Samira - It Was Him (Nightcore Mix)

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Aleks719
клэп в нормале не пофиксил. пофиксь - тогда ребаблану.
----
Edit: ok, well

Him was here.
Topic Starter
riffy
Все.
Gabe
Rebubbled. </3
IceBeam
привет

ты уверен что исполнитель правильный? я знаю оригинальную песню,и вроде похоже,что просто найткор микс,но есть группки или музыканты которые пишут транс/техно/евробит ремиксы,а уже потом добавляется найткор мод
ну и если есть полная версия,наверное,надо добавить (Short Ver.)?
ты сам обрезал или такую и нашел? в конце резкий фейд какой-то

в общем,

разница между изей и нормалом - 3 звезды - очень не ок
хотя он играется легко из-за низкого бпм,но я,если честно,вообще не понял разницы между нормалом и хардом,в плане ритма
и там и там - 1/2

уж лучше как-нибудь разнообразил бы,тем более обе диффки твои
спокойная песня,бпм низкий,а мапсет - E H I (I) I

на счёт киаи - мне кажется,что 01:06:709 - это пройгрыш,а не припев
киаи должно быть в другом месте,наверное. к тому же, к концу идет фейд,так что надо бы его закончить на последней ноте (01:24:279) или на последнем даунбите (01:23:107) - но все равно не подходит
а то,что сейчас - вообще неприемлемо

поэтому, лучше бы перенес киаи на 00:47:968 - 00:57:339 (тут фонтан) - 01:06:709,и в тайко не забудь пофиксить

и еще,почти каждая стандартная диффка начинается с разного времени,а лид-ин отличается только в изе - ты подправь это как-нибудь. лучше уж поставь всем одинаковый,отталкиваясь от инсейна грумда

[BCI's Easy]
я не слышу хс вообще
подними громкость хотя бы 50%. можешь оставить 35% на начальной части до 00:10:487
и не юзай на ней клапы,пожалуйста :/ замени свистками

00:52:068 (1) - пропущен даунбит + там очевидно же под слова нужна нотка. если хочешь креативить с длинными слайдерами - бери 2/1 ритм, но основанный на нотах,где хлопки должны быть



00:59:096 (4) - ну и опять же

но в целом хорошая изя,молодец

[Normal]
00:33:913 (1) - ну и зачем такое в нормале?
01:14:908 - этот финиш должен здесь быть?
01:19:593 - ^
01:21:936 (3) - выпрями немного. не очень выглядит и под слайдером спрятан

аккуратно,неплохо сделано,но все же резкие переходы от 1/1 к чистому 1/2 на одинаковых по сути частях - старайся так не делать в следующих мапках,придерживайся одного заданного темпа для каждой диффы

[Hard]
нормально,только спейсинг подправь на 01:22:522 (8,1) - слишком близко

[Kuri's Taiko Oni]
I asked mapper to handle the kiai,I think it's wrong atm,so you should fix that too after he decides
anyway,if he leaves it as it is now - finish it at as others and..um,you can't have kiai started w/o a note (01:06:709) - that's a problem

also,I'm not good at taiko,but isn't such slow speed makes it even harder to read/hit?

[GD's Insane]
да что за новая мода удваивать бпм :roll:
по-моему это глупо. ну да ладно,не мне судить

ты пропустил ооочень много даунбитов
все же хорошо бы следовать в первую очередь музыке,а уже потом словам
поэтому,даже не знаю,стоит ли саджестить финишы? лучше не буду

00:06:826 (5) - а вот тут убрал бы,мне кажется не звучит

в остальном - как всегда красиво и аккуратно,правда если киаи сдвинется,то придеться пару паттернов переделать. 00:47:968 - тут например ноты у тебя,а нужна будет

извини,конечно,за нази-мод,я понимаю,что ты хочешь по-скореее ранкнуть,но я бы на твоем месте поработал еще над ней
ремапить нормал не заставляю,но было бы круто сделать его легче,в плане ритма
Gabe
Re Pop'd :B ...
: Look patiently :
Topic Starter
riffy

IceBeam wrote:

привет привет :D

ты уверен что исполнитель правильный? я знаю оригинальную песню,и вроде похоже,что просто найткор микс,но есть группки или музыканты которые пишут транс/техно/евробит ремиксы,а уже потом добавляется найткор мод
ну и если есть полная версия,наверное,надо добавить (Short Ver.)?
ты сам обрезал или такую и нашел? в конце резкий фейд какой-то

и да, в исполнителе я уверенн. :O засомневался, но не думаю, что у когото еще такой няшный голос :D

в общем,

разница между изей и нормалом - 3 звезды - очень не ок
хотя он играется легко из-за низкого бпм,но я,если честно,вообще не понял разницы между нормалом и хардом,в плане ритма Я знаю Т_Т я уже искал способ. не получается поправить D:
и там и там - 1/2

уж лучше как-нибудь разнообразил бы,тем более обе диффки твои
спокойная песня,бпм низкий,а мапсет - E H I (I) I

на счёт киаи - мне кажется,что 01:06:709 - это пройгрыш,а не припев
киаи должно быть в другом месте,наверное. к тому же, к концу идет фейд,так что надо бы его закончить на последней ноте (01:24:279) или на последнем даунбите (01:23:107) - но все равно не подходит
а то,что сейчас - вообще неприемлемо

А давайте его выключим? \:D/

поэтому, лучше бы перенес киаи на 00:47:968 - 00:57:339 (тут фонтан) - 01:06:709,и в тайко не забудь пофиксить да

и еще,почти каждая стандартная диффка начинается с разного времени,а лид-ин отличается только в изе - ты подправь это как-нибудь. лучше уж поставь всем одинаковый,отталкиваясь от инсейна грумда лолд. Алекс сказал леад ин менять :<


[Normal]
00:33:913 (1) - ну и зачем такое в нормале? для красоты D: оно норм играется
01:14:908 - этот финиш должен здесь быть? угу
01:19:593 - ^ нууу :< мне и так нравится
01:21:936 (3) - выпрями немного. не очень выглядит и под слайдером спрятан да

аккуратно,неплохо сделано,но все же резкие переходы от 1/1 к чистому 1/2 на одинаковых по сути частях - старайся так не делать в следующих мапках,придерживайся одного заданного темпа для каждой диффы мхм, постараюсь. Запомнил

[Hard]
нормально,только спейсинг подправь на 01:22:522 (8,1) - слишком близко офк

[Kuri's Taiko Oni]
I asked mapper to handle the kiai,I think it's wrong atm,so you should fix that too after he decides
anyway,if he leaves it as it is now - finish it at as others and..um,you can't have kiai started w/o a note (01:06:709) - that's a problem

also,I'm not good at taiko,but isn't such slow speed makes it even harder to read/hit? that's why it oni? anyway t's up to mapper

извини,конечно,за нази-мод,я понимаю,что ты хочешь по-скореее ранкнуть я хочу хорошую карту, я не тороплюсь :< ,но я бы на твоем месте поработал еще над ней
ремапить нормал не заставляю,но было бы круто сделать его легче,в плане ритма лол. я понимаю, но я тут одну фразу от друзей почерпнул
Нормал не должен быть легким.
и как-то так старался. ><
cпасибо. подожду друзьяшек и их апдейтов

Gabex3 wrote:

Re Pop'd :B ...
: Look patiently :
so what? :D
grumd
Topic Starter
riffy
Надеюсь меня никто не убъет за исправления киаи ><

и да, саунды в BCI дифке тоже поправил ><


Старая изя на случай если что-то будет не так.
IceBeam
[Kuri's Taiko Oni]
01:06:709 - add a note here,you should have a note when kiai starts/finishes.

и в диффке грумда я бы все же подобавлял финишы хотя бы на конец/старт киаев,не могу слушать без них :(
не кудось
Topic Starter
riffy
i hope Kurisu won't kill me because of adding one circle ><
на инсе ровно 4 финиша добавили
IceBeam
rebub
Topic Starter
riffy
Thank you.
grumd
Спасибо, что за меня всё сделали, финиши звучат хорошо :о
Ещё один баббл, юххуу!

если его лопнут, то обнови с этим: http://puu.sh/t7Ll
blissfulyoshi
Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.

Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said

Easy:
Aesthetics/Style mod:
00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned)
00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad)
00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 )
01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer
01:16:080 (1,3) - ^

Combo mod:
00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick?
00:18:100 (3) - ^
00:23:371 (4) - ^
00:40:940 (3) - ^
Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song.

Normal:
Aesthetics/Style mod:
00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2)
00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better
01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now
01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)???????
01:13:737 (1) - blanket 01:13:444 (4) better

Combo mod:
I guess you are also following a pattern of having a new combo every large white tick
00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better
00:24:542 (4) - new combo for the white tick?
00:41:233 (4) - new combo for white tick/lyrics

Hard:
Aesthetics/Style mod:
It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps
00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other
00:16:343 (7,3) - ^
00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it
I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up.

Combo mod:
00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.
Not a fan of how combos follow only the patterns, and not the song, but it is acceptable

Kuri's Taiko Oni: fine

GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern

Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
01:21:790 (1,2) same as 00:25:567 (1)

========================
I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.
(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.)
grumd
GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern
done

Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
this - yes. all other combos were set due to voice pitch up. i will keep them
01:21:790 (1,2) same as 00:25:567 (1)


Thank you!

Download: Samira - It Was Him (Nightcore Mix) (-Bakari-) [GD's Insane].osu
Topic Starter
riffy

blissfulyoshi wrote:

Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.

Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said offset is negative! we're checked it again and again!

Easy:
Aesthetics/Style mod:
00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned) mkay~
00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad) it's okay!
00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 ) k
01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer yea
01:16:080 (1,3) - ^ it's ok

Combo mod:
00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick? so many new combos can confuse players
00:18:100 (3) - ^
00:23:371 (4) - ^
00:40:940 (3) - ^
Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song. no NC fixes

Normal:
Aesthetics/Style mod:
00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2) it's okay now :|
00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better k~
01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now not messy. it's stacked with next note (2)
01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)??????? i don't want it
01:13:737 (1) - blanket 01:13:444 (4) better yea~

Combo mod:
I guess you are also following a pattern of having a new combo every large white tick
00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better ~_~
00:24:542 (4) - new combo for the white tick? it will ruin my pattern
00:41:233 (4) - new combo for white tick/lyrics yea ~_~

Hard:
Aesthetics/Style mod:
It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps jumps kill this map! you know what? it should be hard for new players! not hard for asians! that's my way!
00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other yea~
00:16:343 (7,3) - ^ how? ;_;
00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it no :D it's one of these things that make my hard harder :D
I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up. i like these things :O

Combo mod:
00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.
Not a fan of how combos follow only the patterns, and not the song, but it is acceptable acceptable you said? so.. no changes :D this looks fine for me!

Kuri's Taiko Oni: fine lol

GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern

Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
01:21:790 (1,2) same as 00:25:567 (1)

========================
I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.
(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.) lol.. at least you are not asking me for remap this
looks better now, thanks! :3


UPDATED!
bossandy
Hi hi~ M4M xDD~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Nothing to say

 
[BCI's Easy]
 
  1. 00:18:100 (3,1) - Stack here isn't a good idea on easiest diff , it is confusion for some Beginner
  2. 00:45:626 (1,1) - Is it a bit close ?
  3. 01:18:422 (3) - NC?
  4. 01:20:765 (5) - NC?

 
[Normal]
 
  1. 00:47:383 (3) - Add whistle sounds better xD
  2. 00:50:311 (1) - Change whistle to finish
  3. 00:52:653 (1) - Same as above
  4. 01:05:831 (4) - Slider Arrow change finish to whistle

 
[Hard]
 
  1. 01:14:030 (2,4) - Make it symmetrical?

 
[GD's Insane]
 
  1. Nothing to say

 
[Kuri's Taiko Oni]
 
  1. 00:46:504 (159) - Delete this note please , just follow the vocal here
  2. 00:46:797 (161) - If you fix above , please delete note

 
  --------------------------------------------------------
I hope this ranked soon xD
Good Luck again :3
Topic Starter
riffy

bossandy wrote:

Hi hi~ M4M xDD~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Nothing to say

 
[BCI's Easy]
 
  1. 00:18:100 (3,1) - Stack here isn't a good idea on easiest diff , it is confusion for some Beginner ;_; i use this pattern, too! it's not really confusing :|
  2. 00:45:626 (1,1) - Is it a bit close ? i have no idea ow it possible to fix ;_;
  3. 01:18:422 (3) - NC? yes
  4. 01:20:765 (5) - NC?
NC before spinner so confusing ;_;
 
[Normal]
 
  1. 00:47:383 (3) - Add whistle sounds better xD xD
  2. 00:50:311 (1) - Change whistle to finish ~_~
  3. 00:52:653 (1) - Same as above sure
  4. 01:05:831 (4) - Slider Arrow change finish to whistle finish for vocals!

 
[Hard]
 
  1. 01:14:030 (2,4) - Make it symmetrical?
yes!
 
[GD's Insane]
 
  1. Nothing to say

 
[Kuri's Taiko Oni]
 
  1. 00:46:504 (159) - Delete this note please , just follow the vocal here
  2. 00:46:797 (161) - If you fix above , please delete note
it's oni :D
 

  --------------------------------------------------------
I hope this ranked soon xD not so fast
Good Luck again :3
lol, thanks :D
Cristian
ah, all is fine.
o_o isn't?
Topic Starter
riffy
lol, now go and say it to BATs/MATs :D/
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