Yeah I agree, Combo based scoring is the problem with OsuStandard imo. While the idea of "Penalizing Misses" is a good idea, the way it's implemented is terrible. Having the location of the miss be the most important factor and not simply "How many times I missed" makes it so that mappers can abuse this quite easily. How many maps have we seen that have the full screen jumps in the last 10 notes of the song to massive inflate the SR? Sure you are very likely to miss on these and it will diminish PP earned, but if we had this same pattern in the middle of the song the choke on these jumps would make your play worthless.Yujin Senpai wrote:
Maybe it is rewarded more in terms of pp , but the effort to FC a longer map is just not worth compared with short maps. Maybe my consistency ist just not good enough yet. Another frustrating thing is to break in the middle of a song, especially if you manage to get 99% acc. Cause in the end you get nothing.
Having Number of Misses Increased in terms of PP reduction and have Combo Removed from calculation would prevent alot of these difficulty spikes abuses. It's even worse when the mapper has the difficulty spike at the beggining of the map as the player can just keep playing this over and over until they FC the beggining and then get the free PP ride all the way to the end of the map.