Alright let's see what I can find. Found this on #modreqs.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
are you sure you want a white combo color? some players' eyes might get hurt because of this.
the purple combo color should be lighter to match miu's hair.
[Easy]
Decrease the OD and AR by 1. it looks too hard for beginners if you ask me.
00:11:284 (3) - beginners might think that this is a circle due to the sliderlength. extend the slider till 00:11:798. if im correct it follows the bass if im right.
00:21:741 (2,3) - i don't think that this is a good idea in easy diffs. beginners might hit it too early due to the hitburst covering it. space it out to make it easier for beginners.
00:27:912 (2,3) - ^
00:34:598 (3,4) - same as above but since it's at the red ticks, beginners might hit it too early or late. i suggest deleting all 3 notes and add a slider at 00:34:427 and ending it at 00:35:284 to follow the vocals a lot accurate.
00:42:312 (1,2,3) - same as 00:21:741.
00:56:884 (1) - end this spinner till 00:58:770 because it follows the piano and it fits with the song. i felt uncomfortable when it reached at the red tick.
01:05:627 (3) - maybe add a finish at the beginning to match the vocals?
01:07:341 (4,5) - same as 00:21:741.
01:11:798 (1) - this note is being covered by spinner-osu and that makes it hard for beginners to see where the note is. move it where it can be fully visible for beginners to see.
01:23:113 (2) - same as 00:11:284 but i'll leave this up to you.
01:24:655 (4) - ^
02:29:284 (1) - rotate this note -50 degrees to avoid the bad overlap. it should be like this.
02:46:770 (2) - same as 01:23:113.
02:48:312 (4) - ^
this is just my personal opinion on this but there's too many stacks. like i said it'd be hard for beginners to know where the note is or when to hit the note. so i suggest unstacking some of the notes or all of them to make it easier for beginners. it'd be fine if it was a normal diff, but for an easy, it's not.
[Normal]
either decrease the HP by 1 to make it easier, or increase the OD by 1 to make it a bit challenging for players.
00:11:284 (3) - add another repeat to follow the bass.
00:20:027 - add a circle here? the vocals are still going from here.
00:22:427 (4) - a NC here because of new lyrics.
00:28:598 (6) - is there a reason why a whistle is here? if there's no reason, remove it because it looks like it's just put there.
00:36:141 (5) - ^
00:45:055 (4) - same as 00:22:427.
01:13:170 (7) - ^ . (7,8) is following "sekai no" which is connected in vocals. sort of...
01:25:512 (5) - add a finish here to match the cymbals.
01:47:112 (6) - i see that this is a blanket but make this slider look like (5) for a smoother flow to the next note.
02:26:541 (6) - same as 00:22:427.
pertty nice, but the NCs bothered me a bit.
[Hard]
increase the HP by 1. i feel that you're going too easy on players who play the hard diff.
00:11:455 (7) - this slider should end at 00:12:141 to follow the instrumental. if you do this, move the spinner 1 tick up as the long pause connects from the slider.
00:43:512 (4,1) - keep the spacing consistent. it's at 0.67 and the default DS is at 1.0 if this is intentional move this to avoid the slight overlap on (3).
01:00:141 (3) - maybe a NC because the melody changes?
01:05:627 (5) - same as above because of new lyrics.
01:16:598 (5) - ^
01:39:912 (2) - it'd look a lot nicer if you can stack the ends together to make a nice heart out of these 2 sliders.
01:57:227 (3) - Ctrl+J for a better flow to the next note.
02:22:427 (1) - is this a hold slider? im just confirming this because i want to make sure. you dont have to do anything about this.
02:34:084 (6) - do Ctrl+R for a smoother path from the previous slider.
nice diff you got here.
[Insane]
are you sure that HP8 is perfect for this diff?
02:34:084 (6) - how about replacing this for a stream or a stacked stream to challenge players? this 1/4 kick slider look too easy to be in an insane diff IMO.
00:52:255 (1,2,3,4,5,6,7) - make this pattern like this. personally i dont like back and forth patterns because sometimes they can be boring for me to play.
01:06:312 (3) - how about stacking this on the end of (1) for a smoother flow. if you ignore this, then move it below the end of (1) so that (2-5) is shaped like a parallelogram.
02:40:255 (5) - maybe a NC because of new lyrics?
hands down my favorite diff in the mapset <3
I guess that's it. GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
are you sure you want a white combo color? some players' eyes might get hurt because of this.
the purple combo color should be lighter to match miu's hair.
[Easy]
Decrease the OD and AR by 1. it looks too hard for beginners if you ask me.
00:11:284 (3) - beginners might think that this is a circle due to the sliderlength. extend the slider till 00:11:798. if im correct it follows the bass if im right.
00:21:741 (2,3) - i don't think that this is a good idea in easy diffs. beginners might hit it too early due to the hitburst covering it. space it out to make it easier for beginners.
00:27:912 (2,3) - ^
00:34:598 (3,4) - same as above but since it's at the red ticks, beginners might hit it too early or late. i suggest deleting all 3 notes and add a slider at 00:34:427 and ending it at 00:35:284 to follow the vocals a lot accurate.
00:42:312 (1,2,3) - same as 00:21:741.
00:56:884 (1) - end this spinner till 00:58:770 because it follows the piano and it fits with the song. i felt uncomfortable when it reached at the red tick.
01:05:627 (3) - maybe add a finish at the beginning to match the vocals?
01:07:341 (4,5) - same as 00:21:741.
01:11:798 (1) - this note is being covered by spinner-osu and that makes it hard for beginners to see where the note is. move it where it can be fully visible for beginners to see.
01:23:113 (2) - same as 00:11:284 but i'll leave this up to you.
01:24:655 (4) - ^
02:29:284 (1) - rotate this note -50 degrees to avoid the bad overlap. it should be like this.
02:46:770 (2) - same as 01:23:113.
02:48:312 (4) - ^
this is just my personal opinion on this but there's too many stacks. like i said it'd be hard for beginners to know where the note is or when to hit the note. so i suggest unstacking some of the notes or all of them to make it easier for beginners. it'd be fine if it was a normal diff, but for an easy, it's not.
[Normal]
either decrease the HP by 1 to make it easier, or increase the OD by 1 to make it a bit challenging for players.
00:11:284 (3) - add another repeat to follow the bass.
00:20:027 - add a circle here? the vocals are still going from here.
00:22:427 (4) - a NC here because of new lyrics.
00:28:598 (6) - is there a reason why a whistle is here? if there's no reason, remove it because it looks like it's just put there.
00:36:141 (5) - ^
00:45:055 (4) - same as 00:22:427.
01:13:170 (7) - ^ . (7,8) is following "sekai no" which is connected in vocals. sort of...
01:25:512 (5) - add a finish here to match the cymbals.
01:47:112 (6) - i see that this is a blanket but make this slider look like (5) for a smoother flow to the next note.
02:26:541 (6) - same as 00:22:427.
pertty nice, but the NCs bothered me a bit.
[Hard]
increase the HP by 1. i feel that you're going too easy on players who play the hard diff.
00:11:455 (7) - this slider should end at 00:12:141 to follow the instrumental. if you do this, move the spinner 1 tick up as the long pause connects from the slider.
00:43:512 (4,1) - keep the spacing consistent. it's at 0.67 and the default DS is at 1.0 if this is intentional move this to avoid the slight overlap on (3).
01:00:141 (3) - maybe a NC because the melody changes?
01:05:627 (5) - same as above because of new lyrics.
01:16:598 (5) - ^
01:39:912 (2) - it'd look a lot nicer if you can stack the ends together to make a nice heart out of these 2 sliders.
01:57:227 (3) - Ctrl+J for a better flow to the next note.
02:22:427 (1) - is this a hold slider? im just confirming this because i want to make sure. you dont have to do anything about this.
02:34:084 (6) - do Ctrl+R for a smoother path from the previous slider.
nice diff you got here.
[Insane]
are you sure that HP8 is perfect for this diff?
02:34:084 (6) - how about replacing this for a stream or a stacked stream to challenge players? this 1/4 kick slider look too easy to be in an insane diff IMO.
00:52:255 (1,2,3,4,5,6,7) - make this pattern like this. personally i dont like back and forth patterns because sometimes they can be boring for me to play.
01:06:312 (3) - how about stacking this on the end of (1) for a smoother flow. if you ignore this, then move it below the end of (1) so that (2-5) is shaped like a parallelogram.
02:40:255 (5) - maybe a NC because of new lyrics?
hands down my favorite diff in the mapset <3
I guess that's it. GL