Ok. completed.
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [R y U's Hard].osu
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [R y U's Hard].osu
Thanks a lot for modding this. I'll wait till the others do the mod to update.Sync wrote:
Insane
00:42:768 (5) - Consider unstacking this note because it lead me to believe 00:43:781 (1) is on an off-beat too. I definitely like that you placed your beats like such; however, I believe that placing it somewhere close (but not too close) to the slider's end would be more effective than stacking it. Ok, i changed this
00:49:153 (1,2) - I know you're relying on vocals for combos quite often, but it makes more sense to remove this combo and add one at 00:49:254 (2) because it's on a downbeat. Done
00:49:761 (3) - A clear offender of polarity! The way you have the slider starting on an offbeat and then ending on a white beat is very iffy and awkward. To follow the music more clearly and making the placement of beats more intuitive to the player, ditch the slider and listen closely: add a hit circle at 00:49:761 (3) and 00:49:862 (4). I believe this follows both the percussion and the vocals better. What do you think? I lol'd. Anyways, i changed the first hit circle but since i didnt like that sudden silence, i added a slider instead of a beat on 00:49:862 (4). I think it sounds better this way
01:22:801 (1,2,3) - Definitely spread these further apart and make sure the pattern starts further away from the slider at 01:22:295 (3). The way you have it right now is awkward and hard to read. Not to mention that it's pretty anti-climatic. I changed it but im not sure if the way i put them now is good. On the next update i'll wait if someone has something to say about it.
This difficulty plays pretty well, despite the ugly overlaps. I'd really suggest polishing it a bit though. Im not sure where these ugly ovelaps are tbh :S
Normal
Great job, you've managed to make a normal difficulty fun and interesting to play. The only thing I would complain about is the abundance of overlapping sliders, but it's nothing worth changing. Thanks for the feedback
Looks like that's it. Good luck
Edit: will remove the other BGs until the thumbnail image is changedK o g u r e wrote:
updated
DoneJacob wrote:
Before I can mod this, you need to do a full submit. When I download the map, all of the difficulties need manual updating. The hard difficulty appears as not yet submitted.
120,192,606,2,0,B|192:120|320:120|392:192,1,300,4|0
164,180,49254,6,0,B|200:272|200:272|252:296|292:248,1,200,0|0
204,192,606,2,0,B|252:260|260:260|308:192,1,150
156,124,10133,6,0,B|108:148|112:212|112:212|152:232,1,150,4|0
Thanks a lot for this mod Haruka <3Haruka wrote:
Hi Kogure~ Your avatar is moe as well!
Here I am on behalf of this queue for a quick check; sorry for taking so long!
[General][Normal]
- There's no preview bg, so full submit the map on your next update. I have tried full submitting hundred of times but it hasnt changed yet I'll keep full submitting until it changes.
- May I suggest having all difficulties share the same bg? It looks more cohesive that way, imo.Did this, except for taiko
[Mancuso's Taiko]
- 00:00:606 (1) - Good job, Kogure~ Though you might want to consider that the amount of kicks in this slider might be confusing for players at this difficulty level. Will not change it now, but ill consider it
- 00:03:646 (1) - As said in SK's Easy, you need to fix this new combo bug by making this a new combo. I hate this bug Fixed
- 00:19:862 (1) - Although it's already symmetrical, please blanket (3) of the previous combo here, since this is obviously what you intend to do. Spacing D:
- 00:26:957 (6) - Blanket (5)? Nou
- 00:41:146 (1) - Pretty slider, though not fully symmetrical. It's up to you to leave or reshape~ I think it is fine as it is
- 01:10:741 - This space here could use a note or two for consistency; 01:10:943 (4) would be highly suggested and 01:11:349 (5) would be up to you.Added the first note
Well, well, if it isn't Mancuso. I would like to take a look at this taiko at it's fullest potential, therefore I need Mancuso to update his difficulty and specify what mods he has applied and denied from Sync and wmf because there is currently no evidence of change. When it's ready, call me back and I'll do a quick mod for you.
I talked with Mancuso a few days ago, and he told me he is re-mapping it, so when it is fully remapped, ill pm you :3
[Insane]Pretty solid mapset, so hopefully this helps! Good luck on your ventures~
- 00:54:119 (1,2) - The distance spacing between these is 0.8x, and then the stream is also 0.8x. You should consider making the spacing between (1,2) bigger; perhaps a jump? Also, rearrange the notes in a curve or something to keep the map as clean as it is. I didnt notice how good a jump would fit here, changed
Also, you can choose not to kudosu this post until I come back for the taiko; I will be back!
Nice images, a shame these images are from Inazuma Eleven, and not from Inazuma Eleven Go, which were the ones i neededK a Y e wrote:
Your order has just arrived! Thanks for choosing us ~>w<//
Hope you'll come back on your future maps!
And, I hope I got the right backgrounds ^^''Background 1800x600Background 2800x600
Happy to help 。◕//////◕。
Havent done normal ones yet, will do later.Snepif wrote:
Hiiiiii~!!! I am in your queue group! Lets see :3
[General]
I can't see any BG for some reason, I dont know if it is just me o.o just pointing it out~ I have a problem with the thumbnail and im still trying to solve this issue.
I find the combo numbers on the skin pretty weird o: like.. not-centered or something (looks like italic) but it is ok! Looks intentional so no probsUgh, the kiai looks weird :s why don't you put it in the big white tick like any normal kiais :3?Well now that I looked at Insane and all that... it looks good... c:
Other than that, folder and all seems good! (Apart from the BG which I can't see)
[Insane]
00:04:254 (2,3) - Why so little spacing? c: Spaced them more
00:07:295 (2) - Why don't you add whistle here, and also in 00:07:497 (3) - (start AND end), and finally at 00:08:308 (5) - ? It flows so good with the voice, and also it sounds empty if you don't put anything. If you do this, do it for all this patterns, and the kiai. Didnt do coz then id have to add this on all parts that sound like this, and im lazy to do it but it sounds good
Nothing else to say; very clean an solid diff. I like it.
Well, overall I have to say, it is good! Although Kogure's mapping style is so clean and symmetrycal and solid that it doesn't quite fit with the rest xD but it's okay lol just details.
Good luck on the ranking process, and good luck in the Challenge Queue.
Bye bye.