Hi, mod from
popner's modding teamUnrankable issuesHighly recommend to fixCommon sugestions
Generalall fine to me
EXTRA00:04:702 (3,4) - it took me a while to grab how you add whistles, and I found that you're using whistle to follow a consistent track in the music so, the whistles here might be placed wrong, you should better move the whistle from 4 to 3 to be consistent. you could comapre 00:04:080 (1,2,3,4,5) - with 00:01:593 (1,2,3,4) - and you'll know why. they should be quite the same imo
00:07:033 (3,4) - same problem here, use a whistle at 00:07:189 - and remove all other whistles for these two sliders, and I think that will follow your previous hitsounding pattern (?)
00:09:054 (1,2,3,4) - this is correct
00:10:919 - may try a normal sample with drum finish here? I think that fits the music well and shows the difference between this beat and 00:10:298 - with 00:10:609 -
00:14:650 (3,5) - may try to form a blanket between them?
00:19:002 (1,2,3,4,5,6,7,8) - I don't really like the rhythm for this phrase, according to the former parts, you're mostly following vocal and when it come to this point, I don't get a rhythm of eight 1/2 sliders in any track in the music. consider to replace 00:19:313 (2) - with two circles and replace 00:20:246 (5,6) - with a circle at 00:20:246 - , a 1/2 slider starting from 00:20:401 - and another circle at 00:20:712 - . see the rhythm sample below
00:28:018 (6) - could try moving it to around (184,304) , I think that would apply a more natural flow
00:29:883 (4) - consider to replace this with two circles to show the difference in vocal, not the same as 00:28:951 (1,2,3) -
00:30:816 - you really should try to use 1/3 beats for this particular point to add rhythm variety to your map, other wise there would be only too many 1/2 beats, that's a bit boring to me. something like the below would really do good to your map00:33:614 (9) - better add a whistle on its head? I think it share the same sound with 00:33:303 (8) -
00:38:743 (1) - this is not a really intuitive rhythm, seeing through your previous parts, you're always trying to catch the downbeat at big white ticks, so I asume that you're following to backgound music instead of vocal. cpmparing to 00:33:614 (9,1) - you'll find the difference. to keep the consistency, replace the slider with a circle at 00:38:743 - and start a slider on the big white tick as what you're usually doing
00:41:075 (13,15) - may try to use normal sample with drum finish to emphasise the downbeat, I think that fit the bass drum in the music nicely
00:50:090 (1,2,3,4,5,6,7,8,9,10) - I really don't get the reason why you don't use any whistles for the stream, I think it would fit the melody nicely, maybe whistle on white ticks, or add whistles on higher-pitch sounds, or something else, you can decide
00:51:956 (3,4) - same as 00:04:702 (3,4) - and the following part is the same as the beginning part, so you could fix the unconsistent whistles on your own, of course if you agree to
00:59:883 (6) - missing clap at end01:00:505 (8) - I suggest to use a drum clap for its end, it really fits the drum sound in the music
01:00:816 (9) - also a clap here would be needed, to express the drum
01:02:059 - referring to your whistle usage for this part I think you need a whistle here to be consistent, because the music at this point is quite the same as 01:01:748 - and 01:02:370 -
01:04:546 (3) - ^ also 01:07:033 (4) - and 01:09:520 (4) - and so on, if you consider it right
01:13:717 (1,3) - not perfectly stacked
01:20:712 (10,12) - plz try normal sample with drum clap for these two notes and normal sample with drum finish for 01:21:023 (14) - , I really like this hitsound impact
01:30:349 (7) - same as 01:00:505 (8) -
01:40:298 (7) - ^
01:40:609 (8) - I recommend a normal sample with drum finish at its end to emphasise the heavy beat here, a clap on head is also worth considering (I know there's no such sound in the music but it really decorates the music nicely imo)
01:41:852 - why no whistle here? you used a whistle in similar cases here 01:44:339 (4) - , I think they're really the same01:46:049 - and also you could consider a finish on its head, just like 01:43:562 (1) - , it sounds nice to me
01:48:070 (11) - don't know if you need a whistle here for the melody in the backgound, like the previous parts
01:49:080 - this green line is unneccessary, better remove itoverall the flow is quite smooth to play, only a little issues about rhythm and hitsounds remaining, good job
HARDthe hitsounding suggestions are quite the same as EXTRA diff, also for the other diffs, so you could fix them by yourself, mostly about the whistles, a few about drum sounds
00:03:769 (7) - I think it's not really smooth jumping from 6 to it, flows a bit awkward, consider to rotate it anti-clockwise and adjust like the pic below
00:30:816 (7,8) - also could consider the 1/3 rhythm as I've mentioned in EXTRA diff, but that may be a bit hard for this diff, so it's ok that you keep them as current
00:35:324 (5) - not a really good anti-jump here, because the drum is still going on as usual at 00:35:168 - but you leave it blank. I know that you're trying to follow the background melody but it's really hard to notice that from the rhythm of the previous part 00:31:438 (1,2,3,4,5,6,7,8,9) - . Players won't know what you're doing here. so I prefer to add a beat at 00:35:168 - and unstack them
00:59:883 (5) - it's not a good enough choice to ignore the drum at 01:00:039 - ,since that's quite a heavy beat, I would prefer to start a slider from that point, or at least replace 00:59:883 (5) - with a 1/2 reverse, to keep that clap sound
01:23:510 (1) - I don't know why you suddenly choose to follow vocal from this point, you're always keeping the down beat at big white ticks like 01:23:666 - , I hope you could still keep it consistent for this part, by using only a circle at 01:23:510 - and start a slider from 01:23:666 - . that would make your rhythm more natural and reasonable01:25:997 (1) - ^
01:41:697 (3,4,5) - I don't really like the flow here, not smooth enough, but I don't really get a good solution so I'm just pointing out here
MEDIUM00:04:546 (2) - I really don't like this rhythm, it often makes me confused when I'm playing, because you're always trying to catch the melody in the music, instead of the drum as the rhythm, and the music sound at 00:04:702 - is stronger and longer than that at 00:04:546 - , so the sound on white tick is really better for a slider. I highly recommend that you use the same rhythm as 00:02:215 (2) - (moving 00:04:546 (2) - to 00:04:702 -) , in this way you could form a more intuitive rhythm. don't forget to adjust the hitsounds accordingly after changing the rhythm
00:07:033 (2) - ^ and also 00:09:520 (2) - and many similar points in the later part, like 00:54:287 (2) - and so on, plz fix them =.= they really threw me off...00:30:194 (3) - may try a whistle on head to match with the sudden strong melody in the music
00:34:391 (2) - I also don't think this is a good rhythm =.= it's the one and only "special" rhythm in this part, not like 00:32:681 (3) - and 00:37:655 (3) - . I prefer to make them consistent
00:42:474 (3) - this is a good example of starting sliders on red tick
the rhythm from 00:51:956 (1) - to 01:00:816 (4) - is fine, because you achieved to keep the rhythm consistently on the same track, not swithcing between two tracks cassualy
01:01:904 (2,3,4) - but right after that, the rhythm here threw me off again... 01:01:904 (2) - this slider is set according to the drum, beacause you ignored the melody at 01:01:748 - but suddenly you chose to follow melody instead of drum with 01:02:370 (3) - while ignoring the drum at. this is really unintuitive, switching between two different tracks. plz try a rhythm like the pic below if you want to follow the melody instead of the drum. of course the arrangement of circles and sliders may vary but be sure to make them sound similar to that. and this rhythm should be kept from this point, until the kiai starts. this whole part is entirely formed with this rhythm.another example for you if you couldn't get it clearly: for 01:03:769 (1,2,3,4) - these notes, move 01:04:702 (2) - to 01:04:546 - , and this would apply a solid rhythm, which consistently follows the electro melody sound. Hope you could carefully deal with all the rhythm in this part.
the rhythm for kiai is acceptable, as it's stably on one track, and to help new players to understand the rhythm more easily, you could try adding whistles on 01:23:510 (1) - 's head, 01:25:842 (5) - 's end, 01:28:484 (1) - 's head and similar beats (red tick before the big white tick, where the vocal and melody starts)
01:49:080 - same as that in EXTRA, also same in BASIC
BASIChappy to find that the rhythm for this diff is stable and consistent
no more critical stuff found, just remember to remove the green line and cosider about the minor hitsounds according to what I've mentioned in EXTRA
That's all
Sorry for the delay
and good luck