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T-Pistonz+KMC - Naseba Naru No Sa Nanairo Tamago (TV Size)

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R y U
Topic Starter
Kogure
Updated
Sync
Insane
00:42:768 (5) - Consider unstacking this note because it lead me to believe 00:43:781 (1) is on an off-beat too. I definitely like that you placed your beats like such; however, I believe that placing it somewhere close (but not too close) to the slider's end would be more effective than stacking it.

00:49:153 (1,2) - I know you're relying on vocals for combos quite often, but it makes more sense to remove this combo and add one at 00:49:254 (2) because it's on a downbeat.

00:49:761 (3) - A clear offender of polarity! The way you have the slider starting on an offbeat and then ending on a white beat is very iffy and awkward. To follow the music more clearly and making the placement of beats more intuitive to the player, ditch the slider and listen closely: add a hit circle at 00:49:761 (3) and 00:49:862 (4). I believe this follows both the percussion and the vocals better. What do you think?

01:22:801 (1,2,3) - Definitely spread these further apart and make sure the pattern starts further away from the slider at 01:22:295 (3). The way you have it right now is awkward and hard to read. Not to mention that it's pretty anti-climatic.

This difficulty plays pretty well, despite the ugly overlaps. I'd really suggest polishing it a bit though.

Mancuso's Taiko
-- OD + 1 and HPD + 1. OD5 is too lenient and HPD 5 makes it too easy to pass. Centering settings like this isn't that good.
-- The flow is pretty bad in this map. Focus on mapping to the drums and this shouldn't be a problem anymore.
-- Remember, katsu is for accenting something like a snare drum or a clap. It's used for vocals too, but you should very rarely follow those.

00:01:011 (2,3,4,5) - Change these to dons. ;_; The katsu don't really fit here.

00:02:126 (1) - Move this spinner to 00:02:227. It's too close to the big don (which you should keep) and makes it hard to read.

Argh, sorry. I'm new at modding taikos but I do know that this map needs work. Play with it until you're fully satisfied with everything about it. That includes consistency, playability, and the difficulty of it.

R y U's Hard
00:12:565 (2) - Add a hit circle here. You've been following the vocals a lot up until this point and it's weird that you just stopped here.

00:28:376 (2) - Woah, this definitely needs to be farther away. It really, really fucked with me the rest of the map. I was wary of more oddly-placed sliders like this one which made everything awkward.

00:31:619 (1) - Random combo out of nowhere. Remove it; it doesn't make sense. Combos are based off the music, not patterns.

00:45:605 (5) - This slider doesn't represent what is going on in the music. It ends on a downbeat; a new bar; a new section of the music. Do you really want a slider's end-point doing that? No, of course not! It doesn't stress the beat and just sounds bad really. Shorten this slider by 50% to make it a 1/2-beat. After that, add a hit circle at 00:46:011 and while you're at it, fix the irregular combo placement by adding a new one there and removing the one at 00:46:416.

00:48:849 (5) - Yeah, this is another bad slider. Just like above, you need to change it. Do whatever you want, but make sure you don't leave it like this. If you want to know what I would do, read carefully: add a repeat at 00:48:038 (4); remove the overlapping, offending slider at 00:48:849 (5); add a hit circle at 00:49:254 with a new combo and remove the combo at 00:49:660 (1).

01:02:024 (1) - This slider is awkward to play and pretty ugly. Change it to an easier-to-follow shape.

01:08:511 (7,1) - Switch these objects around to follow the music properly (and what you've also done in the past, you know, for the sake of consistency. consistency is good!). Timeline Reference

01:13:376 (3) - Add a hit circle here to follow the vocals. It sounds better this way, right?

01:18:241 (4,1) - Just like before (see the line above the line before this), switch these beats around. I would also suggest turning that hit circle into a 1/2-beat slider.

01:19:862 (4) - Add a hit circle here to follow the vocals, just like before.

01:22:801 (3,4) - This is a pretty easy hard, and this pattern is pretty confusing. You see the problem we face now, don't you? Here's what I would do: at 01:22:801, make a slider that extends until 01:23:105 and add a repeat. Remove the overlapping objects.

This difficulty definitely needs work, but nonetheless, keep pushing forward and make it a great map.

Normal
Great job, you've managed to make a normal difficulty fun and interesting to play. The only thing I would complain about is the abundance of overlapping sliders, but it's nothing worth changing.

Easy
00:12:768 (2) - This definitely needs to be spaced further away. It's way too close and it makes the spacing is inconsistent with the rest of the map. In fact, it's a bit empty at this point anyways. You should make a 1-beat slider at 00:12:362 (2) to fix that.

00:37:497 (1,2) - The combo placement is irregular here. It should start where (2) is.

00:52:903 (2) - Add a hit circle here. It feels weird to suddenly stop the 1/1 beat ;_;

01:00:605 (3,1) - More emptiness and irregular spacing. To fix this, you should add a repeat at (3) and move around accordingly.

01:05:470 (1) - This is spaced too far away and is inconsistent. Move it closer.

01:10:741 (4) - Again, add a beat here because there is no reason why you should stop the 1/1

01:22:497 (2) - Instead of having multiple repeats, I'd rather see one-long slider so it doesn't confuse a new player too much.

Looks like that's it. Good luck
Topic Starter
Kogure

Sync wrote:

Insane
00:42:768 (5) - Consider unstacking this note because it lead me to believe 00:43:781 (1) is on an off-beat too. I definitely like that you placed your beats like such; however, I believe that placing it somewhere close (but not too close) to the slider's end would be more effective than stacking it. Ok, i changed this

00:49:153 (1,2) - I know you're relying on vocals for combos quite often, but it makes more sense to remove this combo and add one at 00:49:254 (2) because it's on a downbeat. Done

00:49:761 (3) - A clear offender of polarity! The way you have the slider starting on an offbeat and then ending on a white beat is very iffy and awkward. To follow the music more clearly and making the placement of beats more intuitive to the player, ditch the slider and listen closely: add a hit circle at 00:49:761 (3) and 00:49:862 (4). I believe this follows both the percussion and the vocals better. What do you think? I lol'd. Anyways, i changed the first hit circle but since i didnt like that sudden silence, i added a slider instead of a beat on 00:49:862 (4). I think it sounds better this way

01:22:801 (1,2,3) - Definitely spread these further apart and make sure the pattern starts further away from the slider at 01:22:295 (3). The way you have it right now is awkward and hard to read. Not to mention that it's pretty anti-climatic. I changed it but im not sure if the way i put them now is good. On the next update i'll wait if someone has something to say about it.

This difficulty plays pretty well, despite the ugly overlaps. I'd really suggest polishing it a bit though. Im not sure where these ugly ovelaps are tbh :S

Normal
Great job, you've managed to make a normal difficulty fun and interesting to play. The only thing I would complain about is the abundance of overlapping sliders, but it's nothing worth changing. Thanks for the feedback :D

Looks like that's it. Good luck
Thanks a lot for modding this. I'll wait till the others do the mod to update.
R y U
wmfchris
Taiko check -

00:02:227 - start spinner here --- make a habit to leave 1/2 before spinner, and there's no music on that blue tick
00:03:241 - these two triplets are not really necessary, it may not fit with the pace (1/2 mainly around) very well. Also you might want to use k kkd k d k at 00:03:646 -
00:21:687 - you may want sth other than simply d to fit with that whistle sound
00:44:389 - use 1.0x since here, not several bars before

I'll say not that bad, but the triplet placement in the first half of the song is pretty different from the logic in the second half (which sounds nice), you can try to remap a bit on that part to make a better flow, but in overall it's not bad.
suzutsukikanade
<Sync

Fixed all i think, thx for mod!

Also K o g u r e, i changed my diff name.

Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [SK's Easy].osu
Topic Starter
Kogure
updated
GiNa
Finally have time to mod ~

[SK’s Easy]
00:30:200 (3) – this overlaps with 00:28:984 (2), move it 2 grids down please
00:44:795 (4) – quite far from the previous
00:51:281 (3) – ^
Keep spacing consistent, especially in Easy. So, recheck all your current spacings
Rhymes are pretty good though

[Normal]
00:36:889 (4,5) – sounds like something wrong here, try: http://osu.ppy.sh/ss/284780
Others are fine

[R y U's Hard]
Good

[Insane]
01:22:801 (1,2,3) – perhaps, make them to a jump ?

Good luck !
R y U
* I changed my diff's name and my diff's background. 'ω'
download please!

Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [R y U].osu

Topic Starter
Kogure
Did GiNa's mod (Thank you :D)
Added Ryu's custom BG and changed other diffs' BG as well
Maybe I should get a custom BG for SK's diff as well (?)
suzutsukikanade
Topic Starter
Kogure

K o g u r e wrote:

updated
Edit: will remove the other BGs until the thumbnail image is changed
Edit2: (25-04-12) Re-added the other BGs because it seems this problem is not going to be fixed anytime soon
Crok425
Hey, from modding queue.

[SK's Easy]
00:34:254 put that circle in 00:34:051, you should, that's where the vocal ends.
00:34:660 Put that slider in 00:34:457 and end it in 00:35:470, again, you should, the vocal starts there.
01:21:484 Circle there.
Don't see anything else.

[Normal]
Couldn't find anything.

[R y U]
Too good...

[Insane]
[T-T] Can't find anything.
__________________________

Sorry, man.... I couldn't find much, you're map is already pretty good. Good luck with getting it ranked.

PS: If you want a thumbnail, just do a full submission.
Low
Before I can mod this, you need to do a full submit. When I download the map, all of the difficulties need manual updating. The hard difficulty appears as not yet submitted.
Topic Starter
Kogure

Jacob wrote:

Before I can mod this, you need to do a full submit. When I download the map, all of the difficulties need manual updating. The hard difficulty appears as not yet submitted.
Done
suzutsukikanade
Haruka_old
Hi Kogure~ :oops: Your avatar is moe as well!
Here I am on behalf of this queue for a quick check; sorry for taking so long!

[General]

  1. There's no preview bg, so full submit the map on your next update.
  2. May I suggest having all difficulties share the same bg? It looks more cohesive that way, imo.
[SK's Easy]

  1. 00:00:606 (1) - This slider would look more aesthetically pleasing if it was centered and symmetrical, like this:
    120,192,606,2,0,B|192:120|320:120|392:192,1,300,4|0
  2. 00:04:660 (1) - I suggest moving this slider away from the center of the spinner because the approach circle of the spinner will pass the circle of the note after (especially considering the low AR), so it becomes confusing for the player to tell when to hit the note. Also, you must make a new combo to the note that follows a spinner! This is the new combo bug and it's unrankable, so please fix this.
  3. 00:26:551 (3) - The use of a red point here would break repetition; too many consecutive curve sliders is boring.
  4. 00:34:660 (2) - ^
  5. 00:39:930 (3) - This would be the third slider in a row to go around in the same circle consecutively. Perhaps use the space in the left a bit more here?
  6. 00:41:146 (1) - For an easy, overlapping is a bit ugly and the spacing is inconsistent here. Move this slider to the right a bit and make sure it is properly distance snapped.
  7. 00:49:254 (1) - This slider is ugly and the points are stretched, not to mention it slightly overlaps (3). Try something like this:
    164,180,49254,6,0,B|200:272|200:272|252:296|292:248,1,200,0|0
  8. 00:53:308 (3) - What you have here overlaps, looks ugly, and breaks flow. Do something like this to keep flow and keep the map clean.
  9. 00:55:741 (1) - Again with the red points to keep things interesting.
  10. 01:00:605 (3,1,2,3) - Really ugly, all of this. Easy difficulties should be clean, so keep in mind the shape and style of your sliders, and remember that symmetry is your best friend. Rearrange these notes/sliders so they are not overlapping and appear clean like this and then this.
  11. 01:11:957 (1) - This slider looks strange when following the previous slider. Try something like this.
  12. 01:18:443 (1) - Too many repeats will be confusing for beginners, so for the last kick, try mapping something else.
[Normal]

  1. 00:00:606 (1) - Good job, Kogure~ ;) Though you might want to consider that the amount of kicks in this slider might be confusing for players at this difficulty level.
  2. 00:03:646 (1) - As said in SK's Easy, you need to fix this new combo bug by making this a new combo.
  3. 00:19:862 (1) - Although it's already symmetrical, please blanket (3) of the previous combo here, since this is obviously what you intend to do.
  4. 00:26:957 (6) - Blanket (5)?
  5. 00:41:146 (1) - Pretty slider, though not fully symmetrical. It's up to you to leave or reshape~
  6. 01:10:741 - This space here could use a note or two for consistency; 01:10:943 (4) would be highly suggested and 01:11:349 (5) would be up to you.
[R y U]

  1. 00:00:606 (1) - This slider looks better symmetrical, just as the other diffs. I made this for you:
    204,192,606,2,0,B|252:260|260:260|308:192,1,150
  2. 00:10:133 (1) - Ugly slider is ugly. The points are pulling out too much. Try this:
    156,124,10133,6,0,B|108:148|112:212|112:212|152:232,1,150,4|0
  3. 00:21:484 (4) - NC.
  4. 00:22:092 - This song is only a minute and a half long, and both the easy and normal didn't have any breaks, so the hard should definitely not. Please fill this space here to keep the map consistent.
  5. 00:24:322 (1) - Try to avoid so many kicks consecutively. Here, you could cancel the repeat and add a note instead at 00:24:727 (2).
  6. 00:27:160 (6) - Note here to keep it consistent.
  7. 00:28:376 (2) - Move this up to 00:28:173 (2) and add a note at 00:28:781 (3)?
  8. 00:30:403 (6) - Again, add a note here for consistency.
  9. 00:31:619 (1) - Remove NC.
  10. 00:32:227 (2) - New combo so this and the next 3 notes are one combo.
  11. 00:35:673 (3) - NC.
  12. 00:33:646 (4) - Move this to stack under the end of 00:32:227 (1); move (2) and (3) around if necessary to maintain proper spacing.
  13. 00:35:673 (3) - NC.
  14. 00:34:862 (2) - Make 3 notes instead?
  15. 00:35:673 (3) - NC.
  16. 00:36:484 (1) - Remove NC.
  17. 00:50:876 (1) - Remove NC.
  18. 01:00:605 (1) - Remove NC.
  19. 01:03:646 (4) - NC.
  20. 01:16:619 (1) - Remove NC.
  21. 01:18:241 (4) - I would move the slider from 01:18:443 (1) here (make NC too) to replace (4).
  22. 01:18:849 (2) - Add a note to accentuate the vocals.
[Mancuso's Taiko]

Well, well, if it isn't Mancuso. I would like to take a look at this taiko at it's fullest potential, therefore I need Mancuso to update his difficulty and specify what mods he has applied and denied from Sync and wmf because there is currently no evidence of change. When it's ready, call me back and I'll do a quick mod for you.

[Insane]

  1. 00:54:119 (1,2) - The distance spacing between these is 0.8x, and then the stream is also 0.8x. You should consider making the spacing between (1,2) bigger; perhaps a jump? Also, rearrange the notes in a curve or something to keep the map as clean as it is.
Pretty solid mapset, so hopefully this helps! :D Good luck on your ventures~
Also, you can choose not to kudosu this post until I come back for the taiko; I will be back!
R y U
Topic Starter
Kogure

Haruka wrote:

Hi Kogure~ :oops: Your avatar is moe as well!
Here I am on behalf of this queue for a quick check; sorry for taking so long!

[General]

  1. There's no preview bg, so full submit the map on your next update. I have tried full submitting hundred of times but it hasnt changed yet :o I'll keep full submitting until it changes.
  2. May I suggest having all difficulties share the same bg? It looks more cohesive that way, imo.Did this, except for taiko
[Normal]

  1. 00:00:606 (1) - Good job, Kogure~ ;) Though you might want to consider that the amount of kicks in this slider might be confusing for players at this difficulty level. Will not change it now, but ill consider it
  2. 00:03:646 (1) - As said in SK's Easy, you need to fix this new combo bug by making this a new combo. I hate this bug :x Fixed
  3. 00:19:862 (1) - Although it's already symmetrical, please blanket (3) of the previous combo here, since this is obviously what you intend to do. Spacing D:
  4. 00:26:957 (6) - Blanket (5)? Nou
  5. 00:41:146 (1) - Pretty slider, though not fully symmetrical. It's up to you to leave or reshape~ I think it is fine as it is
  6. 01:10:741 - This space here could use a note or two for consistency; 01:10:943 (4) would be highly suggested and 01:11:349 (5) would be up to you.Added the first note :D
[Mancuso's Taiko]

Well, well, if it isn't Mancuso. I would like to take a look at this taiko at it's fullest potential, therefore I need Mancuso to update his difficulty and specify what mods he has applied and denied from Sync and wmf because there is currently no evidence of change. When it's ready, call me back and I'll do a quick mod for you.
I talked with Mancuso a few days ago, and he told me he is re-mapping it, so when it is fully remapped, ill pm you :3

[Insane]

  1. 00:54:119 (1,2) - The distance spacing between these is 0.8x, and then the stream is also 0.8x. You should consider making the spacing between (1,2) bigger; perhaps a jump? Also, rearrange the notes in a curve or something to keep the map as clean as it is. I didnt notice how good a jump would fit here, changed
Pretty solid mapset, so hopefully this helps! :D Good luck on your ventures~
Also, you can choose not to kudosu this post until I come back for the taiko; I will be back!
Thanks a lot for this mod Haruka <3
Have your kds :D
SuperMIC
queue! :O Song was annoying at first, but now I find it really catchy. >w<

---

[SK's Easy]

00:21:281 (2) - Clap on beginning?
01:15:605 (3) - Clap both ends?
01:16:822 (4) - Clap beginning?
01:18:443 (1) - Alright... whistle on beginning, clap on first repeat arrow and ending.
01:20:065 (2) - Clap on end?
01:21:687 (1) - Finish on beginning?
01:22:497 (2) - ^

[Normal]

00:06:484 (5) - Clap.
00:12:970 (5) - ^
00:39:119 (2) - 2 grids down so no slider overlap, no one will notice distance spacing.
00:43:173 (1) - Whistle?
00:43:984 (3) - ^
00:45:403 (2) - Awkward place to put note. I think I'd stack and leave as is or after stacking resnapping one and moving stuff around.
01:05:268 (1,2) - Ugly overlap, but not much you can do about it. You could turn them into symmetrical curve sliders? or elbows, they'd work too.
01:08:105 (4) - Clap.
01:10:943 (4) - Whistle?
01:18:241 (1,2,3,4) - Part sounds really bland w/o hitsounds. I put whistle on end of (1), clap on (2), whistle one (3), clap on start and end of (4).
01:21:484 (2,3,4) - Finish on starts of all of these.

[R y U]

00:11:957 (1) - Why the poot is there a jump here? It doesn't suit the music at all and is very unreadable. ;_;
00:14:997 (4,5) - Whistles on starts?
00:25:133 (3) - Clap on repeat.
00:27:160 (6) - Clap?
00:31:619 (4) - Clap on repeat.
00:34:051 (4,7) - Instead of finishes on these, I recommend a whistle instead?
00:50:065 (3) - Instead of clap, whistle.
01:00:403 (4) - Little Nazi thing: One grid down for better spacing?
01:21:484 (1,2,3) - Finish on beginning of all, and on ending of (1).

[Insane]

Woah, nice.

---

Good map, and gl! :O
R y U
K a Y e
Your order has just arrived! Thanks for choosing us ~>w<//
Hope you'll come back on your future maps!
And, I hope I got the right backgrounds ^^''

Background 1
800x600
Background 2
800x600

Happy to help 。◕//////◕。
Topic Starter
Kogure

K a Y e wrote:

Your order has just arrived! Thanks for choosing us ~>w<//
Hope you'll come back on your future maps!
And, I hope I got the right backgrounds ^^''

Background 1
800x600
Background 2
800x600

Happy to help 。◕//////◕。
Nice images, a shame these images are from Inazuma Eleven, and not from Inazuma Eleven Go, which were the ones i needed
But thanks for your efforts sir :)
Cygnus
  • General
  1. About your slidersoccer ball. Everytime it bumps on a reverse slider, the slider movement goes reverse and moves backwards which is quite weird. The sliderb should turnflip should be turned on.

  2. Remove k_o_g_u_r_e in tags.

  3. Change your beatmaps's mapper from K o g u r e to Kogure since you already changed your name.

  • Easy
  1. 00:04:660 (2) - New combo bug. Put a new combo on this note.

  2. 00:30:200 (3) - Try to avoid this overlap please.

  • Normal
  1. 00:03:646 (2) - New combo bug. Put a new combo on this note.

  2. 01:05:268 (1,2) - Weird overlap. Try this.

  3. Bump your HP and OD +1.

  • Hard
  1. Nothing wrong here, just those weird overlaps look ugly like on 00:25:741 (3,4). I would be better if you change all those, I can see lot more overlaps and they don't look good to.

  2. OD and HP -1.

  • Insane
  1. 00:03:241 (2) - New combo bug. Put a new combo on this note.

  2. 00:09:930 (3) - Avoid this overlap please. I can see some more overlaps that are not really necessary. I think you can find them yourself. (: It's not that I'm lazy, but this will train you to become more aware of the simple errors that you yourself can tell it.
Reiji-RJ
Hello!

SK's Easy

  1. 00:00:606 (1) - (nazi) this is only slider on the screen, so it would be great if it's symmetrical and nice. Work on it, please. For example:
  2. 00:02:226 (1) - start spinner from 00:02:024 -
  3. 00:07:092 (1,2,3) - move it up, because (3) is almost offscreen
  4. 00:10:335 (1) - change clap to finish
  5. 00:52:092 (1,3) - (quite nazi) I don't like how they overlap each other, since you have no another overlaps. Maybe rearrange them?
  6. 01:00:605 (3,2) - ^
  7. 01:02:632 (2,3) - make (3) slider smoothly bend around (2) slider:
  8. 01:07:497 (3) - maybe extend to 01:08:105?
Normal

  1. 00:36:687 (4) - maybe make this rhythm:
  2. 01:11:349 - I don't like this blank space, so add a note 01:11:349 - here and here 01:11:551 -
R y U

  1. 00:07:497 (2) - move it closer to (1), please. Sudden jumps are bad
  2. 00:11:957 (1) - ^ you have too many sudden jumps D: Some notes by spacing, spacing... AND JUMP! People may miss, don't they?
  3. 00:12:565 (2,3) - ^
  4. 00:22:092 - I don't like this blank space, map it as in other diffs (with soft hitsounds and so on)
  5. 00:25:133 (3) - again, watch your spacing
  6. 00:36:484 (1) - remove new combo, it isn't necessary
  7. 00:45:605 (5) - make something like this (as it plays quite bad):
  8. 00:57:362 (1) - maybe move it to 00:57:160 - and add a note to 00:57:768 - (don't forget to fix the spacing)
  9. 01:11:349 - don't like blank space again D: add a note here and here 01:11:551 -
Insane

  1. 00:03:646 (1,2,3,4,5,6,7,8) - I suggest you to make your spacing wider, because there are too many objects close to each other. It hard to orientate D:
  2. 00:11:957 (6) - hidden slider (it's hidden by hitbursts)
  3. 00:40:538 (3,4) - try to add whistles, they sounds so cool here
  4. 00:42:362 (4) - reduce slider to 00:42:565 -
  5. 00:42:768 (5,7) - whistles here and also to 00:43:984 (2) -
  6. 00:45:606 (1,2) - maybe ctrl+r here? I expected first note 1/2 later D: This jump confused me.
  7. 00:45:606 (1,2,3,4,5,6,7,1,2,3,4) - And also this part is also confusing. 00:46:011 (3,4) - this circles are hidden. Rearrange them.
  8. 01:21:889 (2) - ctrl+r for better flow, please D:
Good map! Good luck~
R y U
Snepif
Hiiiiii~!!! I am in your queue group! Lets see :3

[General]

I can't see any BG for some reason, I dont know if it is just me o.o just pointing it out~
I find the combo numbers on the skin pretty weird o: like.. not-centered or something (looks like italic) but it is ok! Looks intentional so no probs
Ugh, the kiai looks weird :s why don't you put it in the big white tick like any normal kiais :3? Well now that I looked at Insane and all that... it looks good... c:

Other than that, folder and all seems good! (Apart from the BG which I can't see)

[Easy]

Well it is good! I just found some hitsounds out of place and some nazi stuff~ feel free to ignore

00:07:497 (2) - Nazi stuff! What about making this slider symmetrycal? Like this
00:10:335 (1) - Finish instead of clap? Also, looks kinda ugly, try changing its shape
00:35:876 (3) - Looks ugly too

00:31:011 (1) - There should be a clap here to follow the previous rythm.
00:37:903 (1,2) - Delete clap from (1) and add it to (2)'s start
00:39:930 (3) - Add clap at the end
00:52:092 (1,2,3) - Ugly overlap - I suggest moving one of the sliders to other place
00:52:903 (2) - Add clap in order to follow the previous rythm pattern
00:55:741 (1) - Add finish at the start
00:58:578 (1) - Clap at the beggining
01:00:605 (3) - Clap at the end
01:02:632 (2,3) - Wowwwwww this 2 sliders look bad D: Try copypasting so they are equal and fit perfectly one under the other
01:11:957 (1) - Finish at the start and clap at the end
01:14:795 (1) - Clap (what happened here? looks like you screwed all the hitsounds >< or maybe it is intentional o: feel free to ignore my suggestions)
01:15:605 (3) - Remove whistle? You didn't put any whistles in the previous patterns that sounded like this~
01:18:443 (1) - Finish at the start, clap at the first return, and clap at the ending. Aaaaaaaaaaaaaaaalso another thing: im not sure if 3 repeats is a good idea in an Easy diff. Begginers will get confused because the rest of the map has 1 repeat on all repetition sliders. Also it is under the previous slider. Suggest doing something else here~
01:21:687 (1) - Finish at the beggining and clap at the end?
01:22:497 (2) - Make it symmetrycal: http://puu.sh/xJYe

That's all for this diff. You have too many unpolite sliders and linear stuff. Next time try to put some variation and nice shapes, but other than that it is good! :)


[Normal]

00:00:606 (1) - Hmmmmmm I think this slider could be better. Maybe make the first hitsound (the start of the slider) louder. Increase its volume and add finish. But the rest is ok.
00:36:687 (4) - What about adding finish to the ending? It sounds good because of the previous finish's pattern.
00:37:903 (1) - Distance snap with the previous note - this is too far
01:11:349 (x) - Add a note? Sounds too empty like this in my opinion.
01:14:592 (x) - Add note?

Nice diff!!

[R y U]

00:00:606 (1) - Make it symmetrycal
00:01:214 (2) - Wowwwwwwww really ugly. Make this symmetrycal like this
00:21:484 (1) - Remove NC I guess
00:22:092 (2) - Map this part like the other diffs
00:27:565 (1,2,3) - This pattern doesn't flow quite well. I suggest making the slider at 00:27:565 (1) - end at 00:27:768- . Then, move (2) to 00:27:970- and then, add a note on 00:28:578 (x) - .
00:36:484 (1) - Remove NC
01:01:416 (7,8,1) - Weird. Move (8) somewhere else?

I have more things to point out on this diff but it would be too much nazi and useless stuff. I'll just resume one thing: everything looks kinda random-placed. Weird and unsymmetrycal (where they should be symmetrycal, at the middle of the playfield) slider shapes and it looks like patterns and hitsounds weren't planned that much, just put where you first thought. Even though this is not necessarily wrong, it certainly looks ugly in some way - maybe it is just me, but I think this diff could be a lot better. It is good and fun, but could be a bit better c: I hope this is useful for you in the future! Good luck!


[Insane]

00:04:254 (2,3) - Why so little spacing? c:
00:07:295 (2) - Why don't you add whistle here, and also in 00:07:497 (3) - (start AND end), and finally at 00:08:308 (5) - ? It flows so good with the voice, and also it sounds empty if you don't put anything. If you do this, do it for all this patterns, and the kiai.

Nothing else to say; very clean an solid diff. I like it.

Well, overall I have to say, it is good! Although Kogure's mapping style is so clean and symmetrycal and solid that it doesn't quite fit with the rest xD but it's okay lol just details.
Good luck on the ranking process, and good luck in the Challenge Queue.
Bye bye.
Snepif
Hello, it's me again.
I would like you to tell me which changes did you make to your map based on my mod, if any D: This way I can learn from my mistakes as well, you see, we are all learning!
I hope this doesn't bother you and good luck again.
Don't do it if you feel lazy or something lol c: I just want to learn.
Topic Starter
Kogure

Snepif wrote:

Hiiiiii~!!! I am in your queue group! Lets see :3

[General]

I can't see any BG for some reason, I dont know if it is just me o.o just pointing it out~ I have a problem with the thumbnail and im still trying to solve this issue.
I find the combo numbers on the skin pretty weird o: like.. not-centered or something (looks like italic) but it is ok! Looks intentional so no probs
Ugh, the kiai looks weird :s why don't you put it in the big white tick like any normal kiais :3? Well now that I looked at Insane and all that... it looks good... c:

Other than that, folder and all seems good! (Apart from the BG which I can't see)

[Insane]

00:04:254 (2,3) - Why so little spacing? c: Spaced them more
00:07:295 (2) - Why don't you add whistle here, and also in 00:07:497 (3) - (start AND end), and finally at 00:08:308 (5) - ? It flows so good with the voice, and also it sounds empty if you don't put anything. If you do this, do it for all this patterns, and the kiai. Didnt do coz then id have to add this on all parts that sound like this, and im lazy to do it :lol: but it sounds good

Nothing else to say; very clean an solid diff. I like it.

Well, overall I have to say, it is good! Although Kogure's mapping style is so clean and symmetrycal and solid that it doesn't quite fit with the rest xD but it's okay lol just details.
Good luck on the ranking process, and good luck in the Challenge Queue.
Bye bye.
Havent done normal ones yet, will do later.
suzutsukikanade
sorry for loooooong delay
fixed some
http://puu.sh/DeAJ
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