Only inherited timing points are allowed to create slider velocity changes. Take caution as chart readability gets heavily affected when using higher slider velocity values. These should also be snapped to a rhythm divisible by the snapping of the present notes. For example, 1/2 notes would ideally utilize 1/4, 1/8, or 1/16 snappings, as opposed to 1/3.Why is this a guideline exactly? I really don't see that you have any choice, as using redlines for anything else but defining the timing of a song is not allowed?
Note snappings of consecutive 1/4 and higher should not be present in this difficulty level. This essentially means that there must be at least more than ¼ of a beat of distance between every note. This is to make sure beginner players start off with an easy experience in the game.Really? As guideline? I am happy to see the cases where an Easy can have consecutive 1/4 notes, unless the BPM is like 80. Why is there no bpm threshold whatsoever?
Note snappings of 1/6 and above should not be used. This is to make sure beginner players start off with an easy experience in the game.Wait, you actually are fine with 1/4 in Normals? You are aware that Normals are the difficulty that is the lowest mandatory level for a mapset, right? That means that this kind of difficulty must be suitable for any person, even newcomers that never ever ever ever touched osu!mania before. This game mode already suffers massively from the horrible difficulty spike that people experience between Normal and Hard and Normals being WAY too dense. It's ironic how you mention an easy start off for beginners and then allow stuff that only advanced people can play that are already familiar with the game itself.
People playing Normals and Easys are challenged by the game's mechanics itself and do not need to be overly challenged by the beatmap itself, too. These thresholds altogether only make sense when you imbue a BPM limit, but 190bpm Normals with 1/4 is not a Normal, it's already a Hard. Generally, these entire steeps from Easy to Normal to Hard to Insane need all to be toned down by one step, Easys should have 1/1 at most, Normals 1/2, Hards 1/4 and Insanes whatever. Unless you make clear that this only applies to a certain amount of notes within a certain BPM range.
That you added this note density rule afterwards is a perfect contradiction to what you did anyways.