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Choucho - Dramatic Daydream

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Topic Starter
Miya
sorry, no change for my diff mebins, since i don't like that kind of slider.

@elly-chan : okay, i will wait for you :)
Yasora
@mebins: nothing change anything in my diff ._.
Elly-chan
. 1 0 0 t h . K u d o s u . G e t .

purple = derp mod, but you should still consider it

Choucho - Dramatic Daydream

(General)
  1. Nothing!
(Yasora's Normal)
Hitsound and Combo mods
  1. 00:24:027 (5) - New Combo? Looking at your Combo Pattern, it makes sense to add one here. Plus, the current combo runs to the combo number 7. That's pretty long for an easy/normal difficulty! >w<
  2. 00:43:439 (1) - Looking at the section you mapped before the kiai and it's combo patterns, there shouldn't be a New Combo here. Remove it, please? It makes no sense to have one here.
  3. 00:46:773 (2) - You messed up your hitsound pattern starting with this note. Here's How To Fix It:

    • ~
    1. 00:47:949 - Remove the Whistle.
    2. 00:48:341 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
    3. 00:49:518 - Remove the Whistle.
    4. 00:49:910 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
      ~
  4. 00:51:871 (1) - You forgot a finish here. In the other difficulties Miya used one here, plus there's one in the music.
  5. 01:02:655 (4) - Why is there a clap here? There wasn't one used in the other difficulties here. Perhaps remove it?
  6. 02:17:361 (3) - Hehe! There was no finish here in the other difficulties nor do I hear one in the BGM. Remove it?
  7. 02:47:949 (5) - You forgot a finish, silly! It's indicated in the BGM and located in both of Miya's difficulties. ^^
  1. 00:14:616 (2, 3) - Sorry to say this, but the way this just transitions, or what people may call 'flows', is very awkward. Perhaps you should position it like this? Of course, you don't have to exactly reposition it like that, but just make sure to re-arrange the notes into a more natural-flowing pattern rather then an awkward-playing one. ^^
  2. 00:29:518 (1, 2) - Hows' about centering these two sliders so that they're symmetrical on-screen? ^^ Like this. http://osu.ppy.sh/ss/228251
  3. 00:37:753 (3) - This slider is positioned right in an area in which another slider was positioned 1-2 beats away. Therefore, this area looks very cluttered and messy due to the fact that the slider path is still somewhat vanishing from that area after you hit the slider and finish it. Perhaps you may want to re-arrange the pattern in such a way so that (3) will be located in a different area so that that area you mapped doesn't look all messy? (An Example: http://osu.ppy.sh/ss/228253 + http://osu.ppy.sh/ss/228479 )
  4. 00:42:851 (2, 1) - Seeing that for the majority of this section you followed the beats in the background except for the vocal, this is kind of awkward to play. I get that it's spicing it up, but it is overall confusing seeing that you didn't use this in the second section of the song with similar vocal-parts. Change it, please?
    (2, 3, 4, 1, 2, 3) - This pattern is kind of meh. It doesn't overall look appealing nor fun to play. Try something better.. how about something that plays less awkwardly? Something along the guidelines of this so that it doesn't look too messy. ( http://osu.ppy.sh/ss/228488 http://puu.sh/eDmN http://osu.ppy.sh/ss/228490 http://puu.sh/eDmV )
  5. 00:58:145 (1, 2) - At this point, I think you should be following the vocals now since this section is heavily based off of them. Right now, when the singer is holding a note, you used a single beat note when it should have been a slider [at (1)]. Then, having a slider after it is kinda weird. How about doing this? http://puu.sh/eDok . It seems to flow better, and the two sliders follow Choucho(?)'s voice when she holds long notes. Overall, I highly suggest you do this.
  6. 01:09:125 (1, 2, 3) - Having them placed here looks 'meh' because that combo pattern's (2) is not placed where the previous pattern's (2) went. I suggest that you do something like this for the first pattern after the spinner, then mirror this for where 01:09:125's (1), (2), and (3) went. Lastly, to ensure that 01:12:263's (1), (2), and (3) doesn't look cluttered up in between all of these patterns, position them here and then adjust (1, 2) from the next pattern. (So, like the first screenshot, and then http://osu.ppy.sh/ss/228506 and http://osu.ppy.sh/ss/228508 ! ^^ )
  7. 01:19:322 (2) - So that this slider doesn't inelegantly make this pattern look cluttered by it's slider body being positioned in the middle of (3) the messily way, do this. That cleans up the pattern so that it doesn't look sloppy and it makes it more appealing to play.
  8. 01:21:674 (1, 2) - Just being a derpderp here, but these sliders are very very awkward-flowing and inelegant whenever they are used for short sliders like this. I'd suggest changing the slider shapes.
  9. 01:27:949 (1, 2, 3, 4, 5) - Hows' about cleaning this pattern up a bit? You can do this by doing more natural-flowing patterns like http://osu.ppy.sh/ss/228530 and http://puu.sh/eDuQ .
  10. 01:47:165 (2, 4) - http://puu.sh/eDvr. This doesn't look appealing at all. Reposition (4) so that it doesn't overlap (2)'s sliderend?
  11. 01:56:184 (4, 5) - derpderpderp Maybe re-shape (4)'s slider so when you distance space (5), it ends up being right where (3) was? (The Same Area Where (3) Was Placed)
  12. 01:57:361 (2, 3) - OHGODANOTHERDERPDERPMOD. How about centering these on screen?
  13. 02:17:165 (3) - Hey hey, in the previous section you mapped to the vocals AND the background music. Without mapping to both the background music and the vocals, [since you are using the vocals] this section feels empty. Perhaps map to the background music here like you did previously in the section before the first kiai? It sounds better.
  14. 02:29:125 (1, 2) - I didn't see you use this kind of sliders previously in the map. Perhaps reshape them to just curves or something? They just don't flow to the mood of the song and are positioned a bit oddly.
  15. 02:32:263 (1, 2, 3) - Reposition them? Derpderpderp. [Reasoning: So that they don't appear to be cluttered in-play. Perhaps do this followed by this?]
  16. 02:38:537 (1, 2) - Same as at 01:21:674.
  17. 02:47:557 (5) - Move this out of the way of where (2)'s slider body was just mapped. Mapping over and over in the same section can be both messy and bland, haha. http://osu.ppy.sh/ss/228905
You constructed a lot of short sliders in the map by doing this. Sorry to say, but these definitely look unappealing and weird. I'd suggest for in the future you only use one slider point on short sliders, and then two or more on bigger sliders to maintain their shape. (Like This: http://puu.sh/eDln . They take way less time to construct and are overall prettier looking/flowing then the other ones you constructed.

Overall, this map was ok. Nothing that bad to complain about. I'd give it a 6/10, though, because I always am a hard-rater on normals. ^^

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo?
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please.
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others.
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c:
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo.

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck!
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Topic Starter
Miya

Elly-chan wrote:

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern. Nope, i like my own way.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo? Nope to this too.
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please. Okay, i space them normally
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others. Okay
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too. Okay, space this one.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^ Uhm, no to these. The slider tick cover up the vocal, i think it's no problem.
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.Ok, added
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c: Fixed, orz >.<
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo. thank you :)

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency. I just want a variation, that's all, and it doesn't break any rule or guideline.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck! I hate general thing like these. I have talk to Odaril and fixed all inconsistencies jump. At least give my detail where is the inconsitencies jump. I can't search it by myself. So, sorry, no change for this difficulty
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Okay, thank you for the mod :)
Yasora
changed some from elly-chan's mod >.>
thanks for mod (: orz too long...

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Dino99
M4M here~

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900
    256,248,81674,6,0,B|324:268|376:219,1,130,0|8
    296,156,82459,2,0,B|224:140|177:191,1,130,0|8
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~
    312,296,158537,6,0,B|376:284|376:284|440:252,1,130,0|8
    476,160,159322,2,0,B|412:172|412:172|348:204,1,130,0|8
[Hard]
  1. 00:25:596 - Add a note
  2. 00:28:537 (4) - Follow the vocal?
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4)
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%.....
  5. 02:02:067 - whistle
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873
  3. 00:57:263 - Add a note
  4. 01:03:439 - ^
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)?
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place?
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion)
  10. 02:35:302 - Add a note
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Topic Starter
Miya

12BARRY21 wrote:

M4M here~

[Hard]
  1. 00:25:596 - Add a note Nope.
  2. 00:28:537 (4) - Follow the vocal? Um, the slider tick cover that vocal
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4) Why? it has same x position 00:32:263 (2) -
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%..... I don't see any increased volume from the music here.
  5. 02:02:067 - whistle Nope. i want 2/1 whistle rythim here.
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion Nope
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail Hmm, okay
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873 A jump doesn't must have a same ds. Nope.
  3. 00:57:263 - Add a note You mean 1/4? nope
  4. 01:03:439 - ^ Nope, it's overmapped
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard Nope
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)? Nope
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place? Okay, decreasing the spacing.
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~ Nope
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion) Hmm seems fine, okay
  10. 02:35:302 - Add a note Nope
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Thank you for the mod and star :)
Yasora

12BARRY21 wrote:

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me nope, too hard for player read it
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900 ok, but I will make slider by myself :3
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~ ^
thanks for mod :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
kosiga
hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as
[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x)
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm )
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point )
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :?
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better
  6. 00:50:498 (1,2,3,4) - same 00:44:224
  7. 00:56:773 (1) - grid move. x320,y68
  8. 00:56:969 (2) - one grid up.
  9. 01:29:125 (1) - remove NC
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here.
  11. 02:05:008 (1) - ^ remove note.
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) )
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) )
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) )
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D
  3. 02:47:361 (5) - add NC
I wish the return of the bubble ;) Good luck ~ :)
Topic Starter
Miya

kosiga wrote:

hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as Hmm, okay, maybe the correct one is eiyu densetsu blablabla
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point ) Hm, okay
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596 It sounds weird to me >.<
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :? Ah ds inconstencies. Thx for mentioning that
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better Nope. I want that rythim there.
  6. 00:50:498 (1,2,3,4) - same 00:44:224 This is a jump. All right?
  7. 00:56:773 (1) - grid move. x320,y68 Why? My position is better imo.
  8. 00:56:969 (2) - one grid up. Hmm, okay
  9. 01:29:125 (1) - remove NC Nope
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here. Nah, i want a note overthere
  11. 02:05:008 (1) - ^ remove note. Same reason as above
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) ) Hmm, okay
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x Ah, okay
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) ) Ah okay
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC Hmm, okay
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) ) Ah, okay
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D No, i don't think so >.<
  3. 02:47:361 (5) - add NC Okay :)
I wish the return of the bubble ;) Good luck ~ :)
Thx for the mod :3
Leorda
Halo

Yasora's Normal
* AR +2, your current approach rate is slow
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff

00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2)
01:56:184 (5) - New combo here for new part of song
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier


Hard
00:25:400 (x) - Add note here? I feel it's empty D:
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump
00:50:498 (1,2,3,4,5,6,7) - ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow?
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song.....


Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players.
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions?
01:23:635 (2,3) - ^
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal
02:26:380 (3,4) - ^


The jumps are random this time..... So avoid that
Yasora

kosiga wrote:

[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x) orz fixed @_@;;
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172 fixed
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib yeah fixed @_@;;
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better fixed
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm ) nice @w@;;d
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner ok @_@;;
thanks for mod owo;;

Leorda wrote:

Yasora's Normal
* AR +2, your current approach rate is slow fixed but AR +1, since usually using in normal diff is AR 4
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff tags or... source? @_@;;

00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458 ok
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier not fixed this, since I change the pattern from kosiga's mod
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2) ok
01:56:184 (5) - New combo here for new part of song already do that from kosiga's mod
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier changed it into repeater slider. suggestion from kosiga's mod too @_@;;
thanks for mod too (:

already fixed source ><
ok, time to me eat orz @_@;;;

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Topic Starter
Miya

Leorda wrote:

Halo

Hard
00:25:400 (x) - Add note here? I feel it's empty D: I don't think it's follow anything. Sorry
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump. Why? I want a jump overthere and following my own rythim.
00:50:498 (1,2,3,4,5,6,7) - ^ ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow? Nope, it will make pattern not consistent.
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song..... All right


Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless Why not?
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players. I don't think it's random. It's have it's own pattern
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions? Hmm. Okay
01:23:635 (2,3) - ^ Okay, tune down the difficulty of jump
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal I don't think it's surprising, in previous pattern, there is a jump in this spot.
02:26:380 (3,4) - ^ I don't think this one is surprising because in 'let me do xx' There's a jump there.


The jumps are random this time..... So avoid that
No recheck? that's okay >.>
thank you for the mod :)
riffy
Sorry for mod. I'm noob D:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source
Inconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:

Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo
02:07:165 (3) - not sure...a bit shorter?
02:10:302 (3) - http://puu.sh/fd4Q try this
02:16:184 (2,3) - http://puu.sh/fd53

Hard
00:59:714 (4) - new combo?
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo

Insane

Nice. I like it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :<
Good Luck!
Yasora

-Bakari- wrote:

Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo already do that ><
02:07:165 (3) - not sure...a bit shorter? nope, sorry
02:10:302 (3) - http://puu.sh/fd4Q try this ^
02:16:184 (2,3) - http://puu.sh/fd53 ^
I already fixed source..!! if someone ask this again, I will cry ;________;
Topic Starter
Miya

-Bakari- wrote:

Sorry for mod. I'm noob D:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source
Inconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:
Yasora already fixed that

Hard
00:59:714 (4) - new combo? Nope, the combo will not consistent if it placed here.
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo
Nope, sorry ignored all of your new combo mod. It already been modded by shiirn and others for nc.

Insane

Nice. I like it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :< Orz, that's too many, you don't have too >.<
Good Luck!
Thank you very much :D
Pokie
Hello~ Request from my queue



Yasora's
  • - Nice Normal diff, try more new patterns next time -w-
00:32:655 (5) - Why don't use normal hitsound set at the end of slider, like which on 00:26:773 (1) - :D?
00:58:145 (1,2,3) - Suppose rhythm should be like this >_< Just a minor thing: http://puu.sh/fdil



Hard
  • - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ
00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6
01:17:949 (1) - clap?
01:25:792 (5) - clap at beginning
01:45:008 (5) - whistle at beginning
02:34:812 (9) - clap



Insane
[list:693d5]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing.
01:17:949 (1) - Clap too?
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256.
01:24:224 (1) - Clap
02:08:145 (3) - Whistle?
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263
02:34:812 (1) - Same clap suggestions
02:44:420 (11) - Clap



Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocal :P So hope you will use my suggestion.

And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Topic Starter
Miya

Pokie wrote:

Hello~ Request from my queue

Hard
  • - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ Ah good suggestion. Added :D
00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6 Well, i create my own rythim there.
01:17:949 (1) - clap? Nope, i don't want any hitsound there >.<
01:25:792 (5) - clap at beginning Sounds good. Ok
01:45:008 (5) - whistle at beginning Ok
02:34:812 (9) - clap Nope

Insane
[list:e50a0]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing. I don't see any problem with that.
01:17:949 (1) - Clap too? Nope
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256. Seems good to the flow. Ok
01:24:224 (1) - Clap Nope
02:08:145 (3) - Whistle? Sounds weird to me, sorry
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263 Fixed the spacing, but no to the hitsound. It will make the hitsound not consistent.
02:34:812 (1) - Same clap suggestions Nope
02:44:420 (11) - Clap Nope

Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocal :P So hope you will use my suggestion. I mean most the slider are symetrical, and i use blanket and triangle pattern (which symetrical) very much :P. Yes your hitsound is good

And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Thx for the mod, and i don't forget about full upload :)
nimi
Hey! modding as requested :)

General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point)

[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do)
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks better :D
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note
02:31:282 (8) - ctrl+r it? looks better and plays better as well
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:
SPOILER
  1. 00:17:949 -
  2. 00:24:224 -
  3. 00:41:871 -
  4. 00:50:694 -
  5. 00:53:439 - would sound better repacing it for a 1/2 slider
  6. 00:59:910 -
  7. 01:03:439 - replace it for a 1/2 slider
aand well, yeah. i think you got what i mean :v

[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2)
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo
01:02:655 (x) - add a note here?
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps

[Yasora's Normal]
01:17:753 (4) - make it symmetrical?
01:49:910 (x) - add a note here? (making the previous slider longer would sound better, but it'd make the slider loo fugly, so yeah)

aand that's all :D
Topic Starter
Miya

Wiinter wrote:

Hey! modding as requested :)

General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point) Ah no, there's no need to make an easy diff. :(

[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do) Nah, i think this is better.
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks better :D Mmm, nope >.<
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo Nope, if the volume not lowered down, the whistle sound become too noisy
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note It's overmapping. And of course there's no 1/4 note. But it plays well and follow previous triplet.
02:31:282 (8) - ctrl+r it? looks better and plays better as well The spacing become weird if i ctrl+r it
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:
SPOILER
  1. 00:17:949 -
  2. 00:24:224 -
  3. 00:41:871 - Add at this one
  4. 00:50:694 -
  5. 00:53:439 - would sound better repacing it for a 1/2 slider
  6. 00:59:910 -
  7. 01:03:439 - replace it for a 1/2 slider
aand well, yeah. i think you got what i mean :v

[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2) Fixed
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo Umm, i'll make my own rythim
01:02:655 (x) - add a note here? Ok
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now Nope
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps Nope, it's more easier than insane actually.
Thx for the mod :)
Maya-kira
^^~
Yasora
fixeddd >3</ thanks for mod all (:

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Elly-chan
Recheck Time Commin' Up Soon~
Topic Starter
Miya
yes yes, i'l not make any change for this map :)
winber1
oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.

Insane

00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ
00:25:596 - adding a note here flows better imo and helps make it easier to read imo.
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ?
00:50:890 (1,2,4,5) - not perfectly symmetrical
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit
01:41:380 (5) - ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG
02:24:420 (1) - replace this with one note at 02:24:616 - ?

Hard

00:16:773 (1,2,3) - make it symmetric about the y-axis..?
00:25:596 - add note?
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) -
01:03:439 - add note
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing?
02:11:675 - add note
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - )


Yasora's

01:03:635 (1) - end spinner at 01:05:596 - The spinner is long enough for the beginner to clear and recover. It's also a normal diff, not an Easy diff.
02:07:165 (3) - maybe it's just me but i like it better if all sides were curved a bit. maybe something like http://puu.sh/gjuP
02:19:714 (1) - end spinner at 02:22:459 -
02:30:694 (3,4) - Ctrl+R to switch the notes around to follow vocals better. just a picture just to show you what i mean http://puu.sh/gjvv in this picture i have a random jump after the notes, so don't mind that lol.

Anyways, hope this helps a bit if you decide to change anything ~~
Elly-chan
eh, npnp. Fix some and upload, Miya. I'll finish my mod post once you update.

Edit: New Page, Hell Yeah.
Topic Starter
Miya

winber1 wrote:

oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.

Insane

00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ Well, fixed it somehow
00:25:596 - adding a note here flows better imo and helps make it easier to read imo. Nope, i don't hear any sound in that spot
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo. Well, i'm not intended to make them symetrical.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ? Okay
00:50:890 (1,2,4,5) - not perfectly symmetrical Fixed
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod Hmm, okay
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit Nope, it will become inconsistent
01:41:380 (5) - ^ ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG Umm, sorry i don't think so
02:24:420 (1) - replace this with one note at 02:24:616 - ? Okay

Hard

00:16:773 (1,2,3) - make it symmetric about the y-axis..? Hmm okay
00:25:596 - add note? Nope.
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) - Well, i want to the first 2 part not jump and other part to be jump
01:03:439 - add note Nope
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing? Okay
02:11:675 - add note okay, seems good
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - ) Nope. I won't do that
Fixed and uploaded for my diff only since yasora is on the school right now >.<

Ah i didn't realize Maya-kira has give me a star. Thank you :)
Yasora
Topic Starter
Miya
updated :)
Elly-chan
Asdasd, I had to go to my aunts all day, your mod will be finished by tomorrow.~
Topic Starter
Miya
ah okay, okay, no need to rush :)
Hinsvar
Suddenly, a(n uninvited) modder from nowhere.

*Header notes: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things in the beatmaps look cooler.

>General

  1. Uh, everything's fine, I guess? Let's go to the beatmaps.
>Yasora's Normal

  1. I don't know why... but everything seems to be a bit off for me. How about changing the offset for this particular beatmap to 1,706 (+31), and then resnap (with the "00:14:224 (1)" placed to 00:14:156) every note (Ctrl+A)? (The following timestamp follow the original offset.)
  2. Drain 4, (Circle) Size 4, AR5, and OD4 maybe? Drain 2 + Size 3 + AR3 + OD2 feels too easy for a Normal beatmap... or it might be just me.
  3. 01:27:949 (1) - Start an inherited timing section and using the Normal audio sampleset with 80% volume, maybe? I don't know why, but it sounds better for me.
>Hard

  1. ...Great. I don't know why, but this beatmap sounds better @ offset 1,677 (+2).
  2. 01:06:478 - How about adding a circles there, in the middle of the two circles? Feels better... that way.
  3. 01:28:341 (2) - Remove this? Seems to be useless, IMO.
...I'm just curious to know why did you time the start of the sliders, that I feel awkward of, like how it is now?

>Insane

  1. Cool jumps.
  2. 00:25:792 (1,2,3,4,5,6) - Uh... I'm confused with the pattern. This looks better, I guess?
  3. 01:02:263 (3,4,5) - Sounds better with claps.
  4. 01:40:890 (3) - Better with claps.
  5. 01:44:027 - ...Why is there a break? I expected an Insane beatmap without any break for one with less than 3 minutes of draining time, but whatever. Just ignore this rant if you want :P
  6. 02:05:008 (1,2,3) - Add two more circles between the existing three, maybe?
  7. 02:06:969 (7) - Sounds better... with claps.
  8. 02:17:949 (7) - Finish?
  9. 02:18:145 (1,2,3,4,5,6,7) - Clap (again)?
  10. 02:20:302 - Try to add a note here (preferably a circle)?
  11. 02:20:498 (1,2,3,4,1,2,3,4,5,6,7,8,) - Clap?
  12. 02:28:929 (1) - Finish?
'Kay, I'll finish my mod. That was a lot of red texts right there...

Good luck. And I hope this beatmap set will be ranked sooner or later... although it'll be better if you can get this ranked sooner ;)

EDIT: Revoking things. I know that everything is still the same after my mod (= that my mod is useless/has no influence), but removing the more unimportant suggestions (especially the claps @ Insane) should make me look LESS ridiculous here :P
Topic Starter
Miya
Hard - You mean the slider start at blablabla is breaking my drum rythim. I don't follow any vocal at that part, instread of drum
Insane - Sorry, please don't adjust your hitsound prefer to others map, but try to follow hitsound pattern of the map and find inconsitensies or suggestion that can improve hitsound of the map. This is not a good way for a modder.

Sorry, that doesn't help me at all. But i will give you kudosu because you have give a lot effort at this map.
Thx for checking.
Hinsvar

Miya wrote:

Hard - You mean the slider start at blablabla is breaking my drum rythim. I don't follow any vocal at that part, instread of drum
Insane - Sorry, please don't adjust your hitsound prefer to others map, but try to follow hitsound pattern of the map and find inconsitensies or suggestion that can improve hitsound of the map. This is not a good way for a modder.

Sorry, that doesn't help me at all. But i will give you kudosu because you have give a lot effort at this map.
Thx for checking.
Drum, eh? I guess I am too vocal-oriented...

Nah, I love to say what I feel. Might be leaning more to a rant than a mod :P (And this is... not good, TBH.)

Thanks for the tips and kudosu. Oh, and you're welcome. I'll learn about modding a bit more, I guess? :D
Topic Starter
Miya
if you want to learn more about modding please read this as well > viewtopic.php?f=56&t=16919
And this a list of tips that can improve your maping and modding > viewtopic.php?f=56&t=60228
And finally, ask a BAT or MAT, like Odaril or Saphireghost, ussualy they will help you improving your modding skill by giving more advice about modding.
Good luck~
Hinsvar
In the end, it's me who's actually being helped, huh? (ROFL)

Thanks (again). Oh, and good luck (again) too :D

+1 kudosu star should be fine... I guess?
Yasora
nothing fixed anything in my diff ._.
wcx19911123
from my queue

[General]
offset=1680(+5) is better to me
why canceled letterbox during breaks? there isn't sb or video

[Normal]
AR+1 HD+1 OD+1 plz , this setting is too low as a Normal diff..
01:05:008 - volume up a bit plz , too quiet here

[Hard]
OD-1?

no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better
and the jumps in Insane diff is really unreasonable , jump without flow , and doesn't fit the song imo. I suggest you to see some shinxyn's maps , you may find many ideas from his jumps
and I strongly suggest you to map an Easy diff , the Normal diff is more than 3.00 stars now , kinda hard to play for newbies
anyway , good luck
Topic Starter
Miya

wcx19911123 wrote:

from my queue

[General]
offset=1680(+5) is better to me ok, fixed this
why canceled letterbox during breaks? there isn't sb or video ok, coz some people always say this.

[Hard]
OD-1? No, too easy

no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better
and the jumps in Insane diff is really unreasonable , jump without flow , and doesn't fit the song imo. I suggest you to see some shinxyn's maps , you may find many ideas from his jumps
and I strongly suggest you to map an Easy diff , the Normal diff is more than 3.00 stars now , kinda hard to play for newbies
anyway , good luck
Sigh, it's just your preferer that you like following the drum etc. This drum is hard to follow, especialy at the calm part, so i just following to vocal.
Ok, fixed some jump in insane. I have look some shinxyn map, but that's not make me more understand about jump, besides makes me confused because there's so many random jump --a even it's consistant.
Easy? no. 3.00 stars is not too hard, and it's not unrankable.
Thx for the mod~
ax_pokl
[From ax_pokl's trying to mod sth queue]
[General]
well done, good map.
[Insane]
there are not so many notes here, so consider to decrease the HP rate or Overal diffculty?
00:20:503 (6,1) - no no,no jump?
00:57:758 (3,1) - jump it here?
01:12:072 (1,2,3,4) - ?..stacked..
02:37:268 (5) - delete?
[Hard]
00:17:562 (1) - this red line can be confused.
00:32:660 (4) - break it and add one circle?
00:50:895 (2,3,4) - too far?
00:57:758 (6,1) - add a jump?
01:20:895 (6,1) - add some notes?
01:45:013 (5) - break it?
[Normal]
00:14:621 (2) - seems the shape a littel strange?
00:22:464 (3,1) - why not same?..
00:24:032 (1,2) - direction can be changed.
00:49:915 (3,1) - stacked.
00:54:621 (5,2) - stacked.(you have to notice the approach rate in normal diff. is low, so it's more easy to get stacked.)
02:31:091 (4,2) - stacked.
[From ax_pokl's trying to mod sth queue]
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