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Lacuna Coil - Spellbound

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Total Posts
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Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on lunes, 24 de diciembre de 2012 at 11:44:07 p.m.

Artist: Lacuna Coil
Title: Spellbound
Tags: IceBeam Reiji-RJ Vass_Bass SadKangaroo
BPM: 184
Filesize: 18743kb
Play Time: 03:18
Difficulties Available:
  1. Easy (2,94 stars, 221 notes)
  2. Hard (4,94 stars, 429 notes)
  3. Insane (5 stars, 535 notes)
  4. Vass' Normal (4,03 stars, 263 notes)
Download: Lacuna Coil - Spellbound
Download: Lacuna Coil - Spellbound (no video)
Information: Scores/Beatmap Listing
---------------
Finally finished!
(Woot, 15th mapset!)

A quick note about 02:34:119 (1,2,3) - in [Insane]: The guitar doesn't follow any consistent pattern so I concluded that this was the most intuitive way to play it. Will stay as it is, so don't mod it. Thanks!

Special thanks to Vass_Bass, IceBeam and Reiji-RJ for their superb parts! Couldn't have made this without you guys!

Well then, enjoy!
IceBeam
let's do this,man 8-)
mancuso_JM_
2 Stars para quedar en +8 :P
ztrot
I can see how this is gonna play out, I got nothing but nazi lol really well made.
please use the spaces in between my mods for responses or feed back thanks!
[Mp3]
bit rate is 192 good.

[Folder]
everything checks out.

[Easy]
lookin good.

[Normal]
00:14:879 (3) - make this perfectly stack, because why not :P

00:22:705 (3) - the same thing but like no one is gonna notice it if you don't change it but pointing it out for the sake of pointing it out.

00:36:727 (1) - the 300 burst here sorta fades away fast enough but could possibly be jarring to other players so maybe move that so the previous sliders 300 doesn't block it.

00:48:792 (4) - while it plays very nicely this kinda 300 overlap in a normal seems a bit jarring just pointing it out I would be looking for this to happen more in
hard tho.

02:40:640 (3) - I don't really agree with the drop in hit sound lvl for this note, personally I think it kinda disconnects the player from the sound notification they have been getting through the entire song up till this point. Notice in easy it just is there to mute a tick.

02:57:597 (1,2,3) - mega nazi but you think you could fix up this pattern?

[Hard]
00:22:705 (5) - I don't think it would hurt to stack this under the slider before it tbh.

00:23:358 (7) - same with this guy.

00:43:901 (6) - this guy kinda killed my flow I was grooving out and bam! sudden stop in my groove :(

01:04:771 (1,2,3) - no idea if this was intended but I love stuff like this <3.

01:41:945 (1,1) - I know this fits the music but I really dislike double spinners like this it gives no reaction time and for the 1st time around the play it can be a bit jarring.

02:19:771 (4) - another groove killer right here, i get moving and feeling it and WHAM! Stop! combo break time!

02:31:184 (3) - perfect stack me under my slider bro I'm cold!

02:50:749 (3) - again this is mostly personal thoughts on game-play and how stuff works but man do i really dislike them 1/1 full stops.

03:01:836 (4) - use the new kick ass sliders to make this match his little twin up top.


[Insane]

00:13:249 (1,2,3,4) - OCD overload, how about stacking the two sliders in the center, please for me :P

00:34:119 (1) - stack this guy on 7.

wait, so why are you manually stacking? I think I will wait to hear your response before pointing out any more of those kinda stacks.

00:52:420 (1) - again really don't like the zero response time given.

00:56:945 (5) - YOUR KILLING ME MAN MY GROOVE XD, no really they aren't that bad.

01:05:749 (2) - all of my groove is dead now lol, kidding of course i just feel bad when I'm cruising along and have to stop.

01:15:858 (1) - remove the new combo no point to give a health gain right before a break.

yeah nothing really wrong here there are a bunch of them odd manual stacks and anti jumps pasted through the map so if you feel strong enough to change the ones I've listed then go ahead and knock the rest out other than that pretty solid map I would like to see some more mods before i do anything that uses my red powers, It has been to long, I can still give this a star icon right? let me know in your reply.
Topic Starter
narakucrimson

ztrot wrote:

I can see how this is gonna play out, I got nothing but nazi lol really well made.
please use the spaces in between my mods for responses or feed back thanks!
[Mp3]
bit rate is 192 good.

[Folder]
everything checks out.

[Easy]
lookin good.

[Normal]
00:14:879 (3) - make this perfectly stack, because why not :P
Ok fixed
00:22:705 (3) - the same thing but like no one is gonna notice it if you don't change it but pointing it out for the sake of pointing it out.
Ok, fixed as well
00:36:727 (1) - the 300 burst here sorta fades away fast enough but could possibly be jarring to other players so maybe move that so the previous sliders 300 doesn't block it.
Hmm, I don't think the burst makes this so hard to see, the approach circle is visible anyway, gonna keep this for now
00:48:792 (4) - while it plays very nicely this kinda 300 overlap in a normal seems a bit jarring just pointing it out I would be looking for this to happen more in hard tho.
Will keep this but will also consider it if I get more complaints
02:40:640 (3) - I don't really agree with the drop in hit sound lvl for this note, personally I think it kinda disconnects the player from the sound notification they have been getting through the entire song up till this point. Notice in easy it just is there to mute a tick.
yeah indeed, looks weird. Fixed
02:57:597 (1,2,3) - mega nazi but you think you could fix up this pattern?
Lol ok, made it a little prettier and more symmetrical

[Hard]
00:22:705 (5) - I don't think it would hurt to stack this under the slider before it tbh.
I thought I had fixed this in a previous version, fixed again anyway
00:23:358 (7) - same with this guy.
(^)
00:43:901 (6) - this guy kinda killed my flow I was grooving out and bam! sudden stop in my groove :(
Unstacked!
01:04:771 (1,2,3) - no idea if this was intended but I love stuff like this <3.
It was indeed :O
01:41:945 (1,1) - I know this fits the music but I really dislike double spinners like this it gives no reaction time and for the 1st time around the play it can be a bit jarring.
You forgot to mention them before xD Actually, I never use them - but I found them really fitting here, and I really want to keep them
02:19:771 (4) - another groove killer right here, i get moving and feeling it and WHAM! Stop! combo break time!
Worked this out in some other way
02:31:184 (3) - perfect stack me under my slider bro I'm cold!
lol
02:50:749 (3) - again this is mostly personal thoughts on game-play and how stuff works but man do i really dislike them 1/1 full stops.
Idk, it's not the same as in the solo here. I can see how it matches the vocals
03:01:836 (4) - use the new kick ass sliders to make this match his little twin up top.
Lol I can do that manually, I'm mr perfect sliders you know :P

[Insane]

00:13:249 (1,2,3,4) - OCD overload, how about stacking the two sliders in the center, please for me :P
It was like that for like 5 months but then the blankets look awful due to the stack. Sorry D:
00:34:119 (1) - stack this guy on 7.

wait, so why are you manually stacking? I think I will wait to hear your response before pointing out any more of those kinda stacks.
Well it's basically IceBeam's and Reiji's style, I'd rather keep it like this
00:52:420 (1) - again really don't like the zero response time given.
But I'm gonna keep them xD
00:56:945 (5) - YOU'RE KILLING ME MAN MY GROOVE XD, no really they aren't that bad.

01:05:749 (2) - all of my groove is dead now lol, kidding of course i just feel bad when I'm cruising along and have to stop.
Stops aren't that bad lol
01:15:858 (1) - remove the new combo no point to give a health gain right before a break.
All the kiais finish (technically) in a new combo, it's not a matter of giving more health but aesthetics. The health gained isn't that much anyway.

yeah nothing really wrong here there are a bunch of them odd manual stacks and anti jumps pasted through the map so if you feel strong enough to change the ones I've listed then go ahead and knock the rest out other than that pretty solid map I would like to see some more mods before i do anything that uses my red powers, It has been to long, I can still give this a star icon right? let me know in your reply.
Haha it's been quite long, I can wait a litle longer I guess :P
Thanks for the mod man!
Katsuri
Insane

  • Mapping
  1. 00:08:032 (1) - I don't like these two-repeat sliders, I'd rather maybe do something like this with (2) stacked on the start/end of the slider. It plays way better for me, it's more intuitive and doesn't require the player to play the song before realize there is another repeat.
  2. 00:52:420 (1) - I don't get the point of a rule that says that autobot can't make less than 3k points on a spinner if the mapper is allowed to have the spinner start before the player have the time to spin it properly since it's start. In my opinion it's the same thing as not having the autobot getting 3k points, then I'd suggest you to do something to fix that. The point of the rule is saying that a spinner should be playable, if you put it onto a non-playable start and says it's playable because autobot can reach the minimum, then the spinner cannot be considered even playable.
  3. 01:41:985 (1) - ^
    ___________________
Hard

  • Mapping
  1. 00:17:488 (5) - I just don't like sliders that start stacked with others this way, maybe it's just me but it looks ugly in general, and it's not different in this case. Maybe I would change it to something like this
  2. 00:52:379 (1) - In this case it's way different then at Insane difficulty, because the player have the time to spin all the spinner, then it's playable and nice, tho.
  3. 01:14:716 (2,3,4,5,6) - This jump plays quite unespected, since the song kinda suggests, plus the spacing, the pattern to be placed 1/2 tick after, then the natural is the player to slidebreak onto the slider. I would suggest you to eh, space it properly.
    ___________________
Vass' Normal

  • General
    Nothing different from what I've seen before, but I have nothing to point.
    ___________________


As I said to you naraku, I don't know why you and some other BATs want to see more mods on a map like this one, that is such an awesome mapset. I don't get the point of asking people like me or other modders that are way worse than you in mapping to mod this. I'm pretty sure you are not going to change stuff I pointed because my tips to you are not going to improve your map since I'm not a good mapper and I'm not in position to say what is good or not here. If I were you, if I mapped just like you, I wouldn't be asking more people to mod my maps, I would just take the necessary BATs/MATs/Good Mappers to mod it.

no kds
Topic Starter
narakucrimson

Katsuri wrote:

Insane

  • Mapping
  1. 00:08:032 (1) - I don't like these two-repeat sliders, I'd rather maybe do something like this with (2) stacked on the start/end of the slider. It plays way better for me, it's more intuitive and doesn't require the player to play the song before realize there is another repeat.
    All right, done
  2. 00:52:420 (1) - I don't get the point of a rule that says that autobot can't make less than 3k points on a spinner if the mapper is allowed to have the spinner start before the player have the time to spin it properly since it's start. In my opinion it's the same thing as not having the autobot getting 3k points, then I'd suggest you to do something to fix that. The point of the rule is saying that a spinner should be playable, if you put it onto a non-playable start and says it's playable because autobot can reach the minimum, then the spinner cannot be considered even playable.
    But it's totally playable, so I'm keeping this
  3. 01:41:985 (1) - ^ (^)
    ___________________
Hard

  • Mapping
  1. 00:17:488 (5) - I just don't like sliders that start stacked with others this way, maybe it's just me but it looks ugly in general, and it's not different in this case. Maybe I would change it to something like this Ok, done
  2. 00:52:379 (1) - In this case it's way different then at Insane difficulty, because the player have the time to spin all the spinner, then it's playable and nice, tho.
  3. 01:14:716 (2,3,4,5,6) - This jump plays quite unespected, since the song kinda suggests, plus the spacing, the pattern to be placed 1/2 tick after, then the natural is the player to slidebreak onto the slider. I would suggest you to eh, space it properly. Dunno, it flows just fine as far as I can see
    ___________________
Vass' Normal

  • General
    Nothing different from what I've seen before, but I have nothing to point.
    ___________________


As I said to you naraku, I don't know why you and some other BATs want to see more mods on a map like this one, that is such an awesome mapset. I don't get the point of asking people like me or other modders that are way worse than you in mapping to mod this. I'm pretty sure you are not going to change stuff I pointed because my tips to you are not going to improve your map since I'm not a good mapper and I'm not in position to say what is good or not here. If I were you, if I mapped just like you, I wouldn't be asking more people to mod my maps, I would just take the necessary BATs/MATs/Good Mappers to mod it.

no kds
You underestimate yourself. I don't ask random modders to mod my maps.
Thanks for the mod!
JauiPlaY
Hello sir, sorry for delay. I felt really bad last week, now better.
Just some suggestions:

[General]
Add SadKangaroo to tags, I guess you know why~

[Easy]
00:08:684 - Useless timing point.
00:09:336 - ^
00:10:314 - ^
00:56:619 (2) - Move the head to 00:56:455? Follow the vocal.
01:15:858 (1) - Make the sound volume louder here?
01:30:369 (3) - Imo move to 01:30:532 sounds better.
02:13:249 (1,2,3,4) - Turn down the sound volume?
02:58:901 (3) - Remove this one?
03:08:032 (4,1) - Add NC to (4) and remove (1)'s NC.
03:19:608 - Better to move this timing point to 03:19:608, this is a tiny issue though.

[Vass' Normal]
00:26:782 (2) - Add clap to the end.
01:15:858 (6) - Make the sound volume louder here?
02:03:140 (2) - Move the head to 02:03:303 and make a shorter slider here?
02:40:640 (3) - Move to 02:40:803?
02:44:227 (4) - Sounds so weird...
03:19:608 - Better to move this timing point to 03:19:608.

[Hard]
00:45:532 (3) - Doesn't fit the shape of those 2 sliders which before it...
00:52:053 (1) - Useless NC.
01:11:619 (2) - Ctrl+G?
01:15:858 (6) - Make the sound volume louder here?
01:41:619 (1) - Useless NC.
02:55:151 (4) - Remove this one?
03:19:608 - Better to move this timing point to 03:19:608.

[Insane]
00:28:575 (6) - Whistle?
00:43:738 (7,8,9,1) - Ugly spacing.
00:52:379 (1) - Useless NC.
02:35:423 (1) - LOL...Nice.
03:19:608 - Better to move this timing point to 03:19:608.

Nice song, good luck.
Topic Starter
narakucrimson

JauiPlaY wrote:

Hello sir, sorry for delay. I felt really bad last week, now better.
Just some suggestions:

[General]
Add SadKangaroo to tags, I guess you know why~ Sure thing

[Easy]
00:08:684 - Useless timing point.
00:09:336 - ^
00:10:314 - ^ Please, don't mod this kind of stuff. They're just a few lines of code that are a remnant from when I mapped the harder difficulties, they don't add much size to the file anyway. I'll remove them this time, but don't mod this kind of stuff really
00:56:619 (2) - Move the head to 00:56:455? Follow the vocal. But it feels very weird, I don't like it.
01:15:858 (1) - Make the sound volume louder here? It's 70% like in the other diffs, should be enough
01:30:369 (3) - Imo move to 01:30:532 sounds better. It sounds good but it really breaks the follow up to the vocals, so I wanna keep it
02:13:249 (1,2,3,4) - Turn down the sound volume? I did a crescendo, hope you like it!
02:58:901 (3) - Remove this one? Why? It fits just fine!
03:08:032 (4,1) - Add NC to (4) and remove (1)'s NC. Ok!
03:19:608 - Better to move this timing point to 03:19:608, this is a tiny issue though. Lol you pointed out the exact same timing, check it out <-

[Vass' Normal]
00:26:782 (2) - Add clap to the end. It's just the way she hitsounded, if you check closely, you'll notice a pattern of "missing claps"
01:15:858 (6) - Make the sound volume louder here? As in easy, it's fine
02:03:140 (2) - Move the head to 02:03:303 and make a shorter slider here? I don't see a reason why
02:40:640 (3) - Move to 02:40:803? No, really, doesn't look good
02:44:227 (4) - Sounds so weird... You're right. I tried to change this a bit, hope it sounds better now
03:19:608 - Better to move this timing point to 03:19:608. Lol you did the same as in easy..

[Hard]
00:45:532 (3) - Doesn't fit the shape of those 2 sliders which before it... So?
00:52:053 (1) - Useless NC. It's useless, but it looks good. It doesn't really add much hp so..
01:11:619 (2) - Ctrl+G? You know it actually plays quite interestingly. I'll do it!
01:15:858 (6) - Make the sound volume louder here? No, same for Insane
01:41:619 (1) - Useless NC. See above
02:55:151 (4) - Remove this one? Why?
03:19:608 - Better to move this timing point to 03:19:608. I think you meant to say something different here, you might wanna check your modpost haha

[Insane]
00:28:575 (6) - Whistle? Didn't place it there but added a whistle to the combo, check it out
00:43:738 (7,8,9,1) - Ugly spacing. I don't like this kind of suggestions if they are suggestions at all. The spacing is fine.
00:52:379 (1) - Useless NC. Same as in Hard
02:35:423 (1) - LOL...Nice.
03:19:608 - Better to move this timing point to 03:19:608.

Nice song, good luck.
Thanks for the mod! Updated!
p3n
Hi there o/



[Easy]
Some quirky combos and stacked notes I'd personally avoid in 'easy' maps but as this is a ~3 star map I don't see an urgent reason to change this.



[Vass' Normal]
The biggest problem here is the inconsistency in the 1/4 patterns (they are shown as 1/2 in the timeline because of the doubled BPM used here). They are absolutely borderline for a 'normal' map anyway and switching between stacks and anti-jumps/compressed doubles makes it even worse. Please decide on WHAT you want to do with these and then apply your choice for EVERY ONE of those patterns in your map. If you want to keep something that would be more suited for a 'hard' diff in here you should at least make it approachable and very easy to read/learn. I think doing the anti-jump pattern looks best and also plays better than stacks. I pointed out all the stacked doubles below.

00:13:738 (2,3) - completely wrong timing that is borderline unplayable. For the established guitar follow you should map 00:14:716 - . Best way to do this is deleting 00:14:879 (3) - and adding one repeat to 00:13:738 (2) - . This way you'll also give the beginner/intermediate players (the target group for this difficulty!) more time to see what beat patterns will follow further on.
00:21:564 (2,3) - ^same. Though you could use whatever hitobjects you like here as the rhythm of the guitar should already be clear.
00:24:173 (2,3) - ^same
00:30:205 (3) - missed a clap on the ending
00:25:314 (3,4,5) - wrong timing. (3) should be on 00:25:151 -
00:45:532 (2,3,4,1) - if possible avoid this kind of pattern in low difficulty maps. Using a slider instead of (3,4) would greatly improve playability for intermediate players. Even if you don't agree with changing it to a slider at LEAST use the same pattern for 00:46:347 (4,1) - like you use for every 1/4 double (either stack everything or use the halved distance for everything)
00:47:162 (2,3,4) - check stacking of (2) and (4). I get ugly overlaps in play mode
00:56:619 (3) - wrong timing. Either add a note @00:56:455 - or move (3) to this timing
01:29:553 (2,3) - use the same anti-jump pattern here (like 01:25:803 (4,5) - )
01:35:423 (3,4,5,6) - ^same. Although this beat placement is really tricky for a 'normal' map. If you can come up with something more forgiving in terms of hit objects I'd recommend using that (sliders?)
01:39:988 (2,3) - ^same pattern again for consistency.
01:46:021 - add note to correct vocal follow
01:55:640 (2,3) - again chose you preferred pattern here.
02:16:184 (1,2) - ^same
02:21:401 (1,2) - ^same
02:22:053 (4,5) - wrong timing. delete (4) and move (5) to where (4) used to be. add a note @02:23:358 - to complete the guitar follow here. (Also adjut hitsounds and positions afterwards)
02:37:216 (1,2) - use your preferred pattern here (I recommend using the anti-jump here as well)



[Hard]
The only thing that really bugs me here is the really ugly stacking. Some manual stacks look out of place compared to automatic and some places where manual stacks could improve visibility and appearance greatly this is ignored. Personally I feel the visuals could be improved a lot by just not stacking at all here. If you could use only "big" manual stacks like 01:14:716 (2,3) - or 00:55:477 (1,2) - or 01:26:292 (1,2,3,4,5) - the map would have a more consistent look and feel.

01:02:814 (1,2,3) - I highly recommend using an compressed style for this pattern even if you keep every other stack as is. The way it is now feels really odd and the "waiting" breaks the flow. Just use the same distance like 01:02:651 (7,1) - and it should feel much more consistent and approachable: http://osu.ppy.sh/ss/510805



[Insane]
00:12:108 (4) - missed clap on ending?
00:14:716 (4) - I know symmetry and all...but a shorter 1/2 repeat slider would fit nicely here (also could add the clap on the repeat)
00:20:423 (4) - NC here to improve readability? (dunno if this was suggested before but I think the same way)
00:30:205 (1,2,3) - remove finish on beginning and add on (3) (you had this in the previous exact same pattern 00:19:771 (1,2,3,4,5,6) - )
00:35:097 (3,4) - adding a repeat to (3) instead of using (4) seperately would help increase the flow of this part and it fits the combined base/vocal follow much better
00:39:336 (1,2) - the repeat slider seems to follow the background guitar which it totally unexpected here. I'd suggest sticking to vocal follow instead. This whole combo feels pretty rough and not very well connected to the song compared to your other parts (@IceBeam)
01:23:032 (6,7) - why the manual stacking here? Feels out of place as everything else is automatic and the distances are different
01:27:760 (5,6) - ^
01:38:847 (1,2) - I know I know...the symmetry! But this jump inside the combo plays really weird (read: doesn't fit at all). At least the jump from the previous combo was on a very dominant note and therefore very fitting (01:38:358 (5,1) - )
02:13:249 (1,2,3,4,1,2,3,4,1,2,3,4) - so good ♥
02:47:814 (2) - missed note/wrong timing afterwards - add a repeat to fix this



The slightly different mapping styles in terms of what the mappers follow/focus on make 'Insane' a bit rough. It wasn't much of a problem after a few plays but I still want you to know this ;)

Great song choice. Have this
Topic Starter
narakucrimson

p3n wrote:

Hi there o/ Yo

[Vass' Normal]
The biggest problem here is the inconsistency in the 1/4 patterns (they are shown as 1/2 in the timeline because of the doubled BPM used here). They are absolutely borderline for a 'normal' map anyway and switching between stacks and anti-jumps/compressed doubles makes it even worse. Please decide on WHAT you want to do with these and then apply your choice for EVERY ONE of those patterns in your map. If you want to keep something that would be more suited for a 'hard' diff in here you should at least make it approachable and very easy to read/learn. I think doing the anti-jump pattern looks best and also plays better than stacks. I pointed out all the stacked doubles below.

As Vass isn't active anymore, I'll try to understand your point here and fix what I can

00:13:738 (2,3) - completely wrong timing that is borderline unplayable. For the established guitar follow you should map 00:14:716 - . Best way to do this is deleting 00:14:879 (3) - and adding one repeat to 00:13:738 (2) - . This way you'll also give the beginner/intermediate players (the target group for this difficulty!) more time to see what beat patterns will follow further on.
Ok there's something I'd like to mention here. This is not for beginner players, [Easy] is for beginner players. That said, you should understand that [Normal] difficulties are allowed to put a bit more of a challenge. Just wanted to make this clear.
Anyway, I fixed this, in a way.
00:21:564 (2,3) - ^same. Though you could use whatever hitobjects you like here as the rhythm of the guitar should already be clear. Done
00:24:173 (2,3) - ^same Done
00:30:205 (3) - missed a clap on the ending Nah that's just fine
00:25:314 (3,4,5) - wrong timing. (3) should be on 00:25:151 - Check the pattern again, it's well placed and consistent, since I changed some stuff
Plus, wrong timing means wrong BPM and/or Offset, just to let you know!
00:45:532 (2,3,4,1) - if possible avoid this kind of pattern in low difficulty maps. Using a slider instead of (3,4) would greatly improve playability for intermediate players. Even if you don't agree with changing it to a slider at LEAST use the same pattern for 00:46:347 (4,1) - like you use for every 1/4 double (either stack everything or use the halved distance for everything) Changed
00:47:162 (2,3,4) - check stacking of (2) and (4). I get ugly overlaps in play mode Second complaint I get about this, gonna change it
00:56:619 (3) - wrong timing. Either add a note @00:56:455 - or move (3) to this timing Fixed
01:29:553 (2,3) - use the same anti-jump pattern here (like 01:25:803 (4,5) - )
01:35:423 (3,4,5,6) - ^same. Although this beat placement is really tricky for a 'normal' map. If you can come up with something more forgiving in terms of hit objects I'd recommend using that (sliders?)
01:39:988 (2,3) - ^same pattern again for consistency. Did all of the above
01:46:021 - add note to correct vocal follow Fixed in another way
01:55:640 (2,3) - again chose you preferred pattern here.
02:16:184 (1,2) - ^same
02:21:401 (1,2) - ^same
02:22:053 (4,5) - wrong timing. delete (4) and move (5) to where (4) used to be. add a note @02:23:358 - to complete the guitar follow here. (Also adjut hitsounds and positions afterwards) done
02:37:216 (1,2) - use your preferred pattern here (I recommend using the anti-jump here as well)



[Hard]
The only thing that really bugs me here is the really ugly stacking. Some manual stacks look out of place compared to automatic and some places where manual stacks could improve visibility and appearance greatly this is ignored. Personally I feel the visuals could be improved a lot by just not stacking at all here. If you could use only "big" manual stacks like 01:14:716 (2,3) - or 00:55:477 (1,2) - or 01:26:292 (1,2,3,4,5) - the map would have a more consistent look and feel.
Ok, fixed some stuff

01:02:814 (1,2,3) - I highly recommend using an compressed style for this pattern even if you keep every other stack as is. The way it is now feels really odd and the "waiting" breaks the flow. Just use the same distance like 01:02:651 (7,1) - and it should feel much more consistent and approachable: http://osu.ppy.sh/ss/510805
I agree, changed



[Insane]
00:12:108 (4) - missed clap on ending? Actually no, check the music - it should be in the beginning (where it currently is)
00:14:716 (4) - I know symmetry and all...but a shorter 1/2 repeat slider would fit nicely here (also could add the clap on the repeat) No, I don't like how it sounds, sorry
00:20:423 (4) - NC here to improve readability? (dunno if this was suggested before but I think the same way) Doesn't really change that much imo, plus I don't like spamming new combos in cases like this. One combo is just fine.
00:30:205 (1,2,3) - remove finish on beginning and add on (3) (you had this in the previous exact same pattern 00:19:771 (1,2,3,4,5,6) - ) The thing is, the pattern isn't exactly the same because the music isn't exactly the same. In short, it fits the music as it is currently.
00:35:097 (3,4) - adding a repeat to (3) instead of using (4) seperately would help increase the flow of this part and it fits the combined base/vocal follow much better I could agree with the second statement but can't agree with the first one, which is more important. What you suggest would kinda break the flow.
00:39:336 (1,2) - the repeat slider seems to follow the background guitar which it totally unexpected here. I'd suggest sticking to vocal follow instead. This whole combo feels pretty rough and not very well connected to the song compared to your other parts (@IceBeam) I kind of agree, the combo itself is pretty solid though. Also 00:38:358 (6,7,8) - follows the guitar which makes a good transition. Idk, gonna ask him.
01:23:032 (6,7) - why the manual stacking here? Feels out of place as everything else is automatic and the distances are different
01:27:760 (5,6) - ^ I just feel that regular stacks don't really fit those parts. It's not as if manual stacks are a crime ._.
01:38:847 (1,2) - I know I know...the symmetry! But this jump inside the combo plays really weird (read: doesn't fit at all). At least the jump from the previous combo was on a very dominant note and therefore very fitting (01:38:358 (5,1) - ) I can make this shorter
02:13:249 (1,2,3,4,1,2,3,4,1,2,3,4) - so good ♥
02:47:814 (2) - missed note/wrong timing afterwards - add a repeat to fix this The break is intended, the timing is not wrong, no note was missed.



The slightly different mapping styles in terms of what the mappers follow/focus on make 'Insane' a bit rough. It wasn't much of a problem after a few plays but I still want you to know this ;)

Great song choice. Have this
That took a while! Thanks for the mod!
quiz-chan_DELETED
This map was sooo awesome I couldn't keep my hands from modding it. :P

[General]
I don't see why you didn't use per-object hitsounding.
(maybe if the map's old of course.... but... you know... spares a lot of time)

[Easy]
00:15:858 (1) - I don't really like how this slider is shaped. I would recommend you to flip this slider by 180° and move it back to where it was. Makes a good blanket pattern as well.
00:22:705 (2) - If this was supposed to be a blanket then I don't know. Please adjust this slider's nodes.
00:25:314 (2) - Same about this one.
01:22:542 (2) - I don't like the hitsounds on this slider. Feels so.... hmm... "empty", I guess?
01:31:999 (1) - Maybe move this note to x:172 y:232?
03:18:466 (1) - Y U NO set Finish hitsound on slider end?

[Vass' Normal]
Flawless!!

[Hard]
01:23:684 (1,2,3,4) - I don't quite like this. 4 notes on one spot?
01:36:727 (1,2,3,4) - Same.
01:48:140 (3) - Sir Naraku, I would recommend you to put more nodes into this slider for moah creativity~.
Maybe like this:
01:58:575 (3) - Same for him.
02:45:205 (2,3,4,5,6,7) - I don't say anything about it except that I would have done this else. Maybe not that acute.
Maybe like this:
03:06:727 (6,7) - I would not recommend setting two Finish hitsounds one after another.

[Insane]
03:05:423 (1,3) - I don't quite know why but these sliders look ugly to me... for no reason.
03:18:466 (1,2,3,4) - Come ooon, this is an Insane! Even in Hard it was "harder".
Try something like this:

That's pretty much it! I hope that I was a liiiittle helpful. 8-)

Awesome map, awesome mappers, awesome song; definitely deserves a rank.~ <3
Topic Starter
narakucrimson
Well well, what do we have here... This is a pretty interesting mod you know!

Quiz-chan wrote:

This map was sooo awesome I couldn't keep my hands from modding it. :P

[General]
I don't see why you didn't use per-object hitsounding.
(maybe if the map's old of course.... but... you know... spares a lot of time) Basically the map is old :P

[Easy]
00:15:858 (1) - I don't really like how this slider is shaped. I would recommend you to flip this slider by 180° and move it back to where it was. Makes a good blanket pattern as well.
All right it looks good and more visible than the current blanket
00:22:705 (2) - If this was supposed to be a blanket then I don't know. Please adjust this slider's nodes.
00:25:314 (2) - Same about this one. Oh you got picky there didn't you?
01:22:542 (2) - I don't like the hitsounds on this slider. Feels so.... hmm... "empty", I guess? Problem is nothing fits
01:31:999 (1) - Maybe move this note to x:172 y:232? Haha not everything has to be blankets but ok
03:18:466 (1) - Y U NO set Finish hitsound on slider end? Cause I forgot to kinda

[Vass' Normal]
Flawless!!

[Hard]
01:23:684 (1,2,3,4) - I don't quite like this. 4 notes on one spot?
01:36:727 (1,2,3,4) - Same. It doesn't look that bad really
01:48:140 (3) - Sir Naraku, I would recommend you to put more nodes into this slider for moah creativity~.
Maybe like this:
01:58:575 (3) - Same for him. You know I didn't quite like these sliders, they where too boring. Thanks for noticing.
02:45:205 (2,3,4,5,6,7) - I don't say anything about it except that I would have done this else. Maybe not that acute.
Maybe like this:
It's different, I like it this way
03:06:727 (6,7) - I would not recommend setting two Finish hitsounds one after another. It just sounds sooo cool here

[Insane]
03:05:423 (1,3) - I don't quite know why but these sliders look ugly to me... for no reason. Weeell the blanketing is a little wrong, I can fix that.
03:18:466 (1,2,3,4) - Come ooon, this is an Insane! Even in Hard it was "harder".
Try something like this:
I actually like that!

That's pretty much it! I hope that I was a liiiittle helpful. 8-)

Awesome map, awesome mappers, awesome song; definitely deserves a rank.~ <3
Pretty solid suggestions there! Good job!
And thanks!
Aleks719
General
Insane has different colours. specially?

Insane
naraku:
00:10:314 (11) - mmm, why soft, drums work as well as before, i think this soft section is unnecessary, same as soft whistle. But you can leave normal, cuz you start whistle patterns after some objects
00:12:108 (4) - missed clap in the end? also, i'd remove clap in the start and also add whistle to the end and add sliderbody whistle, this moment in song sounds quiet for me. idk. why you put claps on red ticks and didn't touch white... but i'd change it ><
00:20:423 (4) - i think nc will make this pattern more awesome :P
btw, try to make ctrl+h for 00:19:771 (1,2,3) - it will make place more jumpy between combos!
00:26:782 (2) - man, it's insane, 0.9x spacing looks too close! make ctrl+h, it will give you nice jump without losing symmetry!
00:30:532 (3) - i like pattern, but relisten the music, note should be 1/2 later : http://puu.sh/1AtYp
01:00:695 (2) - i think whistle in the end follows vocal better
01:01:999 (4) - ^
01:23:032 (6,7) - specially?
01:35:586 (4,5,6,7) - maybe better two stacks with two notes?
02:39:173 (7) - imo, stacking it with start of (1) will add readability to this place
02:45:205 (2,3) - this spacing made me think next pattern is with spacing too, kinda confusing ^^
02:47:814 (2) - remove whistle in the start, add whistle to the end + sliderbody whistle. it fits vocal more :P

Reiji-RJ:
01:59:227 (6) - свисток в конец, а с семерки убери
02:35:423 (1) - хочется покарать. очень больно. по жопе тапком. Нет, ну ладно.внезапно 1.5х слайдер, которых не было нигде и больше не будет. Но 1/4 там в конце нафиг, а? Если совранный слайдер терпимо, то 1/4ю, которая кстати идет с синего и не поймаешь, хорошо если полтинник спасет. Увижу еще где, берегись.
02:58:086 (2) - опусти хвост пониже, у тебя он не флоу, потенциальная сотня с комбо -1х. что-то типа такого http://osu.ppy.sh/ss/525514 будет лучше, имхо.

IceBeam:
02:13:249 (1,2,3,4) - после брейка решительные джампы слишком внезапно, начни с уменьшенным спейсингом, а дальше увеличивай?
02:15:205 (1,2,3,4,5,6,7,8,1) - го сделай спейсинг поширше и кривульку посекасней, да и чувак обидится, что ему докучи, а вам чуть
02:24:662 (3) - слайдербоди вистл или вистл в начало, начальный бит под вистл лучше идет, клэпа явно мало
02:24:988 (4) - ну не нравится мне эта 4ка, не флоу. мб что-нить извращенское, типа http://puu.sh/1Aui2 ?

Hard
Reiji-RJ:
00:30:695 (5) - комбо сюда перенеси, как-то адекватнее выглядит
00:58:575 (3,4,5) - звучит криво. значит что-то не так. переслушай
00:59:553 (6) - реверс, не?
01:22:053 (3) - в конец свисток
01:22:869 (4) - убрать свисток
01:23:358 (6) - а сюда добавить
01:36:727 (1,2,3,4) - ленивая жопа, делай больше паттернов без стэков
02:51:890 (5) - убери свисток со старта, шумно. на 4ке хватает

naraku:
00:45:532 (3) - this shape looks more pretty >< http://puu.sh/1AuRg didn't do it symmetrical, no code for you, just shape
01:53:684 (1,2) - they look too close :S
01:55:640 (2,3) - try to add whistle to 2 and remove from the start of 3.

Vass' Normal
OD2 and HP3 is very low for normal, set them both on 4. And AR+1 :U
01:35:423 (3,4) - анстэкай как везде с 1/2, м?
02:16:184 (1,2) - замени слайдером лучше, после спиннера будет попроще
02:23:684 (1) - вистл потерялся?
02:59:227 (3) - +слайдербоди вистл, вокал же
03:05:423 (5) - свисток в конец
03:18:466 (5) - в других диффах тут нк. и ты поставь, чо

Easy
naraku:
01:27:923 (2) - remove whistle, it sounds wrong there
01:38:195 (2) - maybe 1/2 later? it sounds better for me
Topic Starter
narakucrimson

Aleks719 wrote:

General
Insane has different colours. specially? Yeah it's for a colorhax over the end of the solo

Insane
naraku:
00:10:314 (11) - mmm, why soft, drums work as well as before, i think this soft section is unnecessary, same as soft whistle. But you can leave normal, cuz you start whistle patterns after some objects I like those hitsounds how they are :V
00:12:108 (4) - missed clap in the end? also, i'd remove clap in the start and also add whistle to the end and add sliderbody whistle, this moment in song sounds quiet for me. idk. why you put claps on red ticks and didn't touch white... but i'd change it >< Mmm ok
00:20:423 (4) - i think nc will make this pattern more awesome :P
btw, try to make ctrl+h for 00:19:771 (1,2,3) - it will make place more jumpy between combos! I've put a lot of thought on these jumps and I've come to believe they are the best possible. I'll keep them as they are, sorry :O
00:26:782 (2) - man, it's insane, 0.9x spacing looks too close! make ctrl+h, it will give you nice jump without losing symmetry! b-but... that feels so wrong ;_;
00:30:532 (3) - i like pattern, but relisten the music, note should be 1/2 later : http://puu.sh/1AtYp techinchally you're right, so I'll change it. I will rework the pattern a bit, hope you like it!
01:00:695 (2) - i think whistle in the end follows vocal better
01:01:999 (4) - ^ I don't agree x.x
01:23:032 (6,7) - specially? Yeah, I believe it creates emphasis on the next slider, it's a stop but not a full stop, that's why the manual stacking
01:35:586 (4,5,6,7) - maybe better two stacks with two notes? Done
02:39:173 (7) - imo, stacking it with start of (1) will add readability to this place Yeah maybe, done
02:45:205 (2,3) - this spacing made me think next pattern is with spacing too, kinda confusing ^^ I could stack these!
02:47:814 (2) - remove whistle in the start, add whistle to the end + sliderbody whistle. it fits vocal more :P all right!

Hard
naraku:
00:45:532 (3) - this shape looks more pretty >< http://puu.sh/1AuRg didn't do it symmetrical, no code for you, just shape meh ok
01:53:684 (1,2) - they look too close :S The idea is to create a slowdown effect :D
01:55:640 (2,3) - try to add whistle to 2 and remove from the start of 3. Hmm ok

Easy
naraku:
01:27:923 (2) - remove whistle, it sounds wrong there
01:38:195 (2) - maybe 1/2 later? it sounds better for me Didn't do any of the two :C
Thanks bro! I'll try to contact IceBeam, Reiji and Bass for their respective mods!
Reiji-RJ

Aleks719 wrote:

Insane
Reiji-RJ:
01:59:227 (6) - свисток в конец, а с семерки убери Хааай :с
02:35:423 (1) - хочется покарать. очень больно. по жопе тапком. Нет, ну ладно.внезапно 1.5х слайдер, которых не было нигде и больше не будет. Но 1/4 там в конце нафиг, а? Если совранный слайдер терпимо, то 1/4ю, которая кстати идет с синего и не поймаешь, хорошо если полтинник спасет. Увижу еще где, берегись. Нормально там все, это же инсейн! =3= Но я так больше не буду ._.
02:58:086 (2) - опусти хвост пониже, у тебя он не флоу, потенциальная сотня с комбо -1х. что-то типа такого http://osu.ppy.sh/ss/525514 будет лучше, имхо. Сделано

Hard
Reiji-RJ:
00:30:695 (5) - комбо сюда перенеси, как-то адекватнее выглядит Окей!
00:58:575 (3,4,5) - звучит криво. значит что-то не так. переслушай А по мне так, нормально :о
00:59:553 (6) - реверс, не? Не :3
01:22:053 (3) - в конец свисток Нетте
01:22:869 (4) - убрать свисток ^
01:23:358 (6) - а сюда добавить Ну не звучит же, ну! D:
01:36:727 (1,2,3,4) - ленивая жопа, делай больше паттернов без стэков Я не ленииивая! Точнее не жопа. И вообще это единственный стак! Кажется
02:51:890 (5) - убери свисток со старта, шумно. на 4ке хватает Сделано!
Спасибо большое, Арекс-сан :3
http://puu.sh/1AOdd - Hard
http://puu.sh/1AOhf - Insane
IceBeam
http://www.mediafire.com/?4fe0arvtifdneu0

fixed everything except that (4)-ka,nu ne znal kuda ee ubrat' :|
thanks Sashka o/
Topic Starter
narakucrimson
Updated, waiting for Vass ^^
mancuso_JM_
Che franco, quedate tranquii que despues me pego una vuelta
Perdon por la demora (de todos modos dije que iba a demorar creo)
Vass_Bass
http://puu.sh/1BwcW спасибо, Алекс, все профиксила
heyheyhey :3
Topic Starter
narakucrimson
And updated again!
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