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posted
from my old map queue.

This map is pretty good I can't find any big issue and suggestion ,sorry

take my star.

there's only few suggestion here
[general]
none. 8-)

[Basic]
00:51:956 (1) - add circle + note ( i think it's too blank and need a few beat here. )

[MEdium]
00:51:645 - how about this http://puu.sh/5tO3Y.jpg ( clap at circle 2 ) whistle head and tail at slider 1 (also remove clap at slider 1 )

[Extra]
plz raise volume a bit. 01:47:914 (9) - maybe 50 percent.

[Hard]
00:01:127 (4,5,6,7) - instead of triple can you remove 00:01:204 (5) - and make it a short jump I think it suit rhythm more.
01:42:940 (7,8,9,10) - why don't make this stream ? a kicklslider like this .00:30:194 (5,6) - ( It has a stream but hard to notice. )
posted

regenz wrote:

from my old map queue.

This map is pretty good I can't find any big issue and suggestion ,sorry

take my star.

there's only few suggestion here
[general]
none. 8-)

[Basic]
00:51:956 (1) - add circle + note ( i think it's too blank and need a few beat here. )

[MEdium]
00:51:645 - how about this http://puu.sh/5tO3Y.jpg ( clap at circle 2 ) whistle head and tail at slider 1 (also remove clap at slider 1 )

[Extra]
plz raise volume a bit. 01:47:914 (9) - maybe 50 percent.

[Hard]
00:01:127 (4,5,6,7) - instead of triple can you remove 00:01:204 (5) - and make it a short jump I think it suit rhythm more. I just did before, but some modders say triplet sounds better. So I keep current way.
01:42:940 (7,8,9,10) - why don't make this stream ? a kicklslider like this .00:30:194 (5,6) - ( It has a stream but hard to notice. )
As you see EXTRA, I don't make a stream here since I suppose it looks a bit ugly.
No comment = fixed.
Thanks for modding.
posted
Yo; modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>BASIC
  1. 00:27:707 (3) - I don't know about what do you want to emphasize with that repeat... Use this instead to follow the instruments?
  2. 01:06:723 - 01:13:717 - Err, don't you think this part is a bit repetitive because you used the same rhythm pattern three times? What about giving them some variations?
  3. 01:28:018 (3,1,2) - The flow seems to be forced, IMO. Try this for a smoother one?
  4. 01:39:676 (2) - Make it look like this so the pattern here will look neater?


>MEDIUM
  1. 00:04:546 (2) - Since the music is stronger at 00:04:702, why not start the slider here? It just feels weird to hit the slider at its current time. Alternatively, a 1/2 slider with a repeat might work as well.
  2. 00:48:847 (1) - Don't you think the second and third repeat are going to be unexpected by the players, considering this is a Normal diff? Might make a bit of awkwardness while playing.
  3. 01:04:857 (3,4,1) - Might as well make blanket patterns out of them so they will be tidier.
  4. 01:20:557 (4) - Uh, the second repeat can be very hard to read, especially since we're in a Normal diff...
  5. 01:24:754 (3,4,5) - Well, (4) and (5) appears at quite the same time, so people who just hit (3) will have a high chance to hit (5) instead because it's closer to (3). I don't recommend to make a pattern like this.
  6. 01:48:536 (1) - Same as 00:48:847 (1).


>HARD
  1. ...Are you sure this is a Hard diff? I mean, it already feels like an Insane diff, especially when going through the kiai and all those jumps. Is "HARD" actually an Insane in the game where this song originates, or did you simply made this too hard? Either way, you'll need to fix the problem (which should be obvious by this point). I know the song has 193 BPM, but...
  2. 00:01:127 (4,5,6,7) - This fits how the instruments are played and is more fun, IMO. But anyway, isn't the triplet too hard for a Hard diff...?
  3. 00:05:634 (5) - The jump here is not necessary because the song just doesn't support it... Ctrl+G?
  4. 00:06:101 (6) - Move this to (340,364) for a better flow?
  5. 00:28:640 (9) - Give it a slight curve like this to, again, make the flow nicer?
  6. 00:33:614 (9) - ^ (Like this?)
  7. 00:59:883 (5,6) - The flow doesn't seem to be quite right here. Rotate it 90 degrees clockwise, Ctrl+H, and move it to (64,324)? To support this, you might need to tweak 01:00:816 (8) a bit.
  8. 01:18:225 (7) - Uh, and try to give this slider a slight curve for the sake of flow too, like this?
  9. 01:18:691 (1,2,3,4,5) - This is one of the particularly blatant Insane-ish patterns, looking at the overall intensity and the spacing change between (4,5)... I really think you need to change this if you meant to make this a Hard diff.
  10. 01:30:505 (6,7,8) - Oh, and again, for flow, make them look like this?
  11. 01:32:215 - To emphasize the hitsound at 01:32:059, I think you should remove the whistle here. Doesn't really fit with the song, anyway, at least for me...
  12. 01:35:324 (6) - Also remove this because there's nothing that this whistle can follow?
  13. 01:42:940 (7,8,9,10,1) - I'd like to see a jump between (10,1) than (7,8,9,10) more; that would represent the music more accurately. Right now, the jumps between (7,8,9,10) don't seem to make sense if we're following the song's flow.


>EXTRA
  1. 00:01:127 (4,5,6,7) - Similar to Hard, although making the distance between 00:01:438 (7,1) larger than 00:00:971 (3,4) will make more sense, since (1) is mapped on a cymbal.
  2. 00:09:987 (4) - Move this to (256,240) to make the flow better? It also makes the play more fun, IMO.
  3. 00:17:914 (6) - More flow things: Move this to (356,184)?
  4. 00:25:686 (8,9) - Make them look like this? Can't really explain; this just works better for me than the current pattern.
  5. 00:30:816 (13) - Rotate it counter clockwise by... maybe 30 degrees, to keep with the stream's flow?
  6. 00:44:184 (2) - Place it like this? This helps for a nicer flow. The tail is stacked above 00:44:805 (5), btw.
  7. 01:14:339 (3) - Ctrl+G will really, really help with the flow here. Right now, it just feels so messed up.
  8. 01:18:691 (1) - ^
  9. 01:21:800 (3) - ^
  10. 01:25:531 (9,10,11,12) - The spacing is just too extreme, considering the intensity of the song at this point. Consider reducing them... Maybe by making the space between 01:25:531 (9,10) reduced to 1.3x, and 01:25:842 (11,12) to 2.0x. They should suffice.
  11. 01:30:349 (7,8,9) - I personally prefer if they are placed like this since they keep the flow and intensity of the patterns before it better.
  12. 01:36:723 (3) - Move it 4 grids up so 01:36:723 (3,4,5) will be symmetric?
  13. 01:39:365 (3,4) - Move (3) to (252,248) and (4) to (88,156) for a better flow and so it will be more fun?


Well, that's all~

Good luck on the way 8-)

EDIT: Fixed those links on the BASIC and EXTRA diff.

Should be more careful next time lol
posted

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>BASIC
  1. 00:27:707 (3) - I don't know about what do you want to emphasize with that repeat... Use this instead to follow the instruments? 404 error...
  2. 01:06:723 - 01:13:717 - Err, don't you think this part is a bit repetitive because you used the same rhythm pattern three times? What about giving them some variations? Intensional because of decreasing star difficulty.
  3. 01:28:018 (3,1,2) - The flow seems to be forced, IMO. Try this for a smoother one?
  4. 01:39:676 (2) - Make it look like this so the pattern here will look neater?
Another changed.

>MEDIUM
  1. 00:04:546 (2) - Since the music is stronger at 00:04:702, why not start the slider here? It just feels weird to hit the slider at its current time. Alternatively, a 1/2 slider with a repeat might work as well. I followed insturumental here, so it works fine.
  2. 00:48:847 (1) - Don't you think the second and third repeat are going to be unexpected by the players, considering this is a Normal diff? Might make a bit of awkwardness while playing.
  3. 01:04:857 (3,4,1) - Might as well make blanket patterns out of them so they will be tidier. I'll consider this, but maybe it'S fine since there are no following notes.
  4. 01:20:557 (4) - Uh, the second repeat can be very hard to read, especially since we're in a Normal diff...
  5. 01:24:754 (3,4,5) - Well, (4) and (5) appears at quite the same time, so people who just hit (3) will have a high chance to hit (5) instead because it's closer to (3). I don't recommend to make a pattern like this. I know your mean but it's ok since the placement looks simply.
  6. 01:48:536 (1) - Same as 00:48:847 (1). Same as previous.


>HARD
  1. ...Are you sure this is a Hard diff? I mean, it already feels like an Insane diff, especially when going through the kiai and all those jumps. Is "HARD" actually an Insane in the game where this song originates, or did you simply made this too hard? Either way, you'll need to fix the problem (which should be obvious by this point). I know the song has 193 BPM, but... I know but it's not Unrankble since there are some Ranked maps similar position like this map.
  2. 00:01:127 (4,5,6,7) - This fits how the instruments are played and is more fun, IMO. But anyway, isn't the triplet too hard for a Hard diff...?
  3. 00:05:634 (5) - The jump here is not necessary because the song just doesn't support it... Ctrl+G?
  4. 00:06:101 (6) - Move this to (340,364) for a better flow?
  5. 00:28:640 (9) - Give it a slight curve like this to, again, make the flow nicer?
  6. 00:33:614 (9) - ^ (Like this?)
  7. 00:59:883 (5,6) - The flow doesn't seem to be quite right here. Rotate it 90 degrees clockwise, Ctrl+H, and move it to (64,324)? To support this, you might need to tweak 01:00:816 (8) a bit. Sorry keep one, it's not problem when I played.
  8. 01:18:225 (7) - Uh, and try to give this slider a slight curve for the sake of flow too, like this?
  9. 01:18:691 (1,2,3,4,5) - This is one of the particularly blatant Insane-ish patterns, looking at the overall intensity and the spacing change between (4,5)... I really think you need to change this if you meant to make this a Hard diff.
  10. 01:30:505 (6,7,8) - Oh, and again, for flow, make them look like this?
  11. 01:32:215 - To emphasize the hitsound at 01:32:059, I think you should remove the whistle here. Doesn't really fit with the song, anyway, at least for me...
    I can hear this instrumental clearly, so keep one.
  12. 01:35:324 (6) - Also remove this because there's nothing that this whistle can follow? ^
  13. 01:42:940 (7,8,9,10,1) - I'd like to see a jump between (10,1) than (7,8,9,10) more; that would represent the music more accurately. Right now, the jumps between (7,8,9,10) don't seem to make sense if we're following the song's flow.


>EXTRA
  1. 00:01:127 (4,5,6,7) - Similar to Hard, although making the distance between 00:01:438 (7,1) larger than 00:00:971 (3,4) will make more sense, since (1) is mapped on a cymbal.
  2. 00:09:987 (4) - Move this to (256,240) to make the flow better? It also makes the play more fun, IMO.
  3. 00:17:914 (6) - More flow things: Move this to (356,184)?
  4. 00:25:686 (8,9) - Make them look like this? Can't really explain; this just works better for me than the current pattern.
  5. 00:30:816 (13) - Rotate it counter clockwise by... maybe 30 degrees, to keep with the stream's flow? well, I just feel better current way.
  6. 00:44:184 (2) - Place it like this? This helps for a nicer flow. The tail is stacked above 00:44:805 (5), btw.
  7. 01:14:339 (3) - Ctrl+G will really, really help with the flow here. Right now, it just feels so messed up. Another changed.
  8. 01:18:691 (1) - ^ I just tried another placement, but for me current flow isn't bad.
  9. 01:21:800 (3) - ^
  10. 01:25:531 (9,10,11,12) - The spacing is just too extreme, considering the intensity of the song at this point. Consider reducing them... Maybe by making the space between 01:25:531 (9,10) reduced to 1.3x, and 01:25:842 (11,12) to 2.0x. They should suffice. I know, and I asked some tester to play it.It's not big problem to change it, but I'll change if others say same thing.
  11. 01:30:349 (7,8,9) - I personally prefer if they are placed like this since they keep the flow and intensity of the patterns before it better. I dunno like this since there is no file.
  12. 01:36:723 (3) - Move it 4 grids up so 01:36:723 (3,4,5) will be symmetric?
  13. 01:39:365 (3,4) - Move (3) to (252,248) and (4) to (88,156) for a better flow and so it will be more fun?


Well, that's all~

Good luck on the way 8-)
No comment = fixed.
Thanks for modding.
posted
hi~PM M4M req~

[general]
you should change diff name to easy and normal because the new rule
[extra]
00:07:033 (3) - change this to two note is more suit to song imo
00:49:469 (5) - how about add a finish here?
01:30:660 (8,9) - maybe ctrl+g will better in flow
01:26:774 (3,5) - maybe change them tp this


[hard]
00:08:588 (6,7) - ctrl+g to make this same with 00:03:614 (6,7) - and 00:06:101 (6,7,8) -
00:14:495 (3,4) - maybe make a small jump betweeen these two? because I have same feeling on these two 00:14:650 (4,5) -

[medium]
nothing to say but so many overlap..

[basic]
00:57:396 (2) - move to 477|225 will look better
00:58:795 (1,3) - you can make them blanket
01:13:251 (3,2) - ^
01:30:039 (3,1) - why dont make a blanket?


really good map maybe I cant give you some suggestion helpful really sorry for this :o
give you a star~
and Merry Christmas ;)
posted

kamisamaaa wrote:

hi~PM M4M req~

[general]
you should change diff name to easy and normal because the new rule The name of spread is easier readable, so I don't suppose it needs changing
[extra]
00:07:033 (3) - change this to two note is more suit to song imo
00:49:469 (5) - how about add a finish here? No, it's too loud.
01:30:660 (8,9) - maybe ctrl+g will better in flow
01:26:774 (3,5) - maybe change them tp this I'll conside it.


[hard]
00:08:588 (6,7) - ctrl+g to make this same with 00:03:614 (6,7) - and 00:06:101 (6,7,8) - I just suppose current seems fine.
00:14:495 (3,4) - maybe make a small jump betweeen these two? because I have same feeling on these two 00:14:650 (4,5) - A bit changed.

[medium]
nothing to say but so many overlap..

[basic]
00:57:396 (2) - move to 477|225 will look better I don't suppose it is better than curent way.
00:58:795 (1,3) - you can make them blanket This slider is 1/2, so liner slider looks fine.
01:13:251 (3,2) - ^
01:30:039 (3,1) - why dont make a blanket?


really good map maybe I cant give you some suggestion helpful really sorry for this :o
give you a star~
and Merry Christmas ;)
No comment = fixed.
Thanks for modding.
posted
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
all fine to me

EXTRA
00:04:702 (3,4) - it took me a while to grab how you add whistles, and I found that you're using whistle to follow a consistent track in the music so, the whistles here might be placed wrong, you should better move the whistle from 4 to 3 to be consistent. you could comapre 00:04:080 (1,2,3,4,5) - with 00:01:593 (1,2,3,4) - and you'll know why. they should be quite the same imo
00:07:033 (3,4) - same problem here, use a whistle at 00:07:189 - and remove all other whistles for these two sliders, and I think that will follow your previous hitsounding pattern (?)
00:09:054 (1,2,3,4) - this is correct
00:10:919 - may try a normal sample with drum finish here? I think that fits the music well and shows the difference between this beat and 00:10:298 - with 00:10:609 -
00:14:650 (3,5) - may try to form a blanket between them?
00:19:002 (1,2,3,4,5,6,7,8) - I don't really like the rhythm for this phrase, according to the former parts, you're mostly following vocal and when it come to this point, I don't get a rhythm of eight 1/2 sliders in any track in the music. consider to replace 00:19:313 (2) - with two circles and replace 00:20:246 (5,6) - with a circle at 00:20:246 - , a 1/2 slider starting from 00:20:401 - and another circle at 00:20:712 - . see the rhythm sample below

00:28:018 (6) - could try moving it to around (184,304) , I think that would apply a more natural flow
00:29:883 (4) - consider to replace this with two circles to show the difference in vocal, not the same as 00:28:951 (1,2,3) -
00:30:816 - you really should try to use 1/3 beats for this particular point to add rhythm variety to your map, other wise there would be only too many 1/2 beats, that's a bit boring to me. something like the below would really do good to your map

00:33:614 (9) - better add a whistle on its head? I think it share the same sound with 00:33:303 (8) -
00:38:743 (1) - this is not a really intuitive rhythm, seeing through your previous parts, you're always trying to catch the downbeat at big white ticks, so I asume that you're following to backgound music instead of vocal. cpmparing to 00:33:614 (9,1) - you'll find the difference. to keep the consistency, replace the slider with a circle at 00:38:743 - and start a slider on the big white tick as what you're usually doing
00:41:075 (13,15) - may try to use normal sample with drum finish to emphasise the downbeat, I think that fit the bass drum in the music nicely
00:50:090 (1,2,3,4,5,6,7,8,9,10) - I really don't get the reason why you don't use any whistles for the stream, I think it would fit the melody nicely, maybe whistle on white ticks, or add whistles on higher-pitch sounds, or something else, you can decide
00:51:956 (3,4) - same as 00:04:702 (3,4) - and the following part is the same as the beginning part, so you could fix the unconsistent whistles on your own, of course if you agree to
00:59:883 (6) - missing clap at end
01:00:505 (8) - I suggest to use a drum clap for its end, it really fits the drum sound in the music
01:00:816 (9) - also a clap here would be needed, to express the drum
01:02:059 - referring to your whistle usage for this part I think you need a whistle here to be consistent, because the music at this point is quite the same as 01:01:748 - and 01:02:370 -
01:04:546 (3) - ^ also 01:07:033 (4) - and 01:09:520 (4) - and so on, if you consider it right
01:13:717 (1,3) - not perfectly stacked
01:20:712 (10,12) - plz try normal sample with drum clap for these two notes and normal sample with drum finish for 01:21:023 (14) - , I really like this hitsound impact
01:30:349 (7) - same as 01:00:505 (8) -
01:40:298 (7) - ^
01:40:609 (8) - I recommend a normal sample with drum finish at its end to emphasise the heavy beat here, a clap on head is also worth considering (I know there's no such sound in the music but it really decorates the music nicely imo)
01:41:852 - why no whistle here? you used a whistle in similar cases here 01:44:339 (4) - , I think they're really the same
01:46:049 - and also you could consider a finish on its head, just like 01:43:562 (1) - , it sounds nice to me
01:48:070 (11) - don't know if you need a whistle here for the melody in the backgound, like the previous parts
01:49:080 - this green line is unneccessary, better remove it
overall the flow is quite smooth to play, only a little issues about rhythm and hitsounds remaining, good job

HARD
the hitsounding suggestions are quite the same as EXTRA diff, also for the other diffs, so you could fix them by yourself, mostly about the whistles, a few about drum sounds
00:03:769 (7) - I think it's not really smooth jumping from 6 to it, flows a bit awkward, consider to rotate it anti-clockwise and adjust like the pic below

00:30:816 (7,8) - also could consider the 1/3 rhythm as I've mentioned in EXTRA diff, but that may be a bit hard for this diff, so it's ok that you keep them as current
00:35:324 (5) - not a really good anti-jump here, because the drum is still going on as usual at 00:35:168 - but you leave it blank. I know that you're trying to follow the background melody but it's really hard to notice that from the rhythm of the previous part 00:31:438 (1,2,3,4,5,6,7,8,9) - . Players won't know what you're doing here. so I prefer to add a beat at 00:35:168 - and unstack them
00:59:883 (5) - it's not a good enough choice to ignore the drum at 01:00:039 - ,since that's quite a heavy beat, I would prefer to start a slider from that point, or at least replace 00:59:883 (5) - with a 1/2 reverse, to keep that clap sound
01:23:510 (1) - I don't know why you suddenly choose to follow vocal from this point, you're always keeping the down beat at big white ticks like 01:23:666 - , I hope you could still keep it consistent for this part, by using only a circle at 01:23:510 - and start a slider from 01:23:666 - . that would make your rhythm more natural and reasonable
01:25:997 (1) - ^
01:41:697 (3,4,5) - I don't really like the flow here, not smooth enough, but I don't really get a good solution so I'm just pointing out here

MEDIUM
00:04:546 (2) - I really don't like this rhythm, it often makes me confused when I'm playing, because you're always trying to catch the melody in the music, instead of the drum as the rhythm, and the music sound at 00:04:702 - is stronger and longer than that at 00:04:546 - , so the sound on white tick is really better for a slider. I highly recommend that you use the same rhythm as 00:02:215 (2) - (moving 00:04:546 (2) - to 00:04:702 -) , in this way you could form a more intuitive rhythm. don't forget to adjust the hitsounds accordingly after changing the rhythm
00:07:033 (2) - ^ and also 00:09:520 (2) - and many similar points in the later part, like 00:54:287 (2) - and so on, plz fix them =.= they really threw me off...

00:30:194 (3) - may try a whistle on head to match with the sudden strong melody in the music
00:34:391 (2) - I also don't think this is a good rhythm =.= it's the one and only "special" rhythm in this part, not like 00:32:681 (3) - and 00:37:655 (3) - . I prefer to make them consistent
00:42:474 (3) - this is a good example of starting sliders on red tick
the rhythm from 00:51:956 (1) - to 01:00:816 (4) - is fine, because you achieved to keep the rhythm consistently on the same track, not swithcing between two tracks cassualy
01:01:904 (2,3,4) - but right after that, the rhythm here threw me off again... 01:01:904 (2) - this slider is set according to the drum, beacause you ignored the melody at 01:01:748 - but suddenly you chose to follow melody instead of drum with 01:02:370 (3) - while ignoring the drum at. this is really unintuitive, switching between two different tracks. plz try a rhythm like the pic below if you want to follow the melody instead of the drum. of course the arrangement of circles and sliders may vary but be sure to make them sound similar to that. and this rhythm should be kept from this point, until the kiai starts. this whole part is entirely formed with this rhythm.

another example for you if you couldn't get it clearly: for 01:03:769 (1,2,3,4) - these notes, move 01:04:702 (2) - to 01:04:546 - , and this would apply a solid rhythm, which consistently follows the electro melody sound. Hope you could carefully deal with all the rhythm in this part.

the rhythm for kiai is acceptable, as it's stably on one track, and to help new players to understand the rhythm more easily, you could try adding whistles on 01:23:510 (1) - 's head, 01:25:842 (5) - 's end, 01:28:484 (1) - 's head and similar beats (red tick before the big white tick, where the vocal and melody starts)
01:49:080 - same as that in EXTRA, also same in BASIC

BASIC
happy to find that the rhythm for this diff is stable and consistent
no more critical stuff found, just remember to remove the green line and cosider about the minor hitsounds according to what I've mentioned in EXTRA

That's all
Sorry for the delay
and good luck
posted

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
all fine to me

EXTRA
00:04:702 (3,4) - it took me a while to grab how you add whistles, and I found that you're using whistle to follow a consistent track in the music so, the whistles here might be placed wrong, you should better move the whistle from 4 to 3 to be consistent. you could comapre 00:04:080 (1,2,3,4,5) - with 00:01:593 (1,2,3,4) - and you'll know why. they should be quite the same imo
00:07:033 (3,4) - same problem here, use a whistle at 00:07:189 - and remove all other whistles for these two sliders, and I think that will follow your previous hitsounding pattern (?)
00:09:054 (1,2,3,4) - this is correct
00:10:919 - may try a normal sample with drum finish here? I think that fits the music well and shows the difference between this beat and 00:10:298 - with 00:10:609 -
00:14:650 (3,5) - may try to form a blanket between them? The flow from (4) to (5) is a bit weird for me.
00:19:002 (1,2,3,4,5,6,7,8) - I don't really like the rhythm for this phrase, according to the former parts, you're mostly following vocal and when it come to this point, I don't get a rhythm of eight 1/2 sliders in any track in the music. consider to replace 00:19:313 (2) - with two circles and replace 00:20:246 (5,6) - with a circle at 00:20:246 - , a 1/2 slider starting from 00:20:401 - and another circle at 00:20:712 - . see the rhythm sample below

Some changed.
00:28:018 (6) - could try moving it to around (184,304) , I think that would apply a more natural flow
00:29:883 (4) - consider to replace this with two circles to show the difference in vocal, not the same as 00:28:951 (1,2,3) -
00:30:816 - you really should try to use 1/3 beats for this particular point to add rhythm variety to your map, other wise there would be only too many 1/2 beats, that's a bit boring to me. something like the below would really do good to your map

00:33:614 (9) - better add a whistle on its head? I think it share the same sound with 00:33:303 (8) -
00:38:743 (1) - this is not a really intuitive rhythm, seeing through your previous parts, you're always trying to catch the downbeat at big white ticks, so I asume that you're following to backgound music instead of vocal. cpmparing to 00:33:614 (9,1) - you'll find the difference. to keep the consistency, replace the slider with a circle at 00:38:743 - and start a slider on the big white tick as what you're usually doing
00:41:075 (13,15) - may try to use normal sample with drum finish to emphasise the downbeat, I think that fit the bass drum in the music nicely Keep current sound since I suppose it's better.
00:50:090 (1,2,3,4,5,6,7,8,9,10) - I really don't get the reason why you don't use any whistles for the stream, I think it would fit the melody nicely, maybe whistle on white ticks, or add whistles on higher-pitch sounds, or something else, you can decide
00:51:956 (3,4) - same as 00:04:702 (3,4) - and the following part is the same as the beginning part, so you could fix the unconsistent whistles on your own, of course if you agree to
00:59:883 (6) - missing clap at end
01:00:505 (8) - I suggest to use a drum clap for its end, it really fits the drum sound in the music I just like soft-clap and it would fit to music.
01:00:816 (9) - also a clap here would be needed, to express the drum
01:02:059 - referring to your whistle usage for this part I think you need a whistle here to be consistent, because the music at this point is quite the same as 01:01:748 - and 01:02:370 -
01:04:546 (3) - ^ also 01:07:033 (4) - and 01:09:520 (4) - and so on, if you consider it right
01:13:717 (1,3) - not perfectly stacked
01:20:712 (10,12) - plz try normal sample with drum clap for these two notes and normal sample with drum finish for 01:21:023 (14) - , I really like this hitsound impact I suppose soft-clap ifits to music, really.
01:30:349 (7) - same as 01:00:505 (8) -
01:40:298 (7) - ^
01:40:609 (8) - I recommend a normal sample with drum finish at its end to emphasise the heavy beat here, a clap on head is also worth considering (I know there's no such sound in the music but it really decorates the music nicely imo)
01:41:852 - why no whistle here? you used a whistle in similar cases here 01:44:339 (4) - , I think they're really the same
01:46:049 - and also you could consider a finish on its head, just like 01:43:562 (1) - , it sounds nice to me
01:48:070 (11) - don't know if you need a whistle here for the melody in the backgound, like the previous parts
01:49:080 - this green line is unneccessary, better remove it
overall the flow is quite smooth to play, only a little issues about rhythm and hitsounds remaining, good job

HARD
the hitsounding suggestions are quite the same as EXTRA diff, also for the other diffs, so you could fix them by yourself, mostly about the whistles, a few about drum sounds
00:03:769 (7) - I think it's not really smooth jumping from 6 to it, flows a bit awkward, consider to rotate it anti-clockwise and adjust like the pic below

00:30:816 (7,8) - also could consider the 1/3 rhythm as I've mentioned in EXTRA diff, but that may be a bit hard for this diff, so it's ok that you keep them as current Keep current dut to diff spread.
00:35:324 (5) - not a really good anti-jump here, because the drum is still going on as usual at 00:35:168 - but you leave it blank. I know that you're trying to follow the background melody but it's really hard to notice that from the rhythm of the previous part 00:31:438 (1,2,3,4,5,6,7,8,9) - . Players won't know what you're doing here. so I prefer to add a beat at 00:35:168 - and unstack them I'll get some opinon on here.
00:59:883 (5) - it's not a good enough choice to ignore the drum at 01:00:039 - ,since that's quite a heavy beat, I would prefer to start a slider from that point, or at least replace 00:59:883 (5) - with a 1/2 reverse, to keep that clap sound
01:23:510 (1) - I don't know why you suddenly choose to follow vocal from this point, you're always keeping the down beat at big white ticks like 01:23:666 - , I hope you could still keep it consistent for this part, by using only a circle at 01:23:510 - and start a slider from 01:23:666 - . that would make your rhythm more natural and reasonable
01:25:997 (1) - ^
01:41:697 (3,4,5) - I don't really like the flow here, not smooth enough, but I don't really get a good solution so I'm just pointing out here

MEDIUM
00:04:546 (2) - I really don't like this rhythm, it often makes me confused when I'm playing, because you're always trying to catch the melody in the music, instead of the drum as the rhythm, and the music sound at 00:04:702 - is stronger and longer than that at 00:04:546 - , so the sound on white tick is really better for a slider. I highly recommend that you use the same rhythm as 00:02:215 (2) - (moving 00:04:546 (2) - to 00:04:702 -) , in this way you could form a more intuitive rhythm. don't forget to adjust the hitsounds accordingly after changing the rhythm
00:07:033 (2) - ^ and also 00:09:520 (2) - and many similar points in the later part, like 00:54:287 (2) - and so on, plz fix them =.= they really threw me off... [/color]
00:30:194 (3) - may try a whistle on head to match with the sudden strong melody in the music
00:34:391 (2) - I also don't think this is a good rhythm =.= it's the one and only "special" rhythm in this part, not like 00:32:681 (3) - and 00:37:655 (3) - . I prefer to make them consistent I know but I want to follow the instrumental here...
00:42:474 (3) - this is a good example of starting sliders on red tick
the rhythm from 00:51:956 (1) - to 01:00:816 (4) - is fine, because you achieved to keep the rhythm consistently on the same track, not swithcing between two tracks cassualy
01:01:904 (2,3,4) - but right after that, the rhythm here threw me off again... 01:01:904 (2) - this slider is set according to the drum, beacause you ignored the melody at 01:01:748 - but suddenly you chose to follow melody instead of drum with 01:02:370 (3) - while ignoring the drum at. this is really unintuitive, switching between two different tracks. plz try a rhythm like the pic below if you want to follow the melody instead of the drum. of course the arrangement of circles and sliders may vary but be sure to make them sound similar to that. and this rhythm should be kept from this point, until the kiai starts. this whole part is entirely formed with this rhythm.

another example for you if you couldn't get it clearly: for 01:03:769 (1,2,3,4) - these notes, move 01:04:702 (2) - to 01:04:546 - , and this would apply a solid rhythm, which consistently follows the electro melody sound. Hope you could carefully deal with all the rhythm in this part.

the rhythm for kiai is acceptable, as it's stably on one track, and to help new players to understand the rhythm more easily, you could try adding whistles on 01:23:510 (1) - 's head, 01:25:842 (5) - 's end, 01:28:484 (1) - 's head and similar beats (red tick before the big white tick, where the vocal and melody starts)
01:49:080 - same as that in EXTRA, also same in BASIC

BASIC
happy to find that the rhythm for this diff is stable and consistent
no more critical stuff found, just remember to remove the green line and cosider about the minor hitsounds according to what I've mentioned in EXTRA

That's all
Sorry for the delay
and good luck
No comment = fixed or will be fixed.
Thanks for modding!
posted
hai...hai...
I am from Modding request queue

http://www.tusfiles.net/patmaojobfwo

What is Changed :
- Keeping the object is inside the grid because it have an impact on the standard monitor size
- change a little bit of object timing
- change a little bit of slider shapes

That's all from me

thank you for requesting :D
posted

Feith wrote:

hai...hai...
I am from Modding request queue

http://www.tusfiles.net/patmaojobfwo

What is Changed :
- Keeping the object is inside the grid because it have an impact on the standard monitor size
- change a little bit of object timing
- change a little bit of slider shapes

That's all from me

thank you for requesting :D
Thanks for modding. CHanged a bit placement.
posted
[BASIC]
00:51:956 (1) - You should add new combo here to make previous spinner Geki(激) when it is fully spinned~

Good luck :p
posted

minyeob wrote:

[BASIC]
00:51:956 (1) - You should add new combo here to make previous spinner Geki(激) when it is fully spinned~

Good luck :p
Fixed. Thanks!
posted
Hello~

Any reason why the diff names are all in CAPS. Not sure if it originates from somewhere. just a question.

[BASIC]
00:00:350 (1) - move your slider's end point to x:36 y:76 . looks better this way in my opinion
00:01:593 to 00:08:743 - the hitsounds placed on the slider ticks sound wrong. perhaps removing some of them from the slider ticks?
Nothing else found. Sounds from here on sound great and consistent

[MEDIUM]
00:08:588 (4) - this may just be personal personal preference but how about adding a whistle to the bounce. it's up to you if you want to keep the clap or not. Just sounds better to me
01:48:536 (1) how about adding quieter clap hitsounds up until the last hit. I think it would be nice since it is the last object in the diff. it's fine if you don't want to add it
Nothing else to say. Great diff though there are some difficult patterns during kiai but nothing too game breaking :D

[HARD]
I do agree with Hinsvar with the diff being too hard to qualify actually being a hard. I think you should have a lower diff than this. The jumps are sort of too high for a hard and appear quite frequently especially during kiai and sort of imbalances difficulty spread. If you want i could make a less harder difficulty so you wouldn't have to take the time to make one. Just a suggestion it is harder than average... anyway since i don't specialize in modding diffs as hard as this i'll probably focus more on hitsounding than anything else since hard diffs have their own taste and i don't want to change much.

00:30:194 to 00:30:816 - how about adding whistles to all of these at a volume of 40%? The way it is now sounds pretty bland.
00:50:090 to 00:51:256 - up the volume to 40% and add whistles to all of them. It sounds pretty off from the sound
01:15:894 (8) - i think you should just make it a curve slider by removing the red slider point and make it into a normal slider point. The fact that the sliders shape is the only one to actually have a bend seems out place with map and comes out of nowhere.

[EXTRA]
Ignore my comment in the hard diff since i modded that before i looked at this diff :o . But in all seriousness i would suggest changing the name from hard to insane since will be expecting a hard diff rather than a hard named diff like that. (though i'm still not sure if the diff names originate from something and instead the extra diff is to be the hard diff while HARD is an insane diff)
(Hitsound suggestions ally here)
00:00:350 (1,2) - these sliders shape seem bland here. how about adding a curve in the middle
01:12:940 (7) - how about just making a wave slider. Like this?

Heres the code if you want to use it
24,284,72940,2,0,B|-4:232|24:180|24:180|24:128,1,160,2|2,0:0|0:0,0:0:0:0:
Good luck :)
posted

RatedNC17 wrote:

Hello~

Any reason why the diff names are all in CAPS. Not sure if it originates from somewhere. just a question. Just followed original naming.

[BASIC]
00:00:350 (1) - move your slider's end point to x:36 y:76 . looks better this way in my opinion
00:01:593 to 00:08:743 - the hitsounds placed on the slider ticks sound wrong. perhaps removing some of them from the slider ticks? But I suppose we can hear the instrumental to add whistle maybe...
Nothing else found. Sounds from here on sound great and consistent

[MEDIUM]
00:08:588 (4) - this may just be personal personal preference but how about adding a whistle to the bounce. it's up to you if you want to keep the clap or not. Just sounds better to me
01:48:536 (1) how about adding quieter clap hitsounds up until the last hit. I think it would be nice since it is the last object in the diff. it's fine if you don't want to add it I suppose finish works better than clap.
Nothing else to say. Great diff though there are some difficult patterns during kiai but nothing too game breaking :D

[HARD]
I do agree with Hinsvar with the diff being too hard to qualify actually being a hard. I think you should have a lower diff than this. The jumps are sort of too high for a hard and appear quite frequently especially during kiai and sort of imbalances difficulty spread. If you want i could make a less harder difficulty so you wouldn't have to take the time to make one. Just a suggestion it is harder than average... anyway since i don't specialize in modding diffs as hard as this i'll probably focus more on hitsounding than anything else since hard diffs have their own taste and i don't want to change much.
In the original game (Reflect Beat), HARD difficulty is the most hardest diff, so I just made this diff a bit difficult for Hard ( maybe reached Insane), but it looks fine since the EXTRA looks more harder. You can see this link, I followed thi style.

00:30:194 to 00:30:816 - how about adding whistles to all of these at a volume of 40%? The way it is now sounds pretty bland.
00:50:090 to 00:51:256 - up the volume to 40% and add whistles to all of them. It sounds pretty off from the sound
01:15:894 (8) - i think you should just make it a curve slider by removing the red slider point and make it into a normal slider point. The fact that the sliders shape is the only one to actually have a bend seems out place with map and comes out of nowhere. I just say maybe you pointed out wrong timing point...

[EXTRA]
Ignore my comment in the hard diff since i modded that before i looked at this diff :o . But in all seriousness i would suggest changing the name from hard to insane since will be expecting a hard diff rather than a hard named diff like that. (though i'm still not sure if the diff names originate from something and instead the extra diff is to be the hard diff while HARD is an insane diff)
(Hitsound suggestions ally here)
00:00:350 (1,2) - these sliders shape seem bland here. how about adding a curve in the middle
01:12:940 (7) - how about just making a wave slider. Like this? This picture is for HARD diff, not EXTRA diff...

Heres the code if you want to use it
24,284,72940,2,0,B|-4:232|24:180|24:180|24:128,1,160,2|2,0:0|0:0,0:0:0:0:
Good luck :)
No comment = fixed.
Thanks for modding.
posted
M4M from Queue

[General]
-

[Basic]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see! Great job!

[Medium]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see!

[Hard]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see!

[Extra]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see!

Dude this map is so fun ;w; zero errors from me, have 2 stars and good luck!
posted

KiyoshiX101 wrote:

M4M from Queue

[General]
-

[Basic]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see! Great job!

[Medium]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see!

[Hard]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing to see!

[Extra]
There is only 1350 ms of audio lead-in, which is less than the minimum of 2000 ms.

Will check Audio-Lead-In. Thanks.
Nothing to see!

Dude this map is so fun ;w; zero errors from me, have 2 stars and good luck!
Will check Audio-Lead-In, thanks.
posted
Hi kajiyatta :3 Sorry for so long waiting

[BASIC]
  1. 00:03:769 (3,1) - This pattren looks weird. Please try to make these to look better like this picture by move a circle (3) to stack 00:01:282 (2) - and move slider begin (1) to slider begin/end of 00:00:350 (1) - . I think it will look better to read.
  2. 00:06:567 (1) - Just move 4th and last point of this slider a bit, to make this blanket slider begin of (2) perfectly. By move 4th point to x:440 y:100 and last point to x:416 y:88. Then move 00:07:655 (2) - to right a bit, too.
  3. 00:46:360 (1) - Use curve slider like this picture will be better? Because using straight slider is caused me feel weird about this flowing.
  4. 00:48:847 (1) - The reason same with my previously suggestion. So please use curve slider instead of straight slider will be better.
  5. 01:00:806 (3) - The hitsound on slider begin is too noisy. Please remove it on that.
  6. 01:04:236 (1,2) - Since both circles is in 1/4 beat (The red line), which I think that the newbie player can miss here easily. So Please use slider instead. It will be able to read it easily than.
  7. 01:19:780 (2,3) - It's weird when you make these follow the vocal. So please add to follow the rhythm by this picture will be better.
  8. 01:25:220 (2) - Move the point of slider by this picture will look better and more beautiful.


[MEDIUM]
  1. 00:06:101 (4,1,2) - The flow is little weird in (6,1) - . Try to make by this picture may flow better.
  2. 00:10:142 (3) - You can make this slider to be better blanket by move 2nd point to left a bit.
  3. 00:13:717 (4) - Just move this note ti down a bit.
  4. 00:28:329 (4) - Rotate clockwise about 10 degrees. Then move this to x:80 y:288. It will look and flow better.
  5. 00:38:899 (1,3) - I want slider (1) blanket slider end of 00:38:277 (4) - better by move slider repeat of (1) to left and down a bit. Likewise, move slider repeat of (3) to right and down a bit to cause symmetrical.
  6. 01:42:163 (3,4) - I think the flow is weird for me. So I suggest that make the pattern (3) to blanket slider end of 01:41:075 (1) - and move (4) by this picture will be better.
  7. 01:44:572 (3,4) - The reason same with my previously suggestion. So I suggest by this picture.


[HARD]
  1. I think that using OD 7 is difficult for this diff. I think that reduce OD is 6 will be better imo.
  2. 00:00:971 (3,4,5,6,7) - It seems too difficult for read, since these notes jumps, and has triples stream. So, I want to reduce spacing these to somewhere that cause read easier.
  3. 00:06:412 (8) - Move to up and left a bit to look better.
  4. 00:16:826 (2) - Move this to right a bit to cause symmetrical with 00:17:448 (4) - , which have 00:17:293 (3) - is medial.
  5. 00:40:919 (8,9) - I feel this part should start stream slider since (8), because I heard 1/8 rhythm in the song. So please use stream slider since here until 00:41:308 - .


[EXTRA]
  1. Same with the HARD diff. It seems have many jumpped, which may cause difficult for read. So please reduce OD is 7, too.
  2. 00:21:489 (1,2,3,4) - I think this flow is weird to read. So I want you try to move (2), or try to move (3,4) like this picture. It will be natural flow better imo.
  3. 00:30:039 (5) - I think you put this note on that doesn't good idea, because the flow is so weird for me. So I want you try to move somewhere it's better than this. (Sorry that I can't think idea ><)
  4. 00:43:717 (11) - This flow is weird as well. I'm not sure, but I prefer to move this to stack with 00:42:785 (6) - more than.
  5. 00:50:401 (2) - I prefer to use straight slider like 00:50:401 (1) - more than use curve slider, because I think that look better than. However, it's up to you about this pattren.
  6. 01:47:914 (9,10,11,12,13,14,15,16) - You should reduce volume of hitsound here, because that is too loud when compare with the melody. By I want to reduce the volume on 01:47:914 - is about 40~45%, and reduce it again on 01:48:225 - is about 35~40%.


This your map is look good, but I want to fix some flowing. However, I give a star because nice map and almost perfect ;)

Good luck~
posted

Nichiyouki wrote:

Hi kajiyatta :3 Sorry for so long waiting

[BASIC]
  1. 00:03:769 (3,1) - This pattren looks weird. Please try to make these to look better like this picture by move a circle (3) to stack 00:01:282 (2) - and move slider begin (1) to slider begin/end of 00:00:350 (1) - . I think it will look better to read.
  2. 00:06:567 (1) - Just move 4th and last point of this slider a bit, to make this blanket slider begin of (2) perfectly. By move 4th point to x:440 y:100 and last point to x:416 y:88. Then move 00:07:655 (2) - to right a bit, too.
  3. 00:46:360 (1) - Use curve slider like this picture will be better? Because using straight slider is caused me feel weird about this flowing.
  4. 00:48:847 (1) - The reason same with my previously suggestion. So please use curve slider instead of straight slider will be better.
  5. 01:00:806 (3) - The hitsound on slider begin is too noisy. Please remove it on that.
  6. 01:04:236 (1,2) - Since both circles is in 1/4 beat (The red line), which I think that the newbie player can miss here easily. So Please use slider instead. It will be able to read it easily than. To follow instrumental, so no changed.
  7. 01:19:780 (2,3) - It's weird when you make these follow the vocal. So please add to follow the rhythm by this picture will be better. To follow the piano, so I put like this.
  8. 01:25:220 (2) - Move the point of slider by this picture will look better and more beautiful.


[MEDIUM]
  1. 00:06:101 (4,1,2) - The flow is little weird in (6,1) - . Try to make by this picture may flow better.
  2. 00:10:142 (3) - You can make this slider to be better blanket by move 2nd point to left a bit.
  3. 00:13:717 (4) - Just move this note ti down a bit.
  4. 00:28:329 (4) - Rotate clockwise about 10 degrees. Then move this to x:80 y:288. It will look and flow better.
  5. 00:38:899 (1,3) - I want slider (1) blanket slider end of 00:38:277 (4) - better by move slider repeat of (1) to left and down a bit. Likewise, move slider repeat of (3) to right and down a bit to cause symmetrical. Current looks fine I suppose.
  6. 01:42:163 (3,4) - I think the flow is weird for me. So I suggest that make the pattern (3) to blanket slider end of 01:41:075 (1) - and move (4) by this picture will be better.
  7. 01:44:572 (3,4) - The reason same with my previously suggestion. So I suggest by this picture.


[HARD]
  1. I think that using OD 7 is difficult for this diff. I think that reduce OD is 6 will be better imo. just consider now, I know it's difficult for Hard.
  2. 00:00:971 (3,4,5,6,7) - It seems too difficult for read, since these notes jumps, and has triples stream. So, I want to reduce spacing these to somewhere that cause read easier. I aim to make this diff as Insane because of EXTRA, so it is aloowed I suppose.
  3. 00:06:412 (8) - Move to up and left a bit to look better.
  4. 00:16:826 (2) - Move this to right a bit to cause symmetrical with 00:17:448 (4) - , which have 00:17:293 (3) - is medial.
  5. 00:40:919 (8,9) - I feel this part should start stream slider since (8), because I heard 1/8 rhythm in the song. So please use stream slider since here until 00:41:308 - .


[EXTRA]
  1. Same with the HARD diff. It seems have many jumpped, which may cause difficult for read. So please reduce OD is 7, too. It's EXTRA diff so I set OD8 for challenge player.
  2. 00:21:489 (1,2,3,4) - I think this flow is weird to read. So I want you try to move (2), or try to move (3,4) like this picture. It will be natural flow better imo.
  3. 00:30:039 (5) - I think you put this note on that doesn't good idea, because the flow is so weird for me. So I want you try to move somewhere it's better than this. (Sorry that I can't think idea ><)
  4. 00:43:717 (11) - This flow is weird as well. I'm not sure, but I prefer to move this to stack with 00:42:785 (6) - more than.
  5. 00:50:401 (2) - I prefer to use straight slider like 00:50:401 (1) - more than use curve slider, because I think that look better than. However, it's up to you about this pattren.
  6. 01:47:914 (9,10,11,12,13,14,15,16) - You should reduce volume of hitsound here, because that is too loud when compare with the melody. By I want to reduce the volume on 01:47:914 - is about 40~45%, and reduce it again on 01:48:225 - is about 35~40%.


This your map is look good, but I want to fix some flowing. However, I give a star because nice map and almost perfect ;)

Good luck~
No comment = fixed.
Thanks for modding.
posted
pls rank O^O
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