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ALT - swee-chu -Kiss Shite Onii-chan- (Short Ver.)

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regenz

popner wrote:

[Hard]

00:04:474 (5) - move for previous slider?
00:05:029 (1) - overlap
00:06:279 (5) - overlap
00:07:529 (3) - move for next slider?
00:08:224 (1,2,3,4,5) - make a parallelogram
00:15:724 (5) - move for previous slider?
00:21:696 (5,6,7,8) - make 2 slider? there are too many double stack note here
00:57:807 (6,7,8,9,1) - move them to make a better trapezoid, or a ☆?
01:10:029 (3) - make it a symmetry of 01:09:474 (1)?
01:10:585 (1,2,3,4) - they are not a parallelogram
01:20:307 (6) - make it by Ctrl+H from 01:20:029 (5)

No change All sorry
I don't care overlap , Symmetric , Pararell

Because I don't intention to made it perfect at begining.
SkyDevil
Modddddd x3

Easy
Nothing special :3

Loli's Normal
00:50:585 No new combo needed

Regenz's Hard
00:37:251 I think these 4 jumps are too much for a hard diff >W< especially with the high bpm
00:47:251 Slider a little bit closer to the last one

Insane
00:17:668 Almost no spacing in this >w< Why not stack them?

Omg most worthless mod i ever made >w< I guess this map is already too good >w<
regenz

SkyDevil wrote:

Modddddd x3


Regenz's Hard
00:37:251 I think these 4 jumps are too much for a hard diff >W< especially with the high bpm <I Think it's fine because it's a 1 beat jump not 1/2 beat jump and it's a lot of different form insane diff
00:47:251 Slider a little bit closer to the last one < fine for me
:roll:
Topic Starter
merchat7
SkyDevil
SPOILER

SkyDevil wrote:

Modddddd x3

Easy
Nothing special :3

Loli's Normal
00:50:585 No new combo needed Make sense for me to vocal.

Insane
00:17:668 Almost no spacing in this >w< Why not stack them? Fast song, since for 00:17:668 (6), it's a 2.8x which is quite big compare most other jump in the section, doing something like this makes people focus their attention on it and hopefully help them read this jump a bit better.

Omg most worthless mod i ever made >w< I guess this map is already too good >w<

Sorry no change :(, but thanks for mod anyways!
B2IN
[General]
Try to use the same tickrate on every difficulty
[Easy]

nothing
[Normal]

nothing
[hard]

00:21:696 (5,6,7,8) - unstack this stack note. Overlapped by hitbursts

[Insane]

00:21:279 (1) - NC for jump

00:22:390 (4) - ^

00:57:807 (4) - rhythm...how about this ? http://puu.sh/khLX

01:20:585 (5) - NC

Good luck 8-) ;) 8-)
regenz

B2IN wrote:

[hard]

00:21:696 (5,6,7,8) - unstack this stack note. Overlapped by hitbursts
< See the approach-circle stack before you hit the circles, so It's not be any problem. :!:
Topic Starter
merchat7
B2IN
SPOILER

B2IN wrote:

[General]
Try to use the same tickrate on every difficulty I don't like how lot of slider ticks look at low slider velocities, so that's why I almost alway use 1 for Easy.
[Easy]

nothing
[Insane]

00:21:279 (1) - NC for jump I don't do new combo because of jumps, don't really want short combo here too.

00:22:390 (4) - ^ ^

00:57:807 (4) - rhythm...how about this ? http://puu.sh/khLX Hm, doesn't play that nice with stream, I like how current pattern feel too.

01:20:585 (5) - NC Hm, ok.

Good luck 8-) ;) 8-)

Ty for mod!
-Baby Strawberry-
I thought this is a slow song, but actually... :oops:

In general
SPOILER
IMO, the resolution of BG is low, so better to find a higher one.

【Insane】diff
SPOILER
To tell u the truth, this diff is too hard for me to mod, so i will try my best, sorry about that.
00:17:807 (7) - the shape is...wired... may be try to do it like thishttp://puu.sh/kuFZ
01:20:863 (1) - may be start the spinner at 01:20:724?


【regenz's Hard】diff
SPOILER
00:13:918 (1) - do it like this by moving the tail part uphttp://puu.sh/kuIa
01:20:863 (1) - may be start the spinner at 01:20:724?
too hard for a hard diff i think...

【Loli's Normal】diff
SPOILER
00:58:363 add a note?
01:02:807 (1,2) - be symmetrical?
01:20:863 (1) - may be start the spinner at 01:20:724?
also, a bit hard...
【Easy】diff
SPOILER
00:21:140 (x) - add this one?
00:35:585 (x) -^
i know if u add the above two, the star rating is gonna be over 3, but i think u may change some short sliders into circles to reduce it.

thats all, good luck~! :)
Topic Starter
merchat7

-Baby Strawberry- wrote:

I thought this is a slow song, but actually... :oops:

In general
SPOILER
IMO, the resolution of BG is low, so better to find a higher one. Awaiting KDs respond regarding a better BG, but to be honest, I think it's fine.

【Insane】diff
SPOILER
To tell u the truth, this diff is too hard for me to mod, so i will try my best, sorry about that.
00:17:807 (7) - the shape is...wired... may be try to do it like thishttp://puu.sh/kuFZ i try doing it your way, but i just can't get it the way I want it. I guess I just prefer it like this.
01:20:863 (1) - may be start the spinner at 01:20:724? Vocal begin there, I want the spinner to follow vocal.

【Easy】diff
SPOILER
00:21:140 (x) - add this one? Since this is a fast song, I want to leave a lot of space after the spinner for time to recover. I prefer starting it on the stanza (big white tick) / next vocal section rather than try to follow half of the previous vocal section. as this is more or less the mapping style I chose for this Easy.
00:35:585 (x) -^ Someone mention this, but I'll just quote my reply since it still holds true
I don't really want anything for when the other singer is singing. This part is something like this Singer 1 > Singer 2 > Together again. I want to emphasize the "together again" and do a back and forth with the vocal here (one person sing, break for when the chorus is singing [here singer 2] then the same person that sing the first part again [or together in this case]), gives a nice emphasizes to the primary vocal (singer 2 doesn't feel very emphasized to me).
i know if u add the above two, the star rating is gonna be over 3, but i think u may change some short sliders into circles to reduce it.

thats all, good luck~! :) Ty
Hmm, sorry no change :/, will kudo if there are changes in Normal/Hard. Quick comment regarding difficulty spread. As you mentioned, Insane is quite hard so for a nicer difficulty spread, all other diff should be a little harder than normal right? Not exactly nice to say play a Hard with no jumps and then play an Insane like this I think. Same regarding Easy/Normal. So again, this is why I feel difficulty spread is fine.
LoliMaster_old
regenz

-Baby Strawberry- wrote:

【regenz's Hard】diff
SPOILER
00:13:918 (1) - do it like this by moving the tail part uphttp://puu.sh/kuIa < Fix
01:20:863 (1) - may be start the spinner at 01:20:724? < no
too hard for a hard diff i think...
Download: ALT - swee-chu -Kiss Shite Onii-chan- (Short Ver.) (merchat7) [regenz's Hard].osu
arien666
[Taiko DS]
00:38:363 - [Suggestion] This part comes suddenly so why don't you adjust 00:37:251 (1,2,1,2)'s speeds :3?



meow :3

Just 1 suggestion on Taiko ;_;
KDS

arien666 wrote:

[Taiko DS]
00:38:363 - [Suggestion] This part comes suddenly so why don't you adjust 00:37:251 (1,2,1,2)'s speeds :3?



meow :3

Just 1 suggestion on Taiko ;_;

I think it's not so bad... :33
Samah
From queue.

[Easy]
All good.

[Loli's Normal]
Fine.

[regenz's Hard]
00:46:696 (4,5,1) - I think you should bring (1) back a bit to keep the spacing constant here.

[Insane]
Nice map, but a little too hard for me. XD

Can't really find anything, sorry. Ready for ranking, imo. No kd, but have a star. <3
Topic Starter
merchat7
Thanks for star Samah :D





Edit: regenz fix what you mentioned, if you want the kudosu, be sure to tell me.
arien666
ALT
Topic Starter
merchat7
Ty arien for rechecking and bubble!
Beuchi
Hi old bubble! :)

[Loli's Normal]
01:16:835 (2,3) - I'm not so fond of this kind of things on easier diffs. It can confuse players trying to find out which one is the slider and which one is the circle :P I suggest you to unstack them and follow the spacing http://osu.ppy.sh/ss/302052.

[Insane]
00:04:057 (1,2,3) - This antijump feels really weird. Seeing it's the only place in the whole map where you did this, I think it's better if you follow the correct spacing.
00:21:279 (4) - Add a New Combo here to mark the spacing change.
00:22:390 (4) - ^
00:27:807 (1) - I think this totally breaks the flow of the map and the jump is very sudden and not fitting. I suggest to follow the correct spacing (maybe something like this http://osu.ppy.sh/ss/302067)
01:06:140 (5) - Add a New Combo here and remove the one at 01:06:418 (1) - , the spacing fits better with this combo.
LoliMaster_old

Beuchi-chan wrote:

Hi old bubble! :)

[Loli's Normal]
01:16:835 (2,3) - I'm not so fond of this kind of things on easier diffs. It can confuse players trying to find out which one is the slider and which one is the circle :P I suggest you to unstack them and follow the spacing http://osu.ppy.sh/ss/302052.
Download: ALT - swee-chu -Kiss Shite Onii-chan- (Short Ver.) (merchat7) [Loli's Normal].osu
Topic Starter
merchat7
Beuchi-chan
SPOILER

Beuchi-chan wrote:

Hi old bubble! :)

[Insane]
00:04:057 (1,2,3) - This antijump feels really weird. Seeing it's the only place in the whole map where you did this, I think it's better if you follow the correct spacing. Regardless of how many time I look at this, I think it fits song perfectly. (3) definitely feel like it should be a jump for me. Hmm just look at it this way, 0.85x spacing is my normal spacing for this combo. And then jump on (3). I tried to snap to higher distant snap, but pattern become too space out for me and looks quite ugly. I also think it doesn't represent well how the vocal sing (1), that note also feel accented for me, but I want to emphasize it not with a jump, but with an anti jump considering this part is quite calm (no instrument playing) and give more of an impact on (3). I also never saw anyone complaining about this anti jump and I personally never miss these 3 notes.
00:21:279 (4) - Add a New Combo here to mark the spacing change. I don't agree with new comboing just for spacing change. I don't think I did this through out the map and I really don't want so short combos. Looks ugly for me. Looking at my new combo for, for example the next section with the parts that have similar rhythms, I kept to one big combo so a bit for consistency there as well.
00:22:390 (4) - ^ ^
00:27:807 (1) - I think this totally breaks the flow of the map and the jump is very sudden and not fitting. I suggest to follow the correct spacing (maybe something like this http://osu.ppy.sh/ss/302067&#41; Remove the jump by putting (1) at begin of 00:27:529 (2). Definitely want jump for the next slider here.
01:06:140 (5) - Add a New Combo here and remove the one at 01:06:418 (1) - , the spacing fits better with this combo. I think current new comboing fits with how I follow vocal for new combos, but you're right that it fits better with spacing so fixed.

Ty for mod! regenz told me to change his diff ar to 8 so changed.
Beuchi
Looking good so far :P You gave me your explanation about why you used those things and not others, not everybody does this when you mod their maps, so that's very good :)

By the way, even though I can't play the Taiko diff, it sounds so fun to play :P

RANKED!!
Topic Starter
merchat7
Thanks Beuchi-chan :D
Frostmourne
oh congratz !~~~
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
ertyukjh010
Congratulations
hoLysoup
:>! congrats!
Kawayi Rika
Omedeto ~
OzzyOzrock
kirino's favorite song ofc
Sakisan
Fun song, congrats on getting it ranked !
Akemi_Homura
gratz~! :3
regenz
Thanks Beuchi
miss_master_old
Ranked~
Dino99
Congratz!!
AIR315
Congratz~
YTYuyu
1 2 yay! Congrats on the rank :D
Darksonic
Gratz! :3
[CSGA]Ar3sgice
grats ^^
Yasora
congratz \:D/
Melophobia
congratz!!
Quilt
congratz!
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