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DJ MURASAME vs dj Killer - SHADE

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YTYuyu
o yea i forgot about this. alright here we go :D

General:
no problems here

Normal:
00:06:361(3) - *nazi* make this symmetrical?
00:15:500(2,3) - move it down because its touching the hp bar and the progress bar
00:22:255(3) - same as above but its not touching the progress bar
01:11:526(1) - add a soft whistle at the beginning
01:32:983(3) - move it down because its touching the scoreboard and progress bar

Hyper:
02:23:944(1) - i think itd be better if u space this out.
02:49:275(2) - move it down because its touching the hp bar
03:36:758(3) - move it down because its touching the progress bar

Another:
03:54:539(3) - same as 02:49:275 on hyper
05:23:049(3) - move it down perhaps next to (2)?

this is the best i can do. GL :D
Topic Starter
Niva

Teru21 wrote:

m4m?! o yea ;D cant see many of yours.. when i see your mod, my expression >> :| #facepalm LOL so.. not many of them, coz i'm a noob..
All of this is just a suggetion.. give me kd if this post is help you.. i'm serious LOL

[Normal]
00:08:546 (1,2,3,4) - x:268 y:232 Oh.. I understand your suggestion. But if I do so there's not enough space to place (4) ):
00:20:268 (4) - 1 grid left Done

[Hyper]
AR +1 ? Sure
01:52:056 (5) - NC? It's still in a same sequence with (1,2,3,4) so I keep it as is
02:56:824 (6) - make it horizontal or tilt aline with 02:57:619 (1) ? Tilted aline
03:09:142 (2) - how about x:460 y:376 ? I can't move to x:460 orz
03:13:314 - how about adding a break here? It's awesome already without a break ^^
03:28:016 - add circle? Leaved as is for now
03:28:414 - ^ Leaved as is for now
03:31:195 - ^ Leaved as is for now
03:31:592 - ^ Leaved as is for now

[Another]
04:14:705 (1) - RNC?
04:15:102 (2) - NC?
04:17:884 (1) - RNC?
04:18:281 (2) - NC?
Those NCs are to guide people that there's a jump here
04:54:241 - add circle? Ah yes, excellent suggestion
04:54:440 (3) - exchange circle with slider and end it 04:54:639 ? Fixed
04:52:503 - how about change the timing into normal? Uh... I prefer soft for now

(LOL you need to know how i mod this, decrease the speed till 50% triple LOL)
just ignore this^

thats all.. :D star 4 you :3 Good Luck

Byakugan249 wrote:

o yea i forgot about this. alright here we go :D

General:
no problems here

Normal:
00:06:361(3) - *nazi* make this symmetrical? Ah... I hope it's more symmetrical now
00:15:500(2,3) - move it down because its touching the hp bar and the progress bar It's fine for me...
00:22:255(3) - same as above but its not touching the progress bar Moved this 1 grid down and left
01:11:526(1) - add a soft whistle at the beginning Made the whistles around here more consistent
01:32:983(3) - move it down because its touching the scoreboard and progress bar It's fine for me

Hyper:
02:23:944(1) - i think itd be better if u space this out. Err... I prefer stack here
02:49:275(2) - move it down because its touching the hp bar Done
03:36:758(3) - move it down because its touching the progress bar It's not actually (just the comboburst which touches it)

Another:
03:54:539(3) - same as 02:49:275 on hyper idk where to move this, to be honest
05:23:049(3) - move it down perhaps next to (2)? Too crowded imo >_<

this is the best i can do. GL :D
Thanks both for mod ~---------------
󠄖
‏‏‏‏‏‏‏‏‏‏‏

al2e10
==General==
CRAZY ~~~~~
You can try to cut the song in three part and fix three parts in to diffrent part of the song.
Or try another diff. for mix three map together LOL

==Another==
-- Combo Problem --
//
-- Sound --
//
-- Spacing --
//
-- Other(S) --
04:03:977 (X) - Missed a timing section for normal hitsound?
04:53:645 (1,3) - a bit low for the map. Maybe make it upper ~~
03:58:811 (4) - ^
04:33:182 (1,2,3,1) - Crazy ORZ

==Hyper==
-- Combo Problem --
//
-- Sound --
01:51:261 (4-2nd) - Remove wistle (Not fit for the song)
-- Spacing --
//
-- Other(S) --
02:38:546 (1) - Too low for the map
02:42:122 (2) - ^
03:09:142 (2) - Too "Left" for this LOL
03:11:924 (1) - Too low

==Normal==
-- Combo Problem --
01:43:314 (4) - New combo?
-- Sound --
-- Spacing --
-- Other(S) --
00:27:818 (1) - a bit "Left"
00:35:765 (4) - ^
00:54:838 (1) - A bit right
01:01:990 (5) - ^
01:38:546 (3) - A bit left
01:49:672 (1) - ^

==OVERALL==
LIKE : The sonding effect are fantastic :D
UNLIKE : ~~~~~ Some notes are being too "Left" "Up" "Low" and "Right"... Its not the great idea for mapping over the place that you can put your note there...

So lastly, good luck and star ~
Topic Starter
Niva

KingsAL2 wrote:

==General==
CRAZY ~~~~~
You can try to cut the song in three part and fix three parts in to diffrent part of the song.
Or try another diff. for mix three map together LOL
Eh... You can try to click that link on the map's description though ("SHADE is divided into NORMAL/HYPER/ANOTHER mixes which string together a complete song") :3

==Another==
-- Combo Problem --
//
-- Sound --
//
-- Spacing --
//
-- Other(S) --
04:03:977 (X) - Missed a timing section for normal hitsound? AH YES!! Thanks so much for finding this :3
04:53:645 (1,3) - a bit low for the map. Maybe make it upper ~~
03:58:811 (4) - ^
Err... Not changed both (they're not even close to off-screen)
04:33:182 (1,2,3,1) - Crazy ORZ xD

==Hyper==
-- Combo Problem --
//
-- Sound --
01:51:261 (4-2nd) - Remove wistle (Not fit for the song) Made the whistle around here more consistent
-- Spacing --
//
-- Other(S) --
02:38:546 (1) - Too low for the map
02:42:122 (2) - ^
03:09:142 (2) - Too "Left" for this LOL
03:11:924 (1) - Too low
Fixed some

==Normal==
-- Combo Problem --
01:43:314 (4) - New combo? Done
-- Sound --
-- Spacing --
-- Other(S) --
00:27:818 (1) - a bit "Left"
00:35:765 (4) - ^
00:54:838 (1) - A bit right
01:01:990 (5) - ^
01:38:546 (3) - A bit left
01:49:672 (1) - ^
Only fixed the last one. Although they're placed in the edge on the editor, those aren't even close to off-screen in play mode orz xD

==OVERALL==
LIKE : The sonding effect are fantastic :D
UNLIKE : ~~~~~ Some notes are being too "Left" "Up" "Low" and "Right"... Its not the great idea for mapping over the place that you can put your note there...

So lastly, good luck and star ~
Thanks for mod and star!
Try to play [Another] in Taiko to enjoy the hitsound more xD
Miya
Hi Niva :3

General
  1. Niva, it seems your offset is 5ms early. So it's better to change offset to 1588 (-5)
  2. The skin is dark, not good because it blend with the background and tiring to see >.< Try a brighter skin so player can play this map more comfortable.
  3. Your skin is missing reversearrow.png. You should make it to complete all skin set. :)
  4. There are unsnapped timing point in normal difficulty, here it is :
    1. 01:01:937
    2. 01:20:172
    3. 01:24:195
Normal
  1. 00:32:983 (3) - I think this circle doesn't follow anything. Are you making your own rythim here? If it's not, it's better to move this to 00:32:785 so it will follow the music better. Oh yes, if you follow this it will be wise to put a note here : 00:33:182.
  2. 00:39:142 (3) - ^ move to 00:39:142
  3. 01:52:056 (4,5,1) - About this circle, i think it would be best if you move the new combo from 1 to 4.
Hyper
  1. Is this Hyper diff is too easy to play? I play it twice and always got 100% acc >.<. Adding a little challenge like little stream and jump wouldn't be hurt right?
  2. Technically this diff is awesome, i don't found any mistakes everything follow the music! Great Job :D
Another
  1. Lovely stream map i'm sure a lot of player will love this diff x). Again, this diff is awesome :D i can't tell you any improvement on this map. It's ready to rank imo xD
Okay that's all frome. You really, really deserve a star from me. :D
Good luck~
[CSGA]Ar3sgice
haha nice map
Topic Starter
Niva

Miya wrote:

Hi Niva :3

General
  1. Niva, it seems your offset is 5ms early. So it's better to change offset to 1588 (-5) Fixed
  2. The skin is dark, not good because it blend with the background and tiring to see >.< Try a brighter skin so player can play this map more comfortable. I use light combo-colors though :3
  3. Your skin is missing reversearrow.png. You should make it to complete all skin set. :) OK
  4. There are unsnapped timing point in normal difficulty, here it is :
    1. 01:01:937
    2. 01:20:172
    3. 01:24:195
    ...I suppose they're fine? Because they aren't kiai times and works the way they should be although it's unsnapped... Fixed though
Normal
  1. 00:32:983 (3) - I think this circle doesn't follow anything. Are you making your own rythim here? If it's not, it's better to move this to 00:32:785 so it will follow the music better. Oh yes, if you follow this it will be wise to put a note here : 00:33:182.
  2. 00:39:142 (3) - ^ move to 00:39:142
    Eh? It's clear enough what these circles are following xD
  3. 01:52:056 (4,5,1) - About this circle, i think it would be best if you move the new combo from 1 to 4. Done
Hyper
  1. Is this Hyper diff is too easy to play? I play it twice and always got 100% acc >.<. Adding a little challenge like little stream and jump wouldn't be hurt right?
    Well, Hyper is actually Hard diff equivalent in beatmania IIDX (some people think Hyper MUST be Hard+ orz)... Don't wanna add stream >_<
  2. Technically this diff is awesome, i don't found any mistakes everything follow the music! Great Job :D
Another
  1. Lovely stream map i'm sure a lot of player will love this diff x). Again, this diff is awesome :D i can't tell you any improvement on this map. It's ready to rank imo xD
Okay that's all frome. You really, really deserve a star from me. :D
Good luck~
Thanks Miya~
Also thanks [CSGA]Ar3sgice for your support :3
Kanari
Halloww~
You requested in my queue~

[Normal]
-00:32:978 (3) - Move to 00:32:730.
-00:33:177 (x) - Add note here?
-00:39:336 (3) - Move to 00:39:137.

[Hyper]
-Is this suppose to be a hard diff? :|
It's sorta easy..
Try to put in some jumps or streams in this?
-03:41:323 (1) - Remove new combo?

Everything else is fine ;D
This map is done well ;3
Star~
Miya
Tuh kan niva, yg hyper kata miya juga kegampangan >.<. Kalo ga mau kasih stream, ya kasih jump sdkit aja :)
Topic Starter
Niva

xXCrystalMoonAnimeXx wrote:

Halloww~
You requested in my queue~

[Normal]
-00:32:978 (3) - Move to 00:32:730.
-00:33:177 (x) - Add note here?
-00:39:336 (3) - Move to 00:39:137.
Not changed, same as above... what's wrong about this actually, it follows the music >_<

[Hyper]
-Is this suppose to be a hard diff? :|
It's sorta easy..
Try to put in some jumps or streams in this?
Same as above, just because it's an IIDX song doesn't mean the Hyper should be harder than most hards xD
-03:41:323 (1) - Remove new combo? Ah, OK >_<

Everything else is fine ;D
This map is done well ;3
Star~
Thanks for mod~
Faust
Hi.

I hope you like reading.

A suggestion I'd personally advise you to take is to "split" the way you hitsound, as you did with the map.
Because I feel this song does warrant this creativeness, and I feel it'd work pretty well as a whole mapset.

So now the hitsounding sort of just mimics one another, there's no distinction, nothing special about it. Idenfication is lost or severely compromised due to ..crazy levels of consistency.

I take it this is actually just the GST, and not the OST, hence the volume "suppression".
To be honest, I'd rather you wait till you can get a quality mp3 from the OST, and then use that to replace this one.

Right now, it's just so mellow and the hitsounds kind of overpower the whole thing.
It is like a tiny cake with too much icing, if you know what I mean.

So anyway, just use a lighter sense of hitsounding from the bottom up.
Not only clever and innovativeis it thoughtful, but I think it just works better generally, for reasons I've explained above.

Normal & Hyper are fine.

Another:

Pretty...tame, for an Another difficulty.

Long version:

SPOILER
I think it'd be best not to start off using claps for the introductory first section.
The song is rather ambient and I feel the normal-sampleset and the hitsounds are too loud and disruptive for the player to sink comfortably into the map.
If anything, you could try to lower the volume for that (constant thumping and soft-whistling is extremely taxing to bear)

My suggestion is to gradually introduce them as the map deepens.
Another thing I noticed are the repetitive rhythm of the hitsounding.
It comes off as being extremely generic and I believe you can make much better usage of each individual hitsound apart from what you currently have.
It makes it seem like that's the only thing you can do with.

I think the issue here lies that the song itself may be quite generic-sounding.
There really isn't much of a highlight about this track save for some brief sections throughout, and I think to make the hitsounding distinct enough without being disruptive is to focus on such sections and place emphasis on the strong characteristics of the track.

I do like the fact you took much consideration into this aspect, and I also realize these aren't just randomly put hitclaps, much less the normal sampleset inherited timing sections.
I just feel that while it is certainly not a terrible thing/bad attempt whatsoever, you could be a bit more experimentive, especially when using normal-samepleset.

Short version:

SPOILER
Basically, you have to make sure you don't give everything out to the player right from the start.
Slowly implement the hitsounding at appropriate sections, make sure they can lift the the map up and are not just concurrent with the music.
Because your map is very straightforward, you can ensure the hitsounding be spontaneous.
So the consistency I see here is really counter-productive, I actually realize it wouldn't be such a bad idea in the context of being gradual difficulty-wise, so in that respect I'd understand why the hitsounding is so completely full-blown here, but then it's not like that.

I hope I am not sounding too imposing here, but these are my impressions.
I think you'll do very well from here and certainty I don't think you're a slacker either.

THERE'S NOTHING HERE TO MODI do not have any issues with this, as with the previous difficulties.

I don't know how I should feel about this.

I'd like to say "nice attempt", but that would be off.
I do know, however, that this is a very diligent effort on your part and you should keep it up.
Give this a few more mods and I will come back to this when it is time.

That's it. You don't have to kudos if you don't want to.
Topic Starter
Niva
Interesting mod to be honest, I'm happy finally this map got modded by someone who knows about BEMANI songs a lot (and understands what this song's purpose in IIDX).

I also don't know what to reply your post with, I made this "progression", especially on Another diff (I hope I did it well), reduced the volume of Normal sampleset to 45%, and, uh... I hope there are still mod posts which improves this map's hitsounding. There aren't many part on this song standing out from the others, so I'm still somewhat unsure if I did it right.

About the song being ambient, yes it is, and I do own the BMS file of this song though. It sounds the same with the mp3 I use here, but idk how will it sound on the OST version though (if it's out yet)

and I got info from zenius the OST will out on 29th February, still a long time orz
Thanks for the post (I don't think it's a standard mod post but still helpful anyway). Really, that one deserves my kudosu, as it improves this map a lot. Thanks Faust~

EDIT
: rrtyui did a small IRC mod + playtest also:
SPOILER
16:11 <Niva> : hi rrtyui (:
16:12 <rrtyui> : :D
16:13 <Niva> : can you mod my map? >_<
16:13 <rrtyui> : ./np?
16:13 <Niva> : oh
16:13 <Niva> : http://osu.ppy.sh/s/42356
16:13 <rrtyui> : dling~
16:13 <Niva> : ok~
16:17 <rrtyui> : k
16:19 <Niva> : S o.o
16:19 <rrtyui> : great song>w<
16:19 <Niva> : yeah xD
16:21 <Niva> : 151 BPM + DoubleTime o.o
16:26 <rrtyui> : 04:52:448 (1,3) - Difficult to see?
16:27 <Niva> : ah yes
16:27 <Niva> : but idk where to move it >_<
16:30 <rrtyui> : umm
16:30 <Niva> : eh? o.o
16:32 <rrtyui> : 04:52:448 (1,2) - 2Grid left
16:32 <rrtyui> : 04:52:846 (3,4) - 2Grid right
16:32 <rrtyui> : ?
16:33 <Niva> : ah ok :D
rrtyui
good! :)
rrtyui
miss
Diasios
[Mod Infos]

Suggestion.
You should fix this.




[Another]

  • 04:48:078 (10,11,12) - Delete (10) and (11). Move (12)1/2 earlier and add 2 repetitions.

That's all~
Great map, this song really fits your mapping style imo.
Topic Starter
Niva
Thanks xxheroxx~

Although I don't fix that one, but I made few changes to the map as well.
Minos2012
Hi, Niva. I found your map in the #modreqs...:D
I just mod the Hyper diff here.
[Hyper]
01:46:488 - I think you can start here with a long reverse slider or 2 slider..Because the beginning at 01:49:667 (1) - is kind of sudden...

01:52:051 (6) - how about changing like this?
http://osu.ppy.sh/ss/218289

01:53:442 (2) - 01:56:621 (2) - how about removing the whistle at the beginning?
02:22:647 (3) - remove whistle?
02:24:038 - ^
(Imo,maybe whistle does not suit this part---From 01:52:846 to 02:24:435)

That's all, Short mod = = ....Nice map~!
All above are just my suggetion,
If you don't like them, just ignore :)
And........star~:D
Topic Starter
Niva

Minos2012 wrote:

Hi, Niva. I found your map in the #modreqs...:D
I just mod the Hyper diff here.
[Hyper]
01:46:488 - I think you can start here with a long reverse slider or 2 slider..Because the beginning at 01:49:667 (1) - is kind of sudden... In beatmania IIDX, the Hyper diff starts here ^^

01:52:051 (6) - how about changing like this?
http://osu.ppy.sh/ss/218289 Not really sure, leaving as is for now

01:53:442 (2) - 01:56:621 (2) - how about removing the whistle at the beginning? Removed~
02:22:647 (3) - remove whistle? Removed~
02:24:038 - ^ Uh... Whistle is better here imo xD
(Imo,maybe whistle does not suit this part---From 01:52:846 to 02:24:435)

That's all, Short mod = = ....Nice map~!
All above are just my suggetion,
If you don't like them, just ignore :)
And........star~:D
Thanks always Minos2012~
Shulin
General:

-- Is the audio lead in really necessary on Hyper and Another?
-- Remove "soft-hitclap" - I'm not sure if you meant to use it and forgot but you don't use a custom soundset anywhere.

Normal:

00:15:495 (2) - Move this note down a little? It's hovering too near the hp bar in game imo.

Hyper:

03:06:157 (3) - Hitnormal at 45% volume instead of whistle? Like 03:04:568 (5) - and 03:07:746 (6) -

Another:

03:41:720 (1,2,3,4) - This is a very abrupt start to the map. I think it might be better to start a little earlier (maybe 03:38:541) and have a little build up before this.
04:52:846 (3) - The overlap with 04:52:448 (1) - looks messy imo. I think it looks better if you spaced these two further apart.
05:34:617 (1) - Silence / reduce volume? The spinner sound seems a bit out of place.
05:37:796 (1) - ^

Great mapset, you made the map more interesting than the song. There isn't much I can add except a star.
Topic Starter
Niva
Sorry for my late response >_<

Shulin wrote:

General:

-- Is the audio lead in really necessary on Hyper and Another? Set lead-in time to 0 on every diffs instead
-- Remove "soft-hitclap" - I'm not sure if you meant to use it and forgot but you don't use a custom soundset anywhere. Ah, yes, forgot to delete :3

Normal:

00:15:495 (2) - Move this note down a little? It's hovering too near the hp bar in game imo. Done

Hyper:

03:06:157 (3) - Hitnormal at 45% volume instead of whistle? Like 03:04:568 (5) - and 03:07:746 (6) - Done

Another:

03:41:720 (1,2,3,4) - This is a very abrupt start to the map. I think it might be better to start a little earlier (maybe 03:38:541) and have a little build up before this. Ah, in IIDX the another starts here (http://www.youtube.com/watch?v=3c4gd7loETc)
04:52:846 (3) - The overlap with 04:52:448 (1) - looks messy imo. I think it looks better if you spaced these two further apart. Already asked rrtyui to playtest, he said easier to read this way
05:34:617 (1) - Silence / reduce volume? The spinner sound seems a bit out of place.
05:37:796 (1) - ^ Nice idea, 20% really fits here (:

Great mapset, you made the map more interesting than the song. There isn't much I can add except a star.
Thanks as always Shulin, your mod is always helpful xD
Gomo Psivarh
Hi Niva :D

As mentioned yeasterday, I think using a fake note at the end of Hyper and Another will be good :D
I can offer help about sb so if you wanna change it just PM me

no need to kudos ;)
Topic Starter
Niva
Fake note would be evil >_<
Thanks for your check though ^^
bossandy
  • Hi hi~ request from my queue~
     
    General :
     
  1. Looks good for me
     
    Normal :
     
  2. 00:14:303 (1) - 3rd point left a grid
  3. 01:17:879 (4) - add whistle end
  4. 01:36:356 (5) - del all hitsounds and add whistle end
     
    Hyper :
     
  5. 02:34:568 (5) - use custom normal-hitnormal sounds better?
  6. 03:13:309 (T) - This Timing points is Useless
  7. 03:41:323 (4,5) - Don't put here! It looks ugly....
     
    Another :
     
  8. 04:55:627 (1) - I think it is too short for anyone...
  9. 05:37:746 (1,1) - Try to change both to a spinner
     
    You must read~!
    red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
wow! What a pretty map is!!~~ Have my Star~
Good luck :3
Topic Starter
Niva

bossandy wrote:

  • Hi hi~ request from my queue~
     
    General :
     
  1. Looks good for me
     
    Normal :
     
  2. 00:14:303 (1) - 3rd point left a grid Oh, I get the point, fixed by moving the 2nd waypoint though
  3. 01:17:879 (4) - add whistle end Fixed
  4. 01:36:356 (5) - del all hitsounds and add whistle end I prefer clap here xD
     
    Hyper :
     
  5. 02:34:568 (5) - use custom normal-hitnormal sounds better? err... I'll keep my current one for now
  6. 03:13:309 (T) - This Timing points is Useless Deleted
  7. 03:41:323 (4,5) - Don't put here! It looks ugly.... Don't know where else to put this xD
     
    Another :
     
  8. 04:55:627 (1) - I think it is too short for anyone... Auto gets 2000 here already orz xD
  9. 05:37:746 (1,1) - Try to change both to a spinner I don't know how... Maybe with storyboarded hitsound, yes, but it won't be friendly to players imo
     
    You must read~!
    red:I think it is unrankable issue. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
wow! What a pretty map is!!~~ Have my Star~
Good luck :3
Thanks, bossandy (:
Reiji-RJ
Nivaaaaa~

[General]

  1. Add IIDX19 to the tags? D:
[Normal]

  1. 01:40:925 ~ 01:46:488 - just a suggestion: make a gradual increase in volume?
[Hyper]

  1. 02:47:283 (5) - normal finish to the end? To point out this sound as you did before?
  2. 03:13:111 (x) - break? I want this cute arrows xD
[Another]

  1. 05:37:518 (T) - unsnapped timing section
  2. 03:57:217 (5) - suggestion: you can ponit out this sounds with normal whistle to the slider body :O
Awesome. Just awesome.
YOU CAN ALWAYS POST IN MY QUEUE EVEN IT'S FULL ;~; (or pm me ><)

Hope, it will be ranked soon.
Topic Starter
Niva

Reiji-RJ wrote:

Nivaaaaa~ Reijiiiiii~ :3

[General]

  1. Add IIDX19 to the tags? D: Sure xD
[Normal]

  1. 01:40:925 ~ 01:46:488 - just a suggestion: make a gradual increase in volume? Ah, nice suggestion (:
[Hyper]

  1. 02:47:283 (5) - normal finish to the end? To point out this sound as you did before? Done
  2. 03:13:111 (x) - break? I want this cute arrows xD I can't place break here, it got deleted once I enter test mode
[Another]

  1. 05:37:518 (T) - unsnapped timing section Ah, nice catch xD
  2. 03:57:217 (5) - suggestion: you can ponit out this sounds with normal whistle to the slider body :O Ah, I prefer soft sounds here
Awesome. Just awesome.
YOU CAN ALWAYS POST IN MY QUEUE EVEN IT'S FULL ;~; (or pm me ><) o.o

Hope, it will be ranked soon.
Thank you >_<
Reiji-RJ

Niva wrote:

Reiji-RJ wrote:

  1. 03:13:111 (x) - break? I want this cute arrows xD I can't place break here, it got deleted once I enter test mode
If you liked break there~ you should make some changes in mapset (change placement or hitsounds etc. and add break. Then test says to you if it should save changes or not, and then you will have break there D: (lol, sorry bad engrish :<)
Reiji-RJ
Double post, sorry ><
(I have bat internet today..)
Topic Starter
Niva
Don't worry, I get your point though~ There was a break there (it was a slider+circle there until I realized slider+slider there is better) :3
Cygnus
Hi there! Here's your mod. <3
NORMAL
  1. 00:27:018 - use Normal Finish for this slider's end.

  2. 00:54:833 - Move this slider away from the left corner. The slider's end already reached over the corner.

  3. 01:08:342 - This too. Move it away from the right corner.

  4. 01:38:541 - (3,4) This too.
HYPER
  1. 02:01:389 - Weird slider. Try making a curve slider instead.

  2. 02:19:071 - The slider is already at the corner.

  3. 02:28:210 - ^

  4. 02:38:541 - ^

  5. 02:43:905 - ^

  6. 02:52:846 - ^

  7. 03:09:137 - ^

  8. 03:11:919 - ^
ANOTHER
  1. 04:14:700 - Already at the corner.

  2. Nice map. Seems fine.
Love the map. Good luck on getting it ranked. <3
Topic Starter
Niva
Only fixed 00:27:018 in Normal (well, because it's close to the corner doesn't mean it's offscreen though)

Thanks for mod~
Shana Aisaka
Hi ~ sorry I'm late.. :( As you mod my map, i should mod your map back !

[General]
Nothing.

[Another]
04:58:210(3) = remove note
04:59:005(x) = add note

Sorry.. I can't seems to find many problem on this map...
Anywhere... Good luck! :)
Topic Starter
Niva

Shana Aisaka wrote:

Hi ~ sorry I'm late.. :( As you mod my map, i should mod your map back !

[General]
Nothing.

[Another]
04:58:210(3) = remove note
04:59:005(x) = add note

Sorry.. I can't seems to find many problem on this map...
Anywhere... Good luck! :)
Nice suggestion! (will upload later with another mod though)
Thanks Shana Aisaka ^^
Yasora
Hi :3

Normal
01:05:164 (4) I think add finish in slider's end is fit too
01:13:111 (4) I feel too silent in here. I suggest to add clap in slider's end
01:22:647 (3) in here too. I feel too silent imo. I suggest to add clap in slider's end too. (or whatever you want (:)

Hyper
I think it's good ;w;

Another
04:39:534 (6) I think the combo is too long ;-; consider to add new combo and add whistle in here is not bad imo
05:06:753 (3) change whistle in slider's end with clap is more fit imo. In my heard, weird if whistle in here orz

Awesome map :3
Good luck Niva-senpai XD~
Topic Starter
Niva

Yasora-chan wrote:

Hi :3

Normal
01:05:164 (4) I think add finish in slider's end is fit too Yeah ~
01:13:111 (4) I feel too silent in here. I suggest to add clap in slider's end It's supposed to be silent there xD
01:22:647 (3) in here too. I feel too silent imo. I suggest to add clap in slider's end too. (or whatever you want (:) I already tried whistle... idk, not sure about this one, leaving as is for now

Hyper
I think it's good ;w;

Another
04:39:534 (6) I think the combo is too long ;-; consider to add new combo and add whistle in here is not bad imo Don't wanna add NC >< Added whistle though
05:06:753 (3) change whistle in slider's end with clap is more fit imo. In my heard, weird if whistle in here orz Done

Awesome map :3
Good luck Niva-senpai XD~
Thanks Yasora ^^
Kenezz
Herow
from my queue
Kenezz's Bakamod~

General
  1. You tried to use a combo colorhaxing? for the three colours of the bgs sure, two color for each diff like this http://puu.sh/f2xY
    Normal Hyper Another
  2. Remove Letterbox?
Normal
  1. Only some slider touch the score bar but for me not is a problem (:
Hyper
  1. 02:28:210 (6) - Remove the clap of the begin for the effect of silence and stop of rythmic, imo is best without the clap.
  2. 02:31:389 (6) - Same as before, furthermore you can reduce the volume by 10~15%.
  3. 03:12:713 (2) - Made this slider symetrical with the before. http://osu.ppy.sh/ss/231519
  4. 03:17:879 (1) - Ctrl + R for a mini jump like 03:21:058 (1,2), you can move 03:17:680 (6)to be consistent.
  5. 03:24:236 (1) - Same as before, here only need Ctrl + R
  6. 03:41:323 (4,5) - Uggh the overlap no looks nice, I suggest change this for a slider and make an twisty slider more longer like this http://puu.sh/f2Rm or move this beats more far to avoid this overlap.
  7. Nice :3~
Another
  1. 04:04:170 (1,2) - The space here is more close compared with the befores jumps like this, maybe add more spacing between this notes, some like this http://puu.sh/f36I.
  2. 04:07:349 (1) - Considers remove the new combo, yeah is a jump but not is too hard, a combo with only two notes looks weird here.
  3. 04:52:846 (3) - Oh!... this beat for the before pattern and the overlap with 04:52:448 (1) looks weird and is confusing to read, if you want the symmetric here I suggest this: remove 04:52:349 and move the next slider maybe like this http://osu.ppy.sh/ss/231535, now not is confusing and looks more clean without the overlap. Really consider it.
  4. 05:21:852 (1) - Finish at the start.
  5. 05:34:667 (1) - Oookay, move this spinner 1/8 forward and shorten by 1/8, place the spinners after a beat or slider in 1/8 not is nothing recommended because the spinner start while there are still notes active on screen, causing confusion.
  6. 05:37:846 (1) - Same as above.
  7. Nice streamy diff (:
Ok, it's all. I hope to helps you :D~~
Good Luck!!
Topic Starter
Niva

Kenezz wrote:

Herow
from my queue
Kenezz's Bakamod~

General
  1. You tried to use a combo colorhaxing? for the three colours of the bgs sure, two color for each diff like this http://puu.sh/f2xY
    Normal Hyper Another
    Ah nice idea~ (although I'm still not sure with my current pink orz >_<)
  2. Remove Letterbox? Done
Normal
  1. Only some slider touch the score bar but for me not is a problem (:
Hyper
  1. 02:28:210 (6) - Remove the clap of the begin for the effect of silence and stop of rythmic, imo is best without the clap. Interesting, added
  2. 02:31:389 (6) - Same as before, furthermore you can reduce the volume by 10~15%. Done (I tried to reduce the next claps' volume to 50% but it sounds weird to my ear, idk why >_<)
  3. 03:12:713 (2) - Made this slider symetrical with the before. http://osu.ppy.sh/ss/231519 Done
  4. 03:17:879 (1) - Ctrl + R for a mini jump like 03:21:058 (1,2), you can move 03:17:680 (6)to be consistent.
  5. 03:24:236 (1) - Same as before, here only need Ctrl + R
    Both done
  6. 03:41:323 (4,5) - Uggh the overlap no looks nice, I suggest change this for a slider and make an twisty slider more longer like this http://puu.sh/f2Rm or move this beats more far to avoid this overlap. Fixed (with my own pattern though ^^)
  7. Nice :3~
Another
  1. 04:04:170 (1,2) - The space here is more close compared with the befores jumps like this, maybe add more spacing between this notes, some like this http://puu.sh/f36I. Eh... I prefer my current pattern, looks tidier imo
  2. 04:07:349 (1) - Considers remove the new combo, yeah is a jump but not is too hard, a combo with only two notes looks weird here. I add it for consistency (:
  3. 04:52:846 (3) - Oh!... this beat for the before pattern and the overlap with 04:52:448 (1) looks weird and is confusing to read, if you want the symmetric here I suggest this: remove 04:52:349 and move the next slider maybe like this http://osu.ppy.sh/ss/231535, now not is confusing and looks more clean without the overlap. Really consider it. I followed your point (although it's not exactly same with your SS). This pattern is actually rrtyui's suggestion, he playtested this and he said this is easier to read
  4. 05:21:852 (1) - Finish at the start. Done
  5. 05:34:667 (1) - Oookay, move this spinner 1/8 forward and shorten by 1/8, place the spinners after a beat or slider in 1/8 not is nothing recommended because the spinner start while there are still notes active on screen, causing confusion.
  6. 05:37:846 (1) - Same as above.
    I prefer 1/8 for these two (:
  7. Nice streamy diff (:
Ok, it's all. I hope to helps you :D~~
Good Luck!!
Thanks Kenezz ~
And for those who still can't understand this song's concept in IIDX could watch this video (thanks DJNightmare for the info! xD)

Updated :3
Kenezz
Everything seems fine
Bubbled!
IceBeam
hello Niva! :D

that's an awesome idea,I love it :o
everything looks fine in general,just few issues:

[Normal]
00:15:495 (2) - touches hp bar badly,consider moving it few grids off
00:31:985 (2,3) - was a little confusing to me,as the notes at the red ticks (00:38:740, 00:39:137) were missing..how about this:
00:38:342 (2,3) - ^ same,those red ticks seemed obvious to me,as they follow melody
01:46:488 - was this finish intentional? just sounds a bit loud

[Hyper]
03:13:111 - whoops,we can't have silenced notes. raise volume up to 20% at least and add a whistle for a proper sound?

[Another]
03:41:720 (1,2,3,4) - well,they're totally fine,just keep in mind that this is a literally first pattern in the diff,so it's kinda weird when something starts with 1/4 slider jumps? I'd rather made a reverse-slider,but well,it's up to you :oops:
03:54:534 (5) - well again touching hp bar a bit,move it few grids off if possible
04:11:919 (2) - nc here would make more sense with this kind of spacing,also downbeat

well,that's it
awesome as always

check out my suggestions,and then I can hopefully rank it
Topic Starter
Niva

IceBeam wrote:

hello Niva! :D

that's an awesome idea,I love it :o
everything looks fine in general,just few issues:

[Normal]
00:15:495 (2) - touches hp bar badly,consider moving it few grids off Ah, moved down
00:31:985 (2,3) - was a little confusing to me,as the notes at the red ticks (00:38:740, 00:39:137) were missing..how about this:
Yep, much better now
00:38:342 (2,3) - ^ same,those red ticks seemed obvious to me,as they follow melody Done
01:46:488 - was this finish intentional? just sounds a bit loud It is (:

[Hyper]
03:13:111 - whoops,we can't have silenced notes. raise volume up to 20% at least and add a whistle for a proper sound? I thought 10% was enough >< Fixed anyway

[Another]
03:41:720 (1,2,3,4) - well,they're totally fine,just keep in mind that this is a literally first pattern in the diff,so it's kinda weird when something starts with 1/4 slider jumps? I'd rather made a reverse-slider,but well,it's up to you :oops: Hmm, yeah, changed into reverse slider :3
03:54:534 (5) - well again touching hp bar a bit,move it few grids off if possible Changed the curve's direction (:
04:11:919 (2) - nc here would make more sense with this kind of spacing,also downbeat Yep, but I was told to use NC on the previous slider instead to aid players with the followpoint (because this is a jump), so no change

well,that's it
awesome as always

check out my suggestions,and then I can hopefully rank it
Thanks for the helpful mod, as always also (:
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