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Samira - It Was Him (Nightcore Mix)

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-Napoleon-
:o I'm so noob :cry:

[EASY! :D]
For me nothing special...

[NORMAL! :D]
I think slider speed is a little bit rapid...
00:18:684 (4) - Add hitsoud finish
00:56:747 - ^
01:06:117 - ^

[HARD! :D]
00:15:803 (5) - Delete Hitsound clap
00:38:008 (4) - It's cool but change please...
01:02:310 (2) - Delete and do this: Go for 01:00:261 (2) and do: Ctrl + c and now go to 01:02:310 (2) and do: Ctrl + v and Ctrl + h (Don't change the sounds)
01:03:189 (3) - Delete hitsound clap

[TAIKO! :D]
I don't mod taikos...

[INSANE! :D]
Cool but with symmetrical looks better!
grumd
Okay, thanks, Xavier, I'll delete this diff and remap it, lol.
Topic Starter
riffy

Xavier18488 wrote:

:o I'm so noob :cry:

[EASY! :D]
For me nothing special... :3

[NORMAL! :D]
I think slider speed is a little bit rapid... it's slow i think \:D/
00:18:684 (4) - Add hitsoud finish a bit loud ~_~
00:56:747 - ^ it follows 2 4 clap placing ~_~
01:06:117 - ^ ofc, fixed

[HARD! :D]
00:15:803 (5) - Delete Hitsound clap 2 4 claps here
00:38:008 (4) - It's cool but change please... why i should fix it?
01:02:310 (2) - Delete and do this: Go for 01:00:261 (2) and do: Ctrl + c and now go to 01:02:310 (2) and do: Ctrl + v and Ctrl + h (Don't change the sounds)fxd
01:03:189 (3) - Delete hitsound clap fxd

[TAIKO! :D]
I don't mod taikos...

[INSANE! :D]
Cool but with symmetrical looks better!
thanks :3
Livean
From my queue thanks for ur star

[General]
you should consider add a Storyboard, after all this is nightcore... and all nightcores i know have one

hmm... the map set looks fine except for taiko diff the kiai in taiko is different to all difficulties

[Easy]
i think ar 3 is too slow for a 100bpm map... in my opinion Ar 5 is better in this diff
00:05:215 (3) - NC here and erase this NC 00:05:801
00:09:900 (5) - NC here and erase this NC 00:10:485
00:19:269 (4) - Nc here and erase next nc
00:19:855 (2) - quit finish and put it here 00:18:684
00:55:747 (x) - put finish here and erase next finish

this map looks good these are just mere opinions you are free to choose if you want to use it or no

[Normal]
In my opinion Ar 5 or 6 is better
00:03:751 (x) - put a note here
00:45:621 (1,2) - spacing problem
00:47:670 (3) - put finish here and remove next finish
00:52:355 (5) - finish here
00:59:675 (x) - remove finish here
01:01:432 (6) - finish here
01:05:531 (3) - finish here
01:05:824 (4) - remove finish

the map looks good ^.^ just some hitsound opinions

[Hard]
00:09:607 (1) - remove NC and put it here 00:09:607 and remove finish sound at begining and put at the end of this slider...
00:28:053 (x) - finish sound here
00:29:224 (2) - remove finish
00:31:567 (2) - ^

[Insane]
00:10:485 (1) - erase Nc
00:39:619 (4) - nc here there a velocity change... erase this nc 00:40:204 and put it here 00:40:936
01:06:117 (1) - erase nc
01:06:409 (5) - nc here and erase this one 01:06:702 if you like you can put nc here 01:07:727



that's all hehehe hope this helps you in something excuse my poor english and thanks again for your star
Topic Starter
riffy

Livean wrote:

From my queue thanks for ur star

[General]
you should consider add a Storyboard, after all this is nightcore... and all nightcores i know have one rly? no way! when i mapping nightcore i don't use storyboard since all people deleting SB

hmm... the map set looks fine except for taiko diff the kiai in taiko is different to all difficulties i can say it once more if you want. kiai in taiko can be different! and it's looks nice here.

[Easy]
i think ar 3 is too slow for a 100bpm map... in my opinion Ar 5 is better in this diff lol u mad. it's easy not Normal. No :<

[Normal]
In my opinion Ar 5 or 6 is better no way! AR 6 can be used in Hard or Insane but not in normal! never!

that's all hehehe hope this helps you in something excuse my poor english and thanks again for your star u r welcome
i'll check others things when i get back to home ;_;


Edit

2nd part

Livean wrote:

[Easy]

00:05:215 (3) - NC here and erase this NC 00:05:801 no need. basically it follows every-big-white-line new combo placing D:
00:09:900 (5) - NC here and erase this NC 00:10:485 ^
00:19:269 (4) - Nc here and erase next nc it will ruin pattern
00:19:855 (2) - quit finish and put it here 00:18:684 why? sounds good here
00:55:747 (x) - put finish here and erase next finish no, sorry :<

this map looks good these are just mere opinions you are free to choose if you want to use it or no

[Normal]
00:03:751 (x) - put a note here i already deleted note from here some time ago. i won't put it here again since it's good enough
00:45:621 (1,2) - spacing problem sure. fxd
00:47:670 (3) - put finish here and remove next finish nah
00:52:355 (5) - finish here not here but on next note. thanks
00:59:675 (x) - remove finish here no. big white line here! and it sounds good. i guess it's ok to leave it
01:01:432 (6) - finish here no need
01:05:531 (3) - finish here nah
01:05:824 (4) - remove finish no D:

the map looks good ^.^ just some hitsound opinions thanks

[Hard]
00:09:607 (1) - remove NC and put it here 00:09:607 and remove finish sound at begining and put at the end of this slider...oh! dear me D: i put clap here. but thank you for showing me this mistake
00:28:053 (x) - finish sound here whistle, i guess
00:29:224 (2) - remove finish sure, and put clap here, also
00:31:567 (2) - ^ nah
thanks
grumd
Livean
[Insane]
00:10:485 (1) - erase Nc
no, slider speed changes
00:39:619 (4) - nc here there a velocity change... but there's no velocity change, dude erase this nc 00:40:204 and put it here 00:40:936
anyway, this comboing looks good, so fixed
01:06:117 (1) - erase nc
nope
01:06:409 (5) - nc here and erase this one 01:06:702 no, kiai starts here if you like you can put nc here 01:07:727 nom i'll keep consistency with other similar parts

Thanks!

Я также чутка ремапнул одну часть (чтобы под вокал подходило), так что обнови:
Download: Samira - It Was Him (Nightcore Mix) (-Bakari-) [GD's Insane].osu
Topic Starter
riffy
ЩАС КАК ДАМ КУДОСУ
thanks , updated



in soviet russia map updates you D:

200й ПОСТ В ТРЕДЕ, ПОСОНЫ
Teddiursa_old
Okay, yes,
The "Hard. how do you love the hitsounds", Hitsounds are better than the real Hard.

/this is the 201th Post in this map.
Better be ranked soon.
DJPop
Recheck everything.


~BCI's Easy~
Fine

~Normal~
00:35:080 (3) - add clap
00:37:423 (2) - add clap at middle, add finish at the end
00:39:765 (2) - remove finish
00:42:693 (7) - add clap at start
00:50:306 (1) - remove whistle at the end
01:00:553 (5) - add whistle on white ticks instead of red ticks
01:18:414 (1) - add clap at middle

~Hard~
00:26:882 (1,2,3) - wrong spacings
00:45:621 (2) - move to 204:240
00:45:914 (3) - move to 308:240
00:46:206 (4) - move to 336:140

~GD's Insane~
Fine

~Kuri's Taiko Oni~
- Set audio lead-in 0
Topic Starter
riffy

DJPop wrote:

Recheck everything.


~BCI's Easy~
Fine

~Normal~
00:35:080 (3) - add clap ofc
00:37:423 (2) - add clap at middle, add finish at the end yes
00:39:765 (2) - remove finish yes
00:42:693 (7) - add clap at start meh. ok
00:50:306 (1) - remove whistle at the end why? >< it's good
01:00:553 (5) - add whistle on white ticks instead of red ticks sure
01:18:414 (1) - add clap at middle sure

~Hard~
00:26:882 (1,2,3) - wrong spacings sure
00:45:621 (2) - move to 204:240 yea
00:45:914 (3) - move to 308:240 yea
00:46:206 (4) - move to 336:140 ok

~GD's Insane~
Fine

~Kuri's Taiko Oni~
- Set audio lead-in 0ok~


thank you~
grumd
Hitsounds!
osu file format v9

[General]
AudioFilename: DR.Nightcore - It Was Him.mp3
AudioLeadIn: 2000
PreviewTime: 57344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:It Was Him (Nightcore Mix)
Artist:Samira
Creator:-Bakari-
Version:GD's Insane hs :D
Source:
Tags:Black_Cherry_Ita grumd Kurisuchianu BCI

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-1226,585.591537335286,4,2,0,45,1,0
237,-166.666666666667,4,2,0,35,0,0
10485,-100,4,2,0,50,0,0
57333,-100,4,2,0,55,0,0
66702,-100,4,2,0,55,0,1
82513,-100,4,2,0,48,0,0
82659,-100,4,2,0,45,0,0
82805,-100,4,2,0,40,0,0
83098,-100,4,2,0,35,0,0
83390,-100,4,2,0,30,0,0
83684,-100,4,2,0,25,0,0


[Colours]
Combo1 : 106,85,106
Combo2 : 214,204,120
Combo3 : 131,165,163

[HitObjects]
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84,156,69484,2,0,B|52:176|40:208,1,67.5,0|2
112,228,69776,2,0,B|94:261|99:295,1,67.5,0|8
172,276,70069,2,0,B|168:312|180:344|180:344|244:368,1,135,0|0
300,320,70508,1,8
336,256,70655,1,0
376,320,70801,1,2
424,264,70948,2,0,B|420:228|436:200,1,67.5,0|8
472,132,71240,6,0,B|440:72|440:72|376:48,1,135,0|0
340,112,71680,2,0,B|276:88,1,67.5,8|0
244,156,71972,2,0,B|180:132,1,67.5,2|0
152,64,72265,1,8
108,124,72412,6,0,B|60:144|44:200|44:200|56:236,1,135,0|0
128,236,72851,2,0,B|184:368,1,135,8|2
256,348,73290,1,0
256,348,73436,1,8
331,360,73583,2,0,B|384:236,1,135,0|0
457,231,74022,2,2,B|468:200|468:200|452:144|404:124,1,135,8|2
428,52,74461,2,0,B|384:40|356:68,1,67.5,0|8
328,128,74754,2,0,B|256:120|232:40,1,135,0|0
160,60,75193,5,8
112,116,75340,1,0
184,132,75486,1,2
244,172,75632,2,0,B|268:240,1,67.5,0|8
200,268,75925,2,0,B|127:287|71:247,1,135,0|0
64,172,76364,1,8
112,116,76511,1,0
136,184,76657,2,0,B|208:203|264:163,1,135,2|8
227,97,77096,2,0,B|275:49|355:57,1,135,0|0
424,76,77536,6,0,B|400:140,1,67.5,8|0
464,180,77828,2,0,B|416:232,1,67.5,2|0
452,296,78121,1,8
376,292,78268,2,0,B|308:272|308:272|288:244|288:212,1,135,0|0
348,172,78707,1,8
364,100,78853,1,0
300,64,79000,2,0,B|228:64,2,67.5,2|0|8
364,100,79439,2,0,B|340:136|296:136|296:136|240:136,1,135,0|0
168,120,79878,5,8
116,68,80024,1,0
48,96,80171,2,0,B|36:168|84:224,1,135,2|8
52,292,80610,2,0,B|96:352|96:352|128:356|160:340,1,135,0|0
196,280,81049,1,8
228,348,81196,1,0
300,356,81342,1,2
364,320,81488,2,0,B|400:312|428:292,1,67.5,0|8
376,240,81781,6,0,B|440:212|472:148,1,135,0|0
444,80,82220,1,8
372,60,82367,1,0
308,96,82513,2,0,B|260:120|204:100|204:100|176:60,1,135,2|8
128,32,82952,2,0,B|108:96|108:96|60:152,1,135,0|0
100,212,83391,2,0,B|160:256|148:332,2,135,8|2|8
152,156,84123,1,0

больше двух ёбаных сотень постов! это же пиздец!
Topic Starter
riffy
/summon MATs
also: thanks for upd
NoHitter
Rechecked and bubbled.
Good luck.
grumd
*o*
Topic Starter
riffy
!st bubble for Samira. thanky you guys
Aurele
Q.Q . . .
Aleks719
We rechecked BPM again with Kurai.
BPM is 102,45.


some mod:

в [BCI's Easy] : 2000 лид ин + больше секунды до первой ноты = как-то много. поставь там 1000
в Нормале 00:35:084 (3) - клэп не там стоит,поменяй местами
в Харде 00:50:604 (4,5,6) - несимметрично так-то
Инс ваще ниочень,но не заставлять же ремапить. поэтому тут не трогай уж ничо.
Topic Starter
riffy

Aleks719 wrote:

We rechecked BPM again with Kurai.
BPM is 102,45.



Мораль сей басни такова:
Не спорьте с МАТами, друзья.. :D
(школьник с орфографическими ошибками детектед)

Fixed, ofc
Aurele

-Bakari- wrote:

Aleks719 wrote:

We rechecked BPM again with Kurai.
BPM is 102,45.



Topic Starter
riffy

Aleks719 wrote:

some mod:

в [BCI's Easy] : 2000 лид ин + больше секунды до первой ноты = как-то много. поставь там 1000 мхм.. а не лучше держать какую-то согласованность? нет? ну, сделано!
в Нормале 00:35:084 (3) - клэп не там стоит,поменяй местами лол, да :D
в Харде 00:50:604 (4,5,6) - несимметрично так-то ну да, конец уполз :D
Инс ваще ниочень,но не заставлять же ремапить. поэтому тут не трогай уж ничо. А мне нравится :D

thanks :D

Aleks719
клэп в нормале не пофиксил. пофиксь - тогда ребаблану.
----
Edit: ok, well

It was Him

Him was here.
Topic Starter
riffy
Все.
Aurele
Rebubbled. </3
IceBeam
привет

ты уверен что исполнитель правильный? я знаю оригинальную песню,и вроде похоже,что просто найткор микс,но есть группки или музыканты которые пишут транс/техно/евробит ремиксы,а уже потом добавляется найткор мод
ну и если есть полная версия,наверное,надо добавить (Short Ver.)?
ты сам обрезал или такую и нашел? в конце резкий фейд какой-то

в общем,

разница между изей и нормалом - 3 звезды - очень не ок
хотя он играется легко из-за низкого бпм,но я,если честно,вообще не понял разницы между нормалом и хардом,в плане ритма
и там и там - 1/2

уж лучше как-нибудь разнообразил бы,тем более обе диффки твои
спокойная песня,бпм низкий,а мапсет - E H I (I) I

на счёт киаи - мне кажется,что 01:06:709 - это пройгрыш,а не припев
киаи должно быть в другом месте,наверное. к тому же, к концу идет фейд,так что надо бы его закончить на последней ноте (01:24:279) или на последнем даунбите (01:23:107) - но все равно не подходит
а то,что сейчас - вообще неприемлемо

поэтому, лучше бы перенес киаи на 00:47:968 - 00:57:339 (тут фонтан) - 01:06:709,и в тайко не забудь пофиксить

и еще,почти каждая стандартная диффка начинается с разного времени,а лид-ин отличается только в изе - ты подправь это как-нибудь. лучше уж поставь всем одинаковый,отталкиваясь от инсейна грумда

[BCI's Easy]
я не слышу хс вообще
подними громкость хотя бы 50%. можешь оставить 35% на начальной части до 00:10:487
и не юзай на ней клапы,пожалуйста :/ замени свистками

00:52:068 (1) - пропущен даунбит + там очевидно же под слова нужна нотка. если хочешь креативить с длинными слайдерами - бери 2/1 ритм, но основанный на нотах,где хлопки должны быть


00:59:096 (4) - ну и опять же

но в целом хорошая изя,молодец

[Normal]
00:33:913 (1) - ну и зачем такое в нормале?
01:14:908 - этот финиш должен здесь быть?
01:19:593 - ^
01:21:936 (3) - выпрями немного. не очень выглядит и под слайдером спрятан

аккуратно,неплохо сделано,но все же резкие переходы от 1/1 к чистому 1/2 на одинаковых по сути частях - старайся так не делать в следующих мапках,придерживайся одного заданного темпа для каждой диффы

[Hard]
нормально,только спейсинг подправь на 01:22:522 (8,1) - слишком близко

[Kuri's Taiko Oni]
I asked mapper to handle the kiai,I think it's wrong atm,so you should fix that too after he decides
anyway,if he leaves it as it is now - finish it at as others and..um,you can't have kiai started w/o a note (01:06:709) - that's a problem

also,I'm not good at taiko,but isn't such slow speed makes it even harder to read/hit?

[GD's Insane]
да что за новая мода удваивать бпм :roll:
по-моему это глупо. ну да ладно,не мне судить

ты пропустил ооочень много даунбитов
все же хорошо бы следовать в первую очередь музыке,а уже потом словам
поэтому,даже не знаю,стоит ли саджестить финишы? лучше не буду

00:06:826 (5) - а вот тут убрал бы,мне кажется не звучит

в остальном - как всегда красиво и аккуратно,правда если киаи сдвинется,то придеться пару паттернов переделать. 00:47:968 - тут например ноты у тебя,а нужна будет

извини,конечно,за нази-мод,я понимаю,что ты хочешь по-скореее ранкнуть,но я бы на твоем месте поработал еще над ней
ремапить нормал не заставляю,но было бы круто сделать его легче,в плане ритма
Aurele
Re Pop'd :B ...
: Look patiently :
Topic Starter
riffy

IceBeam wrote:

привет привет :D

ты уверен что исполнитель правильный? я знаю оригинальную песню,и вроде похоже,что просто найткор микс,но есть группки или музыканты которые пишут транс/техно/евробит ремиксы,а уже потом добавляется найткор мод
ну и если есть полная версия,наверное,надо добавить (Short Ver.)?
ты сам обрезал или такую и нашел? в конце резкий фейд какой-то

и да, в исполнителе я уверенн. :O засомневался, но не думаю, что у когото еще такой няшный голос :D

в общем,

разница между изей и нормалом - 3 звезды - очень не ок
хотя он играется легко из-за низкого бпм,но я,если честно,вообще не понял разницы между нормалом и хардом,в плане ритма Я знаю Т_Т я уже искал способ. не получается поправить D:
и там и там - 1/2

уж лучше как-нибудь разнообразил бы,тем более обе диффки твои
спокойная песня,бпм низкий,а мапсет - E H I (I) I

на счёт киаи - мне кажется,что 01:06:709 - это пройгрыш,а не припев
киаи должно быть в другом месте,наверное. к тому же, к концу идет фейд,так что надо бы его закончить на последней ноте (01:24:279) или на последнем даунбите (01:23:107) - но все равно не подходит
а то,что сейчас - вообще неприемлемо

А давайте его выключим? \:D/

поэтому, лучше бы перенес киаи на 00:47:968 - 00:57:339 (тут фонтан) - 01:06:709,и в тайко не забудь пофиксить да

и еще,почти каждая стандартная диффка начинается с разного времени,а лид-ин отличается только в изе - ты подправь это как-нибудь. лучше уж поставь всем одинаковый,отталкиваясь от инсейна грумда лолд. Алекс сказал леад ин менять :<


[Normal]
00:33:913 (1) - ну и зачем такое в нормале? для красоты D: оно норм играется
01:14:908 - этот финиш должен здесь быть? угу
01:19:593 - ^ нууу :< мне и так нравится
01:21:936 (3) - выпрями немного. не очень выглядит и под слайдером спрятан да

аккуратно,неплохо сделано,но все же резкие переходы от 1/1 к чистому 1/2 на одинаковых по сути частях - старайся так не делать в следующих мапках,придерживайся одного заданного темпа для каждой диффы мхм, постараюсь. Запомнил

[Hard]
нормально,только спейсинг подправь на 01:22:522 (8,1) - слишком близко офк

[Kuri's Taiko Oni]
I asked mapper to handle the kiai,I think it's wrong atm,so you should fix that too after he decides
anyway,if he leaves it as it is now - finish it at as others and..um,you can't have kiai started w/o a note (01:06:709) - that's a problem

also,I'm not good at taiko,but isn't such slow speed makes it even harder to read/hit? that's why it oni? anyway t's up to mapper

извини,конечно,за нази-мод,я понимаю,что ты хочешь по-скореее ранкнуть я хочу хорошую карту, я не тороплюсь :< ,но я бы на твоем месте поработал еще над ней
ремапить нормал не заставляю,но было бы круто сделать его легче,в плане ритма лол. я понимаю, но я тут одну фразу от друзей почерпнул
Нормал не должен быть легким.
и как-то так старался. ><
cпасибо. подожду друзьяшек и их апдейтов




Gabex3 wrote:

Re Pop'd :B ...
: Look patiently :
so what? :D
grumd
Topic Starter
riffy
Надеюсь меня никто не убъет за исправления киаи ><

и да, саунды в BCI дифке тоже поправил ><


Старая изя на случай если что-то будет не так.
IceBeam
[Kuri's Taiko Oni]
01:06:709 - add a note here,you should have a note when kiai starts/finishes.

и в диффке грумда я бы все же подобавлял финишы хотя бы на конец/старт киаев,не могу слушать без них :(
не кудось
Topic Starter
riffy
i hope Kurisu won't kill me because of adding one circle ><
на инсе ровно 4 финиша добавили
IceBeam
rebub
Topic Starter
riffy
Thank you.
grumd
Спасибо, что за меня всё сделали, финиши звучат хорошо :о
Ещё один баббл, юххуу!

если его лопнут, то обнови с этим: http://puu.sh/t7Ll
blissfulyoshi
Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.

Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said

Easy:
Aesthetics/Style mod:
00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned)
00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad)
00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 )
01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer
01:16:080 (1,3) - ^

Combo mod:
00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick?
00:18:100 (3) - ^
00:23:371 (4) - ^
00:40:940 (3) - ^
Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song.

Normal:
Aesthetics/Style mod:
00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2)
00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better
01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now
01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)???????
01:13:737 (1) - blanket 01:13:444 (4) better

Combo mod:
I guess you are also following a pattern of having a new combo every large white tick
00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better
00:24:542 (4) - new combo for the white tick?
00:41:233 (4) - new combo for white tick/lyrics

Hard:
Aesthetics/Style mod:
It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps
00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other
00:16:343 (7,3) - ^
00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it
I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up.

Combo mod:
00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.
Not a fan of how combos follow only the patterns, and not the song, but it is acceptable

Kuri's Taiko Oni: fine

GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern

Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
01:21:790 (1,2) same as 00:25:567 (1)

========================
I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.
(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.)
grumd
blissfulyoshi
GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern
done

Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
this - yes. all other combos were set due to voice pitch up. i will keep them
01:21:790 (1,2) same as 00:25:567 (1)

Thank you!

Download: Samira - It Was Him (Nightcore Mix) (-Bakari-) [GD's Insane].osu
Topic Starter
riffy

blissfulyoshi wrote:

Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.

Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said offset is negative! we're checked it again and again!

Easy:
Aesthetics/Style mod:
00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned) mkay~
00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad) it's okay!
00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 ) k
01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer yea
01:16:080 (1,3) - ^ it's ok

Combo mod:
00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick? so many new combos can confuse players
00:18:100 (3) - ^
00:23:371 (4) - ^
00:40:940 (3) - ^
Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song. no NC fixes

Normal:
Aesthetics/Style mod:
00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2) it's okay now :|
00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better k~
01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now not messy. it's stacked with next note (2)
01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)??????? i don't want it
01:13:737 (1) - blanket 01:13:444 (4) better yea~

Combo mod:
I guess you are also following a pattern of having a new combo every large white tick
00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better ~_~
00:24:542 (4) - new combo for the white tick? it will ruin my pattern
00:41:233 (4) - new combo for white tick/lyrics yea ~_~

Hard:
Aesthetics/Style mod:
It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps jumps kill this map! you know what? it should be hard for new players! not hard for asians! that's my way!
00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other yea~
00:16:343 (7,3) - ^ how? ;_;
00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it no :D it's one of these things that make my hard harder :D
I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up. i like these things :O

Combo mod:
00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.
Not a fan of how combos follow only the patterns, and not the song, but it is acceptable acceptable you said? so.. no changes :D this looks fine for me!

Kuri's Taiko Oni: fine lol

GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern

Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
01:21:790 (1,2) same as 00:25:567 (1)

========================
I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.
(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.) lol.. at least you are not asking me for remap this


looks better now, thanks! :3


UPDATED!
bossandy
Hi hi~ M4M xDD~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Nothing to say
 
[ BCI's Easy]
 
  1. 00:18:100 (3,1) - Stack here isn't a good idea on easiest diff , it is confusion for some Beginner
  2. 00:45:626 (1,1) - Is it a bit close ?
  3. 01:18:422 (3) - NC?
  4. 01:20:765 (5) - NC?
 
[ Normal]
 
  1. 00:47:383 (3) - Add whistle sounds better xD
  2. 00:50:311 (1) - Change whistle to finish
  3. 00:52:653 (1) - Same as above
  4. 01:05:831 (4) - Slider Arrow change finish to whistle
 
[ Hard]
 
  1. 01:14:030 (2,4) - Make it symmetrical?
 
[ GD's Insane]
 
  1. Nothing to say
 
[ Kuri's Taiko Oni]
 
  1. 00:46:504 (159) - Delete this note please , just follow the vocal here
  2. 00:46:797 (161) - If you fix above , please delete note
 
  --------------------------------------------------------
I hope this ranked soon xD
Good Luck again :3
Topic Starter
riffy

bossandy wrote:

Hi hi~ M4M xDD~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Nothing to say
 
[ BCI's Easy]
 
  1. 00:18:100 (3,1) - Stack here isn't a good idea on easiest diff , it is confusion for some Beginner ;_; i use this pattern, too! it's not really confusing :|
  2. 00:45:626 (1,1) - Is it a bit close ? i have no idea ow it possible to fix ;_;
  3. 01:18:422 (3) - NC? yes
  4. 01:20:765 (5) - NC?
NC before spinner so confusing ;_;
 
[ Normal]
 
  1. 00:47:383 (3) - Add whistle sounds better xD xD
  2. 00:50:311 (1) - Change whistle to finish ~_~
  3. 00:52:653 (1) - Same as above sure
  4. 01:05:831 (4) - Slider Arrow change finish to whistle finish for vocals!
 
[ Hard]
 
  1. 01:14:030 (2,4) - Make it symmetrical?
yes!
 
[ GD's Insane]
 
  1. Nothing to say
 
[ Kuri's Taiko Oni]
 
  1. 00:46:504 (159) - Delete this note please , just follow the vocal here
  2. 00:46:797 (161) - If you fix above , please delete note
it's oni :D
 

  --------------------------------------------------------
I hope this ranked soon xD not so fast
Good Luck again :3
lol, thanks :D
Cristian
ah, all is fine.
o_o isn't?
Topic Starter
riffy
lol, now go and say it to BATs/MATs :D/
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