Fake note would be evil >_<
Thanks for your check though ^^
Thanks for your check though ^^
Thanks, bossandy (:bossandy wrote:
- Hi hi~ request from my queue~
General :
--------------------------------------------------------
- Looks good for me
Normal :
- 00:14:303 (1) - 3rd point left a grid Oh, I get the point, fixed by moving the 2nd waypoint though
- 01:17:879 (4) - add whistle end Fixed
- 01:36:356 (5) - del all hitsounds and add whistle end I prefer clap here xD
Hyper :
- 02:34:568 (5) - use custom normal-hitnormal sounds better? err... I'll keep my current one for now
- 03:13:309 (T) - This Timing points is Useless Deleted
- 03:41:323 (4,5) - Don't put here! It looks ugly.... Don't know where else to put this xD
Another :
- 04:55:627 (1) - I think it is too short for anyone... Auto gets 2000 here already orz xD
- 05:37:746 (1,1) - Try to change both to a spinner I don't know how... Maybe with storyboarded hitsound, yes, but it won't be friendly to players imo
You must read~!red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
wow! What a pretty map is!!~~ Have my Star~
Good luck :3
Thank you >_<Reiji-RJ wrote:
Nivaaaaa~ Reijiiiiii~ :3
[General][Normal]
- Add IIDX19 to the tags? D: Sure xD
[Hyper]
- 01:40:925 ~ 01:46:488 - just a suggestion: make a gradual increase in volume? Ah, nice suggestion (:
[Another]
- 02:47:283 (5) - normal finish to the end? To point out this sound as you did before? Done
- 03:13:111 (x) - break? I want this cute arrows xD I can't place break here, it got deleted once I enter test mode
Awesome. Just awesome.
- 05:37:518 (T) - unsnapped timing section Ah, nice catch xD
- 03:57:217 (5) - suggestion: you can ponit out this sounds with normal whistle to the slider body :O Ah, I prefer soft sounds here
YOU CAN ALWAYS POST IN MY QUEUE EVEN IT'S FULL ;~; (or pm me ><) o.o
Hope, it will be ranked soon.
If you liked break there~ you should make some changes in mapset (change placement or hitsounds etc. and add break. Then test says to you if it should save changes or not, and then you will have break there D: (lol, sorry bad engrish :<)Niva wrote:
Reiji-RJ wrote:
- 03:13:111 (x) - break? I want this cute arrows xD I can't place break here, it got deleted once I enter test mode
Hi there! Here's your mod. <3
NORMAL
- 00:27:018 - use Normal Finish for this slider's end.
- 00:54:833 - Move this slider away from the left corner. The slider's end already reached over the corner.
- 01:08:342 - This too. Move it away from the right corner.
- 01:38:541 - (3,4) This too.
HYPER
- 02:01:389 - Weird slider. Try making a curve slider instead.
- 02:19:071 - The slider is already at the corner.
- 02:28:210 - ^
- 02:38:541 - ^
- 02:43:905 - ^
- 02:52:846 - ^
- 03:09:137 - ^
- 03:11:919 - ^
ANOTHER
- 04:14:700 - Already at the corner.
- Nice map. Seems fine.
Love the map. Good luck on getting it ranked. <3
Nice suggestion! (will upload later with another mod though)Shana Aisaka wrote:
Hi ~ sorry I'm late.. As you mod my map, i should mod your map back !
[General]
Nothing.
[Another]
04:58:210(3) = remove note
04:59:005(x) = add note
Sorry.. I can't seems to find many problem on this map...
Anywhere... Good luck!
Thanks Yasora ^^Yasora-chan wrote:
Hi :3
Normal
01:05:164 (4) I think add finish in slider's end is fit too Yeah ~
01:13:111 (4) I feel too silent in here. I suggest to add clap in slider's end It's supposed to be silent there xD
01:22:647 (3) in here too. I feel too silent imo. I suggest to add clap in slider's end too. (or whatever you want (:) I already tried whistle... idk, not sure about this one, leaving as is for now
Hyper
I think it's good ;w;
Another
04:39:534 (6) I think the combo is too long ;-; consider to add new combo and add whistle in here is not bad imo Don't wanna add NC >< Added whistle though
05:06:753 (3) change whistle in slider's end with clap is more fit imo. In my heard, weird if whistle in here orz Done
Awesome map :3
Good luck Niva-senpai XD~
Thanks Kenezz ~Kenezz wrote:
Herow
from my queue
Kenezz's Bakamod~
GeneralNormal
- You tried to use a combo colorhaxing? for the three colours of the bgs sure, two color for each diff like this http://puu.sh/f2xY
Normal Hyper Another
Ah nice idea~ (although I'm still not sure with my current pink orz >_<)- Remove Letterbox? Done
Hyper
- Only some slider touch the score bar but for me not is a problem (:
Another
- 02:28:210 (6) - Remove the clap of the begin for the effect of silence and stop of rythmic, imo is best without the clap. Interesting, added
- 02:31:389 (6) - Same as before, furthermore you can reduce the volume by 10~15%. Done (I tried to reduce the next claps' volume to 50% but it sounds weird to my ear, idk why >_<)
- 03:12:713 (2) - Made this slider symetrical with the before. http://osu.ppy.sh/ss/231519 Done
- 03:17:879 (1) - Ctrl + R for a mini jump like 03:21:058 (1,2), you can move 03:17:680 (6)to be consistent.
- 03:24:236 (1) - Same as before, here only need Ctrl + R
Both done- 03:41:323 (4,5) - Uggh the overlap no looks nice, I suggest change this for a slider and make an twisty slider more longer like this http://puu.sh/f2Rm or move this beats more far to avoid this overlap. Fixed (with my own pattern though ^^)
- Nice :3~
Ok, it's all. I hope to helps you ~~
- 04:04:170 (1,2) - The space here is more close compared with the befores jumps like this, maybe add more spacing between this notes, some like this http://puu.sh/f36I. Eh... I prefer my current pattern, looks tidier imo
- 04:07:349 (1) - Considers remove the new combo, yeah is a jump but not is too hard, a combo with only two notes looks weird here. I add it for consistency (:
- 04:52:846 (3) - Oh!... this beat for the before pattern and the overlap with 04:52:448 (1) looks weird and is confusing to read, if you want the symmetric here I suggest this: remove 04:52:349 and move the next slider maybe like this http://osu.ppy.sh/ss/231535, now not is confusing and looks more clean without the overlap. Really consider it. I followed your point (although it's not exactly same with your SS). This pattern is actually rrtyui's suggestion, he playtested this and he said this is easier to read
- 05:21:852 (1) - Finish at the start. Done
- 05:34:667 (1) - Oookay, move this spinner 1/8 forward and shorten by 1/8, place the spinners after a beat or slider in 1/8 not is nothing recommended because the spinner start while there are still notes active on screen, causing confusion.
- 05:37:846 (1) - Same as above.
I prefer 1/8 for these two (:- Nice streamy diff (:
Good Luck!!
Thanks for the helpful mod, as always also (:IceBeam wrote:
hello Niva!
that's an awesome idea,I love it
everything looks fine in general,just few issues:
[Normal]
00:15:495 (2) - touches hp bar badly,consider moving it few grids off Ah, moved down
00:31:985 (2,3) - was a little confusing to me,as the notes at the red ticks (00:38:740, 00:39:137) were missing..how about this:
Yep, much better now
00:38:342 (2,3) - ^ same,those red ticks seemed obvious to me,as they follow melody Done
01:46:488 - was this finish intentional? just sounds a bit loud It is (:
[Hyper]
03:13:111 - whoops,we can't have silenced notes. raise volume up to 20% at least and add a whistle for a proper sound? I thought 10% was enough >< Fixed anyway
[Another]
03:41:720 (1,2,3,4) - well,they're totally fine,just keep in mind that this is a literally first pattern in the diff,so it's kinda weird when something starts with 1/4 slider jumps? I'd rather made a reverse-slider,but well,it's up to you Hmm, yeah, changed into reverse slider :3
03:54:534 (5) - well again touching hp bar a bit,move it few grids off if possible Changed the curve's direction (:
04:11:919 (2) - nc here would make more sense with this kind of spacing,also downbeat Yep, but I was told to use NC on the previous slider instead to aid players with the followpoint (because this is a jump), so no change
well,that's it
awesome as always
check out my suggestions,and then I can hopefully rank it
Faust wrote:
I did not even notice this was ranked.
Congratulations.