hi good morning
Weber wrote:
Edit: Doesn't this seem a little too restrictive for the end goal you want though? Wouldn't this points/reward system be better implemented as a community-wide thing, giving mappers of any skill level a goal to strive for, with a proper incentive that would probably give life to tons of featured artist sets? Why keep it as an invite-only thing for only the best of the best?
Noffy wrote:
The point system sounds like such a good incentive to get the general public to map FA songs, but it's being restricted to a really small selective group of people?
it's headed in the direction weber described. if we wanted it to be fully locked off forever, we wouldn't be doing applications for the upcoming round. it's currently limited because of what nyquill described above -- most management is done manually. the criteria will be less restrictive going forward as limitations are taken care of
Weber wrote:
It honestly feels like a wasted opportunity as there is still NO incentive for anyone outside the guild to be involved with featured artists in any way whatsoever.
Monstrata wrote:
I agree with Sieg too. There are quite a few mappers who have made Featured Artist maps of their own volition even before the start of Mappers' Guild. They didn't do it for rewards of course, but now it seems like they've been excluded from this inner circle.
quoted from the application criteria in the op: "You've shown an interest in mapping featured artist songs. This point is especially worth considering if you want to apply next round!"
as it moves towards more public accessibility, showing interest by mapping featured artist songs will increase likelihood of joining the guild (especially for the following rounds (hint: it'll be a baseline requirement))
when it's publicly accessible eventually, incentives won't be a concern
Weber wrote:
Also, what incentive is there to get people from other game-modes involved if there's no guarantee they'll ever be rewarded in a similar way by staff, especially since getting those started on their own would be way more difficult due to the lack of numbers overall compared to standard?
there was no guarantee we'd be getting rewarded either. the current guild started around august of last year and received rewards 2 days ago. producing something for your game-mode would be more productive than giving up immediately
Monstrata wrote:
This is just speaking from experience with mapping commissions, but the point value for lower difficulties is far too high in comparison to higher diffs for the amount of effort needed.
Kroytz/Hobbes2 wrote:
same
may be worth changing scaling diff values. gonna gather opinions
Monstrata wrote:
I realize that one of the original objectives was to have people be able to "claim" or "bid" on certain songs and have exclusive access to mapping that particular song (with no one else in the guild being able to make another set for it). I don't know if that's still on the table though.
as you probably know, that's more on nyquill's end with the bot stuff. it's not happening right now but it may some time down the line
Logic Agent wrote:
yeah the bar is way too high. i don't think it takes 10 ranked sets to understand how the ranking criteria works.
Hobbes2 wrote:
Btw why is the requirement 10?
minimum criteria will loosen as we accept more users. we're taking people with a relatively high amount of experience with ranking their maps before expanding for reasons explained earlier
My Angel Digi wrote:
So you're looking for extremely elite mappers, but these elite mappers are still only part-time?
Noffy wrote:
And out of this selective group of people, you don't even have permission to map your own set for it unless you're really active in the group?
to use some examples (no offense to them), one mapper last round hadn't finished a guest difficulty he signed up for by the deadline. after a week or so he hadn't made progress, so the difficulty was turned into a collab. if a new member signs up and can't uphold their guest difficulty responsibilities, it's not a huge problem because they can be easily finished by other means.
the same isn't true about hosting a mapset though. one new member last round was assigned a mapset and by the deadline for mapset completion, he hadn't completed any difficulties on his set. 2 weeks after the deadline when maps were being prepared for rank, he still wasn't done, and filling the set with guest difficulties could only go so far.
so basically if someone can show commitment to their tasks in their entry round, they'll move up to full-time. if they can't, they'll stay at part-time where not following through with responsibilities doesn't have the same impact
------
for those interested in numbers, there's been 30 applicants so far!!