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DECO*27 feat. marina - Dummy Dummy

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Topic Starter
Garven
This beatmap was submitted using in-game submission on Tuesday, February 28, 2012 at 7:52:02

Artist: DECO*27 feat. marina
Title: Dummy Dummy
Tags: y_u_c_a yuca AngelHoney AHO
BPM: 160
Filesize: 4841kb
Play Time: 02:51
Difficulties Available:
  1. Easy (2.15 stars, 174 notes)
  2. Normal (4.12 stars, 260 notes)
  3. yuca's Hard (4.73 stars, 357 notes)
  4. AngelHoney (4.97 stars, 397 notes)
  5. Garven & Kana's Taiko (4.83 stars, 1002 notes)
  6. Insane (4.98 stars, 484 notes)
Download: DECO*27 feat. marina - Dummy Dummy
Information: Scores/Beatmap Listing
---------------
It is a constant struggle to balance between who you are on the inside compared to how you act to others. You can be shaped by your outward actions, despite your intention. Your inner-self can only hold on to it's identity for so long before it starts to take characteristics from your outer-self...

A lovely cover of a great song by DECO*27.

Vocals by marina
Guitar by DECO*27 and Makoto
Bass: Aduchi Takahide
Drums: Fukuda Yoko

Hard: y u c a
Harder: AngelHoney
Taiko Collab with: KanaRin

Please redownload since 2012/04/22 for new SB elements.
Colin Hou
I wonder how you always find that additive covers.
y u c a
(G∀G)arven/

i hope you like it
(im still thinking Circle size T^T)

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca].osu
phonic
DECO*27 <3
Pokie

Garven's signature wrote:

I sell moe.

-Garven
:!:
S h i o n
miao~.....
koko6162006
doneeeeeeeeeeeeeeee ! :oops:
Please give me any suggestions,,no matter how u feel ><....
i hope it can pass your standard .

Download: DECO27 feat. marina - Dummy Dummy (Garven) [Koko's Taiko].osu
AngelHoney
p3n
picking this up from #modreqs

[Easy]
00:26:200 (2) - either silence (5%) the slider ending (and preferably end it 1/8 earlier if you want to match the vocals) or end it 1/4 earlier on the white tick...sounds weird as it is now
01:02:200 (1) - so much hitsound win ♥


[Normal]
01:26:762 (3) - ending this slider on the following red tick 01:27:137 feels much better to me
02:24:512 (X) - add note? would be more consistent with the beat pattern you used before (the parts where this beat is left out are a bit different @02:06:512 & @00:53:012)


[Yuca's Hard]
I'd really prefer a lower AR (at least -1) as it feels so rushed and not really fitting for the difficulty of the map

00:05:762 (4) - why "silence" this slider ending? you never use it again and it really doesn't fit imo
01:26:762 (5,1) - still slightly off. If you want to prevent stacking bug move both circle and slider start to 361/258 or use this:
361,285,86762,1,0
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
01:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistency)
01:45:325 (4) - extend to end on downbeat (big white tick)? feels out of place otherwise
01:49:450 (7,1,2,3,4) - is it intended for those objects to be not in line?
02:03:512 (1) - add clap?
02:14:762 (5,6,7,1) - depending on the skin (here: default) the yellow sliderfollowcircle and the yellow appraching circles overlap and make this very confusing. You could re-arrange the combos to have (5,6,7) in a different color than yellow
02:42:325 (2,1) - 2x repeat sliders almost never play good nor are they necessary. I'd recommend using 3x repeats instead of 2x repeats + circle (delete (1) and add 1x repeat to the kickslider)


[AngelHoney]
Many sliders have their ending points way out of the bounds (like 01:29:950 (7) - http://puu.sh/gaa4). Probably better to fix this before some unintended resnapping messes up all your slider lenghts.

Combo colour 5 is very hard to see against the BG (at least on my big screen, not so much on the netbook screen). Probably better to use a different one.

Also on combo colours: Why don't you use the same method like all the other maps of this set to use different colours for the calm parts?

00:17:200 (6,7) - minor spacing error (normally I don't care about it if it is from the horrendous grid-snapping but right here it really looks weird and is noticable while playing the map); move (7) to 443/270
01:04:825 (8,9) - maybe stack or anti-jump those on (7) to match the song in playstyle?
01:23:012 (6) - beatplacement doesn't match the song very well here. Maybe don't slide over the downbeat as it plays much better if you use a circle @01:23:012 and a 1/1 slider afterwards (starting on the downbeat): http://puu.sh/gabX
02:42:325 (8) - 2x repeat sliders are annoying and usually don't fit from a players perspective...just like they don't fit here. Would be much better to actually use circles here to make those streams of 4 circles + slider start
02:48:325 (7) - ^
02:51:512 (8) - add a spinner after this to make it consistent with ALL the other diffs?


[Insane]
those high spacing streams combined with small circle size are cruel...I like that ;) What I don't like is §$#+&/ grid snapping in some of those streams. They need very high accuracy to be played with mouse only and the slightest spacing inconsistency makes me (╯°□°)╯︵ ┻━┻)
Probably much better to disable grid snapping for placing those streams...most of them are pretty accurate though

00:18:700 (1) - missed a whistle on the starting point?
00:32:200 (3) - sounds out of place here, maybe start the following slider (4) here instead?
02:25:075 (6,7) - jump feels really weird here



I like what I see (and play) here, have this
Topic Starter
Garven

p3n wrote:

picking this up from #modreqs

[Easy]
00:26:200 (2) - either silence (5%) the slider ending (and preferably end it 1/8 earlier if you want to match the vocals) or end it 1/4 earlier on the white tick...sounds weird as it is now  It's actually going with the guitar there. I have all of my difficulties set up to end right here and later in the song (where you pointed it out as well) to indicate the personality swap and mapping style change.
01:02:200 (1) - so much hitsound win ♥   


[Normal]
01:26:762 (3) - ending this slider on the following red tick 01:27:137 feels much better to me See above
02:24:512 (X) - add note? would be more consistent with the beat pattern you used before (the parts where this beat is left out are a bit different @02:06:512 & @00:53:012) Mm, as much as I'd like to follow the vocals 1:1 I wanted to simplify things a little bit considering how difficult this Normal ended up anyway.


[Insane]
those high spacing streams combined with small circle size are cruel...I like that ;) What I don't like is §$#+&/ grid snapping in some of those streams. They need very high accuracy to be played with mouse only and the slightest spacing inconsistency makes me (╯°□°)╯︵ ┻━┻)
Probably much better to disable grid snapping for placing those streams...most of them are pretty accurate though Checked through and evened out spacing where I noticed. Hope I got 'em all. Thanks for the heads up there.

00:18:700 (1) - missed a whistle on the starting point? Intended. My hit sounding is weird, hehe. Following accents on vocals for that part, and the starting note isn't strong relatively to my ear.
00:32:200 (3) - sounds out of place here, maybe start the following slider (4) here instead? Follows up the rhythm from 00:29:482 (3,4,5) - though I can see why you did your suggestion. It isn't... as radically different as I'd like though. I want the part this early to be drastically different before it winds down back to normality and the introspection of the slow part of the song.
02:25:075 (6,7) - jump feels really weird here Hm, I felt that 02:25:075 (6,7) - kind of set this up fairly well though. I'll see if anyone else brings this up.
Thanks much for the look, p3n!
y u c a

p3n wrote:

[Yuca's Hard]
I'd really prefer a lower AR (at least -1) as it feels so rushed and not really fitting for the difficulty of the map fixed AR7 now

00:05:762 (4) - why "silence" this slider ending? you never use it again and it really doesn't fit imo fixed
01:26:762 (5,1) - still slightly off. If you want to prevent stacking bug move both circle and slider start to 361/258 or use this: thanks fixed
361,285,86762,1,0
361,285,87137,54,0,B|361:140,1,135.000003218651,0|12
01:36:700 (9) - normally I don't do those stupid "NC" mods but if you want you can start one here (even though the pattern kinda looks better to be in one piece - the long combo looks strange; but I'm fine with leaving it as one combo for the sake of consistencyfixed
01:45:325 (4) - extend to end on downbeat (big white tick)? feels out of place otherwise
01:49:450 (7,1,2,3,4) - is it intended for those objects to be not in line?
02:03:512 (1) - add clap?
02:14:762 (5,6,7,1) - depending on the skin (here: default) the yellow sliderfollowcircle and the yellow appraching circles overlap and make this very confusing. You could re-arrange the combos to have (5,6,7) in a different color than yellowmaybe ok now..?
02:42:325 (2,1) - 2x repeat sliders almost never play good nor are they necessary. I'd recommend using 3x repeats instead of 2x repeats + circle (delete (1) and add 1x repeat to the kickslider)
thanks mod!

@garven
SPOILER
nande only 2 diff Tv T maybe forgot fix tag?

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
Topic Starter
Garven
Updated. AHO said he didn't want to make any changes, though I do agree with the spinner thing. Oh well.

@yuca: All the difficulties are there - it's just the post that isn't updating. I'll fix it later. Too lazy right now~
Shohei Ohtani
That lowercase marina better be right, or I will eat you

Overall:
Make kiai times same on all diffs

Insane:
This map is low-key overmapped. The combos are also long, which sucks.
00:40:450 (1) - Looks silly
00:46:825 (3) - A bit not moe. Maybe move the bottom sliderpoint or something.
01:26:012 (3) - NC

AngelHorny:
01:45:325 (9) - A bit far from the previous notes~. Not symmetric~.
01:56:575 (4) - NC

Yuca:
00:39:700 (1) - This note pops ;~;. either use soft hitsounds or make it a bit bigger
01:26:762 (5) - Not in the line! D:. If this is intentional, then at least adjust the other notes so it looks natural.

Normal:
AR +1

Easy:
01:27:700 (1) - Kinda boring pattern~

yay
Star Stream
Hi there!
*Try to mod this map now ;_;

Easy
00:09:700 (2) - 1grid(Tiny Size) left so stack on 00:07:825 (3) - ?

Yuca
00:02:012 (1) - delete
00:03:887 (7) - ,00:09:700 (7) - ,00:12:700 (4) - NC or 00:06:700 (1) - remove NC
00:14:012 (7) - delete
00:27:137 (1) - remove NC
00:43:075 (6) - NC
01:04:825 (2) - stack on 01:04:637 (1,3) - ?
02:05:762 (7) - touch HP bar a little
02:06:887 (2) - i can't concentrate when i play it because this note is blocking with my Score/Acc board too much :p
02:21:700 (1) - ^
02:47:200 (1) - remove NC

AngelHoney
01:57:700 (7) - NC?
02:07:262 (2) - touch my HP bar a little
02:19:262 (2) - ctrl + r is more playable for me

Insane
01:24:700 (1) - eh..? why? http://puu.sh/gmiu

nya..
sorry for my fool modding skill (orz)
y u c a

CDFA wrote:

Yuca:
00:39:700 (1) - This note pops ;~;. either use soft hitsounds or make it a bit bigger ok~ volume 30%→50%
01:26:762 (5) - Not in the line! D:. If this is intentional, then at least adjust the other notes so it looks natural. other modder gave me code D: i used it so its fine..? D:?

Star Stream wrote:

Yuca
00:02:012 (1) - delete listen music plz sound have here
00:03:887 (7) - ,00:09:700 (7) - ,00:12:700 (4) - NC or 00:06:700 (1) - remove NC no
00:14:012 (7) - delete sound bad Orz
00:27:137 (1) - remove NC im using x0,5 here so im using NC
00:43:075 (6) - NC fixed
01:04:825 (2) - stack on 01:04:637 (1,3) - ? no
02:05:762 (7) - touch HP bar a little its fine imo
02:06:887 (2) - i can't concentrate when i play it because this note is blocking with my Score/Acc board too much :pno
02:21:700 (1) - ^no
02:47:200 (1) - remove NC fixed


thanks mod!!

Download: DECO27 feat. marina - Dummy Dummy (Garven) [yuca's Hard].osu
Topic Starter
Garven

CDFA wrote:

That lowercase marina better be right, or I will eat you http://ja.wikipedia.org/wiki/DECO*27

Insane:
This map is low-key overmapped. The combos are also long, which sucks. Long combos are the best, yo.
00:40:450 (1) - Looks silly Just drawing 一for shiggles and stuff.
00:46:825 (3) - A bit not moe. Maybe move the bottom sliderpoint or something. Made all symmetrical and stuff.
01:26:012 (3) - NC Nah, removes the suspense the vocals create.

Normal:
AR +1 Mm, k.

Easy:
01:27:700 (1) - Kinda boring pattern~ I felt it kind of fit the rather repetitive nature of that phrase. I'll rearrange if someone else gets too bored with it.

yay pruu
That was pretty quick. Thanks, CDFA~

Star Stream wrote:

Hi there!
*Try to mod this map now ;_;

Easy
00:09:700 (2) - 1grid(Tiny Size) left so stack on 00:07:825 (3) - ? Ack, fixed.

Insane
01:24:700 (1) - eh..? why? http://puu.sh/gmiu I like throwing them in randomly. Keeps things spicy.

nya..
sorry for my fool modding skill (orz)
Thanks for checking it out, Star Stream!
Ulysses
Hello!

From #modreq

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

Sorry that I can only find a few problems in this map orz.
[Overall]

I think you already know it.But I think I have the fault to say it again.
Black combo is hard to see and doesn't fit this BG and this cute song.


Also,here's a submit error?


Combos Colour must be the same between all diffs.


[Insane]

01:07:825 (2,3,4,5,6) - May be make it curvly? like this:

02:00:700 (1) - May be end at 02:01:825 ?

[AngelHoney]

01:27:606 (7) - Add a note here :33?

[yuca's Hard]

The solution to stack those nazi problems:Close the grid snap and use distance 0 . 0x
00:03:887 (7) - Stack it better at the end of 00:02:762 (5) :3(NAZI)

00:08:200 (1) - Stack it better ?(NAZI)

00:12:512 (3) - ^ :3

00:26:762 (3,4,1) - Let's see it...You didn't stack it good either.

00:53:762 (3) - ^

01:16:262 (2,3) - Put it like this will be more beautiful :3?

01:24:700 (7) - It's not a stright line.You want to make it stright right?

I can't find any problems in Easy and Normal Sorry.

That's all,I hope I can help you :3
AngelHoney
Topic Starter
Garven

nold_1702 wrote:

Hello!

[Overall]

I think you already know it.But I think I have the fault to say it again.
Black combo is hard to see and doesn't fit this BG and this cute song.


I have to disagree. The black contrasts fine against the bright background. Also, if you can, go check out the lyrics for this. It's far from "cute," trust me.

Also,here's a submit error?

I'll fix it later. The maps are uploaded, and that's what matters most.

Combos Colour must be the same between all diffs.
They are amongst my difficulties. Guest diffs can do what they wish if their vision for the song differs.

[Insane]

01:07:825 (2,3,4,5,6) - May be make it curvly? like this: I want the shapes as smooth as possible due to the high velocity and small hit circles.

02:00:700 (1) - May be end at 02:01:825 ? I like my spot better (also the same in all difficulties except AHO's).

That's all,I hope I can help you :3
Thanks, nold!
Sumisola
[Easy]

00:06:700 (2) - add a clap at the end of the slider

00:11:200 (1) - Add a clap at the end and the reverse of the slider

00:26:200 (2) - resnap

01:01:262 (4) - New combo

01:17:950 (3) - add whistle at the beginning of the slider

01:17:950 (3) - add a circle

01:32:200 (3) - end this at the next 1/1 white line

02:13:262 (2) - ^

02:47:200 (2) - add a clap at the end of the slider

[Normal]

00:17:950 (6) - whistle

01:17:950 (6) - ^

01:26:762 (3) - resnap and removed the whistle at the end of the slider

02:23:012 - + circle

02:27:512 - ^

02:27:700 (7) - delete circle and start the spinner here

[yuca's hard]

00:05:200(10) - don't stack

00:11:200(1) - ^

00:15:512 (1) - delete the circle

00:21:700(7) - don't stack

00:56:200(1) - ^

01:18:700(1) - ^

01:27:137(1) - don't stack, the slider ends at 01:27:517, add a circle at 01:27:700

02:21:700(1) - don't stack

02:26:762(6) - slider begins at 02:26:950, reverses once, add a clrcle at 02:26:762

02:45:700(1) - don't stack

[Angelhoney]

slider is not so beautiful but a nice map.

[Insane]

160BPM AR9? I suggest AR-1

00:14:200 to 00:15:325 - I suggest to add some notes here. Sound tracks of the songs are obvious and add some notes can keep the map goes flow.Here is the example: http://puu.sh/gCTP

00:23:575 - I can hear a drum sound here so I suggest to add a circle here.

00:27:700 (2,3,4,5) - I feel a little weird of these double 1/4 pattern. I thing a reverse 1/2 slider is better.

00:29:012 (8,9,1,2) - A little weird of these 4-notes stream. I suggest to change this pattern to a circle+ 1/2slider.

00:30:606 (2) - delete this 1/4

00:31:168 (5) - delete

00:31:356 (5) - Add a circle here and stack 4 5 6

00:32:106 (2) - delete

00:53:012 (1,2,3) - the spacing here is a little bit horrible for a triple rhythm.

00:55:825 (1,2,3,4,5) - ^ I suggest this way: http://puu.sh/gCY5

00:59:012 (1,2,3) - horrible large spacing

01:02:200 (1) - I suggest end at 01:04:450, and add a circle at 01:04:637. Then position suggestion about the coming 3 circles: http://puu.sh/gCZj

01:07:825 (2,3,4,5,6) - horrible large spacing

01:11:012 (1,2,3) - .......

01:13:637 (10,11,12) - .....

01:21:700 - Add a circle here?

01:25:825 - Add a circle here?

02:25:075 (6,7) - shock me! A suddenly huge jump~ low down the distance a bit.

Too hard to be a 160BPM map....However, good luck, Garven.
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