Hatsune Miku - Hitohira no

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Topic Starter
Lizsig

banvi wrote:

こんにちはー
/modreq via in-game

[Normal]
00:50:181 (1,2,3,4) - 一番下の難易度でこの密度の4連続の単発はちょっときついかもしれないので2つのスライダーに変えたほうが良いかもです
00:55:091 (1,2,3,4,5) - うーん、スライダーが長すぎて見栄えがあまり良くないのでこんな風にするとリズム面もよくなると思います

01:12:000 (3) - move 2 grid up and 2 grid right. これで(1~3)の流れが直線的になります
01:19:500 - ここに音量10%の緑線追加
01:36:975 - kiai timeはここで終わらせた方がいいと思います
01:36:975 (1) - 01:37:793まで伸ばしてみては?
02:04:793 - ここにサークル入れるとリズムの流れ的にも良いと思うのですが…
02:30:430 (1,1) - これらのnew comboは正直いらないかと…
03:12:975 (1) - うーむ、スピナーの直後なのでできるだけ真ん中寄りに置いた方が良いです

03:23:884 (1) - 後方にwhistle
03:25:295 (2) - whistle外す
03:26:001 (3) - whistkeつける
03:26:707 (1,2,3)と03:29:707 (1,2,3)も上3つ同様にしたほうが自然で良いと思います

03:36:725 - ここに音量10%の緑線追加

[Hard]
AR8はBPM的にも譜面的にも早いです。AR -1した方が良いです
OD +1しても良いと思います
00:14:547 (7) - 先頭にclap
00:45:954 (1,2,3,4) - うーむ、正直ここはスペーシング狭くしなくても良い気がします
01:19:500 - 01:19:363の緑線を消して音量10%の緑線追加
01:36:975 - kiai timeはここで終わらせた方がいいと思います
03:36:725 - ここに音量10%の緑線追加

普通にいい譜面だと思います!
強いて言えばもう少しきれいに形作ったりすると良いのですが… 新人マッパーにしては全然良いと思います。
私も初期の頃は相当汚いゴミ譜面作ってましたしw
また、こういう曲は単純なリラックス譜面的なものが合っているので特別性とかは気にせず無理して変な工夫を入れる必要もないと思います
是非頑張って欲しいです!! (*^-')b
All Done!!
banvi thank you Mod!! :)
本当にありがとうございます・・・ありがとうございます・・・  初心者勢としてこそこそ頑張っていきます!
DNR
Sorry for the late mod, this week has been so busy!

Overall:
I'm assuming no is supposed to be lowercase. I don't speak japanese, so I'm not 100% sure about capitalization when translating it into arabic characters.

Hard:
00:12:653 (1) - Add finish?
00:46:636 (3) - Add clap
00:50:727 (4) - ^
03:04:248 (3) - A tad bit not moe~
03:15:157 - Add note with finish here~

Normal:
02:57:703 (2) - The slightest of not moe. Probably bring the 3rd sliderpoint down a bit.
03:15:157 - Add note with finish here~

Cool stuff, star for you >3<~
Topic Starter
Lizsig

CDFA wrote:

Sorry for the late mod, this week has been so busy!

Overall:
I'm assuming no is supposed to be lowercase. I don't speak japanese, so I'm not 100% sure about capitalization when translating it into arabic characters.

Hard:
00:12:653 (1) - Add finish?
00:46:636 (3) - Add clap
00:50:727 (4) - ^
03:04:248 (3) - A tad bit not moe~ ok!! change a little
03:15:157 - Add note with finish here~

Normal:
02:57:703 (2) - The slightest of not moe. Probably bring the 3rd sliderpoint down a bi6t.
03:15:157 - Add note with finish here~

Cool stuff, star for you >3<~
All Done!!
thank you for Mod and star~!! CDFA moe~ :3
pieguyn
hi there :)

Normal:

03:05:884 (2) - add clap?
03:33:452 (1) - silence the end?

Hard:

03:33:452 (1) - silence the end?

nice map =w= sorry I couldn't find more stuff :?
Star Stream
From my queue

1st timing offset -8?

Normal
  1. 00:10:126 (1) - 1grid right to be symmetry with 00:09:495 (4) -, because 00:10:758 (2) - is already symmetry with 00:08:863 (3) -
  2. 00:19:600 (4) - how about centering? (256,192)
  3. 00:55:091 (1,2) - switch NC, this combo seems start from 00:55:636 (2) -
  4. 01:16:909 (1,2) - ^
  5. 01:25:521 - whistle
  6. 01:35:339 (2) - 1grid right to be symmetry with 01:34:248 (1) -
  7. 03:00:703 (3) - 4grid up will be more playable
  8. 03:03:157 (3) - copy/paste from 03:01:521 (1) - and ctrl+h,r plz or 1grid left,up
  9. 03:15:157 (1) - this short combo is useless imo
  10. 03:32:907 (1) - ^
  11. 03:36:725 - use 10% volume plz


Hard
  1. 00:09:811 (7) - 3grid right,down to be soft movement
  2. 00:14:547 (7,8) - i think, it's pretty busy now, not fit with music. how about delete 8 and add a arrow with 7?
  3. 00:17:074 (7,8) - ^
  4. 00:45:954 (1) - remove this useless NC
  5. 00:55:091 (1,2) - switch NC, same reason with Easy
  6. 01:07:909 (1,2,3) - to make perfect pattern, copy/paste from 01:07:091 (1,2,3) - and ctrl+h
  7. 01:25:521 (1) - whistle
  8. 01:32:612 (1,2,3,4) - pretty confusing, i'd like to find some other way but up to you
  9. 02:00:429 (1,2) - follow the NC pattern from 01:58:248 (7,1) - (remove NC 1, NC 2 and remove NC 02:00:975 (1) - )
  10. 02:04:793 (1,2) - ^
  11. 02:16:657 (3) - 1grid down will be more symmetry with 02:16:248 (2) -
  12. 02:21:022 (3,4) - it's really breaking your flow.. don't anti-jump, if i were you, i would use 0.9 distance with 02:21:022 (3) - , and stack 02:21:158 (4) - on it
  13. 02:22:112 (3,4) - ^
  14. 02:26:884 (1,2,4,5) - no anti-jump
  15. 02:57:975 (1,2,3) - same as 01:32:612 (1,2,3,4) -
  16. 03:00:157 (1,2,3) - ^
  17. 03:36:725 - same reason with Easy


that's all from me~
Topic Starter
Lizsig
almost fixed~!!!! :)

thank you pieguy1372 and Star Stream ~!! <3 :)
-Hyde
Normal
Approach Rate + 1
00:32:181 - Remove hitsound (clap).
00:37:636 - ^
I found more details.

Hard
Overall Difficulty + 1
Well done x:

Good Luck ~
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
Hard
  1. 00:10:750 (2,4) - reduce volume of clap by add green line.about 40% vol.
  2. 02:53:748 (4,5) - spacing not in average
  3. 03:36:725 - silence it?

Normal
  1. 00:24:000 (1,2) - stack them?
Topic Starter
Lizsig
almost fixed~

_HydeSama_ and AoiX thanks your Mod~!!! :):) :3
jabberwockey
Hi!~
From my mod queue :3
<33 I love this song!

[Normal]

Okay it seems that this diff is a little too easy for a normal, maybe raise the difficulty parameters a little bit? ^^ (AP,DR)

[Hard]
02:14:921 (4) - Add NC
02:17:121 (4) - ^


Nice map =u=
Sorry I couldn't find many mistakes. Star~
Topic Starter
Lizsig

Shoily wrote:

Hi!~
From my mod queue :3
<33 I love this song!

[Normal]

Okay it seems that this diff is a little too easy for a normal, maybe raise the difficulty parameters a little bit? ^^ (AP,DR)

[Hard]
02:14:921 (4) - Add NC
02:17:121 (4) - ^


Nice map =u=
Sorry I couldn't find many mistakes. Star~

All fixed~
I'm glad to your help!!

Shoily thanks your mod and star~!! :)
Midasmens
Hi~ Midas here....
Request from my queue

General
Maybe you can disable the "Letterbox during breaks" in the Song Setup>Storyboarding
~~

Normal
00:51:272 - add note? if you want
00:57:818 (4) - NC
01:18:545 (2) - end at 01:19:363 will be better
02:03:157 (3) - NC
02:12:975 (4) - remove whistler and add finish here
02:19:521 (1,2,3,4,5,6) - try to set like this if you want
02:42:430 (3) - NC?
OK~ :oops:

Hard
00:11:382 (3) - down 1 grid
00:10:750 (2) - remove clap too noisy here..
00:12:013 (4) - ^
01:07:909 (1) - remove NC
01:16:636 (4) - NC
01:19:363 (1) - I think spinner should end at 01:19:363 but it will be too short....so i think you can delect the spinner and add some notes or slider here.
01:24:975 (6) - remove clap
01:29:884 (8) - NC
01:36:430 (1) - remove NC
01:51:430 (1) - ^
02:28:521 (8) - move to x:340 y:108 and remember spacing the next notes.
03:14:066 (1) - remove NC.
~~~~

That's it.... Hope you like it.GL!!
٩(๑´・ᴗ・`๑)۶
Topic Starter
Lizsig

Midasmens wrote:

Hi~ Midas here....
Request from my queue

General
Maybe you can disable the "Letterbox during breaks" in the Song Setup>Storyboarding
~~

Normal
00:51:272 - add note? if you want
00:57:818 (4) - NC
01:18:545 (2) - end at 01:19:363 will be better
02:03:157 (3) - NC
02:12:975 (4) - remove whistler and add finish here
02:19:521 (1,2,3,4,5,6) - try to set like this if you want
02:42:430 (3) - NC?
OK~ :oops:

Hard
00:11:382 (3) - down 1 grid
00:10:750 (2) - remove clap too noisy here..
00:12:013 (4) - ^
01:07:909 (1) - remove NC
01:16:636 (4) - NC
01:19:363 (1) - I think spinner should end at 01:19:363 but it will be too short....so i think you can delect the spinner and add some notes or slider here.
01:24:975 (6) - remove clap
01:29:884 (8) - NC
01:36:430 (1) - remove NC
01:51:430 (1) - ^
02:28:521 (8) - move to x:340 y:108 and remember spacing the next notes.
03:14:066 (1) - remove NC.
~~~~

That's it.... Hope you like it.GL!!
٩(๑´・ᴗ・`๑)۶

almost fixed~!!! :)


(✿╹◡╹)ノ thanks Midas~♪
Sallad4ever
Ohayou from Indonesia

[General]
  1. What I first notice from the map is that the sound of the objects are sometime overpowered by the music (especially for the soft hitsound). So you should increase the volume of EVERY section (if not, just the soft hitsound section) by another 10% to 15% (13% is quite enough imo)
  2. I would rather see 3 diffs in the maps but asking you to make another diff this far is quite tedious so, I'm fine with only 2 (beside the diff spread between the diff is good enough)


[Normal]

  1. Increase OD and AR by 1 to make it balanced with the Hard diff
  2. 02:31:384 - This timing section should be increased to 80 or 90. I can barely hear the finish with the current volume
  3. 03:15:703 (1) - Decreasing the volume of this spinner doesn't fit at all. It should be increase instead because of Miku's increasing voice or you can just remove those timing sections instead


[Hard]
  1. 01:18:954 (6) - It's better if this slider follow the drum in the music and add 1 repeat to it. You can also remove 01:19:363 (7) then make 01:18:954 (6) into 2 repeats (if you want to make it easier)
  2. 01:29:884 (4,5,1,2) - even though this plays nice the fact that 01:29:884 (4) stack closely under 01:30:839 (2) is worrying me. I'll try to confirm with BAT about this and if you can, please ask Suzully if this kind of pattern is ok
  3. 02:30:839 - Same as 02:31:384
  4. 03:15:430 (1) - Again, same as 03:15:703 (1)
  5. I have to say the spacing change after the second kiai is quite surprising, but the object there follow the music very closely so it's not a big problem, just saying


Nice map for your first, most are just minor stuff but 01:29:884 (4,5,1,2) and the other similar patterns still need confirmation, call me back again after you get it
Good luck~
Topic Starter
Lizsig

Sallad4ever wrote:

Ohayou from Indonesia Ohayou from Japan~

[General]
  1. What I first notice from the map is that the sound of the objects are sometime overpowered by the music (especially for the soft hitsound). So you should increase the volume of EVERY section (if not, just the soft hitsound section) by another 10% to 15% (13% is quite enough imo) increase 13% almost hitsound(All Diff) fixed!!
  2. I would rather see 3 diffs in the maps but asking you to make another diff this far is quite tedious so, I'm fine with only 2 (beside the diff spread between the diff is good enough) umm...sorry :(


[Normal]

  1. Increase OD and AR by 1 to make it balanced with the Hard diff okay!! fixed!
  2. 02:31:384 - This timing section should be increased to 80 or 90. I can barely hear the finish with the current volume Fixed~!
  3. 03:15:703 (1) - Decreasing the volume of this spinner doesn't fit at all. It should be increase instead because of Miku's increasing voice or you can just remove those timing sections instead Fixed!!


[Hard]
  1. 01:18:954 (6) - It's better if this slider follow the drum in the music and add 1 repeat to it. You can also remove 01:19:363 (7) then make 01:18:954 (6) into 2 repeats (if you want to make it easier) add 1 repeat~ Fixed!!
  2. 01:29:884 (4,5,1,2) - even though this plays nice the fact that 01:29:884 (4) stack closely under 01:30:839 (2) is worrying me. I'll try to confirm with BAT about this and if you can, please ask Suzully if this kind of pattern is ok okay~ I'll ask Suzully san:3
  3. 02:30:839 - Same as 02:31:384 Fixed~
  4. 03:15:430 (1) - Again, same as 03:15:703 (1) Fixed!!
  5. I have to say the spacing change after the second kiai is quite surprising, but the object there follow the music very closely so it's not a big problem, just saying Should I fix It? If should fix it,I'll fix it~ :3


Nice map for your first, most are just minor stuff but 01:29:884 (4,5,1,2) and the other similar patterns still need confirmation, call me back again after you get it
Good luck~
All Fixed!!!
Sallad4ever
ok now that you've got the confirmation, I can re-check this

[General]
  1. It seems that you mess up the last uninherited timing section (red line). The BPM for the last uninherited section should be 55. Be sure to re-snap all notes after you do this
  2. The 2nd kiai should start 02:48:975 not only this will make it the same with the 1st kiai, it's more suitable than the current place
  3. Try using AIBat to check your own map for any technical errors. It'll help you a lot trust me!


[Normal]
  1. 02:26:884 (1,2,3,4) - There's no volume change in Miku's voice here so the timing sections on these objects are very unsuitable. You should just remove it just like on Hard diff
  2. 02:48:975 (3) - Add finish at the start of this slider then change the finish at the end to clap


[Hard]
  1. 02:53:884 (5) - According to your clap pattern, this notes should have clap on it
  2. 02:48:975 (3) - Add finish at the start
  3. 02:49:521 (5) - Change the finish to clap. It's better if you start the clap pattern on this note
  4. 03:06:430 - The volume for this section is still too low imo. Maybe increase the volume to 90?


That's all this is basically a continuation of my last post so no need to kudosu it. And you don't have to say sorry about the amount of diff, 2 diff is perfectly fine for a 3 minute song, but try to aim for 3 diff the next time you map something as it'll give more wide diff spread to the map
Call me back again~
Topic Starter
Lizsig

Sallad4ever wrote:

ok now that you've got the confirmation, I can re-check this

[General]
  1. It seems that you mess up the last uninherited timing section (red line). The BPM for the last uninherited section should be 55. Be sure to re-snap all notes after you do this !?...Fixed!!
  2. The 2nd kiai should start 02:48:975 not only this will make it the same with the 1st kiai, it's more suitable than the current place Fixed
  3. Try using AIBat to check your own map for any technical errors. It'll help you a lot trust me! I didn't know it!!very useful~


[Normal]
  1. 02:26:884 (1,2,3,4) - There's no volume change in Miku's voice here so the timing sections on these objects are very unsuitable. You should just remove it just like on Hard diff remove those.fixed~
  2. 02:48:975 (3) - Add finish at the start of this slider then change the finish at the end to clap fixed![/*:m:4e45b]


[Hard]
  1. 02:53:884 (5) - According to your clap pattern, this notes should have clap on it oops... Fixed~
  2. 02:48:975 (3) - Add finish at the start Fixed!!
  3. 02:49:521 (5) - Change the finish to clap. It's better if you start the clap pattern on this note fixed~
  4. 03:06:430 - The volume for this section is still too low imo. Maybe increase the volume to 90? change 90% fixed


That's all this is basically a continuation of my last post so no need to kudosu it. And you don't have to say sorry about the amount of diff, 2 diff is perfectly fine for a 3 minute song, but try to aim for 3 diff the next time you map something as it'll give more wide diff spread to the map I've got it!!
Call me back again~

All Done!!
Sallad4ever
Ok then BUBBLE!! or is it awa in Jappanese?
Anyway if the maps got popped because of 01:29:884 (4,5,1,2) talk to me and I'll see if I can help you to fix them

Good Luck ;)
Topic Starter
Lizsig

Sallad4ever wrote:

Ok then BUBBLE!! or is it awa in Jappanese?
Anyway if the maps got popped because of 01:29:884 (4,5,1,2) talk to me and I'll see if I can help you to fix them

Good Luck ;)
awaaaaaaaaaaaaaa

Bubble = awa in Japanese ~ :3

thanks Sallad4ever~!!! <3 :)
kanpakyin
As per your request.Request is taken from my queue

Sorry for huge delay.

This is the last mod before my exam :D

[General]
  1. The timing is iffy.After my testing.I have got a new timing for you.
    The Second, thrid and fourth offset -7


[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR -1 to consistent with the whole difficulty setting.
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:53:454 (3,4) - (bad gameplay) I highly suggest removing these 3/4 because some of the newbie may confused with 3/4.We should consider their ability.
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:38:181 (1) - I don't know why you want to put a spinner here.It doesn't fit the music that much.My suggestion is mapping this part with some slider/notes.
    2. 02:22:793 (1,2,3,4) - I have seen this pattern before.I would recommend a new pattern here.It won't make the player feel boring or whatever.
    3. 03:15:703 (1) - I think this spinner should appear at 03:15:430 - and end at 03:19:521 - .Well, it is up to you.
  4. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:29:454 (1) - Probably add a finish at the beginning of the slider because of the strong accent point.Either normal- finish or soft finish are workable.


[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR7 should fit as a slow song.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:51:272 (x) - I think you are missing a note here.You can hear the accent clearly at 00:51:272 - .A note there would be nice!
    2. 01:35:884 (4) - (Design) The slider looks quite ugly.I would remove the red point on this slider and then make a smooth curve.
    3. 01:58:248 (7) - Please stack this properly.Turn the DS to x0.0 and then resnap it.It will be fine after that.
    4. 02:00:430 (8) - ^Same.
    5. 02:57:157 (1,2,1,2,3,4,5,1,2,1,2,3) - I have seen this pattern in this difficulty before.Use your creation, make a new pattern here.It can make player feel more interesting.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:07:091 (1,2,3,4,5,6) - Remove the whistle in this part or change the whistle to soft hitsound set and then remain other to be normal hitsound.


I'm glad to rebubble this once you have fixed.
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