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The Quick Brown Fox - The Big Black

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Mercurial


alternative BG
Zelos

iMercurial wrote:



alternative BG
*facepalm*
Low
Two bubbles :D
Topic Starter
Mismagius
And no approve.
Low
sadly
Gonzvlo
No way...

Nuked.
Topic Starter
Mismagius

Blue Dragon wrote:

If this gets approved I'm throwing myself over a bridge that's over a bridge

DO YOU KNOW HOW HARDCORE THIS IS
OnosakiHito
Congratulation.
Gaba
Bd é muito viado aff.
Musty
Y THIS IS NOT "THE BIG ASIAN" I MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD














nice map :o
Low
osu.ppy.sh went down because this got approved

congratulations

OMG THIS IS TEH BEST MAP EVR!!111 1IOHGRUEIGEUIGVER
Bakario
FUUUUCK
Nitojgrem
Me troll'd when I saw this approved...
.
.
.

Gratz :lol:
Touche_old

Jacob wrote:

OMG THIS IS TEH BEST MAP EVR!!111 1IOHGRUEIGEUIGVER
same
Charles445
Tablet only nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu [/noob]
mancuso_JM_
Congratz Nogard!! :D
Bobo_old
the jumps are too big
Michi
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO- congrats
Topic Starter
Mismagius


I'm having too much fun.
Card N'FoRcE

Orkel
jesus christ
Topic Starter
Mismagius

SapphireGhost wrote:

There's something about bubbling this map that sounds so bittersweet.
But I think I'll do so right now. (Cause I popped it nice and neat.)
They'll say the BPM should be changed, for consistency.
#bat discussed it, they said, that it's good and ready.
In short, this will be MAT bubble #1 for approval.
Bubbled!
More Information
For those who need translation, I pointed out the letterboxing thing and BD fixed it. I felt bad about popping the bubble so further modding was done and I noticed inconsistency in the BPMs. It was discussed in #bat and they decided it would be alright. Changing the taiko BPM to 360 and using a 0.5x section causes the first note to appear too quickly, and BD has a strong preference about keeping the standard BPM at 360.
Card N'FoRcE
BD has a strong preference about keeping the standard BPM at 360.
Oh yeah sure everything makes sense.
So let's fuck timing consistency for a preference in a single number.
Why, let's trow up every bullshit that's in the newrules discussion, you'll always allow preferences now guys, am i right?

Fuck your shit. I see this stuff with noises instead of music approved and other stuff can't be ranked or approved for bullshit.

Why am I even bothering to discuss everything again, I'm always wrong after all.
Lunah
Goodbye James, nullpointLOL, DaRRi MIx, 100pa-, Shinxyn, Al-Azif ♥
Topic Starter
Mismagius

Card N'FoRcE wrote:

So let's fuck timing consistency for a preference in a single number.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).

Please stop being unneccessairly nazi.
rEdo

Card N'FoRcE wrote:

Why am I even bothering to discuss everything again, I'm always wrong after all.
welcome to the osu! of 2012. this isn't this old, good game with the community we loved. :c


lesslunatic wrote:

Goodbye James, nullpointLOL, DaRRi MIx, 100pa-, Shinxyn, Al-Azif ♥
/thread
ouranhshc
wait....so we can approve this but we choose to give soulfear a hard time with her maps?
Lunah
I am sorry, but this map is seriously ridicolous, first of all what's the point of double BPM, okay nvm.. AR10 is meh .. but what about these 1\4 jumps sliders, I really hope this will get unranked as this beatmaps is not funny to play at all, you're just mapping some background sounds, it's not a song lol.. it's called overmapping.

It's totally unplayable. parts like this : 00:21:620 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

1/4 sliders jumpin across the screen 1,80 slider speed 360 bpm, this is just ridicolous.

00:57:590 (1,2,3,4) - extremly extreme


01:02:919 (1,2) - Jumps like this are just unplayable, it's not so distant yeah, but if you drop the 1/8 (360 bpm 1/4) slider you're surely going to lose the combo

just explaining some random things, but it's all really bad
A map can be impossible and fun at the same time; well it's not
Hika
Stop complaining about the jumps in Ascension to Heaven, BD.
THEY'RE NOT AS BAD AS THESE JUMPS HAIOAEHAEAUIOHEAUIE
Card N'FoRcE

Blue Dragon wrote:

Card N'FoRcE wrote:

So let's fuck timing consistency for a preference in a single number.
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).

Please stop being unneccessairly nazi.
In fact my post is not for you, but for the "Team" who makes these stupid exceptions while other maps were not allowed the same things.

I don't really care about what you map and how you map it, but if there are going to be exceptions for the ranking/approving process then there's no point to have "rules" in modding and every map should be allowed to have exceptions as long as a reason is provided (and yours is "i prefer 360bpm instead of 180").
Gonzvlo
*sneaks in*

About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.

"Why Taiko doesn't use 360?"

At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono, they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.

About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.

*poofs*
SapphireGhost
I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.

To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.
ouranhshc

Gonzvlo wrote:

*sneaks in*

About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.

"Why Taiko doesn't use 360?"

At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono and they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.

About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.

*poofs*

Light my Fire
Gonzvlo
Quick notice: Removed 3 posts since they were pointless in this dicussion, 2 of them were basically "Haters gonna hate". (The other one was just trolling).

If we don't want this to become a flame war, behave and explain your thoughts in a civil manner o3o7


EDIT:

For the ones who missed it, I explained the Timing "issue" on the previous page, btw o3o
Shiirn
Taiko used a different bpm than the standard diff because of a taiko bug


if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed


not the correct timing.
Card N'FoRcE
It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.

So why was this approved while timing was not consistent in the mapset?

Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.

You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.

EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.
Lunah

SapphireGhost wrote:

I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.

To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.
(wasn't it a rule?)

Following your thoughts, we should be able to say "oh, I like to use double BPM or 1\4 of the BPM" and we should be able to keep it.
Well, if this is acceptable, I am going to use 1\4 of the BPM using inherit 2x and high slider velocity for make hold sliders.

was that hard write "Down BPM to 180 and use Inehrit sections 2x", it's the same result, and there was no problem
Topic Starter
Mismagius
I am sorry. *sighs*
Shiirn

Card N'FoRcE wrote:

It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:

Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.

So why was this approved while timing was not consistent in the mapset?

Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.

You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.

EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.

Shiirn wrote:

Taiko used a different bpm than the standard diff because of a taiko bug


if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed


not the correct timing.

360bpm is the correct bpm. In fact, 720 should be. it's speedcore or some crap like that. Blame renard, not BD. Quit spewing your rage-juices all over, it's unsightly.
Card N'FoRcE
It's not my fault if some people make stupid rules.

With that, I'm leaving.
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