Inverse: A type of pattern that replaces all regular notes with long notes in a given section. Rather, it is a pattern where blank space in the music is filled with long notes, which have to be released momentarily at the time where you would normally press a regular note.
FourTwo or more notes that alternate within two columns.
Okoratu wrote:General Guidelines
Avoid using storyboard sampled hitsounds with similar volume to hitsounds on notes. As storyboarded hitsounds can overwhelm and distort audio feedback from objects in the map, reduced volume should be used in identical samples as hitsounds on objects.
It should mention an exception for keysounded maps, in which the samples are part of the music. Lower difficulties have them as storyboard samples, while higher difficulties have them as hitsounds.
Okoratu wrote:Beginner Rules
- Slider velocity changes that alter the scrolling speed of the map are disallowed. An exception to this rule would be creating slider velocity changes to unify the scroll speed in BPM-variable maps. Scroll normalization is mandatory and must be done in maps with variable BPM.
To simplify the logic of the ruleset, the last sentence should be made a separate rule before this one, and then the title of this rule should be changed to "Slider velocity changes that do not normalize the scroll speed of the map are disallowed". Same with the rules in Easy since they are the same
- Long notes across all columns must have a minimum spacing of 2/1 beats. Long notes are generally difficult for beginners, and as such should only be used sparingly.
This rule is redundant. since it is not possible to place a LN less than 2/1 beats apart from each other by following the previous rules. Unless you intend to mean that the spacing between LNs should be counted from the release of the first LN, to the start of the second LN (instead of from start of the first to the start of the second one). In that case, I think you should add an exception if the first LN is 4/1 or longer, to keep allowing one of the most common beginner patterns.
Chords should be placed in a way that the player hits it with only one hand. That way, the player would require less hand coordination and would make the pattern easier to play.
Chords that require the player to hit several notes with the same hand require more coordination than chords where the player mirrors what he is doing with each hand, for the same total amount of notes. I think the guideline should be doing chords of up to 4 notes with hands mirroring each other, or chords of 2 notes with one hand
Hard, Insane and Expert Guidelines
I think, in general, the difference between a "Long term" and "Short term" SV change should be more explicitly defined. The guidelines currently allow long term SV increases of up to x1.1, which is still a significant increase that affects readability; Long-term SVs above x1.0 should be discouraged in the guidelines.