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Usa - Lost And Found

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Rei Hakurei
easy only as request

[Easy]
Circle Size *should be* 3 , it makes a real Easy ones...
Approach Rate lower by 240-480ms, (by 2 - 4 tick)
00:33:525 (1) - >_> fake spinner makes me spin... please don't set a trap for newbie.. this is EASY...
01:03:519 (4,1) - between this make a break
01:31:563 (3,4) - don't ever ask niva to mod this map, why ? this is stacked and he would complaint it in Easy.
(whenever you have a stack in easy i mean)


ONLY EASY
Generated by Rei_Fan49's modding program
Private use, no distribution
Usa - Lost And Found by zeroclover

[General]

[Timing]

[Diff: Easy]
> Lunatic
:Low possibility for me to pass this kind of map
Maximum slider velocity is 6.13333333333334 faster than 6.0
Overall calculated difficulty level is 42.7549718286566 | this point calculates how player should struggle to reach the highest score
> Normal
:When 1/2 beat is detected, it is not easy anymore~
Drain Rate is 3 greater than or equal to 3
Circle Size is 4 greater than or equal to 4
Approach Rate is 4 greater than or equal to 4
Total Diff Score is 14 greater than or equal to 10
> Easy
:A diff that still possibly that passable with 141 mod~
00:02:222 (1) - Time to next beat is 489ms and faster than 500ms
00:12:656 (1) - Time to next beat is 490ms and faster than 500ms
00:20:482 (3) - Time to next beat is 490ms and faster than 500ms
00:21:624 (1) - Time to next beat is 489ms and faster than 500ms
00:36:785 (1) - Time to next beat is 490ms and faster than 500ms
00:42:003 (3) - Time to next beat is 326ms and faster than 500ms
00:47:220 (1) - Time to next beat is 489ms and faster than 500ms
00:52:438 (3) - Time to next beat is 321ms and faster than 500ms
00:54:389 (1) - Time to next beat is 325ms and faster than 500ms
00:56:671 (2) - Time to next beat is 326ms and faster than 500ms
00:56:997 (1) - Time to next beat is 327ms and faster than 500ms
00:57:813 (2) - Time to next beat is 489ms and faster than 500ms
00:58:302 (3) - Time to next beat is 326ms and faster than 500ms
00:58:628 (4) - Time to next beat is 326ms and faster than 500ms
00:58:954 (1) - Time to next beat is 489ms and faster than 500ms
01:00:095 (2) - Time to next beat is 326ms and faster than 500ms
01:00:421 (3) - Time to next beat is 489ms and faster than 500ms
01:02:215 (2) - Time to next beat is 326ms and faster than 500ms
01:03:030 (3) - Time to next beat is 326ms and faster than 500ms
01:28:628 (1) - Time to next beat is 489ms and faster than 500ms
01:29:769 (2) - Time to next beat is 490ms and faster than 500ms
01:31:563 (3) - Time to next beat is 326ms and faster than 500ms
01:31:889 (4) - Time to next beat is 489ms and faster than 500ms
01:32:378 (5) - Time to next beat is 489ms and faster than 500ms
01:32:867 (6) - Time to next beat is 489ms and faster than 500ms
01:33:682 (1) - Time to next beat is 326ms and faster than 500ms
01:34:986 (2) - Time to next beat is 490ms and faster than 500ms
01:36:454 (2) - Time to next beat is 489ms and faster than 500ms
01:39:389 (1) - Time to next beat is 326ms and faster than 500ms
01:39:715 (2) - Time to next beat is 489ms and faster than 500ms
01:40:204 (3) - Time to next beat is 489ms and faster than 500ms
01:40:693 (1) - Time to next beat is 326ms and faster than 500ms
01:41:019 (2) - Time to next beat is 489ms and faster than 500ms
01:41:508 (3) - Time to next beat is 489ms and faster than 500ms
01:41:997 (1) - Time to next beat is 326ms and faster than 500ms
01:42:323 (2) - Time to next beat is 490ms and faster than 500ms
01:42:813 (3) - Time to next beat is 489ms and faster than 500ms
01:43:302 (1) - Time to next beat is 326ms and faster than 500ms
01:43:628 (2) - Time to next beat is 489ms and faster than 500ms
01:44:117 (1) - Time to next beat is 326ms and faster than 500ms
01:58:628 (2) - Time to next beat is 326ms and faster than 500ms
02:00:258 (1) - Time to next beat is 327ms and faster than 500ms
02:04:497 (4) - Time to next beat is 326ms and faster than 500ms
02:04:823 (5) - Time to next beat is 327ms and faster than 500ms
02:05:150 (1) - Time to next beat is 489ms and faster than 500ms
02:06:128 (2) - Time to next beat is 326ms and faster than 500ms
02:06:454 (3) - Time to next beat is 489ms and faster than 500ms
02:06:943 (4) - Time to next beat is 326ms and faster than 500ms
02:07:758 (5) - Time to next beat is 489ms and faster than 500ms
02:08:247 (1) - Time to next beat is 327ms and faster than 500ms
02:09:226 (2) - Time to next beat is 489ms and faster than 500ms
02:09:715 (3) - Time to next beat is 326ms and faster than 500ms
02:32:867 (1) - Time to next beat is 489ms and faster than 500ms
02:34:008 (2) - Time to next beat is 490ms and faster than 500ms
02:35:802 (3) - Time to next beat is 326ms and faster than 500ms
02:36:128 (4) - Time to next beat is 489ms and faster than 500ms
02:36:617 (5) - Time to next beat is 489ms and faster than 500ms
02:37:106 (6) - Time to next beat is 489ms and faster than 500ms
02:37:921 (1) - Time to next beat is 326ms and faster than 500ms
02:39:225 (2) - Time to next beat is 490ms and faster than 500ms
02:40:693 (2) - Time to next beat is 489ms and faster than 500ms
02:43:628 (1) - Time to next beat is 326ms and faster than 500ms
02:43:954 (2) - Time to next beat is 489ms and faster than 500ms
02:44:443 (3) - Time to next beat is 489ms and faster than 500ms
02:44:932 (1) - Time to next beat is 326ms and faster than 500ms
02:45:258 (2) - Time to next beat is 489ms and faster than 500ms
02:45:747 (3) - Time to next beat is 489ms and faster than 500ms
02:46:236 (1) - Time to next beat is 326ms and faster than 500ms
02:46:562 (2) - Time to next beat is 490ms and faster than 500ms
02:47:052 (3) - Time to next beat is 489ms and faster than 500ms
02:47:541 (1) - Time to next beat is 326ms and faster than 500ms
Overall Difficulty is 3 greater than or equal to 2
i have a conclusion from my modding program,

please remove unused speed change section, it makes speed changes on taiko (maybe?) sudden...

nice flow, but some of them have too long and too short slider length..
Topic Starter
zeroclover
oh bad :o
fake spinner deleted :(
http://puu.sh/eSmK
Niva
IDM is the song's genre lol (it has nothing to do with sasakure, yeah I know >_<)
Dragvon
So uh... A certain person sort of threatened me to check this.... I'll point some tiny things.

General

Please set default as the forced skin. Why? Because of this: http://osu.ppy.sh/ss/232981
Also... Those extra red timing sections. What are they for? The time signature is kinda messed up with them... Not to mention that Easy & Normal have one less than Hard & Lost. Why did you do that? Hmmm.... It doesn't affect gameplay too much, but the time signature is still wrong. I'll ask a BAT to check this later.

Easy
01:33:682 (1) - Claps on the repeat.
02:08:247 (1,2,3) - Hmmm... (2) plays a bit weird. I got a combo break here somehow. It's not really intuitive... I would recommend extending 1.
02:37:921 (1) - Claps on the first repeat? It keeps the flow you were using.
02:51:128 - You don't need this timing section :<

Normal

Why didn't you used claps on this diff?

00:41:351 & 00:41:677- There are 2 unnecessary time sections here. please remove them.
00:43:144 - Another one that you can remove.
00:49:177 - Oops... One more.
01:11:508 - You really like to add timing section eh... Delete this one.
01:13:791 - This is getting old.
01:15:584 - Guess what?
01:17:215 - Y U ADD SO MUCH?

Okay, seriously.I'll just add em up here:
Useless Inherited Time Sections
  • 01:18:193
    01:21:943
    01:23:410
    01:28:628
    01:31:236
    01:31:400
    01:34:660
    01:35:313
    01:35:476
    01:37:432
    01:45:258
    01:45:584
    01:45:910
    01:46:563
    01:57:976
    01:58:302
    02:14:280
    02:17:215
    02:24:063
    02:26:019
    02:27:650
    02:28:791
    02:29:443
    02:30:584
    02:34:171
    02:37:106
    02:38:900
    02:42:323
    02:45:258
    02:49:823

Hard

There are a lot of duplicate timing sections here. I would point them out, but your normal made me rage :<

Hmm everything is okay here. Even tho some notes such as 03:10:041 (3) - makes me go ಠ_ಠ because of the distance from the previous note...

Lost
03:09:715 - There is an extra timing section here. Delete this.
04:11:341 - This timing section is not necessary.
04:17:374 - Please use 5% volume here. 0% is not allowed.

Phew... this almost took me 2 hours :<
Topic Starter
zeroclover

Dragvon wrote:

So uh... A certain person sort of threatened me to check this.... I'll point some tiny things.
lol, im sorry , i dont mean to make u rage here

General

Please set default as the forced skin. Why? Because of this: http://osu.ppy.sh/ss/232981
Also... Those extra red timing sections. What are they for? The time signature is kinda messed up with them... Not to mention that Easy & Normal have one less than Hard & Lost. Why did you do that? Hmmm.... It doesn't affect gameplay too much, but the time signature is still wrong. I'll ask a BAT to check this later.
if u use 1 red timing point( 184 BPM) u will get http://puu.sh/fhl8 . so , thats why i asked for timing help for fix offset before


Easy
01:33:682 (1) - Claps on the repeat.
02:08:247 (1,2,3) - Hmmm... (2) plays a bit weird. I got a combo break here somehow. It's not really intuitive... I would recommend extending 1.
02:37:921 (1) - Claps on the first repeat? It keeps the flow you were using.
02:51:128 - You don't need this timing section :<

Normal

Why didn't you used claps on this diff?

00:41:351 & 00:41:677- There are 2 unnecessary time sections here. please remove them.
00:43:144 - Another one that you can remove.
00:49:177 - Oops... One more.
01:11:508 - You really like to add timing section eh... Delete this one.
01:13:791 - This is getting old.
01:15:584 - Guess what?
01:17:215 - Y U ADD SO MUCH?

Okay, seriously.I'll just add em up here:
Useless Inherited Time Sections
  • 01:18:193
    01:21:943
    01:23:410
    01:28:628
    01:31:236
    01:31:400
    01:34:660
    01:35:313
    01:35:476
    01:37:432
    01:45:258
    01:45:584
    01:45:910
    01:46:563
    01:57:976
    01:58:302
    02:14:280
    02:17:215
    02:24:063
    02:26:019
    02:27:650
    02:28:791
    02:29:443
    02:30:584
    02:34:171
    02:37:106
    02:38:900
    02:42:323
    02:45:258
    02:49:823

Hard

There are a lot of duplicate timing sections here. I would point them out, but your normal made me rage :< seriously, i hate normal too

Hmm everything is okay here. Even tho some notes such as 03:10:041 (3) - makes me go ಠ_ಠ because of the distance from the previous note...
dont get serious when playing = =

Lost
03:09:715 - There is an extra timing section here. Delete this.
04:11:341 - This timing section is not necessary.
04:17:374 - Please use 5% volume here. 0% is not allowed.


Phew... this almost took me 2 hours :<
i wil clean all useless inherit timing point (grass), so yeah...it take a lot of time too XD
Teru21
hi :D

[General]
01:28:628 ~ 01:46:889 - kiai time
02:32:867 ~ 02:51:128 - ^
03:50:965 ~ 04:22:432 - ^

[Hard]
01:34:334 - add circle
01:39:878 - ^ or make it as 1 slider with (2)
02:20:802 (2) - move it 02:20:965
start from 04:00:417 change the beat snap divisor to 1/3
04:00:580 (1) - move to 04:00:526 add reverse if you want
04:01:559 (3) - move to 04:01:504 ^
04:05:146 (1) - ^ 04:05:091 ^
04:06:125 (3) - ^ 04:06:070 ^
04:07:102 (5) - ^ 04:07:048 ^
04:09:711 (3) - ^ 04:09:656 ^
04:10:689 (5) - ^ 04:10:635 ^
04:11:667 (7) - ^ 04:11:613 ^
04:12:646 (9) - ^ 04:12:591 ^
after that change the beatsnap divisor back to 1/4

thats all :) GL and have my star X3
Guerra
My english is so poor,but i'll try.

Easy:The radial size of hit circle and sliders,is small, in easy should be in larger.
There are some notes that are hidden by other notes ,and this is difficult for new players, i don't recommend you do this in easy.
SPOILER
00:53:737: ^
00:56:671: ^
00:58:628: ^
01:00:421: ^
01:26:019: ^
01:31:889: ^
01:39:715: ^
01:41:019: ^
01:42:323: ^
01:43:628: ^
01:46:889: ^
01:59:606: ^
02:04:823: ^
02:06:454: ^
02:36:128: ^
02:43:954: ^
02:45:258: ^
02:46:563: ^
02:47:867: ^
02:50:476: ^
02:51:128: ^
01:03:030(3): You put a slide very small in easy and this is difficult for new players.
02:06:943(4): this note should be here 02:06:780 not here 02:06:943.

Normal:
01:03:030(1): I didn't like for a normal, is very fast.
02:30:258(3): looks better the slider 02:30:258 to 02:30:910.

Hard:
00:55:856(3): this:.
03:13:954(2):the spacing :3.

Lost:
04:17:374:0% is unrankable.


Is this.
good map.
Dragvon

zeroclover wrote:

i wil clean all useless inherit timing point (grass), so yeah...it take a lot of time too XD
Oh, sorry, I didn't rage xD! I mean, I was just kidding about that threat thing. But about that unsnapping, you could just use the "Resnap all notes option".
Topic Starter
zeroclover

Dragvon wrote:

zeroclover wrote:

i wil clean all useless inherit timing point (grass), so yeah...it take a lot of time too XD
Oh, sorry, I didn't rage xD! I mean, I was just kidding about that threat thing. But about that unsnapping, you could just use the "Resnap all notes option".
hmm, it will make mistimed hit very late... looking for further offset/timing help then
Louis Cyphre
[General]
Background size is too small, needs at least 800 x 600 blahblahblah
I understand that if you increase size, it will makes SB load greater. But such resolution is unrankable. Read the rules.
add reverse arrow
add more colors on colorful part :>
Those extra whistles are too loud 00:05:482 (3) - at the very begining parts
Are you sure about all those extra 3 red lines? http://puu.sh/fPcc
make all difficulties with SAME LENGTH
[Lost]
overmapped ._. 00:46:242 (1) - why, 00:47:057 (3,4,5) - why, 00:52:274 (2,3,4) - why, etc
00:57:323 (2) - i don't know how much almost silenced notes are rankable.
01:06:780 (1) - unexpected slowdown
01:19:334 (1) - why.
01:28:628 (1) - too ninja, really TOO NINJA.
02:32:867 (1) - ^
01:34:905 (5) - why.
01:58:302 (1) - almost hidden 2nd slider repeat
02:05:965 (1) - ^
02:10:693 - lol, 02:11:997 (1) - 1 grid up?
02:20:802 (1,2,3) - :o nice technic
02:30:258 (1) - unexpected slowdown
03:02:704 (4) - ^

[Easy]
All what i'm going to say is about red notes.
00:58:954 (1,2,3,1) - such pattern is not for noobs. because of 1/2 rhythm
Your spacing between 1/1 notes are various, you use different kind of spacings, remember this is easy, this difficulty will be played by newbie players.
And don't really like that you used slowdowns on easiest difficulty.
01:31:889 (4,5,6) - and this one i believe is unrankable, please fix spacing.
00:12:656 (1,2,1) - ^ etc
In other words: this is not easy at all, despite the fact that silly star rating gives ~1.8 stars.

[Normal]
That overlapped ticks... use tick rate 1.0?
00:07:439 (2) - NO, no 1/4 rhythm on normals please.
00:17:874 (2,1) - ^
00:22:439 (1,2) - ^etc
00:33:525 (1,2) - why.
01:35:802 (2) - antispaced

Nice SB and liked some technics, but map is wet, not ready, really. Good luck
blackabyss
Hi. I’m just a newbie at modding map, and this is the first.
Wish this helpful.

Normal
[00:17:874] maybe you must fix No.2 which finish at 00:18:118 to 00:18:200
[00:20:156] at this time, you can put a circle and give it a whistle sound
[01:02:704] move the No.2 to 01:02:541 and you may put a circle at 01:02:785
[01:03:030] move the circle No.1 to 01:03:193
[01:09:389] you can put a circle at here
[01:29:525] put a circle here and put a whistle sound
[01:33:682] Move slider No.1 to 01:33:519 and finish at 01:33:845
[01:34:334] Move to 01:34:171 and put a finished sound (if you want)
[01:38:410] I luv this session until the break
[02:11:997] like this until 02:31:400
[02:37:921] fix slider No.1 which finish 02:38:247 to 02:38:329 (if you want)
[02:42:650] luv this too until the last.
Sorry, because i just mod your normal map, otl.
Topic Starter
zeroclover

blackabyss wrote:

Hi. I’m just a newbie at modding map, and this is the first.
Wish this helpful.

Normal
[00:17:874] maybe you must fix No.2 which finish at 00:18:118 to 00:18:200
[00:20:156] at this time, you can put a circle and give it a whistle sound
[01:02:704] move the No.2 to 01:02:541 and you may put a circle at 01:02:785
[01:03:030] move the circle No.1 to 01:03:193
[01:09:389] you can put a circle at here
[01:29:525] put a circle here and put a whistle sound
[01:33:682] Move slider No.1 to 01:33:519 and finish at 01:33:845
[01:34:334] Move to 01:34:171 and put a finished sound (if you want)
[01:38:410] I luv this session until the break
[02:11:997] like this until 02:31:400
[02:37:921] fix slider No.1 which finish 02:38:247 to 02:38:329 (if you want)
[02:42:650] luv this too until the last.
Sorry, because i just mod your normal map, otl.
still WIP bro...
will be update soon
Topic Starter
zeroclover

Louis Cyphre wrote:

[General]
Background size is too small, needs at least 800 x 600 blahblahblah k , make some magic
I understand that if you increase size, it will makes SB load greater. But such resolution is unrankable. Read the rules.
add reverse arrow added
add more colors on colorful part :>
Those extra whistles are too loud 00:05:482 (3) - at the very begining parts
Are you sure about all those extra 3 red lines? http://puu.sh/fPcc im not sure, i need those for offset change
make all difficulties with SAME LENGTH ok
fixed all :D
Nakagawa-Kanon
[All Diff]
Normal hit sound at first is so terrible....
plz change soft whistle or reduce volume.

[Easy]
has some confusing beat.

[Normal]
fine

[Hard]
02:11:997 (3) - add new combo
02:54:878 (1) - so horrible

[Lost]
plz add break for reduce score and combo.
01:28:628 (1) - humm.....
04:00:743 (2) - 04:05:146 (2) - 04:09:874 (4) - this make this map boring.
plz make for fun :D
LKs
hi, I'm just passing-by but I found some thing vital, so I post here.

each of the following lines infer an unrankable issue.

  1. missing skin elements: hitcircle.png hitcircleoverlay.png fruit-apple.png fruit-apple-overlay.png fruit-grapes.png fruit-grapes-overlay.png fruit-orange.png fruit-orange-overlay.png fruit-pear.png fruit-pear-overlay.png fruit-drop.png
  2. Hard - 00:53:579 (2) - Unsnapped slider (end).
  3. the approach circle.png is quite crude, you must use one more decent
  4. move the #4 red line to[03:23:896]
  5. unrankable simultaneous objects at 00:59:443 (2,3,1) - and 02:02:541 (2,1) - and 02:53:247 (1,2,3,4,4,5) - and 02:54:389 (1,8) - and 02:58:791 (3,4) - and 03:00:095 (2,1) - and 03:06:780 (1,2,4,5) - and 03:14:280 (6,1) - and 03:25:200 (2,1) - and
idk your thought, but if you wanna get this map ranked, desert your cleverness in trivial matters.
GL anyways
grumd
Okay hai.

[Lost]

Okay, at first: some circles which are placed on slider-end are not stacked to them properly (have 0.02x spacing etc.)
Here's the list:
SPOILER
00:03:037 (2) -
00:03:852 (4) -
00:05:319 (2) -
00:07:765 (3) -
00:13:471 (2) -
00:20:156 (2) -
00:37:274 (2) -
00:49:992 (3) -
01:00:666 (3) -
01:01:970 (3) -
01:07:269 (2) -
01:09:226 (3) -
01:17:541 (4) -
01:20:639 (2) -
01:21:372 (5) -
01:25:041 (3) -
01:31:563 (2) -
01:34:660 (4) -
01:39:389 (2) -
01:43:302 (3) -
01:46:563 (3) -
01:47:133 (2) -
01:51:454 (4) -
01:52:677 (4) -
01:54:063 (2) -
01:56:997 (3) -
02:04:660 (3) -
02:24:063 (5) -
02:26:916 (7) -
02:34:497 (2) -
02:38:410 (7) -
02:43:628 (3) -
02:44:198 (2) -
02:44:932 (5) -
02:46:236 (3) -
02:47:541 (3) -
02:50:802 (4) -
03:51:450 (4) -
Sorry for that, I even don't know if that 0.01x spacing is something valuable :c

Next: some suggestions about note spacing:
SPOILER
00:06:461 (7,8) - maybe place it a bit farther from (6)?
00:44:448 (2,3,4) - i suppose it must be between (1) and (5), but it's now closer to (1)
00:52:274 (2,3,4) - maybe the same as above
00:59:443 (2,1) - they are not stacked.
01:16:073 (3,4,5) - i suggest you to move that notes closer to (6) too
01:19:334 (1) - a bit confusing, maybe place it farther?
02:57:976 (5,2) - imo looks better when moved farther from 02:57:813 (4,1)
03:04:090 (2) - also farther? it looks like we have 1/4 distance from (1)
04:13:950 (1,2,3,4,5,6) - distance between (3,4) is different from others (fix if that wasn't on purpose)

And a bit of other suggestions:
02:11:997 (1) - maybe i see that only in the editor, but to stack with SB you have to move it one grid higher (lvl4)
01:02:704 (2) - delete that note and add to 01:02:541 and 01:02:867
02:49:660 (3,3) - not stacked

[Hard]

00:18:852 (2) - i was waiting for a note at 00:18:689
00:38:905 - must be a note here.
00:39:068 (1) - too fast slider, quite confusing
00:53:579 (2) - move it farther imo
01:04:334 (4) - ^ the same
01:04:660 (5) - ^ the same
01:09:715 (1,2,3,4) - not on the straight line
01:10:693 (4,1) - they're not parallel
01:31:889 (1) - ugly overlap
01:34:334 - note here?
02:02:541 (2,3) - that must be right between (1) and (4)
02:23:084 (1) - imo, stack with slider end looks better
02:36:128 (1) - same overlap
03:06:780 (2,3,4,5,1,2) - better rework this totally, it's hard to read
03:18:682 (6) - no need to place such a slider here, better make it simply straight
03:33:026 - must be a note here
03:33:678 - ^ the same
03:57:809 (1) - no need to silence it, imo

Also: the list of 0.01x nazi spacing :(
SPOILER
00:03:037 (2) -
00:05:645 (2) -
00:10:863 (6) -
00:16:080 (3) -
00:20:156 (5) -
00:36:948 (2) -
00:40:698 (4) -
00:51:459 (5) -
00:52:601 (3,1) -
00:54:063 (3) -
00:58:302 (2,3,4) -
01:21:617 (4) -
01:33:682 (5) -
01:34:986 (3) -
01:39:715 (2) -
02:00:095 (2) -
02:07:758 (2) -
02:09:389 (6) -
02:37:921 (5) -
02:39:226 (3) -
02:43:954 (3) -
03:04:334 (2,3) -
03:17:867 (2,3) -
03:36:124 (3,4) -
03:51:450 (2) -
03:52:754 (2) -

[Normal]

Very much cosmetics spacing problems, so nazi modding, sorry ;_;
If you don't like such mods, just don't open that slider c:
All changes in grid level 4
SPOILER
00:08:417 (2) - 1 grid down
00:10:700 (2) - 1 grid up
00:18:852 (2) - 1 grid up
00:20:482 (1) - 1 grid right
01:18:845 (1) - 1 grid up
01:19:823 (3) - 1 grid down
01:21:780 (1) - 1 grid right and down (also stacks with (3) above)
01:22:432 (3) - 1 grid left down
01:29:280 (2) - 1 grid down
01:31:073 (1) - 1 grid right
01:33:193 (4) - 1 grid down and left
01:34:171 (1) - 1 grid right
02:02:215 (3) - 1 grid left
02:02:541 (4,5) - 1 grid up
02:05:965 (4,5) - 1 grid down-left
02:17:215 (5,1) - 1 grid up
02:33:519 (2) - 1 grid down
02:35:313 (1) - 1 left
02:37:432 (4) - 1 down-right


[Easy]

01:02:215 (1) - not parallel to previous slider, move the end-handle of this slider one grid right (level 4)
02:58:302 (2) - a bit ugly overlap, move it somewhere farther
03:08:736 (1,2) - confusing notes for beginner, better separate them
03:12:650 (1,2) - here too
03:59:439 (1,2,3) - and here
Awesome Easy diff!

Okay bye.
Topic Starter
zeroclover

grumd wrote:

Okay hai.

[Lost]

Okay, at first: some circles which are placed on slider-end are not stacked to them properly (have 0.02x spacing etc.)
Here's the list:
SPOILER
00:03:037 (2) -
00:03:852 (4) -
00:05:319 (2) -
00:07:765 (3) -
00:13:471 (2) -
00:20:156 (2) -
00:37:274 (2) -
00:49:992 (3) -
01:00:666 (3) -
01:01:970 (3) -
01:07:269 (2) -
01:09:226 (3) -
01:17:541 (4) -
01:20:639 (2) -
01:21:372 (5) -
01:25:041 (3) -
01:31:563 (2) -
01:34:660 (4) -
01:39:389 (2) -
01:43:302 (3) -
01:46:563 (3) -
01:47:133 (2) -
01:51:454 (4) -
01:52:677 (4) -
01:54:063 (2) -
01:56:997 (3) -
02:04:660 (3) -
02:24:063 (5) -
02:26:916 (7) -
02:34:497 (2) -
02:38:410 (7) -
02:43:628 (3) -
02:44:198 (2) -
02:44:932 (5) -
02:46:236 (3) -
02:47:541 (3) -
02:50:802 (4) -
03:51:450 (4) -
Sorry for that, I even don't know if that 0.01x spacing is something valuable :c

Next: some suggestions about note spacing:
SPOILER
00:06:461 (7,8) - maybe place it a bit farther from (6)?
00:44:448 (2,3,4) - i suppose it must be between (1) and (5), but it's now closer to (1)
00:52:274 (2,3,4) - maybe the same as above
00:59:443 (2,1) - they are not stacked.
01:16:073 (3,4,5) - i suggest you to move that notes closer to (6) too
01:19:334 (1) - a bit confusing, maybe place it farther?
02:57:976 (5,2) - imo looks better when moved farther from 02:57:813 (4,1)
03:04:090 (2) - also farther? it looks like we have 1/4 distance from (1)
04:13:950 (1,2,3,4,5,6) - distance between (3,4) is different from others (fix if that wasn't on purpose)

And a bit of other suggestions:
02:11:997 (1) - maybe i see that only in the editor, but to stack with SB you have to move it one grid higher (lvl4)
01:02:704 (2) - delete that note and add to 01:02:541 and 01:02:867
02:49:660 (3,3) - not stacked

[Hard]

00:18:852 (2) - i was waiting for a note at 00:18:689
00:38:905 - must be a note here.
00:39:068 (1) - too fast slider, quite confusing
00:53:579 (2) - move it farther imo
01:04:334 (4) - ^ the same
01:04:660 (5) - ^ the same
01:09:715 (1,2,3,4) - not on the straight line
01:10:693 (4,1) - they're not parallel
01:31:889 (1) - ugly overlap
01:34:334 - note here?
02:02:541 (2,3) - that must be right between (1) and (4)
02:23:084 (1) - imo, stack with slider end looks better
02:36:128 (1) - same overlap
03:06:780 (2,3,4,5,1,2) - better rework this totally, it's hard to read
03:18:682 (6) - no need to place such a slider here, better make it simply straight
03:33:026 - must be a note here
03:33:678 - ^ the same
03:57:809 (1) - no need to silence it, imo

Also: the list of 0.01x nazi spacing :(
SPOILER
00:03:037 (2) -
00:05:645 (2) -
00:10:863 (6) -
00:16:080 (3) -
00:20:156 (5) -
00:36:948 (2) -
00:40:698 (4) -
00:51:459 (5) -
00:52:601 (3,1) -
00:54:063 (3) -
00:58:302 (2,3,4) -
01:21:617 (4) -
01:33:682 (5) -
01:34:986 (3) -
01:39:715 (2) -
02:00:095 (2) -
02:07:758 (2) -
02:09:389 (6) -
02:37:921 (5) -
02:39:226 (3) -
02:43:954 (3) -
03:04:334 (2,3) -
03:17:867 (2,3) -
03:36:124 (3,4) -
03:51:450 (2) -
03:52:754 (2) -

[Normal]

Very much cosmetics spacing problems, so nazi modding, sorry ;_;
If you don't like such mods, just don't open that slider c:
All changes in grid level 4
SPOILER
00:08:417 (2) - 1 grid down
00:10:700 (2) - 1 grid up
00:18:852 (2) - 1 grid up
00:20:482 (1) - 1 grid right
01:18:845 (1) - 1 grid up
01:19:823 (3) - 1 grid down
01:21:780 (1) - 1 grid right and down (also stacks with (3) above)
01:22:432 (3) - 1 grid left down
01:29:280 (2) - 1 grid down
01:31:073 (1) - 1 grid right
01:33:193 (4) - 1 grid down and left
01:34:171 (1) - 1 grid right
02:02:215 (3) - 1 grid left
02:02:541 (4,5) - 1 grid up
02:05:965 (4,5) - 1 grid down-left
02:17:215 (5,1) - 1 grid up
02:33:519 (2) - 1 grid down
02:35:313 (1) - 1 left
02:37:432 (4) - 1 down-right


[Easy]

01:02:215 (1) - not parallel to previous slider, move the end-handle of this slider one grid right (level 4)
02:58:302 (2) - a bit ugly overlap, move it somewhere farther
03:08:736 (1,2) - confusing notes for beginner, better separate them
03:12:650 (1,2) - here too
03:59:439 (1,2,3) - and here
Awesome Easy diff!

Okay bye.
wah,,, sorry late to reply x_x
i will fix it later, but maybe not fix it ..D:
always being busy now
-Tarek-
Hope this gets ranked rather fast, I love this song x3
Topic Starter
zeroclover
EDIT: REVIVED!!
grumd
:>
Minty Gum
Wow, the storyboard is art. It could be the actual music video for the song. Also, I like this version better than the original Miku one. Hope to see this ranked, it's great xD
Topic Starter
zeroclover
Aww, thanks :)
Garven
I made this custom clap for my own map, but I think it works well for this song too. Give it a shot.

http://puu.sh/Fmxk

Edit:

Kudosu was for several different IRC modding sessions of the past few months, hehe
Topic Starter
zeroclover
thanks garven
hitsound really fit to the song

sorry for very late kudosu :D
Topic Starter
zeroclover
= =
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