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Dormir - Une Mage Blanche

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Total Posts
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Topic Starter
kajiyatta
This beatmap was submitted using in-game submission on 2014年5月11日 at 20:47:34

Artist: Dormir
Title: Une Mage Blanche
Source: REFLEC BEAT limelight
Tags: konami bemani crimm TOMOSUKE
BPM: 193
Filesize: 3634kb
Play Time: 01:48
Difficulties Available:
  1. BASIC (3.02 stars, 122 notes)
  2. EXTRA (4.89 stars, 458 notes)
  3. HARD (5 stars, 344 notes)
  4. MEDIUM (4.42 stars, 171 notes)
Download: Dormir - Une Mage Blanche
Information: Scores/Beatmap Listing
---------------
#18
KayeSara
Perfect for first mapping!!
Topic Starter
kajiyatta
thanks!:D
KayeSara
Could I make a hard diff? Hmmm, a little long time to finish it, because I'm student, and this music is toooooooo long.
Topic Starter
kajiyatta
Of course OK!

Surely, this song is tooooooooooo long :q
Topic Starter
kajiyatta
due to some accidents, decided to cahnge music.
also remapped.
Pandiar
from my Queues :D
thank you ~

General
色が2色で寂しい気がするので128,255,255(水色)を追加してはどうでしょうか

EXTRA
配置
00:05:790 - 3連にして00:06:256 (11)をスライダーにしてwhistle2つ入れてこんな感じに配置とか
00:07:344 (4) - x:196y:200?
00:09:676 (3) - 大きく回るようにこんな感じとか
00:12:474 (4) - x:52 y:216あたりはどうでしょうか?
00:25:997 - キックを普通のスライダーにしてこのようにしてみては
00:30:194 (1) - NC
00:31:438 - KIAI削除
00:42:318 (4) - 少し下すぎる気がするのでもう少し上でx:256y:164なんてどうでしょうか
00:51:179 - KIAI削除
01:13:251 - キックではなくスライダーの形はそのまま01:13:406で3連とか
01:20:090 (6) - ストリームにスッと入れるようにこんなのとか
 
01:20:557 (8) - 始点が少し高い気がするので下げるか01:20:401 (7)を上げてみては
01:47:914 - NC

00:36:412 (1) - finishを追加
01:01:282 (1) - finishを追加
01:41:075 - volumeを60%くらいにしてみては
01:41:075~01:47:759はせっかくの曲の最後なのでwhistleを入れてみては
01:48:536 - インパクトが小さい気がするのでwhistleをclapにしてみては

HARD
配置
00:06:567 (1) - もう少し傾けてこんな感じとか
00:08:588 (6) - きつい配置のような気がするので x:240 y:184あたりとかどうでしょう
00:17:914 (5) - x:416 y:200から右に真っ直ぐなスライダーにしてみては
00:31:438 - KIAI削除
00:37:033 (3) - 曲がりすぎている気がするので00:36:878 (2)からなめらかに入れるように
00:51:334 - KIAI削除
01:26:930 (3) - 曲げ方をもう少し緩くしたほうがいいと思いますhttp://puu.sh/4bnde.jpg
01:42:940 (7) - (10)までの配置がhardにしてはきつすぎる気がします

00:36:412 (1) - Exと同じ
01:01:282 (1) - Exと同じ
01:48:536 - Exと同じ

MEDIUM
配置
00:31:438 - KIAI削除
00:51:334 - KIAI削除
00:58:329 - こういうのはどうでしょうか

00:36:412 (1) - Exと同じ
01:01:282 (1) - Exと同じ
01:48:536 - Exと同じ

BASIC
配置
00:31:438 - KIAI削除
00:51:334 - KIAI削除
01:25:220 - 次のコンボに入りやすいように曲げ方をもう少し緩くした方がいいと思います

00:36:412 (1) - Exと同じ
01:01:282 (1) - Exと同じ

BASIC,MEDIUMは綺麗すぎて書くことがなかったでした><b

いきなり神マッパーさんにModdingしていただいて光栄でした!
初めてのModdingだったので少しでも参考になればうれしいです。

ありがとうございました  :)
Topic Starter
kajiyatta

Pandiar wrote:

from my Queues :D
thank you ~

General
色が2色で寂しい気がするので128,255,255(水色)を追加してはどうでしょうか 二色カラー好きなのでこのままで

EXTRA
配置
00:05:790 - 3連にして00:06:256 (11)をスライダーにしてwhistle2つ入れてこんな感じに配置とか バック音が殆ど無いので、三連よりは単発の方が良いと思います
00:07:344 (4) - x:196y:200?
00:09:676 (3) - 大きく回るようにこんな感じとか
00:12:474 (4) - x:52 y:216あたりはどうでしょうか?
00:25:997 - キックを普通のスライダーにしてこのようにしてみては
00:30:194 (1) - NC NCに関してはコンボ数よりも、間隔を揃えて置きたいので今のところこのままで。
00:31:438 - KIAI削除 演出で入れてます。以下全て同じ
00:42:318 (4) - 少し下すぎる気がするのでもう少し上でx:256y:164なんてどうでしょうか
00:51:179 - KIAI削除
01:13:251 - キックではなくスライダーの形はそのまま01:13:406で3連とか
01:20:090 (6) - ストリームにスッと入れるようにこんなのとか
 
01:20:557 (8) - 始点が少し高い気がするので下げるか01:20:401 (7)を上げてみては
01:47:914 - NC

00:36:412 (1) - finishを追加 バック音にシンバルの音がないのでこのままで
01:01:282 (1) - finishを追加 ^
01:41:075 - volumeを60%くらいにしてみては
01:41:075~01:47:759はせっかくの曲の最後なのでwhistleを入れてみて
01:48:536 - インパクトが小さい気がするのでwhistleをclapにしてみては ^

HARD
配置
00:06:567 (1) - もう少し傾けてこんな感じとか
00:08:588 (6) - きつい配置のような気がするので x:240 y:184あたりとかどうでしょう
00:17:914 (5) - x:416 y:200から右に真っ直ぐなスライダーにしてみては
00:31:438 - KIAI削除
00:37:033 (3) - 曲がりすぎている気がするので00:36:878 (2)からなめらかに入れるように
00:51:334 - KIAI削除
01:26:930 (3) - 曲げ方をもう少し緩くしたほうがいいと思いますhttp://puu.sh/4bnde.jpg
01:42:940 (7) - (10)までの配置がhardにしてはきつすぎる気がします 少しきついジャンプですが、そこそこ難し目のHARDなので、一応アイアリかなと思います

00:36:412 (1) - Exと同じ
01:01:282 (1) - Exと同じ
01:48:536 - Exと同じ

MEDIUM
配置
00:31:438 - KIAI削除
00:51:334 - KIAI削除
00:58:329 - こういうのはどうでしょうか 強迫の部分を取りたいので、このままで

00:36:412 (1) - Exと同じ
01:01:282 (1) - Exと同じ
01:48:536 - Exと同じ

BASIC
配置
00:31:438 - KIAI削除
00:51:334 - KIAI削除
01:25:220 - 次のコンボに入りやすいように曲げ方をもう少し緩くした方がいいと思います

00:36:412 (1) - Exと同じ
01:01:282 (1) - Exと同じ

BASIC,MEDIUMは綺麗すぎて書くことがなかったでした><b

いきなり神マッパーさんにModdingしていただいて光栄でした!
初めてのModdingだったので少しでも参考になればうれしいです。

ありがとうございました  :)
何も書いてないところはfixedです
moddingありがとうございました
scanter
too nice map Dx how can make map like you ? <3

General

  1. Add tag on TOMOSUKE. Dormir is unit of TOMOSUKE and Crimm.

BASIC

  1. 01:31:127 (1,2,3) - Rhythm is strange. I recommend this.

MEDIUM

  1. 00:37:033 (2) - Make it more perfect blanket? lol
  2. 01:00:816 (4) - Same reason. move to like x:383, y:142?
  3. 00:51:956 (2) - NC. this is followed the spinner.

HARD

  1. 00:07:655 (4) - Change 1/1 repeated slider or 3 circles or something plz. because 00:08:277 this point has unable ignore sound.
  2. 00:26:153 (10) - Ctrl + G? it will become more funny xD
  3. 00:30:816 (7,8) - If you want more funny, how about this rhythm? look at 7~10 http://osu.ppy.sh/ss/969048
  4. 00:37:966 (5,6,7,8,1) - Make it more perfect blanket? how about move to x:408, y:56?
  5. 00:53:355 (5) - Whistle of slider's passing way was intended?
  6. 01:20:557 - How about add decrescendo like this? it seems to really great effect before kiai-time !
  7. 01:43:096 (8,10) - Ctrl + G. bad flow.
  8. 01:46:049 - Whistle?

EXTRA

  1. 00:25:220 (5,6,7,8) - this is bad flow to play. how about put like this?
    SPOILER


    This is code.
    184,108,25220,1,0,0:0:0:0:
    360,108,25375,1,0,0:0:0:0:
    308,268,25531,1,8,0:0:0:0:
    360,108,25686,1,0,0:0:0:0:
  2. 00:30:816 (13,14) - Similar as hard diff. look at 13~16
  3. 01:12:629 (7) - A little bad overlap. how about move to like x:108, y:104?
  4. 01:20:557 - Same as Hard diff.
  5. 01:35:479 (8,9) - Ctrl + G?
  6. 01:46:049 - Whistle?
Sry. I don't catch big things. GL anyway ~ too nice song & map \:D/
Topic Starter
kajiyatta

scanter wrote:

too nice map Dx how can make map like you ? <3

General

  1. Add tag on TOMOSUKE. Dormir is unit of TOMOSUKE and Crimm.

BASIC

  1. 01:31:127 (1,2,3) - Rhythm is strange. I recommend this. I suppose current looks fine

MEDIUM

  1. 00:37:033 (2) - Make it more perfect blanket? lol
  2. 01:00:816 (4) - Same reason. move to like x:383, y:142?
  3. 00:51:956 (2) - NC. this is followed the spinner.

HARD

  1. 00:07:655 (4) - Change 1/1 repeated slider or 3 circles or something plz. because 00:08:277 this point has unable ignore sound.
  2. 00:26:153 (10) - Ctrl + G? it will become more funny xD
  3. 00:30:816 (7,8) - If you want more funny, how about this rhythm? look at 7~10 http://osu.ppy.sh/ss/969048 this 3 combos looks overmapped for Hard I suppose.
  4. 00:37:966 (5,6,7,8,1) - Make it more perfect blanket? how about move to x:408, y:56?
  5. 00:53:355 (5) - Whistle of slider's passing way was intended?
  6. 01:20:557 - How about add decrescendo like this? it seems to really great effect before kiai-time ! maybe current enough imo.
  7. 01:43:096 (8,10) - Ctrl + G. bad flow.
  8. 01:46:049 - Whistle?

EXTRA

  1. 00:25:220 (5,6,7,8) - this is bad flow to play. how about put like this?
    SPOILER


    This is code.
    184,108,25220,1,0,0:0:0:0:
    360,108,25375,1,0,0:0:0:0:
    308,268,25531,1,8,0:0:0:0:
    360,108,25686,1,0,0:0:0:0:
  2. 00:30:816 (13,14) - Similar as hard diff. look at 13~16 just consider, I like current pattern.
  3. 01:12:629 (7) - A little bad overlap. how about move to like x:108, y:104?
  4. 01:20:557 - Same as Hard diff. current sounds enough I suppose, but others say that I'll change it.
  5. 01:35:479 (8,9) - Ctrl + G? no, this flow looks fine.
  6. 01:46:049 - Whistle?
Sry. I don't catch big things. GL anyway ~ too nice song & map \:D/
no comment = fixed
thanks for modding.
hoshisorakiseki
general:
i found many notes in "BASIC" and "MEDIAM" are align to the red line. try to let it align to the white one?

diff:BASIC
OK

diff:MEDIAM
OK

diff:HARD
AR-1 & OD-2
00:48:847 (1,2,3,4,5) - try to draw a star like the "EXTRA" diff.

diff:EXTRA
OK

this beatmap so good that i can't help you more. good luck.
Topic Starter
kajiyatta

hoshisorakiseki wrote:

general:
i found many notes in "BASIC" and "MEDIAM" are align to the red line. try to let it align to the white one? I know but just follow the music, so it looks fine.

diff:BASIC
OK

diff:MEDIAM
OK

diff:HARD
AR-1 & OD-2 consider now.
00:48:847 (1,2,3,4,5) - try to draw a star like the "EXTRA" diff. change a bit, maybe I'll remake it.

diff:EXTRA
OK

this beatmap so good that i can't help you more. good luck.
thanks for modding.
-Srui-
Hi ~ :3

[BASIC]
  • 00:10:142 (2) - a little bent
    00:27:707 (3) - straight slider
    00:46:982 (2) - opposite slider
    01:20:712 (3) - move to (288,340) or a little bent

    [MEDIUM]
    • 00:43:251 (4) - opposite slider. it look like better ~
      00:53:355 (3,1,2) - Umm.. i think this rhythm is hard for beginner
      01:15:427 (3,1) - ^
      01:35:324 (4,5,1) - ^

      [HARD]
      • 00:09:520 (2,3,4,5,6) - a little confusing ;w;
        00:40:764 (7) - NC
        01:11:230 (1,2) - blanket
        01:21:179 (1) - remove whistle on body

        [EXTRA]
        • 00:30:194 (5) - NC
          00:38:277 (8) - NC
          00:53:821 (1) - bent
          01:20:557 (8) - NC
Topic Starter
kajiyatta
[BASIC]
00:10:142 (2) - a little bent
00:27:707 (3) - straight slider
00:46:982 (2) - opposite slider
01:20:712 (3) - move to (288,340) or a little bent
I just some changed, but not too much.

[MEDIUM]
00:43:251 (4) - opposite slider. it look like better ~ fixed
00:53:355 (3,1,2) - Umm.. i think this rhythm is hard for beginner I know but it followed to music, so maybe no problem.
01:15:427 (3,1) - ^
01:35:324 (4,5,1) - ^
[HARD]
00:09:520 (2,3,4,5,6) - a little confusing ;w; umm, I don't have another placement.
00:40:764 (7) - NC keep my pattern
01:11:230 (1,2) - blanket fixed
01:21:179 (1) - remove whistle on body fixed
[EXTRA]
00:30:194 (5) - NC keep my long combo since this diff is EXTRA.
00:38:277 (8) - NC
00:53:821 (1) - bent straight looks fine.
01:20:557 (8) - NC
thanks formodding
P A N
oh god, the map is so nice..

[Extra]

00:30:505 (9) - 1 grid up for make stream more flow.
00:50:090 (1,2) - make this slider a bit curve? to flow with stream.
00:56:774 (3,4,5) ctrl+g? I mean just switch the site of slider not switch the slider 3,4. its more playable imo.
01:20:557 (stream) - make the flow like this better imo :3
244,28,80557,1,8,0:0:0:0:
220,40,80634,1,0,0:0:0:0:
192,52,80712,1,8,0:0:0:0:
164,60,80790,1,0,0:0:0:0:
136,64,80868,1,8,0:0:0:0:
108,60,80945,1,0,0:0:0:0:
80,52,81023,1,8,0:0:0:0:
52,40,81101,1,0,0:0:0:0:
28,24,81179,6,0,B|5:72|29:116,1,95,10|2,0:0|0:0,0:0:0:0:
01:33:925 (2) - ctrl+G?
01:49:158 (5) - move to 436|252 for more star symmetry.

[Hard]

I think the name "hard" is not fit the other name diff imo, just saying ;w;
00:01:593 (1) - 1 grid left more symmetry imo.
00:09:054 (1) - move to 304|76 and move tail to 436|152. then move (3) to 436|152, you can move 00:09:899 (7) to 207|76.
00:49:002 (1,2) - hmm is this spacing are too far for hard diff O:

[Medium]

00:22:422 (2) - you can make it better blanket.
00:37:033 (2,4) - same reason as above, 00:38:899 (1) will blanket with (4) when you fix, i guess...
01:00:816 (4) - 1 grid down for more blanket.
01:01:904 (2) - 2 grid left for ^
01:04:857 (3,1,2,1) - make it better blanket?

[Basic]

01:42:163 (2) - I think this should move 1 grid right.

that's all, good luck and star :3
Topic Starter
kajiyatta

P A N wrote:

oh god, the map is so nice..

[Extra]

00:30:505 (9) - 1 grid up for make stream more flow. curren tlooks fine I suppose.
00:50:090 (1,2) - make this slider a bit curve? to flow with stream.
00:56:774 (3,4,5) ctrl+g? I mean just switch the site of slider not switch the slider 3,4. its more playable imo.
01:20:557 (stream) - make the flow like this better imo :3
244,28,80557,1,8,0:0:0:0:
220,40,80634,1,0,0:0:0:0:
192,52,80712,1,8,0:0:0:0:
164,60,80790,1,0,0:0:0:0:
136,64,80868,1,8,0:0:0:0:
108,60,80945,1,0,0:0:0:0:
80,52,81023,1,8,0:0:0:0:
52,40,81101,1,0,0:0:0:0:
28,24,81179,6,0,B|5:72|29:116,1,95,10|2,0:0|0:0,0:0:0:0:
01:33:925 (2) - ctrl+G?
01:49:158 (5) - move to 436|252 for more star symmetry.

[Hard]

I think the name "hard" is not fit the other name diff imo, just saying ;w; HARD is a proper name in REFLEC BEAT.
00:01:593 (1) - 1 grid left more symmetry imo.
00:09:054 (1) - move to 304|76 and move tail to 436|152. then move (3) to 436|152, you can move 00:09:899 (7) to 207|76.
00:49:002 (1,2) - hmm is this spacing are too far for hard diff O: maybe I'll change in this part.

[Medium]

00:22:422 (2) - you can make it better blanket. I don't aim to make a blanket here, just consistence.
00:37:033 (2,4) - same reason as above, 00:38:899 (1) will blanket with (4) when you fix, i guess...
01:00:816 (4) - 1 grid down for more blanket.
01:01:904 (2) - 2 grid left for ^
01:04:857 (3,1,2,1) - make it better blanket? ^

[Basic]

01:42:163 (2) - I think this should move 1 grid right.

that's all, good luck and star :3
no comment = fixed
thanks for modding.
yurunneram
I've never heard a japanese song that delfino sqaure (if you play mario cart)
Hey wait, is this even japanese?

BASIC

I'd think AR-1...

but really nothing wrong here

MEDIUM

00:02:215 (2) - I'm just wondering why it doesn't start at 00:02:059 instead since all the other notes in the rest of the song do the same in this rhythm

00:20:868 (4) - Extend the head to start at 00:20:712 would follow sound nicer

not much tho

HARD

clean

Quite a bad mod sry ^^")7 gomenasai~ Dun giv kudosu thx
Topic Starter
kajiyatta

yurunneram wrote:

I've never heard a japanese song that delfino sqaure (if you play mario cart)
Hey wait, is this even japanese? definitely yes.

BASIC

I'd think AR-1...

but really nothing wrong here

MEDIUM

00:02:215 (2) - I'm just wondering why it doesn't start at 00:02:059 instead since all the other notes in the rest of the song do the same in this rhythm another changed.

00:20:868 (4) - Extend the head to start at 00:20:712 would follow sound nicer current sounds better.

not much tho

HARD

clean

Quite a bad mod sry ^^")7 gomenasai~ Dun giv kudosu thx
thanks for modding.
eniyan
M4M遅れてすみません。

[General]

問題点はないと思います。全体的にかなり良いmapだと感じました。

[BASIC]

  1. 01:48:536 (1) - 曲の演奏をよく聞くとスライダーの始点と終点にfinish音が入っている気がしたので始点にもfinish追加したらどうでしょう?
[EDIUM]

  1. 01:48:536 (1) - BASICと同じです。
[HARD]

  1. HARDにしては難易度がかなり高いと感じました。難易度名をHARDではなくもう少し変えてみては?
  1. 01:01:282 (1) - スライダーの形が少し変だと感じました。このように変えるのはどうでしょう?
  1. 01:48:536 (1,2,3,4,5) - (3)(4)(5)(1)(2)の順番でたたかせる方が流れにあっている気がします。・・・言葉では伝えづらいのでSSを貼っておきます。
  1. 01:48:536 (1) - add finish
[Extra]

  1. 00:42:785 (6) - スキンを全く変えない状態でこの部分をたたくと 00:42:318 (4) - の得点でリターンが隠れてしまうのであまりよくないと感じました。
  1. 01:25:842 (11,12) - サークルの連続個所でこのdistanceは少し遠すぎてしんどい気がします。
  1. 01:48:536 (1) - add finish
さすがというべきかとても完成されたmapですね :)
最初見たとき「やば・・・これ指摘できるところないんじゃないか・・・ :? 」と思いましたw(結局あまり指摘できなかったのですが・・・ :( )
かなり良譜面であり、個人的にも好きな曲ですのでkudosuを投げておきます。 :)
Topic Starter
kajiyatta

EnixYuki wrote:

M4M遅れてすみません。

[General]

問題点はないと思います。全体的にかなり良いmapだと感じました。

[BASIC]

  1. 01:48:536 (1) - 曲の演奏をよく聞くとスライダーの始点と終点にfinish音が入っている気がしたので始点にもfinish追加したらどうでしょう? 最後のnoteのfinishと合わせるとややくどいかなと思ったので、このままで
[EDIUM]

  1. 01:48:536 (1) - BASICと同じです。 ^
[HARD]

  1. HARDにしては難易度がかなり高いと感じました。難易度名をHARDではなくもう少し変えてみては?難し目なのは承知なのですが、リフレクの最高難易度がHARDなのでこの名前にしています。 
  1. 01:01:282 (1) - スライダーの形が少し変だと感じました。このように変えるのはどうでしょう?
  1. 01:48:536 (1,2,3,4,5) - (3)(4)(5)(1)(2)の順番でたたかせる方が流れにあっている気がします。・・・言葉では伝えづらいのでSSを貼っておきます。
  1. 01:48:536 (1) - add finish ^
[Extra]

  1. 00:42:785 (6) - スキンを全く変えない状態でこの部分をたたくと 00:42:318 (4) - の得点でリターンが隠れてしまうのであまりよくないと感じました。 始点が見えて、次のnoteの出現速度を考えても大丈夫かと思いましたが、他に同様の意見があれば検討します
  1. 01:25:842 (11,12) - サークルの連続個所でこのdistanceは少し遠すぎてしんどい気がします。 一応テストプレイしてもらった人はFCできてたので問題ないかなーと、最高難易度なのである程度飛んだジャンプも必要かなと思います。が、ここも同様の意見があれば変更します
  1. 01:48:536 (1) - add finish (1,2,3,4)は同じ音なので、whistleで十分だと思います。
さすがというべきかとても完成されたmapですね :)
最初見たとき「やば・・・これ指摘できるところないんじゃないか・・・ :? 」と思いましたw(結局あまり指摘できなかったのですが・・・ :( )
かなり良譜面であり、個人的にも好きな曲ですのでkudosuを投げておきます。 :)
書いてないところは直しました
moddingありがとうございます!
smallboat
Hello,kajiyatta. M4M req.

[General]

None.

[BASIC]

00:53:821 (1,2) - Be symmetrical?
00:56:308 (1,2) - ^
01:22:422 (1,2) - The (1) slider head and end +whistle , (2) + whistle at the first one.
01:43:562 (1,2) - Be symmetrical?

[MEDIUM]

00:14:650 (2) - With the 00:14:028 (1) - slider end was a arc?
00:35:945 (4) - Slider head +whistle?
00:37:033 (2,3) - Bad blanket.
01:01:282 (1,2) - ^

[HARD]

00:04:080 (1) - If you want into the pentagon, this crooked off.
00:05:168 (4) - The Slider end stack the 00:03:614 (6) - ?
00:12:474 (3) - Move to 312 208?
00:14:650 (4) - Move to 256 204? Become quadrilateral.

00:37:033 (3,4,5) -
Try to make the middle slider head and end target the (4)(5) slider gap,and "in the same DS",it is good pattern.

00:44:495 (3,4) - Be symmetrical?
00:47:914 (5) - Move down one cell,it has no in the same DS.
00:52:888 (4) - The medium red add whistle?
00:57:396 (4,5) - To do the same arc?
01:01:748 (2) - Bad blanket.
01:09:831 (4) - ^
01:10:298 (5) - ^
01:49:158 (5) - Move down one cell.

[EXTRA]

00:05:479 (7,8) - Be parallel?
00:18:070 (7) - Move to 296 12?
00:22:111 (3) - Move to 320 20?
01:09:831 (6) - Move to 304 224?
01:33:458 (10) - Move to 248 128?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
Topic Starter
kajiyatta

smallboat wrote:

Hello,kajiyatta. M4M req.

[General]

None.

[BASIC]

00:53:821 (1,2) - Be symmetrical?
00:56:308 (1,2) - ^
01:22:422 (1,2) - The (1) slider head and end +whistle , (2) + whistle at the first one. I don't add whistle in KIAI for consistence.
01:43:562 (1,2) - Be symmetrical? intensional.

[MEDIUM]

00:14:650 (2) - With the 00:14:028 (1) - slider end was a arc? current seems fine.
00:35:945 (4) - Slider head +whistle?
00:37:033 (2,3) - Bad blanket.
01:01:282 (1,2) - ^

[HARD]

00:04:080 (1) - If you want into the pentagon, this crooked off.
00:05:168 (4) - The Slider end stack the 00:03:614 (6) - ? well, it's difficult due to specing.
00:12:474 (3) - Move to 312 208?
00:14:650 (4) - Move to 256 204? Become quadrilateral. the jump looks huge.

00:37:033 (3,4,5) -
Try to make the middle slider head and end target the (4)(5) slider gap,and "in the same DS",it is good pattern. for consistence, I ignored DS in this pattern.

00:44:495 (3,4) - Be symmetrical?
00:47:914 (5) - Move down one cell,it has no in the same DS.
00:52:888 (4) - The medium red add whistle? for Hard, I used 1 slider-tick. so I don't adda sound at tick.
00:57:396 (4,5) - To do the same arc?
01:01:748 (2) - Bad blanket. some changed.
01:09:831 (4) - ^
01:10:298 (5) - ^
01:49:158 (5) - Move down one cell. No, it's same height.

[EXTRA]

00:05:479 (7,8) - Be parallel?
00:18:070 (7) - Move to 296 12? No, the flow will be bad.
00:22:111 (3) - Move to 320 20?
01:09:831 (6) - Move to 304 224? no.
01:33:458 (10) - Move to 248 128?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
I don't know which map should I mod (or already modded). if you mean this map? anyway you can PM me in case another map.
no comment = fixed
thanks for modding.
Hanabi
Hi~ m4m

[BASIC]
00:35:945 (3) - move to 00:36:101 will be better
00:48:847 (1) - try this for symmetry
01:40:609 (3) - 477||64 is better for flow
01:48:691, 01:49:002 - need hitsound imo

[MEDIUM]
00:02:681 (3) - distance check
00:04:546 (2,3) - ^
00:58:329 (4) - try this rythm
01:01:282 (1,2) - make a better blanket
01:28:484 (1) - 326||130 will be better flow

[HARD]
00:06:256 (7) - 469||247, 00:06:412 (8) - 420||320
00:11:075 (9) - rotate 90'
01:06:101 (8) - 275||288 for flow

[EXTRA]
just one thing
01:47:914 (9,10,11,12,13,14,15,16,1) - make it smootier :3


good mapset~ have a star anf goodluck!
Topic Starter
kajiyatta

[ Sana ] wrote:

Hi~ m4m

[BASIC]
00:35:945 (3) - move to 00:36:101 will be better
00:48:847 (1) - try this for symmetry The flow (2) to (1) is intensional.
01:40:609 (3) - 477||64 is better for flow
01:48:691, 01:49:002 - need hitsound imo For the easiest diff, I made it simply.

[MEDIUM]
00:02:681 (3) - distance check
00:04:546 (2,3) - ^
00:58:329 (4) - try this rythm No, I followed on piano sounds.
01:01:282 (1,2) - make a better blanket
01:28:484 (1) - 326||130 will be better flow well I suppose current seems fne

[HARD]
00:06:256 (7) - 469||247, 00:06:412 (8) - 420||320
00:11:075 (9) - rotate 90'
01:06:101 (8) - 275||288 for flow i think current flow is fine for me...

[EXTRA]
just one thing
01:47:914 (9,10,11,12,13,14,15,16,1) - make it smootier :3


good mapset~ have a star anf goodluck!
No comment = fixed.
Thanks for modding.
Losertic
Hello!

From Modding Queue.

Modding

General

  1. change diff name? ;)
    BASIC → Basic
    MEDIUM → Medium
    HARD → Hard
    EXTRA → Extra

BASIC

  1. 00:50:090 (1,1) - i think remove spinner. maybe it's too hard for beginner. (beginner does moving big cursor by spinner ( https://osu.ppy.sh/ss/1069042 ) and.. how about this?
    ─ 00:50:090 (1) - remove spinner
    ─ 00:51:334 ~ 00:51:645 - add slider, and one reverse.

    or

    00:51:956 (1) - remove note...?

MEDIUM

  1. Nice job.

HARD

  1. 00:07:344 (3) - like this..? https://osu.ppy.sh/ss/1069086

Extra

  1. 00:26:463 (1) - move 3° (don't forget move (144,344). i think better this shape.

Really, reallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreally nice map.

TAKE MY STAR
Topic Starter
kajiyatta

Losertic wrote:

Hello!

From Modding Queue.

Modding

General

  1. change diff name? ;)
    BASIC → Basic
    MEDIUM → Medium
    HARD → Hard
    EXTRA → Extra It's original named, so maybe it's fine.

BASIC

  1. 00:50:090 (1,1) - i think remove spinner. maybe it's too hard for beginner. (beginner does moving big cursor by spinner ( https://osu.ppy.sh/ss/1069042 ) and.. how about this?
    ─ 00:50:090 (1) - remove spinner
    ─ 00:51:334 ~ 00:51:645 - add slider, and one reverse.

    or

    00:51:956 (1) - remove note...? deleted.

MEDIUM

  1. Nice job.

HARD

  1. 00:07:344 (3) - like this..? https://osu.ppy.sh/ss/1069086 Changed as pic.

Extra

  1. 00:26:463 (1) - move 3° (don't forget move (144,344). i think better this shape. it's fine for me.

Really, reallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreally nice map.

TAKE MY STAR
Thanks for modding.
Natsu
HI~ kajiyatta

General:
  1. Clean

Extra:
  1. 00:01:204 Should be a circle here giving more empathize to the song Imo
  2. 00:01:282 Just curious why you add clap + whistle here 00:01:282 but in 00:00:971 you just add clap since is the same sound in the music have the same hitsounds on that beat will be better for consistency imo
  3. 00:03:616 maybe move this to x:28 y:144 If you see THIS it improve the blanker withh previous (7) if you apply this remember to use the same distance in 00:03:614 (8,10) -
  4. 00:05:479 (7) - This 1/2 slider dont follow the music properly why you dont try two circles Instead of the current way them will follow the musi there alot better imo
  5. 00:08:588 Also here 2 circles will follow better what the player is expecting to click here you can listen how the pitch in 00:08:743 get Hight and it need a clickeable action also it play more natural with the music if you notice 00:08:588 - 00:08:743 - 00:08:899 - have symilar sounds thats why I suggest you 3 circles there
  6. 00:09:365 maybe you want to move this one to x:106 y:138 It will make a cool blanket pattern with 00:09:676
  7. 00:11:697 kinda weird how you ignore that sound in the music you was always mapping them like in 00:07:655 (5) and like 00:13:251 (7) - - so better try a 1/2 repeat slider in 00:11:541 (1) - will keep the rhythm of your map
  8. 00:14:339 (2) - kinda nazi but move this 1 grid to the right to keep visual the same distance in 00:14:028 (1,2,3) -
  9. 00:16:826 (2,3,4) - move this a little up so the visual overall of the pattern look like the same distance like THIS
  10. 00:18:225 (8) - really nazi stack 00:18:225 (8) - with 00:19:002 (1) - perfect look kinda bad in game tought
  11. 00:21:489 (1,2) - this play really bad the distance is to close imo try to add a little more since your map is jumpy low distance beats feel kinda awkward you can just stack 00:21:956 (2) - in 00:22:422 (4) - head will play alot better
  12. 00:30:194 Not sure but what about to add NC since the stream is kinda long it will make it easy to read imo
  13. 00:29:883 move to x:168 y:352 to improve the blanket with previous (3)
  14. 00:38:277 (8,9) - convert them two in a slider since the pitch in 8 is a way higher than 9 also you did a slider here 00:37:966 (7) - and it empathize pretty well the piano hope you considerd this one tought
  15. 00:42:785 (6) - Is hard to notice the repeat on this slider It get overlaped by previous (4) you can see it here
  16. 01:02:681 (6) - rotate this one -15 slection centre the pattern get more sense also the jump distance is the same
  17. 01:05:168 (6) - uh really nazi 1 grid to the right symilar to the other nazi hue
  18. 01:11:230 a normal finish sound better you can hear the cymbals there
  19. 01:40:298 this one should be on x:336 y:192 to be stacked with 01:38:588 (1) - 01:41:697 (3) - yeah move this one to that place too
  20. 01:47:914 what about NC? same explain as the other one

Hard:
  1. OD 7 feel kinda difficult for a hard diff lower it to 6 also take in consideration the jump from Normal to Hard is kinda big now
  2. 00:00:350 (1,2) - nothing in the music in the offbeat (blueticks) try to convert them in 1/2 sliders like you did on extra actually sound kinda bad and the overmap is really noticeable imo
  3. 00:01:049 but yeah should be a beat here like I told you in extra
  4. 00:02:681 (4) - kinda nazi but move it to x:454 y:74 to imporve the blanket with the previous beat
  5. 00:03:769 (7,8) - 1/2 slider fit betters instead of 2 circles the sound in 00:03:925 (8) - is really low compared with the beats you are already using to map like 00:03:614 (6) - or 00:03:769 (7) -
  6. 00:08:122 (5) - move to x:116 y:144 another nazi in a blanket
  7. 00:14:961 (5,6) - you can improve this blanket too
  8. 00:37:500 (4,5) - The flow is kinda broke here owo why you don try to make a blanket ther like you did in the previous ?
  9. 00:41:075 (9,10,11,12) - I hightly suggest you to use a repeat slider insted of the stream is a hard diff a 192 bpm is really difficult imo a repeat will express better the diff lvl
  10. 01:18:225 (7) - Is hard to notice the repeat it get overlaped by previous slider but is realy questionable up to you
  11. 01:29:728 (4,5,6,7) - mmm I dont agree with this extended sliders them sound bad and dont follow the music properly is not better if you use a 1/2 sliders instead like the extra diff fit alot better

Medium:
  1. 00:22:422 (2) - Try to move this to x:144 y:296 to do a properly blanket with previous slider remember to fix the distance with the next one
  2. 00:30:194 (3) - I'll like if you do some slider art instead following th cool sound in the music both way are ok but I think some cool slider will be more fun to play
  3. 00:34:391 (2,3,4) - If you ask me is kinda weird how you change the rhythm here from downbeat to upbeats this can be really confuse for newbies this rhythm can be better imo:
  4. 00:54:287 (2,3) - symilar case as above
  5. 00:56:774 (2,3) - ^
  6. 01:04:702 (2,3) - this stacks play really bad on normal diff also kill the flow of the diff imo why you don unstack it should be better
  7. 01:17:137 (4,5) - same as above take in consideration you just use 2 stacks in all the diff and can be confuse and not natural to play imo.

Basic:
  1. 00:52:422 (1) - this need NC maybe you forget it
  2. 00:08:588 - 00:08:899 I know is easy diff but I'll like to see a 1/2 repeat there since the sounds in the music call for
  3. 00:25:531 (2) - this overlap with 00:27:085 (2) - try to avoid it


GL kajiyatta Fun mapset
Topic Starter
kajiyatta

Natsu wrote:

HI~ kajiyatta

General:
  1. Clean

Extra:
  1. 00:01:204 Should be a circle here giving more empathize to the song Imo
  2. 00:01:282 Just curious why you add clap + whistle here 00:01:282 but in 00:00:971 you just add clap since is the same sound in the music have the same hitsounds on that beat will be better for consistency imo It's not same sound, at 00:01:282 I can hear another instrumental in addition drum sound.
  3. 00:03:616 maybe move this to x:28 y:144 If you see THIS it improve the blanker withh previous (7) if you apply this remember to use the same distance in 00:03:614 (8,10) - Aim to be spacing from (8) to (10) will be same distance.
  4. 00:05:479 (7) - This 1/2 slider dont follow the music properly why you dont try two circles Instead of the current way them will follow the musi there alot better imo For this diff I mainly use 1/2 slider, it's intensional. Maybe some will be changed to two circles.
  5. 00:08:588 Also here 2 circles will follow better what the player is expecting to click here you can listen how the pitch in 00:08:743 get Hight and it need a clickeable action also it play more natural with the music if you notice 00:08:588 - 00:08:743 - 00:08:899 - have symilar sounds thats why I suggest you 3 circles there The triplet will be overmapped since the center of triplet has no own sounds.But changed to 2 circles.
  6. 00:09:365 maybe you want to move this one to x:106 y:138 It will make a cool blanket pattern with 00:09:676
  7. 00:11:697 kinda weird how you ignore that sound in the music you was always mapping them like in 00:07:655 (5) and like 00:13:251 (7) - - so better try a 1/2 repeat slider in 00:11:541 (1) - will keep the rhythm of your map The reverse doesn't have strong instrumental, and I suppose this song sounds calmly compared another rhythm game songs, so mapped based on slider not circle, maybe you feel odd this mapping but it's intensional.Some say they are weird, but others say suitable I guess.Mainly follow the vocal so I put 1/1 sliders so much especially highest diff, but if I have another chance I want to make this diff mainly put circle, it will be fun mapset.
  8. 00:14:339 (2) - kinda nazi but move this 1 grid to the right to keep visual the same distance in 00:14:028 (1,2,3) -
  9. 00:16:826 (2,3,4) - move this a little up so the visual overall of the pattern look like the same distance like THIS
  10. 00:18:225 (8) - really nazi stack 00:18:225 (8) - with 00:19:002 (1) - perfect look kinda bad in game tought
  11. 00:21:489 (1,2) - this play really bad the distance is to close imo try to add a little more since your map is jumpy low distance beats feel kinda awkward you can just stack 00:21:956 (2) - in 00:22:422 (4) - head will play alot better There is no reason to put a jumping here, it isn't emphsized something,.
  12. 00:30:194 Not sure but what about to add NC since the stream is kinda long it will make it easy to read imo Keep my pattern sorry.
  13. 00:29:883 move to x:168 y:352 to improve the blanket with previous (3)
  14. 00:38:277 (8,9) - convert them two in a slider since the pitch in 8 is a way higher than 9 also you did a slider here 00:37:966 (7) - and it empathize pretty well the piano hope you considerd this one tought Consider now.
  15. 00:42:785 (6) - Is hard to notice the repeat on this slider It get overlaped by previous (4) you can see it here
  16. 01:02:681 (6) - rotate this one -15 slection centre the pattern get more sense also the jump distance is the same
  17. 01:05:168 (6) - uh really nazi 1 grid to the right symilar to the other nazi hue
  18. 01:11:230 a normal finish sound better you can hear the cymbals there Whistle enough I suppose.
  19. 01:40:298 this one should be on x:336 y:192 to be stacked with 01:38:588 (1) - 01:41:697 (3) - yeah move this one to that place too
  20. 01:47:914 what about NC? same explain as the other one I don't care long combos, usually put NC per 8 beats.

Hard:
  1. OD 7 feel kinda difficult for a hard diff lower it to 6 also take in consideration the jump from Normal to Hard is kinda big now Just consider, but this diff is a little difficult so OD7 is suitable maybe.
  2. 00:00:350 (1,2) - nothing in the music in the offbeat (blueticks) try to convert them in 1/2 sliders like you did on extra actually sound kinda bad and the overmap is really noticeable imo
  3. 00:01:049 but yeah should be a beat here like I told you in extra
  4. 00:02:681 (4) - kinda nazi but move it to x:454 y:74 to imporve the blanket with the previous beat
  5. 00:03:769 (7,8) - 1/2 slider fit betters instead of 2 circles the sound in 00:03:925 (8) - is really low compared with the beats you are already using to map like 00:03:614 (6) - or 00:03:769 (7) -
  6. 00:08:122 (5) - move to x:116 y:144 another nazi in a blanket
  7. 00:14:961 (5,6) - you can improve this blanket too
  8. 00:37:500 (4,5) - The flow is kinda broke here owo why you don try to make a blanket ther like you did in the previous ?
  9. 00:41:075 (9,10,11,12) - I hightly suggest you to use a repeat slider insted of the stream is a hard diff a 192 bpm is really difficult imo a repeat will express better the diff lvl
  10. 01:18:225 (7) - Is hard to notice the repeat it get overlaped by previous slider but is realy questionable up to you
  11. 01:29:728 (4,5,6,7) - mmm I dont agree with this extended sliders them sound bad and dont follow the music properly is not better if you use a 1/2 sliders instead like the extra diff fit alot better

Medium:
  1. 00:22:422 (2) - Try to move this to x:144 y:296 to do a properly blanket with previous slider remember to fix the distance with the next one
  2. 00:30:194 (3) - I'll like if you do some slider art instead following th cool sound in the music both way are ok but I think some cool slider will be more fun to play Keep symmetrically slider pattern.
  3. 00:34:391 (2,3,4) - If you ask me is kinda weird how you change the rhythm here from downbeat to upbeats this can be really confuse for newbies this rhythm can be better imo: To follow the downbeat is easy for newbie, but in the case it doesn't follow music properly, so I know it might be difficult but to follow the music better.
  4. 00:54:287 (2,3) - symilar case as above
  5. 00:56:774 (2,3) - ^
  6. 01:04:702 (2,3) - this stacks play really bad on normal diff also kill the flow of the diff imo why you don unstack it should be better Consider but I suppose it's not forced.
  7. 01:17:137 (4,5) - same as above take in consideration you just use 2 stacks in all the diff and can be confuse and not natural to play imo.

Basic:
  1. 00:52:422 (1) - this need NC maybe you forget it
  2. 00:08:588 - 00:08:899 I know is easy diff but I'll like to see a 1/2 repeat there since the sounds in the music call for Tried but sounds a bit odd for me...
  3. 00:25:531 (2) - this overlap with 00:27:085 (2) - try to avoid it

GL kajiyatta Fun mapset
No comment = fixed
Thanks for modding.
Rizia
M4M

[MEDIUM]
00:04:546 (2,2,2) - Still use this rhythm -> (00:02:215 (2,3) - ) . there are similar places in the back .

[Hard]
00:48:847 (1) - x512 y200
00:49:002 (2) - x368 y200


Bad mod so NO KD
-Neipezi
hi o^o/

[BASIC]
00:32:992 (2) - to the left direction slightly changed?
01:21:800 (1) - 1/1 slide change?

[MEDIUM]
01:24:598 - clap add?

[Hard]
none

[EXTRA]
00:03:614 (8) - NC add?
00:06:101 (9) - ^
00:08:588 (8) - ^
00:29:883 (4) - might be put in place. x:152 y:44 this slide (3) had a copy.
00:30:505 (9) - grid one up
00:35:013 (4) - NC add?
01:15:894 (8) - looks good in the center of the slide. x:44 y:240
01:25:375 (8) - NC add? this jump
01:26:153 - whistle add?
01:47:914 (9,10,11,12,13,14,15,16) - i think that this arrangement is a good plain stream.

good lucky ;)
Topic Starter
kajiyatta

Kawaiwkyik wrote:

M4M

[MEDIUM]
00:04:546 (2,2,2) - Still use this rhythm -> (00:02:215 (2,3) - ) . there are similar places in the back . Current one is better I suppose.

[Hard]
00:48:847 (1) - x512 y200
00:49:002 (2) - x368 y200


Bad mod so NO KD

-Kirito wrote:

hi o^o/

[BASIC]
00:32:992 (2) - to the left direction slightly changed?
01:21:800 (1) - 1/1 slide change? Keep current since I suppose this note should be placed circle better.

[MEDIUM]
01:24:598 - clap add?

[Hard]
none

[EXTRA]
00:03:614 (8) - NC add? About NC, I keep current patterns for consistence.
00:06:101 (9) - ^
00:08:588 (8) - ^
00:29:883 (4) - might be put in place. x:152 y:44 this slide (3) had a copy.
00:30:505 (9) - grid one up
00:35:013 (4) - NC add?
01:15:894 (8) - looks good in the center of the slide. x:44 y:240
01:25:375 (8) - NC add? this jump No changed.
01:26:153 - whistle add? I don't hear especially here.
01:47:914 (9,10,11,12,13,14,15,16) - i think that this arrangement is a good plain stream. Consider now.

good lucky ;)
No comment = fixed.
Thanks for modding.
regenz
from my old map queue.

This map is pretty good I can't find any big issue and suggestion ,sorry

take my star.

there's only few suggestion here
[general]
none. 8-)

[Basic]
00:51:956 (1) - add circle + note ( i think it's too blank and need a few beat here. )

[MEdium]
00:51:645 - how about this http://puu.sh/5tO3Y.jpg ( clap at circle 2 ) whistle head and tail at slider 1 (also remove clap at slider 1 )

[Extra]
plz raise volume a bit. 01:47:914 (9) - maybe 50 percent.

[Hard]
00:01:127 (4,5,6,7) - instead of triple can you remove 00:01:204 (5) - and make it a short jump I think it suit rhythm more.
01:42:940 (7,8,9,10) - why don't make this stream ? a kicklslider like this .00:30:194 (5,6) - ( It has a stream but hard to notice. )
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