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T-Pistonz+KMC - Naseba Naru No Sa Nanairo Tamago (TV Size)

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R y U

mancusojuanmattos wrote:

00:22:092: It's a TV Size, so you can map all song without breaks. I think that it's totally unnecesary and inconsistent with other difficulties
no, i want make break time.
R y U
KanaRin
As per your reqeust.
Let's go.
btw some modding info.

[Mancuso's Taiko]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

  1. 00:02:126 (1) - usually we will note use spinner on the blue line, start this at white line as well.
  2. 00:06:078 (16) - Remove the finish as well, no drums to support this. And you can use k here.
  3. 00:08:916 (30) - ^ same problem here
  4. 00:17:937 (x) - Add a d here
  5. 00:18:443 (81) - remove finish, yeah.
  6. 01:00:099 (x) - Add a d here
  7. 01:05:774 (x) - ^
  8. try to add the notes that follow the drums instead of vocal , you know it's Taiko diff.
Good luck.
mancuso_JM_

KanaRin wrote:

As per your reqeust.
Let's go.
btw some modding info.

[Mancuso's Taiko]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

  1. 00:02:126 (1) - usually we will note use spinner on the blue line, start this at white line as well. I don't think so in this case
  2. 00:06:078 (16) - Remove the finish as well, no drums to support this. And you can use k here. Ok changed
  3. 00:08:916 (30) - ^ same problem here ^
  4. 00:17:937 (x) - Add a d here Ok, nice Triplet :P
  5. 00:18:443 (81) - remove finish, yeah. Removed
  6. 01:00:099 (x) - Add a d here Added
  7. 01:05:774 (x) - ^ ^
  8. try to add the notes that follow the drums instead of vocal , you know it's Taiko diff. I'll try xD
Good luck.
Thanks for mod kana ;)

Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [Mancuso's Taiko].osu
SakiK
here my mod. sorry too late


[General]

looks fine.

[suzutsukikanade's Easy]

00:10:335 (1) - rm clap reverse point
00:14:389 (3) - add whistel staring slider?(I feel more fix to lyrics
01:09:930 (3) - add clap starting slider
01:22:497 (2) - move x:388y:108

[Normal]

00:45:403 (2) - this stack is a little hard too beginner...?
00:48:443 (6) - suggestion,add whistel start and end slider
00:54:119 (1) - rm NC
01:01:619 (1) - rm NC and NC 01:02:024 (2) - here
01:23:410 (4) - this blue line is too hard to player... try this
[R y U's Hard]

00:08:511 (6) - NC
00:21:484 (6) - add whistel start slider
01:13:173 (5) - DS
01:16:619 (6) - NC

sorry I can't Taiko mod,Mancuso's Taiko is skip

[Insane]

nice diff;D this all of suggestion
00:23:105 (6) - NC?
00:36:484 (4) - NC and rm NC 00:36:889 (1) - here
00:39:524 (6) - NC
01:00:606 (6) - NC
01:13:578 (6) - NC and rm NC 01:14:389 (1) - here
01:03:443 (8) - add whistel
01:09:727 (4) - ^ end of slider
01:21:281 (10) - add clap

that's all.
Topic Starter
Kogure

MoodyRPG wrote:

Good Afternoon, so you like too much this anime but for me i like the football so

General

Normal
  • - Good :'D
Insane
  • - 00:39:524 (6) - New combo here,feels really good Done
Pretty nice in my opinion Thanks~

mancusojuanmattos wrote:

Estoy buscando algo de Mod4Mod y veo que en tu queue hay, asi que lo voy a hacer :P

General:
-Nada para mencionar aqui

Normal:
Overall Difficulty: +1 No, la necesito asi para que en la descripcion del mapa se vea como normal y no como hard

Insane:
Overall Difficulty: -1 Si
00:02:126 (Spin): Este Spinner es demasiado corto, incluso en esta clase de dificultades, te sugiero que lo cambies por otra cosa Es lo suficientemente largo como para hacerlo
01:10:639 (Spin): (^) ^
01:21:281 (10): Te sugiero que reposiciones esta nota ya que se tapa por un 300 (en este caso) y es medio impredescible:
It's a trap

Bueno eso es todo.
Espero que lo rankeen pronto. Y dejo mi map en el queue ;) [b]Oks
[/b]

SakiK wrote:

here my mod. sorry too late


[General]

looks fine.

[Normal]

00:45:403 (2) - this stack is a little hard too beginner...? Its a normal, so it should be fine
00:48:443 (6) - suggestion,add whistel start and end slider Nope
00:54:119 (1) - rm NC Nope
01:01:619 (1) - rm NC and NC 01:02:024 (2) - here Yes
01:23:410 (4) - this blue line is too hard to player... try this Done
sorry I can't Taiko mod,Mancuso's Taiko is skip No problem

[Insane]

nice diff;D Thanks : D this all of suggestion
00:23:105 (6) - NC? Nope
00:36:484 (4) - NC and rm NC 00:36:889 (1) - here Yes
00:39:524 (6) - NC Yes
01:00:606 (6) - NC Nope
01:13:578 (6) - NC and rm NC 01:14:389 (1) - here Nope, need the NC there to show that a jump is coming
01:03:443 (8) - add whistel Nope
01:09:727 (4) - ^ end of slider Nope
01:21:281 (10) - add clap Nope

that's all.
Thanks for the mods~
suzutsukikanade

SakiK wrote:

here my mod. sorry too late


[General]

looks fine.

[suzutsukikanade's Easy]

00:10:335 (1) - rm clap reverse point Ok.
00:14:389 (3) - add whistel staring slider?(I feel more fix to lyrics No.
01:09:930 (3) - add clap starting slider Ok
01:22:497 (2) - move x:388y:108 Ok.
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [suzutsukikanade's Easy].osu
R y U
arien666
[General]
Not sure but last part notes hear off-beat ;_; I think offset is fine but just effect of melody... orz

[R y U's Hard]
00:04:457 (4,5) - This spacing seems longer than other ones orz

[Mancuso's Taiko]
00:02:024 (7) - Delete this note and extend 00:02:126 (1) into here.
00:07:295 (21) - kat?
00:15:403 (64,68) - kat?
00:22:497 (104) - Delete finish
00:36:078 (169) - kat?
00:43:173 (198,199,200,201,202,203,204,205,206) - Not recommended pattern since it seems very sudden ;_; [3 stream 3 stream and WTF 9 train ;___;?]
01:17:024 (392) - kat
01:23:410 - Don't finish Kiai Time but keep going until end orz



meow :3
mancuso_JM_

arien666 wrote:

[Mancuso's Taiko]
00:02:024 (7) - Delete this note and extend 00:02:126 (1) into here. Nah, I think that plays well the note and 1/4 forward the spinner
00:07:295 (21) - kat? k
00:15:403 (64,68) - kat? k
00:22:497 (104) - Delete finish Deleted
00:36:078 (169) - kat? Hmm... In this case I think that plays better a don
00:43:173 (198,199,200,201,202,203,204,205,206) - Not recommended pattern since it seems very sudden ;_; [3 stream 3 stream and WTF 9 train ;___;?] But it's an easy pattern, it's not difficult
01:17:024 (392) - kat k
01:23:410 - Don't finish Kiai Time but keep going until end orz What?? xD

meow :3
Thanks for mod arken ;)

Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [Mancuso's Taiko].osu
jossieP

arien666 wrote:

[General]
Not sure but last part notes hear off-beat ;_; I think offset is fine but just effect of melody... orz
yeah because of slowdown, and is ok on that used snapping <_<
R y U

arien666 wrote:

[R y U's Hard]
00:04:457 (4,5) - This spacing seems longer than other ones orz
OMG English Critical !!!!! OK.
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [R y U's Hard].osu
Topic Starter
Kogure

R y U wrote:

arien666 wrote:

[R y U's Hard]
00:04:457 (4,5) - This spacing seems longer than other ones orz
OMG English Critical !!!!! OK.
Stacking was bad, so i fixed it for you

ikari_kyon wrote:

arien666 wrote:

[General]
Not sure but last part notes hear off-beat ;_; I think offset is fine but just effect of melody... orz
yeah because of slowdown, and is ok on that used snapping <_<
Thanks for clearing my doubts

arien666 wrote:

[General]
Not sure but last part notes hear off-beat ;_; I think offset is fine but just effect of melody... orz

[R y U's Hard]
00:04:457 (4,5) - This spacing seems longer than other ones orz

[Mancuso's Taiko]
00:02:024 (7) - Delete this note and extend 00:02:126 (1) into here.
00:07:295 (21) - kat?
00:15:403 (64,68) - kat?
00:22:497 (104) - Delete finish
00:36:078 (169) - kat?
00:43:173 (198,199,200,201,202,203,204,205,206) - Not recommended pattern since it seems very sudden ;_; [3 stream 3 stream and WTF 9 train ;___;?]
01:17:024 (392) - kat
01:23:410 - Don't finish Kiai Time but keep going until end orz



meow :3
Thanks for mod arien :3
And thanks for the stars mancuso : D
YTYuyu
Yo modding this map because of ur request :)

General:
Remove ur name in the tags since ur the creator of this map.

suzutsukikanade's Easy:
00:31:011(1,2,3) - add claps at (1,3) and remove it at (2)
00:57:362(2,1) - spacing

Normal:
00:21:281(3) - i think ur missing a clap here?
00:57:362(3,4) - remove the claps at the beginning

R y U's Hard:
00:07:497(3) - space this out. i was expecting this note to be unstacked.
00:11:957(1) - ^
00:22:092 - add notes on the break?
00:30:605(1) - delete this note.
00:38:308-00:44:187 - for this 1 delete all claps because they sound inconsistent and add claps here for every downbeat. in other words at the 2nd and 4th downbeat

Insane:
00:05:470(6) - NC?
00:11:958(6) - ^

this is the best i can do. Star and GL :D
mancuso_JM_

Byakugan249 wrote:

Yo modding this map because of ur request :)

General:
Remove ur name in the tags since ur the creator of this map.
But try to find k o g u r e in pending/ranked maps (with the space between each letters).
-Hyde
Mod request for kokoroanime c:

suzutsukikanade’s Easy
00:37:497 - Remove NC
00:37:903 – NC

Normal
00:51:281 (5) - Slider end in: 00:51:687 (?)

K y U’s Hard
There are many meaningless notes
00:19:457 - Remove NC
00:19:862 – NC
00:29:187 - Unnecessary NC
00:37:700 – NC
00:38:308 - Remove NC
00:39:524 - ^
00:40:538 – NC
00:42:768 - ^
00:47:633 - ^
00:54:119 - ^
00:55:538 - Remove note
01:07:497 - Unnecessary NC
01:10:741 - Move it here: 01:10:943
The pace is not so bad but you should work more on the map to style

Insane
00:34:862 - NC
00:53:308 - ^
I hope it helps somewhat :3
Good Luck ~
R y U

Byakugan249 wrote:

R y U's Hard:

00:22:092 - add notes on the break? No. i want break time
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [R y U's Hard].osu
suzutsukikanade

Byakugan249 wrote:

suzutsukikanade's Easy:
00:31:011(1,2,3) - add claps at (1,3) and remove it at (2) Fixed
00:57:362(2,1) - spacing Fixed

_HydeSama_ wrote:

suzutsukikanade’s Easy
00:37:497 - Remove NC No.
00:37:903 – NC No.
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [suzutsukikanade's Easy].osu
Topic Starter
Kogure

Byakugan249 wrote:

Yo modding this map because of ur request :)

General:
Remove ur name in the tags since ur the creator of this map. Just as mancuso said

Normal:
00:21:281(3) - i think ur missing a clap here? You are right
00:57:362(3,4) - remove the claps at the beginning Nope, those claps appear too in insane, so i want to keep em "symmetric"

Insane:
00:05:470(6) - NC? Nein
00:11:958(6) - ^ ^

this is the best i can do. Star and GL :D Thanks for mod and star :3

_HydeSama_ wrote:

Mod request for kokoroanime c: Thanks kokoro : D

Normal
00:51:281 (5) - Slider end in: 00:51:687 (?) Nope

Insane
00:34:862 - NC Yep
00:53:308 - ^ Nope
I hope it helps somewhat :3 It actually did
Good Luck ~
Thanks for mods :oops:
Suzully
From my modding queue.

[General]

  • The source of [Taiko] is inconsistent.

    Remove "go" from tags of [Taiko].
[suzutsukikanade's Easy]
  1. 00:10:335 (1,2,1) - Don't put notes with inconsistent spacing on easiest difficulty.
  2. 00:28:984 (2) - The shape is not so beatiful.
  3. 00:58:578 (1) - Add finish to the end of slider.
  4. 01:02:227 (1) - Toooo near from (3)...newbie will be confused...
  5. 01:05:470 (1) - Inconsistent spacing.
[Normal]
  1. 00:45:403 (2) - It's better not to stack it with (1), because stacking with 1/8-beat-time is kinda hard for normal-player to read.
  2. 00:51:281 (5,6,7) - Oh, too difficult pattern as normal diff. Extend (5) to 00:51:687 please.
[R y U's Hard]
  1. 00:05:268 (6) - Stack it perfectly.
  2. 00:19:862 (1) - It's not good idea that using inconsistent spacing between (8,1,2). Try to place it at x:488, y:128.
  3. 00:23:916 (T) - Remove this green line.
  4. 00:38:308 (7) - Add new combo.
  5. 00:40:538 (1) - Remove new combo.
  6. 00:44:389 (T) - Remove this green line.
  7. 01:08:511 (T) - ^
  8. 01:22:497 (5,6) - It's too hard to read this rhythm. Change these notes to a slider.
[Insane]

  • Your symmetry pattern of formation is well considered, but it's another story of whether it's fun to play or not.
    Try to consider about the flow too. Then your map will be much better.
  1. 00:46:315 (5,6) - Try Ctrl+R. There is too bad flow between (3,4) and (5,6), and also they look crowded. And then, move (7) to somewhere with consistent DS. Yes, I know this makes them not symmetry, but you need not to stick to symmetry pattern in case it's making bad flow.
  2. 00:51:281 (2,3) - Try Ctrl+R to create better flow.
  3. 00:51:585 (4,5) - ^
  4. 00:53:815 (7,8) - ^
  5. 01:14:389 (1,2,3) - Kinda confusing because there is no music that impresses the jump.
  6. 01:22:801 (4,5,6) - It's too hard to read this rhythm since you followed the vocal so far and there is not new combo. I strongly recommend you to move them futher from (3), or add new combo to (3), or change them to an one-repeat-slider, or do something else.
Not bad, but to be ranked, this map still needs some works.
Try to look your map from the point of view as player, then you will be a great mapper, I believe. ;)
R y U
suzutsukikanade

Suzully wrote:

[suzutsukikanade's Easy]
  1. 00:10:335 (1,2,1) - Don't put notes with inconsistent spacing on easiest difficulty.Think this is fine.
  2. 00:28:984 (2) - The shape is not so beatiful. Ok, now is fine i think.
  3. 00:58:578 (1) - Add finish to the end of slider. Ok.
  4. 01:02:227 (1) - Toooo near from (3)...newbie will be confused... I even tried to fix it, but if I put the (1) up, I think it will be strange, then I guess I'll keep it for now.
  5. 01:05:470 (1) - Inconsistent spacing. I will keep this for now.
Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [suzutsukikanade's Easy].osu
Topic Starter
Kogure

Suzully wrote:

From my modding queue.

[General]

  • The source of [Taiko] is inconsistent. Fixed

    Remove "go" from tags of [Taiko]. Fixed
[Normal]
  1. 00:45:403 (2) - It's better not to stack it with (1), because stacking with 1/8-beat-time is kinda hard for normal-player to read. Fixed then
  2. 00:51:281 (5,6,7) - Oh, too difficult pattern as normal diff. Extend (5) to 00:51:687 please. Fixed
[Insane]

  • Your symmetry pattern of formation is well considered, but it's another story of whether it's fun to play or not.
    Try to consider about the flow too. Then your map will be much better.
  1. 00:46:315 (5,6) - Try Ctrl+R. There is too bad flow between (3,4) and (5,6), and also they look crowded. And then, move (7) to somewhere with consistent DS. Yes, I know this makes them not symmetry, but you need not to stick to symmetry pattern in case it's making bad flow. Is this really, REALLY, necessary to change? coz i really like this pattern.
  2. 00:51:281 (2,3) - Try Ctrl+R to create better flow. Fixed
  3. 00:51:585 (4,5) - ^ Fixed
  4. 00:53:815 (7,8) - ^ Fixed
  5. 01:14:389 (1,2,3) - Kinda confusing because there is no music that impresses the jump. Dunno if this really needs to be fixed. I will leave as it is for now until i come with something new
  6. 01:22:801 (4,5,6) - It's too hard to read this rhythm since you followed the vocal so far and there is not new combo. I strongly recommend you to move them futher from (3), or add new combo to (3), or change them to an one-repeat-slider, or do something else. I think its better to put NC on (4) so the player knows that the spacing changes.
Not bad, but to be ranked, this map still needs some works.
Try to look your map from the point of view as player, then you will be a great mapper, I believe. ;)
Thanks for your useful mod :D
Cristian
Taiko mod /late
• General
- Volumen por lo menos a 90%

• Map
- 00:01:822 (6) - Don
- 00:06:078 (16) - Katsu
- 00:24:524 (112,113) - Borra esto
- 00:30:200 - http://puu.sh/gA3N y el 00:31:619 dejalo "don"
- 00:32:835 - Don
- 00:33:646 - Don
- 00:32:835 - Katsu sin finish
- 00:37:903 - Solo Finish
- 00:44:795 - Big Katsu
- 01:14:795 (234) - Katsu

Listu o/
mancuso_JM_

Kurisuchianu wrote:

Taiko mod /late
• General
- Volumen por lo menos a 90% Tenes Razon Kuri!! Aumentado el volumen

• Map
- 00:01:822 (6) - Don Tenes Razon, Cambiado a don
- 00:06:078 (16) - Katsu Era un don, no se porque lo cambie xD
- 00:24:524 (112,113) - Borra esto Nah, juega bien con la voz
- 00:30:200 - http://puu.sh/gA3N y el 00:31:619 dejalo "don" Emm.. No, me gusta como esta :P
- 00:32:835 - Don No, esta bien asi
- 00:33:646 - Don ^
- 00:32:835 - Katsu sin finish What?? Primero me dijiste don, y ahora katsu sin finish??!!no entendi xD. Igual no voy a cambiarlo por otra cosa
- 00:37:903 - Solo Finish Ya es solo un Finish xD
- 00:44:795 - Big Katsu Ok, Cambiado
- 01:14:795 (234) - Katsu Creo que no hay nada como para poner un kat

Listu o/
Gracias por el mod Kuri!! :D
Aqui el Update Kogure!!

Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [Mancuso's Taiko].osu
Topic Starter
Kogure
Updated :D
Kei
Hola :3 ya que al map de mancuso le dieron bubble, voy a moddearte a ti >u<
Espero que no te moleste pero voy a escribir casi todo en español (no escribiré en español para las guests).

  • General
  1. Creo que deberías usar mejores imágenes para "pause-overlay", "fail-background" ya que son screenshots del anime directo y no se ven en muy buena calidad. Oh y los combobursts se ven un poco raros en calidad también, pero no están mal asi que igual no es necesario cambiarlos, solo es lo que pienso yo. Los demás elementos (hitcircle, sliderball, hitcircle-overlay, etc) se ven geniales. ^u^

  2. El cursor y cursortrail se me hacen algo molestos para jugar ya que la sliderball es casi toda blanca y me parece algo dificil y confuso para jugar. Tal vez podrias cambiarle el color o algo, no sé que te parece a ti. :3

  3. Se me hace muy extraño que el final del Kiai no quede downbeat, ya que usualmente sí quedan downbeat pero el timing parece estar bien así que no se LOL.
  • [suzutsukikanade's Easy]
  1. 00:07:092 (2) - For combos consistency, you should add a new combo here since you did that at 00:13:173 (1) and also at 00:20:065 (1).
  2. 00:20:065 (1) - Lol jump in a Easy difficulty. You have to fix this. In a Normal difficulty a little jump or antijump sometimes is ok but not in a Easy. A change of spacing would be confusing and hard for beginners to recognize while playing the map, specially when they play it for the 1st time.
  3. 00:21:484 (2) - Why do you placed this slider all of a sudden at a red tick when you were placing the previous ones only at white ticks? I think that this would be confusing too, so I suggest you to move this slider to 00:21:281 and make it 2 ticks larger (1/4 BSD). It would look like this:
  4. 00:44:795 (4) - Spacing.
  5. 00:45:808 (1) - Just the same as I told you already about 00:21:484 (2).
  6. 00:49:254 (1) - This slider shape doesn't look good. How about improving it a bit? You can try someting like this:
  7. 00:53:308 (2) - Here's a little spacing problem.
  8. 01:22:497 (2) - This slider has too many repeats for a Easy difficulty in my opinion. The player would think that this slider will have 1 repeat like the previous ones. I think you should try something more simple. Perhaps something like this:

    Good difficulty, not bad. I feel it a bit challenging for being an Easy. You should improve some slider shapes, and try some creative and easy-to-read patterns. I think that this difficulty can improve a lot with some mods.
  • [Normal]
  1. 00:03:646 (1) - Esta nota comienza algo pronto luego del spinner así que te sugiero que mejor la muevas más cerca del centro del spinner porque mientras el jugador se acomoda la mano y eso tal vez pueda complicársele mover el cursor hasta donde está este slider.
  2. 00:08:511 (4) - Que tal si agregas un whistle al comienzo de este slider? Suena bien para mí :3
  3. 00:09:322 (5) - ^
  4. 00:14:997 (4) - ^
  5. 00:15:808 (5) - ^
  6. 00:19:862 (1) - ^
  7. 00:20:876 (2) - El hitburst de esta nota queda tapado por la barra de HP. Tal vez no sea realmente necesario moverla más abajo, pero para mi no se ve bien. Tu ves que haces haha. Oh y como te venia diciendo, para seguir el pattern, deberías agregar whistle aqui si hiciste lo que te dije arriba. ^^ Screenshot del problemita con la HP bar:
  8. 00:21:484 (4) - Whistle otra vez.
  9. 00:37:092 (5) - Creo que un finish suena bien aquí.
  10. 00:41:146 (5) - Quizás un new combo quedaría bien también por el cambio de voz.
  11. 00:41:146 (5) - Esta es una sugerencia tonta pero.. este slider no es simétrico del todo. Para que lo sea, el tick del medio debe quedar justo en el eje vertical. Voy a nombrar los puntos contando desde el comienzo del slider hacia la derecha >.<.. los puntos deberían estar ubicados así (no está del todo simétrico, lo puedes ver tú mismo haciendo ctrl+H, pero no tengo ganitas de corregirlo del todo xD si quieres corrigelo mejor tú si es que lo cambias):
    SPOILER
    1. Punto 1: x:112 y:340.
    2. Punto 2 (El del medio): x:256 y:368.
    3. Punto 3: x:400 y:340.
    4. Punto 4: x:492 y:200.

    Nada más que decir! Está muy bien, aunque creo que todavía con algo de moddeo se podría mejorar un poco más.
  • [R y U's Hard]
  1. 00:00:606 (1,2,3,4) - This pattern doesn't look good. I think that it can be improved. I suggest you to copy the shape of (1) and use it with the nexts sliders (2), (3), and (4). I'm not sure if I'm being clear with this. I'll leave you a screenshot so you can see to what I'm reffering to:
    SPOILER

    They all have the same shape as (1).
  2. 00:08:511 (1) - Perhaps add a whistle at the start of this slider? Sounds nice to me.
  3. 00:09:322 (3) - ^
  4. 00:12:362 (3,4) - Spacing.
  5. 00:14:997 (5) - Whistle?
  6. 00:15:808 (7) - ^
  7. 00:20:876 (5) - Spacing.
  8. 00:21:484 (6) - How about placing this slider in a way that the previous slider end doesn't get overlapped with this slider's body? I suggest you to try this pattern. You'll have to copy (5) and then replace (6) with it. After that press ctrl+J, and then, ctrl+H. The pattern will look like this.. It looks better than your current and has a better flow in my opinion:
  9. 00:28:781 (5,6,7) - This sounds weird and I also think that it doesn't fit with the vocals. Try this, sounds better to me:
  10. 00:40:741 (6) - Please improve this shape >.< It looks ugly, really. I usually don't suggest to do this kind of things but I think that this kind of shapes makes worse your difficulty's design. Pehaps instead of being a stright slider, make it curved like your previous ones?
  11. 00:50:470 (1) - This little jump feels weird and doesn't fit with the song in my opinion. I think that you should fix this spacing with DS.
  12. 00:51:585 (5,1) - And again, this doesn't fit good with the vocals. How about trying this instead?:
  13. 01:09:524 (5) - Spacing again.
  14. 01:12:768 (4,5) - This doesn't fit with the vocals. I think you should replace this 2 notes with a slider.
  15. 01:21:078 (1) - And this new combo doesn't fit with the music >.< You should remove this nc here and add it at 01:21:484 (8) instead.

    Well, this difficulty still needs work. The design isn't good at all.. some slider shapes can be improved a lot. The notes are placed way too closer each other and they get overlapped with their hitbursts. In some parts.. the rhythm you tried to do doesn't follow with the music, but I pointed out these parts in the mod already. Ah and also, check all the spacings with distance snap by yourself. Some notes aren't placed properly.
  • [Insane]
  1. 00:08:511 (1) - Un whistle al comienzo de este slider suena bien. Te lo digo además para que uses mas samples ya que solo claps y algún que otro whistle se siente algo vacio >.<
  2. 00:09:322 (2) - ^
  3. 00:14:997 (1) - ^
  4. 00:15:808 (2) - ^
  5. 00:19:862 (1) - Acorde a tus pattern de whistle anteriores, falta un whistle en el comienzo de este slider.
  6. 00:20:470 (2) - También podrías agregar whistle en el repeat de este slider.
  7. 00:21:484 (3) - ^ En el comienzo.
  8. 00:27:160 (2) - Justo como en la Normal, el hitburst de esta nota queda tapado con la barra de HP:

    Eso es todo con esta dificultad :3 Solo samples y una tontería con la HP bar, nada en especial. Está muy bien, es la mejor dificultad del mapset para mí, aunque no me gusta mucho que hayas usado tanta simetría >.< ya que creo que los maps demasiado simetrícos son algo predecibles.. no se si me explico lol. Normalmente en los mapas simétricos termina llendo algo hacia el centro o reflejado.. y creo que un player con algo de conocimiento de maps podría hacérsele facil jugar esto, pero es lo que creo yo. De todas formas, está muy bien :3 nice.
Eso es todo, espero haber sido de ayuda D:
R y U
suzutsukikanade

Kei wrote:

  • [suzutsukikanade's Easy]
  1. 00:07:092 (2) - For combos consistency, you should add a new combo here since you did that at 00:13:173 (1) and also at 00:20:065 (1). Ok
  2. 00:20:065 (1) - Lol jump in a Easy difficulty. You have to fix this. In a Normal difficulty a little jump or antijump sometimes is ok but not in a Easy. A change of spacing would be confusing and hard for beginners to recognize while playing the map, specially when they play it for the 1st time. Ok
  3. 00:21:484 (2) - Why do you placed this slider all of a sudden at a red tick when you were placing the previous ones only at white ticks? I think that this would be confusing too, so I suggest you to move this slider to 00:21:281 and make it 2 ticks larger (1/4 BSD). It would look like this: Ok
  4. 00:44:795 (4) - Spacing. Ok
  5. 00:45:808 (1) - Just the same as I told you already about 00:21:484 (2). No, en 00:21:484 está ok, pero aquí tengo la intención de mantenerla. Si a BAT o a MAT mandarme cambiar eso, tal vez voy a cambiar.
  6. 00:49:254 (1) - This slider shape doesn't look good. How about improving it a bit? You can try someting like this: Sería más fácil para mí si usted me envía un código disto...
  7. 00:53:308 (2) - Here's a little spacing problem. No, para mí está bueno.
  8. 01:22:497 (2) - This slider has too many repeats for a Easy difficulty in my opinion. The player would think that this slider will have 1 repeat like the previous ones. I think you should try something more simple. Perhaps something like this: No

    Good difficulty, not bad. I feel it a bit challenging for being an Easy. You should improve some slider shapes, and try some creative and easy-to-read patterns. I think that this difficulty can improve a lot with some mods. THX!
Podrias ter modeado en español es más fácil.

Download: T-Pistonz+KMC - Naseba Narunosa Nanairo Tamago (TV Size) (K o g u r e) [suzutsukikanade's Easy].osu
Topic Starter
Kogure

Kei wrote:

  • General
  1. Creo que deberías usar mejores imágenes para "pause-overlay", "fail-background" ya que son screenshots del anime directo y no se ven en muy buena calidad. Oh y los combobursts se ven un poco raros en calidad también, pero no están mal asi que igual no es necesario cambiarlos, solo es lo que pienso yo. Los demás elementos (hitcircle, sliderball, hitcircle-overlay, etc) se ven geniales. ^u^ Acerca de las imagenes, voy a ver que encuentro, es que imagenes de este anime en muy buena calidad son un tanto dificiles de encontrar :o

  2. El cursor y cursortrail se me hacen algo molestos para jugar ya que la sliderball es casi toda blanca y me parece algo dificil y confuso para jugar. Tal vez podrias cambiarle el color o algo, no sé que te parece a ti. :3 Yo creo que estan bien, pero vere si se puede hacer algo :D

  3. Se me hace muy extraño que el final del Kiai no quede downbeat, ya que usualmente sí quedan downbeat pero el timing parece estar bien así que no se LOL.
:)

  • [Normal]
  1. 00:03:646 (1) - Esta nota comienza algo pronto luego del spinner así que te sugiero que mejor la muevas más cerca del centro del spinner porque mientras el jugador se acomoda la mano y eso tal vez pueda complicársele mover el cursor hasta donde está este slider. No lo creo del todo necesario pero lo acerque un poco
  2. 00:08:511 (4) - Que tal si agregas un whistle al comienzo de este slider? Suena bien para mí :3 Yes
  3. 00:09:322 (5) - ^ Yes
  4. 00:14:997 (4) - ^ Yes
  5. 00:15:808 (5) - ^ Yes
  6. 00:19:862 (1) - ^ Yes
  7. 00:20:876 (2) - El hitburst de esta nota queda tapado por la barra de HP. Tal vez no sea realmente necesario moverla más abajo, pero para mi no se ve bien. Tu ves que haces haha. Oh y como te venia diciendo, para seguir el pattern, deberías agregar whistle aqui si hiciste lo que te dije arriba. ^^ Screenshot del problemita con la HP bar:
    Fixed
  8. 00:21:484 (4) - Whistle otra vez. Yes
  9. 00:37:092 (5) - Creo que un finish suena bien aquí. No creo D:
  10. 00:41:146 (5) - Quizás un new combo quedaría bien también por el cambio de voz. Yes
  11. 00:41:146 (5) - Esta es una sugerencia tonta pero.. este slider no es simétrico del todo. Para que lo sea, el tick del medio debe quedar justo en el eje vertical. Voy a nombrar los puntos contando desde el comienzo del slider hacia la derecha >.<.. los puntos deberían estar ubicados así (no está del todo simétrico, lo puedes ver tú mismo haciendo ctrl+H, pero no tengo ganitas de corregirlo del todo xD si quieres corrigelo mejor tú si es que lo cambias):
    SPOILER
    1. Punto 1: x:112 y:340.
    2. Punto 2 (El del medio): x:256 y:368.
    3. Punto 3: x:400 y:340.
    4. Punto 4: x:492 y:200.
    Fixed

    Nada más que decir! Está muy bien, aunque creo que todavía con algo de moddeo se podría mejorar un poco más.
  • [Insane]
  1. 00:08:511 (1) - Un whistle al comienzo de este slider suena bien. Te lo digo además para que uses mas samples ya que solo claps y algún que otro whistle se siente algo vacio >.< Yes
  2. 00:09:322 (2) - ^ Yes
  3. 00:14:997 (1) - ^ Yes
  4. 00:15:808 (2) - ^ Yes
  5. 00:19:862 (1) - Acorde a tus pattern de whistle anteriores, falta un whistle en el comienzo de este slider. Yes
  6. 00:20:470 (2) - También podrías agregar whistle en el repeat de este slider. Yes
  7. 00:21:484 (3) - ^ En el comienzo. Yes
  8. 00:27:160 (2) - Justo como en la Normal, el hitburst de esta nota queda tapado con la barra de HP:
    Fixed

    Eso es todo con esta dificultad :3 Solo samples y una tontería con la HP bar, nada en especial. Está muy bien, es la mejor dificultad del mapset para mí, aunque no me gusta mucho que hayas usado tanta simetría >.< ya que creo que los maps demasiado simetrícos son algo predecibles.. no se si me explico lol. Normalmente en los mapas simétricos termina llendo algo hacia el centro o reflejado.. y creo que un player con algo de conocimiento de maps podría hacérsele facil jugar esto, pero es lo que creo yo. De todas formas, está muy bien :3 nice.
    Lo se, pero tenia ganas de hacer un mapa simetrico, y aqui esta xD. Como es el primero que hago asi, tal vez me quedo MUY simetrico :o
Eso es todo, espero haber sido de ayuda D:
Kei for MAT lol

Updated!
Weez
Easy
- Open the .osu file and under "sliderMultiplier" change it to 1
00:00:606 (1) - Not even at all. Use this:
116,192,606,2,0,B|212:128|300:128|396:192,1,299.999999999999,4|0
00:08:714 (3) - Try and stay consistent, make this like 00:15:200 (4) so it repeats
00:58:578 (1) - Add a finish at the end of the slider.
01:22:497 (2) - should have a slider that small with many repeats on an easy diff especially on 1/4 beats. Making it into one long slider works better. like so http://puu.sh/hxCG

Normal
00:00:606 (1) - Move the middle slider point up by 3 grids to make it even
01:23:105 (4) - Add finish at the end

Hard
00:32:227 (6) - Spacing here
00:46:011 (1) - Have this slider start earlier at 00:45:808

Insane
00:10:741 (2,3) - Switch these around (ctrl+H). Makes no sense at first and its actually really awkward.

Thats it.
R y U
Love
The taiko map, its horrifying and complete trash. I already had to replace one of his taiko as request. I suggest removing the diff.
Weez

Love wrote:

The taiko map, its horrifying and complete trash. I already had to replace one of his taiko as request. I suggest removing the diff.
Never suggest removing a diff based on how the user mapped it >_> How would you feel when someone tells your "Your map sucks! Remove it!" Instead help the mapper out with suggests on how to improve the map not just saying get rid of it. I'm no taiko player, mapper or modder but still that's someone's hard work think of it like that.
Love
Weezy, no one's ever told me to remove my diffs cause they're actually moddable. And I'm sure 1 hour of work, well since it's tv size, probably 15-20 mins of work is nothing. There's also a difference between a style and something just thrown out there, which this is just thrown out there with random crap. This is why I usually claim taiko, so people don't make retarded crap like this.
Weez

Love wrote:

Weezy, no one's ever told me to remove my diffs cause they're actually moddable. And I'm sure 1 hour of work, well since it's tv size, probably 15-20 mins of work is nothing. There's also a difference between a style and something just thrown out there, which this is just thrown out there with random crap. This is why I usually claim taiko, so people don't make retarded crap like this.
Then help the mapper out so it reaches the point to be moddable >_> or even suggest a remap. Actually attempt to mod it instead of bashing it. Telling someone to remove a diff is just rude.
Love
sure
mancuso_JM_
Love, Why are you a hater?? Your Taiko diff are not the best around the world. You're not a better Modder/Mapper/player making those kind of Post. You're just a... HATER!!!
So, shut up, and go to spam on other map. :x
PS: Weezy you're a good person :)
K o g u r e: No le hagas caso a ese tipo, casi todo osu! lo odia XD
Love
I never said I was the best taiko mapper, I'm just saying. Stick to one thing instead of putting random crap in your taiko. Fix it.
MMzz
What Love said about the taiko being unmoddable is true honestly.
I sent this map to love because I really couldn't mod it, the map makes no sense.

And mancuso, don't act like a child because someone said you made a bad map.
It makes you look just as worse.
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