <MoodyRPG> : is a big combo
      10:56 <Katsuri> : No!
      10:56 <Katsuri> : You need to add to the next note haha
      10:57 <Katsuri> : But ok, It's good tho
      10:57 <Katsuri> : 00:47:770 (1) - Here I'm pretty sure the new combo doesn't fit because it's the exactly same case of start, then for better consistent remove it.

      10:58 <MoodyRPG> : ok
      10:59 <Katsuri> : I'm done..
Miya
Hi~

General
  1. Nothing to point out
Easy
  1. Ah the hitsound is just whistle? maybe you can add more sound like finish and clap.
  2. 00:12:309 (1) - How about adding a clap here at the startpoint? er.
  3. 00:14:492 (3) - ^
  4. 00:33:586 (1) - How about adding a clap here at the startpoint and the endpoint? it's suit the song imo.
  5. 00:37:951 (1) - If you follow my suggestion above, don't forget to change this whistle to clap.
  6. 00:40:133 (3) - Ah, add a clap sounds too if you follow suggestion above. and i think finish is good to hear if you placed it at the endpoint.
  7. 00:59:773 (1), 01:01:955 (3), 01:04:137 (1),01:06:319 (3) - Clap here at the startpoint is good to hear :3
  8. 01:34:688 (1,2,3,4) - Hmm, maybe you can add clap at all of this slider startpoint to create a clap rythim. Also add clap at both startpoint and endpoint at this slider 01:39:053 (1) to finish the rythim.
Verdi's Normal
  1. 00:11:764 (1) - I suggest to add a finish here so the finish rythim become consistent :)
  2. 00:41:224 (4) - I believe you have to change the whistle here to finish, adding a whistle here at the startpoint is not consistent imo.
  3. 01:33:597 (4) - ^
Hard
  1. Ah the hitsound is just whistle here too >.<. Please add more variation to it. You can apply hitsounds suggestion that i gave you at the easy difficulty here too.
  2. Nothing much to say, but i feel your normal and hard diff have a huge gap. Either making this difficulty more easier, or make the normal diff more hard.
That's all from me. Oh the song is soo calm, which makes me feel sleepy when i mod it >.<
Overal good map :)
Good luck~
Verdisphena

Katsuri wrote:

Normal
  1. 00:28:676 (4,1) - Sir, I would try to avoid this kind of overlaps, because it's not really visual appealing and looks not intentionally. Try something like this, would look and play a lot better. :D mhn It's fine,i'll skip this
  2. 00:33:586 (1,2,3,4,1,2,3,4) - Finish!
  3. 00:41:224 (4) - I think you should add a finish on the start of this slider for better consistency with 00:36:859 (4) - . Nop
  4. 00:45:588 (4,1) - Weird shape, just sayin'
  5. 01:04:137 (4,1) - For better consistency with all the map, where you use New combo on each to big white ticks, I think you should exchange the new combo between these two notes. :D Nop
  6. 01:33:597 (4) - What about a finish on the start? It would fit the part and be consistent with 01:29:233 (4) - . n o p
@@@@@@@@@@@@@@@@@@@@@@@@

Download: Mahito Yokota - Starship Mario 2 (MoodyRPG) [Verdi's Normal].osu
Topic Starter
MoodyRPG
Thanks guys

Fixed
Samah
[Easy]
The hitsounds on this seem a bit strange. I think should you should put more focus (claps, whistles) on the upbeat (2 and 4), not on the downbeat (1 and 3). Check out the hitsounds on Verdi's diff for reference.
01:45:599 (3,4) - Symmetry.

[Verdi's Normal]
All good.

[Hard]
00:52:135 (5,6) - Symmetry.
00:54:317 (5,6) - ^
01:06:865 (3,6) - ^
01:06:592 (2,7,8) - ^
01:24:868 (3,4) - ^
01:46:963 (2,4) - ^

Sorry for the grid mod, but I can't really find any problems worth mentioning. No kudosu please, and have a star.
TicClick
Easy
  1. 00:12:309 (1,3) - shouldn't here be whistles? If yes, remove it from note between these sliders
  2. 00:22:675 (3) - not really symmetrical
  3. 00:29:767 (1) - whistle to the second repeat?
  4. 01:16:139 (3) - place it in center?
  5. 01:25:959 (1) - I would use finish here
  6. 01:27:869 (3,4) - I don't know, it might be confusing for Easy because of red ticks
Verdi's Normal
  1. What if you make all the finishes a little bit more quiet?
  2. 00:41:224 (4) - add finish to the beginning?
  3. 00:51:453 (1) - what if you make a little blanket here? Something like this
  4. 01:25:959 (1,2,3) - I wanna improve this construction, but I don't have any idea how to do it
  5. 01:33:597 (4) - add finish to the beginning?
  6. 01:51:055 (2) - remove whistle from slider's body
Hard
  1. 00:16:810 (3) - I like how 5 note streams sound if you put a whistle here (to the 2nd note)
  2. 01:04:137 (1) - unsymmetrical a bit. And I would remove this whistle
  3. 01:11:366 (2,4) - I'm sorry, but these notes don't exist in music, so stream doesn't fit
  4. Although you may add them there: 01:17:912 and 01:18:185
  5. 01:25:959 (1) - I would like to add finish here (1st repeat)
  6. 01:35:097 (3) - move it 1/2 forward (next blue tick), fits more
  7. 01:40:007 — add note?
Though I only like 2D Mario, both map and music are good.
Tony
Hi moody, after a long time, I'm not lazy anymore :O

[General]
moe moe yellow yoshi bg :3
reduce hitsound volume by 5-10%. The clap is seems too loud. (anyways, I don't think clap fits the song. better finish imo, but anyways...)
I'm not gonna complain about your sliders, though I'm gonna point some out ( you know I'm obsessed of them being perfect )

[Easy]
00:28:131 (4) - hmm
01:39:053 (1) - ^ though it looks pretty good
01:52:146 (1) - add whistle? It sounds good


[Verdi's Normal]
Tick Rate 2 looks ugly because of these kind of sliders 00:51:453 (1) -
I suggest Tick Rate 1 here.
01:52:282 (1) - add whistle? It sounds good
I like the way you used those finishes and whistles. Sliders are awesoooome. <3

[Hard]
00:32:222 (3,4) - keep the 2.0x distance
01:56:510 (1) - add whistle? It sounds good

sooooooooooo, do something with your long sliders pleaseeee D:
good luck Moody :3
Starr~
Topic Starter
MoodyRPG
Thanks guys :)

Fixed some things
theMikeAG
~Hard~
00:11:764 (1,3) - Add clap to front ends.
00:13:946 (1,2) - Remove clap from 2 add it to 1.
00:15:037 (3,4) - ^^
00:16:947 (4) - Whistle.
00:23:221 (6) - Whistle on front.
And really for the rest, just make sure they have consistent clap patterns.

~Verdi's Normal~
00:45:588 (4,1) - This overlap hurts my eyes, please fix it!

~Easy~
Eh, it's Easy.

Sorry for the crappy mod, I'm rusty.
Topic Starter
MoodyRPG

theMikeAG wrote:

~Hard~
00:11:764 (1,3) - Add clap to front ends.
00:13:946 (1,2) - Remove clap from 2 add it to 1.
00:15:037 (3,4) - ^^
00:16:947 (4) - Whistle.
00:23:221 (6) - Whistle on front.
And really for the rest, just make sure they have consistent clap patterns.

~Verdi's Normal~
00:45:588 (4,1) - This overlap hurts my eyes, please fix it!

~Easy~
Eh, it's Easy.

Sorry for the crappy mod, I'm rusty.
Thanks for mod ^^
Verdisphena

TicClick wrote:

Verdi's Normal
  1. What if you make all the finishes a little bit more quiet? No
  2. 00:41:224 (4) - add finish to the beginning? ^
  3. 00:51:453 (1) - what if you make a little blanket here? Something like this ^
  4. 01:25:959 (1,2,3) - I wanna improve this construction, but I don't have any idea how to do it I didn't find nothing wrong with this
  5. 01:33:597 (4) - add finish to the beginning? no
  6. 01:51:055 (2) - remove whistle from slider's body no

@Tony, no to all, same for theMikeAG
Low
[General]
Good.

[Easy]
Good.

[Verdi's Normal]
00:24:857 - This slider touches the health bar. Lower it or change the slider - your choice. ;)

[Hard]
00:55:408 - Perhaps a finish here?

What a wonderful map. Have a star. :D
Topic Starter
MoodyRPG

Jacob wrote:

[General]
Good.

[Easy]
Good.

[Verdi's Normal]
00:24:857 - This slider touches the health bar. Lower it or change the slider - your choice. ;)

[Hard]
00:55:408 - Perhaps a finish here?

What a wonderful map. Have a star. :D
Thanks for mod ^^
winber1
Hard

00:21:038 (2) - man, it just bothers me a bit that you aren't following the melody here :/. Instead of trying to be symmetric you could just map to the music. Or if you want it to be symmetric, you're going to have to make some weird jumps, like http://puu.sh/eaRJ and http://puu.sh/eaRO. or something like that.
01:13:548 - similar to above, i just would really like a note here :( http://puu.sh/eaSF just another option.

Normal

00:39:042 (2,3,4) - i'd rather rotate combo 2 and 3 a bit so that combo 1,2, and 3 make a trinagle shape. http://puu.sh/eaUy http://puu.sh/eaUD just a few pictures to show you what i mean
00:53:635 (3,4) - i'd just like it a little better if these two were one slider, just to match the sliders in 01:43:826. it also just makes things easier to read for beginners imo. just a suggestion tho.
00:55:817 (1,2) - ^
00:58:000 (4,5) - ^

Easy

00:49:134 (4) - new combo fits better imo.
01:45:599 (3,4) - weird spacing.

not really much to say, all i have are suggestion. looks pretty good, good luck~
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