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SISTAR - Shady Girl

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Topic Starter
716 Girl
fixed a lot thx
Elly-chan
would ask you on IRC but i'm too lazy to get on the client right now orz;; did bobo gabe musty or whoever else i listed accept your mod request?

edit;

-Bakari- wrote:

to MATs/BATs: nothing really unrankable/wrong
I'm afraid I shant concur with this statement. Well, I do agree that nothing really's unrankable, but this map could seriously use some more improvement before ranking, or even a bubble. I did promise 3er123 that I would recheck this after it gets 3-5 more decent mods, after all. I just find that maps should have more quality and be in pending longer rather then the mapper trying to get it ranked fast loosing the map's potential quality. In this current state, the map just plays awkward for me. Not much more then that can be said, imo. Only some long-term mappers can finish a map quickly and try to get it ranked quickly with good quality. So, for now, just kick back and relax. A map with better quality that's still in pending is better then a shitty ranked map with bad votes, eh? ;) (( NOT SAYING THAT ANY RECENTLY RANKED MAPS ARE SHITTY, IT WAS JUST A COMPARISON STATEMENT @BATs/MATs ;~; ))
Aurele

Elly-chan wrote:

would ask you on IRC but i'm too lazy to get on the client right now orz;;

did bobo gabe musty or whoever else i listed accept your mod request? :o
wat?

Edit: Ohok. Mod in progress.
Reedit:

Hi, here's my mod requested by Elly-chan.

[Normal]

  1. 00:15:870 - OKay so for this one, as I said on Hard, add a finish or if you didn't changed it on Hard, add a whistle.
  2. 00:17:790 - NC, maybe?
  3. 01:32:670 - Stack it with 01:30:750. If not... it's kinda ugly in the Edit mode.
  4. 01:42:270 - Delete the Finish to keep the consistency
  5. 03:08:670 to 03:10:590 - Replace it by a Spinner? You only have one Spinner, so it could be better to have another one like you have on Hard.

[Hard]

  1. 00:08:190 - It's useless to had a Clap here. Delete it and replace it by a finish, it sounds better than a clap.
  2. 00:15:870 - Same here. Delete the Whistle to replace it by a Finish.
  3. 00:27:150 - Maybe you could add a Circle with a Clap, there's a clap in the song. So it will be good.
  4. 00:49:470 - Add a Whistle here to keep the consistency with the custom Whistle.
  5. 00:52:110 - Actually, this circle is x:320 y:304, stack it with the slider that is x:321 y:305
  6. 01:40:110 - The finish doesn't fits well. replace it with a clap instead?
  7. 01:40:350 - Add the finish here.
  8. 01:47:070 - Why don't you stack it with 01:46:110(5)?
riffy

Elly-chan wrote:

I'm afraid I shant concur with this statement. Well, I do agree that nothing really's unrankable, but this map could seriously use some more improvement before ranking, or even a bubble. I did promise 3er123 that I would recheck this after it gets 3-5 more decent mods, after all. I just find that maps should have more quality and be in pending longer rather then the mapper trying to get it ranked fast loosing the map's potential quality. In this current state, the map just plays awkward for me. Not much more then that can be said, imo. Only some long-term mappers can finish a map quickly and try to get it ranked quickly with good quality. So, for now, just kick back and relax. A map with better quality that's still in pending is better then a shitty ranked map with bad votes, eh? ;) (( NOT SAYING THAT ANY RECENTLY RANKED MAPS ARE SHITTY, IT WAS JUST A COMPARISON STATEMENT @BATs/MATs ;~; ))
Sure, you're right.
Personally i think this map can be improved but i also think that it's already playable now.. I see there's a lot of much better quality maps and experienced mappers, but this map deserves a chance to get ranked. 3er123 made a really great job when I saw this map for the first time it was terrible, but now It's really became better! Much better! Also, for the first map this one looks quite good.
It's just my point of view.

I like this song and i know mapper. And i really wish to see it ranked :) Ranking this going to be kinda achievement for mapper.

if i'm wrong here.. tell me why. i'll be glad to know.
Elly-chan
Haha, no worries. Everybody has their own opinion. I'd just like to see a bit more improvement (( just a tiny bit, hence me saying get 3-5 more mods )) before I personally can rebubble this.~
Topic Starter
716 Girl
thx Gabe
Aurele
Star'd.~
Bobo_old

Elly-chan wrote:

did bobo gabe musty or whoever else i listed accept your mod request?
IT WAS YOU Oh so that's why he asked me :L

Okay hi.

[Normal]

The occasional 1/2 patterns seem randomly placed and inconsistant to me but okay.

01:50:430 (3) - It's highly suggested that only 1 slider repeat it used on single sliders in Easies and Normals. It's known that many new players tend to let go after hitting the first slider repeat.

Well that's all that really seems to bother me about Normal.

[Hard]

Suggest lowering the AR to 7. 8 just seems a bit too fast for a song of this speed, in my opinion.

00:04:110 (5,6) - The spacing here doesn't seem right to me, how about swapping these two notes around so that the spacing is more consistant?
00:26:670 (6) - How about placing it within the curve of (5) to compliment the slider shape like you have with 00:24:270 (2,3) -
00:35:310 (1,2) - I really disapprove of these sorts of patterns, I find them highly frustrating to play. I suggest just replacing this with a simple triplet like you have at 00:43:950 (4,5,6) -
00:52:350 (1) - I suggest dragging the slider point slightly higher to avoid giving the slider a hook-like shape.
01:19:950 (2,3) - These hit objects look a little awkward as they overlap (4), I suggest stacking them.
01:39:630 (6,7,8,9) - Like the similar pattern to this I pointed out before, these sorts of streams are frustrating to play. I suggest substituting (6) for 2 hitcircles.
01:48:750 (2,3) - Same as 00:35:310 (1,2)
01:58:830 (5) - I suggest spacing this out further so that it isn't so close to (3)
02:06:990 (7,1) - Same as 00:35:310 (1,2)
02:46:830 (2,3) - ^
03:06:750 (1) - Perhaps you should map through this normally and end with a slider similar to the slider placed at the end of [Normal] for consistancy.

Hm. Yeah I agree with Ygokid, you really should try improving your map as much as you can before ranking it.
Good luck!
tan14007
Normal…I just want Finish Sound on 01:51:870. ==
Ceani

tan14007 wrote:

Normal…I just want Finish Sound on 01:51:870. ==
Yup.
ziin
[normal]
sliders are bad. putting in 3 extra nodes in the middle is a good thing to make sliders look better, and you can use ctrl h/v/r to check for symmetry, then ctrl shift r to rotate it into the perfect position.
00:07:710 (6) - when you put a slider on beat 4 and have it roll over to beat 1 of the next measure, you can't put the new combo where it should naturally land. This makes your map very strange in terms of new combos. It's not much of a problem, just bad practice that people with little musical knowledge tend to make. It's more natural to split 6 up and put a new combo on the long white tick. This is not always true, but I think consistency in beatmaps is a virtue.
00:10:590 (3,4) - move these so they are like you did here: 00:07:230 (5,6) -
00:13:950 (1,3,1) - remove new combos, put it on 3 instead
00:27:870 (1,2,3) - looks better if these aren't in a straight line since (3) is curved
00:57:150 (2,3) - reverse this. Note how the slider is now on the "ya ha a" lyric part.
01:01:950 (1,2,3) - the song is pretty much quarter notes. That's fine for a normal, but what about putting in some syncopation to match the lyrics here? You'll lose your clap pattern, but that's not necessarily a bad thing here.
01:17:550 (2) - as before
01:20:430 (3) - this one is fine: the slider is straight
01:50:430 (3) - unless you're doing some crazy CTB stuff, the beginning of a kiai should be a new combo or you're just plain doing it wrong.
02:39:870 (5) - ^
02:48:030 (1,2,3,4,5,6,7) - this is where design comes in. You can easily make these fit a hexagonal shape and stack when necessary.

[hard]
00:03:390 (4) - overmapped. There's nothing on the start of this beat and it sounds horrible. It doesn't fit the song because there's nothing actually IN the song there. shorten the slider and move it 1/2 later
00:11:070 (6) - in general, 2x+ repeats are bad. they are almost always unintuitive, much harder to read than normal since the last repeat isn't visible until you've hit the slider. Plus, you can separate them into 2 sliders, put the new combo in the proper place, and it will play much better.
00:12:870 (2) - when you're looking for spots to put in 1/4th notes, please listen to the song. There's really nothing significant here, so you shouldn't put anything here. Otherwise you're not really mapping the song. 00:13:830 - here's a perfect place for a triple.
00:16:230 - and here...
00:16:710 (5) - nothing here...
00:18:990 (2) - shorten and move 1/4 later
00:36:510 (6) - 2x repeat again...
00:50:670 (1,2,3,4,5) - http://puu.sh/CH0B
01:20:190 (4) - extend 1/4.
well hopefully you get the picture. The song is really bland. There's no syncopation. The way you get syncopation is to just follow the music/lyrics. It's really simple. Please continue checking the map for the same sorts of things I pointed out. I didn't point them all out because 1) I'm lazy and 2) I want you to learn and want to learn how to improve yourself.
MoeChuu

Gabe wrote:

Star'd.~

~
Topic Starter
716 Girl

ziin wrote:

[normal]
sliders are bad. putting in 3 extra nodes in the middle is a good thing to make sliders look better, and you can use ctrl h/v/r to check for symmetry, then ctrl shift r to rotate it into the perfect position.
00:07:710 (6) - when you put a slider on beat 4 and have it roll over to beat 1 of the next measure, you can't put the new combo where it should naturally land. This makes your map very strange in terms of new combos. It's not much of a problem, just bad practice that people with little musical knowledge tend to make. It's more natural to split 6 up and put a new combo on the long white tick. This is not always true, but I think consistency in beatmaps is a virtue.
00:10:590 (3,4) - move these so they are like you did here: 00:07:230 (5,6) -
00:13:950 (1,3,1) - remove new combos, put it on 3 instead
00:27:870 (1,2,3) - looks better if these aren't in a straight line since (3) is curved
00:57:150 (2,3) - reverse this. Note how the slider is now on the "ya ha a" lyric part.
01:01:950 (1,2,3) - the song is pretty much quarter notes. That's fine for a normal, but what about putting in some syncopation to match the lyrics here? You'll lose your clap pattern, but that's not necessarily a bad thing here.
01:17:550 (2) - as before
01:20:430 (3) - this one is fine: the slider is straight
01:50:430 (3) - unless you're doing some crazy CTB stuff, the beginning of a kiai should be a new combo or you're just plain doing it wrong.
02:39:870 (5) - ^
02:48:030 (1,2,3,4,5,6,7) - this is where design comes in. You can easily make these fit a hexagonal shape and stack when necessary.

[hard]
00:03:390 (4) - overmapped. There's nothing on the start of this beat and it sounds horrible. It doesn't fit the song because there's nothing actually IN the song there. shorten the slider and move it 1/2 later
00:11:070 (6) - in general, 2x+ repeats are bad. they are almost always unintuitive, much harder to read than normal since the last repeat isn't visible until you've hit the slider. Plus, you can separate them into 2 sliders, put the new combo in the proper place, and it will play much better.
00:12:870 (2) - when you're looking for spots to put in 1/4th notes, please listen to the song. There's really nothing significant here, so you shouldn't put anything here. Otherwise you're not really mapping the song. 00:13:830 - here's a perfect place for a triple.
00:16:230 - and here...
00:16:710 (5) - nothing here...
00:18:990 (2) - shorten and move 1/4 later
00:36:510 (6) - 2x repeat again...
00:50:670 (1,2,3,4,5) - http://puu.sh/CH0B
01:20:190 (4) - extend 1/4.
well hopefully you get the picture. The song is really bland. There's no syncopation. The way you get syncopation is to just follow the music/lyrics. It's really simple. Please continue checking the map for the same sorts of things I pointed out. I didn't point them all out because 1) I'm lazy and 2) I want you to learn and want to learn how to improve yourself.
Sorry I dn't understand half of your mod. And this half not changed. Sorry. :(
LKs
I don't clearly what happened to the thread before. just a check as per your request. You can have a communication with elly later.


[Normal]

00:08:670 (2) - the spacing. move it a bit down
00:10:590 (4) - ^ keep stack
00:14:430 (6) - missing claps?
00:15:870 (1) - ^
01:07:710 (1,2) - I think sliderticks aren't necessary where you use SC1. try to silence them all if you agree
03:06:750 (1) - whistle doesnt fit imo
consider using silent sldierslide. feels noisy somewhere

[Hard]

00:07:230 (1) - could be blanket better
00:24:510 (3) - add 1 more node?
00:25:950 (7) - ^
00:46:110 (3) - why a NC here?
00:52:350 (1) - stack
01:34:350 (7) - blanket
01:40:110 (9) - spacing issue

hitsound is not bad. just please be more careful on arrangement/spacing. Remark of a map is based on every aspects of it. So if you have many tiny spacing/pattern issues they also descline map's score.

31's taiko seems ok to me.

02:39:870 (1) - here needs a NC. cause the note isn't in same measure with the spinner
Aleks719
it was irc mod
12:12 3er123: Приветствую!!!! Я наконец то сделала свою мапу) Теперь можно баббл? :o
12:12 Aleks719: нет
12:12 Aleks719: моддить надо
12:12 3er123: эээй
12:12 3er123: почему
12:13 3er123: да нормально там все
12:13 Aleks719: я же ее не видел
12:13 Aleks719: хз
12:13 3er123: ну посмотри пожалуйста!
12:13 Aleks719: 2 раза попнули
12:13 3er123: он мне всю мапу переделал я его послала и вернула все обратно
12:16 Aleks719: может не надо?
12:16 3er123: ну блин пожалуйста
12:16 3er123: посмотри
12:16 3er123: умоляю
12:17 Aleks719: давай линкуй
12:17 3er123: http://osu.ppy.sh/s/42621
12:20 Aleks719: так
12:20 Aleks719: 2 диффы только
12:23 Aleks719: хард
12:23 Aleks719: 01:06:990 (2,3) - что-то со спейсингом
12:25 Aleks719: 02:17:790 (4,5,6,7) - много вистлов, звучит коряво
12:26 Aleks719: 02:22:350 - ноту бы сюда
12:26 Aleks719: 02:57:870 (5) - лучше на два обычных слайдера разбить
12:27 3er123: а вот на 4 5 6 7 можно на 7 сделать финиш, а вистлы только на 4 и 6?
12:27 Aleks719: пробуй
12:27 Aleks719: там посмотрим
12:27 Aleks719: 03:01:230 (1,2,3,4,5,6,7) - налеплено, раскидывай
12:30 Aleks719: в нормлале статы поднимай
12:30 Aleks719: а то статы изяшные
12:30 Aleks719: хп,ар,од = 4
12:32 Aleks719: теперь по нормалу :
12:32 Aleks719: 01:20:430 (1) - убери нк
12:32 Aleks719: 01:19:230 (1,2) - на конец 1 - вистл
12:32 Aleks719: на начало 2 - тоже
12:33 Aleks719: 01:43:950 - сюда бы нотку добавить, в музыке сильный бит
12:34 Aleks719: 01:48:510 (1,2,3) - спейсинг
12:34 Aleks719: посмотри, как коряво выглядит и выбивается
12:35 Aleks719: после статов и нотки
12:35 Aleks719: 2.67
12:35 Aleks719: надо местами 1/2 добавить
12:35 Aleks719: до 2.8 бы
12:35 Aleks719: и норм
12:36 Aleks719: чтоб выглядело посложнее
12:36 Aleks719: а то это переименованное изи
12:36 Aleks719: а не нормал
12:37 3er123: может переименовать на изи?
12:37 3er123: так ранкнут?
12:37 Aleks719: нет
12:37 Aleks719: будут стоны, что большой прогал
12:37 3er123: а вот в харде в конце http://puu.sh/31oZE.jpg вот так пойдет?
12:37 Aleks719: между изи и хардом
12:37 Aleks719: пиши нормал
12:37 Aleks719: и усложняй
12:37 3er123: ок
12:37 Aleks719: хоть шансы будут
12:38 Aleks719: хз пойдет или нет
12:38 Aleks719: посмотрим
12:39 Aleks719: 03:09:630 (1,2) - вот этот ритм
12:39 Aleks719: надо в харде юзать
12:39 Aleks719: а тот длинный слайдер из харда переносить в нормл
12:39 Aleks719: фронт работ ясен?
12:40 3er123: да спасибо
12:41 Aleks719: комбо цвета безбожно сливаются с фоном, но мне все равно
12:41 Aleks719: ибо фон идет в 100% затемнение.
12:48 3er123: ввсе поправила
12:48 Aleks719: нормал сколько ща
12:55 Aleks719: м?
12:55 3er123: ща посмотрю
12:56 3er123: 2.93
12:56 Aleks719: кул
12:56 Aleks719: ща посмотрю
12:59 Aleks719: 02:12:990 (6) - нормал, близко к предыдущей ноте
13:00 Aleks719: 02:16:830 (1) - клэп в конце потеряла
13:00 3er123: да вот про клеп я знаю) сама щас тестила
13:00 Aleks719: 02:22:110 (4) - и здесь тоже
13:01 Aleks719: в начале клэпа нет
13:01 Aleks719: 02:57:150 (5) - слайдер подальше отодвинь немного
13:02 Aleks719: 03:01:470 (5) - и этот от предыдущей ноты
13:03 Aleks719: http://puu.sh/31pwT.jpg
13:03 Aleks719: последний слайдер
13:03 Aleks719: вот так лучше сделай
13:06 Aleks719: 03:01:950 (4) - http://osu.ppy.sh/ss/776752
13:06 Aleks719: сделай такой джампик там
13:06 Aleks719: должно лучше быть
13:06 Aleks719: *это уже хард*
13:06 3er123: аа)
13:08 Aleks719: а харде посдеднее комбо
13:08 Aleks719: переделай так
13:08 Aleks719: http://osu.ppy.sh/ss/776758
13:08 Aleks719: +нк там добавь, где я поставил
13:09 Aleks719: обновляй как сделаешь
13:11 Aleks719: 01:08:190 (2,3) -
13:11 Aleks719: в харде еще
13:11 Aleks719: вот это место плохо играется
13:12 3er123: http://puu.sh/31pIr.jpg вот так в последнем комбо?
13:12 Aleks719: лучше в простой 1/1 слайдер превратить
13:12 Aleks719: слайдер с реверсом там
13:12 Aleks719: и длиной 3/4
13:12 Aleks719: похоже
13:13 3er123: блин можно тот слайдер не менять он мне нравится так)
13:13 Aleks719: ну ок
13:14 3er123: спасибо :3
13:14 Aleks719: обновила?
13:15 3er123: все
13:17 Aleks719: 03:04:830 (4) - хард, нк сюда
13:18 Aleks719: обновляй
13:19 3er123: все
aRiskOfRain
Hard:

00:53:790 (5) - Clap on the start of this slider.
00:54:750 (2) - Stack on the end of the (5).
01:08:190 (2) - 1/4 shorter.
02:48:510 (6) - Clap on the repeat.

yeup
Aleks719
okay, let's try again after so long time.
Aurele
omg, that map!
YunBora

Gabe wrote:

omg, that map!
Wazzup :o?
riffy
oh.. this map :D
orioncomet
You're missing Title and Artist unicode for Hard diff, or remove the one in Normal, because it's English too.
It was suposed to be there for the romanised title anyways.
If you would like to fix it right away, I'll be rebubble. If not, then before you're getting this ranked, please fix it. Good luck~
Topic Starter
716 Girl
yahsu yahsu kalistera!!!!
busy rait nau...
gonna edit it later
thank youuuuu
Topic Starter
716 Girl
Updated! I did my thing! Angelea got skillz! 3rd bubble! (or 4 xD)
orioncomet
Rebubbled~
Topic Starter
716 Girl

orioncomet wrote:

Rebubbled~
Much Obliged! But how about rank :) :) :)
Norman
Why is creator 3er123 :?:

Your nickname is 716 Girl now

ah... Are you going to change to use nickname for an ago?
Aurele
I highly suggest you to change the mapper's name to 716 Girl on the .osu of both difficulty.
Since your old username was 3er123 and you didn't ranked anything with that name, don't add it to the tags.

After you are done, call orion back.
Bass

Gabe wrote:

I highly suggest you to change the mapper's name to 716 Girl on the .osu of both difficulty.
Since your old username was 3er123 and you didn't ranked anything with that name, don't add it to the tags.

After you are done, call orion back.

She did, just with other account ;).
Aurele

Bass wrote:

Gabe wrote:

I highly suggest you to change the mapper's name to 716 Girl on the .osu of both difficulty.
Since your old username was 3er123 and you didn't ranked anything with that name, don't add it to the tags.

After you are done, call orion back.

She did, just with other account ;).
Bass, no. She did a name change.
I modded this map with her old username.
pimp
wow
are you the 1st serious mapper of your country?

grats for bubble
MMzz
Ranked!
deadbeat
i'm crying on the inside ;w;
Pink Agate
nice song
[Yue]
gratz owo
Umi
Gratz on first ranked, good song :3 !
Flask



Gabe wrote:

I highly suggest you to change the mapper's name to 716 Girl on the .osu of both difficulty.
Since your old username was 3er123 and you didn't ranked anything with that name, don't add it to the tags.
uh
Sonnyc
Grats finally~~~
Dark_Ai
K-POP


Nice Song nice map I love it :33 omedeto~ >w<
senaya
сириесли? долгострой века :)
Ayu
...this map is highly overrated
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